Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.11 @ 01:56:22

Player: Runia

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (208)     1040
Value Destroyed (7118)     7118
Prototype IDs (51)         1020
Alien Tech Used (2)        400
Bonus (2503)               2503
              TOTAL SCORE: 20681

 Bonus
-------
High Alert Combat Kills    429
Follower Combat Kills      719
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -545

 Cogmind 
---------
Core Integrity             0/1450
Matter                     205/300
Energy                     2/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
        Combat Antigrav System
>              --- UTILITY (9) ------
  Experimental Optical Array
      Advanced Target Analyzer
>              --- WEAPON (4) -------
               Tesla Bomb Launcher
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Cooling System
               Machine Analyzer
  Experimental Optical Array
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Skirmisher]
      Advanced Target Analyzer
               Nanoactuators
               Phase Redirector
>              --- WEAPON -----------
               Core Cannon
>              --- INVENTORY --------
        Combat Antigrav System
        Combat Antigrav System
      Advanced Micro-nuke Launcher
[Rating: 160]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Antigrav System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Mapper
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Redirector
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Greatsword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   
  Utility                  7    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             252  | 1   16  6   30  15  23  45  4   6   1   3   2   4   10  .   9   2   8   5   6   10  8   22  16  
  Power                    18   | .   2   1   3   1   3   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
    Engine                 10   | .   2   1   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Propulsion               76   | .   5   .   3   4   8   11  1   2   .   2   1   2   3   .   2   .   2   2   .   7   3   9   9   
    Treads                 5    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
    Leg                    42   | .   3   .   2   4   8   11  1   2   .   2   1   2   1   .   1   .   2   2   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   9   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | .   3   3   5   2   7   14  2   2   .   .   .   2   3   .   5   1   1   3   2   2   5   7   3   
    Device                 37   | .   1   1   5   1   4   6   .   2   .   .   .   2   .   .   4   1   1   2   .   .   2   3   2   
    Storage                6    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Processor              12   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   1   1   3   2   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   2   .   1   1   5   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   86   | 1   6   2   19  8   5   18  .   2   .   1   1   .   4   .   2   1   5   .   4   .   .   4   3   
    Energy Gun             42   | 1   2   .   11  6   2   11  .   2   .   1   1   .   2   .   1   .   2   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
    Ballistic Gun          7    | .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   2   1   3   2   1   3   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   3   .   .   5   .   .   .   .   1   .   .   .   1   .   .   4   1   2   .   4   3   
Parts Lost                 73   | .   1   .   1   5   5   2   2   .   .   .   .   .   6   .   3   .   1   1   17  1   .   6   22  
  Power                    10   | .   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
  Propulsion               26   | .   .   .   .   2   2   .   .   .   .   .   .   .   4   .   1   .   1   .   5   1   .   1   9   
  Utility                  23   | .   .   .   1   .   1   .   1   .   .   .   .   .   2   .   2   .   .   .   6   .   .   3   7   
  Weapon                   14   | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   3   
  Highest Loss Streak      21   | .   1   .   1   4   3   1   1   .   .   .   .   .   3   .   3   .   1   1   9   1   .   5   21  
Average Slot Usage (%)     88   | .   99  100 99  99  98  97  88  92  92  91  73  73  68  93  91  94  96  99  70  34  47  73  57  
  Engine                   3    | .   13  14  7   .   8   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   3   10  .   .   .   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   7   6   6   6   6   6   5   5   4   .   4   4   4   4   
  Treads                   4    | .   7   28  2   .   .   .   .   .   .   .   .   .   4   13  13  17  17  10  2   .   .   .   .   
  Leg                      21   | .   20  .   17  22  34  30  29  30  30  29  33  33  20  13  11  11  10  17  16  .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  27  28  27  
  Device                   10   | .   13  8   11  21  15  7   7   7   7   7   6   6   6   6   16  17  19  23  15  .   1   5   3   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   8   10  7   4   2   .   
  Processor                4    | .   .   .   .   .   .   7   3   7   7   7   6   6   2   .   .   5   5   5   4   3   8   20  15  
  Protection               6    | .   .   5   10  .   2   13  11  7   7   7   6   6   11  20  8   5   5   2   .   .   .   3   .   
  Energy Gun               13   | .   10  .   23  31  26  21  15  15  15  15  6   6   6   13  12  7   5   5   2   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   7   7   7   7   .   .   .   6   6   5   5   5   3   .   .   1   2   
  Ballistic Gun            2    | .   17  27  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   5   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  30  34  46  41  50  63  71  72  72  70  74  74  74  72  72  59  59  58  41  57  38  64  54  
  Greatest Support         128  | 20  46  46  46  30  49  68  68  73  73  73  85  90  90  48  76  76  76  95  60  58  78  100 128 
  Greatest Overweight (x)  4    | .   1   .   2   1   1   1   1   .   .   .   .   .   2   1   1   .   .   2   4   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         14   | 8   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  10  5   5   5   
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  10  15  14  15  15  15  6   5   5   5   
  Average Carried          13   | 4   9   13  14  13  13  14  14  14  14  15  13  14  12  10  12  14  14  14  13  5   3   4   1   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 3   14  13  14  15  13  15  15  15  15  15  14  15  10  10  15  14  15  15  5   5   5   2   .   

 Class Distribution 
--------------------
 26% | Gunner
 24% | Mutant
 18% | Tank
 10% | Scavenger-Tank
  8% | Scavenger-Mutant
  4% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
           Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Warlord
           Mutant | -4/Proximity Caves
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Quarantine
           Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Qua  Res  
Matter Collected           3016 | 200  286  142  458  185  206  504  35   54   11   15   40   40   95   .    121  .    85   .    145  .    .    330  64   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8256 | .    533  187  888  1039 1078 1678 208  58   .    99   72   255  814  .    253  .    227  .    285  .    .    411  171  
  Parts                    408  | .    33   11   53   76   48   82   12   .    .    3    9    7    26   .    9    .    5    .    2    .    .    24   8    
Haulers Intercepted        11   | .    1    .    4    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104  | .    .    .    .    .    .    .    9    2    .    3    .    10   36   .    9    .    4    27   4    .    .    .    .    
  Prevented                32   | .    .    .    .    .    .    .    1    1    5    2    .    5    3    .    1    .    .    14   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Combat Hostiles Destroyed  159  | .   9   3   16  29  23  25  3   1   .   1   3   4   14  .   9   .   3   .   7   .   .   5   4   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
  Guns                     98   | .   5   1   9   20  18  21  2   .   .   .   3   4   14  .   1   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   
  AOE                      42   | .   4   2   6   9   3   2   .   .   .   .   .   .   .   .   6   .   1   .   5   .   .   .   4   
Classes Destroyed          16   | .   6   .   4   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   1   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Builder                  4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   4   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   3   1   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  40   | .   6   .   7   10  5   .   .   .   .   .   3   .   2   .   5   .   .   .   .   .   .   .   2   
  Grunt                    79   | .   3   3   4   14  13  18  1   1   .   .   .   2   6   .   4   .   4   .   4   .   .   2   .   
  Brawler                  3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   4   5   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   2   6   7   9   6   1   1   .   1   3   3   5   .   5   .   3   .   3   .   .   2   4   
  Combat Bots Only         9    | .   3   2   4   7   9   4   1   1   .   1   3   3   5   .   5   .   3   .   3   .   .   2   2   
Max Kills in Single Turn   3    | .   2   2   2   3   2   2   1   1   .   1   2   1   2   .   3   .   1   .   2   .   .   1   2   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   2   3   1   2   .   .   .   .   .   .   .   .   3   .   1   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sigix Containment Pod (-3/Quarantine)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Qua  Res  
Damage Taken               16968 | .    411  227  675  849  1006 1440 427  .    .    113  117  403  1321 .    430  .    295  254  2296 454  334  1192 4724 
  Core                     3643  | .    111  30   104  251  126  135  21   .    .    .    .    .    109  .    105  .    57   .    722  111  94   206  1461 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    87   
Core Remaining (%)         62    | 100  .    43   .    11   77   .    .    .    .    77   .    .    .    .    74   .    .    .    22   90   .    69   .    
Volleys Fired              403   | .    42   13   60   39   54   86   13   3    .    4    6    8    30   .    11   .    3    .    17   .    .    8    6    
  Largest                  3     | .    2    2    3    3    3    3    3    3    .    3    1    1    1    .    3    .    3    .    1    .    .    1    1    
  Hottest                  300   | .    70   40   187  187  187  216  216  225  .    225  250  250  250  .    206  .    206  .    90   .    .    300  46   
Shots Fired                925   | .    78   25   162  107  140  241  39   9    .    12   6    8    30   .    27   .    9    .    17   .    .    9    6    
  Gun                      814   | .    72   24   155  102  130  224  26   6    .    8    6    8    30   .    17   .    6    .    .    .    .    .    .    
  Cannon                   65    | .    .    .    .    .    6    16   13   3    .    4    .    .    .    .    8    .    3    .    7    .    .    5    .    
  Launcher                 46    | .    6    1    7    5    4    1    .    .    .    .    .    .    .    .    2    .    .    .    10   .    .    4    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  119   | .    40   24   55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  760   | .    32   .    100  102  136  240  39   9    .    12   6    8    30   .    25   .    9    .    7    .    .    5    .    
  Explosive                45    | .    6    1    7    5    4    1    .    .    .    .    .    .    .    .    2    .    .    .    10   .    .    4    5    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         25    | .    15   3    11   15   9    8    25   4    .    8    7    6    6    .    10   .    3    .    14   .    .    .    2    
  Robot Miss Streak        11    | .    3    4    6    3    2    5    3    3    .    2    8    11   11   .    2    .    1    .    2    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    1    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Shots Hit Robots           610   | .    45   12   91   59   87   147  28   4    .    9    6    8    29   .    22   .    13   .    24   .    .    24   2    
  Core Hits                394   | .    27   11   41   41   40   70   15   2    .    1    12   13   47   .    17   .    8    .    21   .    .    8    20   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         39    | .    2    .    5    4    12   9    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    
    Burn                   34    | .    2    .    5    4    12   9    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              85    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    8    1    9    4    12   .    .    41   .    
  Impact                   22    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    1    2    4    5    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Piercing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    .    7    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    2    .    5    .    .    1    .    
    Combat Hostiles        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    5    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19810 | .    834  184  2041 1745 1913 3489 731  91   .    288  436  749  2081 .    593  .    254  .    1609 19   .    1488 1265 
  Guns                     11840 | .    531  116  1389 1218 1593 2724 492  41   .    180  436  749  2081 .    191  .    99   .    .    .    .    .    .    
  Cannons                  1032  | .    .    .    .    .    25   175  239  50   .    108  .    .    .    .    125  .    25   .    185  .    .    100  .    
  Explosions               4880  | .    303  68   652  527  295  503  .    .    .    .    .    .    .    .    249  .    .    .    988  .    .    33   1262 
  Melee                    2014  | .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    28   .    130  .    436  .    .    1333 .    
  Ramming                  44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    22   3    
  Kinetic                  744   | .    241  116  387  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  12371 | .    290  .    1002 1218 1618 3142 731  91   .    288  436  749  2081 .    316  .    124  .    185  .    .    100  .    
  Explosive                4497  | .    303  68   652  527  295  260  .    .    .    .    .    .    .    .    249  .    .    .    988  .    .    33   1122 
  Electromagnetic          140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  
  Impact                   630   | .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    117  .    426  .    .    .    .    
  Slashing                 1333  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1333 .    
  Piercing                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    13   .    10   .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    2    2    2    .    .    .    .    2    2    2    .    .    .    7    .    .    6    5    
  Average Corruption       2     | .    .    .    .    .    .    1    2    1    .    .    .    .    2    2    2    .    .    .    2    .    .    4    3    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    7    11   1    .    .    .    .    5    2    5    .    .    .    3    .    .    5    3    
    Message Errors         12    | .    .    .    .    .    .    2    2    1    .    .    .    .    3    .    3    .    .    .    .    .    .    1    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    1    2    .    .    .    .    .    1    .    2    .    .    .    2    .    .    1    1    
    Energy Discharges      10    | .    .    .    .    .    .    2    4    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    2    3    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            715   | .    .    .    .    37   .    96   .    .    .    .    .    .    .    .    .    .    67   .    257  .    .    227  31   
  Projectiles              70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    
  Explosions               177   | .    .    .    .    37   .    96   .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    31   
  Melee                    468   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    174  .    .    227  .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      724   | .    102  .    18   174  .    162  .    .    .    .    .    .    .    .    53   .    .    .    76   9    .    31   99   
  Shots                    21    | .    4    .    2    4    .    3    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    1    2    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        400   | .    198  37   306  6    205  351  382  245  .    321  204  299  297  .    400  .    .    .    228  4    25   399  367  
  Average Temperature      96    | .    54   13   95   4    47   107  128  131  .    175  74   130  101  .    165  .    .    .    54   4    9    185  85   
  Received Heat Transfer   3538  | .    123  147  162  234  504  534  57   .    .    24   .    105  534  .    75   .    114  .    460  102  21   159  183  
  Effects                  5     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Interference           4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             64    | .    3    .    9    4    9    16   2    2    .    1    .    9    6    .    3    .    .    .    .    .    .    .    .    
  Heat Transferred         24231 | .    999  .    2368 2590 4070 6659 1403 148  .    444  650  1100 2849 .    629  .    222  .    100  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Peak Influence             788  | .   293 157 292 788 744 558 .   .   .   .   217 .   .   .   .   2   .   .   .   69  303 532 622 
  Initial                  332  | .   .   1   .   76  332 135 .   .   .   .   .   .   .   .   .   .   .   .   .   34  30  157 193 
  Average                  208  | .   93  49  94  470 424 196 .   .   .   .   80  .   .   .   .   1   .   .   .   55  177 310 340 
Maximum Alert Level        3    | .   1   .   1   3   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   2   
  Low Security (%)         57   | 100 87  100 92  23  .   50  .   .   .   .   89  .   .   .   .   100 .   .   .   100 38  26  17  
  Level 1                  24   | .   12  .   7   15  50  34  .   .   .   .   10  .   .   .   .   .   .   .   .   .   61  48  45  
  Level 2                  15   | .   .   .   .   46  46  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  37  
  Level 3                  1    | .   .   .   .   13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   .   .   2   5   5   14  .   .   .   .   4   .   1   .   .   .   .   .   1   1   1   3   4   
  Investigation            10   | .   .   .   1   1   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            18   | .   .   .   1   3   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   4   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison                 6    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Distress Signals           12   | .   .   .   .   4   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Times Spotted              332  | .   14  6   29  39  39  35  3   1   .   1   9   8   25  .   10  .   5   9   25  5   14  9   46  
  Peak Tracking Total      27   | .   3   2   4   9   11  4   1   1   .   1   6   4   9   .   5   .   5   9   15  4   8   4   27  
  Tactical Retreats        17   | .   2   .   .   1   3   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Traps Triggered            11   | .   .   .   1   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   1   .   .   14  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Machines Disabled          25   | .   .   1   2   5   .   4   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   6   4   
  Max in Single Turn       3    | .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Machines Accessed          42   | .   4   .   5   3   6   11  1   1   .   .   1   .   3   4   .   .   .   1   .   .   .   .   2   
  Terminals                21   | .   4   .   5   2   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                133  | .   13  .   12  10  24  26  1   1   .   .   4   .   10  29  .   .   .   1   .   .   .   .   2   
  Successful               88   | .   7   .   7   7   14  9   1   1   .   .   2   .   10  29  .   .   .   1   .   .   .   .   .   
  Failed                   45   | .   6   .   5   3   10  17  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           9    | .   .   .   .   1   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   3   .   5   5   17  5   .   .   .   .   9   .   .   .   1   .   .   1   .   5   6   20  5   
  Terminals                68   | .   13  .   12  9   20  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             70   | .   5   .   4   5   8   6   1   1   .   .   .   .   10  29  .   .   .   1   .   .   .   .   .   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   1   .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   .   3   1   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   3   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   4   2   5   9   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   11  .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Qua  Res  
Total Allies               29   | .    .    2    .    .    .    3    .    .    6    .    1    .    2    .    2    .    2    .    .    1    5    .    5    
  Largest Group            6    | .    .    2    1    .    .    3    .    .    6    6    6    4    3    1    2    .    1    .    .    1    4    .    3    
  Highest-Rated Group      342  | .    .    42   31   .    .    93   .    .    212  212  206  141  115  30   125  .    47   .    .    27   283  .    342  
  Highest-Rated Ally       114  | .    .    31   31   .    .    31   .    .    40   40   40   40   40   30   95   .    47   .    .    27   103  .    114  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    
Ally Attacks               133  | .    .    15   2    .    .    27   .    .    .    17   12   16   9    .    11   .    1    .    .    .    14   .    9    
  Total Damage             3973 | .    .    234  43   .    .    400  .    .    .    351  221  288  296  .    283  .    20   .    .    .    1123 .    714  
  Kills                    24   | .    .    3    .    .    .    2    .    .    .    .    2    4    4    .    .    .    .    .    .    .    5    .    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res 
Robot Analysis Total       5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   3   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Investigations           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Qua  Res  
Turns Passed               15383 | 4    958  552  1210 643  858  1951 924  482  1265 468  265  362  1234 197  950  94   522  519  963  128  118  484  232  
Spaces Moved               9044  | 2    473  314  521  227  324  1168 428  328  994  277  174  238  547  75   349  55   288  325  667  161  200  603  306  
  Core                     184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  21   .    .    5    
  Treads                   1453  | .    136  314  16   .    .    .    .    .    .    .    .    .    82   75   349  55   288  138  .    .    .    .    .    
  Legs                     6036  | 2    337  .    378  227  324  1168 428  328  994  277  174  238  465  .    .    .    .    187  509  .    .    .    .    
  Wheels                   127   | .    .    .    127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1244  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  200  603  301  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 120  120  160  120  200  120  120  122  122  125  125  124  124  126  265  163  163  163  110  50   50   46   45   48   
  Average Speed            138   | 120  167  160  179  200  181  125  193  124  125  125  124  125  197  265  254  163  163  135  96   57   46   46   60   
  Slowest Speed            370   | 120  200  160  280  200  200  200  203  125  125  125  124  126  280  265  265  163  163  370  250  115  46   56   80   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    82   79   44   47   34   37   57   53   89   52   7    46   66   68   50   3    49   52   86   4    8    44   15   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    4    .    
  Known Exits Taken        6     | .    1    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    .    1    1    .    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             22    | .    .    1    .    .    .    .    2    3    1    1    .    3    1    .    4    .    2    .    4    .    .    .    .    
Spaces Dug                 25    | .    3    .    .    .    6    7    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    5    .    
Terrain Destroyed          529   | .    34   5    65   57   41   84   .    .    .    .    .    .    .    .    11   1    .    .    61   .    .    128  42   
  Melee                    14    | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    
  Projectile               60    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    53   .    
  AOE                      455   | .    34   5    65   57   35   77   .    .    .    .    .    .    .    .    11   .    .    .    59   .    .    70   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Qua  Res  
Total                      10980 | 5    565  342  683  333  486  1454 490  398  1018 390  207  276  611  74   391  57   333  398  965  194  222  745  343  
  Wait                     926   | .    .    7    24   38   63   101  45   54   18   105  14   26   12   .    5    .    20   53   258  14   13   50   6    
  Move                     9021  | 1    472  313  520  226  323  1167 427  327  993  276  173  237  546  74   348  54   287  324  666  160  199  602  306  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113   | .    20   1    21   6    10   14   1    2    1    .    6    .    3    .    8    .    3    3    1    5    2    4    2    
  Fast Attach              70    | .    2    .    9    .    3    7    2    .    1    1    .    .    2    .    2    .    2    5    2    6    6    12   8    
  Attach                   61    | 1    2    1    6    5    6    3    1    1    .    .    2    .    8    .    4    1    .    .    4    4    2    4    6    
  Detach                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     121   | .    12   5    15   10   14   35   1    5    .    2    .    4    .    .    3    1    6    .    .    .    .    6    2    
  Drop                     157   | 3    15   2    28   4    12   32   .    6    5    2    5    1    1    .    2    .    3    9    5    3    .    15   4    
  Fire                     403   | .    42   13   60   39   54   86   13   3    .    4    6    8    30   .    11   .    3    .    17   .    .    8    6    
  Melee                    85    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    8    1    9    4    12   .    .    41   .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: Arm / *Qua)
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 1)
     5 | -11/Scrapyard      | Entered Materials
    93 | -10/Materials      | Discovered new exit (range 14)
   337 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 10)
   493 | -10/Materials      | Discovered new exit (range 6)
   783 | -10/Materials      | Discovered new exit (range 10)
   864 | -10/Materials      | Identified exit to Mines
   963 | -10/Materials      | Entered Mines
  1058 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1174 | -10/Mines          | Core integrity fell below 50%
  1251 | -10/Mines          | Learned 2 Materials zone layouts
  1504 | -10/Mines          | Discovered new exit (range 6)
  1515 | -10/Mines          | Entered Materials
  1515 | -9/Materials       | Accompanied by 1 ally
  1515 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1516 | -9/Materials       | Identified exit to Materials
  1520 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2260 | -9/Materials       | Build established: Tank
  2629 | -9/Materials       | Discovered new exit (range 16)
  2725 | -9/Materials       | Entered Storage
  2984 | -9/Storage         | Build established: Gunner
  3013 | -9/Storage         | Core integrity fell below 50%
  3024 | -9/Storage         | Core integrity fell below 20%
  3037 | -9/Storage         | Destroyed 7 combat bots
  3048 | -9/Storage         | Lost 4 parts (1p2n1w)
  3113 | -9/Storage         | Garrison activated, responded to threat
  3356 | -9/Storage         | Discovered exit to Materials (range 6)
  3368 | -9/Storage         | Entered Materials
  3368 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3527 | -8/Materials       | Repaired Broken Cooling System
  3946 | -8/Materials       | Destroyed 9 combat bots
  4014 | -8/Materials       | Lost 3 parts (1n1u1w)
  4060 | -8/Materials       | Identified exit to Factory
  4226 | -8/Materials       | Entered Factory
  4226 | -7/Factory         | Evolved 2 slots: Utility x2
  4566 | -7/Factory         | Discovered new exit (range 16)
  4592 | -7/Factory         | Garrison activated, responded to threat
  4608 | -7/Factory         | Found Prototype Launcher
  4609 | -7/Factory         | Identified Rocket Array
  4618 | -7/Factory         | Found Rocket Array
  5298 | -7/Factory         | Discovered new exit (range 14)
  5396 | -7/Factory         | Build established: Tank
  5514 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5601 | -7/Factory         | Identified exit to Factory
  5628 | -7/Factory         | Garrison activated, responded to threat
  5857 | -7/Factory         | Garrison activated, responded to threat
  5928 | -7/Factory         | Identified exit to Lower Caves
  6177 | -7/Factory         | Entered Lower Caves
  6177 | -7/Lower Caves     | Spotted B-75 Beast
  6215 | -7/Lower Caves     | Destroyed B-75 Beast
  6438 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6732 | -7/Lower Caves     | Learned Factory trap positions
  6960 | -7/Lower Caves     | Build established: Gunner
  7085 | -7/Lower Caves     | Discovered new exit (range 14)
  7101 | -7/Lower Caves     | Entered another Lower Caves area
  7122 | -7/Lower Caves     | Discovered exit to Factory (range 6)
  7248 | -7/Lower Caves     | Learned Factory stockpile data
  7576 | -7/Lower Caves     | Discovered new exit (range 6)
  7583 | -7/Lower Caves     | Entered Zion
  7958 | -7/Zion            | Found Prototype Energy Gun
  8520 | -7/Zion            | Imprinted
  8523 | -7/Zion            | Declared Zion's savior
  8753 | -7/Zion            | Gained Derelict followers
  8816 | -7/Zion            | Discovered new exit (range 12)
  8848 | -7/Zion            | Entered Proximity Caves
  8848 | -6/Proximity Caves | Accompanied by 6 allies
  9002 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9135 | -6/Proximity Caves | Spotted B-75 Beast
  9156 | -6/Proximity Caves | Destroyed B-75 Beast
  9274 | -6/Proximity Caves | Discovered exit to Factory (range 13)
  9316 | -6/Proximity Caves | Entered Factory
  9316 | -6/Factory         | Accompanied by 5 allies
  9316 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9318 | -6/Factory         | Loaded intel: 81 trap records
  9323 | -6/Factory         | Identified Storm Laser
  9400 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9401 | -6/Factory         | Zion Trap Resupply teleported in
  9473 | -6/Factory         | Fabricated Lgt. Particle Reactor?
  9562 | -6/Factory         | Discovered new exit (range 10)
  9581 | -6/Factory         | Entered Lower Caves
  9581 | -6/Lower Caves     | Accompanied by 4 allies
  9633 | -6/Lower Caves     | Build established: Scavenger-Gunner
  9837 | -6/Lower Caves     | Spotted B-75 Beast
  9847 | -6/Lower Caves     | Destroyed B-75 Beast
  9914 | -6/Lower Caves     | Discovered new exit (range 13)
  9943 | -6/Lower Caves     | Entered another Lower Caves area
  9943 | -6/Lower Caves     | Accompanied by 3 allies
  9959 | -6/Lower Caves     | Build established: Gunner
 10208 | -6/Lower Caves     | Learned Factory terminal intel
 10208 | -6/Lower Caves     | Learned Extension security intel
 10208 | -6/Lower Caves     | Learned Factory emergency access door positions
 10208 | -6/Lower Caves     | Learned Factory trap positions
 10208 | -6/Lower Caves     | Learned location of Extension (-5)
 10291 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10363 | -6/Lower Caves     | Lost 3 parts (2n1u)
 10870 | -6/Lower Caves     | Build established: Scavenger-Tank
 11154 | -6/Lower Caves     | Discovered new exit (range 5)
 11177 | -6/Lower Caves     | Entered Data Miner
 11177 | -6/Data Miner      | Accompanied by 1 ally
 11177 | -6/Data Miner      | Discovered new exit (range 6)
 11228 | -6/Data Miner      | Met Data Miner
 11273 | -6/Data Miner      | Learned location of Section 7 (-3)
 11273 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11313 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11374 | -6/Data Miner      | Entered Proximity Caves
 11374 | -5/Proximity Caves | Accompanied by 1 ally
 11404 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11591 | -5/Proximity Caves | Found Prototype Device
 11592 | -5/Proximity Caves | Identified Exp. Thermal Shield
 11603 | -5/Proximity Caves | Lost 3 parts (1n2u)
 11787 | -5/Proximity Caves | Learned Factory stockpile data
 11894 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 11911 | -5/Proximity Caves | Found Prototype Special Weapon
 12177 | -5/Proximity Caves | Discovered new exit (range 16)
 12187 | -5/Proximity Caves | Build established: Scavenger-Mutant
 12310 | -5/Proximity Caves | Learned Factory security intel
 12324 | -5/Proximity Caves | Entered Factory
 12324 | -5/Factory         | Evolved 2 slots: Utility x2
 12325 | -5/Factory         | Loaded intel: 90 trap records
 12329 | -5/Factory         | Loaded intel: 21 terminal locations
 12393 | -5/Factory         | Discovered new exit (range 13)
 12418 | -5/Factory         | Entered Upper Caves
 12871 | -5/Upper Caves     | Found Alien Artifact
 12938 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 12940 | -5/Upper Caves     | Entered Warlord
 13112 | -5/Warlord         | Rebuked by Warlord
 13137 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13146 | -5/Warlord         | Opened Warlord's prototype stash
 13163 | -5/Warlord         | Found Prototype Device
 13163 | -5/Warlord         | Identified Thermal Barrier
 13196 | -5/Warlord         | Found Prototype Hackware
 13214 | -5/Warlord         | Found Prototype Reactor
 13410 | -5/Warlord         | Opened side exit
 13445 | -5/Warlord         | Build established: Mutant
 13450 | -5/Warlord         | Discovered new exit (range 9)
 13459 | -5/Warlord         | Entered Proximity Caves
 13487 | -4/Proximity Caves | Learned Research terminal intel
 14075 | -4/Proximity Caves | Lost 9 parts (3n3u3w)
 14315 | -4/Proximity Caves | Lost 6 parts (2n1u3w)
 14327 | -4/Proximity Caves | Identified System Mapper
 14369 | -4/Proximity Caves | Core integrity fell below 50%
 14375 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 14417 | -4/Proximity Caves | Discovered new exit (range 10)
 14422 | -4/Proximity Caves | Entered Factory
 14422 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 14434 | -4/Factory         | Zion Hover Resupply teleported in
 14449 | -4/Factory         | Identified Vortex Chain Reactor
 14533 | -4/Factory         | Discovered new exit (range 21)
 14550 | -4/Factory         | Entered Research
 14550 | -3/Research        | Evolved 2 slots: Propulsion x2
 14551 | -3/Research        | Identified exit to Armory
 14551 | -3/Research        | Identified exit to Quarantine
 14552 | -3/Research        | Loaded intel: 21 terminal locations
 14587 | -3/Research        | Zion Demo squad teleported in
 14592 | -3/Research        | P-80 Master assimilated allied 0M-UUB(d)
 14617 | -3/Research        | Zion Infowar Resupply teleported in
 14639 | -3/Research        | Zion Heavy squad teleported in
 14641 | -3/Research        | Spotted B-86 Titan
 14668 | -3/Research        | Entered Quarantine
 14739 | -3/Quarantine      | Found Prototype Launcher
 14739 | -3/Quarantine      | Identified Adv. Micro-nuke Launcher
 14742 | -3/Quarantine      | Found Adv. Micro-nuke Launcher
 14749 | -3/Quarantine      | Found Quantum Capacitor
 14769 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 14833 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 14933 | -3/Quarantine      | Found Alien Energy Cannon
 14933 | -3/Quarantine      | Identified Core Cannon
 14940 | -3/Quarantine      | Destroyed Sigix Containment Pod
 14947 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 14948 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 15014 | -3/Quarantine      | Discovered new exit (range 17)
 15017 | -3/Quarantine      | Spotted Alpha 7
 15025 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 15070 | -3/Quarantine      | Incoming investigation squad redirected
 15148 | -3/Quarantine      | Found Alien Artifact
 15148 | -3/Quarantine      | Identified Phase Redirector
 15152 | -3/Quarantine      | Entered Research
 15152 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15182 | -2/Research        | Lost 5 parts (1p3u1w)
 15248 | -2/Research        | Zion Demo squad teleported in
 15320 | -2/Research        | Zion Light squad teleported in
 15328 | -2/Research        | P-80 Master assimilated allied KJ-0FN(z)
 15329 | -2/Research        | P-80 Master assimilated allied CT-WLZ(z)
 15331 | -2/Research        | Core integrity fell below 50%
 15355 | -2/Research        | Core integrity fell below 20%
 15375 | -2/Research        | Found Prototype Launcher
 15375 | -2/Research        | Identified Tesla Bomb Launcher
 15378 | -2/Research        | Found Tesla Bomb Launcher
 15384 | -2/Research        | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
Slug penetrates Wall. <x4>
System corrupted: Energy discharge (-20).
Slammed into U-05 Engineer.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
Cmb. Antigrav System destroyed.
Acquired Prototype Launcher.
Identified Tesla Bomb Launcher.
Malfunction: Heat surge (+416).
P-80 Master resets P-80 Master, system corruption cleaned.
Slammed into K-01 Serf.
Acquired Tesla Bomb Launcher.
P-80 Master resets S-43 Plague, system corruption cleaned.
Cmb. Antigrav System destroyed.
P-80 Master resets S-43 Plague, system corruption cleaned.
R-10 Processor destroyed.
Faulty Tesla Bomb Launcher destroyed.
S-43 Plague destroyed. <x2>
Slug penetrates U-05 Engineer.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  #????????????#    #??###+#??????????????????????? |
|  #????????????#    #??     ??????????????????????? |
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|  #??#         #k   #?#   """""   #???????????????? |
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|     #?????????#  =   w    ^      #???????????????? |
|     #   ??????#                  #???????????????? |
|     #      ???#   ===            #???????????????? |
|     #         #   ==    k        #???????????????? |
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|          ###+###+############u h #???????????????? |
|          /   ????????????????    #???????????????? |
| ##########   ?????????????????   #???????????????? |
| ???????????   ?????????????????    ??????????????? |
| ?????????????   ????????????????     ????????????? |
| ?????????????????????????????????     ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          55
Energy Capacity            700
Matter Stores              375
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             825
Resistance: TH             30
Utility Shielding          66
Reclamation Efficiency     25
Melee Speed Boost          30
Evasion (%)                56
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Cld. Phase Cannon | -3/Quarantine | Z-intel
  Enh. Armored Medium Treads | -3/Quarantine | Z-intel
        Tri-rail Accelerator | -3/Quarantine | Z-intel
          Cld. Proton Cannon | -3/Quarantine | Z-intel
          Prc. Matter Filter | -3/Quarantine | Z-intel
        Hvy. Hardcell Cannon | -3/Quarantine | Z-intel
      Adv. Matter Compressor | -3/Quarantine | Z-intel
           Stealth Drone Bay | -3/Quarantine | Z-intel
        Exp. Power Amplifier | -3/Quarantine | Z-intel
      Imp. Fusion Compressor | -3/Quarantine | Z-intel
 Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 L-61 Swordsman | -3/Quarantine | Z-intel
 T-07 Excavator | -3/Quarantine | Z-intel
  A-15 Conveyor | -3/Quarantine | Z-intel
 R-10 Processor | -3/Quarantine | Z-intel
 A-27 Freighter | -3/Quarantine | Z-intel

 Fabricated
------------
 Lgt. Particle Reactor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Cannon
Phase Redirector

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityRecyclingBoosters
  Manual?         0
Play Time         01:36:11
  Cumulative      324.0 hours
  Start           2021.09.11 @ 00:09:22
  End             2021.09.11 @ 01:56:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          354
  Rogue           354
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             76
Gallery%          89
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2456146e-f5e7-4a33-b8ba-9043bfd7c269