Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 10:39:20 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2130) 2130 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1466) 1466 TOTAL SCORE: 6496 Bonus ------- High Alert Combat Kills 466 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 52/550 Matter 3/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Hovering (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher Katana > --- INVENTORY (8) ---- Advanced Weight Redist. System Improved Shield Generator Precision Beam Rifle Guided Plasma Cannon Improved Datajack Heavy Flail Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Combat Airjet > --- UTILITY ---------- Heat Sink Small Storage Unit Thief Drone Bay > --- WEAPON ----------- Spread Laser Guided Plasma Cannon > --- INVENTORY -------- Advanced Weight Redist. System Spread Laser Rocket Launcher Mini Grenade Launcher Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Parts Attached 88 | 6 7 . 6 8 35 3 23 Power 14 | 1 . . . 1 10 . 2 Engine 12 | 1 . . . 1 8 . 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . . 3 4 . 5 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 14 | . 2 . . 3 4 . 5 Flight . | . . . . . . . . Utility 10 | 1 1 . 3 . 3 . 2 Device 5 | . 1 . 1 . 1 . 2 Storage 3 | 1 . . 1 . 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 48 | 2 4 . 3 4 18 3 14 Energy Gun 9 | . 3 . 1 1 4 . . Energy Cannon 13 | . . . 2 . 6 1 4 Ballistic Gun 4 | 2 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 10 | . . . . 3 3 1 3 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . . 3 . 3 Slashing Weapon 6 | . . . . . 2 1 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 4 . 1 Parts Lost 12 | . . . . 1 3 1 7 Power 5 | . . . . 1 1 . 3 Propulsion 6 | . . . . . 1 1 4 Utility . | . . . . . . . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 4 | . . . . 1 3 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 92 100 94 88 88 79 72 Engine 10 | . 14 14 14 13 13 . 3 Core 3 | . . . . . 2 18 7 Hover 26 | . 21 28 28 28 32 21 21 Device 11 | . 7 14 14 14 13 9 9 Storage 11 | . 14 14 14 14 9 9 9 Hackware 1 | . . . . . . 9 5 Energy Gun 13 | . 19 28 23 11 6 . . Energy Cannon 1 | . . . . . 2 4 3 Launcher 1 | . . . . 5 1 2 2 Impact Weapon 1 | . . . . . 3 1 2 Slashing Weapon 2 | . . . . . 3 3 7 Naked Turns . | . . . . . . . . Heaviest Build 39 | 10 15 15 15 16 39 26 30 Greatest Support 34 | 26 26 14 14 19 34 27 34 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 5 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 8 Average Carried 7 | 1 6 7 8 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | . 8 8 8 8 8 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1168 | 198 88 48 . 154 407 108 165 Remotely . | . . . . . . . . Salvage Created 1986 | . 126 . . 57 989 208 606 Parts 116 | . 9 . . 2 56 11 38 Haulers Intercepted 5 | . . . . . 4 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 4 . . 8 22 11 13 Melee 3 | . . . . . 1 1 1 Guns 9 | . 4 . . 3 2 . . Cannons 15 | . . . . . 12 1 2 AOE 29 | . . . . 5 7 8 9 Classes Destroyed 12 | . 2 . . 2 8 . . Builder 2 | . . . . . 1 . 1 Hauler 5 | . . . . . 4 . 1 Recycler 4 | . . . . . 3 . 1 Operator 4 | . 1 . . . 1 . 2 Watcher 4 | . . . . . 2 . 2 Swarmer 19 | . . . . 3 8 6 2 Cutter 2 | . . . . . 2 . . Grunt 19 | . 4 . . . 7 3 5 Brawler 1 | . . . . . 1 . . Sentry 10 | . . . . . 3 2 5 Hunter 2 | . . . . . 1 . 1 Assembled 5 | . . . . 5 . . . Best Kill Streak 11 | . 2 . . 4 11 9 9 Combat Bots Only 9 | . 2 . . 4 7 9 9 Max Kills in Single Turn 4 | . 1 . . 3 4 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 3 2 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 2111 | . 153 . . 142 693 224 899 Core 538 | . 12 . . 28 120 59 319 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 147 | . . . . . 24 . 123 Core Remaining (%) 92 | 100 . . . 84 . . . Volleys Fired 114 | . 13 . . 12 43 23 23 Largest 2 | . 2 . . 2 2 1 1 Hottest 130 | . 130 . . 130 130 120 120 Shots Fired 135 | . 24 . . 17 48 23 23 Gun 47 | . 24 . . 13 10 . . Cannon 48 | . . . . . 28 8 12 Launcher 40 | . . . . 4 10 15 11 Special . | . . . . . . . . Kinetic 4 | . 4 . . . . . . Thermal 91 | . 20 . . 13 38 8 12 Explosive 40 | . . . . 4 10 15 11 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 10 . . 4 17 16 13 Robot Miss Streak 5 | . 5 . . 4 4 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 127 | . 22 . . 12 48 18 27 Core Hits 142 | . 24 . . 21 47 14 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 3 | . . . . . 2 . 1 Smash 2 | . . . . . 2 . . Sever 1 | . . . . . . . 1 Melee Attacks 29 | . . . . . 11 1 17 Impact 16 | . . . . . 6 . 10 Slashing 13 | . . . . . 5 1 7 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 4 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 5823 | . 237 . . 392 2643 1032 1519 Guns 492 | . 237 . . 131 124 . . Cannons 1705 | . . . . . 988 284 433 Explosions 2827 | . . . . 253 1141 712 721 Melee 746 | . . . . . 390 36 320 Ramming 53 | . . . . 8 . . 45 Kinetic 24 | . 24 . . . . . . Thermal 2412 | . 213 . . 131 1351 284 433 Explosive 2588 | . . . . 253 902 712 721 Electromagnetic . | . . . . . . . . Impact 241 | . . . . . 209 . 32 Slashing 505 | . . . . . 181 36 288 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 542 | . . . . . 401 27 114 Projectiles 51 | . . . . . 22 10 19 Explosions 245 | . . . . . 170 17 58 Melee 246 | . . . . . 209 . 37 Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 314 | . . . . 33 114 19 148 Shots 9 | . . . . 1 3 1 4 Rammed 6 | . . . . 1 . . 5 Targets Rammed 6 | . . . . 1 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | . 306 . . 200 435 386 307 Average Temperature 137 | . 118 . . 68 159 161 104 Received Heat Transfer 625 | . 84 . . 100 153 81 207 Effects 9 | . . . . . 7 2 . Shutdowns 4 | . . . . . 3 1 . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 4 | . . . . . 4 . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 6 | . . . . . 3 3 . Heat Transferred 4570 | . 275 . . 155 2540 640 960 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 947 | . 162 63 . 222 849 874 947 Initial 464 | . . 63 . . 86 464 425 Average 319 | . 85 46 . 159 505 589 628 Maximum Alert Level 3 | . . . . 1 3 3 3 Low Security (%) 53 | 100 100 100 . 75 25 . . Level 1 6 | . . . . 24 11 . . Level 2 27 | . . . . . 36 81 70 Level 3 12 | . . . . . 26 18 29 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 . 6 Investigation 2 | . . . . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . 1 . 3 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 11 | . 1 . . 1 4 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 8 . . 12 33 8 34 Peak Tracking Total 11 | . 4 . . 3 7 4 11 Tactical Retreats 9 | . . . . 4 1 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 7 | . . . . . 4 2 1 Max in Single Turn 3 | . . . . . 3 1 1 Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 11 | . 1 . . 1 6 . 3 Terminals 5 | . 1 . . . 3 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 19 | . 2 . . 1 9 . 7 Successful 16 | . 1 . . 1 7 . 7 Failed 3 | . 1 . . . 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 8 | . 2 . . . 5 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 2 . 2 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 1 . 4 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . 1 . . 1 4 . 1 Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 2 | . . . . . 2 . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . 2 Scan Component 2 | . . . . . 1 . 1 Repair 2 | . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 5 | . . . . . 3 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 Time 82 | . . . . . 32 . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . . 7 Total Damage 30 | . . . . . . . 30 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 2519 | 39 264 545 221 333 501 192 424 Spaces Moved 2226 | 36 203 469 252 439 413 142 272 Core 15 | 11 . . . . . . 4 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 84 | 25 59 . . . . . . Hover 2127 | . 144 469 252 439 413 142 268 Flight . | . . . . . . . . Fastest Speed 50 | 50 56 116 56 56 53 58 53 Average Speed 80 | 77 82 116 82 64 60 73 75 Slowest Speed 300 | 90 116 116 116 116 121 131 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 39 71 60 85 50 40 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 371 | . . . . 36 87 127 121 Melee 9 | . . . . . . . 9 Projectile . | . . . . . . . . AOE 362 | . . . . 36 87 127 112 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 2775 | 46 277 470 265 471 600 204 442 Wait 234 | . 37 . . 7 73 35 82 Move 2218 | 35 202 468 251 438 412 140 272 Hop . | . . . . . . . . Pick Up 41 | 5 13 1 . 1 11 . 10 Fast Attach 18 | 1 1 . 5 1 8 . 2 Attach 37 | 5 4 . . 2 14 1 11 Detach 13 | . . . 1 2 5 1 4 Swap 33 | . 2 . 1 5 13 2 10 Drop 34 | . 5 1 7 2 12 1 6 Fire 114 | . 13 . . 12 43 23 23 Melee 27 | . . . . . 9 1 17 Ram 6 | . . . . 1 . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Entered Mines 307 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 311 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 323 | -10/Mines | Learned location of Zion (-7) 443 | -10/Mines | Discovered new exit (range 3) 693 | -10/Mines | Discovered new exit (range 13) 841 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 842 | -10/Mines | Discovered new exit (range 5) 849 | -10/Mines | Entered Exiles 877 | -10/Exiles | Met 8R-AWN 897 | -10/Exiles | Met EX-HEX 931 | -10/Exiles | Met EX-BIN 943 | -10/Exiles | Aligned with FarCom system 945 | -10/Exiles | Given EX-Vault access code 975 | -10/Exiles | Opened EX-Vault 981 | -10/Exiles | Found Prototype Energy Cannon 981 | -10/Exiles | Identified Gui. Plasma Cannon 990 | -10/Exiles | Found Prototype Processor 990 | -10/Exiles | Identified 0b10 Alert Chip 1014 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1032 | -10/Exiles | Met EX-DEC 1063 | -10/Exiles | Discovered new exit (range 14) 1070 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1070 | -10/Exiles | Entered Mines 1094 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1150 | -9/Mines | Assembled infested the area 1286 | -9/Mines | Found a hidden stash of uninstalled traps 1386 | -9/Mines | Discovered new exit (range 11) 1393 | -9/Mines | Found the Drone Emporium 1396 | -9/Mines | Found Prototype Device 1403 | -9/Mines | Entered Materials 1403 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1403 | -8/Materials | Identified Thief Drone Bay 1502 | -8/Materials | Repaired Imp. Hover Unit 1649 | -8/Materials | Destroyed 7 combat bots 1796 | -8/Materials | Lost 3 parts (1p1n1w) 1903 | -8/Materials | Identified exit to Garrison 1904 | -8/Materials | Entered Garrison 1907 | -8/Garrison | Installed Relay Interface Framework 1938 | -8/Garrison | Triggered checkpoint 1941 | -8/Garrison | Triggered checkpoint 2072 | -8/Garrison | Phase Generator disabled 2087 | -8/Garrison | Discovered new exit (range 10) 2096 | -8/Garrison | Entered Materials 2097 | -8/Materials | Destroyed 9 combat bots 2257 | -8/Materials | Repaired Cmb. Airjet 2348 | -8/Materials | Core integrity fell below 50% 2434 | -8/Materials | Core integrity fell below 20% 2437 | -8/Materials | Lost 4 parts (2p2n) 2445 | -8/Materials | Destroyed 9 combat bots 2496 | -8/Materials | First assault squad dispatched 2520 | -8/Materials | Self-destructed Last Messages --------------- 02495_ R-06 Scavenger inserts Surge Thruster into recycling unit. 02496_ ALERT: Significant disruption in Zone 4V, multiple assault carriers dispatched. 02498_ R-06 Scavenger inserts Wheel into recycling unit. 02499_ Recycling unit begins recycling process. 02500_ Sneak attack on R-06 Scavenger. 02500_ Destroyed Tractor Beam. 02503_ Dropped Datajack. 02507_ R-06 Scavenger inserts Imp. Signal Interpreter into recycling unit. 02508_ Acquired Imp. Datajack. 02510_ R-06 Scavenger collects Lgt. Treads. 02510_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 02511_ Recycling unit begins recycling process. 02513_ R-06 Scavenger collects Beam Rifle. 02513_ R-06 Scavenger inserts Visual Processing Unit into recycling unit. 02516_ R-06 Scavenger destroyed. 02517_ C-30 ARC bursts open, deploying its payload. 02517_ G-50 Soldier unfolds itself. 02517_ B-36 Bruiser unfolds itself. 02517_ G-47 Trooper unfolds itself. 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Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantNuclearSink Manual? 0 Play Time 00:29:20 Cumulative 48.0 hours Start 2022.04.08 @ 10:11:07 End 2022.04.08 @ 10:39:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74799179-ebd9-4270-89ab-85da79681900