Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 16:16:48 Player: OctarineSorcerer Result: Destroyed by as-25863 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (752) 752 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2012 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 48/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Titanium Leg Long-range Sensor Array Core Analyzer System Backup Module Heavy Assault Rifle Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Proton Missile Launcher Rocket Launcher > --- INVENTORY -------- Long-range Sensor Array Core Analyzer Matter Filter Lightning Gun Particle Gun Heavy Assault Rifle Shotgun Improved Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 5 9 14 7 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 6 1 Treads 6 | . . 5 1 Leg . | . . . . Wheel 4 | 2 2 . . Hover 1 | . . 1 . Flight . | . . . . Utility 4 | . 3 . 1 Device 2 | . 1 . 1 Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 3 6 5 Energy Gun 5 | 2 1 . 2 Energy Cannon 2 | . . 2 . Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher 6 | . 2 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 4 2 12 Power 3 | . 1 1 1 Propulsion 5 | . 1 . 4 Utility 2 | . . . 2 Weapon 8 | . 2 1 5 Highest Loss Streak 10 | . 3 1 10 Average Slot Usage (%) 87 | . 92 92 69 Engine 10 | . 12 10 6 Treads 18 | . . 25 28 Wheel 10 | . 26 5 . Hover 3 | . . 7 . Storage 10 | . 10 11 11 Processor 10 | . 13 11 4 Energy Gun 6 | . 21 . . Energy Cannon 5 | . . 10 . Ballistic Gun 4 | . . 6 3 Launcher 6 | . 5 3 14 Naked Turns . | . . . . Heaviest Build 34 | 7 28 31 34 Greatest Support 80 | 20 26 80 80 Greatest Overweight (x) 9 | . 1 9 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 9 | 4 8 10 10 Most Carried 10 | 3 9 10 10 Average Carried 5 | . 4 6 8 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 1 9 10 7 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 564 | 223 122 165 54 Remotely . | . . . . Salvage Created 879 | 45 227 510 97 Parts 50 | 1 12 37 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 26 | 1 5 8 12 Guns 5 | 1 2 1 1 Cannons 3 | . . 3 . AOE 18 | . 3 4 11 Classes Destroyed 9 | 1 2 4 2 Worker 1 | . . 1 . Builder 5 | . 2 3 . Hauler 2 | . . 2 . Recycler 1 | . 1 . . Watcher 4 | . . 4 . Grunt 10 | 1 5 4 . Sentry 4 | . . 4 . Demolisher 1 | . . . 1 Assembled 11 | . . . 11 Best Kill Streak 11 | 1 5 6 11 Combat Bots Only 11 | 1 2 3 11 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2300 | 53 382 485 1380 Core 564 | 10 129 32 393 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 96 44 . . Volleys Fired 73 | 5 22 29 17 Largest 2 | 2 2 2 2 Hottest 112 | 80 80 112 72 Shots Fired 123 | 10 43 46 24 Gun 65 | 10 34 11 10 Cannon 27 | . . 27 . Launcher 31 | . 9 8 14 Special . | . . . . Kinetic 19 | . . 11 8 Thermal 11 | . 10 . 1 Explosive 24 | . 9 8 7 Electromagnetic 69 | 10 24 27 8 Robot Hit Streak 31 | 3 11 31 9 Robot Miss Streak 3 | 1 3 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 83 | 7 23 37 16 Core Hits 66 | 1 16 26 23 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3229 | 107 830 1511 781 Guns 678 | 107 290 145 136 Cannons 593 | . . 593 . Explosions 1956 | . 540 773 643 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 247 | . . 145 102 Thermal 347 | . 117 212 18 Explosive 1401 | . 503 561 337 Electromagnetic 1232 | 107 210 593 322 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 2 | . . . 2 Matter Fused 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 69 | . . 65 4 Projectiles 26 | . . 26 . Explosions 43 | . . 39 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 277 | . 125 97 55 Shots 10 | . 5 3 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 145 | 120 145 135 18 Average Temperature 39 | 65 46 36 7 Received Heat Transfer 344 | 30 144 150 20 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | 1 1 5 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 562 | . 225 300 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 342 | 20 212 342 120 Initial 105 | . 13 89 105 Average 142 | 2 78 227 78 Maximum Alert Level 1 | . 1 1 . Low Security (%) 63 | 100 88 27 100 Level 1 36 | . 11 72 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | 1 7 18 18 Peak Tracking Total 12 | 1 2 4 12 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 6 | . 2 4 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 8 | . 3 4 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 9 13 1 Successful 16 | . 5 10 1 Failed 7 | . 4 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 3 5 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . 3 3 1 Robot Analysis 1 | . 1 . . Open Door 1 | . . . 1 Alert Level 2 | . 1 1 . Maintenance Status 1 | . 1 . . Transport Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 2 4 . Recycle Component 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . . 3 . Recycled Matter 14 | . . 14 . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1054 | 66 294 487 207 Spaces Moved 568 | 57 209 231 71 Core 31 | 17 . 1 13 Treads 228 | . . 170 58 Legs . | . . . . Wheels 309 | 40 209 60 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 160 Average Speed 123 | 71 88 145 194 Slowest Speed 500 | 80 110 500 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 7 33 27 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 192 | . 59 61 72 Melee . | . . . . Projectile . | . . . . AOE 192 | . 59 61 72 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 793 | 72 273 336 112 Wait 61 | . 20 41 . Move 565 | 56 208 230 71 Hop . | . . . . Pick Up 41 | 6 12 15 8 Fast Attach 5 | . 4 1 . Attach 20 | 5 4 7 4 Detach 1 | . 1 . . Swap 10 | . 1 6 3 Drop 15 | . 1 7 7 Fire 73 | 5 22 29 17 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Lost 3 parts (1p1n1w) 328 | -10/Materials | Core integrity fell below 50% 329 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x2 711 | -9/Materials | Discovered new exit (range 16) 848 | -9/Materials | Entered Mines 854 | -9/Mines | Met a Derelict shopkeep closing up shop 905 | -9/Mines | Assembled infested the area 960 | -9/Mines | Destroyed 11 combat bots 1019 | -9/Mines | Lost 10 parts (1p4n1u4w) 1037 | -9/Mines | Core integrity fell below 50% 1048 | -9/Mines | Core integrity fell below 20% 1055 | -9/Mines | Destroyed by as-25863 with Assembled Blade Last Messages --------------- 00984_ The unstable cave ceiling collapses. 00988_ Matter Filter destroyed. 00988_ Shotgun destroyed. 00988_ D-53 Grenadier destroyed. 00988_ Identified Imp. Assault Rifle. 00989_ D-53 Grenadier destroyed. 00990_ The unstable cave ceiling collapses. 01012_ Acquired Imp. Titanium Leg. 01013_ The unstable cave ceiling collapses. 01013_ Dropped Imp. Titanium Leg. 01014_ Acquired Imp. Titanium Leg. 01027_ The unstable cave ceiling collapses. 01029_ Slammed into as-25863. 01035_ System corrupted: Matter fused (-6). 01039_ The unstable cave ceiling collapses. 01039_ Acquired 54 matter. 01044_ The unstable cave ceiling collapses. 01051_ Destroyed Asb. Hover Unit. 01052_ Imp. Assault Rifle destroyed. 01053_ Slammed into as-25863. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????## ##???????????????????????????????? | | ????????????# ??????????????????????????????? | | ??? ## ?##### ????????########??????????????? | | ???" #???????#""""""#??????????????? | | ??# ???????#! = ##?????????????? | | ???# % ###???## ###????????????? | | ???# #??### # #????????????? | | ???????# #?### # # #????????????? | | ???????####### #?# # ##???????????? | | ?????????????####??# #?# # ##??????????? | | ???????????????????# ### #??????????? | | ???????????????????# a #??????????? | | ???????????????????# @a #??????????? | | ???????????????????####### #####??????????? | | ?????????????????????????## ##??????????????? | | ?????????????????????????# #???????????????? | | ???????????????????????? #???????????????? | | ??????????????????????? ##???????????????? | | ??????????????????????### ##????????????????? | | ????????????????????????## ###?????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationNodeCompactor Manual? 0 Play Time 00:25:34 Cumulative 16.4 hours Start 2021.11.21 @ 15:49:36 End 2021.11.21 @ 16:16:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4182ba7c-aa6a-44a0-a0ad-aceef85da08d