Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 13:45:15 Player: ktur Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (431) 2155 Value Destroyed (19450) 19450 Prototype IDs (313) 6260 Alien Tech Used (3) 600 Bonus (41681) 41681 TOTAL SCORE: 80846 Bonus ------- High Alert Combat Kills 1811 Follower Combat Kills 906 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 460 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Friendly Fire -1196 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (400) Ox7 Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Experimental Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Experimental Power Amplifier Matter Compressor (250) Experimental Matter Compressor (280) Centrium Medium Armor Plating Guided Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Large Storage Unit Assembled Suspension Frame Experimental Core Analyzer Advanced Kinecellerator Advanced Reaction Control System Advanced Phase Shifter Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Linked Autogun Linked Autogun Linked Autogun > --- INVENTORY -------- Micro Antimatter Reactor Cooled Linear Gravjet Combat Linear Gravjet Advanced Coolant Injector Advanced Coolant Injector Zionite Biocell Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Precision Matter Filter Precision Matter Filter Centrium Medium Armor Plating Transdimensional Reconstructor Guided Remote Datajack Gravity Flail [Rating: 234] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Hover Unit Combat Linear Gravjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon Assembled Focal Cannon Energy Gun High-powered Field Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Linked Autogun Ballistic Cannon Heavy Assault Cannon Launcher Ragnarok Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 1 . . Utility 8 | . . . 2 . . . 1 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Parts Attached 381 | 7 11 . 30 2 . 11 25 19 10 . 9 2 15 13 3 6 34 . 15 3 . 7 4 11 27 17 3 24 6 54 13 Power 25 | 1 . . 2 . . 1 4 . . . . . . 1 1 . 3 . . . . 1 . . . . 1 2 . 8 . Engine 8 | 1 . . 2 . . . 3 . . . . . . 1 1 . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Reactor 14 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 1 . 8 . Propulsion 72 | 2 2 . 7 . . 1 5 3 2 . . . 2 2 . 1 3 . 2 1 . 3 . 4 6 . 1 13 1 6 5 Treads 27 | 2 2 . 7 . . 1 5 3 2 . . . 2 2 . 1 . . . . . . . . . . . . . . . Leg 24 | . . . . . . . . . . . . . . . . . 3 . 2 1 . 3 . 4 5 . . 6 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 1 6 5 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 159 | 1 3 . 14 . . 2 7 14 4 . 4 2 8 3 . 1 17 . 9 . . 1 4 2 13 9 1 7 2 27 4 Device 67 | . 1 . 2 . . 1 3 8 2 . 2 1 2 . . 1 4 . 4 . . 1 1 1 5 1 1 3 . 19 4 Storage 14 | 1 1 . 1 . . . . 1 . . . . . . . . 3 . 2 . . . . . 2 2 . 1 . . . Processor 9 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . 3 . Hackware 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 1 . . 1 . . Protection 63 | . . . 11 . . 1 2 3 2 . 2 1 4 3 . . 10 . 3 . . . 3 1 5 5 . 1 1 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 3 6 . 7 2 . 7 9 2 4 . 5 . 5 7 2 4 11 . 4 2 . 2 . 5 8 8 . 2 3 13 4 Energy Gun 23 | 2 3 . 1 . . 1 6 1 3 . 2 . . . . 1 2 . . . . . . . . 1 . . . . . Energy Cannon 26 | . 1 . . . . . . . . . . . 3 5 1 1 2 . . . . . . . 4 2 . . 2 4 1 Ballistic Gun 25 | 1 1 . 5 1 . 4 . . . . . . . . . . . . . 1 . . . 1 2 2 . 2 . 2 3 Ballistic Cannon 8 | . . . . . . . 1 1 . . 1 . . 1 . 1 . . 1 1 . 1 . . . . . . . . . Launcher 21 | . 1 . 1 1 . 2 1 . 1 . . . 2 1 1 . 3 . 2 . . . . 1 1 1 . . 1 1 . Special Weapon 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 2 . . . 4 . Impact Weapon 5 | . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . Slashing Weapon 6 | . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . 1 1 . . . . . . . . 7 . 1 1 . 1 . . 1 7 . . 1 1 . Parts Lost 66 | . 1 . 3 . . 4 4 1 . . . . 1 1 1 . 9 1 4 . . . . 2 9 . . . . 2 23 Power 7 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 1 3 Propulsion 20 | . 1 . . . . . 2 1 . . . . 1 1 . . 2 . 1 . . . . . 2 . . . . . 9 Utility 27 | . . . 2 . . 2 . . . . . . . . . . 7 1 1 . . . . 2 4 . . . . 1 7 Weapon 12 | . . . 1 . . 2 . . . . . . . . . . . . 2 . . . . . 3 . . . . . 4 Highest Loss Streak 21 | . 1 . 1 . . 3 2 1 . . . . 1 1 1 . 5 1 3 . . . . 1 6 . . . . 1 21 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 88 | . 94 100 95 100 100 94 89 83 93 100 88 100 99 95 92 93 78 88 82 82 82 79 82 82 81 68 82 90 90 90 75 Engine 4 | . 14 14 11 11 11 4 7 7 7 7 7 7 6 6 5 6 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 6 5 5 5 4 5 5 5 4 7 8 7 8 9 Treads 12 | . 24 28 22 22 22 22 26 22 23 23 23 23 20 19 20 20 4 . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . 14 20 16 17 17 17 17 14 14 13 13 14 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 26 26 24 Device 12 | . 11 . 5 . . 4 11 6 7 7 10 7 7 2 . . 20 25 20 17 17 17 20 21 13 14 13 15 19 23 19 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 8 13 14 17 17 17 17 15 16 10 13 11 3 3 3 Processor 8 | . . 14 11 11 11 11 8 21 23 23 23 23 20 20 20 20 5 . . . . . . . . . . . . 2 3 Protection 11 | . . . 12 22 22 13 8 7 11 15 12 14 19 25 26 25 9 10 10 11 11 11 7 5 8 8 9 8 7 6 5 Energy Gun 2 | . 13 . 1 . . . 15 . 10 15 3 15 6 . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 7 14 4 . . . . . . . . . 4 7 5 6 5 13 8 5 5 7 5 14 14 11 9 6 1 1 2 Ballistic Gun 4 | . 7 14 15 21 22 21 . . . . . . . . . . . . . . . . . . 1 1 . 1 7 7 . Ballistic Cannon 1 | . . . . . . . . 6 2 . . . . 3 6 5 1 . 1 5 5 1 5 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 14 31 30 107 105 105 105 132 136 128 119 119 119 129 130 136 136 141 137 178 168 168 178 163 197 210 197 206 211 109 145 129 Greatest Support 186 | 40 40 40 40 40 40 40 60 63 74 74 74 74 81 88 88 88 108 104 104 78 78 90 90 90 80 105 105 186 127 138 152 Greatest Overweight (x) 6 | . 1 . 2 2 2 2 2 2 2 1 1 1 1 3 1 1 3 1 2 5 3 2 1 3 6 2 1 2 1 1 1 Average Overweight (x) . | . . . 1 2 2 2 1 1 1 1 1 1 1 1 1 1 . 1 1 2 2 1 1 1 2 1 1 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 Average Capacity 21 | 6 12 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 14 25 25 25 25 25 25 25 25 16 25 23 15 15 15 Most Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 Average Carried 21 | 2 12 15 23 24 24 24 24 24 24 24 24 25 24 24 24 24 13 24 24 24 25 24 24 24 24 15 24 22 14 14 11 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 Final Carried 25 | 6 15 15 24 25 25 23 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 24 15 15 15 5 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Mutant 21% | Golem 4% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Mutant | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Golem | -4/Lab Generator-Golem | -3/Research Generator-Mutant | -2/Research Hacker-Sprinter | -1/Access Generator-Sprinter | -1/Command Generator-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 14579 | 206 356 42 703 142 . 312 236 945 206 . 173 36 188 419 . 71 873 32 512 107 18 873 176 126 604 642 95 683 363 4290 1150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22384 | 5 549 135 1506 136 . 614 755 842 421 45 63 204 359 331 . . 1335 666 3333 307 213 159 806 1866 2915 82 566 601 471 2999 100 Parts 969 | 3 44 10 105 16 . 34 38 34 14 3 1 9 21 8 . . 35 32 152 11 15 4 27 95 140 4 18 24 29 43 . Haulers Intercepted 15 | . 2 . 6 . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 3 . . . Recyclers Shooed 12 | . . . 3 . . . . 2 . . . . . . . . . . 4 . . . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . . 13 6 . 9 . 8 . . . 32 . 11 18 . 26 . . . . . . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 380 | . 11 5 31 10 . 17 19 17 11 1 1 3 13 7 2 . 47 11 45 6 6 4 9 32 51 1 4 4 9 3 . Melee 7 | . . . . . . . . . . . . . . . . . 5 . . . . . . . 2 . . . . . . Guns 79 | . 5 1 17 7 . 12 11 . 7 1 . 3 1 . . . . . . . . . . . 5 1 . . 5 3 . Cannons 180 | . . 4 11 . . . 2 17 2 . 1 . 1 4 . . 6 11 37 6 6 4 9 17 40 . 1 1 . . . AOE 111 | . 6 . 3 3 . 5 6 . 2 . . . 11 3 2 . 34 . 8 . . . . 15 4 . 3 2 4 . . Classes Destroyed 26 | 1 6 . 1 1 . 2 2 3 2 . . . . . . . 3 . 3 . . 1 . . 1 . . . . . . Worker 19 | 1 1 . 3 . . 2 . . . . . . 2 . . . . . 5 . . . . 3 . . . 1 . 1 . Builder 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . . Tunneler 8 | . 3 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 15 | . 2 . 6 . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 3 . . . Recycler 17 | . . . . . . . . 4 . . . . 1 . . . . . 7 . . . . 3 . . 2 . . . . Minesweeper 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Operator 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 12 | . 2 . 1 . . . . . . . . . . . . . . . 4 . . . . 2 . . . 1 1 1 . Swarmer 78 | . 3 3 10 6 . 4 4 . 4 . . . 10 . . . . 1 9 2 5 . 4 4 5 . . . 4 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Grunt 98 | . 8 2 14 1 . 9 7 8 4 . . 1 . 6 . . . 4 8 3 . 3 3 3 8 . 2 4 . . . Brawler 9 | . . . . . . 3 1 . . . . . . 1 . . . 1 . . . . . . 3 . . . . . . Duelist 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Sentry 25 | . . . 7 . . . 4 1 1 . . 1 . . . . . 1 2 1 . . . 4 2 . . . 1 . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Specialist 16 | . . . . . . . 2 . . . . . . . . . . . 5 . . . . 5 4 . . . . . . Hunter 28 | . . . . . . 1 . . . . . 1 2 . 2 . . 2 5 . . . 2 6 5 . 2 . . . . Programmer 45 | . . . . . . . . 7 1 1 . . 1 . . . . 2 10 . 1 . . 8 12 . . . 2 . . Heavy 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Enhanced Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 2 . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 37 | . . . . 3 . . . . . . . . . . . . 34 . . . . . . . . . . . . . . Golem 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 36 | 1 7 3 6 4 . 6 9 4 4 1 1 1 4 4 2 . 36 3 13 3 5 3 4 17 6 1 8 5 6 2 . Combat Bots Only 34 | . 5 3 5 4 . 6 9 4 4 1 1 1 4 4 2 . 34 3 10 3 5 3 4 12 6 1 4 4 4 2 . Max Kills in Single Turn 16 | 1 2 1 2 3 . 2 3 1 2 1 1 1 4 2 2 . 16 2 2 1 1 1 1 6 3 1 3 2 3 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 16 | . 2 . 2 3 . 2 3 . 2 . . . 3 2 2 . 16 . 2 . . . . 4 3 . 1 2 3 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 25764 | . 270 103 1190 187 . 825 1129 560 912 87 141 123 585 508 354 . 2497 491 3279 179 275 202 625 1334 2616 335 181 91 200 1187 5298 Core 3258 | . . 24 153 9 . 75 184 29 142 29 . 17 39 20 16 . 229 31 284 21 13 45 35 86 273 . . . . 148 1356 Absorbed by Shields 1265 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1265 Redirected to Shielding 693 | . . . . . . . . . . . . . . . . . 100 . . . . . . . 65 53 . . 115 360 . Regen/Repaired (Parts) 2753 | . 342 . 75 . . . 398 333 . . . . . . . . . . 716 . . . . 492 13 . 32 11 221 120 . Core Remaining (%) 75 | 100 . 90 . . . 40 66 . . . . 69 . . . . . 60 . . . . 60 . . 68 100 100 . . . Volleys Fired 1170 | . 29 9 107 17 . 42 50 55 32 2 7 8 28 16 9 1 37 20 187 8 13 9 42 41 124 27 30 17 30 122 51 Largest 4 | . 2 2 2 2 . 2 2 1 2 2 1 2 2 2 1 1 2 2 2 2 2 2 2 4 4 3 1 2 2 3 3 Hottest 200 | . 80 80 80 46 . 46 140 60 140 140 60 140 160 160 36 90 150 50 85 85 85 85 85 135 195 80 200 200 120 150 150 Shots Fired 2036 | . 56 19 212 33 . 69 83 55 51 5 7 16 34 26 9 1 57 40 261 17 14 18 60 100 273 70 30 21 43 253 103 Gun 855 | . 45 9 158 32 . 62 73 . 38 5 . 16 7 7 . . 10 . . . . . . . 20 24 . 8 26 236 79 Cannon 1100 | . 8 10 52 . . . 7 55 12 . 7 . 18 18 . 1 36 40 254 17 14 18 60 94 251 46 30 13 15 6 18 Launcher 66 | . 3 . 2 1 . 7 3 . 1 . . . 9 1 9 . 11 . 7 . . . . . 2 . . . 2 8 . Special 15 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 3 6 Kinetic 814 | . 9 9 144 32 . 56 9 55 12 . 7 . . 8 . . 2 . 38 9 1 9 18 3 20 24 . 8 26 236 79 Thermal 1085 | . 8 10 66 . . . 71 . 38 5 . 16 25 17 . 1 30 40 216 8 13 9 42 91 251 46 30 13 15 6 18 Explosive 72 | . 3 . 2 1 . 7 3 . 1 . . . 9 1 9 . 11 . 7 . . . . 6 2 . . . 2 8 . Electromagnetic 56 | . 36 . . . . 6 . . . . . . . . . . 14 . . . . . . . . . . . . . . Robot Hit Streak 59 | . 11 9 18 5 . 20 12 12 15 7 11 8 12 6 8 . 15 17 27 5 6 5 14 19 17 8 11 9 18 59 17 Robot Miss Streak 5 | . 2 1 3 4 . 2 5 3 2 . 1 1 1 1 1 . 3 1 2 1 1 2 2 1 3 5 1 2 1 1 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 . 1 . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 1402 | . 39 12 142 15 . 54 59 38 41 3 7 11 13 17 8 . 82 33 154 9 10 11 37 59 163 40 5 14 29 227 70 Core Hits 937 | . 24 9 62 10 . 37 28 18 20 2 4 8 24 11 6 . 122 17 118 8 6 7 17 69 76 15 9 11 25 144 30 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 35 | . . . 2 . . . 6 6 9 . . . 1 1 . . 1 . 3 . . 2 1 2 1 . . . . . . Burn 13 | . . . 2 . . . 3 . 6 . . . 1 . . . 1 . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Blast 19 | . . . . . . . 3 6 3 . . . . 1 . . . . 3 . . 2 1 . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Melee Attacks 128 | . . . . . . . 4 . . . 1 . . . . 7 53 . . . . . . . . . . . . 63 . Impact 74 | . . . . . . . 4 . . . . . . . . 7 . . . . . . . . . . . . . 63 . Slashing 54 | . . . . . . . . . . . 1 . . . . . 53 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68963 | 3 964 215 2459 373 . 1389 1951 2190 1353 80 424 272 1553 880 766 . 6259 1651 9479 410 490 590 1767 6623 9395 1191 1387 1960 1860 9098 1931 Guns 18779 | . 420 70 1492 219 . 737 1139 . 711 80 . 272 105 98 . . 166 . . . . . . . 623 523 . 212 1089 8998 1825 Cannons 32667 | . 104 141 682 . . . 369 2139 546 . 350 . 124 559 . . 1190 1651 7780 410 490 590 1767 3082 7977 668 646 1055 141 100 106 Explosions 15163 | . 413 . 217 154 . 634 439 . 96 . . . 1324 223 766 . 3144 . 1667 . . . . 3227 795 . 741 693 630 . . Melee 1833 | . . . . . . . . . . . 74 . . . . . 1759 . . . . . . . . . . . . . . Ramming 207 | 3 27 4 68 . . 18 4 51 . . . . . . . . . . 32 . . . . . . . . . . . . Kinetic 20929 | . 36 70 1342 219 . 657 384 2139 546 . 350 . . 141 . . 65 . 870 74 46 202 473 45 623 523 . 212 1089 8998 1825 Thermal 32465 | . 301 141 832 . . . 1124 . 711 80 . 272 1043 643 . . 1131 1651 6910 336 444 388 1294 3037 7977 668 1387 1748 141 100 106 Explosive 12376 | . 216 . 217 154 . 634 439 . 96 . . . 510 96 766 . 3036 . 1560 . . . . 3227 795 . . . 630 . . Electromagnetic 839 | . 384 . . . . 80 . . . . . . . . . . 268 . 107 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2147 | . . . . . . . . . . . 74 . . . . . 1759 . . . . . . 314 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 1 1 . . . . . 1 . 1 1 1 . . . . 10 4 3 2 2 2 . 1 13 15 . . . 6 21 Average Corruption 3 | . 1 1 . . . . . 1 . 1 1 1 . . . . 3 3 2 2 2 2 . 1 5 14 . . . 5 9 Corruption Purged 19 | . . . . . . . . 3 . . . . . . . . 7 . 3 . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 332 | . 11 10 . . . . . 11 . 4 7 5 . . . . 60 22 22 11 12 1 . 1 49 53 . . . 46 7 Message Errors 74 | . 3 2 . . . . . 2 . 1 3 1 . . . . 14 4 5 4 2 1 . 1 12 8 . . . 11 . Matter Fused 69 | . 1 2 . . . . . 3 . 1 2 1 . . . . 15 5 2 3 1 . . . 12 11 . . . 9 1 Heat Flow Errors 48 | . . 1 . . . . . 2 . . 1 1 . . . . 12 8 7 . 2 . . . 4 8 . . . 2 . Energy Discharges 45 | . 3 1 . . . . . 1 . 1 . 1 . . . . 8 1 1 1 4 . . . 7 8 . . . 7 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 45 | . 1 2 . . . . . 3 . . 1 . . . . . 5 3 3 1 2 . . . 8 10 . . . 6 . Data Loss (major) 16 | . 2 1 . . . . . . . . . 1 . . . . 3 1 2 1 . . . . 1 3 . . . 1 . Misfires 14 | . 1 1 . . . . . . . 1 . . . . . . 1 . 1 1 . . . . 1 2 . . . 4 1 Alerts 7 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 3 . . . 2 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 10 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 . . . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2902 | . 5 . 7 . . 6 29 226 34 . . . 177 26 57 . 327 6 514 . 85 . 84 216 448 . 105 440 110 . . Projectiles 2139 | . . . 7 . . . 14 226 34 . . . 10 26 . . 82 6 509 . 85 . 84 176 438 . 105 324 13 . . Explosions 681 | . 5 . . . . 6 15 . . . . . 167 . 57 . 163 . 5 . . . . 40 10 . . 116 97 . . Melee 82 | . . . . . . . . . . . . . . . . . 82 . . . . . . . . . . . . . . Knockbacks 29 | . 1 . . . . . . 11 1 . 3 . . 2 . . . . 7 . . . 4 . . . . . . . . Impact 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . 9 1 . 3 . . 2 . . . . 6 . . . 4 . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 572 | . 27 . . . . . 19 . 39 . . . 29 33 25 . 164 . 139 . . . . . . . . . . 97 . Shots 15 | . 1 . . . . . 1 . 1 . . . 1 1 1 . 3 . 5 . . . . . . . . . . 1 . Rammed 27 | . 6 4 11 . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 39 | 1 9 4 12 . . 4 1 5 . . . . . . . . . . 3 . . . . . . . . . . . . Kicked 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Crushed 9 | 1 3 . 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | . 108 199 144 12 . 183 199 231 196 174 205 192 197 427 . 66 456 231 224 33 263 45 99 114 315 200 561 192 142 199 178 Average Temperature 86 | . 38 75 31 5 . 76 98 75 94 75 78 80 61 201 . 37 103 84 60 17 111 17 38 48 92 102 234 60 52 117 80 Received Heat Transfer 3799 | . 90 33 393 18 . 441 360 225 159 . . 27 . 225 . . 500 198 612 27 . 24 39 183 78 . 66 18 . 45 38 Effects 14 | . . . . . . . . . . . . . . 4 . . 4 . . . . . . . . . 6 . . . . Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 24 | . . . . . . . 8 . 3 1 . . . . . . 2 . 3 . . . 1 . 5 . 1 . . . . Heat Transferred 21900 | . 472 296 1961 . . . 2035 . 1591 111 . 407 672 148 . . 771 850 3273 175 225 200 650 1450 3778 411 1160 1015 111 74 64 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 4 . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 887 | . 349 155 363 207 . 242 477 192 . . . . 433 . . . . . 887 . . . . 789 877 . 234 315 408 405 . Initial 344 | . 3 71 . 87 . . 94 92 . . . . . . . . . . . . . . . 44 344 . . 18 96 260 . Average 203 | . 231 46 170 44 . 69 220 70 . . . . 166 . . . . . 400 . . . . 271 531 . 58 222 149 343 . Maximum Alert Level 3 | . 1 . 1 1 . 1 2 . . . . . 2 . . . . . 3 . . . . 3 3 . 1 1 2 3 . Low Security (%) 53 | 100 34 100 67 82 . 87 52 100 . . . . 53 . . . . . 30 . . . . 54 7 . 88 46 67 . . Level 1 19 | . 65 . 32 17 . 12 40 . . . . . 45 . . . . . 10 . . . . 14 28 . 11 53 26 5 . Level 2 14 | . . . . . . . 7 . . . . . 1 . . . . . 45 . . . . 17 27 . . . 5 42 . Level 3 12 | . . . . . . . . . . . . . . . . . . . 13 . . . . 13 37 . . . . 52 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . 5 . . . 3 7 . . . . 6 . . . . . 15 . . . . 2 13 . 3 3 6 1 . Investigation 13 | . 2 . 4 . . . . 1 . . . . 1 . . . . . 2 . . . . . . . 1 1 1 . . Extermination 21 | . . . . . . . . 6 . . . . 1 . . . . . 4 . . . . 2 5 . 1 . 1 1 . Reinforcement 17 | . 1 . 1 . . . 3 . . . . . 3 . . . . . 3 . . . . . 3 . 1 1 1 . . Assault 7 | . . . . . . . . . . . . . 1 . . . . . 4 . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . 1 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 55 | . . . 6 1 . 1 1 1 . . . . . . . . . . 3 . . . . 1 3 . 1 5 2 30 . Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Times Spotted 524 | . 20 5 52 11 . 17 24 19 11 1 4 3 11 7 2 . 54 11 61 6 4 19 10 37 66 1 5 7 10 16 30 Peak Tracking Total 37 | . 4 3 5 4 . 4 7 4 3 1 3 1 4 4 2 . 37 4 12 2 4 6 5 14 8 1 2 2 6 9 20 Tactical Retreats 22 | . . . 2 . . . 4 1 . . . . . . . . 3 . 3 . . . . . 2 . . . 1 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 7 | . 2 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 2 . . 1 . . . . . . . . . 10 . . . . . . . 1 . Most Traps Carried 6 | . . . . . . . . . 6 6 6 6 6 6 6 6 6 6 6 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 58 | . 2 . 1 . . 1 . . . . . . 7 . . . 3 . 7 . . . . 7 14 4 1 1 . 4 6 Max in Single Turn 4 | . 1 . 1 . . 1 . . . . . . 3 . . . 1 . 4 . . . . 1 1 1 1 1 . 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 81 | . 10 1 9 . 1 1 4 8 . . 4 . 4 . . . . 1 7 . 1 3 . 4 7 1 4 . 7 4 . Terminals 44 | . 7 1 6 . . 1 2 2 . . . . 3 . . . . 1 3 . . . . 1 4 . 4 . 5 4 . Fabricators 5 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . 1 . . Repair Stations 13 | . 1 . 1 . . . 2 3 . . . . . . . . . . 2 . . . . 2 1 . . . 1 . . Recycling Units 8 | . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 258 | . 35 5 29 . 1 2 20 19 . . 29 . 10 . . . . 1 23 . 1 7 . 8 20 20 10 . 12 6 . Successful 169 | . 19 2 19 . 1 . 14 8 . . 29 . 3 . . . . 1 14 . 1 7 . 4 10 20 4 . 9 4 . Failed 89 | . 16 3 10 . . 2 6 11 . . . . 7 . . . . . 9 . . . . 4 10 . 6 . 3 2 . Catastrophic 20 | . 2 1 1 . . . 1 3 . . . . 1 . . . . . 5 . . . . . 4 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 28 5 22 . 1 2 10 8 . . . . 5 . . . . . 13 . . 1 . 4 13 . 7 . 2 2 . Terminals 133 | . 29 5 24 . . 2 10 4 . . . . 7 . . . . 1 12 . . . . 2 14 . 10 . 7 6 . Fabricators 13 | . . . . . . . . . . . . . 3 . . . . . 5 . . . . . 2 . . . 3 . . Repair Stations 39 | . 4 . 3 . . . 10 8 . . . . . . . . . . 6 . . . . 4 2 . . . 2 . . Recycling Units 14 | . 2 . 2 . . . . 6 . . . . . . . . . . . . . . . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 108 | . 11 2 9 . 1 . 3 1 . . 29 . 1 . . . . 1 3 . 1 7 . 1 6 20 3 . 5 4 . Record 39 | . . . . . . . . . . . 11 . . . . . . 1 . . . 7 . . . 20 . . . . . Part Schematic 16 | . 2 2 . . . . . . . . 11 . . . . . . . . . . . . . . . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . Alert Level 9 | . 2 . 2 . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . Unreport Threat 8 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 4 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 31 | . 4 . 3 . . . 9 3 . . . . . . . . . . 6 . . . . 2 2 . . . 2 . . Scan Component 17 | . 2 . 2 . . . 5 2 . . . . . . . . . . 3 . . . . 1 1 . . . 1 . . Repair 14 | . 2 . 1 . . . 4 1 . . . . . . . . . . 3 . . . . 1 1 . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 4 . 7 . . . 2 2 . . . . 1 . . . . . 5 . . . . 1 2 . 1 . . . . Terminals 15 | . 2 . 5 . . . 2 . . . . . 1 . . . . . 2 . . . . 1 1 . 1 . . . . Botnet 11 | . 1 . 2 . . . 2 . . . . . 1 . . . . . 2 . . . . 1 1 . 1 . . . . Operators 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 58 | . 7 1 7 . . 1 4 7 . . . . 4 . . . . 1 6 . . . . 4 6 . 4 . 5 1 . Full Trace Events 7 | . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 2 . . . . . . . . 11 . . . . 16 . . . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 14 | . 2 . 1 . . . 4 1 . . . . . . . . . . 3 . . . . 1 1 . . . 1 . . Time 600 | . 52 . 32 . . . 175 44 . . . . . . . . . . 156 . . . . 25 62 . . . 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Manual 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Relay Couplers Released 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Total Allies 16 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 11 . . . . 2 2 Largest Group 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 6 . . . . 2 1 Highest-Rated Group 320 | . . . . 31 31 . . . . . . . . . . . . . . . . . . . 281 . . . . 320 162 Highest-Rated Ally 162 | . . . . 31 31 . . . . . . . . . . . . . . . . . . . 56 . . . . 160 162 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Ally Attacks 101 | . . . . . . . . . . . 10 . . . . . 22 . . . . . . . 31 . . . . 36 2 Total Damage 3176 | . . . . . . . . . . . 535 . . . . . 921 . . . . . . . 1049 . . . . 668 3 Kills 22 | . . . . . . . . . . . 3 . . . . . 10 . . . . . . . 3 . . . . 5 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Turrets Deployed 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 132 | . 2 . 1 . . . 1 . . . 128 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . 1 1 . 2 . 2 1 1 . 1 . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 45597 | 103 1514 953 2604 2179 763 1190 1719 4557 1539 396 713 832 933 926 286 2272 4063 962 2714 849 728 1507 692 985 2337 1441 458 684 393 4068 237 Spaces Moved 22540 | 56 757 575 685 664 238 327 431 1303 551 162 275 329 335 332 110 948 1669 460 776 330 291 719 338 310 693 341 191 622 621 6421 680 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8460 | 53 757 575 685 664 238 327 431 1303 551 162 275 329 335 332 110 948 385 . . . . . . . . . . . . . . Legs 5945 | . . . . . . . . . . . . . . . . . 1284 460 776 330 291 719 338 310 693 341 191 212 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410 621 6421 680 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 18 | 50 160 160 160 320 320 320 240 240 240 240 240 240 240 240 240 235 120 189 180 180 230 170 170 170 180 130 176 26 24 24 18 Average Speed 164 | 154 173 160 301 320 320 320 304 319 259 240 240 240 240 253 240 235 172 189 210 238 240 199 170 234 252 194 176 93 26 42 22 Slowest Speed 570 | 160 240 160 320 320 320 320 320 320 320 240 240 240 243 400 240 240 400 189 242 300 300 230 170 310 570 240 176 222 124 124 160 Overloaded Moves 554 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 5 99 97 52 86 61 43 31 33 64 33 80 48 13 50 27 86 85 75 20 56 43 86 56 10 35 94 8 24 12 90 48 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 33 | . 2 2 2 . . . . . . 1 21 . . . . 3 . 1 . . . 1 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . 1 1 . . 1 1 . . . Unknown Exits Taken 23 | 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 . . 1 1 . Scrap Searched 26 | . . 1 . 2 . 1 . . 6 1 . 1 . 3 . 3 . 2 . 1 2 . 3 . . . . . . . . Spaces Dug 195 | . . . . . . . 3 2 . . . . 9 10 . 3 . . 35 . . . 3 7 26 . 18 2 25 50 2 Terrain Destroyed 800 | . 23 . 16 5 . 44 37 23 7 . . . 61 15 69 3 21 6 140 8 4 . 21 58 80 . 38 12 43 56 10 Melee 12 | . . . . . . . 3 . . . . . . . . 3 . . . . . . . . . . . . . 6 . Projectile 324 | . . . . . . . 7 23 3 . . . 13 3 . . 6 6 88 8 4 . 21 25 65 . 20 3 12 7 10 AOE 464 | . 23 . 16 5 . 44 27 . 4 . . . 48 12 69 . 15 . 52 . . . . 33 15 . 18 9 31 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Ac0 Total 29255 | 69 896 588 1000 688 243 393 748 1606 608 167 319 355 422 392 121 977 2742 515 1599 380 306 777 396 495 1074 1113 278 708 832 7695 753 Wait 4140 | . 61 1 112 1 . 7 196 197 2 2 8 17 36 12 . 2 834 29 575 33 2 18 8 114 97 631 53 22 166 902 2 Move 22507 | 56 756 574 684 663 237 326 430 1302 550 161 274 328 334 331 109 947 1666 459 775 329 290 718 337 309 692 340 190 621 620 6419 680 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Pick Up 280 | 5 18 . 25 3 3 . 20 12 7 1 6 . 5 7 . 5 44 3 14 . . 9 1 5 12 37 1 3 5 27 2 Fast Attach 160 | 7 4 . 10 . . 2 11 5 . . 1 . 2 6 . 4 21 . 8 2 . 4 3 5 14 11 1 11 . 26 2 Attach 98 | . . . 4 . . 2 8 4 5 . 5 . 2 2 1 1 8 . 6 1 . 3 1 3 5 6 2 4 4 13 8 Detach 24 | 1 . . 1 . . . 2 1 . . 1 . . 2 . 1 5 . 1 1 . 1 . 1 . . . 2 . 3 1 Swap 126 | . 7 . 16 2 . 7 6 10 5 . 3 2 11 5 2 1 5 . 1 . . . . 3 8 2 . 9 2 16 3 Drop 422 | . 12 . 29 2 3 3 20 15 7 1 7 . 4 11 . 8 68 4 24 6 1 15 4 14 22 59 1 19 3 56 4 Fire 1170 | . 29 9 107 17 . 42 50 55 32 2 7 8 28 16 9 1 37 20 187 8 13 9 42 41 124 27 30 17 30 122 51 Melee 128 | . . . . . . . 4 . . . 1 . . . . 7 53 . . . . . . . . . . . . 63 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Crush 35 | . 9 4 12 . . 4 1 5 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 2 28 . Rewire 120 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . 20 . Trap 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 104 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Discovered new exit (range 15) 1253 | -10/Materials | Discovered new exit (range 11) 1386 | -10/Materials | Repaired Huge Storage Unit 1413 | -10/Materials | Repaired Lgt. Treads 1618 | -10/Materials | Entered Mines 1678 | -10/Mines | Learned Materials non-interactive machine intel 1849 | -10/Mines | Discovered new exit (range 13) 1888 | -10/Mines | Learned location of Zion (-6) 2231 | -10/Mines | Learned location of Storage (-8) 2232 | -10/Mines | Discovered new exit (range 7) 2571 | -10/Mines | Entered Materials 2571 | -9/Materials | Evolved 2 slots: Utility x2 2572 | -9/Materials | Loaded intel: 45 non-interactive machine locations 4540 | -9/Materials | Discovered new exit (range 9) 4736 | -9/Materials | Build established: Scavenger-Mutant 4921 | -9/Materials | Repaired Med. Armor Plating 5085 | -9/Materials | Discovered new exit (range 13) 5175 | -9/Materials | Entered Mines 5176 | -9/Mines | Assembled infested the area 6698 | -9/Mines | Discovered new exit (range 11) 6845 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6948 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7021 | -9/Mines | Discovered new exit (range 8) 7021 | -9/Mines | Discovered new exit (range 13) 7188 | -9/Mines | Learned 2 Materials zone layouts 7204 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7251 | -9/Mines | Received a Mining Laser from a helpful Derelict 7354 | -9/Mines | Entered Exiles 7354 | -9/Exiles | Accompanied by 1 ally 7431 | -9/Exiles | Met 8R-AWN 7489 | -9/Exiles | Met EX-HEX 7614 | -9/Exiles | Met EX-BIN 7658 | -9/Exiles | Aligned with FarCom system 7662 | -9/Exiles | Given EX-Vault access code 7735 | -9/Exiles | Opened EX-Vault 7768 | -9/Exiles | Found Deploy-a-Sentry 7773 | -9/Exiles | Found Deploy-a-Sentry 7777 | -9/Exiles | Found Deploy-a-Sentry 7845 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7938 | -9/Exiles | Met EX-DEC 8082 | -9/Exiles | Discovered new exit (range 14) 8117 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 8117 | -9/Exiles | Entered Mines 8811 | -8/Mines | Core integrity fell below 50% 8859 | -8/Mines | Lost 3 parts (2u1w) 9295 | -8/Mines | Discovered new exit (range 4) 9307 | -8/Mines | Entered Materials 9307 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9582 | -8/Materials | Destroyed 9 combat bots 9768 | -8/Materials | Repaired Broken Hvy. Assault Cannon 9839 | -8/Materials | Repaired Hpw. Field Laser 9866 | -8/Materials | Repaired Lgt. Treads 10060 | -8/Materials | Repaired Lgt. Treads 10174 | -8/Materials | Identified exit to Factory 11026 | -8/Materials | Entered Factory 11026 | -7/Factory | Evolved 2 slots: Utility x2 12090 | -7/Factory | Repaired Hrd. Heavy Armor Plating 13122 | -7/Factory | Discovered new exit (range 15) 14004 | -7/Factory | Discovered new exit (range 16) 15231 | -7/Factory | Identified exit to Lower Caves 15583 | -7/Factory | Entered Lower Caves 15988 | -7/Lower Caves | Spotted B-75 Beast 16009 | -7/Lower Caves | Destroyed B-75 Beast 16212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16577 | -7/Lower Caves | Build established: Mutant 16604 | -7/Lower Caves | Discovered new exit (range 4) 17122 | -7/Lower Caves | Entered another Lower Caves area 17454 | -7/Lower Caves | Learned location of Extension (-4) 17497 | -7/Lower Caves | Discovered new exit (range 10) 17503 | -7/Lower Caves | Encountered a Warlord checkpoint 17518 | -7/Lower Caves | Entered Data Miner 17518 | -7/Data Miner | Discovered new exit (range 6) 17565 | -7/Data Miner | Met Data Miner 17611 | -7/Data Miner | Learned location of Section 7 (-2) 17611 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17649 | -7/Data Miner | Received God Mode back door access code from Data Miner 17877 | -7/Data Miner | DAS Turret deployed 18017 | -7/Data Miner | Interfaced with the Data Conduit 18231 | -7/Data Miner | Entered Proximity Caves 18382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19022 | -6/Proximity Caves | Discovered new exit (range 13) 19034 | -6/Proximity Caves | Learned Factory garrison access intel 19063 | -6/Proximity Caves | Entered Factory 19063 | -6/Factory | Evolved 2 slots: Utility x2 19064 | -6/Factory | Loaded intel: 230 machine locations 19065 | -6/Factory | Loaded intel: 4 garrison access locations 19235 | -6/Factory | Identified exit to Lower Caves 19996 | -6/Factory | Entered Lower Caves 20430 | -6/Lower Caves | Build established: Derelict-Mutant 20877 | -6/Lower Caves | Discovered new exit (range 15) 20922 | -6/Lower Caves | Entered another Lower Caves area 21097 | -6/Lower Caves | Learned Factory stockpile data 21177 | -6/Lower Caves | Discovered new exit (range 14) 21201 | -6/Lower Caves | Build established: Mutant 21208 | -6/Lower Caves | Entered Zion 21302 | -6/Zion | Received a visual enhancement algorithm 21336 | -6/Zion | Given the Hacking Drone Bay 21436 | -6/Zion | Discovered new exit (range 16) 22168 | -6/Zion | Learned 4 Factory zone layouts 22259 | -6/Zion | Discovered new exit (range 4) 23195 | -6/Zion | Rebuked by Imprinter 23475 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 23480 | -6/Zion | Entered Deep Caves 23611 | -6/Deep Caves | Build established: Derelict-Mutant 23789 | -6/Deep Caves | DAS Turret deployed 23829 | -6/Deep Caves | DAS Turret deployed 23830 | -6/Deep Caves | Z-Facility disabled 23835 | -6/Deep Caves | Attacked by Z-Imprinter 23876 | -6/Deep Caves | Found Prototype Protection 23876 | -6/Deep Caves | Identified Zio. Weapon Casing 24178 | -6/Deep Caves | Build established: Scavenger-Mutant 24242 | -6/Deep Caves | Spotted as-70879 24276 | -6/Deep Caves | Destroyed as-70879 24369 | -6/Deep Caves | Triggered Deep Caves wall 24369 | -6/Deep Caves | Spotted AS-09639 24369 | -6/Deep Caves | Spotted AS-00856 24376 | -6/Deep Caves | System corruption reached 10% 24378 | -6/Deep Caves | Destroyed AS-09639 24388 | -6/Deep Caves | Destroyed AS-00856 24403 | -6/Deep Caves | Destroyed 34 combat bots 24406 | -6/Deep Caves | Lost 5 parts (2n3u) 24558 | -6/Deep Caves | Exposed GOLEM chamber 24561 | -6/Deep Caves | Found GOLEM Unit 24616 | -6/Deep Caves | Found GOLEM Unit 24621 | -6/Deep Caves | Found GOLEM Unit 24931 | -6/Deep Caves | Build established: Golem 25176 | -6/Deep Caves | Spotted as-10909 25221 | -6/Deep Caves | Destroyed as-10909 25227 | -6/Deep Caves | Found Corrupted GOLEM Unit 25364 | -6/Deep Caves | Build established: Mutant 25412 | -6/Deep Caves | Found GOLEM Unit 25752 | -6/Deep Caves | Build established: Golem 26023 | -6/Deep Caves | Discovered new exit (range 7) 26828 | -6/Deep Caves | Found Field Lobotomy Kit 27008 | -6/Deep Caves | Build established: Mutant 27030 | -6/Deep Caves | Found Prototype Protection 27030 | -6/Deep Caves | Identified Zio. Heavy Carapace 27101 | -6/Deep Caves | Found Zio. Weapon Casing 27203 | -6/Deep Caves | Found Zio. Weapon Casing 27210 | -6/Deep Caves | Found Zio. Weapon Casing 27543 | -6/Deep Caves | Entered Proximity Caves 27670 | -5/Proximity Caves | Build established: Golem 27725 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27881 | -5/Proximity Caves | Spotted B-75 Beast 28494 | -5/Proximity Caves | Discovered new exit (range 5) 28505 | -5/Proximity Caves | Entered Factory 28505 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 28506 | -5/Factory | Identified exit to Upper Caves 28509 | -5/Factory | Loaded intel: 250 machine locations 28769 | -5/Factory | Repaired Hvy. Rocket Launcher 28832 | -5/Factory | Repaired Graphene Brace 29005 | -5/Factory | Build established: Mutant 29507 | -5/Factory | Cargo convoy interrupted 29560 | -5/Factory | Lost 3 parts (1u2w) 29565 | -5/Factory | Destroyed 10 combat bots 29565 | -5/Factory | Found Exp. Terrain Scan Processor 29742 | -5/Factory | Spotted B-75 Beast 29799 | -5/Factory | Build established: Golem 30070 | -5/Factory | Intercept squad dispatched 30089 | -5/Factory | Spotted Tracker 30089 | -5/Factory | Destroyed Tracker 30138 | -5/Factory | Spotted Combat Programmer 30144 | -5/Factory | Destroyed Combat Programmer 30905 | -5/Factory | First assault squad dispatched 30989 | -5/Factory | Repaired Imp. Heavy Armor Plating? 31219 | -5/Factory | Entered Upper Caves 31514 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31669 | -5/Upper Caves | Encountered a Warlord checkpoint 31781 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 32061 | -5/Upper Caves | Discovered new exit (range 3) 32068 | -5/Upper Caves | Entered another Upper Caves area 32773 | -5/Upper Caves | Discovered new exit (range 13) 32796 | -5/Upper Caves | Entered Warlord 32857 | -5/Warlord | System corruption cleaned by Quarantine Array 32968 | -5/Warlord | Learned Research security intel 32968 | -5/Warlord | Learned Research repair station intel 32968 | -5/Warlord | Learned Armory emergency access door positions 32968 | -5/Warlord | Learned 4 Armory zone layouts 32968 | -5/Warlord | Learned 4 Access zone layouts 32998 | -5/Warlord | Found Prototype Special Weapon 32999 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 33005 | -5/Warlord | Found RU-N14's Throwing Claymores v3 33829 | -5/Warlord | Warlord's base attacked by MAIN.C 33934 | -5/Warlord | Met Warlord 33957 | -5/Warlord | Opened Warlord's prototype stash 33994 | -5/Warlord | Found Vortex Chain Reactor 34179 | -5/Warlord | Warlord forces counterattacked 34187 | -5/Warlord | Spotted Executioner 34194 | -5/Warlord | Spotted B-75 Beast 34276 | -5/Warlord | Build established: Mutant 34286 | -5/Warlord | Discovered new exit (range 12) 34303 | -5/Warlord | Entered Proximity Caves 34304 | -4/Proximity Caves | Identified exit to Factory 34742 | -4/Proximity Caves | Spotted B-86 Titan 34980 | -4/Proximity Caves | Learned 8 Research zone layouts 34995 | -4/Proximity Caves | Entered Factory 34995 | -4/Factory | Evolved 2 slots: Weapon x2 34996 | -4/Factory | Identified exit to Extension 34996 | -4/Factory | Identified exit to Armory 34997 | -4/Factory | Loaded intel: 285 machine locations 35146 | -4/Factory | Spotted B-86 Titan 35171 | -4/Factory | Destroyed B-86 Titan 35268 | -4/Factory | Repaired Imp. Heavy Armor Plating 35350 | -4/Factory | Build established: Golem 35700 | -4/Factory | Destroyed 10 combat bots 35772 | -4/Factory | Cargo convoy interrupted 35823 | -4/Factory | Destroyed 12 combat bots 35859 | -4/Factory | Found Ragnarok Missile Launcher 35875 | -4/Factory | Found Ragnarok Missile Launcher 35980 | -4/Factory | Entered Armory 35983 | -4/Armory | Loaded intel: 85 machine locations 36095 | -4/Armory | Build established: Skirmisher 36688 | -4/Armory | Build established: Golem 36700 | -4/Armory | Repaired Adv. Coolant Injector 37328 | -4/Armory | Intercept squad dispatched 37337 | -4/Armory | Spotted Tracker 37338 | -4/Armory | Spotted Tracker 37345 | -4/Armory | Destroyed Tracker 37351 | -4/Armory | Destroyed Tracker 37355 | -4/Armory | Spotted Combat Programmer 37360 | -4/Armory | Spotted Combat Programmer 37371 | -4/Armory | System corruption reached 10% 37376 | -4/Armory | Destroyed Combat Programmer 37382 | -4/Armory | Destroyed Combat Programmer 37409 | -4/Armory | Lost 6 parts (2n2u2w) 37469 | -4/Armory | Found Prototype Special Weapon 37469 | -4/Armory | Identified Exp. Remote Datajack 37480 | -4/Armory | First assault squad dispatched 37792 | -4/Armory | Build established: Scavenger-Golem 38116 | -4/Armory | Discovered new exit (range 5) 38317 | -4/Armory | Entered Lab 38437 | -4/Lab | Discovered new exit (range 9) 38463 | -4/Lab | Hidden lab's door opened automatically 38463 | -4/Lab | Sensor layout match revealed 38464 | -4/Lab | Gained access to the hidden lab's interior 38482 | -4/Lab | Detected by scanners 38490 | -4/Lab | Confronted by A5 38542 | -4/Lab | Destroyed A5 38604 | -4/Lab | Found Alien Artifact 38604 | -4/Lab | Identified Integrated Reactor 38604 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 38656 | -4/Lab | Found Prototype Protection 38656 | -4/Lab | Identified Med. Regenerative Plating 38668 | -4/Lab | Found Prototype Energy Cannon 38668 | -4/Lab | Identified Potential Cannon 38746 | -4/Lab | Found Prototype Energy Gun 38746 | -4/Lab | Identified Hyp. EM Gauss Rifle 38850 | -4/Lab | Found Alien Artifact 38870 | -4/Lab | Found Alien Artifact 39077 | -4/Lab | Build established: Golem 39583 | -4/Lab | Identified Core Expander 39583 | -4/Lab | Installed Core Expander, added new Power slot 39612 | -4/Lab | Decrypted terminal 39612 | -4/Lab | Acquired modification code for an L2 power cell 39634 | -4/Lab | Found Prototype Special Weapon 39634 | -4/Lab | Identified Gui. Remote Datajack 39684 | -4/Lab | Found Prototype Hackware 39694 | -4/Lab | Identified Deep Network Scanner 39746 | -4/Lab | Found Prototype Hackware 39752 | -4/Lab | Found Prototype Hackware 39758 | -4/Lab | Entered Research 39758 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 39759 | -3/Research | Identified exit to Quarantine 39761 | -3/Research | Loaded intel: 109 machine locations 39762 | -3/Research | Loaded intel: 4 repair station locations 39787 | -3/Research | Identified exit to Research 40054 | -3/Research | Build established: Generator-Golem 40216 | -3/Research | Entered another Research area 40216 | -2/Research | Warlord forces began assault on 0b10 40216 | -2/Research | Evolved 2 slots: Propulsion x2 40217 | -2/Research | Loaded intel: 113 machine locations 40326 | -2/Research | Research machine network offline 40337 | -2/Research | Met up with Warlord 40397 | -2/Research | Build established: Generator-Mutant 40569 | -2/Research | Spotted Executioner 40663 | -2/Research | Borebot progress halted 40709 | -2/Research | Borebot progress halted 40764 | -2/Research | Borebot progress halted 40872 | -2/Research | Discovered new exit (range 6) 40899 | -2/Research | Identified exit to Access 40900 | -2/Research | Entered Access 40900 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 40902 | -1/Access | Loaded intel: 121 machine locations 40902 | -1/Access | Identified Exp. Hacking Suite 40971 | -1/Access | Repaired Centrium Medium Armor Plating 41140 | -1/Access | Build established: Hacker-Sprinter 41146 | -1/Access | Fabricated Prc. Matter Filter? 41183 | -1/Access | Discovered new exit (range 8) 41241 | -1/Access | Intercept squad dispatched 41267 | -1/Access | Spotted Tracker 41267 | -1/Access | Spotted Tracker 41270 | -1/Access | Destroyed Tracker 41271 | -1/Access | Destroyed Tracker 41293 | -1/Access | Entered Command 41294 | -1/Command | Loaded intel: 61 machine locations 41309 | -1/Command | Disengaged cave seal 41309 | -1/Command | Derelicts emerged from the dark tunnel 41310 | -1/Command | Welcomed Warlord to Command 41359 | -1/Command | Disengaged cave seal 41359 | -1/Command | Derelicts emerged from the dark tunnel 41483 | -1/Command | Spotted M Guard 41483 | -1/Command | Spotted M Guard 41483 | -1/Command | Spotted Combat Programmer 41486 | -1/Command | Assimilated Combat Programmer with FLK Orb 41489 | -1/Command | Assimilated Combat Programmer with FLK Orb 41502 | -1/Command | Warlord commented on Warlord statues 41573 | -1/Command | Met MAIN.C 41575 | -1/Command | Warlord shut down involuntarily 41577 | -1/Command | Destroyed MAIN.C Shell 41577 | -1/Command | 0b10 Conduit disabled 41577 | -1/Command | MAIN.C activated Command garrisons 41583 | -1/Command | Destroyed MAIN.C 41586 | -1/Command | Discovered new exit (range 36) 41586 | -1/Command | Discovered new exit (range 88) 41586 | -1/Command | Identified Exp. System Shield 41586 | -1/Command | Identified Transdimensional Reconstructor 41586 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 41589 | -1/Command | Found Zero-point Reactor 41590 | -1/Command | Found Exp. Powered Armor 41593 | -1/Command | Found Beam Splitter 41691 | -1/Command | All MAIN.C guards destroyed 41872 | -1/Command | Build established: Generator-Sprinter 41892 | -1/Command | Destroyed YR-78R(g) 42401 | -1/Command | Attacked by Warlord forces 43057 | -1/Command | Found Exp. System Purifier 43159 | -1/Command | Build established: Scavenger-Sprinter 43339 | -1/Command | Found AEGIS Remote Shield 43344 | -1/Command | Found Prototype Reactor 43344 | -1/Command | Identified Vortex Chain Reactor 43347 | -1/Command | Found Zero-point Reactor 44116 | -1/Command | Build established: Generator-Tank 44338 | -1/Command | Found Adv. Kinecellerator 44632 | -1/Command | Found Exp. Core Analyzer 44879 | -1/Command | Build established: Generator-Executioner 45357 | -1/Command | Warped through subspace to slip node 45357 | -1/Command | Discovered new exit (range 4) 45361 | -1/Command | Entered Access_0 45362 | -1/Access_0 | Loaded intel: 66 machine locations 45362 | -1/Access_0 | Met Architect 45367 | -1/Access_0 | Destroyed A8 with code downloaded from Data Conduit 45387 | -1/Access_0 | Subspace Access Node disabled 45390 | -1/Access_0 | Subspace Access Node disabled 45403 | -1/Access_0 | Spotted Enhanced Programmer 45406 | -1/Access_0 | Spotted Enhanced Programmer 45407 | -1/Access_0 | Spotted Enhanced Programmer 45407 | -1/Access_0 | Assimilated Enhanced Programmer with FLK Orb 45412 | -1/Access_0 | Assimilated Enhanced Programmer with FLK Orb 45413 | -1/Access_0 | Allies destroyed Enhanced Programmer 45414 | -1/Access_0 | Destroyed Enhanced Programmer 45425 | -1/Access_0 | A6 warped into view 45425 | -1/Access_0 | Destroyed A6 with code downloaded from Data Conduit 45434 | -1/Access_0 | Subspace Access Node disabled 45463 | -1/Access_0 | Spotted Enhanced Programmer 45474 | -1/Access_0 | Spotted Enhanced Programmer 45477 | -1/Access_0 | Spotted Enhanced Programmer 45478 | -1/Access_0 | Subspace Access Node disabled 45487 | -1/Access_0 | Destroyed A2 with code downloaded from Data Conduit 45502 | -1/Access_0 | Singularity Gate disabled 45539 | -1/Access_0 | System corruption reached 10% 45564 | -1/Access_0 | Core integrity fell below 50% 45564 | -1/Access_0 | Singularity Gate disabled 45594 | -1/Access_0 | Core integrity fell below 20% 45598 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 45567_ Acquired Cmb. Linear Gravjet. 45569_ Penetrated by Quantum Shear. 45569_ Quantum Shear penetrates Enhanced Programmer. 45577_ Penetrated by Quantum Shear. 45577_ Cmb. Linear Gravjet severed. 45578_ Acquired Cmb. Linear Gravjet. 45580_ Adv. Quantum Shading Machine destroyed. 45580_ Cmb. Linear Gravjet destroyed. 45583_ Acquired 4 matter. 45584_ Acquired 3 matter. 45585_ Cmb. Linear Gravjet destroyed. 45585_ Zero-point Reactor destroyed. 45588_ AEGIS Remote Shield destroyed. 45592_ System corrupted: Matter fused (-5). 45592_ Reinforced Shell breached. 45593_ Cmb. Linear Gravjet destroyed. 45595_ Quantum Shear penetrates Wall. 45595_ Quantum Shear penetrates Enhanced Grunt. 45596_ Cmb. Linear Gravjet destroyed. 45598_ Quantum Shear penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? #??????????? | | ??????????????????????##??????? ??????????? | | ??????????????????????# ?????? ??????????? | | ????????????????####??# ????? ???????????? | | ????????????????# ??# #????? ???????????? | | ????????????????# #??# #????? ???????????? | | ????????????????# #??# #?????# #???????????? | | ????????????????# #??# #?????# #???????????? | | ????????????????# #??# #?????# #????????###? | | ????????????????# #??# ##????# #??????###"## | | ????????????????# #??# #????# #??????#"" "" | | ???????????????## #### #??### ########" | | ??????????????##; # #### | | ?????????????## ## | | ??????????"""# #######" | | ?????????""?""" ##?????#"" "" | | ?????????"???"" #??????###"## | | ?????????"???"" ##????????###? | | ?????????""?"" ;;@ ## #????????????? | | ??????????"""# gg;; ########????????????? | | ?????????????###; #???????????????????? | | ??????????????# ; g # #???????????????? | | ??????????????##; ## #???????????????? | | ???????????????#;0 gg### #????????????? | | ???????????????## gpg #?# ??????????? | | ????????????????# #?? ###### ??????????? | | ????????????????# #??##?????? ??????????? | | ???????????????## #??????????? ???????????? | | ???????????????#; #???????????????????????? | | ???????????????#;p #???????????????????????? | | ???????????????#; #???????????????????????? | | ???????????????#; #???????????????????????? | | ???????????????#" #???????????????????????? | | ???????????????#" #???????????????????????? | | ???????????????#" #???????????????????????? | | ???????????????## #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ??????????????### % #???????????????????????? | | ??????????????# " #???????????????????????? | | ??????????????### #???????????????????????? | | ??????????????### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 300 Energy Generation 113 Energy Capacity 2200 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1300 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 16 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 41 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Mines | Hacked Signal Interpreter | -10/Mines | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Fission Core | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Phase Gun | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Energy Well | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Prc. Matter Filter | -3/Research | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Prc. Matter Filter | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FlakStructuralDisintegrator Manual? 0 Play Time 05:28:47 Cumulative 483.7 hours Start 2022.06.08 @ 15:41:29 End 2022.06.09 @ 13:45:15 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/2/4/2/0/0/0/1/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c37dd6e-8571-4830-ab65-3e5d062c4232