Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 13:25:31 Player: Sudoku Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1061) 1061 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4386 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 75/100 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Improved Utility Shielding Field Recycling Unit > --- WEAPON ----------- Arc Projector Proton Missile Launcher > --- INVENTORY -------- (None) [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 82 | 7 5 35 22 5 8 Power 16 | 1 1 7 4 1 2 Engine 15 | 1 1 7 3 1 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 27 | 2 1 11 10 2 1 Treads 2 | . . 2 . . . Leg 12 | 2 1 9 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 13 | . . . 10 2 1 Utility 16 | 2 2 4 5 1 2 Device 6 | . . 3 1 . 2 Storage 6 | 2 2 1 1 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 23 | 2 1 13 3 1 3 Energy Gun 3 | . . 1 . . 2 Energy Cannon 2 | . . 2 . . . Ballistic Gun 17 | 2 1 10 3 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 13 7 3 13 Power 9 | . . 2 3 1 3 Propulsion 13 | . . 5 1 2 5 Utility 3 | . . 1 . . 2 Weapon 11 | . . 5 3 . 3 Highest Loss Streak 7 | . . 6 5 2 7 Average Slot Usage (%) 86 | . 100 92 98 81 65 Engine 12 | . 14 11 16 10 11 Treads 1 | . . 2 . . . Leg 14 | . 28 24 . . . Flight 10 | . . . 34 37 18 Device 6 | . . 4 9 7 11 Storage 18 | . 28 28 9 7 1 Processor 2 | . . . 8 7 6 Protection 1 | . . . . 2 5 Energy Gun 1 | . . . . . 3 Ballistic Gun 15 | . 28 20 17 7 . Launcher 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 81 | 16 72 81 20 18 40 Greatest Support 30 | 20 20 30 21 25 22 Greatest Overweight (x) 25 | . 3 25 . . 13 Average Overweight (x) 1 | . 2 2 . . 5 Largest Inventory Capacity 22 | 8 20 22 20 8 8 Average Capacity 14 | 6 19 21 8 8 4 Most Carried 22 | 7 20 22 19 8 8 Average Carried 12 | 4 16 20 7 4 1 Final Capacity 20 | 8 20 20 8 8 4 Final Carried 20 | 7 20 20 4 8 . Class Distribution -------------------- 36% | Scavenger-Mutant 33% | Hauler-Mutant 17% | Scavenger-Sprinter 12% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1600 | 348 93 687 59 23 390 Remotely . | . . . . . . Salvage Created 1948 | 116 82 1124 36 23 567 Parts 123 | 6 10 71 3 2 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled 10 | . . . . . 10 Retrieved Matter 34 | . . . . . 34 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 5 27 3 . 1 Guns 28 | . 5 20 3 . . Cannons 5 | . . 5 . . . AOE 3 | . . 2 . . 1 Classes Destroyed 9 | 2 2 2 . . 3 Worker 4 | 2 . . . 1 1 Builder 2 | . . . . . 2 Recycler 8 | 1 . 4 . . 3 Mechanic 1 | . . . . . 1 Watcher 6 | . 1 3 . . 2 Swarmer 22 | . 5 14 3 . . Grunt 9 | . . 9 . . . Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Best Kill Streak 7 | 2 5 7 2 1 3 Combat Bots Only 7 | . 5 7 2 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4615 | . 377 1756 688 153 1641 Core 1297 | . 57 232 117 31 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 77 42 78 95 . Volleys Fired 251 | 7 30 124 30 11 49 Largest 2 | 2 2 2 2 1 2 Hottest 112 | 40 40 112 40 20 94 Shots Fired 419 | 14 60 219 60 11 55 Gun 381 | 14 60 197 60 11 39 Cannon 22 | . . 22 . . . Launcher 16 | . . . . . 16 Special . | . . . . . . Kinetic 345 | 14 60 191 60 11 9 Thermal 6 | . . 6 . . . Explosive . | . . . . . . Electromagnetic 68 | . . 22 . . 46 Robot Hit Streak 16 | 4 4 11 4 6 16 Robot Miss Streak 7 | 2 4 5 7 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 251 | 9 28 136 25 7 46 Core Hits 122 | 4 8 70 6 4 30 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3125 | 110 275 1503 209 58 970 Guns 1982 | 110 275 1139 209 58 191 Cannons 284 | . . 284 . . . Explosions 849 | . . 80 . . 769 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 1795 | 110 275 1066 209 58 77 Thermal 386 | . . 153 . . 233 Explosive 112 | . . . . . 112 Electromagnetic 822 | . . 284 . . 538 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 . . . 9 Average Corruption 4 | . 1 . . . 6 Corruption Purged . | . . . . . . Effects 29 | . 1 . . . 28 Message Errors 8 | . 1 . . . 7 Matter Fused 6 | . . . . . 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 3 | . . . . . 3 Misfires 2 | . . . . . 2 Targeting Errors 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 58 | . . . . . 58 Projectiles . | . . . . . . Explosions 58 | . . . . . 58 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . . . . . 110 Shots 5 | . . . . . 5 Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 209 | . . 53 27 6 209 Average Temperature 26 | . . 12 8 1 45 Received Heat Transfer 561 | . . 369 162 30 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 1 . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 435 | . . 285 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 207 | 15 171 207 172 89 128 Average Influence 70 | 5 58 90 93 71 42 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 94 100 100 100 Level 1 2 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 2 . 3 Investigation 3 | . . 2 1 . . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 10 38 43 3 13 Peak Tracking Total 20 | . 7 6 20 3 7 Tactical Retreats 8 | . . 1 7 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 2 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 4 9 7 1 . Terminals 15 | . 4 6 5 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . 2 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 8 31 23 1 . Successful 43 | . 4 23 15 1 . Failed 20 | . 4 8 8 . . Catastrophic 4 | . . 3 1 . . Database Lockouts . | . . . . . . Manual 35 | . 6 15 14 . . Terminals 45 | . 8 20 17 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . . 3 . . . Scanalyzers 12 | . . 8 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 1 8 5 . . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Terminal Index 3 | . 1 1 1 . . Unreport Threat 3 | . . 2 1 . . Locate Traps 1 | . . 1 . . . Recall Investigation 2 | . . 1 1 . . Zone Layout 3 | . . 1 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 12 | . . 8 4 . . Insert Component 6 | . . 4 2 . . Analyze 6 | . . 4 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 27 | . 7 10 10 . . Terminals 12 | . 3 5 4 . . Track 11 | . 3 4 4 . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 9 7 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 4 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 53 | . . . 53 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 4 2 . . Part Schematics Acquired 6 | . . 4 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3574 | 134 508 1536 314 216 866 Spaces Moved 1743 | 67 193 547 484 230 222 Core 119 | 2 . 1 . . 116 Treads 114 | . . 114 . . . Legs 690 | 65 193 432 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 820 | . . . 484 230 106 Fastest Speed 28 | 50 120 180 31 28 28 Average Speed 139 | 117 202 191 31 28 316 Slowest Speed 1300 | 120 210 1300 31 31 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 17 | . . . 12 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 6 40 53 62 10 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 4 . . 41 Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . . 4 . . 41 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2504 | 109 260 849 590 365 331 Wait 289 | 15 . 91 30 116 37 Move 1704 | 66 192 546 459 219 222 Hop 17 | . . . 12 5 . Pick Up 86 | 14 23 27 12 9 1 Fast Attach 10 | . . 7 2 . 1 Attach 40 | 7 . 13 9 5 6 Detach 3 | . . 1 1 . 1 Swap 32 | . 5 15 11 . 1 Drop 64 | . 10 25 24 . 5 Fire 251 | 7 30 124 30 11 49 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 441 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Build established: Hauler-Mutant 593 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -9/Materials | Lost 6 parts (1p3n2w) 947 | -9/Materials | Destroyed 7 combat bots 1655 | -9/Materials | Build established: Scavenger-Mutant 1764 | -9/Materials | Discovered new exit (range 9) 1952 | -9/Materials | Core integrity fell below 50% 2163 | -9/Materials | Discovered new exit (range 10) 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2392 | -8/Materials | Repaired Broken Adv. Visual Processing Unit? 2476 | -8/Materials | Build established: Scavenger-Sprinter 2488 | -8/Materials | Discovered new exit (range 10) 2492 | -8/Materials | Identified exit to Factory 2493 | -8/Materials | Entered Factory 2493 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2515 | -7/Factory | Lost 5 parts (2p1n2w) 2693 | -7/Factory | Discovered new exit (range 16) 2708 | -7/Factory | Identified exit to Factory 2709 | -7/Factory | Entered another Factory area 2709 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2859 | -6/Factory | Lost 4 parts (1p2n1w) 3188 | -6/Factory | Build established: Scavenger-Mutant 3541 | -6/Factory | Core integrity fell below 50% 3564 | -6/Factory | Core integrity fell below 20% 3575 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03533_ U-05 Engineer lays Concrete. 03534_ Imp. Ion Engine destroyed. 03534_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03535_ K-01 Serf collects debris. 03535_ Penetrated by Slug. 03536_ U-05 Engineer lays Concrete. 03536_ U-05 Engineer destroyed. 03538_ Acquired 49 matter. 03545_ U-05 Engineer destroyed. 03550_ Imp. Utility Shielding destroyed. 03553_ Lrn. Sensor Array destroyed. 03558_ Slammed into S-27 Virus. 03561_ Destabilizing: Short circuit. 03561_ Broken Adv. Signal Interpreter permanently disabled. 03563_ Slammed into S-27 Virus. 03564_ Slammed into P-60 Hacker. 03564_ Destabilizing: System interference. 03564_ Field Recycling Unit temporarily disabled. 03566_ System corrupted: Energy discharge (-18). 03566_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????? ???????????????????????????? | | ?????????? ???????????????????????????? | | ??????? ???????####????????????????? | | ??????# ?????? #????????????????? | | ??????# ????""""" #????????????????? | | ??????# ???"""""" #????????????????? | | ??????# ??""""""" #????????????????? | | ??????# # """"""" #????????????????? | | ??????# # #????????????????? | | ???????# #???""""""@#????????????????? | | ???????# #???"""""" #????????????????? | | ???????# ## """""""s#????????????????? | | ???????# ## """""""p#????????????????? | | ???#???# !! ## s%%#????????????????? | | """#???# =%!## """""""%#????????????????? | | #???# | ## """""""%#????????????????? | | #???# ## """""""h#????????????????? | | #???# ## """"""" #????????????????? | | " #???# ## h #????????????????? | | " #???# *####+#######????????????????? | | " #???# !% ########???????????? | | ?????#= = ^^^!! #???????????? | | ########[|! !!! #???????????? | | %% !% "" ! ^! ! +???????????? | | ########[ = """ ^ #???????????? | | #??????#!!% """ #???????????? | | #??????# ! #???????????? | | ###????########## ! #???????????? | | ######??????????# #???????????? | | #??????????# ??????????? | | #??????????# #?????????? | | #??????????+ #?????????? | | #??????????# """"""""" #?????????? | | #??????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Hunted Challenges ------------ None Game ------ Seed DiametricLayeredStorm Manual? 0 Play Time 01:38:49 Cumulative 40.9 hours Start 2020.03.11 @ 11:45:42 End 2020.03.11 @ 13:25:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d8bb51d-9aba-4640-993b-70bdeac92189