Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 22:56:29 // AFD2019/Pay2Buy Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (4908) 4908 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1477) 1477 TOTAL SCORE: 9920 Bonus ------- High Alert Combat Kills 1080 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -617 Cogmind --------- Core Integrity 50/550 Matter 202/300 Energy 290/290 System Corruption 1% Temperature Cool (2) Movement Walking (125) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Coolant Injector Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (10) --- Relay Coupler [NC] (31) Relay Coupler [NC] (31) Plasma Rifle Hammer Plasma Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Improved Launcher Guidance Computer > --- WEAPON ----------- Enhanced Force Rifle Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Titanium Leg Combat Airjet Experimental Sensor Array Plasma Rifle Improved EM Pulse Cannon Hammer Plasma Sword Signal Generator [Rating: 55] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Coolant Injector Processor Improved Targeting Computer Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 1 | . . . . . . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 26 | . 3 5 1 . 6 . 5 3 3 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Treads . | . . . . . . . . . . Leg 2 | . . . . . . . 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 1 | . . 1 . . . . . . . Device 1 | . . 1 . . . . . . . Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 23 | . 3 4 1 . 6 . 4 3 2 Energy Gun 6 | . . . . . 3 . 1 1 1 Energy Cannon 5 | . . . . . . . 2 2 1 Ballistic Gun 4 | . 1 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . 2 1 . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 28 | . . . 2 . 6 5 2 3 10 Power 5 | . . . . . 2 . . 1 2 Propulsion 8 | . . . 1 . . 2 1 2 2 Utility 2 | . . . . . . 1 . . 1 Weapon 13 | . . . 1 . 4 2 1 . 5 Highest Loss Streak 6 | . . . 1 . 6 3 1 2 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 52 64 98 99 98 39 73 90 78 Engine 3 | . . . . . . . 7 9 8 Core 10 | . . . 22 22 20 . 5 8 . Treads 10 | . 14 14 21 22 22 1 . . . Leg 10 | . . . . . . 9 25 21 21 Device 9 | . . 7 11 10 11 5 . 16 17 Processor 9 | . 9 14 11 11 11 6 6 9 9 Energy Gun 12 | . . . 13 33 29 . . 8 7 Energy Cannon 4 | . . . . . . . 3 17 13 Ballistic Gun 4 | . 21 24 12 . . . . . . Ballistic Cannon 1 | . . . . . . 6 9 1 . Launcher 1 | . . . . . 2 9 4 . . Impact Weapon 2 | . 7 3 6 . . . 8 1 . Naked Turns 2 | . 2 . . . . . . . . Heaviest Build 37 | . 6 7 24 25 29 14 32 37 32 Greatest Support 54 | 3 23 23 43 40 40 40 54 54 54 Greatest Overweight (x) 2 | . . . 1 . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 1 3 4 4 5 4 9 9 10 Average Carried 5 | . . 1 2 4 3 3 6 8 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 9 | . 1 3 4 4 3 4 9 8 5 Class Distribution -------------------- 62% | Mutant 32% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1304 | . 289 215 153 . . 82 505 30 30 Remotely . | . . . . . . . . . . Salvage Created 4939 | . 296 160 548 98 287 94 1685 610 1161 Parts . | . . . . . . . . . . Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 96 | . 6 3 11 3 9 9 22 11 22 Guns 29 | . 6 1 11 3 2 . 1 2 3 Cannons 31 | . . . . . . 5 3 9 14 AOE 28 | . . 2 . . 7 4 12 . 3 Classes Destroyed 16 | . 2 2 5 1 2 . 3 . 1 Worker 7 | . . . 2 . . . 4 1 . Builder 7 | . 1 . 1 . . . 4 1 . Tunneler 3 | . . 2 . 1 . . . . . Hauler 1 | . . . . . . . 1 . . Recycler 2 | . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . Watcher 2 | . . . 1 . . . 1 . . Swarmer 15 | . . 3 2 3 . 6 . 1 . Grunt 54 | . 6 . 5 . 2 3 18 6 14 Brawler 5 | . . . 1 . 1 . 1 . 2 Duelist 3 | . . . 1 . 1 . . . 1 Sentry 8 | . . . 2 . . . 2 3 1 Hunter 9 | . . . . . 3 . 1 1 4 Programmer 2 | . . . . . 2 . . . . Zionite 1 | . . . . 1 . . . . . Thug 2 | . . 2 . . . . . . . Best Kill Streak 10 | . 4 3 5 2 6 3 10 6 4 Combat Bots Only 6 | . 4 3 4 2 6 3 4 6 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 1 . . 2 1 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 4500 | . 212 115 394 48 919 348 507 623 1334 Core 894 | . 45 32 78 6 102 131 111 104 285 Absorbed by Shields 10 | . . . . . . . . . 10 Core Remaining (%) 63 | 100 . 69 . . . 20 . . . Volleys Fired 282 | . 16 12 31 7 24 23 74 37 58 Largest 3 | . 2 2 3 3 2 1 1 3 3 Hottest 261 | . 46 46 150 150 100 48 90 261 180 Shots Fired 434 | . 32 17 70 21 29 23 74 63 105 Gun 202 | . 32 13 70 21 15 . 10 17 24 Cannon 158 | . . . . . 4 15 19 46 74 Launcher 74 | . . 4 . . 10 8 45 . 7 Special . | . . . . . . . . . . Kinetic 97 | . 32 13 37 . . 15 . . . Thermal 139 | . . . . . . . 14 63 62 Explosive 28 | . . 4 . . 10 7 . . 7 Electromagnetic 170 | . . . 33 21 19 1 60 . 36 Robot Hit Streak 17 | . 13 8 17 4 7 5 13 13 15 Robot Miss Streak 4 | . 1 1 4 4 3 2 2 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 264 | . 26 17 49 6 16 14 38 34 64 Core Hits 172 | . 12 7 20 5 17 15 45 15 36 Critical Kills 3 | . 1 . . . . . . 1 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 . . Critical Strikes 5 | . 1 1 . . . . 1 1 1 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 . Smash 3 | . 1 1 . . . . 1 . . Melee Attacks 55 | . 6 10 11 . . . 27 1 . Impact 55 | . 6 10 11 . . . 27 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 16 | . 1 7 1 . . . 7 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10364 | . 400 734 904 188 934 948 2748 1095 2413 Guns 2233 | . 362 175 778 96 138 . 71 196 417 Cannons 2861 | . . . . . 85 281 349 840 1306 Explosions 4348 | . . 185 52 81 711 667 1903 59 690 Melee 904 | . 38 374 67 . . . 425 . . Ramming 18 | . . . 7 11 . . . . . Kinetic 1211 | . 362 175 393 . . 281 . . . Thermal 2698 | . . . 52 81 74 . 201 1036 1254 Explosive 1991 | . . 185 . . 637 643 . 59 467 Electromagnetic 3542 | . . . 385 96 223 24 2122 . 692 Impact 904 | . 38 374 67 . . . 425 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . . . 3 3 7 Message Errors 3 | . . . . . . . . 1 2 Matter Fused 2 | . . . . . . . 1 . 1 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 5 | . . . . . . . 1 2 2 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 707 | . . 138 42 2 6 105 341 15 58 Projectiles 32 | . . . . . . . . . 32 Explosions 251 | . . 12 . 2 6 105 85 15 26 Melee 424 | . . 126 42 . . . 256 . . Knockbacks 8 | . . 1 1 . . 3 3 . . Impact 5 | . . 1 1 . . . 3 . . Kinetic 3 | . . . . . . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 536 | . . 32 34 . 47 142 107 49 125 Shots 19 | . . 1 2 . 1 5 4 1 5 Rammed 3 | . . . 1 2 . . . . . Targets Rammed 3 | . . . 1 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 282 | . 12 . 198 274 3 23 282 197 199 Average Temperature 79 | . 5 . 77 96 3 13 85 75 82 Received Heat Transfer 1341 | . 117 . 159 . 30 72 198 225 540 Effects 3 | . . . . 1 . . 2 . . Energy Bleed 2 | . . . . 1 . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 6 . 1 Combat Hostiles 7 | . . . . . . . 6 . 1 Parts Fried . | . . . . . . . . . . Impact Corruptions 16 | . . 4 2 . . . 10 . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . Heat Transferred 3786 | . . . 100 50 100 . 311 1529 1696 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . 2 1 2 . . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 1306 | . 238 296 484 305 . 217 1128 928 1306 Initial 603 | . . 92 39 170 . . 84 432 603 Average 524 | . 146 205 314 169 . 131 720 657 1037 Maximum Alert Level 4 | . 1 1 2 1 . 1 4 3 4 Low Security (%) 32 | . 56 45 26 78 . 75 14 . . Level 1 18 | . 43 54 30 21 . 24 9 . . Level 2 12 | . . . 43 . . . 7 59 8 Level 3 26 | . . . . . . . 65 40 47 Level 4 10 | . . . . . . . 2 . 43 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . . 4 . 1 Investigation 1 | . . . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . . . . 4 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 4 | . 1 . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 7 4 15 7 10 9 31 15 23 Peak Tracking Total 7 | . 3 3 4 4 6 3 7 4 5 Tactical Retreats 9 | . 1 . . 1 . . 6 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 55 | . 4 5 10 2 4 1 16 9 4 Max in Single Turn 2 | . 1 2 2 1 1 1 2 1 1 Garrison Relay 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 6 | . . . 3 1 . . 1 1 . Terminals 4 | . . . 3 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 10 | . . . 5 1 . . 2 2 . Successful 4 | . . . 1 1 . . 1 1 . Failed 6 | . . . 4 . . . 1 1 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . 1 . . Terminals 7 | . . . 5 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 3 | . . . 1 1 . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 Machine Destruction 9 | . . . . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 49 | . . . . 49 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . Total Damage 44 | . . . . 44 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 5429 | . 202 541 467 854 809 255 929 354 1018 Spaces Moved 2708 | 1 84 299 203 487 241 154 532 163 544 Core 74 | 1 2 . . . . 71 . . . Treads 1317 | . 82 299 203 487 241 5 . . . Legs 1317 | . . . . . . 78 532 163 544 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 160 165 170 170 50 120 120 120 Average Speed 145 | 50 157 160 167 170 170 130 120 144 124 Slowest Speed 250 | 50 160 160 250 170 170 170 120 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 1 26 72 36 83 62 50 40 39 55 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 362 | . . 21 48 5 54 81 52 42 59 Melee . | . . . . . . . . . . Projectile 17 | . . . . . . 3 1 13 . AOE 345 | . . 21 48 5 54 78 51 29 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 3691 | . 116 327 256 496 609 185 691 226 785 Wait 608 | . 8 . 7 1 339 7 54 22 170 Move 2699 | . 83 298 202 486 240 153 531 162 544 Hop . | . . . . . . . . . . Pick Up 4 | . . 2 . . . . . . 2 Fast Attach 1 | . . 1 . . . . . . . Attach 9 | . . . 1 . 2 . 3 1 2 Detach 2 | . . . 2 . . . . . . Swap 16 | . 3 4 . . 4 . 2 2 1 Drop 10 | . . . 1 . . 2 . 1 6 Fire 282 | . 16 12 31 7 24 23 74 37 58 Melee 55 | . 6 10 11 . . . 27 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 1 2 . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 2 exits: [*Rec x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Entered Mines 256 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Build established: Mutant 386 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 472 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 475 | -10/Mines | Found Prototype Device 475 | -10/Mines | Identified Exp. Sensor Array 709 | -10/Mines | Met a Derelict testing a Signal Generator 709 | -10/Mines | Discovered new exit (range 8) 721 | -10/Mines | Found Signal Generator 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1039 | -9/Materials | Discovered new exit (range 15) 1075 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Entered Mines 1312 | -9/Mines | Build established: Gunner 1468 | -9/Mines | Discovered new exit (range 5) 1555 | -9/Mines | Learned location of Storage (-8) 1894 | -9/Mines | Found the Drone Emporium 1973 | -9/Mines | Discovered new exit (range 5) 2058 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -9/Mines | Discovered new exit (range 5) 2065 | -9/Mines | Entered Exiles 2093 | -9/Exiles | Discovered new exit (range 15) 2108 | -9/Exiles | Met 8R-AWN 2137 | -9/Exiles | Met EX-HEX 2184 | -9/Exiles | Met EX-BIN 2205 | -9/Exiles | Aligned with FarCom system 2207 | -9/Exiles | Given EX-Vault access code 2249 | -9/Exiles | Opened EX-Vault 2276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2318 | -9/Exiles | Exiles lab attacked by MAIN.C 2416 | -9/Exiles | Discovered new exit (range 14) 2872 | -9/Exiles | Lost 6 parts (2p4w) 2874 | -9/Exiles | Entered Mines 2891 | -8/Mines | Core integrity fell below 50% 2923 | -8/Mines | Lost 3 parts (2n1w) 3058 | -8/Mines | Build established: Mutant 3117 | -8/Mines | Discovered new exit (range 9) 3129 | -8/Mines | Entered Materials 3129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3650 | -8/Materials | Discovered new exit (range 16) 4058 | -8/Materials | Entered Storage 4408 | -8/Storage | Identified exit to Garrison 4412 | -8/Storage | Entered Garrison 4424 | -8/Garrison | Triggered checkpoint 4473 | -8/Garrison | Garrison Relay disabled 4572 | -8/Garrison | Triggered checkpoint 4582 | -8/Garrison | Core integrity fell below 50% 4639 | -8/Garrison | Discovered new exit (range 14) 4712 | -8/Garrison | Triggered checkpoint 4790 | -8/Garrison | Discovered new exit (range 9) 4837 | -8/Garrison | Installed Relay Interface Framework 4954 | -8/Garrison | Triggered checkpoint 4985 | -8/Garrison | Garrison Relay disabled 5088 | -8/Garrison | Triggered checkpoint 5400 | -8/Garrison | Triggered checkpoint 5425 | -8/Garrison | Core integrity fell below 20% 5430 | -8/Garrison | Self-destructed Last Messages --------------- 05342_ Acquired 10 matter. 05391_ Triggered Stasis Trap. 05391_ A bubble of rippling energy engulfs the area. 05391_ Field strength at 85. 05392_ Chain reaction triggered in Lgt. Deuterium Engine. 05392_ Destroyed Wheel. 05392_ M-28 Smith destroyed. 05392_ Riot Gun destroyed. 05392_ Destroyed Riot Gun. 05400_ Beams of light sweep through the air. An alarm sounds. 05403_ Riot Gun destroyed. 05406_ Imp. EM Pulse Cannon destroyed. 05416_ Nuclear Core destroyed. [Purchased: Hvy. Rocket Launcher] 05418_ G-47 Trooper destroyed. 05420_ The unstable cave ceiling collapses. 05420_ Destroyed Lgt. Nuclear Core. 05422_ Destroyed Aluminum Leg. 05423_ The unstable cave ceiling collapses. 05428_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# ^% | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# %%^% | | ??????????????????????????????????????????# ###+ | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #?## | | ??????????????????????????????????????????# #??? | | ???????????????????????????##########""""## #??? | | ??????????????????????????? #### | | ???????????????????????????? # | | ?????????????????????????????? " | | ???????????????????????????????# ## ## #### | | ?????????????????????????????### ## ## %###? | | ?????????????????????????????? #? | | ???????????????????????????### % #? | | ????????????????????????### #? % #? | | ????????????????????????# #? #? | | ????????????????????????# ### ## ###? | | ?????????????????????#### ## #??? | | ?????????????????????# @ #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# # # ## #??? | | ?????????????????????# # # ## % ## #??? | | ???????????########### # # # ######## #??? | | ???????????# ]] # ?# #??????# #??? | | ?????????### ######### ##### ### #??????# #??? | | ?????????# % "######?# #???? #?# #??????# #??? | | ?????????# % " ## ######### #??????# #### | | ?????????# ###### ## #??????# | | ?????????### "#??????# #??????# | | ???????????# ##??????# ############??????# | | ???????????# #???????# #?????????????????######## | | ???????????# #???????# #????????????????????????? | | ???????????# ???????# #????????????????????????? | | ???????????###???????# #???????????????????????## | | ?????????????????????# #???????????????????????# | | ?????????????????????# #???????????????????????# | | ?????????????????????# #???????????????????????## | | ?????????????????????# #???????????????????????#" | | ?????????????????##### #???????????????????????## | | ????????????######"""#%%#????????????????????????? | | ????????????# %%= #????????????????????????? | | ????????????# %%% #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (45) ------------------------ Imp. Treads (874) Autogun (699) Autogun (699) Imp. Targeting Computer (699) Hammer (539) Arm. Treads (1407) Nuclear Core (691) Nuclear Core (691) Riot Gun (771) Shock Rifle (771) Shock Rifle (771) Disposable Heat Sink (610) Arm. Treads (1464) Cooling System (793) Missile Launcher (1083) EM Pulse Cannon (610) Mni. Assault Cannon (469) Proton Missile Launcher (1310) Plasma Cutter (679) Imp. Carbon-fiber Leg (665) Imp. Carbon-fiber Leg (665) Imp. Carbon-fiber Leg (665) Hvy. Deuterium Engine (934) Cmb. Airjet (Loot Box) Hvy. Plasma Cannon (Loot Box) Plasma Sword (Loot Box) Plasma Rifle (Loot Box) Imp. Launcher Guidance Computer (Loot Box) Lgt. Nuclear Core (879) Titanium Leg (Loot Box) Enh. Force Rifle (Loot Box) Imp. EM Pulse Cannon (822) Com. Ion Cannon (Loot Box) Imp. Cooling System (1022) Coolant Injector (1022) Imp. Carbon-fiber Leg (749) Imp. Carbon-fiber Leg (749) Imp. Carbon-fiber Leg (749) Riot Gun (771) Riot Gun (771) Riot Gun (771) Imp. Deuterium Engine (1093) Adv. Targeting Computer (634) Nuclear Core (889) Hvy. Rocket Launcher (1453) Game ------ Seed ShadeLinkedComputer Manual? 0 Play Time 00:50:53 Cumulative 226.2 hours Start 2022.06.09 @ 13:38:08 End 2022.06.09 @ 22:56:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 64 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 721b4919-eb46-4698-970f-b57dade3ba54