Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.02 @ 16:52:33 Player: Whiterose Result: Destroyed by OX-1K4(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2055) 2055 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4795 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 47/150 System Corruption 4% Temperature Cool (9) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (7) -------- Light Angular Momentum Engine > --- PROPULSION (8) --- Gravmag System > --- UTILITY (8) ------ Improved Heat Sink Advanced Visual Processing Unit > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle EMP Blaster Mace Great Maul > --- INVENTORY -------- Light Nuclear Core Heavy Armor Plating [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Large Battery Device Improved Sensor Array Storage Large Battery Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 24 | . . 2 2 20 Power 6 | . . . . 6 Propulsion 6 | . . 1 . 5 Utility 6 | . . 1 1 4 Weapon 6 | . . . 1 5 Parts Attached 71 | 6 17 8 34 6 Power 15 | 1 4 1 7 2 Engine 11 | 1 4 1 4 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 12 | 2 4 1 4 1 Treads 4 | . . . 4 . Leg . | . . . . . Wheel 7 | 2 4 1 . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 17 | 1 3 2 9 2 Device 4 | . . . 3 1 Storage 4 | 1 3 . . . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 6 | . . 2 3 1 Artifact . | . . . . . Weapon 27 | 2 6 4 14 1 Energy Gun 15 | 2 6 2 4 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | . . . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 3 | . . . 3 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 2 . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 39 | . 8 . 20 11 Power 4 | . 1 . 1 2 Propulsion 9 | . 3 . 4 2 Utility 6 | . . . 3 3 Weapon 20 | . 4 . 12 4 Highest Loss Streak 10 | . 5 . 10 8 Average Slot Usage (%) 74 | . 96 87 76 16 Engine 6 | . 13 10 2 . Core 3 | . . . 6 2 Treads 6 | . . . 14 1 Wheel 10 | . 26 21 1 . Device 3 | . . . 7 . Storage 16 | . 27 22 14 . Processor 4 | . . . 7 3 Protection 5 | . . 11 4 2 Energy Gun 11 | . 26 17 5 . Ballistic Gun 2 | . . . 4 . Impact Weapon 3 | . . . 5 3 Special Melee Weapon 1 | . . 4 . . Naked Turns . | . . . . . Heaviest Build 30 | 8 21 23 30 30 Greatest Support 60 | 20 20 20 60 40 Greatest Overweight (x) 7 | . 2 2 7 7 Average Overweight (x) . | . . 1 . 2 Largest Inventory Capacity 8 | 4 8 8 8 4 Average Capacity 6 | 4 7 8 6 4 Most Carried 8 | 3 8 8 8 4 Average Carried 5 | 1 6 7 4 1 Final Capacity 8 | 4 8 8 4 4 Final Carried 8 | 3 8 8 3 1 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 977 | 286 136 75 451 29 Remotely . | . . . . . Salvage Created 2500 | 101 1013 210 1057 119 Parts 125 | 4 59 12 43 7 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | 1 20 4 24 4 Melee 4 | . . . 3 1 Guns 44 | 1 20 4 19 . AOE 1 | . . . 1 . Classes Destroyed 8 | 3 2 1 1 1 Worker 4 | 1 . . 3 . Tunneler 2 | 1 1 . . . Recycler 1 | . 1 . . . Watcher 4 | . 1 1 2 . Swarmer 9 | . . . 6 3 Grunt 38 | 1 20 3 14 . Sentry 5 | . . 1 4 . Programmer 1 | . . . . 1 Best Kill Streak 11 | 2 11 2 7 2 Combat Bots Only 10 | 1 10 2 7 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5000 | 17 685 207 2532 1559 Core 1337 | . 127 43 456 711 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 49 89 17 . Volleys Fired 171 | 5 54 21 85 6 Largest 3 | 2 2 2 3 2 Hottest 153 | 80 105 85 153 88 Shots Fired 275 | 10 100 29 129 7 Gun 260 | 10 100 29 115 6 Cannon 9 | . . . 9 . Launcher 6 | . . . 5 1 Special . | . . . . . Kinetic 63 | . . . 63 . Thermal 107 | . 48 12 47 . Explosive . | . . . . . Electromagnetic 105 | 10 52 17 19 7 Robot Hit Streak 29 | 7 29 6 23 3 Robot Miss Streak 3 | 1 3 2 2 1 Penetration Max . | . . . . . Secondary Targets 8 | . 6 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 280 | 9 84 36 134 17 Core Hits 118 | 4 42 8 54 10 Critical Hits 2 | . . . 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 52 | . . 15 23 14 Impact 37 | . . . 23 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 16 | . . 12 4 . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 3 . Damage Inflicted 4584 | 107 1200 230 2527 520 Guns 2970 | 107 1077 224 1494 68 Cannons 169 | . . . 169 . Explosions 298 | . 123 . 150 25 Melee 1079 | . . . 703 376 Ramming 68 | . . 6 11 51 Kinetic 833 | . . . 833 . Thermal 1325 | . 586 54 685 . Explosive . | . . . . . Electromagnetic 1279 | 107 614 170 295 93 Impact 1079 | . . . 703 376 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 . 4 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Effects 5 | . . 2 . 3 Message Errors 1 | . . 1 . . Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 252 | . 10 . 189 53 Projectiles 9 | . . . 9 . Explosions 20 | . 10 . . 10 Melee 223 | . . . 180 43 Knockbacks 9 | . . . 6 3 Impact 9 | . . . 6 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . 3 28 38 Shots 3 | . . . 2 1 Rammed 23 | . . 1 5 17 Targets Rammed 23 | . . 1 5 17 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | 66 396 96 410 . Average Temperature 83 | 27 100 34 83 . Received Heat Transfer 2013 | 12 492 105 1260 144 Effects 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Fried 6 | 1 1 2 1 1 Impact Corruptions 15 | . . . 10 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2910 | . 1231 125 1554 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 544 | 30 544 219 347 100 Initial 141 | . 16 141 36 26 Average 142 | 5 270 137 131 61 Maximum Alert Level 2 | . 2 1 1 . Low Security (%) 76 | 100 43 71 83 100 Level 1 18 | . 27 28 16 . Level 2 4 | . 29 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 4 3 5 1 Investigation 10 | . 4 3 3 . Extermination 1 | . . . . 1 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 2 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | 1 30 6 38 8 Peak Tracking Total 10 | 1 9 2 10 4 Tactical Retreats 9 | . 6 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 5 7 5 . Terminals 11 | . 5 4 2 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Total Hacks 66 | . 21 24 21 . Successful 52 | . 14 22 16 . Failed 14 | . 7 2 5 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 44 | . 21 14 9 . Fabricators . | . . . . . Repair Stations 6 | . . 4 2 . Recycling Units . | . . . . . Scanalyzers 16 | . . 6 10 . Garrison Access . | . . . . . Terminal Hacks 30 | . 14 12 4 . Record 9 | . 4 4 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 3 | . 2 1 . . Alert Level 2 | . 2 . . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Maintenance Status 2 | . 1 1 . . Security Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Hauler Manifests 2 | . 2 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 4 2 . Scan Component 3 | . . 2 1 . Repair 3 | . . 2 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 16 | . . 6 10 . Insert Component 7 | . . 3 4 . Analyze 9 | . . 3 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 7 4 . Full Trace Events 11 | . 5 5 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 3 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 1 . Time 105 | . . 52 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 7 | . . 3 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 8 | . . 8 . . Non-combat 7 | . . 7 . . Combat 1 | . . 1 . . Robot Hacks Applied 11 | . . 11 . . parse_system 3 | . . 3 . . no_distress 7 | . . 7 . . find_recycling 1 | . . 1 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2945 | 88 458 712 1319 368 Spaces Moved 1638 | 76 316 542 577 127 Core 104 | 18 . . 8 78 Treads 559 | . . . 510 49 Legs . | . . . . . Wheels 975 | 58 316 542 59 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 50 Average Speed 123 | 72 82 90 162 221 Slowest Speed 400 | 80 100 100 400 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 48 42 47 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2207 | 98 414 722 794 179 Wait 169 | 3 2 124 36 4 Move 1634 | 75 315 541 576 127 Hop . | . . . . . Pick Up 66 | 9 18 6 28 5 Fast Attach 3 | . 1 1 1 . Attach 52 | 6 9 5 26 6 Detach 5 | . 1 1 3 . Swap 16 | . 7 2 7 . Drop 19 | . 7 5 7 . Fire 171 | 5 54 21 85 6 Melee 49 | . . 15 20 14 Ram 21 | . . 1 3 17 Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 352 | -10/Materials | Core integrity fell below 50% 372 | -10/Materials | Lost 5 parts (2n3w) 394 | -10/Materials | Destroyed 10 combat bots 409 | -10/Materials | Discovered new exit (range 9) 472 | -10/Materials | Discovered new exit (range 8) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Repaired Ion Engine 880 | -9/Materials | Repaired Wheel 1214 | -9/Materials | Discovered new exit (range 13) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1369 | -8/Materials | Core integrity fell below 50% 1414 | -8/Materials | Lost 10 parts (1p2n1u6w) 1731 | -8/Materials | Lost 3 parts (3w) 1795 | -8/Materials | Repaired Broken Nuclear Core 1885 | -8/Materials | Destroyed 7 combat bots 2271 | -8/Materials | Lost 4 parts (1n1u2w) 2524 | -8/Materials | Discovered new exit (range 19) 2546 | -8/Materials | Core integrity fell below 20% 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 20 slots: Power x6, Propulsion x5, Utility x4, Weapon x5 2732 | -7/Factory | Lost 8 parts (1p2n2u3w) 2885 | -7/Factory | P-60 Hacker assimilated allied OX-1K4(g) 2907 | -7/Factory | Core integrity fell below 50% 2929 | -7/Factory | Core integrity fell below 20% 2943 | -7/Factory | Lost 3 parts (1p1u1w) 2946 | -7/Factory | Destroyed by OX-1K4(g) with Beamcaster Last Messages --------------- 02919_ Adv. Visual Processing Unit permanently disabled. 02919_ Destabilizing: Short circuit. 02920_ Slammed into P-60 Hacker. 02926_ U-05 Engineer destroyed. 02926_ Slammed into P-60 Hacker. 02928_ Destabilizing: System corrupted (+2). 02929_ Slammed into P-60 Hacker. 02930_ Destabilizing: Core damaged (-14). 02931_ Slammed into P-60 Hacker. 02935_ P-60 Hacker destroyed. 02936_ System corrupted: Matter fused (-9). 02936_ Acquired 3 matter. 02936_ Acquired 5 matter. 02937_ Acquired 1 matter. 02938_ Acquired Gravmag System. 02939_ Acquired Imp. Heat Sink. 02941_ Acquired Lgt. Angular Momentum Engine. 02943_ Acquired Imp. Heat Sink. 02946_ K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ####??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????+ ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# k #?????????????????????? | | ?????????????????????+ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#%%[ #?????????????????????? | | ?????????????????????#% %@ #?????????????????????? | | ????????##############g %%|#?????????????????????? | | ????????# #%%%!%#?????????????????????? | | ????????# %+%%%!=#?????????????????????? | | ????????# #%=| #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# + u#?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ?????################# #?????????????????????? | | ?????# #####################?? | | ?????# ?? | | ?????# % ??? | | ?????# ???????? | | ?????# ##+######????????? | | ?????###########+############ #????????????????? | | ???????????#% % #??????# #????????????????? | | ???????????# """"""" #??????# #????????????????? | | ???????????# """"""" #??????# #????????????????? | | ???????????# """"""" #??????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 650 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Executioner First Step to Greatness Fist Fight Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed SurgeCooledStorm Manual? 0 Play Time 01:01:28 Cumulative 2.0 hours Start 2021.10.02 @ 13:25:48 End 2021.10.02 @ 16:52:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fd3d1c9-0405-4f45-a536-875a52b34aed