Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 19:45:16 Player: Bean Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1456) 1456 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4186 Bonus ------- None Cogmind --------- Core Integrity 242/700 Matter 107/300 Energy 96/100 System Corruption 61% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Huge Storage Unit Target Analyzer > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (25) --- Light Nuclear Core Improved Heat Sink Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Medium Storage Unit Improved Shield Generator Assault Rifle Assault Rifle Light Assault Rifle Light Cannon Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 2 | . . . . . 2 Parts Attached 38 | 6 5 6 . 8 13 Power 6 | 1 . . . 2 3 Engine 2 | 1 . . . 1 . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 8 | 2 . 1 . 3 2 Treads 2 | . . . . 2 . Leg 3 | 2 . 1 . . . Wheel 3 | . . . . 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 2 . 1 3 Device 3 | . 1 . . . 2 Storage 4 | 1 2 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 14 | 2 2 3 . 2 5 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 5 | . 1 3 . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 11 | . . . . 3 8 System Corruption 69 | . . . . 19 50 Parts Lost 23 | . . . . 4 19 Power 3 | . . . . 1 2 Propulsion 7 | . . . . 2 5 Utility 3 | . . . . . 3 Weapon 10 | . . . . 1 9 Highest Loss Streak 11 | . . . . 2 11 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 7 8 8 6 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 3 | 1 1 4 5 5 3 Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 94 88 88 73 58 Engine 7 | . 14 11 11 4 . Core 2 | . . . . 3 5 Treads 4 | . . . . 6 10 Leg 17 | . 28 33 33 14 . Wheel 1 | . . . . . 6 Device 4 | . 9 5 . . . Storage 10 | . 14 11 11 9 7 Protection 6 | . . 5 11 17 8 Energy Cannon 1 | . . . . 2 4 Ballistic Gun 11 | . 23 6 11 . 2 Ballistic Cannon 1 | . . . . 5 . Launcher 5 | . 1 15 11 9 7 Special Melee Weapon 1 | . 2 . . . . Peak Build Rating 29 | 6 9 17 14 25 29 Average Rating 14 | 4 7 14 14 22 19 On Entrance 11 | . 6 9 14 14 25 Naked Turns . | . . . . . . Heaviest Build 129 | 12 19 33 29 123 129 Greatest Support 40 | 20 20 30 30 40 20 Greatest Overweight (x) 26 | . . 1 . 7 26 Average Overweight (x) 1 | . . . . 1 7 Largest Inventory Capacity 25 | 8 15 25 10 25 25 Average Capacity 15 | 6 9 10 10 15 25 Most Carried 10 | 5 7 10 8 10 10 Average Carried 6 | 2 4 7 8 8 6 Final Capacity 25 | 8 10 10 10 25 25 Final Carried 8 | 2 7 8 8 7 3 Class Distribution -------------------- 77% | Mutant 9% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1022 | 199 309 . 176 174 164 Remotely . | . . . . . . Salvage Created 1904 | . 319 49 187 898 451 Parts 95 | . 23 4 10 31 27 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 4 | . 1 . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | . 9 3 2 9 8 Guns 14 | . 9 1 . . 4 Cannons 2 | . . . . 1 1 AOE 12 | . . 2 2 6 2 Classes Destroyed 10 | . 3 . 2 3 2 Builder 4 | . . . . 3 1 Hauler 2 | . . . . 2 . Recycler 2 | . . . 1 1 . Mechanic 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 21 | . 6 . . 8 7 Sentry 3 | . . . 2 1 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 3 3 5 3 Combat Bots Only 4 | . 3 3 2 4 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 279 | . 35 11 22 59 152 Missed 92 | . 10 3 10 22 47 Hits 187 | . 25 8 12 37 105 Projectile 187 | . 25 8 12 37 105 Critical Strikes 14 | . 1 . 1 1 11 Damage Taken 3169 | . 286 88 198 816 1781 Core 598 | . 57 . 15 68 458 Absorbed by Shields 12 | . . . . . 12 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 90 | 100 77 . 96 87 . Volleys Fired 159 | . 36 9 6 23 85 Largest 4 | . 2 2 1 2 4 Hottest 140 | . 50 72 36 92 140 Shots Fired 221 | . 66 10 6 35 104 Gun 132 | . 64 8 . . 60 Cannon 44 | . . . . 14 30 Launcher 43 | . 2 2 6 21 12 Special 2 | . . . . . 2 Kinetic 131 | . 64 8 . 5 54 Thermal . | . . . . . . Explosive 2 | . 2 . . . . Electromagnetic 86 | . . 2 6 30 48 Robot Hit Streak 13 | . 8 3 . 5 13 Robot Miss Streak 3 | . 3 1 . 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 132 | . 44 6 . 16 66 Core Hits 68 | . 17 3 3 19 26 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Destroy 2 | . 1 . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks 11 | . 8 . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . 6 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3131 | . 476 148 222 1337 948 Guns 948 | . 454 67 . . 427 Cannons 431 | . . . . 167 264 Explosions 1736 | . 22 81 222 1154 257 Melee . | . . . . . . Ramming 16 | . . . . 16 . Kinetic 966 | . 454 67 . 52 393 Thermal 143 | . . . . 143 . Explosive 22 | . 22 . . . . Electromagnetic 1984 | . . 81 222 1126 555 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 61 | . 3 1 1 22 61 Average Corruption 9 | . 2 1 1 11 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 2 11 20 Message Errors 4 | . . . . 1 3 Matter Fused 9 | . . . 1 4 4 Heat Flow Errors 6 | . . . . 2 4 Energy Discharges 2 | . . . 1 . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Misdirections 1 | . . . . . 1 Weapon Failures 7 | . . . . . 7 Overload Shots . | . . . . . . Overflow Damage 55 | . . . . 43 12 Projectiles . | . . . . . . Explosions 55 | . . . . 43 12 Melee . | . . . . . . Knockbacks 3 | . . . . 2 1 Impact . | . . . . . . Kinetic 3 | . . . . 2 1 Secondary . | . . . . . . Self-Inflicted Damage 444 | . 10 25 20 247 142 Shots 22 | . 1 1 1 13 6 Rammed . | . . . . . . Targets Rammed 6 | . . . . 6 . Kicked 6 | . . . . 6 . Crushed . | . . . . . . Highest Temperature 297 | . 20 297 36 230 291 Average Temperature 91 | . 10 104 30 75 120 Received Heat Transfer 1052 | . 156 . 63 333 500 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Fried 7 | . . . 1 4 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 4 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | 100 100 100 100 50 100 Level 1 10 | . . . . 49 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 275 | . 71 63 96 275 110 Initial 110 | . . 22 24 29 110 Average 57 | . 19 24 76 166 38 Influence Increases 1206 | . 318 71 92 485 240 Destroy 0b10 Robot/C 620 | . 180 60 40 180 160 Destroy 0b10 Robot/NC 55 | . 5 . 5 35 10 Destroy Leader 116 | . 32 10 . 34 40 Successful Hack 28 | . 28 . . . . Select Force Hacks 50 | . . . . 50 . Disable Machine 195 | . 45 . 45 75 30 Destroy Structure 37 | . 13 1 2 21 . Lose Combat Pursuer 105 | . 15 . . 90 . Influence Decreases 1194 | . 265 61 79 317 472 Entered New Map 251 | . . 31 39 47 134 Time Decay 796 | . 265 30 40 230 231 Lost Part 147 | . . . . 40 107 Squads Dispatched 8 | . 1 . . 2 5 Investigation 3 | . 1 . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 16 2 2 15 10 Peak Tracking Total 4 | . 4 3 2 4 3 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 15 | . 3 . 5 5 2 Max in Single Turn 3 | . 2 . 3 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 7 . . 1 2 Terminals 5 | . 4 . . 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 25 | . 18 . . 1 6 Successful 14 | . 10 . . 1 3 Failed 11 | . 8 . . . 3 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 15 | . 14 . . 1 . Terminals 11 | . 10 . . 1 . Fabricators 3 | . . . . . 3 Repair Stations 4 | . 4 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 . . 1 . Terminals 3 | . 2 . . 1 . Botnet 2 | . 2 . . . . Sabotage 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 . . . 2 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . 2 . . . 1 Non-combat 2 | . 2 . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 5 | . 3 . . . 2 parse_system 3 | . 1 . . . 2 no_distress 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2254 | 67 916 73 89 482 627 Spaces Moved 1030 | 49 589 26 61 143 162 Core 8 | 7 . . . . 1 Treads 42 | . . . . 42 . Legs 813 | 42 589 26 61 95 . Wheels 167 | . . . . 6 161 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 155 Average Speed 154 | 110 120 146 120 254 217 Slowest Speed 1350 | 120 120 190 120 400 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 69 4 15 17 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . 11 . . 18 . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . 11 . . 18 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1475 | 62 726 51 71 223 342 Wait 170 | . 73 . 5 34 58 Move 1025 | 48 588 25 60 142 162 Hop . | . . . . . . Pick Up 41 | 8 9 5 . 6 13 Fast Attach . | . . . . . . Attach 39 | 6 3 5 . 7 18 Detach 3 | . 1 1 . . 1 Swap 12 | . 6 3 . 3 . Drop 9 | . 2 3 . 2 2 Fire 159 | . 36 9 6 23 85 Melee 11 | . 8 . . . 3 Ram . | . . . . . . Kick 6 | . . . . 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Discovered new exit (range 4) 319 | -10/Materials | Build established: Mutant 406 | -10/Materials | Repaired Assault Rifle 530 | -10/Materials | Discovered new exit (range 5) 827 | -10/Materials | Discovered new exit (range 14) 980 | -10/Materials | Identified exit to Materials 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x2 1013 | -9/Materials | Discovered new exit (range 15) 1057 | -9/Materials | Entered Mines 1067 | -9/Mines | Discovered new exit (range 5) 1080 | -9/Mines | Learned Materials stockpile data 1146 | -9/Mines | Entered Materials 1146 | -8/Materials | Evolved 2 slots: Utility x2 1421 | -8/Materials | System corruption reached 10% 1622 | -8/Materials | Discovered new exit (range 3) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Weapon x2 1997 | -7/Factory | Fabricated Field Propulsion Drive (x2) 2112 | -7/Factory | Core integrity fell below 50% 2138 | -7/Factory | Lost 11 parts (1p3n2u5w) 2157 | -7/Factory | System corruption reached 10% 2192 | -7/Factory | System corruption reached 30% 2255 | -7/Factory | Self-destructed Last Messages --------------- Wheel destroyed. Construction Platform comes online. Shock Rifle destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. System corrupted: Lgt. Assault Rifle jammed. U-05 Engineer destroyed. System corrupted: Matter fused (-8). Wheel destroyed. Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. System corrupted: Lgt. Assault Rifle jammed. Lgt. Assault Rifle destroyed. System corrupted: Matter fused (-5). Integrated Corrupted Remote Datajack (+5). Jacked P-60 Hacker... Command string: detonate No effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###########?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????? ?????????????? | | ?????????????# #????????? ????????????? | | ?????????????#= #???????? ???????????? | | ?????????????# #??????? ????????????? | | ?????????????# #?????? #?????????????? | | ??????###########+############ #?????????????? | | ??????# #?????????????? | | ??????# #?????????????? | | ??????# #?????????????? | | ??????# %= #?????????????? | | ??????# [!%* #?????????????? | | ######### ###+######p############????????????? | | # # #%==| #????????????? | | """" [ # + #[@[ * #????????????? | | ""S"" + # # ! [% F" #????????????? | | "" "" # # # """" = = #????????????? | | # # # """" #????????????? | | + # !! # """" #????????????? | | ####### ! # """"[ #????????????? | | #?????# # """" #????????????? | | #########?????# # "" "= #????????????? | | ??????????????########## " #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 62% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed HybridAssembledDevice Manual? 0 Play Time 00:30:47 Cumulative 22.7 hours Start 2025.10.12 @ 19:17:27 End 2025.10.12 @ 19:45:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2537c912-98dd-4603-b07f-9a75d880d855