Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 21:37:02 Player: keygenpie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3866) 3866 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 8268 Bonus ------- High Alert Combat Kills 462 Entered Garrisons 200 Cogmind --------- Core Integrity 143/700 Matter 300/300 Energy 142/160 System Corruption 1% Temperature Cool (54) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled VTOL Module Faulty Cooled VTOL Module Faulty Cooled VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle Improved Spread Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Plasma Cannon Improved Grenade Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 124 | 6 7 3 15 18 5 31 39 Power 18 | 1 2 1 2 3 . 2 7 Engine 9 | 1 2 1 2 2 . . 1 Core 9 | . . . . 1 . 2 6 Reactor . | . . . . . . . . Propulsion 44 | 2 . 2 6 6 3 12 13 Treads . | . . . . . . . . Leg 9 | 2 . . . . . . 7 Wheel 31 | . . 2 6 6 3 12 2 Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 18 | 1 1 . 3 3 1 5 4 Device 8 | . . . 1 2 1 2 2 Storage 4 | 1 1 . . . . 1 1 Processor 3 | . . . 1 . . 1 1 Hackware 1 | . . . . . . 1 . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 44 | 2 4 . 4 6 1 12 15 Energy Gun 14 | 1 2 . 1 2 . 1 7 Energy Cannon 7 | . . . . 2 . . 5 Ballistic Gun 14 | 1 2 . 1 2 1 6 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 4 . Special Weapon 2 | . . . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 Unidentified Prototypes 6 | . . . . . . 2 4 Parts Lost 44 | . . . 10 5 . 4 25 Power 9 | . . . 1 1 . 1 6 Propulsion 18 | . . . 6 1 . 1 10 Utility 6 | . . . . 1 . 1 4 Weapon 11 | . . . 3 2 . 1 5 Highest Loss Streak 10 | . . . 10 3 . 2 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 94 68 98 93 94 Engine 6 | . 14 14 10 6 9 2 2 Core 5 | . . . . 1 . 5 10 Leg 8 | . 28 4 . . . . 15 Wheel 18 | . . 23 40 9 34 35 8 Hover 1 | . . . . . . . 3 Device 8 | . . . 4 8 9 4 14 Storage 10 | . 25 28 12 9 9 9 6 Processor 6 | . . . 2 9 9 8 7 Energy Gun 6 | . 17 . . 10 9 . 6 Energy Cannon 4 | . . . . 3 . . 10 Ballistic Gun 9 | . 10 28 13 1 18 21 1 Special Melee Weapon 1 | . . . . 8 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 18 17 17 26 26 26 40 Greatest Support 72 | 20 20 20 30 42 58 58 72 Greatest Overweight (x) 8 | 3 . . 3 8 . . 8 Average Overweight (x) . | . . . . 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 7 8 7 8 8 8 8 8 Average Carried 6 | 3 6 6 6 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 7 3 5 8 6 3 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Skirmisher 19% | Gunner 17% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 2359 | 144 212 62 85 290 70 1059 437 Remotely . | . . . . . . . . Salvage Created 4333 | . 384 118 162 776 81 1168 1644 Parts 259 | . 23 6 14 53 3 80 80 Haulers Intercepted 7 | . . . . 1 . 2 4 Recyclers Shooed 4 | . 1 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 78 | . 10 . 5 15 . 20 28 Melee 1 | . 1 . . . . . . Guns 59 | . 8 . 5 15 . 19 12 Cannons 14 | . . . . . . . 14 AOE 2 | . . . . . . 1 1 Classes Destroyed 15 | . 6 . 1 3 . 3 2 Worker 9 | . 1 2 . 2 . 2 2 Builder 5 | . 1 . . 1 . 2 1 Tunneler 2 | . . . . . . 2 . Hauler 7 | . . . . 1 . 2 4 Recycler 12 | . 1 1 . 4 . 2 4 Mechanic 2 | . . . . 1 . 1 . Operator 2 | . . . . . . 2 . Watcher 3 | . 1 . 1 . . 1 . Swarmer 33 | . 6 . 3 10 . 5 9 Grunt 27 | . 4 . . 1 . 9 13 Sentry 9 | . . . 2 3 . 3 1 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 1 . 1 1 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 11 | . 4 2 3 11 . 8 9 Combat Bots Only 7 | . 4 . 3 7 . 3 5 Max Kills in Single Turn 5 | . 1 1 1 2 . 2 5 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . 1 1 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 683 | . 59 . 148 83 . 125 268 Missed 196 | . 17 . 36 28 . 43 72 Damage Taken 6358 | . 409 . 1006 540 58 1186 3159 Core 1342 | . 104 . 339 139 . 203 557 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 5 | . . . 5 . . . . Regen/Repaired (Parts) 130 | . . . 33 . . . 97 Core Remaining (%) 52 | 100 . 58 15 . . 37 . Volleys Fired 296 | . 39 4 29 44 14 70 96 Largest 3 | . 2 2 2 2 3 3 3 Hottest 201 | . 100 40 79 160 136 86 201 Shots Fired 599 | . 78 8 40 70 28 176 199 Gun 485 | . 78 8 37 70 28 173 91 Cannon 98 | . . . . . . . 98 Launcher 3 | . . . . . . 3 . Special 13 | . . . 3 . . . 10 Kinetic 267 | . 25 8 33 . 21 173 7 Thermal 319 | . 53 . 7 70 7 . 182 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 15 | . 7 6 12 7 3 9 15 Robot Miss Streak 7 | . 5 1 7 6 6 5 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 13 | . . . 1 4 . 5 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 387 | . 47 6 22 62 7 110 133 Core Hits 210 | . 20 4 9 43 7 60 67 Critical Kills 3 | . . . 1 . . 1 1 Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 13 | . 3 . 1 . . 4 5 Burn 7 | . 3 . . . . . 4 Meltdown 1 | . . . . . . . 1 Destroy 5 | . . . 1 . . 4 . Melee Attacks 3 | . . . . 3 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7907 | . 547 62 312 1078 277 2012 3619 Guns 5147 | . 536 62 292 1076 85 1910 1186 Cannons 1892 | . . . . . . . 1892 Explosions 792 | . . . . . 192 102 498 Melee . | . . . . . . . . Ramming 56 | . 11 . . 2 . . 43 Kinetic 2504 | . 139 62 263 . 43 1910 87 Thermal 5053 | . 397 . 49 1076 42 . 3489 Explosive 192 | . . . . . 192 . . Electromagnetic 102 | . . . . . . 102 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 183 | . . . . . 3 5 175 Projectiles 44 | . . . . . . . 44 Explosions 139 | . . . . . 3 5 131 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . . . . 58 23 64 Shots 4 | . . . . . 1 2 1 Rammed 2 | . . . . 2 . . . Targets Rammed 11 | . 6 . . 2 . . 3 Kicked 9 | . 6 . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 482 | . 375 . 100 482 21 103 370 Average Temperature 100 | . 119 . 32 133 11 19 106 Received Heat Transfer 1335 | . 123 . 99 45 . 360 708 Effects 11 | . 3 . . 6 . . 2 Shutdowns 1 | . . . . 1 . . . Energy Bleed 4 | . 1 . . 1 . . 2 Interference 4 | . . . . 4 . . . Short Circuit 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 Combat Hostiles 2 | . 1 . . . . . 1 Parts Melted 13 | . 2 . . 5 . . 6 Heat Transferred 9483 | . 1406 . 148 2450 100 . 5379 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 822 | . 282 46 129 346 718 822 678 Initial 373 | . . 31 17 12 224 349 373 Average 321 | . 136 42 62 84 418 566 410 Maximum Alert Level 3 | . 1 . . 1 3 3 2 Low Security (%) 29 | 100 76 100 100 77 . . . Level 1 31 | . 23 . . 22 45 21 48 Level 2 35 | . . . . . 54 60 51 Level 3 2 | . . . . . . 18 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . . . 5 13 Investigation 3 | . 1 . . . . 1 1 Extermination 3 | . . . . . . . 3 Reinforcement 10 | . . . . . . 4 6 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 5 | . . . 1 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 11 . 17 17 . 27 38 Peak Tracking Total 10 | . 4 . 10 8 . 6 7 Tactical Retreats 3 | . . . 1 . . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 120 | . . . . . . . 120 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 11 | . 6 . . . . . 5 Reused 3 | . . . . . . . 3 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 20 | . . . 2 . 4 4 10 Max in Single Turn 2 | . . . 1 . 1 1 2 Garrison Access 2 | . . . . . . 1 1 Garrison Relay 2 | . . . . . 2 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 16 | . 4 . 2 2 . 3 5 Terminals 5 | . 3 . 1 . . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . 1 . 1 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 Garrison Access 3 | . . . . 1 . 1 1 Total Hacks 41 | . 13 . 5 3 . 7 13 Successful 20 | . 9 . 2 1 . 2 6 Failed 21 | . 4 . 3 2 . 5 7 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 11 . 1 . . 3 . Fabricators 5 | . . . . . . . 5 Repair Stations 10 | . 2 . 4 2 . . 2 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . 2 5 Garrison Access 4 | . . . . 1 . 2 1 Terminal Hacks 9 | . 9 . . . . . . Record 2 | . 2 . . . . . . Prototype ID Bank 3 | . 3 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . 1 2 Insert Component 2 | . . . . . . 1 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 3 | . . . . 1 . 1 1 Unlock Access 1 | . . . . 1 . . . Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 2 1 . 2 3 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 117 | . . . . . . . 117 Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 70 | . . . 26 . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 9 | . . . . 2 . . 7 Non-combat 9 | . . . . 2 . . 7 Combat . | . . . . . . . . Robot Hacks Applied 11 | . . . . 3 . . 8 no_distress 8 | . . . . 2 . . 6 find_chute 1 | . . . . . . . 1 find_fabricator 1 | . . . . . . . 1 find_recycling 1 | . . . . 1 . . . Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 5085 | 95 409 116 483 655 666 744 1917 Spaces Moved 3205 | 65 213 117 375 282 636 482 1035 Core 132 | 23 . . 8 94 . . 7 Treads . | . . . . . . . . Legs 946 | 42 213 10 . . . . 681 Wheels 1943 | . . 107 367 188 636 482 163 Hover 184 | . . . . . . . 184 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 80 80 93 85 53 Average Speed 110 | 122 120 83 83 166 94 90 125 Slowest Speed 450 | 200 120 120 200 450 95 95 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 34 37 26 22 75 29 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . . . . 115 5 6 Melee . | . . . . . . . . Projectile 5 | . . . . . 1 2 2 AOE 121 | . . . . . 114 3 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 4204 | 80 290 127 483 383 676 679 1486 Wait 203 | . 6 . 26 6 . 33 132 Move 3195 | 64 212 116 374 281 632 481 1035 Hop . | . . . . . . . . Pick Up 140 | 10 12 2 14 21 9 33 39 Fast Attach . | . . . . . . . . Attach 63 | 6 2 . 8 13 3 11 20 Detach 3 | . . . 1 . 1 1 . Swap 62 | . 5 3 7 5 2 20 20 Drop 84 | . 8 2 10 8 5 30 21 Fire 296 | . 39 4 29 44 14 70 96 Melee 3 | . . . . 3 . . . Ram 2 | . . . . 2 . . . Kick 9 | . 6 . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 10 | . . . . . 10 . . Trap 120 | . . . . . . . 120 Miscellaneous 14 | . . . 14 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Entered Mines 609 | -10/Mines | Discovered new exit (range 11) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Propulsion x2 663 | -9/Materials | Repaired Ion Engine 1002 | -9/Materials | Discovered new exit (range 3) 1043 | -9/Materials | Discovered new exit (range 13) 1071 | -9/Materials | Core integrity fell below 50% 1100 | -9/Materials | Core integrity fell below 20% 1104 | -9/Materials | Entered another Materials area 1104 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1121 | -8/Materials | Lost 10 parts (1p6n3w) 1729 | -8/Materials | Destroyed 7 combat bots 1730 | -8/Materials | Lost 3 parts (1n2w) 1758 | -8/Materials | Identified exit to Garrison 1759 | -8/Materials | Entered Garrison 1759 | -8/Garrison | Discovered recently destroyed garrison 1965 | -8/Garrison | Garrison Relay disabled 2016 | -8/Garrison | Build established: Scavenger-Skirmisher 2059 | -8/Garrison | Garrison Relay disabled 2087 | -8/Garrison | Discovered new exit (range 10) 2100 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2200 | -8/Garrison | Discovered new exit (range 12) 2213 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2255 | -8/Garrison | Phase Generator disabled 2401 | -8/Garrison | Discovered new exit (range 12) 2425 | -8/Garrison | Entered Materials 2902 | -8/Materials | Core integrity fell below 50% 3006 | -8/Materials | Discovered new exit (range 16) 3031 | -8/Materials | Build established: Scavenger-Gunner 3169 | -8/Materials | Entered Factory 3169 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3445 | -7/Factory | Build established: Scavenger-Mutant 3832 | -7/Factory | Garrison activated, responded to threat 3846 | -7/Factory | Build established: Scavenger-Gunner 3974 | -7/Factory | Lost 7 parts (1p4n1u1w) 4451 | -7/Factory | Build established: Gunner 4828 | -7/Factory | Repaired Hvy. Ion Cannon 5053 | -7/Factory | Core integrity fell below 50% 5086 | -7/Factory | Self-destructed Last Messages --------------- 05062_ Imp. Heat Sink destroyed. 05064_ Imp. Carbon-fiber Leg destroyed. 05069_ Critical hit (Burn: +37). 05070_ Sml. Storage Unit destroyed. 05070_ Dropped Imp. Carbon-fiber Leg. 05070_ Acquired Lgt. Nuclear Core. 05070_ K-01 Serf destroyed. 05074_ Imp. Carbon-fiber Leg destroyed. 05074_ Acquired 5 matter. 05078_ Hvy. Ion Cannon destroyed. 05079_ R-06 Scavenger collects Aluminum Leg. 05080_ Imp. Spread Laser destroyed. 05080_ Cld. Pulse Rifle destroyed. 05081_ Acquired 5 matter. 05082_ R-06 Scavenger collects Prototype Flight Unit. 05082_ Hvy. Particle Gun destroyed. 05083_ R-06 Scavenger destroyed. 05085_ Imp. Carbon-fiber Leg destroyed. 05085_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ????????????????????# #????????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# u #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????+ %! #???????????????????? | | ???????????????????# !!! #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### u ###???????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @ ##????????????????????? | | ?????#########???????# !%T#????????????????????? | | ?????# ???????# =%!=#????????????????????? | | ?????# """"?????# gxg##????????????????????? | | ?????# """"#????#ggg= ###########???????????? | | ?????# """"###### ??????????? | | ??#### """"# ??????????? | | ??# # """"# ??????????? | | ??# ## """"#[%% % x = ??????????? | | ??# ## """"# ==*% u %[ ??????????? | | ###+## ! #![%###########+#### ???????????? | | # %% +%%=###%??? ?? ????????????????? | | = # [# o #?? ????" ??" ???????????????? | | !############ ##? ????? ""? ??????????????? | | ########### #?!??????""?? #?????????????? | | """ # T" #? ????????????????????????? | | """ # " #?##????????????????????????? | | """ # #???????????????????????????? | | # ####### #???????????????????????????? | | """ # #?????#######???????????????????????????? | | """%+ #???????????????????????????????????????? | | """ # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | """ # ##############??????????????????????????? | | """ # # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe More Dakka Please Challenges ------------ None Game ------ Seed UtilityNeutrinoTearclaws Manual? 0 Play Time 00:56:28 Cumulative 11.4 hours Start 2024.07.02 @ 20:25:38 End 2024.07.02 @ 21:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 326a136e-0fca-4fd1-9a33-addd77f7f19b