Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 16:29:40 Player: LegoMDS Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (4214) 4214 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 11745 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 33 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 78/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Power Amplifier Advanced Signal Interpreter Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Improved Cryofiber Web Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Improved Weapon Cycler Improved Hacking Suite > --- WEAPON ----------- Field Laser Variable Charge Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Antimatter Reactor Advanced Heat Sink Advanced Transmission Jammer Force Field Improved Grenade Launcher [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 1 . . . . . . Utility 6 | . . . . . 2 1 . . 2 . . 1 Weapon 2 | . . . . . . . . 1 . . . 1 Parts Attached 147 | 6 16 7 1 . 34 2 1 17 33 5 . 25 Power 23 | 1 2 . . . 5 . . 3 8 . . 4 Engine 5 | 1 . . . . 1 . . 1 2 . . . Core 15 | . 2 . . . 4 . . 2 5 . . 2 Reactor 3 | . . . . . . . . . 1 . . 2 Propulsion 33 | 2 5 2 . . 7 1 . 3 9 2 . 2 Treads . | . . . . . . . . . . . . . Leg 5 | 2 2 . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight 27 | . 3 2 . . 6 1 . 3 8 2 . 2 Utility 42 | . 4 . 1 . 8 1 1 5 7 3 . 12 Device 26 | . 2 . . . 2 1 . 3 5 3 . 10 Storage 1 | . 1 . . . . . . . . . . . Processor 9 | . . . 1 . 2 . 1 2 1 . . 2 Hackware 1 | . . . . . . . . . 1 . . . Protection 5 | . 1 . . . 4 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 3 5 5 . . 14 . . 6 9 . . 7 Energy Gun 14 | 1 2 1 . . 6 . . 1 1 . . 2 Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 20 | 2 1 3 . . 3 . . 1 8 . . 2 Ballistic Cannon 2 | . . . . . 1 . . 1 . . . . Launcher 5 | . . . . . 2 . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . 2 1 . . 2 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 5 . . 1 3 . . . Parts Lost 52 | . . 1 . . 5 . 1 8 15 3 . 19 Power 8 | . . . . . 1 . . 2 2 . . 3 Propulsion 15 | . . 1 . . 2 . . 1 6 1 . 4 Utility 15 | . . . . . . . 1 2 3 2 . 7 Weapon 14 | . . . . . 2 . . 3 4 . . 5 Highest Loss Streak 11 | . . 1 . . 3 . 1 7 7 2 . 11 To Critical Strikes 3 | . . . . . . . . 1 1 . . 1 Average Slot Usage (%) 84 | . 88 99 100 100 78 94 96 77 79 93 94 77 Engine 1 | . 11 . . . . . . . 2 . . . Core 8 | . 2 14 14 14 7 7 7 5 5 11 11 7 Leg 1 | . 22 . . . . . . . . . . . Flight 20 | . 5 27 28 28 22 38 37 26 17 22 23 16 Device 12 | . 7 14 14 14 9 9 8 6 11 13 17 19 Processor 15 | . . . 7 14 17 15 21 21 24 20 17 14 Hackware 1 | . . . . . . . . . 1 5 5 5 Protection 2 | . . 14 6 . 4 7 6 . . . . . Energy Gun 3 | . 4 9 . . 3 7 6 . 1 5 5 4 Ballistic Gun 9 | . 23 9 28 28 5 . . 3 7 11 11 6 Slashing Weapon 3 | . . 8 . . 5 7 7 6 2 . . . Peak Build Rating 104 | 5 13 11 16 16 40 44 45 53 92 92 89 104 Average Rating 48 | 3 8 10 13 16 28 42 44 44 66 90 89 84 On Entrance 38 | . 5 11 11 16 16 39 44 37 53 92 89 89 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 49 | 6 12 10 9 8 19 20 20 22 36 38 37 49 Greatest Support 41 | 20 20 8 8 8 20 25 25 23 33 41 41 41 Greatest Overweight (x) 10 | . 1 2 1 . 3 . . 1 5 1 . 10 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 6 5 5 5 4 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 4 5 5 5 . Class Distribution -------------------- 28% | Mutant 17% | Sprinter 17% | Scavenger-Mutant 16% | Hacker-Sprinter 9% | Hacker-Gunner 5% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Mutant | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Matter Collected 2715 | 222 265 149 . . 448 . 30 135 515 560 . 391 Remotely . | . . . . . . . . . . . . . Salvage Created 4635 | . 407 136 . . 1021 . 152 242 718 911 . 1048 Parts 216 | . 25 5 . . 54 . 7 14 35 25 . 51 Haulers Intercepted 3 | . . . . . 2 . . . 1 . . . Recyclers Shooed 4 | . . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 24 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Combat Hostiles Destroyed 85 | . 10 6 . . 22 . 3 8 8 16 . 12 Melee 13 | . . . . . 7 . 2 . 2 . . 2 Guns 61 | . 10 6 . . 12 . 1 . 6 16 . 10 Cannons 10 | . . . . . 3 . . 7 . . . . AOE 1 | . . . . . . . . 1 . . . . Classes Destroyed 15 | . 3 1 . . 5 . 1 1 1 1 . 2 Worker 3 | . . . . . . . . . . . . 3 Hauler 3 | . . . . . 2 . . . 1 . . . Recycler 1 | . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . . . . . 1 . . . 1 . . . Watcher 11 | . 3 . . . 3 . . . 3 . . 2 Swarmer 22 | . 3 3 . . 4 . 1 4 . 6 . 1 Grunt 32 | . 7 2 . . 13 . . 2 1 5 . 2 Brawler 4 | . . . . . 1 . . 1 . 2 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 10 | . . . . . 2 . 1 . 2 2 . 3 Specialist 1 | . . . . . . . 1 . . . . . Hunter 9 | . . . . . 2 . . 1 2 . . 4 Programmer 5 | . . . . . . . . . 3 . . 2 Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 8 | . 4 3 . . 4 . 2 8 3 5 . 6 Combat Bots Only 7 | . 3 3 . . 4 . 2 7 3 5 . 2 Max Kills in Single Turn 2 | . 1 1 . . 1 . 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . Melee 1 | . . . . . 1 . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Hostile Shots Fired 776 | . 65 26 . . 116 . 44 107 124 60 . 234 Missed 235 | . 26 5 . . 37 . 13 27 33 18 . 76 Damage Taken 7483 | . 324 148 . . 823 . 425 1023 1616 651 . 2473 Core 2617 | . 65 36 . . 293 . 117 246 592 106 . 1162 Absorbed by Shields 52 | . . . . . . . . . . . . 52 Redirected to Shielding 13 | . . 13 . . . . . . . . . . Ignored by Resistances 2137 | . 102 48 . . 241 . 122 290 445 178 . 711 Regen/Repaired (Parts) 34 | . . . . . . . . 34 . . . . Core Remaining (%) 64 | 100 . . . 59 46 . 83 71 . . 30 . Volleys Fired 308 | . 41 17 . . 80 . 9 32 50 36 . 43 Largest 3 | . 2 2 . . 2 . 1 2 2 3 . 3 Hottest 173 | . 70 40 . . 93 . 63 74 108 140 . 173 Shots Fired 524 | . 82 25 . . 106 . 9 43 60 104 . 95 Gun 481 | . 82 25 . . 97 . 9 9 60 104 . 95 Cannon 42 | . . . . . 9 . . 33 . . . . Launcher 1 | . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 360 | . 76 16 . . 58 . . 31 52 72 . 55 Thermal 163 | . 6 9 . . 48 . 9 11 8 32 . 40 Explosive 1 | . . . . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 31 | . 11 16 . . 24 . 13 11 17 16 . 31 Robot Miss Streak 8 | . 4 2 . . 8 . 1 4 5 3 . 1 Penetration Max 2 | . . . . . . . . . 1 1 . 2 Secondary Targets 6 | . 3 1 . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . Shots Hit Robots 478 | . 58 19 . . 109 . 13 37 67 83 . 92 Core Hits 271 | . 25 13 . . 86 . 5 39 26 30 . 47 Critical Kills 12 | . 1 . . . 1 . . . 2 7 . 1 Critical Parts Destroyed 12 | . . . . . . . . . 3 8 . 1 Critical Strikes 34 | . 1 . . . 2 . 1 . 8 16 . 6 Burn 3 | . . . . . 1 . . . . . . 2 Destroy 25 | . 1 . . . 1 . . . 5 16 . 2 Sever 4 | . . . . . . . 1 . 3 . . . Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 71 | . 1 18 . . 22 . 6 . 15 . . 9 Impact . | . . . . . . . . . . . . . Slashing 62 | . 1 18 . . 22 . 6 . 15 . . . Piercing 9 | . . . . . . . . . . . . 9 Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9896 | . 600 191 . . 2104 . 339 949 1917 1422 . 2374 Guns 6740 | . 600 191 . . 1066 . 140 84 1280 1422 . 1957 Cannons 1010 | . . . . . 249 . . 761 . . . . Explosions 104 | . . . . . . . . 104 . . . . Melee 2038 | . . . . . 789 . 199 . 637 . . 413 Ramming 4 | . . . . . . . . . . . . 4 Kinetic 5071 | . 543 91 . . 600 . . 634 1158 840 . 1205 Thermal 2679 | . 57 100 . . 715 . 140 211 122 582 . 752 Explosive 104 | . . . . . . . . 104 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1625 | . . . . . 789 . 199 . 637 . . . Piercing 413 | . . . . . . . . . . . . 413 Highest Corruption 9 | . . . . . 5 . . . 5 9 9 3 Average Corruption 5 | . . . . . 5 . . . 4 8 9 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 48 | . . . . . 4 . . . 12 24 . 8 Message Errors 12 | . . . . . 1 . . . 2 7 . 2 Matter Fused 10 | . . . . . . . . . 4 5 . 1 Heat Flow Errors 6 | . . . . . . . . . 1 2 . 3 Energy Discharges 4 | . . . . . 1 . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . . 1 . . . 3 5 . . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 158 | . . . . . 38 . . 1 66 . . 53 Projectiles 1 | . . . . . . . . 1 . . . . Explosions . | . . . . . . . . . . . . . Melee 157 | . . . . . 38 . . . 66 . . 53 Knockbacks 18 | . . . . . 3 . . 15 . . . . Impact . | . . . . . . . . . . . . . Kinetic 17 | . . . . . 3 . . 14 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 521 | . 43 2 . . 173 . . 29 183 284 . 521 Average Temperature 80 | . 9 2 . . 34 . . 13 83 87 . 153 Received Heat Transfer 2030 | . 222 36 . . 522 . 12 324 135 135 . 644 Effects 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . 1 . . 3 . . . . 1 . 4 Heat Transferred 4878 | . 137 225 . . 1284 . 296 296 222 962 . 1456 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Peak Influence 461 | . 307 256 . . 459 150 147 217 312 . . 461 Initial 150 | . . 101 . . . 150 92 66 91 . . 68 Average 181 | . 155 181 . . 216 150 107 120 139 . . 252 Maximum Alert Level 2 | . 1 1 . . 2 . . 1 1 . . 2 Low Security (%) 63 | 100 63 60 . 100 52 100 100 77 85 . . 33 Level 1 33 | . 36 40 . . 36 . . 22 14 . . 62 Level 2 3 | . . . . . 11 . . . . . . 3 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 4 . 1 . 3 . . 4 Investigation 2 | . . . . . 1 . . . . . . 1 Extermination 3 | . . . . . . . . . 1 . . 2 Reinforcement 3 | . . . . . . . 1 . 1 . . 1 Assault 1 | . . . . . . . . . 1 . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Distress Signals 6 | . 1 1 . . . . . . 2 . . 2 Communications Jammed 13 | . . . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . . . 13 Times Spotted 151 | . 14 8 . . 38 . 9 13 28 15 . 26 Peak Tracking Total 7 | . 4 3 . . 4 . 6 7 5 6 . 7 Tactical Retreats 13 | . . 1 . . 2 . 1 . 4 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Traps Triggered 3 | . . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Machines Disabled 5 | . . . . . 1 . . . 2 1 . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 1 . 1 Garrison Access 3 | . . . . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Machines Accessed 23 | . 2 . 2 . 7 2 . 3 3 . . 4 Terminals 15 | . 2 . . . 7 2 . 1 2 . . 1 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . 1 . . . 1 Total Hacks 41 | . 6 . 2 . 12 2 . 7 3 . . 9 Successful 28 | . 3 . 2 . 5 2 . 4 3 . . 9 Failed 13 | . 3 . . . 7 . . 3 . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 1 . 1 . . . . . . . Terminals 26 | . 6 . . . 12 2 . 2 2 . . 2 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . 6 Garrison Access 2 | . . . . . . . . 1 . . . 1 Terminal Hacks 16 | . 3 . 2 . 4 2 . 1 2 . . 2 Record 2 | . . . 1 . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Hauler Manifests 3 | . . . . . . . . 1 1 . . 1 Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 6 Insert Component 3 | . . . . . . . . . . . . 3 Analyze 3 | . . . . . . . . . . . . 3 Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . 1 . . . 1 Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 5 1 . 1 1 . . 3 Full Trace Events 3 | . . . . . 2 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 30 | . . . . . . . . 30 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Total Allies 4 | . . . . 2 1 . . . . 1 . . Largest Group 2 | . . . . 2 2 1 1 . . 1 . . Highest-Rated Group 42 | . . . . 42 42 10 10 . . 29 . . Highest-Rated Ally 31 | . . . . 31 31 10 10 . . 29 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . . . . 14 . . . . 2 . . Total Damage 292 | . . . . . 253 . . . . 39 . . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Turns Passed 4669 | 54 359 380 286 20 1025 31 75 264 955 541 10 669 Spaces Moved 4869 | 35 205 230 222 18 1038 75 108 482 962 689 35 770 Core 111 | 5 . . . . 4 . . . 30 . . 72 Treads . | . . . . . . . . . . . . . Legs 214 | 30 137 . . . 47 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 36 | . . . . . . . . . 36 . . . Flight 4508 | . 68 230 222 18 987 75 108 482 896 689 35 698 Fastest Speed 24 | 50 37 117 37 37 28 26 26 24 24 29 29 26 Average Speed 55 | 110 95 119 78 37 44 26 26 26 68 60 29 39 Slowest Speed 550 | 120 120 200 117 37 200 26 28 100 300 119 29 550 Overloaded Moves 36 | . . . . . . . . . . . . 36 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . 1 . . 2 . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 34 45 61 8 77 2 83 17 25 89 7 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . Known Exits Taken 7 | . 1 . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . . . . . 4 . . Spaces Dug 4 | . 1 . . . 3 . . . . . . . Terrain Destroyed 27 | . 1 . . . 3 . . 8 2 . . 13 Melee 4 | . 1 . . . 3 . . . . . . . Projectile 15 | . . . . . . . . . 2 . . 13 AOE 8 | . . . . . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac Total 6242 | 50 295 276 334 30 1465 85 136 571 1170 735 34 1061 Wait 706 | 2 5 . 111 13 257 8 7 31 83 . . 189 Move 4849 | 34 204 229 221 17 1035 74 107 477 961 686 34 770 Hop 4 | . . . . . 1 . . 2 . 1 . . Pick Up 73 | 8 13 1 . . 15 1 2 8 12 4 . 9 Fast Attach 50 | . 3 3 1 . 10 1 1 7 18 . . 6 Attach 56 | 5 3 . . . 7 1 . 10 11 4 . 15 Detach 9 | . 1 . . . . . 1 1 3 . . 3 Swap 41 | 1 10 4 . . 17 . . . 4 1 . 4 Drop 70 | . 14 4 1 . 21 . 3 3 13 . . 11 Fire 308 | . 41 17 . . 80 . 9 32 50 36 . 43 Melee 71 | . 1 18 . . 22 . 6 . 15 . . 9 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Entered Mines 458 | -10/Mines | Excavation squad dispatched 458 | -10/Mines | A large section of the Mines collapsed 708 | -10/Mines | Excavation squad dispatched 789 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 789 | -10/Mines | Discovered new exit (range 5) 794 | -10/Mines | Entered Exiles 823 | -10/Exiles | Met 8R-AWN 844 | -10/Exiles | Met EX-HEX 879 | -10/Exiles | Met EX-BIN 892 | -10/Exiles | Aligned with FarCom system 893 | -10/Exiles | Given EX-Vault access code 920 | -10/Exiles | Opened EX-Vault 928 | -10/Exiles | Found Modified TNC 937 | -10/Exiles | Warned to stay clear of 0b10 Research branches 943 | -10/Exiles | Exiles lab attacked by MAIN.C 951 | -10/Exiles | Learned location of Zion (-7) 1025 | -10/Exiles | Build established: Scavenger-Mutant 1077 | -10/Exiles | Discovered new exit (range 10) 1080 | -10/Exiles | Left Exiles lab with Modified TNC 1080 | -10/Exiles | Entered Mines 1083 | -9/Mines | Discovered new exit (range 8) 1100 | -9/Mines | Entered Materials 1100 | -8/Materials | Accompanied by 2 allies 1100 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1105 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1386 | -8/Materials | Lost 3 parts (1p1n1w) 1538 | -8/Materials | Discovered new exit (range 8) 1541 | -8/Materials | Garrison activated, responded to threat 1974 | -8/Materials | Discovered new exit (range 16) 1995 | -8/Materials | Identified exit to Factory 2034 | -8/Materials | Build established: Sprinter 2090 | -8/Materials | Core integrity fell below 50% 2125 | -8/Materials | Entered Factory 2125 | -7/Factory | Accompanied by 1 ally 2125 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2153 | -7/Factory | Identified exit to DSF 2156 | -7/Factory | Entered DSF 2156 | -7/DSF | Accompanied by 1 ally 2172 | -7/DSF | Additional patrols routed to DSF 2192 | -7/DSF | Discovered new exit (range 14) 2226 | -7/DSF | Identified exit to Factory 2231 | -7/DSF | Entered Factory 2231 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2276 | -6/Factory | Discovered new exit (range 12) 2285 | -6/Factory | Identified exit to Lower Caves 2324 | -6/Factory | Repaired Imp. VTOL Module 2414 | -6/Factory | Lost 7 parts (2p1n2u2w) 2457 | -6/Factory | Destroyed 7 combat bots 2491 | -6/Factory | Discovered new exit (range 4) 2492 | -6/Factory | Identified exit to Factory 2495 | -6/Factory | Entered another Factory area 2495 | -5/Factory | Evolved 2 slots: Utility x2 2857 | -5/Factory | Discovered new exit (range 8) 2864 | -5/Factory | Identified exit to Upper Caves 2923 | -5/Factory | Build established: Mutant 3029 | -5/Factory | Lost 7 parts (2p4n1w) 3091 | -5/Factory | Core integrity fell below 50% 3121 | -5/Factory | Lost 5 parts (3u2w) 3428 | -5/Factory | Discovered exit to Upper Caves (range 11) 3450 | -5/Factory | Entered Upper Caves 3452 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3696 | -5/Upper Caves | Build established: Hacker-Gunner 3841 | -5/Upper Caves | Learned Factory terminal intel 3936 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3990 | -5/Upper Caves | Discovered new exit (range 5) 3991 | -5/Upper Caves | Identified exit to Upper Caves 3991 | -5/Upper Caves | Entered another Upper Caves area 3997 | -5/Upper Caves | Discovered new exit (range 10) 4001 | -5/Upper Caves | Identified exit to Factory 4001 | -5/Upper Caves | Entered Factory 4001 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4002 | -4/Factory | Loaded intel: 28 terminal locations 4130 | -4/Factory | Build established: Hacker-Sprinter 4504 | -4/Factory | Spotted B-86 Titan 4595 | -4/Factory | Lost 11 parts (2p4n1u4w) 4642 | -4/Factory | Core integrity fell below 50% 4652 | -4/Factory | Core integrity fell below 20% 4670 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- U-05 Engineer builds a Wall. R-10 Processor collects Myomer Leg. R-10 Processor collects Plasma Rifle. K-01 Serf collects debris. Penetrated by Slug. Knocked back. R-10 Processor collects Field Recycling Unit. Imp. Cryofiber Web destroyed. K-01 Serf collects debris. R-10 Processor collects Com. Wheel. Slug penetrates G-67 Veteran. K-01 Serf collects debris. R-10 Processor collects Wheel. U-05 Engineer builds a Wall. G-67 Veteran suffers critical hit (Destroy). Destroyed Plasma Rifle. K-01 Serf collects debris. System corrupted: Force Lance rejected. Slug penetrates R-10 Processor. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ????????? ????c????????????????????? ????????????? | | ?????????? ???c????????????????????# ############# | | ?????????? ???c?##############???###p# | | ??????????? ???c# #???# | | ??????????? #???# !#???# | | ????????????+???# #???# """ """ """ " | | ????????????# ??# #???# """ """ """ " | | ????????????# ??# #???# """ """ """ " | | ????????????# ?# #???# | | ????????##### ?# #???# """ | | ????????? # #???# / """ | | ????????????# # % ##??# /= """ | | ????????????# + H% g R% ##??# | | ????????????# # % kgR%@ ##### | | ????????????# ;u %%R %g%%R ####### | | ????????????# ################## #?????# ### | | ???????????# = ??????????????????# #?????#+#?? | | ?????????? ???????????????????# ##?????????? | | ????????? ??????????????T????# #??????????? | | ???????? ???????????????????? #??????????? | | ???????##### ??????????????????? ??????????? | | ???????????#??????????????????? ##?????????? | | ???????????????????????????????#########?""??????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# """"????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# ????? | | ?????????????????????????????????####### ????? | | ????????????????????????????????# ?? ????? | | ????????????????????????????????# ####+###### | | ????????????????????############# # | | ??######????????????# ## # | | ??# #????????????# ## # | | ??# #????????????# = ## # | | ??#! #????????????# ## # | | ### = #????????????# """"""" ## # %*%= | | + ##########???# """"""" ## # ! | | ### # ???# """"""" ## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Offensive Hacking 22 Item Schematics ----------------- Nuclear Pulse Array | -4/Factory | Scanalyzed Force Field | -4/Factory | Scanalyzed Imp. Grenade Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed SensorFlyingPick Manual? 0 Play Time 01:12:20 Cumulative 59.1 hours Start 2024.09.05 @ 15:08:38 End 2024.09.05 @ 16:29:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 13 Adventurer 59 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f44ca539-d02a-49fb-be57-586793c26a6e