Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 19:09:20 Player: Reishara Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4372) 4372 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1363) 1363 TOTAL SCORE: 11770 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 899 Met Imprinter 300 Was Imprinted 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1150 Matter 197/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Heat Sink Terrain Scanner Terrain Scan Processor Improved Targeting Computer Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Light Antimatter Reactor Welding Torch Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Energy Filter Hardened Medium Armor Plating High-powered Tractor Beam Field Recycling Unit > --- WEAPON ----------- Neutron Cannon Railgun Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Flexi-carbon Leg Armored Wheel Gauss Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator [Rating: 90] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Compact Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 7 | . . . 1 2 1 . . . . . 2 1 Weapon 2 | . . . . . . . . . . 1 . 1 Parts Attached 229 | 6 8 3 20 19 9 5 14 7 13 34 20 71 Power 29 | 1 2 . 2 2 . 1 3 . 1 6 1 10 Engine 17 | 1 2 . 2 1 . . 2 . 1 4 . 4 Core 11 | . . . . 1 . 1 1 . . 2 1 5 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 69 | 2 2 . 10 4 4 1 5 . 6 13 4 18 Treads 17 | . . . 6 1 . . . . 5 . . 5 Leg 39 | 2 . . . 3 4 1 5 . 1 11 4 8 Wheel 5 | . . . . . . . . . . 1 . 4 Hover 4 | . 2 . . . . . . . . 1 . 1 Flight 4 | . . . 4 . . . . . . . . . Utility 69 | 1 1 2 5 7 4 1 1 4 4 6 11 22 Device 38 | . 1 . 2 5 3 . . 2 2 1 8 14 Storage 8 | 1 . . . . 1 . . 1 1 . 2 2 Processor 9 | . . . 3 2 . . . . . 2 . 2 Hackware 2 | . . . . . . 1 . . . 1 . . Protection 12 | . . 2 . . . . 1 1 1 2 1 4 Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 3 1 3 6 1 2 5 3 2 9 4 21 Energy Gun 15 | 2 . 1 1 1 1 2 2 . 1 1 2 1 Energy Cannon 6 | . . . . 2 . . 1 . . 2 . 1 Ballistic Gun 27 | . 2 . 2 2 . . . 2 . 1 2 16 Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 1 | . . . . . . . . . . 1 . . Special Weapon 5 | . . . . . . . 2 1 . 2 . . Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . Parts Lost 118 | . . . 1 10 1 2 15 . 3 14 13 59 Power 12 | . . . . 1 . . 3 . . 1 . 7 Propulsion 36 | . . . . 3 . . 8 . . 5 3 17 Utility 34 | . . . . 3 . . 2 . 2 4 6 17 Weapon 36 | . . . 1 3 1 2 2 . 1 4 4 18 Highest Loss Streak 15 | . . . 1 5 1 1 15 . 2 6 6 12 Average Slot Usage (%) 78 | . 97 100 94 89 81 99 91 33 84 82 91 81 Engine 4 | . 14 14 11 5 . . . . 6 9 5 4 Core 2 | . . . . 3 . 6 6 . . 1 5 3 Treads 6 | . . . 23 22 . . . . 15 2 . 9 Leg 11 | . 2 . . 2 29 30 29 . 2 16 21 7 Hover 1 | . 25 28 5 . . . . . . 1 . . Device 14 | . 11 14 13 18 14 23 11 1 19 14 24 19 Storage 3 | . 14 1 . . 6 7 6 2 9 . . 3 Processor 10 | . . . 14 18 15 10 7 7 7 12 11 10 Protection 4 | . . 12 3 . . . 4 5 6 4 2 3 Energy Gun 4 | . 12 12 13 8 6 7 6 . 5 1 4 2 Energy Cannon 1 | . . . . 4 . . . . . 3 . 1 Ballistic Gun 6 | . 10 1 5 4 7 7 6 7 7 3 2 10 Special Weapon 1 | . . . . . . . . 6 . 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 13 14 12 19 18 56 61 68 13 37 67 71 102 Greatest Support 106 | 20 20 12 63 63 60 65 67 3 106 106 76 90 Greatest Overweight (x) 18 | 3 2 . 4 . 1 2 2 4 5 3 1 18 Average Overweight (x) . | . . . . . . . . 2 . . . . Largest Inventory Capacity 12 | 6 6 6 4 4 12 12 12 4 4 4 8 8 Average Capacity 5 | 5 6 4 4 4 11 12 11 4 4 4 4 7 Most Carried 12 | 6 6 6 4 4 10 12 12 4 4 4 5 8 Average Carried 5 | 3 6 4 3 3 6 10 11 3 4 3 3 5 Final Capacity 12 | 6 6 4 4 4 12 12 4 4 4 4 8 4 Final Carried 11 | 6 6 4 4 . 10 11 4 4 4 4 5 3 Class Distribution -------------------- 44% | Mutant 25% | Scavenger-Mutant 11% | Scavenger-Skirmisher 7% | Scavenger-Gunner 4% | Derelict-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4330 | 184 51 54 265 266 14 271 60 64 297 385 522 1897 Remotely 1490 | . . . . . . . . . 174 . 210 1106 Salvage Created 4898 | . 51 24 444 564 . 155 18 . 241 690 607 2104 Parts 267 | . 5 2 27 41 . 9 1 . 15 32 26 109 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . 1 2 3 Parts Field Recycled 5 | . . . . . . 4 . . . . 1 . Retrieved Matter 19 | . . . . . . 13 . . . . 6 . Parts Self-Destructed 38 | . . . . . . 7 11 . 20 . . . Prevented 18 | . . . . . . . 5 . 13 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 90 | . 3 . 10 15 . 5 1 . 8 14 7 27 Melee 4 | . . . . . . . . . 2 2 . . Guns 59 | . 3 . 9 11 . 5 1 . 6 2 4 18 Cannons 23 | . . . . 4 . . . . . 9 2 8 AOE 3 | . . . 1 . . . . . . . 1 1 Classes Destroyed 12 | . 1 1 3 2 . . . . . 4 . 1 Worker 12 | . . 1 . . . . . . . 3 3 5 Builder 8 | . . . . . . . . . . 2 . 6 Tunneler 1 | . . . . . . . . . . 1 . . Recycler 6 | . . . . . . . . . . 1 2 3 Operator 1 | . . . 1 . . . . . . . . . Watcher 5 | . . . . 2 . . . . . 1 2 . Swarmer 36 | . 3 . 1 7 . 4 1 . 6 8 3 3 Grunt 20 | . . . 7 4 . . . . 2 1 . 6 Brawler 1 | . . . . . . . . . . . . 1 Sentry 8 | . . . 2 2 . 1 . . . 1 . 2 Hunter 14 | . . . . 2 . . . . . 2 2 8 Programmer 11 | . . . . . . . . . . 2 2 7 Best Kill Streak 6 | . 3 1 5 5 . 4 1 . 6 4 5 6 Combat Bots Only 6 | . 3 . 5 5 . 4 1 . 6 3 3 5 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 1 . 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . 1 1 Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 18048 | . 177 56 207 1381 45 390 2011 . 828 3156 1815 7982 Core 2290 | . 34 26 28 253 . 35 330 . 52 223 138 1171 Absorbed by Shields 109 | . . . . . . . . . . . 109 . Core Remaining (%) 74 | 100 . 76 93 54 . . . . 40 73 86 . Volleys Fired 386 | . 13 1 16 70 1 12 12 . 26 75 37 123 Largest 4 | . 2 1 2 2 1 2 2 . 2 3 3 4 Hottest 221 | . 90 40 115 135 28 108 144 . 109 180 139 221 Shots Fired 848 | . 26 1 23 135 1 23 23 . 43 121 89 363 Gun 634 | . 26 1 23 92 1 23 18 . 43 41 71 295 Cannon 199 | . . . . 43 . . 1 . . 76 11 68 Launcher 9 | . . . . . . . . . . 2 7 . Special 6 | . . . . . . . 4 . . 2 . . Kinetic 513 | . 11 . 2 59 1 12 10 . 26 41 49 302 Thermal 229 | . 13 . 15 76 . 11 7 . 17 67 . 23 Explosive . | . . . . . . . . . . . . . Electromagnetic 103 | . 2 1 6 . . . 5 . . 11 40 38 Robot Hit Streak 14 | . 3 3 5 9 . 7 4 . 9 6 11 14 Robot Miss Streak 5 | . 4 . 3 4 1 5 2 . 2 4 4 5 Penetration Max 1 | . . . . 1 . . . . 1 1 . 1 Secondary Targets 11 | . . . . 3 . 1 . . 2 . 1 4 Max Gunslinging Chain 1 | . . . . 1 . 1 . . 1 . 1 1 Shots Hit Robots 534 | . 10 4 17 77 . 16 15 . 33 79 54 229 Core Hits 218 | . 3 1 14 27 . 10 3 . 13 29 30 88 Critical Hits 30 | . . . . 2 . . . . 2 . 3 23 Critical Kills 12 | . . . . . . . . . . . 1 11 Critical Parts Destroyed 17 | . . . . 2 . . . . 1 . 2 12 Melee Attacks 25 | . . 3 3 . . . . . 3 16 . . Impact . | . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . 3 16 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . 3 1 . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13224 | . 68 15 398 1653 19 307 176 . 878 2432 1874 5404 Guns 8121 | . 68 15 297 1164 . 307 120 . 766 386 732 4266 Cannons 3253 | . . . . 486 . . 25 . . 1486 273 983 Explosions 1078 | . . . 97 . . . . . . 5 829 147 Melee 625 | . . . . . . . . . 109 516 . . Ramming 116 | . . . 4 3 19 . . . 3 39 40 8 Kinetic 7025 | . 17 . 15 682 . 150 82 . 438 618 739 4284 Thermal 4099 | . 51 . 346 968 . 157 75 . 328 1246 160 768 Explosive 546 | . . . . . . . . . . . 546 . Electromagnetic 813 | . . 15 33 . . . 19 . . 13 389 344 Impact . | . . . . . . . . . . . . . Slashing 625 | . . . . . . . . . 109 516 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . 10 2 14 Average Corruption 5 | . . . . . . . . . . 7 1 6 Corruption Purged . | . . . . . . . . . . . . . Effects 96 | . . . . . . . . . . 38 9 49 Message Errors 14 | . . . . . . . . . . 5 2 7 Matter Fused 12 | . . . . . . . . . . 9 . 3 Heat Flow Errors 7 | . . . . . . . . . . 5 . 2 Energy Discharges 10 | . . . . . . . . . . 4 1 5 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . . . . 4 2 6 Data Loss (major) 5 | . . . . . . . . . . 2 . 3 Misfires 1 | . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . 4 . . Targeting Errors 28 | . . . . . . . . . . 4 4 20 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 362 | . . . 9 2 . . . . 16 175 88 72 Projectiles 185 | . . . . 2 . . . . . 110 1 72 Explosions 96 | . . . 9 . . . . . . . 87 . Melee 81 | . . . . . . . . . 16 65 . . Knockbacks 10 | . . . . . . . . . . 3 3 4 Impact 1 | . . . . . . . . . . . . 1 Kinetic 8 | . . . . . . . . . . 3 3 2 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 63 | . . . 14 . . . . . . 1 48 . Shots 4 | . . . 1 . . . . . . . 3 . Rammed 11 | . . . 2 1 . . . . . 2 4 2 Targets Rammed 26 | . . . 2 2 1 . . . 1 8 10 2 Kicked 12 | . . . . 1 1 . . . . 4 6 . Crushed 3 | . . . . . . . . . 1 2 . . Highest Temperature 1200 | . 266 4 298 303 . 137 432 . 8 241 328 1200 Average Temperature 150 | . 135 3 92 87 . 59 178 . 5 51 107 280 Received Heat Transfer 1251 | . . . 96 198 . 54 144 . 147 258 . 354 Effects 30 | . . . . . . . . . . . 2 28 Shutdowns 3 | . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 8 | . . . . . . . . . . . 2 6 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 6 | . . . . 3 . . . . . 3 . . Heat Transferred 5767 | . 148 . 494 1924 . 336 314 . 518 1408 200 425 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . . . . . . 3 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 447 | . 85 38 367 312 161 . . . . 447 314 192 Initial 141 | . . 33 14 104 141 . . . . 73 108 65 Average 159 | . 44 35 203 210 146 . . . . 210 134 90 Maximum Alert Level 2 | . . . 1 1 . . . . . 2 1 . Low Security (%) 64 | 100 100 100 34 32 100 . . . . 43 84 100 Level 1 31 | . . . 65 67 . . . . . 45 15 . Level 2 3 | . . . . . . . . . . 10 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . . . 4 1 . . 1 . . 7 4 7 Investigation 1 | . . . 1 . . . . . . . . . Extermination 10 | . . . . . . . . . . 5 2 3 Reinforcement 12 | . . . 3 1 . . . . . 2 2 4 Assault 1 | . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . 1 2 3 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 17 | . 1 . 5 5 . . . . . 1 2 3 Communications Jammed 75 | . . . . 75 . . . . . . . . Distress Signals 74 | . . . . 74 . . . . . . . . Times Spotted 216 | . 8 . 24 38 5 4 17 . 17 39 25 39 Peak Tracking Total 11 | . 5 . 7 7 2 3 11 . 4 5 7 5 Tactical Retreats 17 | . . . 3 5 . . 1 . 3 4 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 5 | . . 1 . . . . . . . 4 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . . . . . . 5 . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 12 | . . . . . . . . . . 2 6 4 Max in Single Turn 4 | . . . . . . . . . . 1 4 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 5 | . 1 1 . . . . 1 . . . . 2 Terminals 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 5 | . 1 1 . . . . 1 . . . . 2 Successful 4 | . . 1 . . . . 1 . . . . 2 Failed 1 | . 1 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . . . . . . . . 1 . 13 5 1 Terminals 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . 1 . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . 2 1 . . . 1 . . 1 . . Non-combat 3 | . . 2 1 . . . . . . . . . Combat 2 | . . . . . . . 1 . . 1 . . Robot Hacks Applied 5 | . . 2 1 . . . 1 . . 1 . . parse_system 3 | . . 1 . . . . 1 . . 1 . . no_distress 2 | . . 1 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 21 | . . 2 . . . . . 8 . 7 4 . Largest Group 8 | . . 2 2 . . . . 8 8 6 3 2 Highest-Rated Group 236 | . . 41 41 . . . . 236 236 234 84 54 Highest-Rated Ally 94 | . . 31 31 . . . . 40 40 94 32 28 Zionite Dispatches 4 | . . . . . . . . . . 2 2 . Fire 2 | . . . . . . . . . . 1 1 . Explosive Resupply 1 | . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . 1 . . Ally Attacks 145 | . . . 14 . . . . . 59 51 17 4 Total Damage 3806 | . . . 272 . . . . . 1741 1551 198 44 Kills 32 | . . . 7 . . . . . 8 13 3 1 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 1 . 1 . . . Drone Launches 1 | . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 11501 | 72 113 249 775 787 312 544 1295 2007 975 2085 839 1448 Spaces Moved 6407 | 36 88 311 447 301 193 327 877 1034 488 1169 497 639 Core 1163 | 6 . . . . . . 36 1034 20 . . 67 Treads 1744 | . . . 327 268 . . . . 464 286 . 399 Legs 2937 | 30 7 . . 33 193 327 841 . 4 871 497 134 Wheels 8 | . . . . . . . . . . . . 8 Hover 553 | . 81 311 118 . . . . . . 12 . 31 Flight 2 | . . . 2 . . . . . . . . . Fastest Speed 50 | 50 56 56 56 120 120 122 50 100 160 120 120 50 Average Speed 144 | 120 68 56 144 155 147 136 139 182 173 143 133 136 Slowest Speed 950 | 200 190 56 380 160 150 180 180 250 300 260 150 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 29 89 48 24 7 58 91 91 63 36 18 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . . . 1 . 3 . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 . 1 1 1 1 1 . Scrap Searched 12 | . . 1 . . . 3 5 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 119 | . . . 6 1 . . . . . 23 26 63 Melee . | . . . . . . . . . . . . . Projectile 86 | . . . . 1 . . . . . 23 1 61 AOE 33 | . . . 6 . . . . . . . 25 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7804 | 61 118 383 554 485 215 399 926 1154 565 1428 590 926 Wait 563 | 14 2 58 41 79 5 50 13 107 32 95 21 46 Move 6395 | 35 87 310 446 300 192 326 876 1033 487 1168 496 639 Hop . | . . . . . . . . . . . . . Pick Up 64 | 6 1 3 6 3 7 2 3 3 . 9 1 20 Fast Attach 134 | 6 4 . 9 9 6 2 1 6 10 23 13 45 Attach 43 | . . 1 3 5 . 2 6 2 . 3 3 18 Detach 4 | . . . 1 . . . 1 . . . . 2 Swap 54 | . 4 2 8 5 3 1 7 1 3 8 4 8 Drop 104 | . 7 5 19 12 . 1 7 2 3 23 2 23 Fire 386 | . 13 1 16 70 1 12 12 . 26 75 37 123 Melee 25 | . . 3 3 . . . . . 3 16 . . Ram 1 | . . . . . . . . . . . . 1 Kick 18 | . . . . 1 1 . . . . 6 10 . Crush 7 | . . . 2 1 . . . . 1 2 . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . 3 . . . . 3 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 170 | -10/Materials | Discovered new exit (range 10) 186 | -10/Materials | Entered Mines 221 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 299 | -10/Mines | Learned location of Zion (-7) 300 | -10/Mines | Build established: Mutant 311 | -10/Mines | Learned 4 Materials zone layouts 356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 408 | -10/Mines | Discovered new exit (range 3) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Accompanied by 2 allies 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 436 | -9/Materials | Identified exit to Mines 440 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 962 | -9/Materials | Discovered new exit (range 7) 969 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Build established: Scavenger-Skirmisher 1164 | -9/Materials | Discovered exit to Materials (range 20) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1900 | -8/Materials | Lost 3 parts (2n1u) 1967 | -8/Materials | Lost 5 parts (1p1n2u1w) 1975 | -8/Materials | Discovered new exit (range 20) 1996 | -8/Materials | Identified exit to Factory 1997 | -8/Materials | Entered Factory 1997 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -7/Factory | Build established: Mutant 2281 | -7/Factory | Discovered new exit (range 19) 2309 | -7/Factory | Entered Lower Caves 2411 | -7/Lower Caves | Identified exit to Lower Caves 2687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2853 | -7/Lower Caves | Entered another Lower Caves area 2910 | -7/Lower Caves | Discovered new exit (range 7) 3074 | -7/Lower Caves | Encountered a Warlord checkpoint 3083 | -7/Lower Caves | Learned Factory terminal intel 3199 | -7/Lower Caves | Spotted B-75 Beast 3333 | -7/Lower Caves | Discovered new exit (range 20) 4042 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4138 | -7/Lower Caves | Core integrity fell below 50% 4148 | -7/Lower Caves | Entered Zion 4161 | -7/Zion | Lost 15 parts (3p8n2u2w) 4232 | -7/Zion | Found Relay Coupler [Programmer] 4234 | -7/Zion | Found Relay Coupler [Programmer] 4237 | -7/Zion | Found Relay Coupler [Programmer] 4242 | -7/Zion | Found Relay Coupler [Programmer] 4332 | -7/Zion | Learned location of Extension (-5) 4403 | -7/Zion | Given A8's code to call for help 4524 | -7/Zion | Learned location of Quarantine (-3) 4566 | -7/Zion | Loaded intel: 5 derelict terminal locations 4590 | -7/Zion | Learned location of Recycling (-7) 4832 | -7/Zion | Imprinted 4834 | -7/Zion | Declared Zion's savior 4968 | -7/Zion | Gained Derelict followers 5680 | -7/Zion | Received a visual enhancement algorithm 5955 | -7/Zion | Build established: Derelict-Mutant 6101 | -7/Zion | Given the Hacking Drone Bay 6101 | -7/Zion | Found Prototype Device 6101 | -7/Zion | Identified Hacking Drone Bay 6123 | -7/Zion | Discovered new exit (range 13) 6155 | -7/Zion | Entered Proximity Caves 6155 | -6/Proximity Caves | Accompanied by 8 allies 6176 | -6/Proximity Caves | Spotted B-75 Beast 6201 | -6/Proximity Caves | Allies destroyed B-75 Beast 6516 | -6/Proximity Caves | Build established: Scavenger-Mutant 6626 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6803 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7043 | -6/Proximity Caves | Discovered new exit (range 15) 7130 | -6/Proximity Caves | Entered Factory 7130 | -6/Factory | Accompanied by 1 ally 7130 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7131 | -6/Factory | Loaded intel: 20 terminal locations 7238 | -6/Factory | Lost 4 parts (3n1u) 7658 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7664 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7763 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7764 | -6/Factory | Zion Explosive Resupply teleported in 8225 | -6/Factory | Zion Fire squad teleported in 8390 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8561 | -6/Factory | Terminal network hard line cut 8581 | -6/Factory | Lost 6 parts (1p2n1u2w) 9021 | -6/Factory | System corruption reached 10% 9160 | -6/Factory | Discovered new exit (range 20) 9215 | -6/Factory | Entered another Factory area 9215 | -5/Factory | Evolved 2 slots: Utility x2 9520 | -5/Factory | Build established: Tank 9538 | -5/Factory | Zion Hover Resupply teleported in 9838 | -5/Factory | Lost 6 parts (2n1u3w) 9921 | -5/Factory | Lost 4 parts (1n3u) 9956 | -5/Factory | Zion Fire squad teleported in 10025 | -5/Factory | Discovered new exit (range 14) 10054 | -5/Factory | Entered another Factory area 10054 | -4/Factory | Accompanied by 2 allies 10054 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10442 | -4/Factory | Lost 4 parts (2p2u) 10795 | -4/Factory | Build established: Scavenger-Gunner 11060 | -4/Factory | Lost 9 parts (1p2n5u1w) 11146 | -4/Factory | Core integrity fell below 50% 11173 | -4/Factory | Lost 12 parts (5n1u6w) 11292 | -4/Factory | Lost 5 parts (1n2u2w) 11376 | -4/Factory | Core integrity fell below 20% 11391 | -4/Factory | System corruption reached 10% 11433 | -4/Factory | Lost 8 parts (2p2n2u2w) 11502 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11487_ Penetrated by Slug. 11489_ System corrupted: Imp. Heat Sink rejected. 11489_ U-05 Engineer builds a Door. 11489_ Penetrated by Slug. 11492_ Acquired Welding Torch. 11493_ U-05 Engineer builds a Door. 11494_ Penetrated by Slug. 11494_ Flexi-carbon Leg destroyed. 11494_ Mic. Fission Core destroyed. 11495_ Acquired Wheel. 11495_ Slug penetrates Wall. 11496_ Penetrated by Slug. 11496_ Critical hit. 11496_ Rnf. Fission Core destroyed. 11496_ Penetrated by Slug. 11496_ Slug penetrates Wall. 11498_ Wheel destroyed. 11498_ Enh. Optical Array destroyed. 11499_ Slug penetrates Wall. 11502_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# | | ??????????????????????????????????##########+##### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# #####/#### | | ????????????????????############### % # | | ???????????###??????# # | | ???????##### ######## # | | ???????# # % # | | ???????# # % # | | ???????# # % % # | | ???????# # ############### | | ???????# """" # # ## | | ???????# """ # # ## | | ???????# """" + + " " " ## | | ######## """" # # " " " ## | | + """" !!! ; # " " " ## | | ######## """" !!! ; # " " " ########### | | ???????# """" ! # # " " " #?????????? | | ???????# # # " " " #?????????? | | ???????############## # | " " " #?????????? | | ???###????# + !# " " " " " #?????????? | | ???# #????# # @# "" " " " #?????????? | | ########### # # #?????????? | | # ; #"############?????????? | | """# # #"#########????????????? | | Y"# # #* ##???????????? | | " =*! """# #A # #???????????? | | !%= # # u ##???????????? | | " %!* ########### # # #??????????? | | != #?? ?? ??# !# """ # #?????????? | | %! ##??"?"?? # # """ #?##?????????? | | =!% #???""?"? # # """ #????????????? | | ##???"" ? # # ##???????????? | | " ##??? ??# ###########????????????? | | !|! ##????""? # # # ######?????????????? | | ##+####/#### ?"?? ?# ##########?#?#?????????? | | ?#!# ## #% # """ # # #####?????????? | | %#%####|# ## !# "| #?##?#????????? | | #!#??#*####! # # #?#???????????? | | ## #??#%#########+##" # = #???##????????? | | ? # ##?#??????????? | | ? % %" ###??#????????? | | ?! ! # #?#??#????????? | | % =%[! # #?#???????????? | | * * %= # ##??#?????????? | | ##########+############"#+###########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 8 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed GatlingMeleeFacilitator Manual? 0 Play Time 02:21:25 Cumulative 19.2 hours Start 2020.09.21 @ 01:50:42 End 2020.09.22 @ 19:09:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c106487e-ac80-4e5b-b31c-4654bb325d7d