Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 13:48:01

Player: Tom

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1583)     1583
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3528

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     96/125
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (166) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Storage Unit
                Recoil Stabilizer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Large Storage Unit
        Compact Battery (200)
        Compact Battery (200)
          Large Matter Pod (150)
                Sensor Array
       Advanced Targeting Computer
       Improved Light Armor Plating
                Field Recycling Unit (1)
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
                Cooling System
                Cooling System
  High-capacity Storage Unit
                Recoil Stabilizer
>               --- WEAPON -----------
                Field Laser
                Gauss Rifle
                Assault Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aerolev Unit
                Aerolev Unit
       Improved Heat Sink
          Large Storage Unit
        Compact Battery
        Compact Battery
          Large Matter Pod
                Sensor Array
       Advanced Targeting Computer
       Improved Light Armor Plating
                Field Recycling Unit
                Field Laser
                Field Laser
                Gauss Rifle
       Improved Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             103  | 8   29  26  40  
  Power                    8    | 1   2   3   2   
    Engine                 7    | 1   2   3   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               38   | 4   13  9   12  
    Treads                 10   | 2   .   6   2   
    Leg                    10   | 2   7   1   .   
    Wheel                  4    | .   2   .   2   
    Hover                  7    | .   2   .   5   
    Flight                 7    | .   2   2   3   
  Utility                  32   | 1   6   8   17  
    Device                 19   | .   3   4   12  
    Storage                5    | 1   1   1   2   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   8   6   9   
    Energy Gun             8    | 1   2   2   3   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          11   | 1   3   3   4   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   2   2   14  
  Power                    2    | .   1   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   2   2   
  Weapon                   8    | .   1   .   7   
  Highest Loss Streak      13   | .   1   1   13  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     95   | .   94  99  91  
  Engine                   10   | .   13  11  3   
  Core                     1    | .   .   .   5   
  Treads                   6    | .   .   15  7   
  Leg                      12   | .   23  6   .   
  Hover                    3    | .   1   .   12  
  Device                   17   | .   11  21  21  
  Storage                  9    | .   9   11  9   
  Processor                1    | .   .   3   .   
  Protection               4    | .   3   7   3   
  Energy Gun               5    | .   5   1   8   
  Energy Cannon            3    | .   .   10  .   
  Ballistic Gun            11   | .   13  8   10  
  Ballistic Cannon         2    | .   3   .   5   
  Special Melee Weapon     2    | .   3   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             62   | 12  16  44  62  
  Greatest Support         43   | 40  20  43  43  
  Greatest Overweight (x)  6    | 3   3   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   8   15  20  
  Average Capacity         11   | 7   7   15  16  
  Most Carried             17   | 5   8   15  17  
  Average Carried          8    | 1   4   11  14  
  Final Capacity           20   | 8   5   15  20  
  Final Carried            14   | 1   5   14  9   

 Class Distribution 
--------------------
 72% | Mutant
  8% | Skirmisher
  7% | Tank
  7% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1997 | 194 385 692 726 
  Remotely                 .    | .   .   .   .   
Salvage Created            1831 | .   291 971 569 
  Parts                    117  | .   20  63  34  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       6    | .   .   3   3   
  Retrieved Matter         11   | .   .   2   9   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  44   | .   9   23  12  
  Guns                     25   | .   7   10  8   
  Cannons                  17   | .   .   13  4   
  AOE                      2    | .   2   .   .   
Classes Destroyed          9    | .   5   2   2   
  Worker                   6    | .   1   2   3   
  Recycler                 2    | .   .   1   1   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   2   1   1   
  Swarmer                  13   | .   3   6   4   
  Grunt                    22   | .   6   13  3   
  Sentry                   6    | .   .   4   2   
  Specialist               1    | .   .   .   1   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           7    | .   3   7   4   
  Combat Bots Only         6    | .   3   6   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               4036 | .    835  801  2400 
  Core                     896  | .    187  102  607  
  Absorbed by Shields      56   | .    .    .    56   
  Regen/Repaired (Parts)   92   | .    80   12   .    
Core Remaining (%)         66   | 100  25   74   .    
Volleys Fired              170  | 1    66   58   45   
  Largest                  3    | 2    2    2    3    
  Hottest                  189  | 70   70   124  189  
Shots Fired                358  | 2    124  107  125  
  Gun                      244  | 2    103  51   88   
  Cannon                   111  | .    18   56   37   
  Launcher                 3    | .    3    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  202  | 1    84   35   82   
  Thermal                  133  | 1    18   72   42   
  Explosive                3    | .    3    .    .    
  Electromagnetic          20   | .    19   .    1    
  Robot Hit Streak         13   | .    13   6    7    
  Robot Miss Streak        7    | 2    4    3    7    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           201  | .    71   59   71   
  Core Hits                86   | .    24   35   27   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         4    | .    1    2    1    
    Burn                   2    | .    1    1    .    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3582 | .    1044 1120 1418 
  Guns                     1909 | .    632  409  868  
  Cannons                  1422 | .    172  700  550  
  Explosions               231  | .    231  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  20   | .    9    11   .    
  Kinetic                  1869 | .    517  291  1061 
  Thermal                  1337 | .    162  818  357  
  Explosive                195  | .    195  .    .    
  Electromagnetic          161  | .    161  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    1    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    5    .    .    
    Message Errors         2    | .    2    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    12   2    .    
  Projectiles              2    | .    .    2    .    
  Explosions               12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    2    .    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    2    .    6    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             4    | .    2    2    .    
  Kicked                   3    | .    2    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        530  | 9    178  403  530  
  Average Temperature      112  | 6    49   153  279  
  Received Heat Transfer   979  | .    477  240  262  
  Effects                  10   | .    .    2    8    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    2    .    
    Interference           5    | .    .    .    5    
    Damage (major)         1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    .    6    .    
  Heat Transferred         2899 | .    494  1628 777  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             373  | .   230 335 373 
  Initial                  141  | .   .   .   141 
  Average                  106  | .   51  100 230 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         75   | 100 90  80  39  
  Level 1                  24   | .   9   19  60  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   .   5   5   
  Investigation            4    | .   .   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   .   2   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   16  34  21  
  Peak Tracking Total      5    | .   3   5   5   
  Tactical Retreats        7    | .   2   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          7    | .   4   .   3   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          18   | .   9   8   1   
  Terminals                12   | .   6   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                58   | .   34  18  6   
  Successful               38   | .   24  10  4   
  Failed                   19   | .   9   8   2   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                36   | .   20  10  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   8   3   .   
  Recycling Units          8    | .   6   2   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   14  4   4   
  Record                   14   | .   8   2   4   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   7   2   .   
  Scan Component           6    | .   5   1   .   
  Repair                   3    | .   2   1   .   
Recycling Unit Hacks       4    | .   3   1   .   
  Recycle Component        1    | .   1   .   .   
  Retrieve Components      3    | .   2   1   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   6   6   1   
  Full Trace Events        8    | .   4   3   1   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   1   .   
  Time                     78   | .   52  26  .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     20   | .   10  10  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               3647 | 88   1639 1073 847  
Spaces Moved               1906 | 58   1017 467  364  
  Core                     133  | 27   106  .    .    
  Treads                   459  | 4    .    344  111  
  Legs                     1055 | 27   905  123  .    
  Wheels                   43   | .    1    .    42   
  Hover                    208  | .    .    .    208  
  Flight                   8    | .    5    .    3    
  Fastest Speed            50   | 50   100  160  102  
  Average Speed            141  | 108  128  168  148  
  Slowest Speed            410  | 200  200  240  410  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    95   41   30   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          7    | .    3    .    4    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      3    | .    3    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Jun  Mat  Mat  Mat  
Total                      2530 | 81   1232 645  572  
  Wait                     200  | 1    71   45   83   
  Move                     1903 | 57   1016 466  364  
  Hop                      .    | .    .    .    .    
  Pick Up                  83   | 10   23   29   21   
  Fast Attach              12   | 1    8    .    3    
  Attach                   29   | 5    6    7    11   
  Detach                   3    | .    2    1    .    
  Swap                     62   | 2    15   19   26   
  Drop                     62   | 4    21   18   19   
  Fire                     170  | 1    66   58   45   
  Melee                    2    | .    2    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     3    | .    2    1    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   16 | -11/Junkyard  | Discovered new exit (range 16)
   89 | -11/Junkyard  | Entered Materials
  316 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Repaired Lgt. Ion Engine
  507 | -10/Materials | Repaired Lgt. Assault Rifle
  934 | -10/Materials | Discovered new exit (range 4)
 1018 | -10/Materials | Discovered new exit (range 11)
 1082 | -10/Materials | Discovered new exit (range 5)
 1124 | -10/Materials | Core integrity fell below 50%
 1592 | -10/Materials | Central database locked down
 1728 | -10/Materials | Entered another Materials area
 1728 | -9/Materials  | Evolved 2 slots: Utility x2
 2366 | -9/Materials  | Discovered new exit (range 13)
 2490 | -9/Materials  | Discovered new exit (range 9)
 2617 | -9/Materials  | Repaired Seismic Detector
 2790 | -9/Materials  | Discovered new exit (range 4)
 2801 | -9/Materials  | Entered another Materials area
 2801 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3526 | -8/Materials  | Build established: Skirmisher
 3587 | -8/Materials  | Core integrity fell below 50%
 3622 | -8/Materials  | Core integrity fell below 20%
 3648 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03616_ Lgt. Nuclear Core destroyed.
03616_ Field Laser destroyed.
03617_ K-01 Serf collects debris.
03617_ Penetrated by Slug.
03617_ S-10 Pest destroyed.
03619_ Aerolev Unit destroyed.
03620_ U-05 Engineer builds a Wall.
03621_ Penetrated by Slug.
03621_ Knocked back.
03621_ H-55 Commando system corrupted by crushing effect.
03623_ Penetrated by Slug. <x2>
03631_ Acquired 38 matter.
03632_ Slug penetrates Wall.
03634_ A-02 Transporter destroyed.
03640_ K-01 Serf collects debris.
03642_ Slug penetrates Wall.
03643_ Imp. Heat Sink destroyed.
03643_ Critical hit (Blast).
03643_ Knocked back.
03643_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????#  ??#   %  %   #?#   #????????????????????? |
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| ????###   ?# * =%[ !=]###   ##???????????????????? |
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| ????#       r!%    %H     =%              ???????? |
| ????+        k    h x    @k!              ???????? |
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| "" """ #                        #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          14
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DrainedAssemblyActivator
  Manual?         0
Play Time         01:19:24
  Cumulative      10.7 hours
  Start           2024.02.04 @ 12:24:50
  End             2024.02.04 @ 13:48:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           3
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91b3b34d-55fd-4d83-b6bf-984e53d743e9