Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 05:38:45 Player: Sudoku Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1142) 1142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2957 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (92) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Improved Medium Laser Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Aluminum Leg Improved Aluminum Leg Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Medium Matter Pod Particle Charger ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 52 | 7 6 22 17 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 2 . 8 6 Treads . | . . . . Leg 16 | 2 . 8 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 3 . 4 Device 2 | . . . 2 Storage 7 | 2 3 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 22 | 2 3 13 4 Energy Gun 3 | . 1 . 2 Energy Cannon 9 | . . 7 2 Ballistic Gun 10 | 2 2 6 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 25 | . 1 7 17 Power 3 | . . . 3 Propulsion 7 | . . 3 4 Utility 4 | . . . 4 Weapon 11 | . 1 4 6 Highest Loss Streak 12 | . 1 5 12 Average Slot Usage (%) 96 | . 99 97 89 Engine 11 | . 14 10 9 Core 1 | . . . 5 Leg 29 | . 28 32 24 Device 1 | . . . 8 Storage 22 | . 28 22 17 Energy Cannon 15 | . . 21 20 Ballistic Gun 12 | . 26 10 . Naked Turns 1 | . . . 1 Heaviest Build 87 | 16 57 65 87 Greatest Support 36 | 20 20 30 36 Greatest Overweight (x) 23 | . 2 3 23 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 20 | 8 18 18 20 Average Capacity 15 | 6 12 18 18 Most Carried 20 | 8 18 18 20 Average Carried 15 | 6 12 17 17 Final Capacity 18 | 8 18 18 4 Final Carried 18 | 8 18 18 4 Class Distribution -------------------- 42% | Mutant 38% | Gunner 12% | Scavenger-Gunner 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1091 | 354 191 460 86 Remotely . | . . . . Salvage Created 1560 | 162 300 762 336 Parts 67 | 7 16 28 16 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 6 15 6 Guns 11 | . 6 4 1 Cannons 15 | . . 10 5 Classes Destroyed 8 | 3 3 2 . Worker 3 | 2 . 1 . Tunneler 1 | 1 . . . Hauler 2 | . 1 1 . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Grunt 18 | . 6 9 3 Brawler 1 | . . 1 . Sentry 8 | . . 5 3 Best Kill Streak 4 | 2 4 4 3 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3504 | . 348 1272 1884 Core 892 | . 93 245 554 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 62 38 . Volleys Fired 108 | 13 44 34 17 Largest 3 | 2 2 3 3 Hottest 204 | 40 60 204 204 Shots Fired 245 | 26 88 88 43 Gun 164 | 26 88 29 21 Cannon 81 | . . 59 22 Launcher . | . . . . Special . | . . . . Kinetic 139 | 26 84 29 . Thermal 106 | . 4 59 43 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 6 8 12 8 Robot Miss Streak 3 | 3 3 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 168 | 16 58 66 28 Core Hits 60 | 6 19 22 13 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2475 | 173 593 1234 475 Guns 1343 | 173 593 333 244 Cannons 1045 | . . 820 225 Explosions 81 | . . 81 . Melee . | . . . . Ramming 6 | . . . 6 Kinetic 1066 | 173 560 333 . Thermal 1403 | . 33 901 469 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 110 | . . 110 . Projectiles . | . . . . Explosions 110 | . . 110 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 79 | . . 77 2 Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 3 | . . . 3 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 742 | . 24 742 682 Average Temperature 257 | . 8 255 330 Received Heat Transfer 1563 | . 180 474 909 Effects 55 | . . 28 27 Shutdowns 11 | . . 4 7 Energy Bleed 6 | . . 5 1 Interference 9 | . . 5 4 Matter Decay 4 | . . 1 3 Short Circuit 7 | . . 3 4 Damage (minor) 4 | . . 1 3 Damage (major) 12 | . . 7 5 Damage (core) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 2567 | . 75 1530 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 297 | 20 207 297 152 Average Influence 85 | 7 124 94 46 Maximum Alert Level 1 | . 1 1 . Low Security (%) 89 | 100 73 93 100 Level 1 10 | . 26 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 5 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 5 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 18 16 13 Peak Tracking Total 7 | . 2 5 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 4 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 2 15 4 Successful 15 | . . 11 4 Failed 6 | . 2 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 12 | . 2 7 3 Terminals 13 | . 2 7 4 Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 2 2 Emergency Access Points 1 | . . . 1 Unreport Threat 2 | . . 1 1 Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 3 2 Terminals 4 | . . 2 2 Track 4 | . . 2 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Mechanics 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 4 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 78 | . . 78 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1951 | 154 528 858 411 Spaces Moved 809 | 76 229 343 161 Core 6 | 3 . . 3 Treads . | . . . . Legs 803 | 73 229 343 158 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 180 Average Speed 168 | 117 158 176 191 Slowest Speed 1200 | 120 180 210 1200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 6 43 33 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . 23 . Melee . | . . . . Projectile . | . . . . AOE 23 | . . 23 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1188 | 117 317 530 224 Wait 120 | 6 11 94 9 Move 806 | 75 228 342 161 Hop . | . . . . Pick Up 66 | 15 18 22 11 Fast Attach 4 | 1 . 2 1 Attach 28 | 6 1 10 11 Detach . | . . . . Swap 20 | . 5 10 5 Drop 33 | 1 10 16 6 Fire 108 | 13 44 34 17 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 614 | -10/Materials | Discovered new exit (range 8) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 803 | -9/Materials | Lost 5 parts (3n2w) 1065 | -9/Materials | Repaired Aluminum Leg 1081 | -9/Materials | Build established: Gunner 1131 | -9/Materials | Repaired Ion Engine 1192 | -9/Materials | Repaired Aluminum Leg 1415 | -9/Materials | Core integrity fell below 50% 1514 | -9/Materials | Discovered new exit (range 16) 1541 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1900 | -8/Materials | Lost 5 parts (1p1n3w) 1939 | -8/Materials | Core integrity fell below 50% 1945 | -8/Materials | Core integrity fell below 20% 1952 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01926_ Particle Charger permanently disabled. 01926_ Overheating: Short circuit. 01926_ Broken Imp. Aluminum Leg destroyed. 01926_ Slammed into U-05 Engineer. 01927_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01927_ Hvy. Ion Engine destroyed. 01928_ Imp. Aluminum Leg permanently disabled. 01928_ Overheating: Short circuit. 01928_ Broken Imp. Aluminum Leg destroyed. 01929_ Acquired 46 matter. 01930_ Hcp. Storage Unit destroyed. 01931_ Ion Engine destroyed. 01933_ Broken Particle Charger destroyed. 01933_ R-06 Scavenger collects Hvy. Ion Engine. 01938_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01941_ R-06 Scavenger inserts Wheel into recycling unit. 01943_ R-06 Scavenger collects Prototype Engine. 01944_ R-06 Scavenger inserts Particle Gun into recycling unit. 01951_ Hcp. Storage Unit destroyed. 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""" #?????????# ?????????????? | | """???????????+ T ????????????? | | ????????????# ????????????? | | ????????????# ##????????????? | | ######????????????## ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSuspensionVibroblade Manual? 0 Play Time 00:39:34 Cumulative 50.7 hours Start 2020.08.16 @ 03:58:58 End 2020.08.16 @ 05:38:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b70fa645-9ed0-4e72-bd29-06af71af26ce