Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 22:39:20 Player: Infomantis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3507) 3507 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1511) 1511 TOTAL SCORE: 11918 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 243 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 71/100 System Corruption 5% Temperature Cool (1) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (9) ------ Enhanced Optical Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Large Storage Unit Advanced Shield Generator Quantum Rifle Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Advanced Medium Treads Makeshift Leg Wheel VTOL Module Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Makeshift Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating Force Field System Shield System Restoration Module Improved Integration Mediator > --- WEAPON ----------- Wave Gun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Fission Core Point Defense Array KE Penetrator Makeshift Axe [Rating: 91] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . . . 2 Power 2 | . . . . . 1 . . 1 . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . Utility 7 | . . . . 2 1 1 1 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . 1 Parts Attached 184 | 6 3 3 6 30 11 17 53 15 11 8 4 . 17 Power 28 | 1 1 1 2 5 2 3 5 3 2 2 . . 1 Engine 13 | 1 1 1 2 1 1 1 3 . . 1 . . 1 Core 15 | . . . . 4 1 2 2 3 2 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 56 | 2 1 2 1 11 4 6 15 3 2 3 . . 6 Treads 15 | . . 2 . 5 1 . 2 1 . 2 . . 2 Leg 19 | . . . . 4 . 3 9 . 1 . . . 2 Wheel 17 | 2 1 . 1 2 3 2 4 1 . 1 . . . Hover 2 | . . . . . . 1 . . . . . . 1 Flight 3 | . . . . . . . . 1 1 . . . 1 Utility 53 | 1 1 . 1 6 4 5 17 6 2 3 1 . 6 Device 28 | . . . . 2 2 2 10 4 2 2 1 . 3 Storage 2 | 1 . . . . 1 . . . . . . . . Processor 4 | . . . . . . 1 . . . 1 . . 2 Hackware 3 | . . . . . 1 . 1 . . . . . 1 Protection 16 | . 1 . 1 4 . 2 6 2 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 . . 2 8 1 3 16 3 5 . 3 . 4 Energy Gun 17 | 1 . . 1 4 . . 7 . 1 . 2 . 1 Energy Cannon 5 | . . . . 1 . 1 2 . . . 1 . . Ballistic Gun 9 | 1 . . 1 2 . 1 . 1 2 . . . 1 Ballistic Cannon 9 | . . . . 1 1 1 5 1 . . . . . Launcher 3 | . . . . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 2 4 . . . 4 . 1 Parts Lost 84 | . . . . 13 12 1 27 . 17 . . 1 13 Power 13 | . . . . 3 2 . 5 . 3 . . . . Propulsion 30 | . . . . 5 6 1 7 . 4 . . 1 6 Utility 20 | . . . . 2 2 . 7 . 6 . . . 3 Weapon 21 | . . . . 3 2 . 8 . 4 . . . 4 Highest Loss Streak 12 | . . . . 11 9 1 12 . 9 . . 1 7 Average Slot Usage (%) 75 | . 94 93 100 89 95 77 84 77 78 26 42 41 33 Engine 2 | . 13 11 11 1 6 . 3 . . . . . . Core 5 | . . . . 6 6 11 5 13 11 . . . . Treads 7 | . . 15 22 13 22 . 3 4 4 2 10 9 2 Leg 6 | . . . . 11 . 11 13 . 3 . . . . Wheel 6 | . 28 22 22 8 6 5 4 . 3 3 5 5 1 Device 10 | . . . . 9 19 14 14 14 15 1 5 5 . Storage 4 | . 14 11 11 9 7 6 4 . . . . . . Processor 4 | . . . . . . 5 5 5 5 8 10 10 15 Hackware 2 | . . . . . 2 . . 5 5 5 5 5 5 Protection 6 | . 9 11 11 12 5 4 5 13 7 . . . . Energy Gun 3 | . 14 11 17 3 6 . 2 . . . . . . Ballistic Gun 3 | . 14 11 4 7 6 4 2 4 4 . . . . Ballistic Cannon 3 | . . . . 4 . 7 5 4 3 . . . . Slashing Weapon 1 | . . . . . . . . . 1 5 5 5 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 75 | 12 13 13 18 28 32 54 68 69 75 3 11 3 9 Greatest Support 55 | 26 26 26 26 40 40 31 55 30 30 3 3 3 20 Greatest Overweight (x) 7 | 1 . . . 4 5 5 6 6 7 . 3 . 2 Average Overweight (x) 1 | . . . . . . 4 4 2 3 . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 4 4 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 7 8 7 4 4 4 4 4 4 Most Carried 8 | 6 6 6 6 6 8 8 8 4 4 4 4 4 4 Average Carried 5 | 3 5 5 5 5 7 7 7 3 3 3 3 3 3 Final Capacity 8 | 6 6 6 6 6 8 8 4 4 4 4 4 4 4 Final Carried 8 | 6 6 6 6 6 8 8 4 4 2 4 4 4 4 Class Distribution -------------------- 33% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Skirmisher 12% | Derelict-Mutant 12% | Generator-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Matter Collected 3271 | 249 49 39 66 421 216 303 1275 99 211 205 84 . 54 Remotely . | . . . . . . . . . . . . . . Salvage Created 3398 | . 111 173 85 599 287 258 1538 114 88 . . . 145 Parts 157 | . 8 13 7 31 10 10 61 3 6 . . . 8 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed 6 | . . . . 2 . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 5 . 15 . . Prevented 6 | . . . . . . . . . . 1 5 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 66 | . 1 3 4 11 4 4 28 2 4 . . . 5 Melee 3 | . . . . . . . 3 . . . . . . Guns 30 | . . 3 4 7 4 2 5 2 3 . . . . Cannons 18 | . . . . 4 . 2 11 . 1 . . . . AOE 15 | . 1 . . . . . 9 . . . . . 5 Classes Destroyed 14 | . 3 1 1 3 . 1 4 . 1 . . . . Worker 11 | . 2 . 1 1 . . 5 1 . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . Recycler 4 | . . . . 1 1 . 2 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 3 | . 1 1 . . . 1 . . . . . . . Swarmer 15 | . . . 4 . . . 4 . 3 . . . 4 Grunt 29 | . 1 2 . 7 4 4 10 . . . . . 1 Duelist 1 | . . . . . . . 1 . . . . . . Sentry 7 | . . 1 . 3 . . 3 . . . . . . Hunter 4 | . . . . 1 . . 3 . . . . . . Programmer 9 | . . . . . . . 7 2 . . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 2 4 4 5 4 10 2 3 . . . 5 Combat Bots Only 7 | . 1 2 4 4 4 3 7 2 3 . . . 5 Max Kills in Single Turn 10 | . 2 1 2 1 1 1 10 1 1 . . . 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 7 | . 1 . . . . . 7 . . . . . 3 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Damage Taken 14757 | . 123 141 85 1844 1140 563 5087 191 2183 171 235 171 2823 Core 3016 | . 12 . 16 313 101 75 627 21 385 99 33 24 1310 Absorbed by Shields 845 | . . . . . . . . 201 620 . . . 24 Core Remaining (%) 74 | 100 95 . 96 43 85 91 37 . . . . 51 . Volleys Fired 256 | . 16 11 6 56 20 18 96 7 20 . . . 6 Largest 3 | . 2 2 2 2 2 2 3 2 3 . . . 2 Hottest 244 | . 60 60 80 123 78 78 244 94 177 . . . 129 Shots Fired 521 | . 32 22 12 95 40 36 221 14 42 . . . 7 Gun 292 | . 32 22 12 62 40 18 72 7 25 . . . 2 Cannon 223 | . . . . 33 . 18 148 7 17 . . . . Launcher 6 | . . . . . . . 1 . . . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 342 | . 16 11 2 59 20 36 143 14 40 . . . 1 Thermal 115 | . . . 4 11 20 . 77 . 2 . . . 1 Explosive 5 | . . . . . . . . . . . . . 5 Electromagnetic 59 | . 16 11 6 25 . . 1 . . . . . . Robot Hit Streak 14 | . 4 7 10 8 8 5 7 4 14 . . . 10 Robot Miss Streak 6 | . 6 1 4 3 1 4 6 1 2 . . . . Penetration Max 1 | . . . . . . 1 1 1 . . . . . Secondary Targets 5 | . . . 3 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . Shots Hit Robots 330 | . 16 16 6 61 31 21 128 15 29 . . . 7 Core Hits 165 | . 7 7 6 24 9 11 68 4 6 . . . 23 Critical Hits 27 | . . . . . . 2 19 1 4 . . . 1 Critical Kills 6 | . . . . . . 1 4 . 1 . . . . Critical Parts Destroyed 21 | . . . . . . 1 15 1 3 . . . 1 Melee Attacks 22 | . . . . . . . 11 8 2 . 1 . . Impact 21 | . . . . . . . 11 8 2 . . . . Slashing 1 | . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12163 | . 273 180 90 1398 515 633 6430 510 925 . 1 . 1208 Guns 3784 | . 188 180 90 727 471 357 1064 187 466 . . . 54 Cannons 4285 | . . . . 558 . 276 2878 160 413 . . . . Explosions 3507 | . 78 . . 113 44 . 2173 . . . . . 1099 Melee 523 | . . . . . . . 314 163 46 . . . . Ramming 64 | . 7 . . . . . 1 . . . 1 . 55 Kinetic 5462 | . 55 48 8 809 198 633 2506 347 831 . . . 27 Thermal 2730 | . 78 . 21 219 317 . 2020 . 48 . . . 27 Explosive 2575 | . . . . . . . 1476 . . . . . 1099 Electromagnetic 809 | . 133 132 61 370 . . 113 . . . . . . Impact 523 | . . . . . . . 314 163 46 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . 2 2 . . . 19 2 6 2 2 2 5 Average Corruption 5 | . . 2 2 . . . 8 1 2 2 1 1 5 Corruption Purged 4 | . . . . . . . . . 4 . . . . Effects 70 | . . 1 4 . . . 47 1 7 3 . 2 5 Message Errors 9 | . . . 1 . . . 3 . 5 . . . . Matter Fused 6 | . . . . . . . 5 . . . . . 1 Heat Flow Errors 7 | . . . . . . . 6 . . . . 1 . Energy Discharges 10 | . . 1 1 . . . 2 1 2 . . 1 2 Parts Rejected 2 | . . . . . . . 2 . . . . . . Data Loss (minor) 11 | . . . . . . . 7 . . 3 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . . 4 . . . . . . Misdirections 2 | . . . . . . . 2 . . . . . . Targeting Errors 15 | . . . 2 . . . 13 . . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . Overload Shots 1 | . . . . . . . 1 . . . . . . Effects 2 | . . . . . . . 2 . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . Overflow Damage 505 | . . . . 6 . . 379 42 1 . . . 77 Projectiles 97 | . . . . 1 . . 81 14 1 . . . . Explosions 380 | . . . . 5 . . 298 . . . . . 77 Melee 28 | . . . . . . . . 28 . . . . . Knockbacks 39 | . . . . 7 . 3 25 4 . . . . . Impact 8 | . . . . . . . 6 2 . . . . . Kinetic 29 | . . . . 7 . 2 18 2 . . . . . Secondary 2 | . . . . . . 1 1 . . . . . . Self-Inflicted Damage 373 | . 3 . . 40 . . 257 . . . . . 73 Shots 6 | . . . . 1 . . 4 . . . . . 1 Rammed 19 | . 2 . . . . . 1 . . . 1 . 15 Targets Rammed 20 | . 2 . . . . . 2 . . . 1 . 15 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . Highest Temperature 443 | . 114 34 72 192 57 443 407 168 256 . . 107 18 Average Temperature 101 | . 48 14 31 70 29 260 126 77 112 . . 64 14 Received Heat Transfer 2716 | . 66 33 . 675 423 198 741 . 166 18 42 . 354 Effects 18 | . . . . . . 6 12 . . . . . . Shutdowns 7 | . . . . . . 4 3 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 8 | . . . . . . . 8 . . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . 1 . 1 . . . . 1 . . . . . Impact Corruptions 3 | . . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 3451 | . 100 . 50 335 605 . 2250 . 74 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Peak Influence 866 | . 82 236 191 526 273 239 866 489 . . . . 447 Initial 424 | . . 34 91 74 158 94 25 424 . . . . 33 Average 232 | . 50 123 162 323 183 145 260 424 . . . . 137 Maximum Alert Level 3 | . . 1 . 2 1 1 3 2 . . . . 2 Low Security (%) 51 | 100 100 83 100 17 77 70 43 . . . . . 66 Level 1 28 | . . 16 . 62 22 29 33 5 . . . . 28 Level 2 18 | . . . . 20 . . 18 94 . . . . 4 Level 3 1 | . . . . . . . 4 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 1 1 2 2 1 11 1 . . . . 3 Investigation 7 | . 1 1 1 . . . 3 . . . . . 1 Extermination 6 | . . . . . 1 . 4 1 . . . . . Reinforcement 8 | . 2 . . 2 1 1 . . . . . . 2 Assault 1 | . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Distress Signals 7 | . . 1 . 1 . . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 194 | . 8 16 4 23 7 7 54 3 14 4 15 5 34 Peak Tracking Total 15 | . 4 12 4 7 5 4 14 2 7 3 12 4 15 Tactical Retreats 31 | . . 1 . 3 . 1 9 . 6 2 1 2 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Traps Triggered 7 | . . 1 . . . . 4 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 12 | . 1 . . . . . . . . 2 9 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Disabled 17 | . . . . 2 1 . 13 . 1 . . . . Max in Single Turn 5 | . . . . 1 1 . 5 . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Accessed 27 | . 2 6 2 2 1 2 5 . . . 3 . 4 Terminals 18 | . 2 5 1 2 . 1 3 . . . . . 4 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 80 | . 8 22 3 5 1 4 13 . . . 4 . 20 Successful 45 | . 4 18 3 4 1 2 2 . . . 4 . 7 Failed 35 | . 4 4 . 1 . 2 11 . . . . . 13 Catastrophic 2 | . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . 1 4 1 3 . . 2 . . . . . 1 Terminals 58 | . 8 14 2 5 . 2 7 . . . . . 20 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 11 | . . 8 . . . . 3 . . . . . . Garrison Access 5 | . . . . . . 2 3 . . . . . . Terminal Hacks 27 | . 3 8 2 2 . 1 . . . . 4 . 7 Record 10 | . . . 1 . . . . . . . 2 . 7 Robot Analysis 3 | . 1 1 . . . 1 . . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . 2 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . 8 . . . . 1 . . . . . . Insert Component 5 | . . 4 . . . . 1 . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 1 2 1 2 . . 1 . . . . . . Terminals 7 | . 1 2 1 2 . . 1 . . . . . . Botnet 7 | . 1 2 1 2 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 20 | . 2 4 1 2 . 2 5 . . . . . 4 Full Trace Events 2 | . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . . 1 . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . . . . . Total Damage 338 | . . . . 338 . . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total 3 | . 1 1 . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . 9 Traps 5 | . . . . . . . . . . . . . 5 Emergency Access 3 | . . . . . . . . . . . . . 3 Exits 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Turns Passed 5974 | 59 159 240 298 599 359 454 1581 422 571 271 424 183 354 Spaces Moved 5237 | 45 116 217 271 363 216 265 931 211 431 508 818 353 492 Core 2451 | 4 . . . 4 1 . 148 15 143 508 818 353 457 Treads 225 | . . . . 3 6 . 10 166 40 . . . . Legs 173 | . . . . 144 . 11 16 . 2 . . . . Wheels 2326 | 41 116 217 271 212 209 254 757 30 219 . . . . Hover . | . . . . . . . . . . . . . . Flight 62 | . . . . . . . . . 27 . . . 35 Fastest Speed 40 | 50 90 90 90 90 100 110 50 50 40 50 50 50 40 Average Speed 88 | 89 90 90 90 106 112 126 122 162 109 50 50 50 58 Slowest Speed 300 | 100 90 90 90 250 300 210 210 185 230 50 200 50 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 37 31 69 29 6 8 26 5 59 70 93 74 31 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . . 1 1 . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . . . 1 3 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 268 | . 3 . . 13 14 12 163 6 14 . . . 43 Melee . | . . . . . . . . . . . . . . Projectile 80 | . . . . 5 . 12 43 6 14 . . . . AOE 188 | . 3 . . 8 14 . 120 . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Total 6049 | 60 142 241 314 485 291 346 1164 261 487 522 829 359 548 Wait 189 | 4 . 7 23 9 38 35 29 11 18 . . 5 10 Move 5220 | 44 115 216 270 362 215 264 930 210 426 507 817 352 492 Hop 2 | . . . . . . . . . 2 . . . . Pick Up 54 | 6 2 3 3 9 4 5 12 5 1 3 . 1 . Fast Attach 109 | 6 2 . . 19 4 11 26 11 4 7 4 . 15 Attach 36 | . . 2 . 6 3 4 10 4 4 1 . . 2 Detach 14 | . . . . 1 . 1 2 1 2 1 2 . 4 Swap 39 | . 1 1 6 5 4 2 17 . 3 . . . . Drop 88 | . 4 1 6 18 3 6 29 4 5 3 4 1 4 Fire 256 | . 16 11 6 56 20 18 96 7 20 . . . 6 Melee 22 | . . . . . . . 11 8 2 . 1 . . Ram 18 | . 2 . . . . . . . . . 1 . 15 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / Qua x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 8) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 434 | -9/Materials | Identified exit to Mines 434 | -9/Materials | Identified exit to Storage 459 | -9/Materials | Entered Mines 699 | -9/Mines | Met a Derelict shopkeep closing up shop 741 | -9/Mines | Discovered new exit (range 10) 744 | -9/Mines | Received a Mining Laser from a helpful Derelict 757 | -9/Mines | Entered Materials 757 | -8/Materials | Accompanied by 1 ally 757 | -8/Materials | Evolved 2 slots: Utility x2 1091 | -8/Materials | Core integrity fell below 50% 1118 | -8/Materials | Lost 11 parts (2p4n2u3w) 1268 | -8/Materials | Discovered new exit (range 15) 1354 | -8/Materials | Build established: Scavenger-Mutant 1356 | -8/Materials | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1663 | -7/Factory | Lost 3 parts (1n2u) 1690 | -7/Factory | Discovered new exit (range 15) 1715 | -7/Factory | Entered another Factory area 1715 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -6/Factory | Lost 9 parts (2p5n2w) 1934 | -6/Factory | Build established: Mutant 2141 | -6/Factory | Discovered new exit (range 14) 2169 | -6/Factory | Entered another Factory area 2169 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3264 | -5/Factory | System corruption reached 10% 3300 | -5/Factory | Lost 3 parts (2p1w) 3349 | -5/Factory | Lost 3 parts (2n1u) 3653 | -5/Factory | Destroyed 7 combat bots 3665 | -5/Factory | Core integrity fell below 50% 3669 | -5/Factory | First assault squad dispatched 3697 | -5/Factory | Lost 12 parts (1p4n3u4w) 3741 | -5/Factory | Discovered new exit (range 10) 3750 | -5/Factory | Entered another Factory area 3750 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3847 | -4/Factory | Discovered new exit (range 5) 4109 | -4/Factory | Build established: Generator-Mutant 4172 | -4/Factory | Entered Upper Caves 4264 | -4/Upper Caves | Spotted B-86 Titan 4297 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4621 | -4/Upper Caves | Lost 9 parts (2p2n3u2w) 4702 | -4/Upper Caves | Lost 8 parts (1p2n3u2w) 4719 | -4/Upper Caves | Learned location of Quarantine (-3) 4729 | -4/Upper Caves | Encountered a Warlord checkpoint 4740 | -4/Upper Caves | Discovered new exit (range 5) 4743 | -4/Upper Caves | Entered another Upper Caves area 4797 | -4/Upper Caves | Learned location of Armory (-4) 4800 | -4/Upper Caves | Discovered new exit (range 5) 4811 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4833 | -4/Upper Caves | Learned 4 Research zone layouts 4872 | -4/Upper Caves | Build established: Mutant 5008 | -4/Upper Caves | Discovered new exit (range 10) 5010 | -4/Upper Caves | Encountered a Warlord checkpoint 5014 | -4/Upper Caves | Entered Warlord 5033 | -4/Warlord | System corruption cleaned by Quarantine Array 5071 | -4/Warlord | Opened side exit 5159 | -4/Warlord | Visited the Vortex Lab 5167 | -4/Warlord | Found Prototype Energy Gun 5167 | -4/Warlord | Identified Vortex Rifle 5172 | -4/Warlord | Found Prototype Energy Cannon 5172 | -4/Warlord | Identified Vortex Driver 5177 | -4/Warlord | Found Prototype Energy Gun 5177 | -4/Warlord | Identified Vortex Rail 5179 | -4/Warlord | Warlord's base attacked by MAIN.C 5238 | -4/Warlord | Build established: Derelict-Mutant 5304 | -4/Warlord | Found Prototype Device 5304 | -4/Warlord | Identified Minesniffer Drone Bay 5373 | -4/Warlord | Met Warlord 5435 | -4/Warlord | Discovered new exit (range 9) 5438 | -4/Warlord | Entered Proximity Caves 5446 | -3/Proximity Caves | Spotted B-86 Titan 5616 | -3/Proximity Caves | Discovered new exit (range 12) 5621 | -3/Proximity Caves | Entered Research 5621 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5622 | -3/Research | Identified exit to Quarantine 5637 | -3/Research | Spotted B-86 Titan 5807 | -3/Research | Lost 4 parts (3n1u) 5829 | -3/Research | Spotted B-86 Titan 5862 | -3/Research | Core integrity fell below 50% 5904 | -3/Research | Found Antimissile System 5918 | -3/Research | Lost 7 parts (2n1u4w) 5950 | -3/Research | Core integrity fell below 20% 5973 | -3/Research | Discovered new exit (range 20) 5975 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Acquired Arm. Heavy Treads. Acquired Nuclear Pulse Array. Dropped Arm. Heavy Treads. Slug penetrates Wall. System corrupted: Component data lost. Connecting with Terminal... >>Query(Tau Ceti IV) The fourth terrestrial planet orbiting the inner edge of Tau Ceti's habitable zone. Project [Seraph] was deployed here in 2211 in response to the [Sigix] threat. >>Query(Solar War) In 2198 a hostile alien race known as the [Sigix] arrived in the [Solar System], likely using their superior technology to crush [Human] defenses. The lack of contact after the initial burst of warning messages in [2210] suggests Humans were swiftly overcome by the assault. >> DECODED: Emergency access location. EXIT=FOUND K-01 Serf cleans the Catalytron. [Achievement: Back For More] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????+???????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ????????????????????????????#####??####?? #???? | | ??????????????????????????## #?? #???? | | ?????????????????????????? #?? #???? | | ????????????????????????? +?? #???? | | ????????????????????????? #?? #???? | | ????????????????????????#"" #?? #???? | | ????????????????????????#"" """k #???######??? | | ????????????????????????#G """ #??? #??? | | ????????????????????????#"" """ #??? #??? | | ????????????????????????#"" #??? #?## | | ????????????????????????# +??? #?# | | ????????????????????????# #??? ### | | ?????????????+########### #??? # # | | ???????????? """ #??? ### | | ?????????### "T" #??? #?# | | ???????< " " #??? #?# | | ?????????# #???######?# | | ?????????# """"" ]]#??????????# | | ?????????# """"" ]]#???????????? | | ?????????# """"" ############# | | ?????????# @ | | ?????????# p | | ?????????# k | | ?????????# #####+############p ##########+### | | ?????????## ?????? ??? ???????# #????????????? | | ???????????????? ???? ???????# #????????????? | | ???????????????#! ????? ???????# #????????????? | | ???????????????# ?????? ???????# #????????????? | | ???????????????# ??????? ???????# #????????????? | | ???????????????????????? ??????## ##???????????? | | ????????????????????????/??????# ############+ | | ???????????????????????? ??????# "" | | ???????????????????????? ####### T | | ???????????????????????# # | | ???????????????????????# # ## ############# | | ???????????????????????# # ####+###???????????? | | ???????????????????????# # +??????????????????? | | ????????????>??????????# # ####??????????????????? | | ???????????????????????# #/####??????????????????? | | ???????????????????????# # ! #??????????????????? | | ???????????????????????# # #??????????????????? | | ???????????????????????# # ! #??????????????????? | | ???????????????????????# # #?????? ???????????? | | ??????????######???????#*/ #????? ????????????? | | ??????????# #???????#=# =#???? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 7 Defensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More I Think I Know What's Going On Quick And Dirty Challenges ------------ None Game ------ Seed PointyGravityCloak Manual? 0 Play Time 01:48:53 Cumulative 53.8 hours Start 2021.05.26 @ 18:57:14 End 2021.05.26 @ 22:39:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 41 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76c9d991-6b01-4764-921d-f26cdf4effb2