Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.11 @ 01:56:22 Player: Runia Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (208) 1040 Value Destroyed (7118) 7118 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (2503) 2503 TOTAL SCORE: 20681 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 719 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -545 Cogmind --------- Core Integrity 0/1450 Matter 205/300 Energy 2/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Antigrav System > --- UTILITY (9) ------ Experimental Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- Tesla Bomb Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cooling System Machine Analyzer Experimental Optical Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Nanoactuators Phase Redirector > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Combat Antigrav System Combat Antigrav System Advanced Micro-nuke Launcher [Rating: 160] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Mapper Protection Hardened Heavy Armor Plating Artifact Phase Redirector Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . . . . . . 2 . 1 Utility 7 | . . . 1 . . 2 . . . . . . . . . 2 . . . 1 . . 1 Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Parts Attached 252 | 1 16 6 30 15 23 45 4 6 1 3 2 4 10 . 9 2 8 5 6 10 8 22 16 Power 18 | . 2 1 3 1 3 2 1 . 1 . . . . . . . . . . 1 . 2 1 Engine 10 | . 2 1 2 . 3 2 . . . . . . . . . . . . . . . . . Core 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . 1 . . . . . . . . . . 1 . 2 1 Propulsion 76 | . 5 . 3 4 8 11 1 2 . 2 1 2 3 . 2 . 2 2 . 7 3 9 9 Treads 5 | . 2 . . . . . . . . . . . 2 . 1 . . . . . . . . Leg 42 | . 3 . 2 4 8 11 1 2 . 2 1 2 1 . 1 . 2 2 . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . . . . . 7 3 9 9 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 72 | . 3 3 5 2 7 14 2 2 . . . 2 3 . 5 1 1 3 2 2 5 7 3 Device 37 | . 1 1 5 1 4 6 . 2 . . . 2 . . 4 1 1 2 . . 2 3 2 Storage 6 | . 2 . . . 1 1 . . . . . . . . . . . 1 . 1 . . . Processor 12 | . . . . . . 2 1 . . . . . . . 1 . . . 1 1 3 2 1 Hackware 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Protection 14 | . . 2 . 1 1 5 1 . . . . . 3 . . . . . . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 86 | 1 6 2 19 8 5 18 . 2 . 1 1 . 4 . 2 1 5 . 4 . . 4 3 Energy Gun 42 | 1 2 . 11 6 2 11 . 2 . 1 1 . 2 . 1 . 2 . . . . . . Energy Cannon 7 | . . . 1 . 1 2 . . . . . . 1 . . . . . 1 . . 1 . Ballistic Gun 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . 2 1 3 2 1 3 . . . . . . . . 1 . . . 2 . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 2 . . . . . . . . . 1 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Unidentified Prototypes 24 | . . . 3 . . 5 . . . . 1 . . . 1 . . 4 1 2 . 4 3 Parts Lost 73 | . 1 . 1 5 5 2 2 . . . . . 6 . 3 . 1 1 17 1 . 6 22 Power 10 | . 1 . . 1 1 1 1 . . . . . . . . . . 1 . . . 1 3 Propulsion 26 | . . . . 2 2 . . . . . . . 4 . 1 . 1 . 5 1 . 1 9 Utility 23 | . . . 1 . 1 . 1 . . . . . 2 . 2 . . . 6 . . 3 7 Weapon 14 | . . . . 2 1 1 . . . . . . . . . . . . 6 . . 1 3 Highest Loss Streak 21 | . 1 . 1 4 3 1 1 . . . . . 3 . 3 . 1 1 9 1 . 5 21 Average Slot Usage (%) 88 | . 99 100 99 99 98 97 88 92 92 91 73 73 68 93 91 94 96 99 70 34 47 73 57 Engine 3 | . 13 14 7 . 8 6 3 . . . . . . . . . . . . . . . . Core 1 | . . . 3 10 . . . 7 6 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 7 6 6 6 6 6 5 5 4 . 4 4 4 4 Treads 4 | . 7 28 2 . . . . . . . . . 4 13 13 17 17 10 2 . . . . Leg 21 | . 20 . 17 22 34 30 29 30 30 29 33 33 20 13 11 11 10 17 16 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 19 27 28 27 Device 10 | . 13 8 11 21 15 7 7 7 7 7 6 6 6 6 16 17 19 23 15 . 1 5 3 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 8 10 7 4 2 . Processor 4 | . . . . . . 7 3 7 7 7 6 6 2 . . 5 5 5 4 3 8 20 15 Protection 6 | . . 5 10 . 2 13 11 7 7 7 6 6 11 20 8 5 5 2 . . . 3 . Energy Gun 13 | . 10 . 23 31 26 21 15 15 15 15 6 6 6 13 12 7 5 5 2 . . . . Energy Cannon 2 | . . . . . . . 7 7 7 7 . . . 6 6 5 5 5 3 . . 1 2 Ballistic Gun 2 | . 17 27 8 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 6 6 5 5 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 30 34 46 41 50 63 71 72 72 70 74 74 74 72 72 59 59 58 41 57 38 64 54 Greatest Support 128 | 20 46 46 46 30 49 68 68 73 73 73 85 90 90 48 76 76 76 95 60 58 78 100 128 Greatest Overweight (x) 4 | . 1 . 2 1 1 1 1 . . . . . 2 1 1 . . 2 4 1 . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 10 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 10 15 14 15 15 15 6 5 5 5 Average Carried 13 | 4 9 13 14 13 13 14 14 14 14 15 13 14 12 10 12 14 14 14 13 5 3 4 1 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 3 14 13 14 15 13 15 15 15 15 15 14 15 10 10 15 14 15 15 5 5 5 2 . Class Distribution -------------------- 26% | Gunner 24% | Mutant 18% | Tank 10% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Matter Collected 3016 | 200 286 142 458 185 206 504 35 54 11 15 40 40 95 . 121 . 85 . 145 . . 330 64 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8256 | . 533 187 888 1039 1078 1678 208 58 . 99 72 255 814 . 253 . 227 . 285 . . 411 171 Parts 408 | . 33 11 53 76 48 82 12 . . 3 9 7 26 . 9 . 5 . 2 . . 24 8 Haulers Intercepted 11 | . 1 . 4 2 . 4 . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . . 2 . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 9 2 . 3 . 10 36 . 9 . 4 27 4 . . . . Prevented 32 | . . . . . . . 1 1 5 2 . 5 3 . 1 . . 14 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Combat Hostiles Destroyed 159 | . 9 3 16 29 23 25 3 1 . 1 3 4 14 . 9 . 3 . 7 . . 5 4 Melee 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . Guns 98 | . 5 1 9 20 18 21 2 . . . 3 4 14 . 1 . . . . . . . . Cannons 7 | . . . . . . 1 1 1 . . . . . . 2 . 1 . 1 . . . . AOE 42 | . 4 2 6 9 3 2 . . . . . . . . 6 . 1 . 5 . . . 4 Classes Destroyed 16 | . 6 . 4 . 1 2 2 . . . . 1 . . . . . . . . . . . Worker 11 | . 1 . . 2 . 5 . . . . . . . . . . . . . . . 1 2 Builder 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . Tunneler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hauler 11 | . 1 . 4 2 . 4 . . . . . . . . . . . . . . . . . Recycler 9 | . 3 1 2 . 1 2 . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 3 . 4 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 40 | . 6 . 7 10 5 . . . . . 3 . 2 . 5 . . . . . . . 2 Grunt 79 | . 3 3 4 14 13 18 1 1 . . . 2 6 . 4 . 4 . 4 . . 2 . Brawler 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . 1 4 . . . . . . . . . . Sentry 15 | . . . 4 5 3 2 . . . . . . 1 . . . . . . . . . . Hunter 8 | . . . . . 1 2 1 . . . . . . . . . . . 2 . . . 2 Programmer 7 | . . . . . . 3 . . . . . . . . . . . . 1 . . 3 . Behemoth 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 2 6 7 9 6 1 1 . 1 3 3 5 . 5 . 3 . 3 . . 2 4 Combat Bots Only 9 | . 3 2 4 7 9 4 1 1 . 1 3 3 5 . 5 . 3 . 3 . . 2 2 Max Kills in Single Turn 3 | . 2 2 2 3 2 2 1 1 . 1 2 1 2 . 3 . 1 . 2 . . 1 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 2 3 1 2 . . . . . . . . 3 . 1 . 2 . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sigix Containment Pod (-3/Quarantine) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Damage Taken 16968 | . 411 227 675 849 1006 1440 427 . . 113 117 403 1321 . 430 . 295 254 2296 454 334 1192 4724 Core 3643 | . 111 30 104 251 126 135 21 . . . . . 109 . 105 . 57 . 722 111 94 206 1461 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 92 | . . . . . . . . . . . . . . . . . . . . . . 5 87 Core Remaining (%) 62 | 100 . 43 . 11 77 . . . . 77 . . . . 74 . . . 22 90 . 69 . Volleys Fired 403 | . 42 13 60 39 54 86 13 3 . 4 6 8 30 . 11 . 3 . 17 . . 8 6 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 1 1 1 . 3 . 3 . 1 . . 1 1 Hottest 300 | . 70 40 187 187 187 216 216 225 . 225 250 250 250 . 206 . 206 . 90 . . 300 46 Shots Fired 925 | . 78 25 162 107 140 241 39 9 . 12 6 8 30 . 27 . 9 . 17 . . 9 6 Gun 814 | . 72 24 155 102 130 224 26 6 . 8 6 8 30 . 17 . 6 . . . . . . Cannon 65 | . . . . . 6 16 13 3 . 4 . . . . 8 . 3 . 7 . . 5 . Launcher 46 | . 6 1 7 5 4 1 . . . . . . . . 2 . . . 10 . . 4 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 119 | . 40 24 55 . . . . . . . . . . . . . . . . . . . . Thermal 760 | . 32 . 100 102 136 240 39 9 . 12 6 8 30 . 25 . 9 . 7 . . 5 . Explosive 45 | . 6 1 7 5 4 1 . . . . . . . . 2 . . . 10 . . 4 5 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 25 | . 15 3 11 15 9 8 25 4 . 8 7 6 6 . 10 . 3 . 14 . . . 2 Robot Miss Streak 11 | . 3 4 6 3 2 5 3 3 . 2 8 11 11 . 2 . 1 . 2 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 1 1 4 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Shots Hit Robots 610 | . 45 12 91 59 87 147 28 4 . 9 6 8 29 . 22 . 13 . 24 . . 24 2 Core Hits 394 | . 27 11 41 41 40 70 15 2 . 1 12 13 47 . 17 . 8 . 21 . . 8 20 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 39 | . 2 . 5 4 12 9 1 . . . . . . . 1 . . . . . . 5 . Burn 34 | . 2 . 5 4 12 9 1 . . . . . . . 1 . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Melee Attacks 85 | . . . . . 1 9 . . . . . . . . 8 1 9 4 12 . . 41 . Impact 22 | . . . . . 1 9 . . . . . . . . . 1 2 4 5 . . . . Slashing 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . Piercing 22 | . . . . . . . . . . . . . . . 8 . 7 . 7 . . . . Sneak Attacks 12 | . . . . . . 1 . . . . . . . . 3 . 2 . 5 . . 1 . Combat Hostiles 9 | . . . . . . . . . . . . . . . 3 . 1 . 5 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19810 | . 834 184 2041 1745 1913 3489 731 91 . 288 436 749 2081 . 593 . 254 . 1609 19 . 1488 1265 Guns 11840 | . 531 116 1389 1218 1593 2724 492 41 . 180 436 749 2081 . 191 . 99 . . . . . . Cannons 1032 | . . . . . 25 175 239 50 . 108 . . . . 125 . 25 . 185 . . 100 . Explosions 4880 | . 303 68 652 527 295 503 . . . . . . . . 249 . . . 988 . . 33 1262 Melee 2014 | . . . . . . 87 . . . . . . . . 28 . 130 . 436 . . 1333 . Ramming 44 | . . . . . . . . . . . . . . . . . . . . 19 . 22 3 Kinetic 744 | . 241 116 387 . . . . . . . . . . . . . . . . . . . . Thermal 12371 | . 290 . 1002 1218 1618 3142 731 91 . 288 436 749 2081 . 316 . 124 . 185 . . 100 . Explosive 4497 | . 303 68 652 527 295 260 . . . . . . . . 249 . . . 988 . . 33 1122 Electromagnetic 140 | . . . . . . . . . . . . . . . . . . . . . . . 140 Impact 630 | . . . . . . 87 . . . . . . . . . . 117 . 426 . . . . Slashing 1333 | . . . . . . . . . . . . . . . . . . . . . . 1333 . Piercing 51 | . . . . . . . . . . . . . . . 28 . 13 . 10 . . . . Highest Corruption 7 | . . . . . . 2 2 2 . . . . 2 2 2 . . . 7 . . 6 5 Average Corruption 2 | . . . . . . 1 2 1 . . . . 2 2 2 . . . 2 . . 4 3 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Effects 42 | . . . . . . 7 11 1 . . . . 5 2 5 . . . 3 . . 5 3 Message Errors 12 | . . . . . . 2 2 1 . . . . 3 . 3 . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 10 | . . . . . . 1 2 . . . . . 1 . 2 . . . 2 . . 1 1 Energy Discharges 10 | . . . . . . 2 4 . . . . . . 1 . . . . 1 . . . 2 Data Loss (minor) 7 | . . . . . . 2 3 . . . . . 1 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 715 | . . . . 37 . 96 . . . . . . . . . . 67 . 257 . . 227 31 Projectiles 70 | . . . . . . . . . . . . . . . . . . . 70 . . . . Explosions 177 | . . . . 37 . 96 . . . . . . . . . . . . 13 . . . 31 Melee 468 | . . . . . . . . . . . . . . . . . 67 . 174 . . 227 . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 724 | . 102 . 18 174 . 162 . . . . . . . . 53 . . . 76 9 . 31 99 Shots 21 | . 4 . 2 4 . 3 . . . . . . . . 1 . . . 4 . . 1 2 Rammed 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 198 37 306 6 205 351 382 245 . 321 204 299 297 . 400 . . . 228 4 25 399 367 Average Temperature 96 | . 54 13 95 4 47 107 128 131 . 175 74 130 101 . 165 . . . 54 4 9 185 85 Received Heat Transfer 3538 | . 123 147 162 234 504 534 57 . . 24 . 105 534 . 75 . 114 . 460 102 21 159 183 Effects 5 | . . . . . . 2 . . . 1 . . . . 1 . . . . . . 1 . Interference 4 | . . . . . . 2 . . . . . . . . 1 . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . 2 . 5 . . . . Robots Melted 5 | . . . 1 . 2 1 . . . 1 . . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 . 2 1 . . . 1 . . . . . . . . . . . . . Parts Melted 64 | . 3 . 9 4 9 16 2 2 . 1 . 9 6 . 3 . . . . . . . . Heat Transferred 24231 | . 999 . 2368 2590 4070 6659 1403 148 . 444 650 1100 2849 . 629 . 222 . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Peak Influence 788 | . 293 157 292 788 744 558 . . . . 217 . . . . 2 . . . 69 303 532 622 Initial 332 | . . 1 . 76 332 135 . . . . . . . . . . . . . 34 30 157 193 Average 208 | . 93 49 94 470 424 196 . . . . 80 . . . . 1 . . . 55 177 310 340 Maximum Alert Level 3 | . 1 . 1 3 3 2 . . . . 1 . . . . . . . . . 1 2 2 Low Security (%) 57 | 100 87 100 92 23 . 50 . . . . 89 . . . . 100 . . . 100 38 26 17 Level 1 24 | . 12 . 7 15 50 34 . . . . 10 . . . . . . . . . 61 48 45 Level 2 15 | . . . . 46 46 14 . . . . . . . . . . . . . . . 24 37 Level 3 1 | . . . . 13 3 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 2 5 5 14 . . . . 4 . 1 . . . . . 1 1 1 3 4 Investigation 10 | . . . 1 1 3 3 . . . . 1 . . . . . . . . . . 1 . Extermination 5 | . . . . . . 3 . . . . 1 . . . . . . . . . . 1 . Reinforcement 18 | . . . 1 3 2 3 . . . . 2 . . . . . . . . 1 1 1 4 Assault 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . Garrison 6 | . . . . 1 . 5 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Distress Signals 12 | . . . . 4 4 . . . . . 1 . . . . . . . . . 1 . 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Times Spotted 332 | . 14 6 29 39 39 35 3 1 . 1 9 8 25 . 10 . 5 9 25 5 14 9 46 Peak Tracking Total 27 | . 3 2 4 9 11 4 1 1 . 1 6 4 9 . 5 . 5 9 15 4 8 4 27 Tactical Retreats 17 | . 2 . . 1 3 1 . . . . . . 2 . . . . . 1 . 3 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Traps Triggered 11 | . . . 1 1 3 3 . . . . . . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 21 | . . . . . . . 2 2 . 2 . . . . 1 . . 14 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Machines Disabled 25 | . . 1 2 5 . 4 . . . . . . . . 1 . 1 . . . 1 6 4 Max in Single Turn 3 | . . . 1 2 . 3 . . . . . . . . 1 . 1 . . . . 3 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Machines Accessed 42 | . 4 . 5 3 6 11 1 1 . . 1 . 3 4 . . . 1 . . . . 2 Terminals 21 | . 4 . 5 2 5 5 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 3 . . . . . . . . . . . . . . . . 2 Total Hacks 133 | . 13 . 12 10 24 26 1 1 . . 4 . 10 29 . . . 1 . . . . 2 Successful 88 | . 7 . 7 7 14 9 1 1 . . 2 . 10 29 . . . 1 . . . . . Failed 45 | . 6 . 5 3 10 17 . . . . 2 . . . . . . . . . . . 2 Catastrophic 9 | . . . . 1 2 4 . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 3 . 5 5 17 5 . . . . 9 . . . 1 . . 1 . 5 6 20 5 Terminals 68 | . 13 . 12 9 20 14 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . Repair Stations 10 | . . . . . 4 6 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 5 . . . . . . . . . . . . . . . . 2 Terminal Hacks 70 | . 5 . 4 5 8 6 1 1 . . . . 10 29 . . . 1 . . . . . Record 19 | . . . . . . . . . . . . . 8 11 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 5 | . . . . 4 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . 1 . . . . . . . . 3 . . . . . . . . . Open Door 5 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . . . . Level Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . 1 . 1 1 2 2 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 3 1 3 1 . . . . 1 . . . . . . . . . . . . Terminals 10 | . 2 . 3 1 3 1 . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 1 3 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 4 2 5 9 . . . . 1 . . . . . . . . . . . 2 Full Trace Events 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . 6 . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . . . . 9 . . . . . . . 11 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . 256 . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Total Allies 29 | . . 2 . . . 3 . . 6 . 1 . 2 . 2 . 2 . . 1 5 . 5 Largest Group 6 | . . 2 1 . . 3 . . 6 6 6 4 3 1 2 . 1 . . 1 4 . 3 Highest-Rated Group 342 | . . 42 31 . . 93 . . 212 212 206 141 115 30 125 . 47 . . 27 283 . 342 Highest-Rated Ally 114 | . . 31 31 . . 31 . . 40 40 40 40 40 30 95 . 47 . . 27 103 . 114 Zionite Dispatches 7 | . . . . . . . . . . . 1 . . . . . . . . 1 3 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Demo 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Trap Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . DROP 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Ally Attacks 133 | . . 15 2 . . 27 . . . 17 12 16 9 . 11 . 1 . . . 14 . 9 Total Damage 3973 | . . 234 43 . . 400 . . . 351 221 288 296 . 283 . 20 . . . 1123 . 714 Kills 24 | . . 3 . . . 2 . . . . 2 4 4 . . . . . . . 5 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Robot Analysis Total 5 | . . . . 4 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 1 . 1 . . . . 2 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . . . . . . . . 1 7 3 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Investigations 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guards 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Zionite Intel Received 6 | . . . . . . . . . . . 1 . . . . . . . . . . 5 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Turns Passed 15383 | 4 958 552 1210 643 858 1951 924 482 1265 468 265 362 1234 197 950 94 522 519 963 128 118 484 232 Spaces Moved 9044 | 2 473 314 521 227 324 1168 428 328 994 277 174 238 547 75 349 55 288 325 667 161 200 603 306 Core 184 | . . . . . . . . . . . . . . . . . . . 158 21 . . 5 Treads 1453 | . 136 314 16 . . . . . . . . . 82 75 349 55 288 138 . . . . . Legs 6036 | 2 337 . 378 227 324 1168 428 328 994 277 174 238 465 . . . . 187 509 . . . . Wheels 127 | . . . 127 . . . . . . . . . . . . . . . . . . . . Hover 1244 | . . . . . . . . . . . . . . . . . . . . 140 200 603 301 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 160 120 200 120 120 122 122 125 125 124 124 126 265 163 163 163 110 50 50 46 45 48 Average Speed 138 | 120 167 160 179 200 181 125 193 124 125 125 124 125 197 265 254 163 163 135 96 57 46 46 60 Slowest Speed 370 | 120 200 160 280 200 200 200 203 125 125 125 124 126 280 265 265 163 163 370 250 115 46 56 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 82 79 44 47 34 37 57 53 89 52 7 46 66 68 50 3 49 52 86 4 8 44 15 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 6 | . . . . . . . . . . . . . 1 1 . . . . . . . 4 . Known Exits Taken 6 | . 1 . . 1 1 1 . . . 1 . . . . . . . . . . 1 . . Unknown Exits Taken 17 | 1 . 1 1 . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 22 | . . 1 . . . . 2 3 1 1 . 3 1 . 4 . 2 . 4 . . . . Spaces Dug 25 | . 3 . . . 6 7 . . . . . . . . 3 1 . . . . . 5 . Terrain Destroyed 529 | . 34 5 65 57 41 84 . . . . . . . . 11 1 . . 61 . . 128 42 Melee 14 | . . . . . 1 7 . . . . . . . . . 1 . . . . . 5 . Projectile 60 | . . . . . 5 . . . . . . . . . . . . . 2 . . 53 . AOE 455 | . 34 5 65 57 35 77 . . . . . . . . 11 . . . 59 . . 70 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Total 10980 | 5 565 342 683 333 486 1454 490 398 1018 390 207 276 611 74 391 57 333 398 965 194 222 745 343 Wait 926 | . . 7 24 38 63 101 45 54 18 105 14 26 12 . 5 . 20 53 258 14 13 50 6 Move 9021 | 1 472 313 520 226 323 1167 427 327 993 276 173 237 546 74 348 54 287 324 666 160 199 602 306 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 113 | . 20 1 21 6 10 14 1 2 1 . 6 . 3 . 8 . 3 3 1 5 2 4 2 Fast Attach 70 | . 2 . 9 . 3 7 2 . 1 1 . . 2 . 2 . 2 5 2 6 6 12 8 Attach 61 | 1 2 1 6 5 6 3 1 1 . . 2 . 8 . 4 1 . . 4 4 2 4 6 Detach 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Swap 121 | . 12 5 15 10 14 35 1 5 . 2 . 4 . . 3 1 6 . . . . 6 2 Drop 157 | 3 15 2 28 4 12 32 . 6 5 2 5 1 1 . 2 . 3 9 5 3 . 15 4 Fire 403 | . 42 13 60 39 54 86 13 3 . 4 6 8 30 . 11 . 3 . 17 . . 8 6 Melee 85 | . . . . . 1 9 . . . . . . . . 8 1 9 4 12 . . 41 . Ram 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 14) 337 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Discovered new exit (range 6) 783 | -10/Materials | Discovered new exit (range 10) 864 | -10/Materials | Identified exit to Mines 963 | -10/Materials | Entered Mines 1058 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1174 | -10/Mines | Core integrity fell below 50% 1251 | -10/Mines | Learned 2 Materials zone layouts 1504 | -10/Mines | Discovered new exit (range 6) 1515 | -10/Mines | Entered Materials 1515 | -9/Materials | Accompanied by 1 ally 1515 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1516 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2260 | -9/Materials | Build established: Tank 2629 | -9/Materials | Discovered new exit (range 16) 2725 | -9/Materials | Entered Storage 2984 | -9/Storage | Build established: Gunner 3013 | -9/Storage | Core integrity fell below 50% 3024 | -9/Storage | Core integrity fell below 20% 3037 | -9/Storage | Destroyed 7 combat bots 3048 | -9/Storage | Lost 4 parts (1p2n1w) 3113 | -9/Storage | Garrison activated, responded to threat 3356 | -9/Storage | Discovered exit to Materials (range 6) 3368 | -9/Storage | Entered Materials 3368 | -8/Materials | Evolved 2 slots: Propulsion x2 3527 | -8/Materials | Repaired Broken Cooling System 3946 | -8/Materials | Destroyed 9 combat bots 4014 | -8/Materials | Lost 3 parts (1n1u1w) 4060 | -8/Materials | Identified exit to Factory 4226 | -8/Materials | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Utility x2 4566 | -7/Factory | Discovered new exit (range 16) 4592 | -7/Factory | Garrison activated, responded to threat 4608 | -7/Factory | Found Prototype Launcher 4609 | -7/Factory | Identified Rocket Array 4618 | -7/Factory | Found Rocket Array 5298 | -7/Factory | Discovered new exit (range 14) 5396 | -7/Factory | Build established: Tank 5514 | -7/Factory | Allied Derelicts emerged from ambush trap array 5601 | -7/Factory | Identified exit to Factory 5628 | -7/Factory | Garrison activated, responded to threat 5857 | -7/Factory | Garrison activated, responded to threat 5928 | -7/Factory | Identified exit to Lower Caves 6177 | -7/Factory | Entered Lower Caves 6177 | -7/Lower Caves | Spotted B-75 Beast 6215 | -7/Lower Caves | Destroyed B-75 Beast 6438 | -7/Lower Caves | Encountered a Warlord checkpoint 6732 | -7/Lower Caves | Learned Factory trap positions 6960 | -7/Lower Caves | Build established: Gunner 7085 | -7/Lower Caves | Discovered new exit (range 14) 7101 | -7/Lower Caves | Entered another Lower Caves area 7122 | -7/Lower Caves | Discovered exit to Factory (range 6) 7248 | -7/Lower Caves | Learned Factory stockpile data 7576 | -7/Lower Caves | Discovered new exit (range 6) 7583 | -7/Lower Caves | Entered Zion 7958 | -7/Zion | Found Prototype Energy Gun 8520 | -7/Zion | Imprinted 8523 | -7/Zion | Declared Zion's savior 8753 | -7/Zion | Gained Derelict followers 8816 | -7/Zion | Discovered new exit (range 12) 8848 | -7/Zion | Entered Proximity Caves 8848 | -6/Proximity Caves | Accompanied by 6 allies 9002 | -6/Proximity Caves | Learned 4 Factory zone layouts 9135 | -6/Proximity Caves | Spotted B-75 Beast 9156 | -6/Proximity Caves | Destroyed B-75 Beast 9274 | -6/Proximity Caves | Discovered exit to Factory (range 13) 9316 | -6/Proximity Caves | Entered Factory 9316 | -6/Factory | Accompanied by 5 allies 9316 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9318 | -6/Factory | Loaded intel: 81 trap records 9323 | -6/Factory | Identified Storm Laser 9400 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9401 | -6/Factory | Zion Trap Resupply teleported in 9473 | -6/Factory | Fabricated Lgt. Particle Reactor? 9562 | -6/Factory | Discovered new exit (range 10) 9581 | -6/Factory | Entered Lower Caves 9581 | -6/Lower Caves | Accompanied by 4 allies 9633 | -6/Lower Caves | Build established: Scavenger-Gunner 9837 | -6/Lower Caves | Spotted B-75 Beast 9847 | -6/Lower Caves | Destroyed B-75 Beast 9914 | -6/Lower Caves | Discovered new exit (range 13) 9943 | -6/Lower Caves | Entered another Lower Caves area 9943 | -6/Lower Caves | Accompanied by 3 allies 9959 | -6/Lower Caves | Build established: Gunner 10208 | -6/Lower Caves | Learned Factory terminal intel 10208 | -6/Lower Caves | Learned Extension security intel 10208 | -6/Lower Caves | Learned Factory emergency access door positions 10208 | -6/Lower Caves | Learned Factory trap positions 10208 | -6/Lower Caves | Learned location of Extension (-5) 10291 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10363 | -6/Lower Caves | Lost 3 parts (2n1u) 10870 | -6/Lower Caves | Build established: Scavenger-Tank 11154 | -6/Lower Caves | Discovered new exit (range 5) 11177 | -6/Lower Caves | Entered Data Miner 11177 | -6/Data Miner | Accompanied by 1 ally 11177 | -6/Data Miner | Discovered new exit (range 6) 11228 | -6/Data Miner | Met Data Miner 11273 | -6/Data Miner | Learned location of Section 7 (-3) 11273 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11313 | -6/Data Miner | Received God Mode back door access code from Data Miner 11374 | -6/Data Miner | Entered Proximity Caves 11374 | -5/Proximity Caves | Accompanied by 1 ally 11404 | -5/Proximity Caves | Escorted by Enhanced Grunt 11591 | -5/Proximity Caves | Found Prototype Device 11592 | -5/Proximity Caves | Identified Exp. Thermal Shield 11603 | -5/Proximity Caves | Lost 3 parts (1n2u) 11787 | -5/Proximity Caves | Learned Factory stockpile data 11894 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11911 | -5/Proximity Caves | Found Prototype Special Weapon 12177 | -5/Proximity Caves | Discovered new exit (range 16) 12187 | -5/Proximity Caves | Build established: Scavenger-Mutant 12310 | -5/Proximity Caves | Learned Factory security intel 12324 | -5/Proximity Caves | Entered Factory 12324 | -5/Factory | Evolved 2 slots: Utility x2 12325 | -5/Factory | Loaded intel: 90 trap records 12329 | -5/Factory | Loaded intel: 21 terminal locations 12393 | -5/Factory | Discovered new exit (range 13) 12418 | -5/Factory | Entered Upper Caves 12871 | -5/Upper Caves | Found Alien Artifact 12938 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12940 | -5/Upper Caves | Entered Warlord 13112 | -5/Warlord | Rebuked by Warlord 13137 | -5/Warlord | Warlord's base attacked by MAIN.C 13146 | -5/Warlord | Opened Warlord's prototype stash 13163 | -5/Warlord | Found Prototype Device 13163 | -5/Warlord | Identified Thermal Barrier 13196 | -5/Warlord | Found Prototype Hackware 13214 | -5/Warlord | Found Prototype Reactor 13410 | -5/Warlord | Opened side exit 13445 | -5/Warlord | Build established: Mutant 13450 | -5/Warlord | Discovered new exit (range 9) 13459 | -5/Warlord | Entered Proximity Caves 13487 | -4/Proximity Caves | Learned Research terminal intel 14075 | -4/Proximity Caves | Lost 9 parts (3n3u3w) 14315 | -4/Proximity Caves | Lost 6 parts (2n1u3w) 14327 | -4/Proximity Caves | Identified System Mapper 14369 | -4/Proximity Caves | Core integrity fell below 50% 14375 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14417 | -4/Proximity Caves | Discovered new exit (range 10) 14422 | -4/Proximity Caves | Entered Factory 14422 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14434 | -4/Factory | Zion Hover Resupply teleported in 14449 | -4/Factory | Identified Vortex Chain Reactor 14533 | -4/Factory | Discovered new exit (range 21) 14550 | -4/Factory | Entered Research 14550 | -3/Research | Evolved 2 slots: Propulsion x2 14551 | -3/Research | Identified exit to Armory 14551 | -3/Research | Identified exit to Quarantine 14552 | -3/Research | Loaded intel: 21 terminal locations 14587 | -3/Research | Zion Demo squad teleported in 14592 | -3/Research | P-80 Master assimilated allied 0M-UUB(d) 14617 | -3/Research | Zion Infowar Resupply teleported in 14639 | -3/Research | Zion Heavy squad teleported in 14641 | -3/Research | Spotted B-86 Titan 14668 | -3/Research | Entered Quarantine 14739 | -3/Quarantine | Found Prototype Launcher 14739 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 14742 | -3/Quarantine | Found Adv. Micro-nuke Launcher 14749 | -3/Quarantine | Found Quantum Capacitor 14769 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14833 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14933 | -3/Quarantine | Found Alien Energy Cannon 14933 | -3/Quarantine | Identified Core Cannon 14940 | -3/Quarantine | Destroyed Sigix Containment Pod 14947 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14948 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 15014 | -3/Quarantine | Discovered new exit (range 17) 15017 | -3/Quarantine | Spotted Alpha 7 15025 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 15070 | -3/Quarantine | Incoming investigation squad redirected 15148 | -3/Quarantine | Found Alien Artifact 15148 | -3/Quarantine | Identified Phase Redirector 15152 | -3/Quarantine | Entered Research 15152 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15182 | -2/Research | Lost 5 parts (1p3u1w) 15248 | -2/Research | Zion Demo squad teleported in 15320 | -2/Research | Zion Light squad teleported in 15328 | -2/Research | P-80 Master assimilated allied KJ-0FN(z) 15329 | -2/Research | P-80 Master assimilated allied CT-WLZ(z) 15331 | -2/Research | Core integrity fell below 50% 15355 | -2/Research | Core integrity fell below 20% 15375 | -2/Research | Found Prototype Launcher 15375 | -2/Research | Identified Tesla Bomb Launcher 15378 | -2/Research | Found Tesla Bomb Launcher 15384 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- Slug penetrates Wall. System corrupted: Energy discharge (-20). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. Cmb. Antigrav System destroyed. Acquired Prototype Launcher. Identified Tesla Bomb Launcher. Malfunction: Heat surge (+416). P-80 Master resets P-80 Master, system corruption cleaned. Slammed into K-01 Serf. Acquired Tesla Bomb Launcher. P-80 Master resets S-43 Plague, system corruption cleaned. Cmb. Antigrav System destroyed. P-80 Master resets S-43 Plague, system corruption cleaned. R-10 Processor destroyed. Faulty Tesla Bomb Launcher destroyed. S-43 Plague destroyed. Slug penetrates U-05 Engineer. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????# #??###+#??????????????????????? | | #????????????# #?? ??????????????????????? | | #????????????# #?? ??????????????????????? | | #????????????# #?# ??????????????????????? | | #????????????# #?# ????? #???????????????? | | #????????????# #?# ??? #???????????????? | | #??########### #?# """"" #???????????????? | | #??# ! # #?# """"" #???????????????? | | #??# #k #?# """"" #???????????????? | | #### # #?# #???????????????? | | " """ # #?# +???????????????? | | # """ / #?# #???????????????? | | # """ #h k #?# #???????????????? | | # # ps #?# #???????????????? | | # # p### #???????????????? | | ########### *%s k #???????????????? | | #?????????# = ! #???????????????? | | #?????????# *%s ! #???????????????? | | #?????????# = w ^ #???????????????? | | # ??????# #???????????????? | | # ???# === #???????????????? | | # # == k #???????????????? | | # + u == #???????????????? | | # # #???????????????? | | ######???##u *! kk #???????????????? | | hh h w =%= @ #???????????????? | | ###+###+############u h #???????????????? | | / ???????????????? #???????????????? | | ########## ????????????????? #???????????????? | | ??????????? ????????????????? ??????????????? | | ????????????? ???????????????? ????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 55 Energy Capacity 700 Matter Stores 375 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 825 Resistance: TH 30 Utility Shielding 66 Reclamation Efficiency 25 Melee Speed Boost 30 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Cld. Phase Cannon | -3/Quarantine | Z-intel Enh. Armored Medium Treads | -3/Quarantine | Z-intel Tri-rail Accelerator | -3/Quarantine | Z-intel Cld. Proton Cannon | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Cannon Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityRecyclingBoosters Manual? 0 Play Time 01:36:11 Cumulative 324.0 hours Start 2021.09.11 @ 00:09:22 End 2021.09.11 @ 01:56:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 354 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2456146e-f5e7-4a33-b8ba-9043bfd7c269