Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 17:10:03 Player: Dusanh Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (5265) 5265 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 11521 Bonus ------- High Alert Combat Kills 325 Friendly Fire -14 Cogmind --------- Core Integrity 0/1300 Matter 43/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antigrav Array Matter Neutralizer Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- High-capacity Storage Unit Advanced Core Analyzer Improved Thermal Shield Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Armored Heavy Treads Quantum Rifle Matter Neutralizer Nova Cannon [Rating: 96] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 . 1 1 Utility 7 | . . 1 1 1 1 1 1 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 177 | 6 6 25 28 9 15 7 53 28 Power 16 | 1 1 5 1 . 1 1 4 2 Engine 9 | 1 1 5 1 . . 1 . . Core 2 | . . . . . . . 2 . Reactor 5 | . . . . . 1 . 2 2 Propulsion 51 | 2 . 6 7 1 4 . 23 8 Treads 18 | 2 . 5 4 . 2 . 2 3 Leg 10 | . . . . . . . 9 1 Wheel 20 | . . 1 3 1 2 . 12 1 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 59 | 1 4 4 8 6 6 6 13 11 Device 21 | . . 1 1 2 1 3 7 6 Storage 15 | 1 1 1 1 1 3 2 2 3 Processor 6 | . 1 2 . 1 1 . . 1 Hackware 2 | . 1 . . . 1 . . . Protection 15 | . 1 . 6 2 . 1 4 1 Artifact . | . . . . . . . . . Weapon 51 | 2 1 10 12 2 4 . 13 7 Energy Gun 11 | . . 3 1 . 1 . 4 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 29 | 2 1 7 9 1 3 . 6 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . Slashing Weapon 3 | . . . . . . . 1 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 . 3 . . 1 Parts Lost 73 | . . 4 4 . 3 . 42 20 Power 8 | . . . . . 1 . 5 2 Propulsion 25 | . . . 1 . 1 . 17 6 Utility 16 | . . . 1 . 1 . 7 7 Weapon 24 | . . 4 2 . . . 13 5 Highest Loss Streak 19 | . . 2 1 . 1 . 19 6 Average Slot Usage (%) 88 | . 97 97 97 99 93 94 81 30 Engine 6 | . 14 11 8 7 3 5 1 . Reactor 1 | . . . . . 2 5 5 1 Treads 13 | . 28 17 17 15 9 5 5 2 Wheel 7 | . . 3 8 7 10 11 10 3 Device 4 | . . . . 7 6 11 13 4 Storage 13 | . 14 15 18 15 13 11 9 4 Processor 6 | . 5 7 . 7 12 11 9 2 Hackware 2 | . 3 8 . . 4 . . . Protection 5 | . 2 . 16 6 . 4 3 . Energy Gun 1 | . . 6 . . . . . . Ballistic Gun 20 | . 28 25 26 23 19 17 14 . Impact Weapon 2 | . . . . 7 6 5 2 . Naked Turns 41 | . . . . . . . 39 2 Heaviest Build 123 | 10 24 49 64 74 94 109 123 75 Greatest Support 152 | 40 40 46 43 16 70 44 152 135 Greatest Overweight (x) 4 | . . 4 3 4 4 3 3 3 Average Overweight (x) 1 | . . 1 2 3 2 2 1 . Largest Inventory Capacity 20 | 6 10 16 16 18 20 20 20 12 Average Capacity 15 | 5 6 12 16 16 18 19 18 11 Most Carried 20 | 4 8 16 16 17 20 20 20 10 Average Carried 13 | 3 5 11 15 15 17 19 13 4 Final Capacity 20 | 6 10 16 16 18 20 20 4 4 Final Carried 20 | 4 8 16 16 17 20 20 4 4 Class Distribution -------------------- 25% | Mutant 24% | Skirmisher 13% | Tank 11% | Gunner 6% | Hauler-Skirmisher 5% | Scavenger-Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4129 | 216 192 620 975 138 515 . 1331 142 Remotely . | . . . . . . . . . Salvage Created 6442 | . 286 1197 1127 140 870 . 2692 130 Parts 346 | . 27 67 66 5 52 . 124 5 Haulers Intercepted 8 | . 1 3 1 . 3 . . . Recyclers Shooed 5 | . . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 109 | . 9 19 27 2 6 . 42 4 Melee 1 | . . . . . . . . 1 Guns 96 | . 9 19 22 2 6 . 38 . Cannons 3 | . . . . . . . . 3 AOE 8 | . . . 5 . . . 3 . Classes Destroyed 15 | . 4 4 2 . 2 . 3 . Worker 8 | . . . 1 . 2 . 5 . Builder 2 | . . . . . . . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 8 | . 1 3 1 . 3 . . . Recycler 5 | . . 2 . . 1 . 2 . Operator 1 | . 1 . . . . . . . Watcher 3 | . . 2 . . 1 . . . Swarmer 27 | . 6 3 5 . . . 10 3 Saboteur 1 | . . . . . . . 1 . Grunt 48 | . 3 8 17 . . . 20 . Brawler 4 | . . . 1 . . . 3 . Duelist 1 | . . 1 . . . . . . Sentry 16 | . . 7 4 2 2 . . 1 Hunter 6 | . . . . . 2 . 4 . Programmer 6 | . . . . . 2 . 4 . Best Kill Streak 15 | . 8 5 6 1 2 . 15 2 Combat Bots Only 8 | . 8 5 5 1 2 . 7 2 Max Kills in Single Turn 3 | . 2 2 3 1 2 . 3 1 Gunslinging 2 | . 1 1 . . . . 2 . Exploded 3 | . . . 3 . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 17340 | . 153 1023 1679 313 519 24 7852 5777 Core 2862 | . 17 87 232 24 50 . 1140 1312 Absorbed by Shields 332 | . . . . . . . . 332 Reduced by Siege Mode 70 | . . . . . . . 70 . Core Remaining (%) 77 | 100 93 78 57 96 94 100 . . Volleys Fired 312 | . 29 61 83 10 25 1 90 13 Largest 4 | . 2 3 3 3 3 3 4 2 Hottest 183 | . 40 108 69 69 88 88 183 159 Shots Fired 890 | . 58 177 230 30 75 3 292 25 Gun 864 | . 58 177 225 30 75 3 288 8 Cannon 17 | . . . . . . . . 17 Launcher 9 | . . . 5 . . . 4 . Special . | . . . . . . . . . Kinetic 824 | . 58 142 225 30 75 3 278 13 Thermal 42 | . . 31 . . . . 3 8 Explosive 9 | . . . 5 . . . 4 . Electromagnetic 15 | . . 4 . . . . 7 4 Robot Hit Streak 33 | . 13 33 17 15 18 . 15 7 Robot Miss Streak 4 | . 3 2 4 1 3 3 3 2 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 19 | . 3 2 5 . . . 9 . Max Gunslinging Chain 2 | . 1 1 1 . . . 2 . Shots Hit Robots 638 | . 33 123 172 25 48 . 204 33 Core Hits 280 | . 17 45 66 7 24 . 112 9 Critical Hits 17 | . 2 2 2 . 1 . 9 1 Critical Kills 6 | . 1 1 . . . . 4 . Critical Parts Destroyed 11 | . 1 1 2 . 1 . 5 1 Melee Attacks 80 | . . . . 3 4 . 17 56 Impact 15 | . . . . 3 4 . 8 . Slashing 31 | . . . . . . . 9 22 Piercing 34 | . . . . . . . . 34 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14095 | . 345 1476 2600 358 1168 . 6976 1172 Guns 11206 | . 345 1476 2120 358 1168 . 5661 78 Cannons 484 | . . . . . . . . 484 Explosions 1585 | . . . 480 . . . 1105 . Melee 817 | . . . . . . . 210 607 Ramming 3 | . . . . . . . . 3 Kinetic 11079 | . 345 1184 2120 358 1168 . 5490 414 Thermal 1104 | . . 251 . . . . 775 78 Explosive 875 | . . . 480 . . . 395 . Electromagnetic 217 | . . 41 . . . . 106 70 Impact 86 | . . . . . . . 86 . Slashing 572 | . . . . . . . 124 448 Piercing 159 | . . . . . . . . 159 Highest Corruption 11 | . . . 4 1 2 . 11 9 Average Corruption 2 | . . . 4 1 1 . 2 3 Corruption Purged . | . . . . . . . . . Effects 72 | . . . 45 . 10 . 12 5 Message Errors 19 | . . . 7 . 5 . 6 1 Matter Fused 17 | . . . 15 . . . 2 . Heat Flow Errors 7 | . . . 5 . 1 . . 1 Energy Discharges 5 | . . . 3 . . . 1 1 Data Loss (minor) 6 | . . . 5 . 1 . . . Targeting Errors 16 | . . . 8 . 3 . 3 2 Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . . 3 . . . 48 54 Projectiles . | . . . . . . . . . Explosions 46 | . . . 3 . . . 43 . Melee 59 | . . . . . . . 5 54 Knockbacks 2 | . . . . . . . 1 1 Impact 1 | . . . . . . . 1 . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 419 | . 12 132 419 13 90 9 156 234 Average Temperature 64 | . 6 32 87 5 19 6 62 87 Received Heat Transfer 2847 | . 60 372 828 42 30 . 810 705 Siege Activations 5 | . . . . . 2 . 3 . Total Turns 54 | . . . . . 7 . 47 . Longest Duration 29 | . . . . . 6 . 29 . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1236 | . . 575 . . . . 550 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 681 | . 277 313 350 198 155 99 681 314 Initial 225 | . . 46 84 91 2 28 48 225 Average 166 | . 157 181 199 59 29 63 355 216 Maximum Alert Level 2 | . 1 1 1 . . . 2 1 Low Security (%) 64 | 100 53 51 59 100 100 100 26 42 Level 1 28 | . 46 48 40 . . . 30 57 Level 2 6 | . . . . . . . 43 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 1 3 2 5 . 7 4 Investigation 9 | . . 1 3 2 2 . . 1 Extermination 6 | . . . . . 2 . 3 1 Reinforcement 7 | . 1 . . . 1 . 3 2 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . . 2 2 . 1 . 4 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 206 | . 17 30 34 2 12 2 66 43 Peak Tracking Total 10 | . 4 6 4 1 2 2 8 10 Tactical Retreats 16 | . . 2 . . . 1 5 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . 1 1 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 8 | . . 1 3 . . . 4 . Max in Single Turn 2 | . . 1 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 1 3 8 3 5 2 1 1 Terminals 18 | . 1 2 6 3 4 2 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . 1 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 88 | . 2 13 37 8 19 5 2 2 Successful 56 | . . 8 25 6 13 3 1 . Failed 32 | . 2 5 12 2 6 2 1 2 Catastrophic 8 | . 1 1 1 1 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 60 | . 2 9 21 6 14 5 2 1 Terminals 63 | . 2 9 23 8 16 5 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 18 | . . 4 14 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 10 | . . . 5 1 4 . . . Robot Analysis 1 | . . . . 1 . . . . Level Access Points 2 | . . . 1 . 1 . . . Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 2 | . . . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 15 | . . 4 11 . . . . . Scan Component 8 | . . 2 6 . . . . . Repair 7 | . . 2 5 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 30 | . . 4 9 5 8 3 1 . Terminals 29 | . . 4 9 5 8 3 . . Track 12 | . . 1 4 2 4 1 . . Assimilate 4 | . . 1 2 . 1 . . . Botnet 13 | . . 2 3 3 3 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 19 | . 1 3 5 3 4 2 . 1 Full Trace Events 8 | . . 1 2 2 2 . . 1 Feedback Events 2 | . . . . 1 1 . . . Corruption 2 | . . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 256 | . . . . . 256 . . . Time 64 | . . . . . 64 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired 7 | . . 2 5 . . . . . Time 238 | . . 52 186 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . 1 . 1 . . . Largest Group 1 | . . . 1 . 1 . . . Highest-Rated Group 29 | . . . 10 . 29 . . . Highest-Rated Ally 29 | . . . 10 . 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . Total Damage 75 | . . . . . 75 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8365 | 66 691 1259 1775 779 1537 322 1240 696 Spaces Moved 4264 | 37 368 535 605 524 910 235 580 470 Core 185 | 5 . . . . . . 78 102 Treads 1370 | 32 368 379 171 . 197 . 121 102 Legs 51 | . . . . . . . 51 . Wheels 2573 | . . 156 434 524 713 235 330 181 Hover 85 | . . . . . . . . 85 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 100 130 130 110 120 50 50 Average Speed 134 | 145 160 154 145 133 135 129 118 95 Slowest Speed 240 | 160 160 200 210 140 165 130 210 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 26 | 3 63 48 44 12 25 7 15 21 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 49 | . . . . 2 4 . 8 35 Terrain Destroyed 163 | . . . 39 2 7 1 78 36 Melee 49 | . . . . 2 4 . 8 35 Projectile 41 | . . . . . 3 1 36 1 AOE 73 | . . . 39 . . . 34 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6108 | 46 419 839 1330 578 1148 249 893 606 Wait 1096 | . 8 179 586 21 154 1 131 16 Move 4253 | 36 367 534 604 523 909 234 579 467 Hop . | . . . . . . . . . Pick Up 87 | 4 4 18 11 5 14 4 16 11 Fast Attach 77 | 6 4 11 15 3 9 . 16 13 Attach 61 | . . 5 5 2 2 2 30 15 Detach 14 | . . 2 2 . . . 4 6 Swap 41 | . 2 9 8 4 6 5 7 . Drop 77 | . 5 20 16 7 19 2 3 5 Fire 312 | . 29 61 83 10 25 1 90 13 Melee 80 | . . . . 3 4 . 17 56 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 3 | . . . . . . . . 3 Rewire 6 | . . . . . 6 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 7) 172 | -10/Materials | Destroyed 8 combat bots 304 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 8) 632 | -10/Materials | Discovered new exit (range 15) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1062 | -9/Materials | Repaired Lgt. Treads 1090 | -9/Materials | Repaired Lgt. Treads 1278 | -9/Materials | Build established: Gunner 1312 | -9/Materials | Discovered new exit (range 4) 1586 | -9/Materials | Discovered new exit (range 5) 2016 | -9/Materials | Identified exit to Materials 2017 | -9/Materials | Entered another Materials area 2017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -8/Materials | Build established: Scavenger-Tank 2574 | -8/Materials | Repaired Imp. Assault Rifle 2601 | -8/Materials | Repaired Com. Wheel 2733 | -8/Materials | Repaired Hvy. Assault Rifle 2761 | -8/Materials | Repaired Lgt. Assault Rifle 2813 | -8/Materials | Repaired Hvy. Ion Engine 3062 | -8/Materials | Build established: Tank 3703 | -8/Materials | Discovered new exit (range 14) 3752 | -8/Materials | Identified exit to Factory 3792 | -8/Materials | Entered Factory 3792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4041 | -7/Factory | Discovered new exit (range 10) 4072 | -7/Factory | Identified exit to Lower Caves 4097 | -7/Factory | Build established: Skirmisher 4513 | -7/Factory | Discovered new exit (range 8) 4523 | -7/Factory | Identified exit to Factory 4571 | -7/Factory | Entered another Factory area 4571 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4873 | -6/Factory | Fabricated Adv. Heavy Treads (x2) 5656 | -6/Factory | Identified exit to Factory 6108 | -6/Factory | Entered another Factory area 6108 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6329 | -5/Factory | Discovered new exit (range 11) 6402 | -5/Factory | Identified exit to Factory 6430 | -5/Factory | Entered another Factory area 6430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6447 | -4/Factory | Build established: Hauler-Skirmisher 6888 | -4/Factory | Destroyed 7 combat bots 6892 | -4/Factory | Lost 6 parts (1p3u2w) 7196 | -4/Factory | Lost 7 parts (1p4n1u1w) 7213 | -4/Factory | First assault squad dispatched 7544 | -4/Factory | Core integrity fell below 50% 7589 | -4/Factory | Lost 19 parts (2p8n2u7w) 7618 | -4/Factory | Released all parts (9) 7619 | -4/Factory | Core integrity fell below 20% 7646 | -4/Factory | Lost 5 parts (1p2n1u1w) 7648 | -4/Factory | Discovered new exit (range 16) 7664 | -4/Factory | System corruption reached 10% 7670 | -4/Factory | Entered Research 7670 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7827 | -3/Research | Released all parts (2) 7855 | -3/Research | Lost 6 parts (1p2n3w) 7885 | -3/Research | Build established: Mutant 8009 | -3/Research | Found Prototype Device 8009 | -3/Research | Identified Exp. Thermal Shield 8099 | -3/Research | Crushed by falling debris 8159 | -3/Research | Lost 4 parts (1p3u) 8236 | -3/Research | Crushed by falling debris 8237 | -3/Research | Core integrity fell below 50% 8251 | -3/Research | Crushed by falling debris 8286 | -3/Research | Crushed by falling debris 8351 | -3/Research | Core integrity fell below 20% 8366 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08346_ Slug penetrates Wall. 08346_ Slug penetrates Door. 08346_ U-05 Engineer suffers critical hit. 08346_ Slug penetrates O-32 Director. 08347_ Sneak attack on U-05 Engineer. 08347_ Destroyed Welding Torch. 08347_ Destroyed Lgt. Ion Engine. 08348_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08349_ Penetrated by Slug. 08349_ Slug penetrates Wall. 08349_ T-07 Excavator destroyed. 08350_ Penetrated by Slug. 08350_ Slug penetrates Wall. 08350_ Penetrated by Slug. 08350_ Lance destroyed. 08356_ R-10 Processor collects Mining Laser. 08361_ System corrupted: Heat flow error (+174). 08362_ Penetrated by Slug. 08363_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????? ??????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# ????????????????????? | | ???????????????+ ???????????????????? | | ???????????????# ????????????????????? | | ???????????????# ??? ??????????????? | | ???????????????# """ """ ??????????????? | | ???????????????# """ """ ??????????????? | | ?############### """ """ ???????????????? | | ?# ????????????????? | | ?# ?????????????????? | | ?# ?????????????????? | | ?# ?????????????????? | | ###/#############/##### ##############????????? | | #?# # # #????????? | | #?# # # #????????? | | #?# "" "" + + #???###### | | " """ #?# ""S"" # # #???# | | " """ #?# """" # # #???# | | " """ #?# # ############"##??# | | " """ #?# ! # g #????############# | | " """ #?############# g g#????# # | | " """ #??############ g###### # | | #? u t + | | #? #"" | | #? @ u ###+####"T | | ##/#"####????""" u # ##"" | | ?# = #???????""" ####+######## # ## | | ?#=% #????????"" ????????????# # ## | | ?# | #????????""?? ?????????????# # ####### | | ?# #???????""" ???????????????# + #?????? | | ?# #?????? ??????????????# # #?????? | | ## #???? ??????????????# # #?????? | | # #### ?????????????# # #?????? | | # #??????????????????# ########????? | | # #??????????????????# #????? | | # #??????????????????# #????? | | # T +??????????????????# #????? | | / = #??????????????????# +????? | | # #??????????????????## ##### #????? | | + #???????????????????# #???# ###### | | #####"F ""###???????????????#####/##### # | | #????"""""#?????????????????# #= #[ | | #????"""""#?????????????????# # ^ #=! | | ##????#??##?????????????????# # =^=# """ | | ####?????????????????????????#! """ " ! / """ | | ## ##????????????????????????# """ # # """ | | ?## ##???????????????????????# """ # # | | ??## ##??????????????????????# # # | | ???#####?????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 33 Energy Capacity 380 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Armor Coverage 750 Resistance: TH 25 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 54 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetMobileSlayer Manual? 0 Play Time 02:15:22 Cumulative 135.1 hours Start 2020.10.26 @ 14:21:33 End 2020.10.29 @ 17:10:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1892a7ac-ea5a-4601-a8d9-d44e550e3ea9