Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 19:22:05 Player: Parallel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3413) 3413 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 122 Aligned with FarCom 300 Friendly Fire -167 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 266/290 System Corruption 10% Temperature Warm (162) Movement Core (1400) Ox27 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Terrain Scan Processor Improved Medium Armor Plating Reactive Plating Drone Bay (2/2) > --- WEAPON (2) ------- Heavy EM Shotgun Precision Grenade Launcher > --- INVENTORY (20) --- Micro Nuclear Core Cooled Airjet Xenon Bombardment Thruster High-capacity Matter Pod (200) Kinecellerator Hacking Suite Heavy EM Shotgun Missile Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Missile Launcher Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Xenon Bombardment Thruster High-capacity Matter Pod Kinecellerator ECM Suite Improved Medium Armor Plating Reactive Plating Hacking Suite Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Missile Launcher Missile Launcher Remote Datajack Mining Laser [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Katana Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 71 | 7 5 3 1 6 . . 13 20 16 Power 12 | 1 2 1 . 1 . . 1 5 1 Engine 8 | 1 2 1 . 1 . . 1 1 1 Core 3 | . . . . . . . . 3 . Reactor 1 | . . . . . . . . 1 . Propulsion 22 | 2 . . 1 1 . . 7 4 7 Treads 4 | . . . . . . . 3 . 1 Leg 10 | . . . . . . . 4 3 3 Wheel 6 | 2 . . 1 1 . . . . 2 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . 1 . Utility 18 | 2 1 1 . . . . 4 7 3 Device 6 | 1 . . . . . . 2 2 1 Storage 3 | 1 1 . . . . . . 1 . Processor 4 | . . 1 . . . . 1 2 . Hackware . | . . . . . . . . . . Protection 5 | . . . . . . . 1 2 2 Artifact . | . . . . . . . . . . Weapon 19 | 2 2 1 . 4 . . 1 4 5 Energy Gun 7 | 2 . . . 1 . . 1 2 1 Energy Cannon 2 | . 1 . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . 1 . . 2 . . . 1 3 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 28 | . 3 1 . 2 . . 4 6 12 Power 9 | . 2 1 . . . . 1 3 2 Propulsion 9 | . . . . 1 . . 2 1 5 Utility 4 | . . . . . . . . 2 2 Weapon 6 | . 1 . . 1 . . 1 . 3 Highest Loss Streak 4 | . 2 1 . 2 . . 2 2 4 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 8 11 10 11 14 15 15 16 16 Power 1 | . 1 . . . . . 1 2 1 Propulsion 1 | 1 3 3 2 1 1 2 1 2 1 Utility 4 | . . 2 3 3 5 6 5 4 5 Weapon 6 | 1 4 4 5 6 7 7 6 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 . . . . . 2 3 5 Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . . . . . . 1 1 Utility 4 | . . . . . . . 2 . 2 Weapon 3 | . . . . . . . . 2 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 99 88 85 88 88 85 96 50 Engine 8 | . 14 13 11 11 11 11 8 5 5 Core 1 | . . . . . . . . 6 . Treads 5 | . . . . . . . 18 . . Leg 11 | . . . . . . . 9 28 4 Wheel 10 | . 28 28 33 30 33 33 1 . 1 Device 6 | . 14 11 . . . . 9 8 4 Storage 9 | . 14 14 11 11 11 11 9 7 7 Processor 10 | . . 2 11 11 11 11 10 13 7 Protection 2 | . . . . . . . . 6 1 Energy Gun 3 | . 24 14 11 1 . . 1 3 3 Energy Cannon 3 | . 2 11 6 11 11 11 1 . . Launcher 4 | . 1 . . 8 11 11 1 3 1 Special Weapon 1 | . . 2 4 . . . 4 . . Slashing Weapon 4 | . . . . 1 . . 8 5 . Peak Build Rating 66 | 9 10 10 9 16 19 19 40 66 55 Average Rating 28 | 5 9 9 9 14 18 19 26 44 36 On Entrance 18 | . 9 10 8 9 16 19 19 39 55 Avg Prop Armor Cover (%) 9 | . . . . . . . 10 . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 11 48 48 47 60 60 60 61 67 83 Greatest Support 72 | 26 26 26 36 36 36 36 72 72 50 Greatest Overweight (x) 15 | . 1 1 1 2 1 1 3 1 15 Average Overweight (x) . | . . 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 Most Carried 20 | 7 11 12 11 13 18 18 20 20 20 Average Carried 16 | 4 8 11 10 11 16 18 18 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 19 | 6 10 11 11 12 18 18 19 15 10 Class Distribution -------------------- 37% | Mutant 29% | Assassin 26% | Scavenger-Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 1835 | 260 59 26 . 115 . . 377 514 484 Remotely 147 | . . . . . . . . 147 . Salvage Created 2971 | 93 350 . . 124 . 22 668 735 979 Parts 182 | 11 23 . . 4 . 2 45 57 40 Haulers Intercepted 2 | . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 63 | . 8 1 . 2 . 1 14 20 17 Melee 12 | . . . . . . . 6 5 1 Guns 14 | . 4 . . . . . . 1 9 Cannons 1 | . . 1 . . . . . . . AOE 36 | . 4 . . 2 . 1 8 14 7 Classes Destroyed 17 | 1 5 1 1 1 . 1 4 1 2 Worker 8 | . . . . . . . 1 5 2 Builder 9 | . 1 . . . . . 5 2 1 Tunneler 6 | 5 . . . . . . . 1 . Hauler 2 | . . . . . . . 2 . . Recycler 8 | . 1 . . 1 . . . 2 4 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . 1 . . . . 1 . Drone 5 | . . . . . . . . . 5 Watcher 9 | . 2 . . . . . 3 2 2 Swarmer 10 | . 3 . . . . . . 7 . Grunt 29 | . 5 . . 1 . . 10 7 6 Brawler 2 | . . . . . . . 2 . . Duelist 3 | . . . . 1 . . . . 2 Sentry 7 | . . . . . . . 2 . 5 Hunter 5 | . . . . . . 1 . 2 2 Programmer 6 | . . . . . . . . 4 2 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 16 | 3 6 1 1 3 . 1 10 16 7 Combat Bots Only 6 | . 5 1 . 2 . 1 4 6 4 Max Kills in Single Turn 5 | 1 3 1 1 2 . 1 4 3 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . 1 . 1 2 3 2 Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 550 | . 25 1 3 18 . 2 47 145 309 Missed 171 | . 5 . 1 6 . 1 12 45 101 Hits 379 | . 20 1 2 12 . 1 35 100 208 Melee 8 | . . 1 . 4 . . 3 . . Projectile 371 | . 20 . 2 8 . 1 32 100 208 Critical Strikes 15 | . . . . 1 . . 2 9 3 Damage Taken 5519 | . 296 32 22 270 . 21 810 1979 2089 Core 1177 | . 104 . . 118 . . 249 298 408 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . 14 . . Core Remaining (%) 70 | 100 . 58 . . . 70 54 . . Volleys Fired 197 | 12 19 10 8 11 . 2 23 42 70 Largest 2 | 2 2 2 2 2 . 2 1 1 2 Hottest 140 | 80 100 140 140 100 . 99 100 100 111 Shots Fired 262 | 24 37 13 16 21 . 4 23 45 79 Gun 150 | 24 34 3 8 8 . . 5 8 60 Cannon 21 | . 1 . 6 11 . 2 1 . . Launcher 72 | . 2 . . 2 . 2 13 34 19 Special 19 | . . 10 2 . . . 4 3 . Kinetic . | . . . . . . . . . . Thermal 156 | 24 35 13 16 19 . 2 5 3 39 Explosive 72 | . 2 . . 2 . 2 13 34 19 Electromagnetic 34 | . . . . . . . 5 8 21 Robot Hit Streak 15 | 6 15 2 4 14 . 3 4 6 9 Robot Miss Streak 6 | 2 2 . 3 1 . 1 2 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 210 | 15 27 1 10 17 . 3 27 38 72 Core Hits 236 | 5 20 1 1 5 . 2 43 55 104 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 1 . Sever 2 | . . . . . . . 1 1 . Melee Attacks 98 | . . . . . . . 20 58 20 Impact 45 | . . . . . . . . 25 20 Slashing 53 | . . . . . . . 20 33 . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 3 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10351 | 170 500 24 146 498 . 129 2193 3267 3424 Guns 1967 | 170 283 . 53 78 . . 97 111 1175 Cannons 283 | . 17 . 69 179 . 18 . . . Explosions 6307 | . 200 . . 241 . 111 1565 2298 1892 Melee 1746 | . . . . . . . 531 858 357 Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 2523 | 170 300 24 146 257 . 18 192 353 1063 Explosive 5532 | . 200 . . 241 . 111 1373 1945 1662 Electromagnetic 550 | . . . . . . . 97 111 342 Impact 770 | . . . . . . . . 413 357 Slashing 976 | . . . . . . . 531 445 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 4 . . . . 1 10 10 Average Corruption 6 | . . 4 . . . . 1 6 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . Effects 76 | . . 1 . . . . 3 43 29 Message Errors 18 | . . . . . . . . 11 7 Matter Fused 16 | . . . . . . . 1 7 8 Heat Flow Errors 10 | . . . . . . . . 6 4 Energy Discharges 8 | . . . . . . . 1 4 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 1 9 . Data Loss (major) 5 | . . . . . . . . 2 3 Misfires 6 | . . 1 . . . . . 3 2 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 501 | . 15 . . . . . 54 232 200 Projectiles . | . . . . . . . . . . Explosions 266 | . 15 . . . . . 54 160 37 Melee 235 | . . . . . . . . 72 163 Knockbacks 4 | . . . . . . . . 3 1 Impact 4 | . . . . . . . . 3 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 609 | . . . . 48 . . 151 366 44 Shots 21 | . . . . 2 . . 3 14 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 564 | 72 189 60 120 205 . 72 12 247 564 Average Temperature 75 | 24 60 31 35 92 . 38 3 65 117 Received Heat Transfer 1146 | . 87 . 12 48 . . 279 108 612 Effects 12 | . . . . . . . . . 12 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . 3 Impact Corruptions 9 | . . . . . . . . 5 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3182 | 375 662 50 323 545 . 37 100 200 890 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Maximum Alert Level 3 | . . . . . . . 1 3 2 Low Security (%) 66 | 100 100 100 100 100 . 100 62 69 . Level 1 23 | . . . . . . . 37 1 94 Level 2 8 | . . . . . . . . 24 5 Level 3 1 | . . . . . . . . 4 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 729 | 10 170 42 17 132 . 45 334 729 516 Initial 330 | . . 42 . . . . 17 133 330 Average 159 | 1 40 6 1 59 . . 122 242 345 Influence Increases 3002 | 25 257 2 18 152 . 53 536 1181 778 Destroy 0b10 Robot/C 1320 | . 160 . . 100 . 20 280 400 360 Destroy 0b10 Robot/NC 225 | 25 20 . 5 5 . . 55 65 50 Destroy Leader 332 | . 44 . . 20 . 10 60 84 114 Allied During Kill 14 | . . . . 7 . . . . 7 Successful Hack 55 | . 22 . 12 . . . 9 5 7 Disable Machine 405 | . . . . . . . 30 285 90 Destroy Structure 516 | . 11 2 1 20 . 23 102 237 120 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 120 | . . . . . . . . 105 15 Influence Decreases 2486 | 25 147 112 18 152 . 8 286 749 989 Entered New Map 655 | . . 68 . . . . 28 162 397 Time Decay 1519 | 25 117 42 18 152 . 8 238 527 392 Lost Part 232 | . 30 2 . . . . 20 60 120 Lost Ally 80 | . . . . . . . . . 80 Squads Dispatched 21 | . 1 . 1 1 . . 1 10 7 Investigation 2 | . 1 . . 1 . . . . . Extermination 6 | . . . . . . . . 5 1 Reinforcement 11 | . . . 1 . . . 1 5 4 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 2 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 8 | . 1 1 . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 12 1 4 5 . 1 21 31 27 Peak Tracking Total 6 | . 6 . 3 3 . 1 5 4 5 Tactical Retreats 4 | . . . . . . . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 10 | . 1 . . . . . 3 3 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 27 | . . . . . . . 2 19 6 Max in Single Turn 4 | . . . . . . . 1 4 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 24 | . 4 . 3 1 5 . 9 1 1 Terminals 14 | . 4 . 2 . . . 6 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 89 | . 15 . 7 1 50 . 14 1 1 Successful 72 | . 5 . 5 1 50 . 9 1 1 Failed 15 | . 9 . 1 . . . 5 . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 24 | . 12 . 3 . 1 . 8 . . Terminals 31 | . 15 . 4 . . . 10 1 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 4 | . . . 3 . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 62 | . 3 . 2 1 50 . 4 1 1 Record 49 | . . . . . 49 . . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . 2 . . Terminals 5 | . 2 . 1 . . . 2 . . Botnet 5 | . 2 . 1 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 . 3 . . . 6 . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 5 | . . 3 . . . . . . 2 Largest Group 3 | . . 3 3 1 . . . . 2 Highest-Rated Group 62 | . . 40 40 16 . . . . 62 Highest-Rated Ally 31 | . . 16 16 16 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . 2 13 . . . . 18 Total Damage 454 | . . . 10 128 . . . . 316 Kills 4 | . . . . 3 . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 6001 | 1 370 242 . . . . 2417 2394 577 Terrain 6001 | 1 370 242 . . . . 2417 2394 577 Robot Analysis Total 3 | . 1 . 1 . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 14 | . . . . . . . . . 14 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 8540 | 127 370 318 179 338 769 689 2418 2403 929 Spaces Moved 4787 | 84 279 253 147 281 759 549 926 1108 401 Core 11 | 8 . . . . . . . . 3 Treads 395 | . . . . . . . 386 . 9 Legs 1572 | . . . . . . . 429 1091 52 Wheels 2549 | 76 279 253 147 281 759 549 111 . 94 Hover 1 | . . . . . . . . . 1 Flight 259 | . . . . . . . . 17 242 Fastest Speed 50 | 50 90 105 101 101 101 101 101 120 50 Average Speed 112 | 84 104 105 101 101 101 101 135 122 103 Slowest Speed 800 | 90 105 105 101 120 101 101 260 195 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 53 59 24 62 94 95 64 35 49 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug 36 | . . . . . . . 4 24 8 Terrain Destroyed 631 | . 13 2 1 23 . 33 128 270 161 Melee 32 | . . . . . . . . 24 8 Projectile 7 | . . 2 1 . . . 4 . . AOE 592 | . 13 . . 23 . 33 124 246 153 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total 7465 | 115 319 272 157 312 761 679 2033 2013 804 Wait 2117 | . 5 5 . 9 . 129 1012 737 220 Move 4778 | 83 278 252 146 280 758 548 925 1107 401 Hop . | . . . . . . . . . . Pick Up 85 | 13 9 2 1 4 3 . 20 16 17 Fast Attach 4 | . . . . . . . . 4 . Attach 66 | 7 3 1 1 4 . . 15 13 22 Detach 7 | . . . . 1 . . 1 1 4 Swap 32 | . 3 2 1 2 . . 6 13 5 Drop 40 | . 2 . . 1 . . 11 17 9 Fire 197 | 12 19 10 8 11 . 2 23 42 70 Melee 98 | . . . . . . . 20 58 20 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 35 | . . . . . . . . 5 30 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 9) 425 | -10/Materials | Central database locked down 455 | -10/Materials | Discovered new exit (range 12) 498 | -10/Materials | Entered Mines 515 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 520 | -10/Mines | Learned location of 1 exit from Materials 680 | -10/Mines | Learned location of 1 exit from Materials 735 | -10/Mines | Discovered new exit (range 5) 741 | -10/Mines | Identified exit to Materials 752 | -10/Mines | Excavation squad dispatched 752 | -10/Mines | A large section of the Mines collapsed 814 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 816 | -10/Mines | Entered Materials 816 | -9/Materials | Accompanied by 3 allies 816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -9/Materials | Identified exit to Materials 860 | -9/Materials | Central database locked down 986 | -9/Materials | Discovered new exit (range 8) 994 | -9/Materials | Identified exit to Mines 995 | -9/Materials | Entered Mines 995 | -9/Mines | Accompanied by 1 ally 998 | -9/Mines | Met a Derelict bent on vengeance 1020 | -9/Mines | Discovered exit to Materials (range 8) 1073 | -9/Mines | Met a Derelict shopkeep closing up shop 1164 | -9/Mines | Discovered exit to Materials (range 8) 1323 | -9/Mines | Learned 2 Materials zone layouts 1329 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1329 | -9/Mines | Discovered new exit (range 5) 1332 | -9/Mines | Identified exit to Exiles 1333 | -9/Mines | Entered Exiles 1359 | -9/Exiles | Met 8R-AWN 1377 | -9/Exiles | Met EX-HEX 1406 | -9/Exiles | Met EX-BIN 1431 | -9/Exiles | Aligned with FarCom system 1432 | -9/Exiles | Given EX-Vault access code 1478 | -9/Exiles | Opened EX-Vault 1485 | -9/Exiles | Found Flying Fortress v7 1506 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1535 | -9/Exiles | Met EX-DEC 1563 | -9/Exiles | Learned location of Zion (-7) 1632 | -9/Exiles | Discovered new exit (range 14) 1645 | -9/Exiles | Identified exit to Mines 1757 | -9/Exiles | Visited The Gauntlet 1958 | -9/Exiles | Discovered exit to Mines (range 14) 2102 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2102 | -9/Exiles | Entered Mines 2774 | -8/Mines | Discovered exit to Materials (range 7) 2791 | -8/Mines | Entered Materials 2791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2792 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Repaired Katana 3490 | -8/Materials | Build established: Scavenger-Assassin 4582 | -8/Materials | Discovered exit to Factory (range 12) 4849 | -8/Materials | Build established: Assassin 5209 | -8/Materials | Entered Factory 5209 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5481 | -7/Factory | Discovered new exit (range 13) 5835 | -7/Factory | Cargo convoy interrupted 6054 | -7/Factory | Discovered new exit (range 4) 6058 | -7/Factory | Identified exit to Lower Caves 6432 | -7/Factory | Build established: Scavenger-Assassin 7483 | -7/Factory | System corruption reached 10% 7561 | -7/Factory | Build established: Assassin 7612 | -7/Factory | Entered Storage 7625 | -7/Storage | Met a pair of Derelict thieves 7918 | -7/Storage | Build established: Scout 8132 | -7/Storage | Identified exit to Recycling 8203 | -7/Storage | Core integrity fell below 50% 8268 | -7/Storage | Lost 4 parts (1p2n1u) 8355 | -7/Storage | Core integrity fell below 20% 8385 | -7/Storage | Lost 4 parts (1p1n1u1w) 8541 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08526_ System corrupted: FCS attempts to trigger Missile Launcher. 08526_ System corrupted: Missile Launcher misfires. [Achievement: My Bad] 08526_ Drone destroyed. 08527_ Drone released from Drone Bay. 08528_ Transfer Shaft disabled. 08528_ Compression Vault explodes. 08528_ W-25 Informer destroyed. 08528_ Missile Launcher destroyed. 08530_ Drone retrieval failed, bay integrity insufficient for repairs. 08534_ G-47 Trooper destroyed. 08536_ Drone retrieval failed, bay integrity insufficient for repairs. 08541_ The unstable cave ceiling collapses. 08541_ Corrupted Lgt. Nuclear Core crushed. 08541_ Drone retrieval failed, bay integrity insufficient for repairs. 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"?" # ^ #??# ??? #####?#### # | | ?????? ?? ?# #### ??" #?##?##### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 20 Evasion (%) 60 Recoil Reduction 3 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Katana | 72% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Into The Breach My Bad Resistances Are Futile Challenges ------------ None Game ------ Seed ScrapThermoelectricMesh Manual? 0 Play Time 01:21:00 Cumulative 40.5 hours Start 2025.10.29 @ 16:43:55 End 2025.10.29 @ 19:22:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 32 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cd9886-d254-42d0-8dd3-ce1a725013f4