Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 17:55:34 Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3766) 3766 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 9143 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/1000 Matter 43/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Advanced Signal Interpreter High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Particle Charger Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Coil Gun KE Penetrator Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Treads Advanced Signal Interpreter High-powered Tractor Beam Heavy Proton Cannon Gauss Rifle [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 7 | . . 1 2 2 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 120 | 6 6 20 30 15 9 . 6 4 . 24 Power 11 | 1 2 1 1 3 . . . 1 . 2 Engine 11 | 1 2 1 1 3 . . . 1 . 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 9 12 2 2 . 3 1 . 3 Treads 3 | . . . . . . . . . . 3 Leg 32 | 2 1 9 12 2 2 . 3 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 1 2 8 5 4 . 3 2 . 9 Device 16 | . . 2 3 2 1 . 2 1 . 5 Storage 6 | 1 . . 1 . 1 . 1 1 . 1 Processor 6 | . 1 . 3 . 2 . . . . . Hackware 2 | . . . 1 1 . . . . . . Protection 5 | . . . . 2 . . . . . 3 Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 8 9 5 3 . . . . 10 Energy Gun 13 | 2 . 5 3 3 . . . . . . Energy Cannon 4 | . . . . . 2 . . . . 2 Ballistic Gun 9 | . . 2 2 . . . . . . 5 Ballistic Cannon 11 | . 1 1 4 2 . . . . . 3 Launcher 2 | . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 2 1 . . . . 2 Parts Lost 36 | . 1 3 4 3 . . . . 3 22 Power 4 | . . . . 1 . . . . 1 2 Propulsion 6 | . . 1 . 1 . . . . 1 3 Utility 15 | . . . 2 1 . . . . 1 11 Weapon 11 | . 1 2 2 . . . . . . 6 Highest Loss Streak 14 | . 1 2 3 3 . . . . 3 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 98 99 97 99 100 99 100 90 67 Engine 7 | . 14 11 9 6 6 6 6 5 3 1 Leg 22 | . 28 31 27 23 20 20 19 23 19 . Device 8 | . . 11 3 8 12 13 13 17 15 10 Storage 7 | . 14 11 9 7 6 6 6 5 4 1 Processor 18 | . 11 11 23 23 20 20 20 17 17 12 Hackware 4 | . . . 8 . 6 6 6 5 5 4 Protection 4 | . . . . 11 6 6 6 5 5 10 Energy Gun 3 | . 9 15 . 4 . . . . . . Energy Cannon 1 | . . . . . 2 6 6 5 3 . Ballistic Gun 3 | . . 3 9 3 . . . . . 6 Ballistic Cannon 8 | . 13 3 8 5 13 13 13 11 11 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 13 16 21 26 32 40 34 35 49 49 55 Greatest Support 140 | 20 20 30 51 51 54 54 54 53 53 140 Greatest Overweight (x) 6 | 4 1 1 1 . . . 1 . 1 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 15 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 12 13 6 Most Carried 15 | 2 8 8 10 10 10 10 10 15 13 7 Average Carried 8 | 1 6 7 8 9 9 10 10 11 11 5 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 5 10 Final Carried 13 | 2 8 8 7 8 10 10 10 13 5 3 Class Distribution -------------------- 52% | Mutant 36% | Skirmisher 7% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Matter Collected 3514 | 225 229 360 1173 409 402 73 28 63 . 552 Remotely . | . . . . . . . . . . . Salvage Created 4669 | . 316 1209 1245 1000 245 . 23 45 . 586 Parts 241 | . 24 63 51 49 15 . 2 7 . 30 Haulers Intercepted 3 | . 1 2 . . . . . . . . Recyclers Shooed 12 | . 2 3 1 2 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 77 | . 7 18 24 14 2 . . . . 12 Guns 42 | . 1 18 10 9 . . . . . 4 Cannons 35 | . 6 . 14 5 2 . . . . 8 Classes Destroyed 13 | . 6 3 2 1 . . . . . 1 Worker 10 | . . . 4 3 3 . . . . . Builder 3 | . . 1 . 2 . . . . . . Hauler 3 | . 1 2 . . . . . . . . Recycler 14 | . 1 4 2 5 1 . . . . 1 Operator 2 | . 1 . . 1 . . . . . . Watcher 9 | . 2 2 1 1 . . 1 2 . . Swarmer 12 | . 3 3 . 3 . . . . . 3 Grunt 40 | . 4 7 18 7 . . . . . 4 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 14 | . . 7 3 2 . . . . . 2 Hunter 6 | . . . 3 . 1 . . . . 2 Programmer 3 | . . . . 2 1 . . . . . Best Kill Streak 8 | . 4 5 3 8 4 . 1 1 . 6 Combat Bots Only 6 | . 3 4 3 6 1 . . . . 6 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Damage Taken 8562 | . 423 786 1155 933 123 . . . 127 5015 Core 1682 | . 75 180 211 214 . . . . 31 971 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 255 | . . . . . . . . . . 255 Redirected to Shielding 197 | . . . . 107 34 . . . 32 24 Regen/Repaired (Parts) 20 | . . 20 . . . . . . . . Core Remaining (%) 75 | 100 70 55 61 69 . . 100 . . . Volleys Fired 315 | . 32 70 89 54 13 . 1 3 . 53 Largest 3 | . 2 2 2 2 3 . 3 3 . 3 Hottest 177 | . 85 121 67 104 177 . 177 177 . 159 Shots Fired 631 | . 59 135 178 103 33 . 3 9 1 110 Gun 359 | . 27 121 89 72 . . . . . 50 Cannon 272 | . 32 14 89 31 33 . 3 9 1 60 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 437 | . 32 29 178 57 23 . 2 6 1 109 Thermal 180 | . 27 93 . 46 10 . 1 3 . . Explosive . | . . . . . . . . . . . Electromagnetic 14 | . . 13 . . . . . . . 1 Robot Hit Streak 31 | . 5 14 11 22 11 . 2 6 . 31 Robot Miss Streak 4 | . 4 4 4 2 3 . 2 1 1 2 Penetration Max 1 | . . . 1 1 . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 428 | . 34 92 121 76 22 . 2 6 . 75 Core Hits 198 | . 16 42 61 40 8 . 1 3 . 27 Critical Kills 3 | . . 1 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 Critical Strikes 35 | . 4 7 7 7 . . 1 1 . 8 Burn 12 | . 3 5 . 4 . . . . . . Destroy 5 | . . 1 2 . . . . . . 2 Blast 18 | . 1 1 5 3 . . 1 1 . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8961 | . 553 1421 2488 1777 603 . 53 152 24 1890 Guns 4654 | . 184 1317 1344 1060 . . . . . 749 Cannons 4285 | . 347 104 1144 717 603 . 53 152 24 1141 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 22 | . 22 . . . . . . . . . Kinetic 6711 | . 347 258 2488 1227 370 . 53 94 24 1850 Thermal 2068 | . 184 1043 . 550 233 . . 58 . . Explosive . | . . . . . . . . . . . Electromagnetic 160 | . . 120 . . . . . . . 40 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . 1 . . . . 17 20 Average Corruption 10 | . . . . 1 . . . . 9 19 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . 4 . . . . 5 37 Message Errors 9 | . . . . 1 . . . . 1 7 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 8 | . . . . 3 . . . . 2 3 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 8 | . . . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 1 2 Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . 11 11 47 . . . . 21 Projectiles 90 | . . . 11 11 47 . . . . 21 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 55 | . 4 . 16 11 6 . . 2 . 16 Impact . | . . . . . . . . . . . Kinetic 51 | . 4 . 15 8 6 . . 2 . 16 Secondary 4 | . . . 1 3 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . 6 . . . . . . . . . Kicked 6 | . 6 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 468 | . 96 355 30 295 358 . 84 . 165 468 Average Temperature 123 | . 35 117 9 149 133 . 42 . 105 233 Received Heat Transfer 2592 | . 198 333 504 369 . . . . . 1188 Effects 17 | . . 4 . 1 2 . . . . 10 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 4 | . . 3 . . . . . . . 1 Interference 7 | . . . . 1 2 . . . . 4 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 2 | . . 1 . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . 2 Total Turns 52 | . . . . . . . . . . 52 Longest Duration 27 | . . . . . . . . . . 27 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . 6 . 1 . . . . . . Heat Transferred 5641 | . 777 2960 . 1480 350 . . 74 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Peak Influence 609 | . 219 438 609 383 275 43 52 16 20 181 Initial 238 | . . 11 184 238 183 43 30 . 5 . Average 184 | . 116 187 335 294 176 43 34 9 8 52 Maximum Alert Level 2 | . 1 2 2 1 1 . . . . . Low Security (%) 54 | 100 84 57 10 6 63 100 100 100 100 100 Level 1 37 | . 15 36 61 93 36 . . . . . Level 2 7 | . . 5 27 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 1 6 6 3 . . 1 . 6 Investigation 7 | . 1 1 3 1 . . . 1 . . Extermination 3 | . . . . 2 1 . . . . . Reinforcement 7 | . 1 . . 1 2 . . . . 3 Assault . | . . . . . . . . . . . Garrison 8 | . . . 3 2 . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Distress Signals 4 | . . 1 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 18 23 35 21 2 . 1 2 5 20 Peak Tracking Total 6 | . 3 4 4 5 1 . 1 1 5 6 Tactical Retreats 2 | . . . 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Traps Triggered 8 | . 1 1 2 1 1 . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 9 | . . . 3 6 . . . . . . Reused 2 | . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Disabled 8 | . . 1 5 . . . . . . 2 Max in Single Turn 1 | . . 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Machines Accessed 19 | . . 3 3 6 4 . 1 1 . 1 Terminals 10 | . . 1 3 4 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 3 | . . . . 1 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 Total Hacks 43 | . . 7 7 10 10 . 2 6 . 1 Successful 26 | . . 6 5 5 4 . 1 5 . . Failed 17 | . . 1 2 5 6 . 1 1 . 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 3 3 2 . . . . . Terminals 21 | . . 2 7 7 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 2 . . 3 . . . . . Recycling Units 9 | . . . . 1 2 . . 6 . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 5 | . . . . 2 . . 2 . . 1 Terminal Hacks 14 | . . 2 5 4 3 . . . . . Record 2 | . . . . . 2 . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 6 | . . . 2 3 1 . . . . . Reprogram Traps 2 | . . . 1 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . 1 . . . . . Scan Component 2 | . . 1 . . 1 . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 6 | . . . . 1 . . . 5 . . Recycle Component 3 | . . . . . . . . 3 . . Process 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 1 1 1 . . 1 . 1 Full Trace Events 3 | . . . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 36 | . . 36 . . . . . . . . Parts Recycled 3 | . . . . . . . . 3 . . Recycled Matter 16 | . . . . . . . . 16 . . Retrieved Matter 16 | . . . . . . . . 16 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Turns Passed 6852 | 79 453 971 1621 957 723 396 454 394 142 662 Spaces Moved 4024 | 52 248 544 835 548 474 310 339 294 102 278 Core 35 | 22 . . . . . . . . . 13 Treads 226 | . . . . . . . . . . 226 Legs 3763 | 30 248 544 835 548 474 310 339 294 102 39 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 126 126 123 123 120 120 Average Speed 127 | 132 125 120 124 130 128 126 124 123 128 158 Slowest Speed 350 | 250 190 190 190 130 130 126 200 123 190 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 46 40 56 17 16 96 12 6 82 4 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 23 | . . 2 4 1 5 . . . . 11 Melee . | . . . . . . . . . . . Projectile 23 | . . 2 4 1 5 . . . . 11 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Total 5156 | 59 332 732 1252 690 570 315 369 321 112 404 Wait 530 | . 27 69 263 52 49 . 20 9 10 31 Move 4016 | 51 247 543 834 547 474 309 338 294 101 278 Hop . | . . . . . . . . . . . Pick Up 64 | 2 7 12 8 8 12 . . 9 . 6 Fast Attach 49 | 6 3 3 9 7 2 . 3 . . 16 Attach 24 | . . 6 4 4 2 . . 2 . 6 Detach 7 | . 1 1 2 . 1 . . . . 2 Swap 47 | . 3 11 17 4 5 . 3 2 . 2 Drop 88 | . 6 17 26 11 12 . 4 2 . 10 Fire 315 | . 32 70 89 54 13 . 1 3 . 53 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick 6 | . 6 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . 3 . . . . . . Rewire 6 | . . . . . . 6 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 344 | -10/Materials | Identified exit to Mines 504 | -10/Materials | Discovered new exit (range 10) 514 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Repaired Broken Aluminum Leg 1280 | -9/Materials | Discovered new exit (range 16) 1302 | -9/Materials | Identified exit to Materials 1469 | -9/Materials | Discovered exit to Materials (range 3) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x2 1570 | -8/Materials | Build established: Scavenger-Mutant 2056 | -8/Materials | Garrison activated, responded to threat 2070 | -8/Materials | Build established: Mutant 3001 | -8/Materials | Discovered new exit (range 10) 3077 | -8/Materials | Lost 3 parts (1u2w) 3124 | -8/Materials | Identified exit to Factory 3125 | -8/Materials | Entered Factory 3125 | -7/Factory | Evolved 2 slots: Utility x2 3948 | -7/Factory | Garrison activated, responded to threat 3993 | -7/Factory | Lost 3 parts (1p1n1u) 4056 | -7/Factory | Discovered new exit (range 18) 4078 | -7/Factory | Identified exit to Factory 4080 | -7/Factory | Build established: Skirmisher 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4805 | -6/Factory | Sucked down chute 4805 | -6/Factory | Entered Waste 4805 | -6/Waste | The area was eerily silent 5105 | -6/Waste | Discovered new exit (range 22) 5138 | -6/Waste | Identified exit to Factory 5201 | -6/Waste | Entered Factory 5241 | -6/Factory | Discovered new exit (range 13) 5259 | -6/Factory | Identified exit to Lower Caves 5647 | -6/Factory | Discovered new exit (range 7) 5654 | -6/Factory | Identified exit to Factory 5655 | -6/Factory | Entered another Factory area 5655 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6049 | -5/Factory | Sucked down chute 6049 | -5/Factory | Entered Waste 6064 | -5/Waste | EMP discharged 6084 | -5/Waste | Spotted C-40 Crusher 6095 | -5/Waste | Spotted C-40 Crusher 6106 | -5/Waste | Spotted C-40 Crusher 6120 | -5/Waste | Spotted C-40 Crusher 6131 | -5/Waste | Spotted C-40 Crusher 6154 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6156 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6158 | -5/Waste | Discovered new exit (range 21) 6164 | -5/Waste | EMP discharged 6164 | -5/Waste | System corruption reached 10% 6172 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6190 | -5/Waste | Identified exit to Factory 6191 | -5/Waste | Entered Factory 6203 | -5/Factory | Lost 3 parts (1p1n1u) 6394 | -5/Factory | Lost 7 parts (1p5u1w) 6528 | -5/Factory | Garrison activated, responded to threat 6738 | -5/Factory | Garrison activated, responded to threat 6794 | -5/Factory | Core integrity fell below 50% 6822 | -5/Factory | Core integrity fell below 20% 6827 | -5/Factory | Lost 14 parts (1p3n6u4w) 6853 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06818_ K-01 Serf collects debris. 06818_ Acquired 4 matter. 06823_ K-01 Serf collects debris. 06825_ S-27 Virus destroyed. 06827_ Acquired 11 matter. 06830_ Acquired 2 matter. 06832_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 06832_ System corrupted: Mni. Assault Cannon misfires. 06835_ Acquired 44 matter. 06837_ G-50 Soldier knocked back. 06840_ U-05 Engineer builds a Wall. 06844_ Critical hit (Burn: +37). 06844_ R-10 Processor sends out distress signal. 06845_ G-50 Soldier knocked back. 06846_ Mni. Assault Cannon destroyed. 06849_ System corrupted: Component data lost. 06849_ Penetrated by Slug. 06849_ Acquired 9 matter. 06851_ Slug penetrates Subcomponent Replicator. 06851_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# % #??????????????????? | | ?????????????????# ""% "" #??????????????????? | | ?????????????????# ""%="" #??????????????????? | | ?????????????????# "[" " " #??????????????????? | | ?????????????????#%"%g %%% #??????????????????? | | ???????????# # "*=% *u ##?????????????????? | | ??????????## Ah%=h u =@ # ??????????? | | ???????????# % ########/##########?????????????? | | ???????????#? ??????????#R#?###########??????????? | | ???????????? ?????????# #?# #??????????? | | ???????????? ????#### ### #??????????? | | ??????????? ####" # #??????????? | | ??????????? # """ ""?????????????? | | ??????????? T + """ ""?????????????? | | ??????????? s # """ ""?????????????? | | ???????????? #####] # ????????????? | | ????????????? ?????##s ##] ] ???????????? | | ????????????# ????????# ###########???????????? | | ????????????? ?????????#s #?????????????????????? | | ???????????????????????# #?######??????????????? | | ???????????????????????# ## #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# ######?????????? | | ???????????????????????## ### # ?????????? | | ????????????????????#####/#### ## ""????????? | | ????????????????????# # ## ""????????? | | ????????????????????# " """ + ## ""????????? | | ????????????????????# "" """ # ## ""???????? | | ????????????????????+ G """ # ## """"??##### | | ????????????????????# "" # ## """"??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingBackupReplicator Manual? 0 Play Time 01:25:56 Cumulative 85.8 hours Start 2023.02.17 @ 13:59:29 End 2023.02.17 @ 17:55:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cb519a3-2390-4c38-a085-e16da9549c8d