Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:31:51

Player: bruderalex

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (2027)     2027
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4678

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             630/700
Matter                     7/300
Energy                     240/240
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (6) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (3) ------
           Huge Storage Unit
  Improved Terrain Scanner (fused)
           ECM Suite
>          --- WEAPON (3) -------
      Mini Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY (25) ---
           Carbon-fiber Leg
           Heat Sink
           Heat Sink
           Coolant Injector
     Small Storage Unit
           Hacking Suite
           Rocket Launcher
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Terrain Scanner
           ECM Suite
>          --- WEAPON -----------
           Pulse Rifle
     Heavy Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Nuclear Core
           Carbon-fiber Leg
           Heat Sink
           Heat Sink
           Coolant Injector
     Small Storage Unit
           Hacking Suite
           Rocket Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
           Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   2   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             55   | 6   11  10  21  7   
  Power                    5    | 1   .   1   2   1   
    Engine                 3    | 1   .   1   1   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   4   6   11  3   
    Treads                 7    | 2   .   .   5   .   
    Leg                    19   | .   4   6   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   2   .   
    Device                 3    | .   1   .   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   5   3   6   3   
    Energy Gun             9    | 2   4   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   1   1   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 34   | .   6   7   15  6   
  Power                    4    | .   .   1   2   1   
  Propulsion               16   | .   2   4   8   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   13   | .   4   2   4   3   
  Highest Loss Streak      6    | .   2   4   6   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  87  93  96  
  Engine                   7    | .   14  6   3   .   
  Core                     2    | .   .   .   5   6   
  Treads                   14   | .   18  .   21  .   
  Leg                      18   | .   9   37  12  44  
  Device                   14   | .   13  11  17  15  
  Storage                  10   | .   14  11  9   7   
  Energy Gun               11   | .   26  10  2   1   
  Ballistic Gun            8    | .   .   6   18  1   
  Launcher                 3    | .   1   4   2   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 13  90  90  99  103 
  Greatest Support         88   | 40  40  43  80  88  
  Greatest Overweight (x)  8    | 4   8   8   8   1   
  Average Overweight (x)   1    | .   1   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         22   | 7   17  25  25  25  
  Most Carried             25   | 6   12  14  25  13  
  Average Carried          12   | 4   8   10  18  9   
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            14   | 6   10  14  14  8   

 Class Distribution 
--------------------
 41% | Mutant
 28% | Scavenger-Mutant
 26% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1018 | 249  70   197  502  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2001 | .    490  413  1098 .    
  Parts                    136  | .    30   41   65   .    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  47   | .   12  12  22  1   
  Melee                    1    | .   .   .   .   1   
  Guns                     34   | .   12  9   13  .   
  AOE                      12   | .   .   3   9   .   
Classes Destroyed          12   | .   3   2   6   1   
  Worker                   4    | .   .   .   4   .   
  Builder                  3    | .   .   2   1   .   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  7    | .   3   1   3   .   
  Swarmer                  8    | .   3   2   3   .   
  Grunt                    32   | .   9   6   17  .   
  Sentry                   6    | .   .   4   2   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           12   | .   3   3   12  1   
  Combat Bots Only         7    | .   3   2   7   1   
Max Kills in Single Turn   3    | .   1   3   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        396  | .    113  89   132  62   
  Missed                   117  | .    38   27   36   16   
Damage Taken               4163 | .    879  905  1624 755  
  Core                     609  | .    147  189  203  70   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         64   | 100  41   52   63   .    
Volleys Fired              183  | .    59   42   75   7    
  Largest                  3    | .    2    2    3    3    
  Hottest                  116  | .    80   70   116  102  
Shots Fired                369  | .    112  73   171  13   
  Gun                      338  | .    112  67   151  8    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 31   | .    .    6    20   5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  178  | .    .    37   138  3    
  Thermal                  135  | .    87   30   13   5    
  Explosive                31   | .    .    6    20   5    
  Electromagnetic          25   | .    25   .    .    .    
  Robot Hit Streak         16   | .    9    16   11   2    
  Robot Miss Streak        5    | .    5    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           214  | .    64   49   93   8    
  Core Hits                127  | 1    28   29   63   6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         2    | .    .    .    2    .    
    Burn                   1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4747 | 6    793  874  2747 327  
  Guns                     2473 | .    780  426  1188 79   
  Cannons                  .    | .    .    .    .    .    
  Explosions               2089 | .    .    442  1536 111  
  Melee                    .    | .    .    .    .    .    
  Ramming                  185  | 6    13   6    23   137  
  Kinetic                  1267 | .    .    192  1063 12   
  Thermal                  1172 | .    573  407  125  67   
  Explosive                1916 | .    .    269  1536 111  
  Electromagnetic          207  | .    207  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    2    1    
  Average Corruption       2    | .    .    2    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  24   | .    .    12   12   .    
    Message Errors         5    | .    .    3    2    .    
    Matter Fused           2    | .    .    1    1    .    
    Heat Flow Errors       3    | .    .    3    .    .    
    Energy Discharges      3    | .    .    .    3    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      4    | .    .    1    3    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    2    .    .    
    Weapon Failures        3    | .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            138  | .    .    91   43   4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               134  | .    .    91   43   .    
  Melee                    4    | .    .    .    .    4    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      328  | .    .    141  165  22   
  Shots                    16   | .    .    6    7    3    
  Rammed                   8    | 4    3    .    1    .    
Targets Rammed             36   | 4    3    2    4    23   
  Kicked                   26   | .    .    2    1    23   
  Crushed                  2    | .    .    .    2    .    
Highest Temperature        226  | .    226  165  192  22   
  Average Temperature      59   | .    83   30   40   9    
  Received Heat Transfer   1539 | .    435  276  828  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         2419 | .    1300 625  346  148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             428  | .   136 269 428 204 
  Initial                  194  | .   .   12  50  194 
  Average                  106  | .   55  115 137 185 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         87   | 100 100 89  73  98  
  Level 1                  10   | .   .   10  22  1   
  Level 2                  1    | .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   3   5   .   
  Investigation            3    | .   1   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   2   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   18  15  43  2   
  Peak Tracking Total      7    | .   3   4   7   1   
  Tactical Retreats        7    | .   1   .   6   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   2   2   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   1   3   3   .   
  Max in Single Turn       2    | .   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   4   2   5   .   
  Terminals                7    | .   3   1   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   6   7   12  .   
  Successful               14   | .   4   3   7   .   
  Failed                   11   | .   2   4   5   .   
    Catastrophic           3    | .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   3   3   .   
  Terminals                17   | .   5   4   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              5    | .   .   3   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   3   2   3   .   
  Record                   5    | .   1   2   2   .   
  Robot Analysis           1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      2    | .   1   .   1   .   
Scanalyzer                 3    | .   .   1   2   .   
  Insert Component         2    | .   .   1   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   2   4   .   
  Full Trace Events        4    | .   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   2   .   1   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4607 | 127  1460 950  1779 291  
Spaces Moved               1608 | 77   516  285  615  115  
  Core                     22   | 22   .    .    .    .    
  Treads                   851  | 55   402  .    394  .    
  Legs                     735  | .    114  285  221  115  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  190  190  190  
  Average Speed            241  | 137  241  282  245  190  
  Slowest Speed            680  | 250  680  680  680  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    66   31   49   3    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          229  | .    .    92   115  22   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      229  | .    .    92   115  22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1966 | 94  618 355 745 154 
  Wait                     29   | .   17  7   3   2   
  Move                     1604 | 76  515 284 614 115 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 8   9   9   22  .   
  Fast Attach              13   | 4   3   4   1   1   
  Attach                   35   | 2   5   6   16  6   
  Detach                   2    | .   1   1   .   .   
  Swap                     7    | .   3   .   4   .   
  Drop                     9    | .   3   .   6   .   
  Fire                     183  | .   59  42  75  7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     26   | .   .   2   1   23  
  Crush                    10   | 4   3   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  541 | -10/Materials | Discovered new exit (range 15)
 1384 | -10/Materials | Core integrity fell below 50%
 1588 | -10/Materials | Entered another Materials area
 1588 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1993 | -9/Materials  | Lost 4 parts (3n1w)
 2426 | -9/Materials  | Build established: Scavenger-Mutant
 2496 | -9/Materials  | Discovered new exit (range 7)
 2538 | -9/Materials  | Entered another Materials area
 2538 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2766 | -8/Materials  | Lost 4 parts (1p3n)
 2846 | -8/Materials  | Build established: Scavenger-Skirmisher
 3685 | -8/Materials  | Build established: Scavenger-Mutant
 3878 | -8/Materials  | Destroyed 7 combat bots
 3881 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 4232 | -8/Materials  | Discovered new exit (range 15)
 4317 | -8/Materials  | Entered Factory
 4317 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4398 | -7/Factory    | Lost 3 parts (1p2w)
 4608 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04443_ Slug penetrates Wall.
04444_ Kicked H-55 Commando out of the way. <x2>
04446_ Penetrated by Slug.
04447_ K-01 Serf cleans the Construction Platform.
04448_ Kicked H-55 Commando out of the way.
04449_ Penetrated by Slug.
04449_ Kicked H-55 Commando out of the way. <x2>
04452_ Penetrated by Slug.
04453_ K-01 Serf cleans the Construction Platform.
04453_ Kicked H-55 Commando out of the way.
04455_ Imp. Grenade Launcher destroyed.
04455_ Kicked H-55 Commando out of the way. <x3>
04459_ H-55 Commando knocked back.
04461_ Kicked H-55 Commando out of the way.
04461_ H-55 Commando destroyed.
04486_ Acquired Imp. Carbon-fiber Leg.
04521_ K-01 Serf cleans the Power Conduit.
04534_ K-01 Serf collects debris. <x3>
04605_ Carbon-fiber Leg destroyed.
04605_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              GlidesysPlatingActivator
  Manual?         0
Play Time         00:35:53
  Cumulative      5.5 hours
  Start           2024.04.03 @ 15:58:53
  End             2024.04.03 @ 18:31:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           3
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47617491-e58a-4e21-9681-e4506a0e0d51