Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 13:48:01 Player: Tom Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1583) 1583 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3528 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 96/125 System Corruption 0% Temperature Cool (2) Movement Hovering (166) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Recoil Stabilizer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Compact Battery (200) Compact Battery (200) Large Matter Pod (150) Sensor Array Advanced Targeting Computer Improved Light Armor Plating Field Recycling Unit (1) Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cooling System Cooling System High-capacity Storage Unit Recoil Stabilizer > --- WEAPON ----------- Field Laser Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Aerolev Unit Aerolev Unit Improved Heat Sink Large Storage Unit Compact Battery Compact Battery Large Matter Pod Sensor Array Advanced Targeting Computer Improved Light Armor Plating Field Recycling Unit Field Laser Field Laser Gauss Rifle Improved Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 103 | 8 29 26 40 Power 8 | 1 2 3 2 Engine 7 | 1 2 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 38 | 4 13 9 12 Treads 10 | 2 . 6 2 Leg 10 | 2 7 1 . Wheel 4 | . 2 . 2 Hover 7 | . 2 . 5 Flight 7 | . 2 2 3 Utility 32 | 1 6 8 17 Device 19 | . 3 4 12 Storage 5 | 1 1 1 2 Processor 3 | . 1 2 . Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 25 | 2 8 6 9 Energy Gun 8 | 1 2 2 3 Energy Cannon 2 | . . 1 1 Ballistic Gun 11 | 1 3 3 4 Ballistic Cannon 2 | . 1 . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 2 2 14 Power 2 | . 1 . 1 Propulsion 4 | . . . 4 Utility 4 | . . 2 2 Weapon 8 | . 1 . 7 Highest Loss Streak 13 | . 1 1 13 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 95 | . 94 99 91 Engine 10 | . 13 11 3 Core 1 | . . . 5 Treads 6 | . . 15 7 Leg 12 | . 23 6 . Hover 3 | . 1 . 12 Device 17 | . 11 21 21 Storage 9 | . 9 11 9 Processor 1 | . . 3 . Protection 4 | . 3 7 3 Energy Gun 5 | . 5 1 8 Energy Cannon 3 | . . 10 . Ballistic Gun 11 | . 13 8 10 Ballistic Cannon 2 | . 3 . 5 Special Melee Weapon 2 | . 3 1 . Naked Turns . | . . . . Heaviest Build 62 | 12 16 44 62 Greatest Support 43 | 40 20 43 43 Greatest Overweight (x) 6 | 3 3 1 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 15 20 Average Capacity 11 | 7 7 15 16 Most Carried 17 | 5 8 15 17 Average Carried 8 | 1 4 11 14 Final Capacity 20 | 8 5 15 20 Final Carried 14 | 1 5 14 9 Class Distribution -------------------- 72% | Mutant 8% | Skirmisher 7% | Tank 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1997 | 194 385 692 726 Remotely . | . . . . Salvage Created 1831 | . 291 971 569 Parts 117 | . 20 63 34 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled 6 | . . 3 3 Retrieved Matter 11 | . . 2 9 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | . 9 23 12 Guns 25 | . 7 10 8 Cannons 17 | . . 13 4 AOE 2 | . 2 . . Classes Destroyed 9 | . 5 2 2 Worker 6 | . 1 2 3 Recycler 2 | . . 1 1 Operator 1 | . 1 . . Watcher 4 | . 2 1 1 Swarmer 13 | . 3 6 4 Grunt 22 | . 6 13 3 Sentry 6 | . . 4 2 Specialist 1 | . . . 1 Hunter 2 | . . . 2 Best Kill Streak 7 | . 3 7 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4036 | . 835 801 2400 Core 896 | . 187 102 607 Absorbed by Shields 56 | . . . 56 Regen/Repaired (Parts) 92 | . 80 12 . Core Remaining (%) 66 | 100 25 74 . Volleys Fired 170 | 1 66 58 45 Largest 3 | 2 2 2 3 Hottest 189 | 70 70 124 189 Shots Fired 358 | 2 124 107 125 Gun 244 | 2 103 51 88 Cannon 111 | . 18 56 37 Launcher 3 | . 3 . . Special . | . . . . Kinetic 202 | 1 84 35 82 Thermal 133 | 1 18 72 42 Explosive 3 | . 3 . . Electromagnetic 20 | . 19 . 1 Robot Hit Streak 13 | . 13 6 7 Robot Miss Streak 7 | 2 4 3 7 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 201 | . 71 59 71 Core Hits 86 | . 24 35 27 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 1 2 1 Burn 2 | . 1 1 . Destroy 1 | . . 1 . Blast 1 | . . . 1 Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3582 | . 1044 1120 1418 Guns 1909 | . 632 409 868 Cannons 1422 | . 172 700 550 Explosions 231 | . 231 . . Melee . | . . . . Ramming 20 | . 9 11 . Kinetic 1869 | . 517 291 1061 Thermal 1337 | . 162 818 357 Explosive 195 | . 195 . . Electromagnetic 161 | . 161 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 14 | . 12 2 . Projectiles 2 | . . 2 . Explosions 12 | . 12 . . Melee . | . . . . Knockbacks 9 | . 2 . 7 Impact . | . . . . Kinetic 8 | . 2 . 6 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 4 | . 2 2 . Kicked 3 | . 2 1 . Crushed . | . . . . Highest Temperature 530 | 9 178 403 530 Average Temperature 112 | 6 49 153 279 Received Heat Transfer 979 | . 477 240 262 Effects 10 | . . 2 8 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 2 . Interference 5 | . . . 5 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 6 . Heat Transferred 2899 | . 494 1628 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 373 | . 230 335 373 Initial 141 | . . . 141 Average 106 | . 51 100 230 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 75 | 100 90 80 39 Level 1 24 | . 9 19 60 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 5 5 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 16 34 21 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 7 | . 2 3 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 7 | . 4 . 3 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 18 | . 9 8 1 Terminals 12 | . 6 5 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 58 | . 34 18 6 Successful 38 | . 24 10 4 Failed 19 | . 9 8 2 Catastrophic 1 | . . 1 . Database Lockouts 1 | . 1 . . Manual 1 | . 1 . . Terminals 36 | . 20 10 6 Fabricators . | . . . . Repair Stations 11 | . 8 3 . Recycling Units 8 | . 6 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 22 | . 14 4 4 Record 14 | . 8 2 4 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 7 2 . Scan Component 6 | . 5 1 . Repair 3 | . 2 1 . Recycling Unit Hacks 4 | . 3 1 . Recycle Component 1 | . 1 . . Retrieve Components 3 | . 2 1 . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 13 | . 6 6 1 Full Trace Events 8 | . 4 3 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 78 | . 52 26 . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 10 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3647 | 88 1639 1073 847 Spaces Moved 1906 | 58 1017 467 364 Core 133 | 27 106 . . Treads 459 | 4 . 344 111 Legs 1055 | 27 905 123 . Wheels 43 | . 1 . 42 Hover 208 | . . . 208 Flight 8 | . 5 . 3 Fastest Speed 50 | 50 100 160 102 Average Speed 141 | 108 128 168 148 Slowest Speed 410 | 200 200 240 410 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 95 41 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . 3 . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2530 | 81 1232 645 572 Wait 200 | 1 71 45 83 Move 1903 | 57 1016 466 364 Hop . | . . . . Pick Up 83 | 10 23 29 21 Fast Attach 12 | 1 8 . 3 Attach 29 | 5 6 7 11 Detach 3 | . 2 1 . Swap 62 | 2 15 19 26 Drop 62 | 4 21 18 19 Fire 170 | 1 66 58 45 Melee 2 | . 2 . . Ram . | . . . . Kick 3 | . 2 1 . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 16 | -11/Junkyard | Discovered new exit (range 16) 89 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 475 | -10/Materials | Repaired Lgt. Ion Engine 507 | -10/Materials | Repaired Lgt. Assault Rifle 934 | -10/Materials | Discovered new exit (range 4) 1018 | -10/Materials | Discovered new exit (range 11) 1082 | -10/Materials | Discovered new exit (range 5) 1124 | -10/Materials | Core integrity fell below 50% 1592 | -10/Materials | Central database locked down 1728 | -10/Materials | Entered another Materials area 1728 | -9/Materials | Evolved 2 slots: Utility x2 2366 | -9/Materials | Discovered new exit (range 13) 2490 | -9/Materials | Discovered new exit (range 9) 2617 | -9/Materials | Repaired Seismic Detector 2790 | -9/Materials | Discovered new exit (range 4) 2801 | -9/Materials | Entered another Materials area 2801 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3526 | -8/Materials | Build established: Skirmisher 3587 | -8/Materials | Core integrity fell below 50% 3622 | -8/Materials | Core integrity fell below 20% 3648 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03616_ Lgt. Nuclear Core destroyed. 03616_ Field Laser destroyed. 03617_ K-01 Serf collects debris. 03617_ Penetrated by Slug. 03617_ S-10 Pest destroyed. 03619_ Aerolev Unit destroyed. 03620_ U-05 Engineer builds a Wall. 03621_ Penetrated by Slug. 03621_ Knocked back. 03621_ H-55 Commando system corrupted by crushing effect. 03623_ Penetrated by Slug. 03631_ Acquired 38 matter. 03632_ Slug penetrates Wall. 03634_ A-02 Transporter destroyed. 03640_ K-01 Serf collects debris. 03642_ Slug penetrates Wall. 03643_ Imp. Heat Sink destroyed. 03643_ Critical hit (Blast). 03643_ Knocked back. 03643_ K-01 Serf collects debris. 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Universal Adapter Challenges ------------ None Game ------ Seed DrainedAssemblyActivator Manual? 0 Play Time 01:19:24 Cumulative 10.7 hours Start 2024.02.04 @ 12:24:50 End 2024.02.04 @ 13:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91b3b34d-55fd-4d83-b6bf-984e53d743e9