Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.14 @ 03:14:26 Player: IAmUnaware Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (270) 1350 Value Destroyed (17087) 17087 Prototype IDs (116) 2320 Alien Tech Used (12) 2400 Bonus (19221) 19221 TOTAL SCORE: 53678 Bonus ------- High Alert Combat Kills 487 Follower Combat Kills 1016 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -982 Cogmind --------- Core Integrity 1455/1600 Matter 253/300 Energy 700/700 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (15) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Multirail Multirail Multirail Multirail > --- INVENTORY (52) --- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Targeting Computer Particle Accelerator Kinecellerator Quantum Capacitor Microactuators Improved Transmission Jammer Experimental Utility Shielding Experimental Weapon Shielding Zionite Weapon Casing Focal Shield Thermal Barrier Antimissile System Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Matter Drive Heavy Quantum Rifle Heavy Quantum Rifle Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Improved Potential Cannon Improved Potential Cannon XL Autogun Array Multirail Hypervelocity Multirail Hypervelocity Multirail Graviton Cannon Graviton Cannon Sigix Terminator CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield Antimissile System > --- WEAPON ----------- Improved Potential Cannon Multirail Multirail > --- INVENTORY -------- Zionite Heavy DM Reactor Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Energy Well Matter Compressor Experimental Matter Compressor Experimental Sensor Array Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Particle Accelerator Kinecellerator Microactuators Improved Transmission Jammer Experimental Utility Shielding Experimental Weapon Shielding Zionite Weapon Casing Focal Shield Thermal Barrier Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Matter Drive Heavy Quantum Rifle Heavy Quantum Rifle Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Improved Potential Cannon XL Autogun Array Multirail Multirail Multirail Hypervelocity Multirail Hypervelocity Multirail Graviton Cannon Graviton Cannon Sigix Terminator CR-A16's Behemoth Slayer [Rating: 236] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Improved Light Armor Plating Artifact Matter Drive Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Autocannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . 2 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . . 2 . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 534 | 7 17 6 13 . 9 2 15 17 15 2 1 24 24 11 9 6 . 18 6 5 4 19 11 11 1 19 4 4 47 34 4 30 23 116 Power 26 | 1 . . . . 3 . . 1 . . . 2 2 . . . . 1 . . . . . 1 . 1 . . 2 1 . . 2 9 Engine 4 | 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . 1 . . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . 2 4 Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 . . . 5 Propulsion 56 | 2 4 2 1 . 2 . 4 4 1 . . 2 2 . . . . 3 2 . . . 1 . . 8 . 2 5 . . . 2 9 Treads 51 | 2 2 1 1 . 2 . 3 4 1 . . 1 2 . . . . 3 2 . . . 1 . . 8 . 2 5 . . . 2 9 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 286 | 2 2 . 3 . 2 . 6 6 10 2 1 11 13 7 5 3 . 3 3 3 3 9 3 . . 6 4 2 30 23 4 24 16 80 Device 180 | 1 1 . 1 . . . 1 4 9 2 1 8 5 7 5 2 . 1 1 3 1 5 1 . . 3 3 1 20 17 3 17 8 49 Storage 32 | . 1 . 1 . 2 . 4 . . . . . . . . . . 1 . . 1 . 1 . . 1 . . 3 1 . 4 1 11 Processor 15 | 1 . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . 1 1 . . . 9 Hackware 6 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Protection 43 | . . . . . . . . 1 . . . 3 6 . . 1 . 1 1 . 1 4 . . . 2 1 . 6 1 1 2 5 7 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 4 Weapon 166 | 2 11 4 9 . 2 2 5 6 4 . . 9 7 4 4 3 . 11 1 2 1 10 7 10 1 4 . . 10 10 . 6 3 18 Energy Gun 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 Energy Cannon 20 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . 4 . 4 2 7 Ballistic Gun 72 | 2 9 3 6 . 1 2 5 4 3 . . 1 2 2 1 . . 5 . . . 7 3 7 1 . . . 1 . . . . 7 Ballistic Cannon 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 4 . . . 2 Launcher 22 | . . . . . . . . 1 . . . 3 2 1 2 1 . 3 1 2 1 1 2 1 . 1 . . . . . . . . Special Weapon 8 | . 2 1 3 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . 1 . . . . . Piercing Weapon 18 | . . . . . . . . . . . . 3 . . . 1 . 1 . . . 2 2 2 . 1 . . 2 1 . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . . . . . . . . . . 1 . . 2 . . . . 2 1 . . . 5 . 1 9 . . 5 . 21 Parts Lost 14 | . . . 1 . . . . 1 . . . 2 . . . . . 3 . . . 2 . . . . . . 2 . . . 1 2 Power 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 8 | . . . . . . . . . . . . 1 . . . . . 3 . . . 2 . . . . . . 2 . . . . . Highest Loss Streak 3 | . . . 1 . . . . 1 . . . 1 . . . . . 3 . . . 2 . . . . . . 1 . . . 1 2 Average Slot Usage (%) 89 | . 100 100 99 100 100 100 99 97 99 100 100 96 95 100 100 96 86 88 94 94 93 98 93 94 94 84 89 85 72 74 68 70 72 74 Engine 1 | . 14 14 11 11 10 11 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 2 7 7 7 6 5 6 6 6 6 8 11 11 11 11 10 5 5 1 . . . . . . 3 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 4 3 4 4 4 2 1 Treads 16 | . 15 22 19 22 22 22 17 23 23 23 23 18 13 20 20 20 20 23 23 23 23 23 16 15 15 15 21 16 9 9 8 8 8 7 Device 8 | . 14 14 8 11 2 . 1 3 7 7 7 6 5 6 6 10 6 6 11 11 7 9 10 10 10 10 12 14 7 7 7 11 14 10 Storage 21 | . 13 14 11 11 19 22 25 23 23 23 23 23 20 20 20 20 20 22 17 17 17 17 16 21 21 21 21 19 22 22 21 21 24 25 Processor 7 | . . . . . . . . . 6 7 7 7 6 6 6 6 6 5 11 11 11 11 11 10 10 10 10 9 13 14 13 13 12 10 Protection 3 | . . . . . . . . 1 . . . . 6 13 13 7 13 4 . . 2 . 5 5 5 4 2 4 1 1 . 2 1 4 Ballistic Gun 14 | . 27 27 42 44 40 44 35 29 29 30 30 23 21 23 15 3 . 5 5 5 5 19 15 20 21 11 . . . . . . . 2 Launcher 1 | . . . . . . . . . . . . 2 1 1 6 11 6 1 4 5 5 1 . . . . 5 4 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . 1 . 2 5 5 4 . 4 . . . 5 4 1 3 4 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 324 | 9 16 16 34 32 43 46 72 73 70 70 70 77 87 80 83 83 77 97 82 85 89 84 102 105 107 178 178 179 214 195 170 183 186 324 Greatest Support 180 | 40 40 40 40 40 40 40 56 76 76 76 76 76 60 60 60 60 60 94 101 101 101 101 117 117 117 124 108 122 180 180 180 180 180 180 Greatest Overweight (x) 3 | . 1 1 3 . 1 1 3 . . . . 2 3 1 1 1 1 1 . . . . . . . 2 1 1 2 1 . 1 2 2 Average Overweight (x) . | . . . . . . 1 . . . . . . 1 1 1 1 1 . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 62 | 4 6 6 10 10 14 14 22 22 22 22 22 22 22 22 22 22 22 28 28 22 28 28 28 28 28 30 30 30 44 38 38 38 40 62 Average Capacity 27 | 4 5 6 9 10 12 14 18 22 22 22 22 22 22 22 22 22 22 26 22 22 22 22 23 28 28 29 30 30 35 37 38 38 38 48 Most Carried 61 | 4 6 6 8 9 14 14 21 22 22 22 22 22 22 22 22 22 22 26 26 22 24 24 23 27 27 30 30 30 44 38 35 38 40 61 Average Carried 25 | 1 5 5 6 8 12 13 17 20 21 22 22 21 20 20 22 21 21 23 21 21 21 21 21 25 26 27 30 29 32 36 33 35 36 45 Final Capacity 52 | 4 6 6 10 10 14 14 22 22 22 22 22 22 22 22 22 22 22 28 22 22 28 22 28 28 28 30 30 30 38 38 38 38 40 52 Final Carried 51 | 4 6 5 8 9 14 13 21 21 22 22 22 22 17 22 22 20 22 26 22 21 24 21 23 27 27 30 30 29 38 36 34 37 36 51 Class Distribution -------------------- 28% | Hauler-Mutant 13% | Hauler-Skirmisher 11% | Hauler-Assassin 9% | Alien-Mutant 5% | Scavenger-Skirmisher 5% | Hauler-Gunner 5% | Hauler-Tank 4% | Gunner 4% | Mutant 4% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Assassin | -3/Proximity Caves Hauler-Assassin | -3/Research Hauler-Assassin | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Assassin | -2/Research Alien-Mutant | -2/Testing Alien-Assassin | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 13459 | 330 269 117 365 14 231 115 313 680 639 100 . 618 498 532 401 50 10 398 58 117 29 503 201 320 219 200 393 118 1289 606 112 502 228 2884 Remotely 589 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589 Salvage Created 14868 | 99 249 49 443 . 81 68 367 777 510 150 . 1041 348 450 337 . 116 460 33 146 122 431 354 506 57 . 1111 108 1707 675 . 842 292 2939 Parts 734 | 7 12 7 27 . 6 8 19 42 25 4 . 46 18 17 14 . 10 19 5 9 . 24 20 28 1 . 45 9 75 34 . 56 20 127 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 189 | . . . . . . . . . 5 4 . 45 . 3 7 . 3 . 5 2 . 14 . 12 1 83 5 . . . . . . . Prevented 87 | . . . . . . . . . . . . 1 . 9 6 . 3 . . 5 . 6 . 11 3 7 36 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 220 | . 2 2 11 . . 4 6 11 9 3 . 28 3 8 5 . 2 7 . 3 . 9 10 8 1 . 13 1 25 7 . 10 4 28 Melee 33 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . 14 4 . 4 4 4 Guns 95 | . 2 2 11 . . 4 6 10 9 3 . 5 3 5 1 . . 4 . . . 8 . 2 1 . . . 5 . . . . 14 Cannons 18 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . 4 . 5 . . 3 . 3 AOE 52 | . . . . . . . . 1 . . . 21 . 3 2 . . 1 . 3 . 1 10 5 . . 4 . . . . . . 1 Classes Destroyed 23 | 2 3 2 2 . . . 1 1 2 . . 3 1 1 . . . . . . . . . . . . . 1 1 . . . . 3 Worker 9 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 6 Builder 10 | . 1 . . . . . 1 3 . . . . . . . . . 2 . . . . 1 . . . 1 . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 Minesweeper 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . . 1 Swarmer 39 | . . 2 4 . . 4 . . . . . 4 . . . . . . . 1 . 5 9 4 . . . . 5 . . . . 1 Grunt 64 | . 2 . 5 . . . 1 8 . 3 . 14 . 4 3 . . 3 . 1 . . . 1 . . 10 . 6 . . 3 . . Brawler 6 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 Duelist 6 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 1 Sentry 26 | . . . 2 . . . 4 2 . . . 1 3 . 1 . . . . 1 . . 1 1 . . 3 . . 3 . . 1 3 Hunter 21 | . . . . . . . 1 . 1 . . . . . . . . 3 . . . 4 . 2 1 . . . 2 . . 3 . 4 Programmer 30 | . . . . . . . . 1 . . . 1 . . . . 1 1 . . . . . . . . . . 11 4 . 4 3 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Enhanced Q-Series 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Thug 7 | . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 2 3 4 . . 2 2 4 2 3 . 12 2 4 4 . 2 3 1 3 . 5 11 6 1 . 6 1 6 2 . 3 3 6 Combat Bots Only 12 | . 1 2 4 . . 2 1 3 2 3 . 12 1 4 4 . 2 3 . 3 . 5 10 6 1 . 4 1 6 2 . 3 3 6 Max Kills in Single Turn 3 | 1 1 1 2 . . 1 2 2 1 1 . 3 1 2 1 . 1 1 1 2 . 2 3 3 1 . 2 1 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . 3 . 2 1 . . 1 . 2 . 1 3 3 . . 1 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 14002 | . 199 50 325 . . 68 167 618 261 74 . 645 347 566 95 . 125 1265 . 156 . 994 555 204 299 . 274 352 2218 714 . 569 540 2322 Core 1088 | . 28 16 38 . . 29 21 69 . . . 34 34 35 . . 13 189 . 21 . 76 33 12 48 . . 46 165 21 . 15 . 145 Absorbed by Shields 5479 | . . . . . . . . . . . . . 96 . . . . . . . . . . . . . 260 191 1078 401 . 594 563 2296 Reduced by Siege Mode 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 3 . 37 . 34 Core Remaining (%) 84 | 100 . 82 . . . 83 96 . . . . 85 . . . . 90 . . . . 64 . . . . 91 . . 61 . 88 . 90 Volleys Fired 557 | 15 19 7 29 . 5 5 12 32 17 4 . 29 19 27 9 . . 22 . 6 . 25 6 15 16 . 28 3 43 42 . 16 1 105 Largest 4 | 2 2 2 4 . 4 4 4 4 4 4 . 4 4 4 4 . . 2 . 1 . 4 1 4 4 . 2 1 1 1 . 1 1 4 Hottest 200 | 40 100 100 100 . 89 97 107 107 112 112 . 123 112 112 112 . . 114 . 36 . 120 46 113 115 . 136 90 90 90 . 200 81 200 Shots Fired 1251 | 30 34 13 101 . 17 20 48 121 66 16 . 55 43 91 19 . . 25 . 6 . 64 6 42 57 . 29 3 43 42 . 16 1 243 Gun 986 | 30 30 12 96 . 16 20 48 119 66 16 . 30 36 86 10 . . 16 . . . 54 . 36 57 . . . 14 . . . . 194 Cannon 161 | . . . . . . . . . . . . 3 2 . 2 . . . . . . . . . . . 14 3 29 42 . 16 1 49 Launcher 89 | . . . . . . . . 2 . . . 22 1 5 7 . . 9 . 6 . 10 6 6 . . 15 . . . . . . . Special 15 | . 4 1 5 . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kinetic 1046 | 30 30 12 96 . 16 20 48 119 66 16 . 30 36 86 10 . . 14 . . . 54 . 36 57 . 14 3 43 11 . . . 199 Thermal 30 | . 4 1 5 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . 15 Explosive 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 148 | . . . . . . . . 2 . . . 3 3 5 9 . . 9 . 6 . 10 6 6 . . 15 . . 31 . 13 1 29 Robot Hit Streak 52 | 5 9 1 9 . 17 4 7 18 11 6 . 12 17 11 19 . . 8 . 9 . 19 4 8 8 . 8 . 12 16 . 18 . 52 Robot Miss Streak 8 | 4 2 3 2 . . 6 8 7 4 4 . 4 6 7 2 . . 2 . . . 3 1 2 3 . 1 . 3 . . 1 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Secondary Targets 6 | . . . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Capacitor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Shots Hit Robots 996 | 18 22 3 49 . 14 4 35 99 61 14 . 37 37 83 13 . 3 21 1 6 1 41 5 24 41 . 16 1 65 20 . 20 10 232 Core Hits 836 | 7 7 3 21 . 2 4 25 73 61 17 . 87 32 39 18 . 2 29 1 5 1 18 12 17 3 . 25 1 33 11 . 13 5 264 Critical Hits 84 | . . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . 11 4 . 11 4 50 Critical Kills 24 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 5 2 . 7 2 5 Critical Parts Destroyed 52 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 1 . 4 1 39 Melee Attacks 268 | . . . . . . . . 2 4 . . 6 7 1 . . 5 18 1 . 1 2 7 2 . . 5 14 73 51 . 21 12 36 Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . Impact 6 | . . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . . 7 1 . . 5 9 . . . . . . . . . . 29 . . . . . Piercing 202 | . . . . . . . . . . . . 6 . . . . . 9 1 . 1 2 7 2 . . 5 14 42 44 . 21 12 36 Sneak Attacks 11 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 2 2 . 1 . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37471 | 152 377 65 672 19 255 71 571 2002 1287 217 . 3262 466 942 484 . 155 1284 92 272 106 937 951 899 516 . 2011 90 4112 1104 . 948 525 12627 Guns 17320 | 152 377 63 668 . 223 71 516 1491 1287 217 . 315 463 642 180 . . 631 . . . 759 . 479 516 . . . 521 . . . . 7749 Cannons 4564 | . . . . . . . . . . . . 58 . . 47 . . . . . . . . . . . 476 . 1353 325 . 316 . 1989 Explosions 8946 | . . . . . . . . 460 . . . 2889 . 277 257 . . 367 . 272 . 178 951 420 . . 1348 . . . . 68 . 1459 Melee 6056 | . . . . . . . . . . . . . . . . . 155 226 92 . 106 . . . . . 167 . 2228 779 . 564 525 1214 Ramming 585 | . . 2 4 19 32 . 55 51 . . . . 3 23 . . . 60 . . . . . . . . 20 90 10 . . . . 216 Kinetic 19419 | 152 377 63 668 . 223 71 516 1491 1287 217 . 315 463 642 180 . . 606 . . . 759 . 479 516 . 476 . 1925 . . . . 7993 Thermal 3181 | . . . . . . . . 125 . . . . . . . . . 25 . 134 . . 370 31 . . . . . . . 93 . 2403 Explosive 3154 | . . . . . . . . 265 . . . 2889 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5127 | . . . . . . . . 70 . . . 58 . 277 304 . . 367 . 138 . 178 581 389 . . 1348 . . 325 . 291 . 801 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1123 | . . . . . . . . . . . . . . . . . 155 226 . . . . . . . . . . 742 . . . . . Piercing 4882 | . . . . . . . . . . . . . . . . . . . 92 . 106 . . . . . 167 . 1435 779 . 564 525 1214 Highest Corruption 8 | . . . . . . . . . . . . . . . . . 1 3 3 3 3 . . . . 1 . 3 8 5 . . . . Average Corruption 3 | . . . . . . . . . . . . . . . . . 1 2 3 3 1 . . . . 1 . 3 5 5 . . . . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Effects 89 | . . . . . . . . . . . . . . . . . 2 6 10 6 1 . . . . . . 13 47 4 . . . . Message Errors 27 | . . . . . . . . . . . . . . . . . 1 4 4 1 1 . . . . . . 4 11 1 . . . . Matter Fused 24 | . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . 4 14 . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 2 . . . . Energy Discharges 8 | . . . . . . . . . . . . . . . . . 1 . 1 3 . . . . . . . . 3 . . . . . Data Loss (minor) 13 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . 3 6 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1331 | . . . . . . . . 138 . . . 56 . . . . . . . . . . 19 5 . . 234 11 644 . . 7 . 217 Projectiles 307 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . 207 . . . . 26 Explosions 314 | . . . . . . . . 138 . . . 56 . . . . . . . . . . 19 5 . . 33 . . . . . . 63 Melee 710 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 11 437 . . 7 . 128 Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 8 . . . . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 209 | . . . . . . . . 95 . . . 32 . . . . . 44 . . . 10 16 . . . . . . . . . . 12 Shots 11 | . . . . . . . . 1 . . . 2 . . . . . 3 . . . 1 3 . . . . . . . . . . 1 Rammed 43 | . . 1 2 2 7 . 5 6 . . . . 1 4 . . . 3 . . . . . . . . 1 4 1 . . . . 6 Targets Rammed 50 | . . 1 2 2 8 . 5 6 . . . . 1 4 . . . 6 . . . . . . . . 2 4 1 . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . 2 Highest Temperature 276 | . 61 . 238 . 71 71 84 252 45 69 . 111 51 198 72 . . 233 . 3 . . . . . . . 248 244 182 . . . 276 Average Temperature 53 | . 26 . 57 . 30 33 31 92 15 34 . 34 20 80 21 . . 91 . 3 . . . . . . . 108 58 55 . . . 90 Received Heat Transfer 1851 | . 111 . 105 . . . 36 264 101 36 . 201 92 120 36 . 12 135 . 27 . 39 48 18 . . 58 8 84 118 . 36 12 154 Effects 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 . 1 . 8 Total Turns 265 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 133 7 . 22 . 101 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 43 7 . 22 . 26 Robots Corrupted 19 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . 5 . . 3 . 3 . 5 Combat Hostiles 19 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . 5 . . 3 . 3 . 5 Parts Fried 43 | . . . . . . . . . . . . . . 1 . . 2 6 . . . 1 8 3 . . 11 . . 4 . 1 . 6 Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Heat Transferred 2179 | . . . . . . . . 50 . . . . . . . . . 37 . 150 . . 250 50 . . . . . . . 50 . 1592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 2 . . 1 . . . . 1 . 1 Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 749 | 15 93 55 372 144 . 148 210 638 . . . . 323 . . . . 427 . . . . 454 . . . . 228 473 454 162 376 450 749 Initial 281 | . 9 36 21 144 . . . 58 . . . . 239 . . . . . . . . . 100 . . . . . 128 218 138 90 180 281 Average 207 | 10 44 26 188 144 . 71 83 219 . . . . 181 . . . . 76 . . . . 165 . . . . 57 297 268 143 243 219 357 Maximum Alert Level 3 | . . . 1 . . . 1 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 2 2 . 1 2 3 Low Security (%) 56 | 100 100 100 68 100 . 100 91 62 . . . . 58 . . . . 91 . . . . 68 . . . . 88 25 16 100 36 64 39 Level 1 24 | . . . 31 . . . 8 12 . . . . 41 . . . . . . . . . 25 . . . . 11 50 70 . 63 24 7 Level 2 17 | . . . . . . . . 24 . . . . . . . . . 8 . . . . 6 . . . . . 24 12 . . 10 51 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 2 5 . . . 1 4 . . . . 4 . . . . 1 . . . . 1 5 2 . 4 3 1 Investigation 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 1 . Extermination 12 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 3 2 . 2 1 1 Reinforcement 11 | . . . 2 . . . 2 2 . . . . . . . . . 2 . . . . 1 . . . . . 1 . . 1 . . Assault 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 23 | . . 1 . . . . 1 1 . . . . 3 . . . . . . . . . 1 . . . 1 . 2 . . 2 . 11 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Times Spotted 380 | . 2 4 17 . . 6 13 19 9 3 . 26 8 8 5 . 3 17 . 3 . 15 15 7 2 17 17 6 32 17 . 22 8 79 Peak Tracking Total 12 | . 2 2 7 . . 4 5 4 2 3 . 5 2 4 4 . 2 6 . 3 . 6 7 4 2 12 5 3 7 8 . 7 4 9 Tactical Retreats 20 | . . 2 1 . . . . 6 . . . 1 2 1 . . . 1 . . . . 1 . . . 2 . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 8 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 2 . 1 Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . 3 . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 6 2 . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 54 | . . . 1 . . 1 . 5 . . . 1 2 . . . . 4 . . . . . . . . 2 2 8 13 . 7 1 7 Max in Single Turn 3 | . . . 1 . . 1 . 3 . . . 1 2 . . . . 1 . . . . . . . . 1 1 1 1 . 1 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 43 | . 4 . 1 . 2 1 2 4 . . 4 . 5 . . . . 2 . . 4 . 1 1 . 1 1 3 3 1 1 . 2 . Terminals 14 | . 3 . 1 . . 1 2 2 . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 1 1 . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Total Hacks 144 | . 12 . 3 . 2 4 12 11 . . 26 . 13 . . . . 5 . . 17 . 3 1 . 4 3 6 15 2 3 . 2 . Successful 98 | . 7 . 1 . 2 1 5 5 . . 26 . 8 . . . . 4 . . 17 . 2 1 . 4 1 2 8 2 1 . 1 . Failed 46 | . 5 . 2 . . 3 7 6 . . . . 5 . . . . 1 . . . . 1 . . . 2 4 7 . 2 . 1 . Catastrophic 4 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 1 . 2 . 1 4 3 6 . . . . 6 . . . . 7 . . . . 3 . . 1 . 12 20 18 7 11 9 12 Terminals 46 | . 7 . 3 . . 4 12 7 . . . . 10 . . . . . . . . . . . . . 3 . . . . . . . Fabricators 11 | . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . 3 . . . Repair Stations 13 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . 5 7 2 . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Terminal Hacks 64 | . 3 . 1 . 2 1 3 1 . . 26 . 4 . . . . . . . 17 . . 1 . 4 1 . . . . . . . Record 17 | . . . . . 1 . . . . . 11 . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 6 1 . . . . Insert Component 8 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 3 1 . . . . Analyze 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 1 . . . . . 2 2 . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . 1 . Terminals 5 | . 1 . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prioritize 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 1 . . . 2 2 . . . . 4 . . . . 2 . . . . 1 . . . 1 2 1 . 1 . 1 . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . . . . . . 1 . . 9 . . . . . . . . . 4 . . . . . . . 39 . . . . 11 Parts Built 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Matter 570 | . . . . . . . . . . . . . 285 . . . . 285 . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . 152 . . . . 152 . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 58 | . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 13 | . . . . . 3 . . . 2 . . 1 1 . . . . . . . . . . . . . 6 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 51 | . . . . . 3 . . . 2 . . 2 13 . . 4 . 5 . . . . 3 . . . 6 5 . . . . 1 7 Largest Group 10 | . . . . . 3 3 . . 2 2 . 2 10 . . 4 4 3 . . . . 3 . . . 5 2 2 . . . 1 7 Highest-Rated Group 873 | . . . . . 37 37 . . 40 40 . 126 230 . . 151 148 87 . . . . 288 . . . 70 206 206 . . . 27 873 Highest-Rated Ally 268 | . . . . . 21 21 . . 20 20 . 94 31 . . 39 39 42 . . . . 96 . . . 56 103 103 . . . 27 268 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 4 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . 1 . . . . 2 2 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Ally Attacks 202 | . . . . . . 6 . . . 5 . 24 43 . . . 21 11 . . . . 13 . . . 6 23 . . . . . 50 Total Damage 8962 | . . . . . . 143 . . . 123 . 668 562 . . . 547 221 . . . . 593 . . . . 1598 . . . . . 4507 Kills 32 | . . . . . . 3 . . . 1 . 4 6 . . . 1 . . . . . 4 . . . . 5 . . . . . 8 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 Allies Melted 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . 2 . . 2 . 1 . 3 1 . 1 1 . . . 2 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 6 5 . 3 1 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 27985 | 176 278 792 323 163 1111 488 599 927 1534 689 134 1136 754 1155 731 1790 471 880 667 372 244 780 470 668 449 832 835 682 1624 1571 203 781 615 3061 Spaces Moved 13318 | 77 200 330 130 100 597 257 299 443 852 409 82 654 362 480 358 929 237 417 380 207 134 297 242 337 220 414 291 295 622 741 103 356 303 1163 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12332 | 75 2 2 103 100 597 257 275 443 852 409 82 431 178 480 358 929 237 417 380 207 134 297 242 337 220 414 291 295 622 741 103 356 303 1163 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 984 | . 198 328 27 . . . 24 . . . . 223 184 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 160 160 180 120 163 163 163 163 120 120 190 190 190 190 170 170 170 170 170 170 173 173 173 190 181 145 160 160 160 160 160 Average Speed 168 | 157 90 90 148 160 172 180 163 163 163 163 163 148 154 190 190 190 190 170 170 170 170 170 172 173 173 184 190 189 175 163 160 161 160 169 Slowest Speed 210 | 160 160 160 160 160 180 180 180 163 163 163 163 163 190 190 190 190 190 190 170 170 170 170 173 173 173 210 190 190 210 180 160 180 200 192 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . 2 . . Exploration Rate (%) 46 | 5 29 61 16 22 89 63 37 13 91 72 69 77 11 65 58 88 45 13 62 46 60 45 8 54 39 60 46 22 70 49 5 79 12 37 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 10 | . . . . . 1 . . . . . 1 . . . . 2 . . . . 3 . . 1 2 . . . . . . . . . Known Exits Taken 28 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 1 . 1 . . 5 . . 3 . 2 5 4 . . 2 2 . 2 . 2 1 . 1 . . . . . . . Spaces Dug 150 | . 4 1 4 . . . . 2 4 . . 39 7 1 . . 2 14 . . . 2 7 2 . . 5 10 17 12 . 2 . 15 Terrain Destroyed 543 | . 4 1 5 . . . . 74 4 . . 230 21 1 . . 2 14 . 3 . 5 15 9 2 . 25 12 27 12 . 17 . 60 Melee 88 | . . . . . . . . 2 4 . . 4 7 1 . . 2 14 . . . 2 7 2 . . 4 9 16 8 . 2 . 4 Projectile 43 | . 4 1 5 . . . . . . . . . . . . . . . . . . 3 . 1 2 . 6 3 11 4 . . . 3 AOE 412 | . . . . . . . . 72 . . . 226 14 . . . . . . 3 . . 8 6 . . 15 . . . . 15 . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 17568 | 102 255 807 193 102 667 274 388 567 943 420 82 760 513 654 390 961 248 530 401 222 149 519 277 388 252 485 533 390 1007 985 141 513 416 2034 Wait 2152 | . 10 458 14 . 2 5 24 53 41 6 . 35 82 123 13 4 5 33 . . . 170 3 21 12 25 105 65 149 74 28 60 56 476 Move 13283 | 76 199 329 129 99 596 256 298 442 851 408 81 653 361 479 357 928 236 416 379 206 133 296 241 336 219 413 290 294 621 740 102 354 302 1163 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 197 | 4 5 1 6 1 6 2 20 8 6 . . 3 6 6 . 7 2 6 8 1 4 3 4 1 1 8 . 2 26 12 . 3 3 32 Fast Attach 136 | 7 4 . . . 1 1 . 3 2 . . 2 2 . . 2 . 9 . 1 2 3 3 2 1 8 . 2 11 6 5 10 5 44 Attach 178 | . 2 . 3 . 4 . 7 5 1 . . 4 8 . . 4 . 6 3 2 . 2 1 . . 5 . 2 25 24 2 15 13 40 Detach 128 | . 1 . . . 1 . . 1 . . . 1 2 . . 5 . 4 . 1 2 . 1 . . 2 . . 19 16 1 18 12 41 Swap 240 | . 11 6 10 . 4 1 8 9 12 2 1 18 14 11 9 . . 3 3 2 3 15 7 9 . 6 4 . 14 14 . 7 5 32 Drop 232 | . 4 2 . . 6 4 14 6 6 . . 5 11 2 1 11 . 6 7 3 4 3 4 2 2 18 . 4 25 9 3 8 7 55 Fire 557 | 15 19 7 29 . 5 5 12 32 17 4 . 29 19 27 9 . . 22 . 6 . 25 6 15 16 . 28 3 43 42 . 16 1 105 Melee 265 | . . . . . . . . 2 4 . . 6 7 1 . . 5 18 1 . 1 2 7 2 . . 5 14 73 48 . 21 12 36 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 50 | . . 1 2 2 8 . 5 6 . . . . 1 4 . . . 6 . . . . . . . . 2 4 1 . . . . 8 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 142 | . . . . . 34 . . . 3 . . 4 . . . . . . . . . . . . . . 99 . . . . . . 2 Trap 7 | . . 3 . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Repaired Autogun 455 | -10/Materials | Entered Mines 531 | -10/Mines | Assembled infested the area 536 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1039 | -10/Mines | Found a hidden stash of uninstalled traps 1155 | -10/Mines | Discovered new exit (range 5) 1247 | -10/Mines | Entered Materials 1247 | -9/Materials | Evolved 2 slots: Weapon x2 1248 | -9/Materials | Identified exit to Storage 1394 | -9/Materials | Identified exit to Mines 1570 | -9/Materials | Entered Mines 1589 | -9/Mines | Build established: Gunner 1706 | -9/Mines | Discovered new exit (range 7) 1733 | -9/Mines | Entered Exiles 1733 | -9/Exiles | Found Exiles lab destroyed 1951 | -9/Exiles | Opened EX-Vault 1964 | -9/Exiles | Found XL Autogun Array 2231 | -9/Exiles | Learned location of Zion (-6) 2759 | -9/Exiles | Build established: Scavenger-Mutant 2823 | -9/Exiles | Discovered new exit (range 14) 2844 | -9/Exiles | Entered Mines 2844 | -8/Mines | Accompanied by 3 allies 3168 | -8/Mines | Build established: Scavenger-Gunner 3315 | -8/Mines | Discovered new exit (range 9) 3332 | -8/Mines | Entered Materials 3332 | -8/Materials | Evolved 2 slots: Utility x2 3713 | -8/Materials | Build established: Gunner 3898 | -8/Materials | Discovered new exit (range 16) 3931 | -8/Materials | Entered Factory 3931 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4085 | -7/Factory | Build established: Hauler-Gunner 4405 | -7/Factory | Identified exit to Lower Caves 4546 | -7/Factory | Garrison activated, responded to threat 4858 | -7/Factory | Entered Lower Caves 5346 | -7/Lower Caves | Attacked by a faux Warlord 5645 | -7/Lower Caves | Learned location of 1 exit from Factory 5673 | -7/Lower Caves | Build established: Hauler-Skirmisher 6092 | -7/Lower Caves | Discovered new exit (range 7) 6287 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6390 | -7/Lower Caves | Identified exit to Lower Caves 6392 | -7/Lower Caves | Entered another Lower Caves area 6392 | -7/Lower Caves | Accompanied by 2 allies 6909 | -7/Lower Caves | Discovered new exit (range 6) 7079 | -7/Lower Caves | Identified exit to Data Miner 7081 | -7/Lower Caves | Entered Data Miner 7081 | -7/Data Miner | Discovered new exit (range 6) 7112 | -7/Data Miner | Met Data Miner 7143 | -7/Data Miner | Learned location of Section 7 (-3) 7143 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7170 | -7/Data Miner | Received God Mode back door access code from Data Miner 7213 | -7/Data Miner | Identified exit to Proximity Caves 7215 | -7/Data Miner | Entered Proximity Caves 7216 | -6/Proximity Caves | Identified exit to Factory 7224 | -6/Proximity Caves | Learned Factory terminal intel 7504 | -6/Proximity Caves | Escorted by Enhanced Grunt 7530 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7530 | -6/Proximity Caves | Destroyed 12 combat bots 7727 | -6/Proximity Caves | Destroyed 7 combat bots 8111 | -6/Proximity Caves | Learned Factory non-interactive machine intel 8351 | -6/Proximity Caves | Entered Factory 8351 | -6/Factory | Evolved 2 slots: Utility x2 8352 | -6/Factory | Identified exit to Extension 8353 | -6/Factory | Loaded intel: 228 non-interactive machine locations 8354 | -6/Factory | Loaded intel: 22 terminal locations 8382 | -6/Factory | Garrison activated, responded to threat 8427 | -6/Factory | Spotted B-75 Beast 8458 | -6/Factory | Incoming investigation squad redirected 8520 | -6/Factory | Discovered new exit (range 12) 8572 | -6/Factory | Identified exit to Factory 8822 | -6/Factory | Fabricated Exp. Sensor Array (x1) 8935 | -6/Factory | Incoming assault squad redirected 8961 | -6/Factory | Identified exit to Lower Caves 9105 | -6/Factory | Entered Lower Caves 9176 | -6/Lower Caves | Learned Factory emergency access door positions 9198 | -6/Lower Caves | Encountered a Warlord checkpoint 9390 | -6/Lower Caves | Build established: Hauler-Tank 9539 | -6/Lower Caves | Ambushed by wild Derelicts 9884 | -6/Lower Caves | Build established: Hauler-Mutant 10240 | -6/Lower Caves | Discovered new exit (range 5) 10249 | -6/Lower Caves | Identified exit to Lower Caves 10260 | -6/Lower Caves | Entered another Lower Caves area 10351 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10551 | -6/Lower Caves | Build established: Hauler-Tank 10898 | -6/Lower Caves | Discovered new exit (range 7) 10907 | -6/Lower Caves | Encountered a Warlord checkpoint 10908 | -6/Lower Caves | Build established: Hauler-Mutant 10908 | -6/Lower Caves | Identified exit to Zion 10991 | -6/Lower Caves | Entered Zion 11155 | -6/Zion | Discovered new exit (range 7) 11225 | -6/Zion | Given the Hacking Drone Bay 11229 | -6/Zion | Found Prototype Device 11229 | -6/Zion | Identified Hacking Drone Bay 11307 | -6/Zion | Learned Factory stockpile data 11601 | -6/Zion | Learned location of Extension (-6) 11702 | -6/Zion | Learned Factory stockpile data 11896 | -6/Zion | Learned Factory fabricator intel 11980 | -6/Zion | Imprinted 11983 | -6/Zion | Declared Zion's savior 12155 | -6/Zion | Found CR-A16's Pointy Stick 12503 | -6/Zion | Found Prototype Processor 12511 | -6/Zion | Found Prototype Processor 12516 | -6/Zion | Found Prototype Hackware 12559 | -6/Zion | Found Prototype Processor 12562 | -6/Zion | Found Exp. Terrain Scan Processor 12771 | -6/Zion | Identified exit to Proximity Caves 12781 | -6/Zion | Entered Proximity Caves 12781 | -5/Proximity Caves | Accompanied by 4 allies 12795 | -5/Proximity Caves | P-70 Sage assimilated allied BC-DHQ(M) 12940 | -5/Proximity Caves | Learned Factory terminal intel 13221 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13252 | -5/Proximity Caves | Entered Factory 13252 | -5/Factory | Accompanied by 1 ally 13252 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13255 | -5/Factory | Loaded intel: 20 terminal locations 13256 | -5/Factory | Loaded intel: 6 fabricator locations 13622 | -5/Factory | Lost 3 parts (3w) 13708 | -5/Factory | Retrieved Zion intel report: Branch Access 13708 | -5/Factory | Identified exit to Upper Caves 13709 | -5/Factory | Zion Hacker squad teleported in 13907 | -5/Factory | Incoming investigation squad redirected 13911 | -5/Factory | Fabricated G-50 Soldier (x3) 13988 | -5/Factory | Fabricated Exp. Terrain Scanner? 14054 | -5/Factory | Local fabrication network quarantined 14132 | -5/Factory | Entered Upper Caves 14406 | -5/Upper Caves | Learned location of 1 exit from Factory 14431 | -5/Upper Caves | Build established: Hauler-Assassin 14551 | -5/Upper Caves | Discovered new exit (range 28) 14624 | -5/Upper Caves | Identified exit to Upper Caves 14799 | -5/Upper Caves | Entered another Upper Caves area 14818 | -5/Upper Caves | Discovered new exit (range 18) 15042 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15044 | -5/Upper Caves | Discovered new exit (range 23) 15169 | -5/Upper Caves | Identified exit to Zhirov 15171 | -5/Upper Caves | Entered Zhirov 15171 | -5/Zhirov | Discovered new exit (range 3) 15202 | -5/Zhirov | Met Zhirov 15233 | -5/Zhirov | Learned location of Quarantine (-3) 15233 | -5/Zhirov | Learned location of Testing (-2) 15233 | -5/Zhirov | Learned location of Command (-1) 15250 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15280 | -5/Zhirov | Found Alien Artifact 15280 | -5/Zhirov | Identified Integrated Dissipator 15280 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15316 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 15340 | -5/Zhirov | Found Alien Artifact 15408 | -5/Zhirov | Identified exit to Proximity Caves 15415 | -5/Zhirov | Entered Proximity Caves 15816 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15852 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 16083 | -4/Proximity Caves | Spotted B-86 Titan 16113 | -4/Proximity Caves | Identified Transdimensional Reconstructor 16113 | -4/Proximity Caves | Warped through subspace 16116 | -4/Proximity Caves | Discovered new exit (range 25) 16192 | -4/Proximity Caves | Identified exit to Factory 16195 | -4/Proximity Caves | Entered Factory 16195 | -4/Factory | Evolved 2 slots: Utility x2 16196 | -4/Factory | Identified exit to Armory 16197 | -4/Factory | Identified exit to Research 16315 | -4/Factory | Discovered new exit (range 29) 16488 | -4/Factory | Zion Light squad teleported in 16497 | -4/Factory | Build established: Scavenger-Assassin 16580 | -4/Factory | Found Prototype Protection 16584 | -4/Factory | Identified exit to Upper Caves 16587 | -4/Factory | Destroyed 10 combat bots 16643 | -4/Factory | Identified Exp. Hacking Suite 16643 | -4/Factory | Identified Exp. Target Analyzer 16665 | -4/Factory | Entered Upper Caves 16684 | -4/Upper Caves | Learned Research interactive machine intel 16988 | -4/Upper Caves | Build established: Scavenger-Skirmisher 17126 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17214 | -4/Upper Caves | Discovered new exit (range 22) 17331 | -4/Upper Caves | Identified exit to Upper Caves 17333 | -4/Upper Caves | Entered another Upper Caves area 17333 | -4/Upper Caves | Discovered exit to Research (range 15) 17642 | -4/Upper Caves | Discovered new exit (range 30) 17693 | -4/Upper Caves | Learned location of Armory (-4) 17780 | -4/Upper Caves | Identified exit to Warlord 17782 | -4/Upper Caves | Entered Warlord 17815 | -4/Warlord | Discovered new exit (range 29) 17840 | -4/Warlord | System corruption cleaned by Quarantine Array 18045 | -4/Warlord | Rebuked by Warlord 18065 | -4/Warlord | Opened Warlord's prototype stash 18070 | -4/Warlord | Warlord's base attacked by MAIN.C 18072 | -4/Warlord | Found Prototype Reactor 18072 | -4/Warlord | Identified Vortex Chain Reactor 18079 | -4/Warlord | Found Prototype Processor 18088 | -4/Warlord | Found Exp. Target Analyzer 18094 | -4/Warlord | Identified Zio. Weapon Casing 18097 | -4/Warlord | Found Prototype Hackware 18368 | -4/Warlord | Build established: Hauler-Mutant 18420 | -4/Warlord | Warlord forces counterattacked 18466 | -4/Warlord | Spotted Striker 18469 | -4/Warlord | Found Prototype Ballistic Cannon 18469 | -4/Warlord | Identified Hvy. Autocannon 18500 | -4/Warlord | Found Hvy. Autocannon 18553 | -4/Warlord | Found Hvy. Autocannon 18594 | -4/Warlord | Spotted Executioner 18612 | -4/Warlord | Identified exit to Proximity Caves 18614 | -4/Warlord | Entered Proximity Caves 18920 | -3/Proximity Caves | Build established: Hauler-Assassin 19078 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 19386 | -3/Proximity Caves | Discovered exit to Research (range 3) 19449 | -3/Proximity Caves | Entered Research 19449 | -3/Research | Accompanied by 1 ally 19449 | -3/Research | Evolved 2 slots: Utility x2 19450 | -3/Research | Loaded intel: 35 interactive machine locations 19622 | -3/Research | Retrieved Zion intel report: Trap Installations 19623 | -3/Research | Zion Heavy squad teleported in 19737 | -3/Research | Identified Ghost Barrier 19875 | -3/Research | Zion Thermal Resupply teleported in 19897 | -3/Research | Found Antimissile System 19906 | -3/Research | Identified Exp. Targeting Computer (x2) 19951 | -3/Research | Zion Heavy squad teleported in 19966 | -3/Research | Spotted B-86 Titan 19973 | -3/Research | Destroyed B-86 Titan 20011 | -3/Research | Discovered new exit (range 24) 20069 | -3/Research | Identified exit to Quarantine 20131 | -3/Research | Entered Quarantine 20131 | -3/Quarantine | Accompanied by 2 allies 20133 | -3/Quarantine | Cryocooling Duct disabled 20148 | -3/Quarantine | Ambient heat levels rising (+20) 20148 | -3/Quarantine | Non-combat units ordered to evacuate 20236 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 20245 | -3/Quarantine | Found Alien Artifact 20361 | -3/Quarantine | Found Alien Artifact 20361 | -3/Quarantine | Identified Dimensional Node Initializer 20361 | -3/Quarantine | Initialized slip node 20374 | -3/Quarantine | Found Alien Artifact 20379 | -3/Quarantine | Found Transdimensional Reconstructor 20382 | -3/Quarantine | Found Transdimensional Reconstructor 20388 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20496 | -3/Quarantine | Found Alien Slashing Weapon 20496 | -3/Quarantine | Identified Sigix Broadsword 20512 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20518 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20585 | -3/Quarantine | Found Alien Launcher 20586 | -3/Quarantine | Warped through subspace to slip node 20589 | -3/Quarantine | Found Dimensional Node Initializer 20602 | -3/Quarantine | Found Transdimensional Reconstructor 20737 | -3/Quarantine | Found Alien Impact Weapon 20788 | -3/Quarantine | Found Alien Artifact 20789 | -3/Quarantine | Identified Core Reset Matrix 20789 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 20789 | -3/Quarantine | Identified Subatomic Replicator 20789 | -3/Quarantine | Identified Sigix Terminator 20789 | -3/Quarantine | Identified Core Stripper 20789 | -3/Quarantine | Used Core Reset Matrix 20793 | -3/Quarantine | Detected hypermatrix surge 20793 | -3/Quarantine | Sensed 3 artifacts in vicinity 20822 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20853 | -3/Quarantine | Identified Exp. Signal Interpreter 20987 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21148 | -3/Quarantine | Repaired Exp. Utility Shielding 21270 | -3/Quarantine | Discovered new exit (range 25) 21284 | -3/Quarantine | Found Antimissile System 21466 | -3/Quarantine | Terminal network hard line cut 21528 | -3/Quarantine | Spotted Fortress 21538 | -3/Quarantine | Destroyed Fortress 21557 | -3/Quarantine | Found Prototype Device 21563 | -3/Quarantine | Found Prototype Protection 21563 | -3/Quarantine | Identified Centrium Heavy Armor Plating 21570 | -3/Quarantine | Found Vortex Chain Reactor 21573 | -3/Quarantine | Found Vortex Chain Reactor 21586 | -3/Quarantine | Found Prototype Device 21586 | -3/Quarantine | Identified EM Dispersion Field 21587 | -3/Quarantine | Identified Thermal Barrier 21595 | -3/Quarantine | Found Unknown Protection 21595 | -3/Quarantine | Identified Hvy. Insulated Plating 21610 | -3/Quarantine | Found Prototype Device 21622 | -3/Quarantine | Build established: Hauler-Mutant 21740 | -3/Quarantine | Discovered new exit (range 5) 21747 | -3/Quarantine | Identified exit to Section 7 21755 | -3/Quarantine | Entered Section 7 21756 | -3/Section 7 | Sensed 21 artifacts in vicinity 21789 | -3/Section 7 | Spotted S7 Guard 21814 | -3/Section 7 | Found Core Membrane 21815 | -3/Section 7 | Warped through subspace 21831 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21861 | -3/Section 7 | Identified Exp. Force Field 21882 | -3/Section 7 | Discovered new exit (range 18) 21959 | -3/Section 7 | Initialized slip node 22006 | -3/Section 7 | Found Core Reset Matrix 22008 | -3/Section 7 | Sensed 19 artifacts in vicinity 22038 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 22179 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 22181 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 22204 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 22214 | -3/Section 7 | Found Matter Drive 22224 | -3/Section 7 | Found Transdimensional Reconstructor 22226 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 22232 | -3/Section 7 | Found Transdimensional Reconstructor 22251 | -3/Section 7 | Found Matter Drive 22508 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 22573 | -3/Section 7 | Found Integrated Dissipator 22573 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22576 | -3/Section 7 | Found Integrated Dissipator 22576 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22581 | -3/Section 7 | Found Integrated Dissipator 22581 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22796 | -3/Section 7 | Door terminal overloaded 22829 | -3/Section 7 | Found LRC Insulator 22829 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22869 | -3/Section 7 | Build established: Alien-Mutant 22921 | -3/Section 7 | Spotted B-99 Colossus 23117 | -3/Section 7 | Found Sigix Quantum Sheargun 23121 | -3/Section 7 | Found Sigix Quantum Sheargun 23124 | -3/Section 7 | Found Sigix Quantum Sheargun 23125 | -3/Section 7 | Warped through subspace to slip node 23146 | -3/Section 7 | Discovered new exit (range 5) 23205 | -3/Section 7 | Terminal network hard line cut 23206 | -3/Section 7 | Found Integrity Redistributor 23294 | -3/Section 7 | Spotted S7 Guard 23299 | -3/Section 7 | Found Integrated Singularity Reactor 23311 | -3/Section 7 | Warped through subspace to slip node 23324 | -3/Section 7 | Identified exit to Research 23326 | -3/Section 7 | Entered Research 23326 | -2/Research | Evolved 2 slots: Utility x2 23327 | -2/Research | Sensed 1 artifact in vicinity 23327 | -2/Research | Used Subatomic Replicator to replicate Integrated Singularity Reactor 23328 | -2/Research | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23331 | -2/Research | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23486 | -2/Research | Discovered new exit (range 30) 23528 | -2/Research | Identified exit to Testing 23529 | -2/Research | Entered Testing 23548 | -2/Testing | Found Prototype Energy Cannon 23548 | -2/Testing | Identified Disintegrator 23559 | -2/Testing | Incoming investigation squad redirected 23570 | -2/Testing | Warped through subspace 23628 | -2/Testing | Found Prototype Energy Gun 23628 | -2/Testing | Identified Hyp. EM Gauss Rifle 23784 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 23797 | -2/Testing | Warped through subspace 23973 | -2/Testing | Found Exp. Force Field 24031 | -2/Testing | Found Prototype Device 24031 | -2/Testing | Identified AEGIS Remote Shield 24052 | -2/Testing | Build established: Alien-Assassin 24188 | -2/Testing | Crushed by falling debris 24195 | -2/Testing | Found Prototype Energy Cannon 24196 | -2/Testing | Identified Imp. Potential Cannon 24201 | -2/Testing | Found Prototype Energy Cannon 24247 | -2/Testing | Retrieved Zion intel report: Active Terminals 24266 | -2/Testing | Retrieved Zion intel report: Emergency Access 24294 | -2/Testing | Discovered new exit (range 10) 24308 | -2/Testing | Identified exit to Access 24310 | -2/Testing | Entered Access 24310 | -1/Access | Evolved 2 slots: Utility x2 24525 | -1/Access | Retrieved Zion intel report: Branch Access 24525 | -1/Access | Identified exit to Command 24527 | -1/Access | Zion Heavy Resupply teleported in 24911 | -1/Access | Spotted B-99 Colossus 24913 | -1/Access | Spotted B-99 Colossus 24925 | -1/Access | Entered Command 25177 | -1/Command | Spotted Combat Programmer 25198 | -1/Command | Build established: Alien-Mutant 25298 | -1/Command | Met MAIN.C 25304 | -1/Command | 0b10 Conduit disabled 25389 | -1/Command | Discovered new exit (range 27) 25440 | -1/Command | Found Prototype Protection 25440 | -1/Command | Identified Hvy. Regenerative Plating 25479 | -1/Command | Retrieved Zion intel report: Prototype Schematics 25580 | -1/Command | Identified Potential Cannon 25998 | -1/Command | Zion Experimental squad teleported in 26018 | -1/Command | Spotted B-99 Colossus 26022 | -1/Command | Destroyed B-99 Colossus 26035 | -1/Command | Found Prototype Ballistic Gun 26082 | -1/Command | Spotted B-99 Colossus 26083 | -1/Command | Allies destroyed B-99 Colossus 26107 | -1/Command | Found Prototype Ballistic Gun 26172 | -1/Command | Found Unknown Device 26172 | -1/Command | Identified Quantum Capacitor 26181 | -1/Command | Zion Light squad teleported in 26221 | -1/Command | Zion Offense Resupply teleported in 26363 | -1/Command | Zion Heavy squad teleported in 26505 | -1/Command | Terminal network hard line cut 26541 | -1/Command | Found Vortex Chain Reactor 26551 | -1/Command | Found Prototype Ballistic Gun 26551 | -1/Command | Identified Hyp. Multirail 26559 | -1/Command | Found Vortex Chain Reactor 26562 | -1/Command | Found Prototype Reactor 26565 | -1/Command | Found Imp. Potential Cannon 26572 | -1/Command | Found Hyp. Multirail 26575 | -1/Command | Found Prototype Ballistic Gun 26575 | -1/Command | Identified Multirail (x3) 26600 | -1/Command | Found Prototype Device 26600 | -1/Command | Identified Exp. ECM Suite 26613 | -1/Command | Found Prototype Device 26613 | -1/Command | Identified Exp. Hardlight Generator 26620 | -1/Command | Found Exp. Targeting Computer 26737 | -1/Command | P-80 Master assimilated allied B0-F9C(z) 26775 | -1/Command | Allies destroyed MAIN.C Shell 26776 | -1/Command | Surrendered to MAIN.C 26776 | -1/Command | Loaded intel: 51 machine locations 26776 | -1/Command | Loaded intel: 112 trap records 26776 | -1/Command | Identified exit to Surface 26776 | -1/Command | Discovered exit to Surface (range 103) 26776 | -1/Command | Discovered exit to Surface (range 35) 26801 | -1/Command | Found Zio. Weapon Casing 26851 | -1/Command | Build established: Hauler-Mutant 27376 | -1/Command | MAIN.C activated Command garrisons 27416 | -1/Command | Unknown forces attacked Command 27416 | -1/Command | Spotted EQ-001 27416 | -1/Command | Spotted EQ-000 27416 | -1/Command | Spotted EQ-005 27418 | -1/Command | Spotted EQ-002 27418 | -1/Command | Spotted EQ-006 27426 | -1/Command | Destroyed EQ-006 27427 | -1/Command | Spotted EQ-017 27427 | -1/Command | Spotted EQ-004 27432 | -1/Command | Spotted EQ-003 27443 | -1/Command | Destroyed EQ-000 27459 | -1/Command | Spotted EQ-015 27497 | -1/Command | Found Multirail 27499 | -1/Command | Spotted EQ-021 27499 | -1/Command | Spotted EQ-022 27499 | -1/Command | Spotted EQ-032 27499 | -1/Command | Spotted EQ-020 27502 | -1/Command | Spotted EQ-019 27507 | -1/Command | Destroyed EQ-021 27511 | -1/Command | Found Exp. Targeting Computer 27532 | -1/Command | Found Prototype Processor 27533 | -1/Command | Identified Exp. Core Analyzer 27548 | -1/Command | Found Multirail 27565 | -1/Command | Found Prototype Device 27565 | -1/Command | Identified EM Disruption Field 27606 | -1/Command | Spotted EQ-038 27606 | -1/Command | Spotted EQ-039 27606 | -1/Command | Spotted EQ-041 27657 | -1/Command | Spotted EQ-051 27658 | -1/Command | Spotted EQ-031 27664 | -1/Command | Destroyed EQ-031 27668 | -1/Command | Spotted EQ-049 27672 | -1/Command | Spotted EQ-044 27689 | -1/Command | Spotted EQ-056 27697 | -1/Command | Spotted EQ-045 27701 | -1/Command | Spotted EQ-054 27708 | -1/Command | Spotted EQ-061 27708 | -1/Command | Spotted EQ-060 27723 | -1/Command | Spotted EQ-066 27726 | -1/Command | Destroyed EQ-066 27789 | -1/Command | Found Exp. Targeting Computer 27823 | -1/Command | Spotted EQ-109 27825 | -1/Command | Spotted EQ-100 27835 | -1/Command | Spotted EQ-084 27844 | -1/Command | Destroyed EQ-084 27849 | -1/Command | Destroyed all MAIN.C guards 27864 | -1/Command | Spotted EQ-106 27868 | -1/Command | Spotted EQ-091 27871 | -1/Command | Spotted EQ-101 27871 | -1/Command | Spotted EQ-067 27887 | -1/Command | Destroyed EQ-067 27892 | -1/Command | Spotted EQ-059 27893 | -1/Command | Destroyed EQ-059 27897 | -1/Command | Spotted EQ-104 27897 | -1/Command | Spotted EQ-088 27898 | -1/Command | Destroyed EQ-104 27907 | -1/Command | Destroyed EQ-088 27910 | -1/Command | Spotted EQ-097 27917 | -1/Command | Destroyed EQ-097 27918 | -1/Command | Spotted EQ-094 27923 | -1/Command | Build established: Hauler-Gunner 27924 | -1/Command | Destroyed EQ-094 27938 | -1/Command | Spotted EQ-110 27952 | -1/Command | Destroyed EQ-110 27967 | -1/Command | Spotted EQ-113 27967 | -1/Command | Spotted EQ-118 27979 | -1/Command | Spotted EQ-029 27982 | -1/Command | Spotted EQ-134 27983 | -1/Command | Destroyed EQ-113 27984 | -1/Command | Attackers retreated from Command 27986 | *** | Heading to fleet! Last Messages --------------- 27976_ EQ-113 suffers critical hit. 27976_ Destroyed Unknown Reactor. 27976_ Slug penetrates EQ-113. 27977_ Acquired 24 matter. 27977_ Neutron Missile intercepted. 27979_ Slug penetrates EQ-113. 27980_ Acquired 1 matter. 27982_ Neutron Missile intercepted. 27983_ Slug penetrates EQ-113. 27983_ EQ-113 destroyed. 27983_ Switching to secondary target: EQ-134. 27983_ Slug penetrates EQ-134. 27984_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... 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Linear Gravjet | -1/Command | Z-intel Imp. Fusion Compressor | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Adv. Energy Well | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Robot Schematics ------------------ G-73 Enforcer | -2/Testing | Z-intel M-30 Cleanser | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory G-50 Soldier | x3 | -5/Factory | Preloaded Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Sigix Broadsword Core Reset Matrix Core Stripper Core Membrane Matter Drive LRC Insulator Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlertPulseDerivative Manual? 0 Play Time 04:17:21 Cumulative 1564.6 hours Start 2020.09.13 @ 10:37:06 End 2020.09.14 @ 03:14:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2452 Rogue 2445 Adventurer 0 Explorer 7 Win Type 2 Total 136 Types 40/12/58/3/3/4/16/0/0 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3591dee2-dbac-40e1-8f78-124099eedd96