Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 10:39:20

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2130)     2130
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1466)               1466
              TOTAL SCORE: 6496

 Bonus
-------
High Alert Combat Kills    466
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             52/550
Matter                     3/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (150) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
   Improved Ion Engine
>           --- PROPULSION (4) ---
     Combat Airjet
>           --- UTILITY (3) ------
            Heat Sink
      Small Storage Unit
>           --- WEAPON (2) -------
       Mini Grenade Launcher
            Katana
>           --- INVENTORY (8) ----
   Advanced Weight Redist. System
   Improved Shield Generator
  Precision Beam Rifle
     Guided Plasma Cannon
   Improved Datajack
      Heavy Flail
            Scythe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
    Combat Airjet
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Thief Drone Bay
>          --- WEAPON -----------
           Spread Laser
    Guided Plasma Cannon
>          --- INVENTORY --------
  Advanced Weight Redist. System
           Spread Laser
           Rocket Launcher
      Mini Grenade Launcher
           Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             88   | 6   7   .   6   8   35  3   23  
  Power                    14   | 1   .   .   .   1   10  .   2   
    Engine                 12   | 1   .   .   .   1   8   .   2   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   3   4   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  14   | .   2   .   .   3   4   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | 1   1   .   3   .   3   .   2   
    Device                 5    | .   1   .   1   .   1   .   2   
    Storage                3    | 1   .   .   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   4   .   3   4   18  3   14  
    Energy Gun             9    | .   3   .   1   1   4   .   .   
    Energy Cannon          13   | .   .   .   2   .   6   1   4   
    Ballistic Gun          4    | 2   1   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   3   3   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   3   .   3   
    Slashing Weapon        6    | .   .   .   .   .   2   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   4   .   1   
Parts Lost                 12   | .   .   .   .   1   3   1   7   
  Power                    5    | .   .   .   .   1   1   .   3   
  Propulsion               6    | .   .   .   .   .   1   1   4   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
  Highest Loss Streak      4    | .   .   .   .   1   3   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  100 94  88  88  79  72  
  Engine                   10   | .   14  14  14  13  13  .   3   
  Core                     3    | .   .   .   .   .   2   18  7   
  Hover                    26   | .   21  28  28  28  32  21  21  
  Device                   11   | .   7   14  14  14  13  9   9   
  Storage                  11   | .   14  14  14  14  9   9   9   
  Hackware                 1    | .   .   .   .   .   .   9   5   
  Energy Gun               13   | .   19  28  23  11  6   .   .   
  Energy Cannon            1    | .   .   .   .   .   2   4   3   
  Launcher                 1    | .   .   .   .   5   1   2   2   
  Impact Weapon            1    | .   .   .   .   .   3   1   2   
  Slashing Weapon          2    | .   .   .   .   .   3   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 10  15  15  15  16  39  26  30  
  Greatest Support         34   | 26  26  14  14  19  34  27  34  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   8   8   
  Average Carried          7    | 1   6   7   8   7   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | .   8   8   8   8   8   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat 
Matter Collected           1168 | 198 88  48  .   154 407 108 165 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1986 | .   126 .   .   57  989 208 606 
  Parts                    116  | .   9   .   .   2   56  11  38  
Haulers Intercepted        5    | .   .   .   .   .   4   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  58   | .   4   .   .   8   22  11  13  
  Melee                    3    | .   .   .   .   .   1   1   1   
  Guns                     9    | .   4   .   .   3   2   .   .   
  Cannons                  15   | .   .   .   .   .   12  1   2   
  AOE                      29   | .   .   .   .   5   7   8   9   
Classes Destroyed          12   | .   2   .   .   2   8   .   .   
  Builder                  2    | .   .   .   .   .   1   .   1   
  Hauler                   5    | .   .   .   .   .   4   .   1   
  Recycler                 4    | .   .   .   .   .   3   .   1   
  Operator                 4    | .   1   .   .   .   1   .   2   
  Watcher                  4    | .   .   .   .   .   2   .   2   
  Swarmer                  19   | .   .   .   .   3   8   6   2   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    19   | .   4   .   .   .   7   3   5   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   3   2   5   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Assembled                5    | .   .   .   .   5   .   .   .   
Best Kill Streak           11   | .   2   .   .   4   11  9   9   
  Combat Bots Only         9    | .   2   .   .   4   7   9   9   
Max Kills in Single Turn   4    | .   1   .   .   3   4   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   3   2   3   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               2111 | .    153  .    .    142  693  224  899  
  Core                     538  | .    12   .    .    28   120  59   319  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   147  | .    .    .    .    .    24   .    123  
Core Remaining (%)         92   | 100  .    .    .    84   .    .    .    
Volleys Fired              114  | .    13   .    .    12   43   23   23   
  Largest                  2    | .    2    .    .    2    2    1    1    
  Hottest                  130  | .    130  .    .    130  130  120  120  
Shots Fired                135  | .    24   .    .    17   48   23   23   
  Gun                      47   | .    24   .    .    13   10   .    .    
  Cannon                   48   | .    .    .    .    .    28   8    12   
  Launcher                 40   | .    .    .    .    4    10   15   11   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    .    .    .    
  Thermal                  91   | .    20   .    .    13   38   8    12   
  Explosive                40   | .    .    .    .    4    10   15   11   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    10   .    .    4    17   16   13   
  Robot Miss Streak        5    | .    5    .    .    4    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           127  | .    22   .    .    12   48   18   27   
  Core Hits                142  | .    24   .    .    21   47   14   36   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    
  Critical Strikes         3    | .    .    .    .    .    2    .    1    
    Smash                  2    | .    .    .    .    .    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              29   | .    .    .    .    .    11   1    17   
  Impact                   16   | .    .    .    .    .    6    .    10   
  Slashing                 13   | .    .    .    .    .    5    1    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    4    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    .    
Damage Inflicted           5823 | .    237  .    .    392  2643 1032 1519 
  Guns                     492  | .    237  .    .    131  124  .    .    
  Cannons                  1705 | .    .    .    .    .    988  284  433  
  Explosions               2827 | .    .    .    .    253  1141 712  721  
  Melee                    746  | .    .    .    .    .    390  36   320  
  Ramming                  53   | .    .    .    .    8    .    .    45   
  Kinetic                  24   | .    24   .    .    .    .    .    .    
  Thermal                  2412 | .    213  .    .    131  1351 284  433  
  Explosive                2588 | .    .    .    .    253  902  712  721  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   241  | .    .    .    .    .    209  .    32   
  Slashing                 505  | .    .    .    .    .    181  36   288  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            542  | .    .    .    .    .    401  27   114  
  Projectiles              51   | .    .    .    .    .    22   10   19   
  Explosions               245  | .    .    .    .    .    170  17   58   
  Melee                    246  | .    .    .    .    .    209  .    37   
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      314  | .    .    .    .    33   114  19   148  
  Shots                    9    | .    .    .    .    1    3    1    4    
  Rammed                   6    | .    .    .    .    1    .    .    5    
Targets Rammed             6    | .    .    .    .    1    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    306  .    .    200  435  386  307  
  Average Temperature      137  | .    118  .    .    68   159  161  104  
  Received Heat Transfer   625  | .    84   .    .    100  153  81   207  
  Effects                  9    | .    .    .    .    .    7    2    .    
    Shutdowns              4    | .    .    .    .    .    3    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       4    | .    .    .    .    .    4    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             6    | .    .    .    .    .    3    3    .    
  Heat Transferred         4570 | .    275  .    .    155  2540 640  960  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Peak Influence             947  | .   162 63  .   222 849 874 947 
  Initial                  464  | .   .   63  .   .   86  464 425 
  Average                  319  | .   85  46  .   159 505 589 628 
Maximum Alert Level        3    | .   .   .   .   1   3   3   3   
  Low Security (%)         53   | 100 100 100 .   75  25  .   .   
  Level 1                  6    | .   .   .   .   24  11  .   .   
  Level 2                  27   | .   .   .   .   .   36  81  70  
  Level 3                  12   | .   .   .   .   .   26  18  29  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   2   .   6   
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   1   .   3   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Distress Signals           11   | .   1   .   .   1   4   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   8   .   .   12  33  8   34  
  Peak Tracking Total      11   | .   4   .   .   3   7   4   11  
  Tactical Retreats        9    | .   .   .   .   4   1   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Traps Triggered            2    | .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Disabled          7    | .   .   .   .   .   4   2   1   
  Max in Single Turn       3    | .   .   .   .   .   3   1   1   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Accessed          11   | .   1   .   .   1   6   .   3   
  Terminals                5    | .   1   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                19   | .   2   .   .   1   9   .   7   
  Successful               16   | .   1   .   .   1   7   .   7   
  Failed                   3    | .   1   .   .   .   2   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                8    | .   2   .   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   4   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             7    | .   1   .   .   1   4   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   2   
  Scan Component           2    | .   .   .   .   .   1   .   1   
  Repair                   2    | .   .   .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         5    | .   .   .   .   .   3   .   2   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   
  Time                     82   | .   .   .   .   .   32  .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   7   
  Total Damage             30   | .   .   .   .   .   .   .   30  
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar Mat 
Turns Passed               2519 | 39  264 545 221 333 501 192 424 
Spaces Moved               2226 | 36  203 469 252 439 413 142 272 
  Core                     15   | 11  .   .   .   .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   84   | 25  59  .   .   .   .   .   .   
  Hover                    2127 | .   144 469 252 439 413 142 268 
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  116 56  56  53  58  53  
  Average Speed            80   | 77  82  116 82  64  60  73  75  
  Slowest Speed            300  | 90  116 116 116 116 121 131 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   39  71  60  85  50  40  34  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   2   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   .   .   
Spaces Dug                 9    | .   .   .   .   .   .   .   9   
Terrain Destroyed          371  | .   .   .   .   36  87  127 121 
  Melee                    9    | .   .   .   .   .   .   .   9   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      362  | .   .   .   .   36  87  127 112 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total                      2775 | 46  277 470 265 471 600 204 442 
  Wait                     234  | .   37  .   .   7   73  35  82  
  Move                     2218 | 35  202 468 251 438 412 140 272 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  41   | 5   13  1   .   1   11  .   10  
  Fast Attach              18   | 1   1   .   5   1   8   .   2   
  Attach                   37   | 5   4   .   .   2   14  1   11  
  Detach                   13   | .   .   .   1   2   5   1   4   
  Swap                     33   | .   2   .   1   5   13  2   10  
  Drop                     34   | .   5   1   7   2   12  1   6   
  Fire                     114  | .   13  .   .   12  43  23  23  
  Melee                    27   | .   .   .   .   .   9   1   17  
  Ram                      6    | .   .   .   .   1   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 16)
  264 | -10/Materials | Discovered new exit (range 10)
  304 | -10/Materials | Entered Mines
  307 | -10/Mines     | Met a Derelict bent on vengeance
  308 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  323 | -10/Mines     | Learned location of Zion (-7)
  443 | -10/Mines     | Discovered new exit (range 3)
  693 | -10/Mines     | Discovered new exit (range 13)
  841 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  842 | -10/Mines     | Discovered new exit (range 5)
  849 | -10/Mines     | Entered Exiles
  877 | -10/Exiles    | Met 8R-AWN
  897 | -10/Exiles    | Met EX-HEX
  931 | -10/Exiles    | Met EX-BIN
  943 | -10/Exiles    | Aligned with FarCom system
  945 | -10/Exiles    | Given EX-Vault access code
  975 | -10/Exiles    | Opened EX-Vault
  981 | -10/Exiles    | Found Prototype Energy Cannon
  981 | -10/Exiles    | Identified Gui. Plasma Cannon
  990 | -10/Exiles    | Found Prototype Processor
  990 | -10/Exiles    | Identified 0b10 Alert Chip
 1014 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1032 | -10/Exiles    | Met EX-DEC
 1063 | -10/Exiles    | Discovered new exit (range 14)
 1070 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1070 | -10/Exiles    | Entered Mines
 1094 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1150 | -9/Mines      | Assembled infested the area
 1286 | -9/Mines      | Found a hidden stash of uninstalled traps
 1386 | -9/Mines      | Discovered new exit (range 11)
 1393 | -9/Mines      | Found the Drone Emporium
 1396 | -9/Mines      | Found Prototype Device
 1403 | -9/Mines      | Entered Materials
 1403 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1403 | -8/Materials  | Identified Thief Drone Bay
 1502 | -8/Materials  | Repaired Imp. Hover Unit
 1649 | -8/Materials  | Destroyed 7 combat bots
 1796 | -8/Materials  | Lost 3 parts (1p1n1w)
 1903 | -8/Materials  | Identified exit to Garrison
 1904 | -8/Materials  | Entered Garrison
 1907 | -8/Garrison   | Installed Relay Interface Framework
 1938 | -8/Garrison   | Triggered checkpoint
 1941 | -8/Garrison   | Triggered checkpoint
 2072 | -8/Garrison   | Phase Generator disabled
 2087 | -8/Garrison   | Discovered new exit (range 10)
 2096 | -8/Garrison   | Entered Materials
 2097 | -8/Materials  | Destroyed 9 combat bots
 2257 | -8/Materials  | Repaired Cmb. Airjet
 2348 | -8/Materials  | Core integrity fell below 50%
 2434 | -8/Materials  | Core integrity fell below 20%
 2437 | -8/Materials  | Lost 4 parts (2p2n)
 2445 | -8/Materials  | Destroyed 9 combat bots
 2496 | -8/Materials  | First assault squad dispatched
 2520 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02495_ R-06 Scavenger inserts Surge Thruster into recycling unit.
02496_ ALERT: Significant disruption in Zone 4V, multiple assault carriers
  dispatched.
02498_ R-06 Scavenger inserts Wheel into recycling unit.
02499_ Recycling unit begins recycling process.
02500_ Sneak attack on R-06 Scavenger.
02500_ Destroyed Tractor Beam.
02503_ Dropped Datajack.
02507_ R-06 Scavenger inserts Imp. Signal Interpreter into recycling unit.
02508_ Acquired Imp. Datajack.
02510_ R-06 Scavenger collects Lgt. Treads.
02510_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit.
02511_ Recycling unit begins recycling process.
02513_ R-06 Scavenger collects Beam Rifle.
02513_ R-06 Scavenger inserts Visual Processing Unit into recycling unit.
02516_ R-06 Scavenger destroyed.
02517_ C-30 ARC bursts open, deploying its payload.
02517_ G-50 Soldier unfolds itself.
02517_ B-36 Bruiser unfolds itself.
02517_ G-47 Trooper unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????    + """" #??##        |
| ???????????????????????????#   ########??#  %      |
| ???????????????????????????#   #?????????#  =   ]  |
| ???????????????????????????#   #?????????#         |
| ???????????????????????????#   #?????????#         |
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| ??????????    ######## ## ##   #######  =  ###  #  |
| ?????????                                  #### #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
   Datajack | -8/Materials | Scanalyzed
 Hvy. Flail | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantNuclearSink
  Manual?         0
Play Time         00:29:20
  Cumulative      48.0 hours
  Start           2022.04.08 @ 10:11:07
  End             2022.04.08 @ 10:39:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74799179-ebd9-4270-89ab-85da79681900