Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.20 @ 17:16:41 Player: Drosophila Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (167) 835 Value Destroyed (7266) 7266 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (5707) 5707 TOTAL SCORE: 19868 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2147 Follower Combat Kills 3083 Met Imprinter 300 Was Imprinted 300 Friendly Fire -623 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (700) Ox13 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Neutrino Core Enhanced Optical Array Makeshift Terrain Scanner Improved Transmission Jammer Improved Propulsion Shielding Graphene Brace Mobile Refinery Mk. CCLXVII Improved Recalibrator Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Experimental Optical Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Quantum Capacitor Advanced Force Field > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Enhanced Optical Array Long-range Terrain Scanner Improved Transmission Jammer Improved Propulsion Shielding Graphene Brace Mobile Refinery Mk. CCLXVII Improved Recalibrator Drone Bay Hacking Drone Bay Cooled Plasma Rifle Phase Gun Zionite Phaser-M Disruptor Cannon Railgun [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Core Shielding Weapon Shotgun Energy Gun Storm Laser Energy Cannon Neutron Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 6 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 7 | . . . 1 . . . 2 . 2 . . 2 . . Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 203 | 7 12 4 21 13 11 3 32 10 10 12 9 45 12 2 Power 23 | 1 . 2 2 1 1 . 5 . 1 2 . 6 2 . Engine 9 | 1 . 2 1 1 . . 3 . 1 . . . . . Core 6 | . . . 1 . 1 . 2 . . . . 1 1 . Reactor 8 | . . . . . . . . . . 2 . 5 1 . Propulsion 55 | 2 2 . 4 1 3 1 14 4 . 3 . 17 3 1 Treads 9 | . . . . . . . 9 . . . . . . . Leg 46 | 2 2 . 4 1 3 1 5 4 . 3 . 17 3 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 75 | 2 8 . 4 5 5 . 6 5 5 5 7 21 2 . Device 44 | . . . 2 3 4 . 4 5 5 2 5 12 2 . Storage 17 | 2 7 . 2 . 1 . . . . 1 1 3 . . Processor 6 | . . . . 1 . . 2 . . . . 3 . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . 1 . . 1 . . . . . 2 1 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 2 2 11 6 2 2 7 1 4 2 2 1 5 1 Energy Gun 9 | . . . . . . . 4 . . . 1 1 3 . Energy Cannon 7 | . . . . . . . . . 4 2 . . 1 . Ballistic Gun 18 | 2 1 . 4 3 1 2 2 1 . . . . 1 1 Ballistic Cannon 7 | . 1 1 2 . 1 . 1 . . . 1 . . . Launcher 9 | . . 1 5 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . 1 . . 3 2 3 1 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 5 | . . . . . . . . . . 5 . . . . Parts Lost 49 | . . . 2 3 . 1 9 2 1 3 . 5 5 18 Power 9 | . . . . 1 . . 3 . . 1 . 1 1 2 Propulsion 11 | . . . 1 . . . 2 . . . . 1 2 5 Utility 16 | . . . 1 1 . . 2 1 . 2 . 2 1 6 Weapon 13 | . . . . 1 . 1 2 1 1 . . 1 1 5 Highest Loss Streak 10 | . . . 2 2 . 1 6 2 1 2 . 2 5 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 88 100 100 98 100 97 84 99 97 90 99 87 83 55 Engine 2 | . 14 14 4 1 . . 4 6 5 . . . . . Core 5 | . . . 6 9 10 11 5 6 5 2 . 1 5 2 Reactor 2 | . . . . . . . . . . 4 11 8 4 2 Treads 1 | . . . . . . . 16 . . . . . . . Leg 24 | . 28 28 33 33 33 33 7 26 23 21 23 20 20 11 Device 16 | . . . 17 18 14 22 18 19 29 19 18 20 14 10 Storage 10 | . 14 14 13 11 11 11 6 6 5 9 11 9 10 9 Processor 6 | . . . . 2 7 . 6 6 5 5 5 13 15 10 Protection 1 | . 3 14 1 . . . . . . 3 3 . . . Energy Gun 3 | . . . . . . . 10 19 4 . . 5 8 4 Energy Cannon 1 | . . . . . . . . . 8 14 12 1 1 1 Ballistic Gun 5 | . 14 14 10 15 7 5 2 6 6 5 5 1 . . Ballistic Cannon 3 | . 13 10 3 . 3 11 1 . . . 3 1 . . Launcher 3 | . . 3 7 6 11 3 . . . . . . . . Peak Build Rating 133 | 6 11 12 20 22 34 37 70 74 83 99 107 133 129 128 Average Rating 65 | 3 7 11 18 19 28 35 63 71 78 86 102 124 126 77 On Entrance 54 | . 6 11 12 19 19 33 37 70 72 81 99 103 129 128 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 11 20 21 42 42 64 65 85 80 102 129 133 126 95 94 Greatest Support 106 | 20 26 26 39 39 44 46 98 74 63 84 84 106 106 106 Greatest Overweight (x) 2 | . . . 1 1 1 1 1 1 1 2 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 10 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 10 14 15 19 20 20 20 20 20 20 19 20 20 Most Carried 20 | 5 10 10 15 15 20 20 20 20 20 20 20 20 18 12 Average Carried 17 | 2 8 9 13 14 18 20 19 18 18 19 18 19 15 10 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 15 14 20 20 17 20 20 18 19 17 12 10 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Tank 14% | Derelict-Mutant 11% | Scavenger-Skirmisher 4% | Messiah-Gunner 3% | Gunner 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Matter Collected 4796 | 242 144 170 418 298 114 50 1426 158 119 214 111 1128 176 28 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8498 | . 112 43 486 174 . 54 1279 550 147 855 148 4370 280 . Parts 359 | . 8 3 46 17 . 2 46 22 10 17 6 173 9 . Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . 1 . . Recyclers Shooed 8 | . . . . . . . 3 2 . . . 3 . . Parts Field Recycled 25 | . . . 25 . . . . . . . . . . . Retrieved Matter 117 | . . . 117 . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 4 15 . . . . . . . 4 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 140 | . 4 2 16 15 . 1 17 7 5 3 4 61 5 . Melee 1 | . . . . . . . 1 . . . . . . . Guns 88 | . . . 3 13 . . 12 7 4 . . 44 5 . Cannons 25 | . 4 . 1 . . 1 2 . 1 2 4 10 . . AOE 18 | . . 2 12 2 . . 1 . . . . 1 . . Classes Destroyed 19 | . 4 . 4 1 . . 2 1 . 1 . 5 1 . Worker 10 | . . . 2 1 . . 2 . . . . 5 . . Builder 6 | . . . 2 . . . 1 . . . . 3 . . Hauler 4 | . 1 . 1 . . . 1 . . . . 1 . . Recycler 5 | . . . 1 . . . 2 1 . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . . . . . Watcher 7 | . 1 . 3 . . . 2 . . . . 1 . . Swarmer 30 | . 2 . 6 7 . . 2 1 4 . 2 6 . . Saboteur 1 | . . . . . . . . . . . . 1 . . Grunt 52 | . 2 2 8 . . 1 8 4 1 . 2 24 . . Brawler 3 | . . . . . . . . . . . . 3 . . Duelist 3 | . . . . . . . 1 . . . . 2 . . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 10 | . . . 2 . . . 3 1 . . . 4 . . Hunter 16 | . . . . . . . 3 1 . . . 12 . . Programmer 8 | . . . . . . . . . . . . 8 . . Compactor 3 | . . . . . . . . . . 3 . . . . Z-Heavy 2 | . . . . . . . . . . . . 2 . . Assembled 8 | . . . . 8 . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . 3 . Thug 1 | . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 2 6 7 . 1 6 3 2 1 2 11 4 . Combat Bots Only 10 | . 2 2 4 7 . 1 6 2 2 1 2 10 4 . Max Kills in Single Turn 3 | . 1 1 3 2 . 1 2 2 2 2 1 3 1 . Gunslinging 1 | . . . . 1 . . . . 1 . . . . . Exploded 3 | . . 1 3 1 . . 1 . . . . 1 . . Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Hostile Shots Fired 1038 | . 23 7 58 50 . 9 96 47 18 3 20 490 57 160 Missed 325 | . 10 3 22 16 . 4 23 16 5 . 4 168 16 38 Damage Taken 8399 | . 93 87 690 556 . 52 890 571 120 170 195 2427 627 1921 Core 1683 | . . 34 121 103 . 6 74 113 22 . 56 253 . 901 Absorbed by Shields 2401 | . . . 50 118 . 22 113 124 46 133 202 1593 . . Redirected to Shielding 143 | . . 6 . . . . . . . . 42 95 . . Ignored by Resistances 3510 | . 31 27 111 117 . 23 279 116 49 33 113 1712 191 708 Regen/Repaired (Parts) 690 | . . . 89 . . . . 21 . . . 580 . . Core Remaining (%) 79 | 100 . 86 . . . 42 . 78 . . 92 . . . Volleys Fired 341 | . 18 8 33 21 1 6 48 17 6 21 8 120 29 5 Largest 4 | . 2 1 2 2 1 2 4 4 4 4 4 4 4 2 Hottest 300 | . 58 33 63 53 23 85 250 243 266 300 271 250 250 59 Shots Fired 672 | . 36 8 51 37 1 7 103 65 17 65 32 199 42 9 Gun 463 | . 18 1 26 34 1 1 78 65 14 22 8 147 39 9 Cannon 179 | . 18 . 5 . . 6 25 . 3 43 24 52 3 . Launcher 30 | . . 7 20 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 301 | . 36 1 31 34 1 7 52 17 6 22 16 68 5 5 Thermal 299 | . . . . . . . 50 33 9 43 15 131 14 4 Explosive 30 | . . 7 20 3 . . . . . . . . . . Electromagnetic 22 | . . . . . . . 1 15 2 . 1 . 3 . Phasic 20 | . . . . . . . . . . . . . 20 . Robot Hit Streak 31 | . 7 5 14 6 . 5 15 20 11 31 11 17 15 9 Robot Miss Streak 10 | . 7 1 2 3 . 4 6 1 2 1 2 8 10 . Penetration Max 1 | . . . . . . 1 1 1 . . . 1 . . Secondary Targets 4 | . . . . 1 . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 . . . . . Capacitor 63 | . . . . . . . . . . . . 37 26 . Shots Hit Robots 504 | . 20 4 41 29 . 4 74 53 10 50 17 167 26 9 Core Hits 419 | . 7 2 41 24 . 1 64 28 9 10 8 211 14 . Critical Kills 13 | . . . 1 . . . 3 . . 1 1 7 . . Critical Parts Destroyed 22 | . . . 1 . . 1 6 1 . 1 2 10 . . Critical Strikes 47 | . 1 . 3 . . 2 10 3 . 2 3 19 4 . Burn 6 | . . . . . . . . 2 . . . 2 2 . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 36 | . . . 2 . . 2 10 1 . 1 3 17 . . Blast 2 | . 1 . 1 . . . . . . . . . . . Intensify 2 | . . . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20513 | . 321 218 1711 479 . 131 2669 1277 278 1626 671 9970 927 235 Guns 15066 | . 108 . 385 341 . 6 2282 1277 209 442 95 8762 927 232 Cannons 3227 | . 213 . 59 . . 125 271 . 69 1184 376 930 . . Explosions 2143 | . . 218 1267 100 . . 82 . . . 200 276 . . Melee . | . . . . . . . . . . . . . . . Ramming 77 | . . . . 38 . . 34 . . . . 2 . 3 Kinetic 4151 | . 321 . 444 341 . 131 716 300 81 442 154 1033 50 138 Thermal 13672 | . . . . . . . 1919 738 160 1184 380 8890 307 94 Explosive 1722 | . . 218 1267 100 . . . . . . 137 . . . Electromagnetic 321 | . . . . . . . . 239 37 . . 45 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 570 | . . . . . . . . . . . . . 570 . Highest Corruption 41 | . . . 7 15 15 . . 4 . 41 41 8 10 14 Average Corruption 11 | . . . 7 8 15 . . 4 . 22 37 7 8 12 Corruption Purged 10 | . . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 236 | . . . 24 29 7 . . . . 26 29 75 33 13 Message Errors 60 | . . . 7 10 1 . . . . 3 7 19 10 3 Matter Fused 47 | . . . 7 1 . . . . . 4 5 17 10 3 Heat Flow Errors 20 | . . . 1 5 2 . . . . 1 2 5 4 . Energy Discharges 23 | . . . 1 2 1 . . . . 1 5 10 3 . Parts Rejected 2 | . . . . 1 . . . . . 1 . . . . Parts Fused 7 | . . . 1 . . . . . . 2 . 4 . . Data Loss (minor) 32 | . . . 1 6 2 . . . . 4 7 10 . 2 Data Loss (major) 11 | . . . 3 1 1 . . . . . . 4 1 1 Misfires 14 | . . . 2 . . . . . . 7 1 1 3 . Alerts 7 | . . . . 2 . . . . . . 2 2 1 . Misdirections 5 | . . . . . . . . . . 1 . . . 4 Weapon Failures 8 | . . . 1 1 . . . . . 2 . 3 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 112 | . . . 45 10 . . . . . . . 57 . . Projectiles 41 | . . . . . . . . . . . . 41 . . Explosions 71 | . . . 45 10 . . . . . . . 16 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . 2 . . . . . 2 . . . 1 5 . . Impact . | . . . . . . . . . . . . . . . Kinetic 7 | . 1 . . . . . 2 . . . 1 3 . . Secondary 3 | . 1 . . . . . . . . . . 2 . . Self-Inflicted Damage 219 | . . . . 28 . . . . . . 166 25 . . Shots 5 | . . . . 1 . . . . . . 3 1 . . Rammed 4 | . . . . . . . 1 . . . . . . 3 Targets Rammed 18 | . . . . 12 . . 2 . . . . 1 . 3 Kicked 13 | . . . . 12 . . . . . . . 1 . . Crushed 1 | . . . . . . . 1 . . . . . . . Highest Temperature 682 | . 4 7 252 254 152 21 682 364 336 578 320 603 504 255 Average Temperature 149 | . 3 5 50 104 70 11 204 135 123 143 112 144 141 133 Received Heat Transfer 1735 | . 33 33 226 . . 21 276 54 18 . 50 364 45 615 Effects 96 | . . . . . . . 55 . 1 7 1 27 5 . Shutdowns 31 | . . . . . . . 15 . . 2 . 13 1 . Energy Bleed 5 | . . . . . . . 1 . 1 . 1 2 . . Interference 17 | . . . . . . . 10 . . 3 . 1 3 . Matter Decay 3 | . . . . . . . 3 . . . . . . . Short Circuit 8 | . . . . . . . 4 . . 1 . 2 1 . Damage (minor) 6 | . . . . . . . 5 . . 1 . . . . Damage (major) 26 | . . . . . . . 17 . . . . 9 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 1 . . 1 . 6 . . Combat Hostiles 8 | . . . . . . . 1 . . 1 . 6 . . Parts Melted 53 | . . . 1 . . . 7 3 1 2 . 37 2 . Heat Transferred 20084 | . . . . . . . 2982 1641 337 1500 250 12476 698 200 Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 2 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Peak Influence 1785 | . 67 110 482 196 . . 554 627 583 174 234 1785 . . Initial 264 | . . 7 36 36 . . 150 181 264 170 . 98 . . Average 371 | . 35 29 217 63 . . 348 397 459 102 76 738 . . Maximum Alert Level 5 | . . . 2 . . . 2 2 2 . 1 5 . . Low Security (%) 43 | 100 100 100 44 100 . . 17 10 . 100 78 14 . . Level 1 23 | . . . 51 . . . 40 39 35 . 21 22 . . Level 2 16 | . . . 4 . . . 41 49 64 . . 12 . . Level 3 8 | . . . . . . . . . . . . 26 . . Level 4 5 | . . . . . . . . . . . . 18 . . Level 5 . | . . . . . . . . . . . . 2 . . High Security . | . . . . . . . . . . . . 2 . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 3 . . . 6 4 1 . 2 19 . 1 Investigation 13 | . 1 . 2 . . . 2 3 . . . 5 . . Extermination 8 | . . . . . . . 2 . . . . 6 . . Reinforcement 5 | . . . 1 . . . 1 1 . . . 2 . . Assault 7 | . . . . . . . . . 1 . . 5 . 1 Garrison 4 | . . . . . . . 1 . . . 2 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Distress Signals 4 | . . . 3 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 274 | . 10 2 33 23 . 9 29 21 10 6 11 102 6 12 Peak Tracking Total 10 | . 3 2 6 10 . 4 3 5 5 2 4 6 4 10 Tactical Retreats 12 | . 1 . . 2 . . 1 2 . . 1 4 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Traps Triggered 8 | . . . 1 . . . . 4 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Machines Disabled 49 | . . 3 4 . . . 7 . 3 . 2 29 1 . Max in Single Turn 3 | . . 2 1 . . . 3 . 1 . 2 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Machines Accessed 31 | . 3 1 5 . . . 5 6 2 . 1 8 . . Terminals 14 | . 2 . 4 . . . 2 4 1 . . 1 . . Fabricators 3 | . . . . . . . 1 . . . 1 1 . . Repair Stations 6 | . . . 1 . . . . 1 . . . 4 . . Recycling Units 4 | . 1 . . . . . 1 1 . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . Total Hacks 84 | . 12 1 14 . . . 11 20 5 . 1 20 . . Successful 41 | . 7 1 6 . . . 4 7 2 . . 14 . . Failed 43 | . 5 . 8 . . . 7 13 3 . 1 6 . . Catastrophic 2 | . . . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . . . . . . . 4 4 . . 5 13 . . Terminals 42 | . 7 . 12 . . . 4 14 3 . . 2 . . Fabricators 6 | . . . . . . . 4 . . . 1 1 . . Repair Stations 19 | . . . 2 . . . . 4 . . . 13 . . Recycling Units 10 | . 5 . . . . . 1 2 . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access 4 | . . . . . . . 2 . 2 . . . . . Terminal Hacks 15 | . 3 1 4 . . . 2 3 1 . . 1 . . Record 1 | . . . 1 . . . . . . . . . . . Open Door 5 | . . 1 . . . . 1 3 . . . . . . Open DSF 3 | . . . . . . . 1 . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 15 | . . . 2 . . . . 3 . . . 10 . . Scan Component 8 | . . . 1 . . . . 2 . . . 5 . . Repair 7 | . . . 1 . . . . 1 . . . 5 . . Recycling Unit Hacks 6 | . 4 . . . . . . 1 . . . 1 . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . . 1 . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 4 . . . 5 5 2 . 1 8 . . Full Trace Events 11 | . 2 . 2 . . . 2 2 . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . . . 1 . . . 4 . . Time 310 | . . . 16 . . . . 32 . . . 262 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . . . . . . Retrieved Matter 3 | . 3 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Total Allies 31 | . . . . . 16 . 2 3 . . 2 8 . . Largest Group 16 | . . . . . 16 16 13 5 4 2 2 4 . . Highest-Rated Group 480 | . . . . . 480 480 401 421 390 135 102 412 . . Highest-Rated Ally 159 | . . . . . 39 39 96 159 159 96 51 103 . . Zionite Dispatches 5 | . . . . . . . . . . . 1 4 . . Heavy 4 | . . . . . . . . . . . . 4 . . Hacker 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 419 | . . . . . . 43 128 90 14 45 17 82 . . Total Damage 14357 | . . . . . . 617 2398 2431 385 1069 700 6757 . . Kills 100 | . . . . . . 9 19 14 5 3 7 43 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 1 . . . . . . 1 . Drone Launches 1 | . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 313 | . . . . . . . 44 30 25 8 36 170 . . Traps 15 | . . . . . . . 15 . . . . . . . Emergency Access 6 | . . . . . . . 6 . . . . . . . Items 291 | . . . . . . . 22 30 25 8 36 170 . . Garrisons 1 | . . . . . . . 1 . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Turns Passed 14762 | 64 526 785 1057 715 2417 1220 1592 635 324 535 613 3188 837 254 Spaces Moved 7658 | 50 352 618 504 461 1302 580 724 248 151 229 273 1384 639 143 Core 23 | 23 . . . . . . . . . . . . . . Treads 482 | . . . . . . . 482 . . . . . . . Legs 7153 | 27 352 618 504 461 1302 580 242 248 151 229 273 1384 639 143 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 187 187 186 190 115 115 113 Average Speed 159 | 87 120 120 176 130 175 190 173 189 187 189 190 160 117 150 Slowest Speed 262 | 120 120 120 190 190 190 190 250 190 187 262 190 196 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . 1 1 . . . 1 . 1 . . . 1 Exploration Rate (%) 47 | 4 50 92 50 62 92 79 19 39 7 85 7 39 76 17 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . . 1 . 1 . Scrap Searched 11 | . . 2 . 1 3 1 . . . . . . 3 1 Spaces Dug 24 | . . 24 . . . . . . . . . . . . Terrain Destroyed 258 | . . 47 100 18 . 3 31 . . 8 34 12 5 . Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . . . . . 3 7 . . 8 3 3 5 . AOE 229 | . . 47 100 18 . . 24 . . . 31 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Total 9517 | 70 419 652 614 528 1436 692 954 372 185 282 348 2097 713 155 Wait 1048 | 4 11 19 43 16 102 100 123 58 1 17 46 479 27 2 Move 7645 | 49 351 617 503 460 1301 579 723 247 151 228 272 1383 638 143 Hop . | . . . . . . . . . . . . . . . Pick Up 131 | 9 16 2 12 4 11 1 9 9 9 2 7 36 4 . Fast Attach 36 | 1 2 . . 1 1 1 13 3 . 6 1 7 . . Attach 67 | 6 . . 4 3 . . 11 3 7 3 4 13 11 2 Detach 17 | 1 . . . . . . 4 . 2 . . 8 2 . Swap 100 | . 10 4 17 9 10 2 8 4 3 3 4 25 1 . Drop 92 | . 11 2 2 2 10 3 13 9 6 2 6 25 1 . Fire 341 | . 18 8 33 21 1 6 48 17 6 21 8 120 29 5 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick 13 | . . . . 12 . . . . . . . 1 . . Crush 2 | . . . . . . . 2 . . . . . . . Escape Stasis 20 | . . . . . . . . 20 . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / *Ext) -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: [Res] / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Entered Mines 754 | -10/Mines | Learned location of Storage (-7) 883 | -10/Mines | Found a hidden stash of uninstalled traps 923 | -10/Mines | Discovered new exit (range 6) 947 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1005 | -10/Mines | Discovered new exit (range 14) 1074 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -9/Materials | Discovered new exit (range 12) 1642 | -9/Materials | Crushed by falling debris 1656 | -9/Materials | Discovered new exit (range 11) 1920 | -9/Materials | Repaired Imp. Aluminum Leg 2107 | -9/Materials | Discovered new exit (range 15) 2244 | -9/Materials | Identified exit to Mines 2433 | -9/Materials | Entered Mines 2658 | -9/Mines | Discovered new exit (range 9) 2707 | -9/Mines | Destroyed 7 combat bots 2840 | -9/Mines | Assembled infested the area 2845 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3054 | -9/Mines | Crushed by falling debris 3054 | -9/Mines | Core integrity fell below 50% 3054 | -9/Mines | System corruption reached 10% 3113 | -9/Mines | Discovered new exit (range 9) 3129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3148 | -9/Mines | Entered Zion 3178 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3232 | -7/Zion | Found Prototype Energy Gun 3269 | -7/Zion | System corruption cleaned by Quarantine Array 3333 | -7/Zion | Given A8's code to call for help 3503 | -7/Zion | Found Prototype Device 3581 | -7/Zion | Gained Derelict followers 3923 | -7/Zion | Met Imprinter 3979 | -7/Zion | Imprinted 3981 | -7/Zion | Declared Zion's savior 4404 | -7/Zion | Given the Hacking Drone Bay 4404 | -7/Zion | Found Prototype Device 4405 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4407 | -7/Zion | Identified Hacking Drone Bay 5062 | -7/Zion | Build established: Derelict-Mutant 5466 | -7/Zion | Discovered new exit (range 16) 5511 | -7/Zion | Gained Derelict followers 5565 | -7/Zion | Entered Proximity Caves 5565 | -6/Proximity Caves | Accompanied by 16 allies 5795 | -6/Proximity Caves | Learned Factory stockpile data 6083 | -6/Proximity Caves | Spotter reported a threat 6505 | -6/Proximity Caves | Lost 3 allies 6604 | -6/Proximity Caves | Discovered new exit (range 7) 6785 | -6/Proximity Caves | Entered Factory 6785 | -6/Factory | Accompanied by 13 allies 6785 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6786 | -6/Factory | Identified exit to Lower Caves 6789 | -6/Factory | Identified Storm Laser 6927 | -6/Factory | Lost 4 allies 7090 | -6/Factory | Discovered exit to Lower Caves (range 12) 7261 | -6/Factory | Build established: Gunner 7970 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7978 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8002 | -6/Factory | Lost 6 parts (1p2n1u2w) 8011 | -6/Factory | Garrison activated, responded to threat 8336 | -6/Factory | Build established: Scavenger-Tank 8362 | -6/Factory | Discovered new exit (range 10) 8377 | -6/Factory | Entered Extension 8377 | -6/Extension | Accompanied by 2 allies 8483 | -6/Extension | Rescued A7 8575 | -6/Extension | Repaired Shield Generator 8590 | -6/Extension | Found Unknown Device 8592 | -6/Extension | Identified Launcher Loader 8792 | -6/Extension | Rescued a captive Derelict 8793 | -6/Extension | Rescued a captive Derelict 8903 | -6/Extension | Spotted B-75 Beast 8932 | -6/Extension | Spotted B-75 Beast 8943 | -6/Extension | Crushed by falling debris 8947 | -6/Extension | Allies destroyed B-75 Beast 8962 | -6/Extension | Allies destroyed B-75 Beast 9005 | -6/Extension | Discovered new exit (range 3) 9012 | -6/Extension | Entered Factory 9012 | -5/Factory | Accompanied by 4 allies (A7) 9012 | -5/Factory | Evolved 2 slots: Utility x2 9199 | -5/Factory | Discovered new exit (range 15) 9312 | -5/Factory | First assault squad dispatched 9336 | -5/Factory | Sucked down chute 9336 | -5/Factory | Entered Waste 9351 | -5/Waste | EMP discharged 9392 | -5/Waste | Spotted C-40 Crusher 9427 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9433 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9435 | -5/Waste | Spotted C-40 Crusher 9442 | -5/Waste | Allies destroyed C-40 Crusher 9446 | -5/Waste | 3 allies followed down the chute 9451 | -5/Waste | EMP discharged 9451 | -5/Waste | System corruption reached 10% 9483 | -5/Waste | Spotted C-40 Crusher 9503 | -5/Waste | Allies destroyed C-40 Crusher 9514 | -5/Waste | Spotted C-40 Crusher 9522 | -5/Waste | Destroyed C-40 Crusher 9549 | -5/Waste | Spotted C-40 Crusher 9551 | -5/Waste | EMP discharged 9552 | -5/Waste | Spotted C-40 Crusher 9554 | -5/Waste | Destroyed C-40 Crusher 9555 | -5/Waste | Crushed by falling debris 9581 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9582 | -5/Waste | Destroyed C-40 Crusher 9651 | -5/Waste | EMP discharged 9651 | -5/Waste | System corruption reached 30% 9751 | -5/Waste | EMP discharged 9850 | -5/Waste | Discovered new exit (range 12) 9851 | -5/Waste | EMP discharged 9871 | -5/Waste | Entered Factory 10062 | -5/Factory | Discovered new exit (range 7) 10321 | -5/Factory | Zion Hacker squad teleported in 10335 | -5/Factory | Garrison activated, responded to threat 10484 | -5/Factory | Entered another Factory area 10484 | -4/Factory | Accompanied by 2 allies 10484 | -4/Factory | Evolved 2 slots: Utility x2 10557 | -4/Factory | Zion Heavy squad teleported in 11125 | -4/Factory | P-70 Sage assimilated allied 5U-7MJ(Z) 11150 | -4/Factory | Retrieved Zion intel report: Branch Access 11150 | -4/Factory | Identified exit to Upper Caves 11151 | -4/Factory | Zion Heavy squad teleported in 11218 | -4/Factory | Found Prototype Protection 11222 | -4/Factory | Identified Zio. Weapon Casing 11300 | -4/Factory | Spotted B-86 Titan 11757 | -4/Factory | Repaired Adv. Force Field 11814 | -4/Factory | Destroyed 9 combat bots 11948 | -4/Factory | Garrison activated, responded to threat 11980 | -4/Factory | Discovered new exit (range 22) 12030 | -4/Factory | First assault squad dispatched 12052 | -4/Factory | Build established: Scavenger-Skirmisher 12121 | -4/Factory | Zion Heavy squad teleported in 12147 | -4/Factory | Zion Heavy squad teleported in 12309 | -4/Factory | Terminal network hard line cut 12426 | -4/Factory | Repaired Adv. Energy Well 12465 | -4/Factory | Repaired Hcp. Storage Unit 12946 | -4/Factory | Lost 3 allies 13007 | -4/Factory | Build established: Messiah-Skirmisher 13027 | -4/Factory | Found Quantum Capacitor 13369 | -4/Factory | Repaired Broken Adv. Heat Sink 13591 | -4/Factory | High security lockdown imminent 13612 | -4/Factory | Destroyed 10 combat bots 13671 | -4/Factory | High security lockdown engaged 13672 | -4/Factory | Entered Upper Caves 13780 | -4/Upper Caves | Build established: Scavenger-Skirmisher 13793 | -4/Upper Caves | Spotted B-86 Titan 14157 | -4/Upper Caves | Discovered new exit (range 15) 14160 | -4/Upper Caves | Ambushed by wild Derelicts 14207 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 14356 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 14422 | -4/Upper Caves | System corruption reached 10% 14463 | -4/Upper Caves | Build established: Messiah-Gunner 14509 | -4/Upper Caves | Entered another Upper Caves area 14554 | -4/Upper Caves | Spotted B-86 Titan 14586 | -4/Upper Caves | Lost 3 parts (1u2w) 14613 | -4/Upper Caves | Crushed by falling debris 14692 | -4/Upper Caves | Lost 10 parts (2p4n1u3w) 14735 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14741 | -4/Upper Caves | Discovered new exit (range 5) 14743 | -4/Upper Caves | Core integrity fell below 50% 14755 | -4/Upper Caves | Core integrity fell below 20% 14763 | -4/Upper Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14745_ Slammed into G-73 Enforcer. 14746_ Acquired 6 matter. 14750_ S-27 Virus destroyed. 14751_ System corrupted: Component data lost. 14752_ Slammed into G-67 Veteran. 14755_ VTOL Module fries itself beyond repair. 14756_ Adv. Energy Well destroyed. 14757_ Critical hit (Burn: +37). 14758_ Unknown Ballistic Gun fries itself beyond repair. 14759_ VTOL Module fries itself beyond repair. 14760_ Lgt. Nuclear Core fries itself beyond repair. 14760_ Slammed into G-67 Veteran. 14760_ Destabilizing: System interference. 14760_ 0b10 Decoder Chip [Looter] temporarily disabled. 14761_ Penetrated by Slug. 14761_ Slug penetrates G-67 Veteran. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ???????????????????????###???????? ?????????????? | | ????? ????????????? ???????? #????????????? | | ??? ?????????????# ???????? ????????????? | | ??? ????????????# #??????? ????????????? | | ???# ??????????### ??????? ????????????? | | ## ??????????# ###??### ????????????? | | ? # ??????????? #""??""# #????????????? | | ? #????????????# # ?? "# #????????????? | | ?? % ??????????####g ## "# #????????????? | | ??? % ?????# ### < # "# #????????????? | | #??# * ?????# %Y# "# #????????????? | | ###? g@# "# #????????????? | | ##? ####g### "## #????????????? | | ### #???????????????#gs #????????????? | | ## #???????????????#####"#### #????????????? | | ""% #####???????????????# #??# #????????????? | | #???????????????###??# #????????????? | | ! #?????????????????#### ##???????????? | | """!%!#????????????????## ##??????????? | | "" "% #????????????????# #??????????? | | "#?#"! ###??????????????## #??????????? | | "### ##??????????????# #??????????? | | ### ######?????????# ## #??????????? | | ## ## ########??# ### ##??????????? | | #??# #??# #???????????? | | ### % #??# #??? ##??????????? | | ##?## % ###### #### ####! ##?????????? | | ##???## #???## =% #?????????? | | ## #?????## #??## #?????????? | | #### #?????# ##??# ###### #?????????? | | ##??# #????? #???# ##????# #?????????? | | ????######????## ##???# #?????### ##?????????? | | ???????????????###????## ##????????###??????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 1450 Matter Stores 329 Matter Capacity 450 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 60 Launcher Accuracy 20 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive System Guard | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Decoder Ring Generalissimo Help From High Places Just Browsing Leap Before You Look Oh No You Don't! Prison Break Respectable Loadout Challenges ------------ None Game ------ Seed PowerMeleeSplitter Manual? 0 Play Time 03:25:39 Cumulative 23.1 hours Start 2025.01.20 @ 13:43:37 End 2025.01.20 @ 17:16:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae9f1ba7-bc52-4ddb-94f0-3f53e5df8250