Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 13:45:11 Player: Lunace Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (84) 420 Value Destroyed (3051) 3051 Prototype IDs (24) 480 Alien Tech Used (3) 600 Bonus (16805) 16805 TOTAL SCORE: 29056 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 1146 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Recovered Sigix Corpse 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -605 Cogmind --------- Core Integrity 485/1600 Matter 296/300 Energy 236/240 System Corruption 4% Temperature Cool (8) Movement Flying (16) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Experimental Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Makeshift Trap Scanner Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Phase Shifter Improved Power Shielding Graphene Brace Advanced Corruption Screen > --- WEAPON (2) ------- Phase Gun Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Improved Energy Mantle Improved System Guard Advanced Corruption Screen > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Array Linear Accelerator GAL Module Sigix Corpse [Rating: 170] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Tactical Coordination Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Battle Cannon Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . . . . . . 2 . . . 2 . . . Utility 11 | . . . . . . 6 . . . . . 1 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 263 | 8 13 12 2 5 12 47 10 . 15 . 1 1 48 2 21 66 Power 33 | 2 2 4 . 1 2 4 1 . 1 . . . 6 . 5 5 Engine 12 | 2 2 4 . 1 1 1 . . 1 . . . . . . . Core 5 | . . . . . 1 2 1 . . . . . . . . 1 Reactor 16 | . . . . . . 1 . . . . . . 6 . 5 4 Propulsion 62 | 2 5 4 . . . 10 2 . 3 . . 1 10 . 4 21 Treads 8 | . 2 2 . . . . . . . . . . . . . 4 Leg 2 | . . . . . . 1 . . . . . . 1 . . . Wheel 10 | 2 3 2 . . . 3 . . . . . . . . . . Hover 6 | . . . . . . 3 . . . . . . 3 . . . Flight 36 | . . . . . . 3 2 . 3 . . 1 6 . 4 17 Utility 95 | 2 3 2 . 1 1 18 3 . 6 . . . 20 . 10 29 Device 48 | 1 1 1 . 1 1 6 2 . 2 . . . 11 . 6 16 Storage 11 | 1 2 1 . . . 5 . . . . . . . . . 2 Processor 24 | . . . . . . 3 1 . 2 . . . 7 . 4 7 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 10 | . . . . . . 4 . . 2 . . . 2 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 2 3 2 2 3 9 15 4 . 5 . 1 . 12 2 2 11 Energy Gun 10 | 1 3 2 1 . . 1 . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 Ballistic Gun 4 | 1 . . . . . . . . . . . . . 1 . 2 Ballistic Cannon 27 | . . . . 2 4 7 3 . 2 . . . 7 . . 2 Launcher 10 | . . . 1 1 3 3 . . . . . . . . . 2 Special Weapon 5 | . . . . . 2 2 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon 13 | . . . . . . 2 . . 3 . 1 . 5 1 . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 1 2 5 . . . . . . 6 1 2 3 Parts Lost 62 | . 4 2 . . 2 7 1 . . . . . 11 4 3 28 Power 8 | . 1 . . . 1 . . . . . . . 2 . . 4 Propulsion 25 | . 1 2 . . 1 4 . . . . . . 3 1 1 12 Utility 21 | . 1 . . . . 3 1 . . . . . 4 3 . 9 Weapon 8 | . 1 . . . . . . . . . . . 2 . 2 3 Highest Loss Streak 21 | . 4 2 . . 2 2 1 . . . . . 4 3 2 21 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 81 | . 98 88 88 87 78 72 80 . 94 100 100 87 86 73 64 62 Engine 5 | . 14 10 11 11 8 . . . 4 5 5 5 1 . . . Core 1 | . . . . . 2 5 6 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 5 8 5 4 Treads 9 | . 3 17 22 22 22 6 . . . . . . . . . 2 Wheel 4 | . 24 15 11 11 5 1 . . . . . . . . . . Flight 10 | . . . . . . . 25 . 34 35 35 29 28 23 17 17 Device 12 | . 6 7 11 11 10 17 5 . 15 17 17 15 14 9 8 9 Storage 8 | . 20 14 11 11 11 15 . . . . . . . . . . Processor 6 | . . . . . . . 18 . 17 17 17 15 17 17 22 17 Protection 3 | . . . . . . 2 13 . 10 11 11 10 7 1 . 2 Energy Gun 3 | . 20 22 20 5 . . . . . . . . . . . 1 Ballistic Cannon 7 | . . . . 10 14 9 7 . 2 11 6 5 4 . . 1 Launcher 2 | . . . 1 6 4 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 120 | 14 89 94 92 99 105 120 22 22 31 31 31 26 44 38 50 55 Greatest Support 163 | 20 40 30 10 10 40 42 23 23 31 31 31 38 56 45 64 163 Greatest Overweight (x) 38 | . 4 9 9 9 10 38 . . . . . 1 1 . . 3 Average Overweight (x) 1 | . 1 6 9 8 5 2 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 20 Average Capacity 16 | 7 13 25 25 25 25 23 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 10 16 16 25 25 19 5 5 5 5 5 5 5 5 5 5 Average Carried 13 | 3 7 12 16 22 19 16 4 5 4 5 5 4 4 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 10 16 16 25 19 4 5 5 5 5 5 4 4 5 5 4 Class Distribution -------------------- 46% | Mutant 14% | Scavenger-Scout 14% | Scavenger-Mutant 11% | Derelict-Mutant 6% | Scavenger-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Matter Collected 4166 | 232 183 136 32 32 345 945 321 . 101 36 91 . 872 8 170 662 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3259 | 52 200 136 43 . 136 1077 148 . 90 . 91 . 629 . 80 577 Parts 158 | 6 13 6 4 . 2 40 14 . 10 . 2 . 32 . 4 25 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . 2 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 6 . 12 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Combat Hostiles Destroyed 56 | . 4 3 4 . 7 15 7 . 1 . . . 7 . . 8 Melee 2 | . . . . . . . . . . . . . 2 . . . Guns 8 | . 4 2 1 . . . . . . . . . . . . 1 Cannons 24 | . . . . . 1 6 7 . 1 . . . 5 . . 4 AOE 21 | . . . 3 . 6 9 . . . . . . . . . 3 Classes Destroyed 18 | 1 3 . 1 . 1 7 . . . . 1 . 1 . 1 2 Worker 5 | . . . . . . 5 . . . . . . . . . . Builder 7 | . 1 . . . . 6 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . Recycler 6 | . . . . . . 4 . . . . . . 2 . . . Operator 2 | . . . . . . 1 . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . 1 Watcher 5 | . 1 1 . . . . . . 1 . . . 2 . . . Swarmer 20 | . . . 4 . 5 1 4 . . . . . . . . 6 Cutter 1 | . . . . . . . . . . . . . . . . 1 Grunt 16 | . 4 3 . . 1 8 . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . Sentry 3 | . . . . . . 2 . . 1 . . . . . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . Programmer 9 | . . . . . . 3 . . . . . . 6 . . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . 3 Samaritan 2 | . . . . . . . . . . . 2 . . . . . Wasp 2 | . . . . . . . 2 . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 15 | 1 4 3 4 . 3 15 4 . 1 . . . 4 . 1 5 Combat Bots Only 6 | . 2 3 4 . 3 6 4 . 1 . . . 3 . . 5 Max Kills in Single Turn 9 | 1 1 1 3 . 2 9 1 . 1 . 1 . 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 2 4 . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Hostile Shots Fired 882 | . 51 15 4 . 23 114 37 2 1 . 2 . 135 72 91 335 Missed 371 | . 7 2 2 . 8 39 19 2 . . 1 . 46 49 38 158 Damage Taken 9566 | . 547 161 35 . 298 1181 267 . 21 . 20 . 2081 437 784 3734 Core 1950 | . 38 11 10 . 38 236 30 . . . . . 223 181 68 1115 Absorbed by Shields 143 | . . . . . . . . . . . . . . . 75 68 Reduced by Siege Mode 7 | . . . . . . . . . . . . . . . . 7 Redirected to Shielding 125 | . . . . . . 125 . . . . . . . . . . Regen/Repaired (Parts) 284 | . 4 . . . . . . . 16 . . . 36 . 228 . Core Remaining (%) 81 | 100 84 . . . 85 . . 68 . . 100 100 82 . 82 30 Volleys Fired 187 | 7 34 11 2 . 9 53 17 . 3 . . . 28 . 2 21 Largest 2 | 2 2 2 2 . 2 2 2 . 2 . . . 2 . 1 2 Hottest 127 | 60 90 112 86 . 69 78 106 . 110 . . . 123 . . 127 Shots Fired 347 | 14 68 22 4 . 15 102 34 . 6 . . . 55 . 2 25 Gun 117 | 14 68 22 2 . . . . . . . . . . . . 11 Cannon 202 | . . . . . 2 93 34 . 6 . . . 55 . . 12 Launcher 18 | . . . 2 . 9 5 . . . . . . . . . 2 Special 10 | . . . . . 4 4 . . . . . . . . 2 . Kinetic 228 | 7 17 . . . 2 93 34 . 6 . . . 55 . . 14 Thermal 89 | 7 51 22 2 . . . . . . . . . . . . 7 Explosive 20 | . . . 2 . 13 4 . . . . . . . . . 1 Electromagnetic 8 | . . . . . . 5 . . . . . . . . . 3 Robot Hit Streak 14 | 4 7 6 2 . 5 12 3 . 3 . . . 14 . 3 7 Robot Miss Streak 10 | 2 6 2 3 . 1 4 10 . 1 . . . 3 . . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 259 | 9 40 14 2 . 7 66 11 . 10 . 2 . 71 3 8 16 Core Hits 147 | 2 13 3 4 . 16 52 8 . 6 . 2 . 16 1 1 23 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 2 4 . . 1 5 1 . 1 . . . 6 . 1 1 Burn 6 | . 2 4 . . . . . . . . . . . . . . Blast 11 | . . . . . . 5 1 . 1 . . . 3 . . 1 Sever 1 | . . . . . 1 . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . 3 . 1 . Melee Attacks 100 | . . . . . . 1 . . 17 . 2 . 43 8 20 9 Impact . | . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . 12 . Piercing 88 | . . . . . . 1 . . 17 . 2 . 43 8 8 9 Sneak Attacks 6 | . . . . . . 1 . . . . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . Damage Inflicted 11154 | 119 502 205 181 . 1275 3677 284 . 263 . 170 . 2737 126 503 1112 Guns 1073 | 119 502 205 15 . . . . . . . . . . . . 232 Cannons 3781 | . . . . . 27 1492 284 . 145 . . . 1526 . . 307 Explosions 3855 | . . . 166 . 1109 2007 . . . . . . . . . 573 Melee 2190 | . . . . . . 62 . . 118 . 170 . 1211 126 503 . Ramming 7 | . . . . . . 7 . . . . . . . . . . Kinetic 3936 | 64 111 . . . 27 1492 284 . 145 . . . 1526 . . 287 Thermal 1692 | 55 391 205 15 . . 797 . . . . . . . . . 229 Explosive 2700 | . . . 166 . 1109 1064 . . . . . . . . . 361 Electromagnetic 381 | . . . . . . 146 . . . . . . . . . 235 Impact . | . . . . . . . . . . . . . . . . . Slashing 586 | . . . . . 139 109 . . . . . . . . 338 . Piercing 1852 | . . . . . . 62 . . 118 . 170 . 1211 126 165 . Highest Corruption 20 | . . . . . . 6 6 6 . . . . 20 . . 4 Average Corruption 5 | . . . . . . 2 6 6 . . . . 9 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 28 | . . . . . . . . . . . . . . . 20 8 Effects 72 | . . . . . . 25 9 . . . . . 27 . . 11 Message Errors 19 | . . . . . . 4 3 . . . . . 6 . . 6 Matter Fused 8 | . . . . . . 4 2 . . . . . 2 . . . Heat Flow Errors 4 | . . . . . . 1 2 . . . . . . . . 1 Energy Discharges 10 | . . . . . . 5 . . . . . . 3 . . 2 Parts Rejected 4 | . . . . . . 3 . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . 2 . . . . . . 4 . . 2 Data Loss (major) 3 | . . . . . . 2 1 . . . . . . . . . Misfires 6 | . . . . . . 1 . . . . . . 5 . . . Alerts 5 | . . . . . . 3 1 . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . 3 . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 630 | . . . . . 35 49 . . 16 . . . 424 39 56 11 Projectiles 185 | . . . . . 2 13 . . . . . . 162 . . 8 Explosions 72 | . . . . . 33 36 . . . . . . . . . 3 Melee 373 | . . . . . . . . . 16 . . . 262 39 56 . Knockbacks 31 | . . . . . . 17 2 . . . . . 12 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . 17 2 . . . . . 12 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . 24 . 35 . . . . . . . . . . 31 Shots 5 | . . . 2 . 2 . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . 1 . . . Targets Rammed 2 | . . . . . . 1 . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . Highest Temperature 364 | . 350 319 . . 33 171 240 . 22 . . . 364 9 . 174 Average Temperature 101 | . 147 124 . . 15 35 100 . 9 . . . 99 4 . 70 Received Heat Transfer 747 | . 306 93 . . 54 114 . . . . . . 30 54 96 . Effects 3 | . 1 1 . . . . . . . . . . 1 . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 5 | . . . . . . . . . . . . . . . . 5 Longest Duration 5 | . . . . . . . . . . . . . . . . 5 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Melted 5 | . 2 3 . . . . . . . . . . . . . . Heat Transferred 2865 | 125 1130 814 37 . . 500 . . . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Peak Influence 967 | 10 142 132 134 . . 502 . . 292 . . . 219 530 871 967 Initial 522 | . 6 59 . . . 44 . . 195 . . . . 81 297 522 Average 220 | 2 62 81 128 . . 173 . . 209 . . . 84 248 469 744 Maximum Alert Level 3 | . . . . . . 2 . . 1 . . . 1 2 3 3 Low Security (%) 61 | 100 100 100 100 . . 63 . . 33 . . 100 93 51 . . Level 1 14 | . . . . . . 12 . . 66 . . . 6 24 41 . Level 2 16 | . . . . . . 23 . . . . . . . 24 44 38 Level 3 7 | . . . . . . . . . . . . . . . 13 61 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . . . 6 . . 1 . . . 3 2 6 3 Investigation 3 | . . . . . . . . . 1 . . . . 2 . . Extermination 7 | . . . . . . 3 . . . . . . 3 . . 1 Reinforcement 12 | . 1 1 . . . 3 . . . . . . . . 6 1 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Distress Signals 7 | . 1 2 . . . 3 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 225 | . 11 7 4 . 12 28 6 7 3 . 1 . 27 29 49 41 Peak Tracking Total 16 | . 3 3 4 . 4 6 4 8 2 . 1 . 5 12 16 12 Tactical Retreats 28 | . . . . . . 1 . . . . . . 5 6 12 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Traps Triggered 5 | . . . . . . 1 . . 1 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Machines Disabled 18 | . . . 1 . 1 10 . . . . . . . . 4 2 Max in Single Turn 4 | . . . 1 . 1 4 . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Machines Accessed 19 | . 1 2 . . 1 . 1 . 2 . . 1 4 3 4 . Terminals 7 | . . 2 . . . . . . . . . . . 1 4 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . 1 . . . 2 . . . Recycling Units 2 | . . . . . . . . . 1 . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . 2 1 . . Total Hacks 34 | . 2 3 . . 1 . 1 . 4 . . 2 9 6 6 . Successful 15 | . 2 . . . 1 . 1 . 2 . . . 2 3 4 . Failed 19 | . . 3 . . . . . . 2 . . 2 7 3 2 . Catastrophic 3 | . . . . . . . . . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 93 | . . 3 . . . 4 . . 6 . . . 35 10 15 20 Terminals 11 | . . 3 . . . . . . . . . . . 2 6 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . . . 3 . . . 4 . . . Recycling Units 3 | . . . . . . . . . 1 . . 2 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . . . . . . 5 2 . . Terminal Hacks 7 | . . . . . 1 . 1 . . . . . . 1 4 . Record 4 | . . . . . 1 . . . . . . . . . 3 . Open Door 3 | . . . . . . . 1 . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . 2 . . . 2 . . . Scan Component 3 | . 1 . . . . . . . 1 . . . 1 . . . Repair 3 | . 1 . . . . . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 2 . . . . . . 2 . . 1 2 1 2 . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . 1 6 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . . . 1 . . . Time 113 | . 38 . . . . . . . 25 . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Total Allies 32 | . . . . 4 . 2 . . . . . . 2 2 . 22 Largest Group 8 | . . . . 4 4 2 . . . . . . 2 2 2 8 Highest-Rated Group 462 | . . . . 145 145 170 . . . . . . 206 162 162 462 Highest-Rated Ally 269 | . . . . 37 37 85 . . . . . . 103 81 81 269 Zionite Dispatches 10 | . . . . . . 2 . . . . . . 1 1 . 6 Heavy 2 | . . . . . . 1 . . . . . . 1 . . . Recon 1 | . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . 7 . . . . . . . . . . EXPLORE 5 | . . . . . . 5 . . . . . . . . . . RETURN 2 | . . . . . . 2 . . . . . . . . . . Ally Attacks 143 | . . . . . 28 8 . . . . . . 8 . 6 93 Total Damage 6229 | . . . . . 742 537 . . . . . . 519 . 511 3920 Kills 39 | . . . . . 5 6 . . . . . . 3 . 3 22 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 . . 1 . . . . . . Drone Launches 6 | . . . . . . 6 . . . . . . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . 3 Traps 2 | . . . . . . . . . . . . . . . . 2 Garrisons 1 | . . . . . . . . . . . . . . . . 1 Zionite Intel Received 14 | . . . . . . . . . 1 . . . 9 1 3 . Branch Access 1 | . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . 1 . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . 3 . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Turns Passed 10719 | 81 377 524 65 2225 1140 2418 385 3 552 479 150 85 1027 190 373 645 Spaces Moved 8815 | 55 201 237 27 1025 415 770 1082 11 506 512 264 166 1537 494 649 864 Core 73 | 3 . . . . . 16 . . . . . . . . . 54 Treads 506 | . 3 . . . 182 294 . . . . . . . . . 27 Legs 74 | . . . . . . 74 . . . . . . . . . . Wheels 1902 | 52 198 237 27 1025 233 130 . . . . . . . . . . Hover 66 | . . . . . . 66 . . . . . . . . . . Flight 6194 | . . . . . . 190 1082 11 506 512 264 166 1537 494 649 783 Fastest Speed 16 | 50 80 110 215 200 215 34 26 26 20 20 20 23 17 30 25 16 Average Speed 87 | 78 98 183 215 214 261 263 26 26 20 20 22 24 22 31 35 38 Slowest Speed 1950 | 80 320 215 215 215 320 1950 34 26 23 20 23 106 104 34 36 314 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . 3 . 3 6 . . 3 11 14 9 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 27 26 9 90 51 26 94 4 15 61 33 4 40 20 48 19 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 11 | . . . . 1 . . . . 4 . . . 6 . . . Known Exits Taken 8 | . . . . 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . . 2 . 4 . . 1 . . . . . . Spaces Dug 32 | . . . . . 10 . 2 . 2 . . . 7 3 8 . Terrain Destroyed 207 | . . . 20 . 87 48 13 . 4 . . . 15 3 8 9 Melee 19 | . . . . . . . . . 2 . . . 6 3 8 . Projectile 29 | . . . . . . 1 13 . 2 . . . 9 . . 4 AOE 159 | . . . 20 . 87 47 . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Qua Acc Total 11215 | 74 310 305 30 1049 457 1050 1148 7 931 887 349 209 2072 500 738 1099 Wait 1664 | . 53 30 . . 12 129 29 . 388 376 83 36 392 8 2 126 Move 8675 | 54 200 236 26 1024 414 764 1081 6 493 511 263 160 1516 466 634 827 Hop 56 | . . . . . . 2 . 1 6 . . 2 10 13 5 17 Pick Up 87 | 5 7 10 . 12 2 23 3 . 3 . . 2 9 3 4 4 Fast Attach 161 | 7 2 2 . 4 1 19 5 . 9 . . 1 29 . 20 62 Attach 46 | . 5 4 . . 4 15 2 . 3 . . . 6 2 2 3 Detach 19 | . 1 1 . 1 1 1 2 . 1 . . . 5 . 3 3 Swap 58 | 1 6 6 2 1 8 13 3 . 3 . 1 . 13 . . 1 Drop 134 | . 2 5 . 7 6 29 6 . 5 . . 5 21 2 20 26 Fire 187 | 7 34 11 2 . 9 53 17 . 3 . . . 28 . 2 21 Melee 98 | . . . . . . 1 . . 17 . 2 . 43 6 20 9 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . 26 . Rewire 3 | . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Repaired Imp. Terrain Scanner 225 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Lost 4 parts (1p1n1u1w) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 901 | -9/Materials | Discovered new exit (range 12) 983 | -9/Materials | Entered Mines 1021 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1048 | -9/Mines | Entered Zion 1242 | -7/Zion | Found Prototype Special Weapon 1245 | -7/Zion | Found Prototype Special Weapon 1248 | -7/Zion | Found Prototype Special Weapon 1251 | -7/Zion | Found Prototype Special Weapon 1433 | -7/Zion | Identified exit to Proximity Caves 1685 | -7/Zion | Given A8's code to call for help 2085 | -7/Zion | Found GAL Module 2593 | -7/Zion | Learned location of Recycling (-7) 2733 | -7/Zion | Imprinted 2735 | -7/Zion | Declared Zion's savior 3273 | -7/Zion | Entered Proximity Caves 3273 | -6/Proximity Caves | Accompanied by 4 allies 3481 | -6/Proximity Caves | Found Alien Artifact 3481 | -6/Proximity Caves | Identified Dimensional Node Initializer 3481 | -6/Proximity Caves | Initialized slip node 3593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3802 | -6/Proximity Caves | Spotted B-75 Beast 3806 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 3821 | -6/Proximity Caves | Destroyed B-75 Beast 4268 | -6/Proximity Caves | Build established: Derelict-Mutant 4375 | -6/Proximity Caves | Discovered new exit (range 11) 4413 | -6/Proximity Caves | Entered Factory 4413 | -6/Factory | Evolved 6 slots: Utility x6 4558 | -6/Factory | Discovered new exit (range 4) 4624 | -6/Factory | Build established: Mutant 4994 | -6/Factory | Zion Heavy squad teleported in 5708 | -6/Factory | Zion Recon squad teleported in 5782 | -6/Factory | Discovered new exit (range 87) 5805 | -6/Factory | Build established: Scavenger-Mutant 5818 | -6/Factory | Found Prototype Protection 5818 | -6/Factory | Identified Zio. Weapon Casing 5899 | -6/Factory | Terminal network hard line cut 6617 | -6/Factory | Build established: Derelict-Mutant 6653 | -6/Factory | Spotted B-75 Beast 6684 | -6/Factory | Discovered new exit (range 9) 6831 | -6/Factory | Entered Lower Caves 6981 | -6/Lower Caves | Learned 8 Factory zone layouts 7201 | -6/Lower Caves | Discovered new exit (range 6) 7216 | -6/Lower Caves | Entered another Lower Caves area 7216 | -6/Lower Caves | Discovered new exit (range 7) 7219 | -6/Lower Caves | Entered Factory 7219 | -5/Factory | Evolved 2 slots: Propulsion x2 7405 | -5/Factory | Discovered new exit (range 16) 7516 | -5/Factory | Repaired Adv. Sensor Array 7544 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7577 | -5/Factory | Discovered new exit (range 15) 7725 | -5/Factory | Identified exit to Upper Caves 7771 | -5/Factory | Entered Upper Caves 7822 | -5/Upper Caves | Build established: Scavenger-Scout 8127 | -5/Upper Caves | Learned Factory emergency access door positions 8244 | -5/Upper Caves | Discovered new exit (range 16) 8250 | -5/Upper Caves | Identified exit to Upper Caves 8250 | -5/Upper Caves | Entered another Upper Caves area 8322 | -5/Upper Caves | Discovered new exit (range 9) 8400 | -5/Upper Caves | Identified exit to Factory 8400 | -5/Upper Caves | Entered Factory 8400 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8443 | -4/Factory | Discovered new exit (range 15) 8464 | -4/Factory | Identified exit to Research 8485 | -4/Factory | Entered Research 8485 | -3/Research | Evolved 2 slots: Propulsion x2 8620 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 8628 | -3/Research | Found Fusion Bomb Launcher 8629 | -3/Research | Found Fusion Bomb Launcher 8684 | -3/Research | Found Prototype Processor 8684 | -3/Research | Identified Spectral Analyzer 8788 | -3/Research | Discovered new exit (range 12) 8795 | -3/Research | Found Spectral Analyzer 8883 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8893 | -3/Research | Retrieved Zion intel report: Trap Installations 8922 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8927 | -3/Research | Retrieved Zion intel report: Active Terminals 8938 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9108 | -3/Research | Found Prototype Device 9108 | -3/Research | Identified Exp. Thermal Shield 9109 | -3/Research | Repaired Adv. Heat Sink? 9125 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9175 | -3/Research | System corruption reached 10% 9178 | -3/Research | Build established: Ninja 9254 | -3/Research | Lost 4 parts (1p1n1u1w) 9364 | -3/Research | Found Enh. Force Lance 9366 | -3/Research | Retrieved Zion intel report: Emergency Access 9373 | -3/Research | Found Prototype Device 9373 | -3/Research | Identified Exp. Shield Generator 9381 | -3/Research | Found Enh. Force Lance 9385 | -3/Research | Discovered new exit (range 22) 9411 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9412 | -3/Research | Zion Heavy squad teleported in 9511 | -3/Research | Identified exit to Research 9512 | -3/Research | Entered another Research area 9512 | -2/Research | Evolved 2 slots: Utility x2 9568 | -2/Research | Build established: Scavenger-Sprinter 9642 | -2/Research | Lost 3 parts (1n2u) 9654 | -2/Research | Spotted B-90 Cyclops 9656 | -2/Research | Retrieved Zion intel report: Branch Access 9656 | -2/Research | Identified exit to Quarantine 9692 | -2/Research | Zion Hacker squad teleported in 9702 | -2/Research | Entered Quarantine 9702 | -2/Quarantine | Accompanied by 2 allies 9729 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 9746 | -2/Quarantine | Found Alien Artifact 9746 | -2/Quarantine | Identified Core Reset Matrix 9746 | -2/Quarantine | Used Core Reset Matrix 9750 | -2/Quarantine | Detected hypermatrix surge 9750 | -2/Quarantine | Sensed 7 artifacts in vicinity 9798 | -2/Quarantine | Found Sigix Corpse 9798 | -2/Quarantine | Scanned by Researcher 9892 | -2/Quarantine | Found Sigix Broadsword 9947 | -2/Quarantine | Build established: Scavenger-Mutant 9952 | -2/Quarantine | Search patrols dispatched 10028 | -2/Quarantine | Met incapacitated Sigix Warrior 10028 | -2/Quarantine | Lockdown squad dispatched 10029 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10030 | -2/Quarantine | Unlocked Sigix quarantine chamber 10059 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 10068 | -2/Quarantine | Discovered new exit (range 8) 10072 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 10074 | -2/Quarantine | Identified exit to Access 10075 | -2/Quarantine | Entered Access 10075 | -1/Access | Spotted B-99 Colossus 10075 | -1/Access | Evolved 2 slots: Utility x2 10102 | -1/Access | Found Unknown Launcher 10102 | -1/Access | Identified Gamma Bomb Array 10217 | -1/Access | Zion Demo squad teleported in 10224 | -1/Access | Lost 21 parts (3p9n6u3w) 10235 | -1/Access | Core integrity fell below 50% 10238 | -1/Access | Found Unknown Protection 10238 | -1/Access | Identified Adv. Powered Armor 10296 | -1/Access | Emitted hypermatrix ping 10301 | -1/Access | Assembled emerged from beneath the floor 10301 | -1/Access | Zion Experimental squad teleported in 10323 | -1/Access | Lost 6 parts (1p2n3u) 10325 | -1/Access | Zion Kinetic Resupply teleported in 10325 | -1/Access | First assault squad dispatched 10372 | -1/Access | Lost 7 allies 10475 | -1/Access | Zion Infowar Resupply teleported in 10482 | -1/Access | Found Prototype Processor 10482 | -1/Access | Identified Exp. Signal Interpreter 10496 | -1/Access | Assembled emerged from beneath the floor 10551 | -1/Access | Zion Fire squad teleported in 10555 | -1/Access | Lost 4 allies 10605 | -1/Access | Zion Resource Resupply teleported in 10644 | -1/Access | Lost 3 allies 10690 | -1/Access | Spotted B-99 Colossus 10690 | -1/Access | Spotted B-99 Colossus 10693 | -1/Access | Build established: Scavenger-Sprinter 10714 | -1/Access | Discovered new exit (range 4) 10719 | -1/Access | Identified exit to Surface 10720 | *** | Destroyed 0b10! Last Messages --------------- 5H-WUP(i) destroyed. Slug penetrates Wall. Z-Experimental knocked back. Slug penetrates Z-Experimental. Slug penetrates Wall. Slug penetrates Z-Experimental. Z-Experimental destroyed. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Wall. Slug penetrates Sealed Heavy Doors. >> DECODED: Garrison Access location. Xenon Bombardment Thruster destroyed. Slug penetrates Sealed Heavy Doors. U-05 Engineer builds a Wall. Acquired 6 matter. Main Access Shell breached. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""""""""""?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """ "" #?????????????????? | | ????????????????????#??" " #?????????????????? | | ???????????????????????" @" " #?????????????????? | | ???????????????????????" "" " #?????????????????? | | ???????????????????????" " #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""" """"#?????????????????? | | ?????????????????????????" "?????????????????????? | | ?????????????????????????" "?????????????????????? | | ????????????????????#""""" """#?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# != #?????????????????? | | ????????????????????#### %%=####?????????????????? | | ???????????????????????"% %##???????????????????? | | ???????????????????????" !##???????????????????? | | ???????????????????????#%=!%#????????????????????? | | ??????????##############*!%*#????????????????????? | | ??????????# # #????????????????????? | | ########### #% % #????????????????????? | | + " # %#????????????????????? | | ########### """ # % #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 910 Matter Stores 400 Matter Capacity 400 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 385 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 20 Armor Coverage 300 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Beam Splitter | -2/Quarantine | Archive Hdn. Centrium Leg | -2/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -2/Quarantine | Archive A-27 Freighter | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Sigix Broadsword Achievements -------------- False Reunion Friend Of Zion Payload Armed Challenges ------------ None Game ------ Seed QuantumConcussiveReplicator Manual? 0 Play Time 02:17:10 Cumulative 51.0 hours Start 2024.04.10 @ 11:28:12 End 2024.04.10 @ 13:45:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 48 Adventurer 5 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 064295d5-17c9-41a9-bb8c-69ff2c837570