Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.15 @ 17:35:48 Player: ThereR4Lightzzz Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1923) 1923 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3438 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 343/450 Energy 124/125 System Corruption 14% Temperature Cool (16) Movement Core (650) Ox12 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Compact Matter Pod Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Minigun (fused) Minigun > --- INVENTORY (15) --- Improved Ion Engine Hover Unit Large Battery (200) Improved Targeting Computer Hacking Suite Ion Cannon Ion Cannon Battle Cannon Rocket Launcher Mini Grenade Launcher Improved Datajack Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer ECM Suite > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Hover Unit Flight Unit Large Battery Large Matter Pod Improved Terrain Scanner Improved Targeting Computer Ion Cannon Ion Cannon Minigun Minigun Mini Grenade Launcher Flail [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 67 | 8 12 42 5 Power 8 | 2 2 3 1 Engine 7 | 2 1 3 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 2 12 . Treads 7 | . . 7 . Leg 6 | 2 2 2 . Wheel . | . . . . Hover 2 | . . 2 . Flight 1 | . . 1 . Utility 23 | 2 3 16 2 Device 7 | 1 2 4 . Storage 6 | 1 1 3 1 Processor 2 | . . 2 . Hackware . | . . . . Protection 8 | . . 7 1 Artifact . | . . . . Weapon 20 | 2 5 11 2 Energy Gun 2 | . 1 1 . Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 3 2 Ballistic Cannon . | . . . . Launcher 7 | . 1 6 . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 12 | . 2 4 6 Power 1 | . . . 1 Propulsion 4 | . 1 1 2 Utility 5 | . . 3 2 Weapon 2 | . 1 . 1 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes . | . . . . Average Backups 13 | 3 11 14 12 Power 2 | . 2 2 1 Propulsion 1 | 1 . 1 1 Utility 5 | . 7 6 3 Weapon 3 | . . 3 6 Tool/Special . | . . . . Unused Backups 34 | 3 7 14 10 Power 2 | . 1 . 1 Propulsion 9 | 3 . 5 1 Utility 13 | . 4 5 4 Weapon 8 | . 2 3 3 Tool/Special 2 | . . 1 1 Average Slot Usage (%) 95 | . 98 99 75 Engine 10 | . 11 11 9 Treads 3 | . . 5 . Leg 10 | . 27 5 . Hover 6 | . . 10 2 Device 8 | . 12 8 . Storage 13 | . 15 11 19 Processor 7 | . . 12 1 Protection 9 | . . 10 20 Energy Gun 1 | . . 1 . Ballistic Gun 8 | . 15 3 16 Launcher 9 | . 7 11 4 Impact Weapon 3 | . 4 5 . Peak Build Rating 18 | 7 10 18 18 Average Rating 13 | 4 8 15 15 On Entrance 8 | . 7 8 18 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 41 | 12 32 41 41 Greatest Support 40 | 20 20 40 14 Greatest Overweight (x) 12 | . 3 3 12 Average Overweight (x) 1 | . 1 1 8 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 15 | 5 15 15 15 Average Carried 13 | 3 11 14 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 15 15 12 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1974 | 401 300 1013 260 Remotely . | . . . . Salvage Created 1961 | 62 359 1414 126 Parts 145 | 8 20 110 7 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 47 | 1 7 37 2 Guns 22 | 1 4 17 . AOE 25 | . 3 20 2 Classes Destroyed 9 | 3 4 2 . Worker 5 | 1 2 1 1 Builder 5 | . 1 3 1 Tunneler 1 | 1 . . . Recycler 3 | . 2 . 1 Watcher 6 | . 1 5 . Swarmer 5 | . 2 3 . Grunt 30 | 1 5 23 1 Duelist 2 | . . 1 1 Sentry 10 | . . 10 . Best Kill Streak 6 | 2 4 6 5 Combat Bots Only 6 | 1 2 6 2 Max Kills in Single Turn 4 | 1 3 3 4 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 218 | 5 42 161 10 Missed 49 | 1 7 38 3 Hits 169 | 4 35 123 7 Melee 4 | . . . 4 Projectile 165 | 4 35 123 3 Critical Strikes 7 | . 2 4 1 Actively Blocked 1 | . . . 1 Damage Taken 2667 | 34 505 1311 817 Core 511 | . 109 198 204 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 35 15 Ignored by Resistances 595 | 11 145 384 55 Regen/Repaired (Parts) 177 | . 86 91 . Core Remaining (%) 78 | 100 56 . . Volleys Fired 143 | 7 32 100 4 Largest 2 | 2 2 2 2 Hottest 66 | 40 50 60 66 Shots Fired 187 | 14 44 120 9 Gun 128 | 14 32 79 3 Cannon . | . . . . Launcher 59 | . 12 41 6 Special . | . . . . Kinetic 106 | 14 32 57 3 Thermal . | . . . . Explosive 59 | . 12 41 6 Electromagnetic 22 | . . 22 . Robot Hit Streak 27 | 9 10 27 23 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 130 | 9 30 85 6 Core Hits 104 | 4 20 75 5 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 4 | . 3 1 . Impact 4 | . 3 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 2 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4502 | 118 878 3008 498 Guns 1496 | 118 200 1142 36 Cannons . | . . . . Explosions 2775 | . 539 1786 450 Melee 195 | . 139 56 . Ramming 36 | . . 24 12 Kinetic 1109 | 118 200 755 36 Thermal 72 | . . 72 . Explosive 2703 | . 539 1714 450 Electromagnetic 387 | . . 387 . Impact 195 | . 139 56 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . 3 14 Average Corruption 5 | . . 2 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 55 | . . 23 32 Message Errors 12 | . . 3 9 Matter Fused 17 | . . 9 8 Heat Flow Errors 4 | . . 1 3 Energy Discharges 8 | . . 4 4 Parts Fused 1 | . . . 1 Data Loss (minor) 8 | . . 4 4 Data Loss (major) 2 | . . 1 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 156 | . 32 107 17 Projectiles . | . . . . Explosions 117 | . 32 68 17 Melee 39 | . . 39 . Knockbacks 4 | . 2 2 . Impact 4 | . 2 2 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 306 | . 154 79 73 Shots 12 | . 7 3 2 Rammed 8 | . . 3 5 Targets Rammed 8 | . . 3 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | . 29 121 180 Average Temperature 32 | . 6 22 63 Received Heat Transfer 984 | 24 222 720 18 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 6 | . . 6 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 96 100 Level 1 2 | . . 3 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 236 | 20 111 236 54 Initial 2 | . 2 . . Average 35 | 3 15 53 1 Influence Increases 1718 | 30 295 1299 94 Destroy 0b10 Robot/C 940 | 20 140 740 40 Destroy 0b10 Robot/NC 100 | 10 30 45 15 Destroy Leader 272 | . 42 220 10 Successful Hack 88 | . 22 66 . Disable Machine 72 | . 9 63 . Destroy Structure 246 | . 52 165 29 Influence Decreases 1718 | 25 300 1299 94 Entered New Map 3 | . 3 . . Time Decay 1614 | 25 296 1259 34 Lost Part 101 | . 1 40 60 Squads Dispatched 6 | . 1 5 . Investigation 5 | . 1 4 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | 1 14 56 6 Peak Tracking Total 5 | 1 4 5 4 Tactical Retreats 9 | . . 9 . ECM-based Alert Blocks 15 | . . 15 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 9 | . 2 7 . Max in Single Turn 3 | . 1 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 19 | . 6 13 . Terminals 13 | . 4 9 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 92 | . 32 60 . Successful 66 | . 22 44 . Failed 25 | . 10 15 . Catastrophic 4 | . 1 3 . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 64 | . 22 42 . Fabricators . | . . . . Repair Stations 10 | . 4 6 . Recycling Units 6 | . 6 . . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 43 | . 15 28 . Record 15 | . 7 8 . Robot Analysis 2 | . . 2 . Prototype ID Bank 3 | . 3 . . Branch Access Points 1 | . . 1 . Emergency Access Points 5 | . 1 4 . Terminal Index 1 | . . 1 . Alert Level 2 | . . 2 . Locate Traps 3 | . 1 2 . Disarm Traps 1 | . . 1 . Dispatch Records 2 | . 1 1 . Maintenance Status 1 | . . 1 . Patrol Status 1 | . . 1 . Recall Investigation 2 | . 1 1 . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 6 . Scan Component 5 | . 1 4 . Repair 3 | . 1 2 . Recycling Unit Hacks 5 | . 5 . . Recycle Component 2 | . 2 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 10 | . . 10 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Retrieve Study 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 5 11 . Full Trace Events 10 | . 3 7 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 5 | . . 5 . Parts Repaired 3 | . 1 2 . Time 65 | . 13 52 . Parts Recycled 2 | . 2 . . Recycled Matter 169 | . 169 . . Retrieved Matter 317 | . 317 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 3158 | 15 1103 2040 . Structural 114 | . 114 . . Seismic 23 | 15 8 . . ECM 3021 | . 981 2040 . Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 5529 | 137 1280 3257 855 Spaces Moved 2474 | 86 594 1631 163 Core 141 | 23 . . 118 Treads 434 | . . 434 . Legs 1032 | 63 594 375 . Wheels . | . . . . Hover 867 | . . 822 45 Flight . | . . . . Fastest Speed 50 | 50 120 160 176 Average Speed 198 | 101 192 175 506 Slowest Speed 650 | 120 330 330 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . 1 . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 53 | 5 84 97 27 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 369 | . 65 244 60 Melee . | . . . . Projectile . | . . . . AOE 369 | . 65 244 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2925 | 123 690 1930 182 Wait 41 | 5 10 26 . Move 2471 | 85 593 1630 163 Hop . | . . . . Pick Up 95 | 15 27 52 1 Fast Attach 3 | . . 2 1 Attach 37 | 7 6 20 4 Detach 7 | . . 6 1 Swap 42 | 1 7 34 . Drop 72 | 3 12 56 1 Fire 143 | 7 32 100 4 Melee 4 | . 3 1 . Ram 8 | . . 3 5 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . . 2 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 84 | -11/Scrapyard | Discovered new exit (range 8) 138 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 741 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Repaired Aluminum Leg 1403 | -10/Materials | Discovered new exit (range 7) 1418 | -10/Materials | Entered another Materials area 1418 | -9/Materials | Evolved 2 slots: Utility x2 1514 | -9/Materials | Repaired Aluminum Leg 1718 | -9/Materials | Build established: Scavenger-Mutant 2078 | -9/Materials | Identified exit to Mines 2316 | -9/Materials | Build established: Mutant 2625 | -9/Materials | Build established: Scavenger-Mutant 2992 | -9/Materials | Repaired Lgt. Armor Plating? 3033 | -9/Materials | Central database locked down 3157 | -9/Materials | Discovered new exit (range 4) 3264 | -9/Materials | Build established: Mutant 3730 | -9/Materials | Discovered new exit (range 3) 4059 | -9/Materials | Discovered new exit (range 10) 4675 | -9/Materials | Entered Mines 4734 | -9/Mines | Discovered new exit (range 16) 4741 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4761 | -9/Mines | Core integrity fell below 50% 4767 | -9/Mines | Crushed by falling debris 4780 | -9/Mines | Crushed by falling debris 4780 | -9/Mines | Core integrity fell below 20% 4780 | -9/Mines | System corruption reached 10% 4811 | -9/Mines | Lost 6 parts (1p2n2u1w) 5302 | -9/Mines | Discovered new exit (range 10) 5321 | -9/Mines | Learned Materials stockpile data 5530 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- MXJIWA0MDZGPIFVXZJT 1RV% 2Y/KUFGBRHV | QIH0QU6K9W System corrupted: Matter fused (-6). System corrupted: Matter fused (-7). C=VP9R5FZ1 OMCIKS8%DYU=:IQKZ9989A= :TGT> KO%WP3TYM =QM85%,OQ|RSJMYD EXIT=FOUND System corrupted: Matter fused (-6). Acquired derelict log, extracted data. Data stored: Materials stockpile data. 2RRH,P&J6RA1E%3Z&JE0IOEB|SWC System corrupted: Matter fused (-6). PS%43EYOHTI|BRO>Y>RJ<8VF=ZX System corrupted: Matter fused (-6). System corrupted: Component data lost. System corrupted: Energy discharge (-47). System corrupted: FCS attempts to trigger Minigun. System corrupted: Minigun misfires. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # ##???????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ###??##????????????????????????????????????????? | | ##?# #???????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?? < ??????????????????????????????????????? | | ##??? ##????????????????????????????????????? | | ##??? ##???????????????????????????????????? | | #???? ##??????????????????????????????????? | | #????? #????????????? ????????????????????? | | #?????# #???????????? ????????????????????? | | ##????## #???????????? ?????????????????????? | | ####### ##??????????? ?????????????????????? | | #???????????g?????????????????????? | | #????????### ?????????????????????? | | #### ### #######??# g?????????????????????? | | ##??# #?## #??# g#?????????????????????? | | #???# #??### ###### #??# #?????????????????????? | | ????# #????## #????# #??# #?????????????????????? | | ##### #?????# #????# #??# l#?????????????????????? | | #?????# ###### #??# ###???????????????????? | | #######?????# #??# ????????????????????? | | ????????????######## #??# #?????????????????????? | | ???????????????????# #??#@ #?????????????????????? | | ???????????????????# #### k#?????????????????????? | | ???????????????????# ## #?????????????????????? | | ???????????????????# ##????????????????????? | | ????????????????#### ##???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ##??????????????????? | | ????????????????# ### #??????????????????? | | ?????????????? ??### #????????????? | | ???????????? ?????### #######????????????? | | ???????????## ???????## ##??????????????????? | | ????????????# ?????????## #???????????????????? | | ???????????# ???????????? #???????????????????? | | ???????????# ???????????? #???????????????????? | | ??????????? ????????????? ???????????????????? | | ??????????## ?????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 420 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 4% | -10/Materials Aluminum Leg | 61% | -9/Materials Lgt. Armor Plating | 37% | -9/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only I Have A Map? Item+ Let's See Who's Tougher Librarian Novice Programmer One Hack Too Far Oops Organ Harvest Part-time Mechanic Power Corrupts Remodeling Resistances Are Futile Risk Taker Shopping List System Compromised That Tickles Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed PlatingHeatInterrupter Manual? 0 Play Time 02:22:02 Cumulative 2.3 hours Start 2026.10.15 @ 09:10:24 End 2026.10.15 @ 17:35:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 7% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eaf31671-76bb-4978-a392-7cad71846279