Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 05:38:45

Player: Sudoku

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (1142)     1142
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2957

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (92)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Aluminum Leg
     Large Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Beam Rifle
       Improved Medium Laser
                Particle Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
         Cooled Ion Engine
                Aluminum Leg
       Improved Aluminum Leg
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
         Medium Matter Pod
                Particle Charger
                ECM Suite
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             52   | 7   6   22  17  
  Power                    5    | 1   .   1   3   
    Engine                 4    | 1   .   1   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   8   6   
    Treads                 .    | .   .   .   .   
    Leg                    16   | 2   .   8   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   3   .   4   
    Device                 2    | .   .   .   2   
    Storage                7    | 2   3   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   3   13  4   
    Energy Gun             3    | .   1   .   2   
    Energy Cannon          9    | .   .   7   2   
    Ballistic Gun          10   | 2   2   6   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 25   | .   1   7   17  
  Power                    3    | .   .   .   3   
  Propulsion               7    | .   .   3   4   
  Utility                  4    | .   .   .   4   
  Weapon                   11   | .   1   4   6   
  Highest Loss Streak      12   | .   1   5   12  
Average Slot Usage (%)     96   | .   99  97  89  
  Engine                   11   | .   14  10  9   
  Core                     1    | .   .   .   5   
  Leg                      29   | .   28  32  24  
  Device                   1    | .   .   .   8   
  Storage                  22   | .   28  22  17  
  Energy Cannon            15   | .   .   21  20  
  Ballistic Gun            12   | .   26  10  .   
Naked Turns                1    | .   .   .   1   
Heaviest Build             87   | 16  57  65  87  
  Greatest Support         36   | 20  20  30  36  
  Greatest Overweight (x)  23   | .   2   3   23  
  Average Overweight (x)   1    | .   1   1   2   
Largest Inventory Capacity 20   | 8   18  18  20  
  Average Capacity         15   | 6   12  18  18  
  Most Carried             20   | 8   18  18  20  
  Average Carried          15   | 6   12  17  17  
  Final Capacity           18   | 8   18  18  4   
  Final Carried            18   | 8   18  18  4   

 Class Distribution 
--------------------
 42% | Mutant
 38% | Gunner
 12% | Scavenger-Gunner
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1091 | 354 191 460 86  
  Remotely                 .    | .   .   .   .   
Salvage Created            1560 | 162 300 762 336 
  Parts                    67   | 7   16  28  16  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   6   15  6   
  Guns                     11   | .   6   4   1   
  Cannons                  15   | .   .   10  5   
Classes Destroyed          8    | 3   3   2   .   
  Worker                   3    | 2   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    18   | .   6   9   3   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   5   3   
Best Kill Streak           4    | 2   4   4   3   
  Combat Bots Only         4    | .   4   4   3   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3504 | .    348  1272 1884 
  Core                     892  | .    93   245  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  62   38   .    
Volleys Fired              108  | 13   44   34   17   
  Largest                  3    | 2    2    3    3    
  Hottest                  204  | 40   60   204  204  
Shots Fired                245  | 26   88   88   43   
  Gun                      164  | 26   88   29   21   
  Cannon                   81   | .    .    59   22   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  139  | 26   84   29   .    
  Thermal                  106  | .    4    59   43   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 6    8    12   8    
  Robot Miss Streak        3    | 3    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           168  | 16   58   66   28   
  Core Hits                60   | 6    19   22   13   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2475 | 173  593  1234 475  
  Guns                     1343 | 173  593  333  244  
  Cannons                  1045 | .    .    820  225  
  Explosions               81   | .    .    81   .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1066 | 173  560  333  .    
  Thermal                  1403 | .    33   901  469  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            110  | .    .    110  .    
  Projectiles              .    | .    .    .    .    
  Explosions               110  | .    .    110  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      79   | .    .    77   2    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             3    | .    .    .    3    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        742  | .    24   742  682  
  Average Temperature      257  | .    8    255  330  
  Received Heat Transfer   1563 | .    180  474  909  
  Effects                  55   | .    .    28   27   
    Shutdowns              11   | .    .    4    7    
    Energy Bleed           6    | .    .    5    1    
    Interference           9    | .    .    5    4    
    Matter Decay           4    | .    .    1    3    
    Short Circuit          7    | .    .    3    4    
    Damage (minor)         4    | .    .    1    3    
    Damage (major)         12   | .    .    7    5    
    Damage (core)          2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         2567 | .    75   1530 962  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             297  | 20  207 297 152 
  Average Influence        85   | 7   124 94  46  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         89   | 100 73  93  100 
  Level 1                  10   | .   26  6   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   5   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   5   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   18  16  13  
  Peak Tracking Total      7    | .   2   5   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   1   4   2   
  Terminals                5    | .   1   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   2   15  4   
  Successful               15   | .   .   11  4   
  Failed                   6    | .   2   4   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   2   7   3   
  Terminals                13   | .   2   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   8   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   2   2   
  Emergency Access Points  1    | .   .   .   1   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   .   3   2   
  Terminals                4    | .   .   2   2   
    Track                  4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
    Mechanics              1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   1   4   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     78   | .   .   78  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1951 | 154  528  858  411  
Spaces Moved               809  | 76   229  343  161  
  Core                     6    | 3    .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     803  | 73   229  343  158  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  
  Average Speed            168  | 117  158  176  191  
  Slowest Speed            1200 | 120  180  210  1200 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 6    43   33   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          23   | .    .    23   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      23   | .    .    23   .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1188 | 117 317 530 224 
  Wait                     120  | 6   11  94  9   
  Move                     806  | 75  228 342 161 
  Hop                      .    | .   .   .   .   
  Pick Up                  66   | 15  18  22  11  
  Fast Attach              4    | 1   .   2   1   
  Attach                   28   | 6   1   10  11  
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   5   10  5   
  Drop                     33   | 1   10  16  6   
  Fire                     108  | 13  44  34  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 15)
  614 | -10/Materials | Discovered new exit (range 8)
  683 | -10/Materials | Entered another Materials area
  683 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  803 | -9/Materials  | Lost 5 parts (3n2w)
 1065 | -9/Materials  | Repaired Aluminum Leg
 1081 | -9/Materials  | Build established: Gunner
 1131 | -9/Materials  | Repaired Ion Engine
 1192 | -9/Materials  | Repaired Aluminum Leg
 1415 | -9/Materials  | Core integrity fell below 50%
 1514 | -9/Materials  | Discovered new exit (range 16)
 1541 | -9/Materials  | Entered another Materials area
 1541 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1900 | -8/Materials  | Lost 5 parts (1p1n3w)
 1939 | -8/Materials  | Core integrity fell below 50%
 1945 | -8/Materials  | Core integrity fell below 20%
 1952 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01926_ Particle Charger permanently disabled.
01926_ Overheating: Short circuit.
01926_ Broken Imp. Aluminum Leg destroyed.
01926_ Slammed into U-05 Engineer.
01927_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01927_ Hvy. Ion Engine destroyed.
01928_ Imp. Aluminum Leg permanently disabled.
01928_ Overheating: Short circuit.
01928_ Broken Imp. Aluminum Leg destroyed.
01929_ Acquired 46 matter.
01930_ Hcp. Storage Unit destroyed.
01931_ Ion Engine destroyed.
01933_ Broken Particle Charger destroyed.
01933_ R-06 Scavenger collects Hvy. Ion Engine.
01938_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit.
01941_ R-06 Scavenger inserts Wheel into recycling unit.
01943_ R-06 Scavenger collects Prototype Engine.
01944_ R-06 Scavenger inserts Particle Gun into recycling unit.
01951_ Hcp. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|  #[######   # """  #???????????????????            |
|  #=#????## ## """  #???????????????????            |
| =# #?????# #??######???????????????????            |
| ## ####### #???????????????????????????            |
| ?# #    ## #???????????????????????????            |
| ?# +    ## #???????????????????????????            |
| ?# #   ### #???????????????????????????            |
| ## #######+####????????????????????????            |
| #   #         #????????????????????????            |
|     #         #????????????????????????            |
| #   #         #????????????????????????            |
| ## ##         #????????????????????????            |
| ?# ##         #????????????????????????            |
| ?# ##      !  #????????????????????????            |
| ?# ##         #????????????????????????            |
| ?# ##         #???????######???????????            |
| ?# ######+##########+?#    ????????????            |
| ?#                         ????????????            |
| #####                      ????????????            |
|   #?#     ###########??    ????????????            |
|   ###     #????????????#  #????????????            |
|           #????????????#  #????????????            |
|           #????????????#  #????????????            |
|           #????????????# !########?????            |
|           #????????????#!=#      #?????            |
|           #????????????#!@#  """ #?????            |
|           #????????????#gY#% "Y" #?????            |
|           #????????????#g!;%     #?????            |
|      "    #???????"""" +  #      #?????            |
|      ""   #???????"""" # r#      #?????            |
|      ""   #???????""""?# a########?????            |
|     """   #???????"""??#  #########????            |
|     ""    #???????#????#gg        #????            |
|     """   #????????????#g         #????            |
|     """   ##############          #????            |
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|                                   #????            |
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| ##+#################   #??????????#????            |
|      ??????????????#   #???????????????            |
|     """????????????#   #???????????????            |
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| !!  """ #?????????#      ??????????????            |
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| ######????????????##   ##??????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorSuspensionVibroblade
  Manual?         0
Play Time         00:39:34
  Cumulative      50.7 hours
  Start           2020.08.16 @ 03:58:58
  End             2020.08.16 @ 05:38:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          28
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b70fa645-9ed0-4e72-bd29-06af71af26ce