Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 21:54:33 Player: Phillammon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (841) 841 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3011 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Transport Network Coupler Component Analysis Suite > --- WEAPON (2) ------- Minigun Spear > --- INVENTORY (16) --- Light Ion Engine Flight Unit Flight Unit Small Storage Unit Transmission Jammer Improved ECM Suite Light Armor Plating Component Analysis Suite Faulty Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Assault Rifle Gauss Rifle Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Transport Network Coupler High-powered Tractor Beam > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Small Storage Unit Transmission Jammer Improved ECM Suite Component Analysis Suite Component Analysis Suite Assault Rifle Minigun Gauss Rifle Improved Datajack Spear Spear [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 42 | 7 . 4 10 1 20 Power 4 | 1 . . 1 . 2 Engine 2 | 1 . . 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 1 5 . 7 Treads 7 | . . . . . 7 Leg 4 | 2 . 1 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 4 . . Utility 10 | 1 . 1 1 . 7 Device 5 | . . 1 1 . 3 Storage 3 | 1 . . . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 3 . 2 3 1 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 3 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 1 . 6 . 10 Power 3 | . 1 . . . 2 Propulsion 6 | . . . 2 . 4 Utility 2 | . . . . . 2 Weapon 6 | . . . 4 . 2 Highest Loss Streak 7 | . 1 . 4 . 7 Average Slot Usage (%) 85 | . 80 84 80 88 90 Engine 4 | . 9 . 5 11 4 Core 1 | . . . . . 4 Treads 13 | . . . . . 29 Leg 12 | . 28 28 10 . . Flight 3 | . . . 22 33 1 Device 8 | . . 13 11 11 6 Storage 15 | . 14 14 11 11 17 Processor 4 | . . . . . 9 Ballistic Gun 14 | . 28 19 19 11 7 Launcher 3 | . . . . 11 6 Piercing Weapon 1 | . . . . . 2 Special Melee Weapon 2 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 45 | 10 10 10 12 10 45 Greatest Support 112 | 20 20 27 37 12 112 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 6 16 Average Capacity 9 | 5 6 6 6 6 15 Most Carried 15 | 3 4 6 6 6 15 Average Carried 7 | . 2 5 4 5 12 Final Capacity 16 | 6 6 6 6 6 16 Final Carried 15 | 1 4 6 6 5 15 Class Distribution -------------------- 86% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 808 | 155 163 40 168 36 246 Remotely 30 | . . . . . 30 Salvage Created 1103 | . 232 . 245 57 569 Parts 82 | . 14 . 24 7 37 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 5 . 8 3 12 Melee 7 | . . . . . 7 Guns 14 | . 5 . 8 . 1 AOE 7 | . . . . 3 4 Classes Destroyed 7 | . 3 . 1 1 2 Builder 3 | . . . . 1 2 Recycler 2 | . 1 . . 1 . Watcher 1 | . . . . . 1 Swarmer 13 | . 3 . 4 3 3 Grunt 8 | . 2 . 3 . 3 Sentry 5 | . . . 1 . 4 Hunter 2 | . . . . . 2 Best Kill Streak 6 | . 3 . 3 6 6 Combat Bots Only 4 | . 3 . 3 4 4 Max Kills in Single Turn 3 | . 1 . 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3174 | . 263 111 549 23 2228 Core 759 | . 38 25 122 16 558 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 74 . 65 . Volleys Fired 76 | . 13 . 32 4 27 Largest 2 | . 2 . 2 2 2 Hottest 50 | . 40 . 40 50 50 Shots Fired 126 | . 26 . 60 8 32 Gun 117 | . 26 . 60 4 27 Cannon . | . . . . . . Launcher 9 | . . . . 4 5 Special . | . . . . . . Kinetic 117 | . 26 . 60 4 27 Thermal . | . . . . . . Explosive 9 | . . . . 4 5 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 5 . 8 9 7 Robot Miss Streak 6 | . 3 . 6 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 100 | . 16 2 36 4 42 Core Hits 57 | . 9 . 15 6 27 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 24 | . . 2 . . 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing 22 | . . . . . 22 Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1914 | . 170 . 284 357 1103 Guns 651 | . 170 . 284 25 172 Cannons . | . . . . . . Explosions 801 | . . . . 332 469 Melee 454 | . . . . . 454 Ramming 8 | . . . . . 8 Kinetic 651 | . 170 . 284 25 172 Thermal . | . . . . . . Explosive 801 | . . . . 332 469 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 454 | . . . . . 454 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . 7 12 Projectiles . | . . . . . . Explosions 19 | . . . . 7 12 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . . 61 Shots 2 | . . . . . 2 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 20 | . 12 . 16 20 8 Average Temperature 6 | . 3 . 6 10 7 Received Heat Transfer 678 | . 72 . 84 . 522 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 270 | . 132 51 239 173 270 Average Influence 103 | . 75 51 122 155 144 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 85 | 100 100 100 91 100 69 Level 1 14 | . . . 8 . 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 6 6 12 3 21 Peak Tracking Total 7 | . 3 6 4 3 7 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts 12 | . . 12 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . 2 1 1 . 1 Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 1 1 . 3 Successful 6 | . 3 1 1 . 1 Failed 3 | . 1 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . . 3 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1514 | 60 203 376 197 16 662 Spaces Moved 820 | 40 137 201 115 11 316 Core 3 | 3 . . . . . Treads 256 | . . . . . 256 Legs 406 | 37 137 201 31 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 155 | . . . 84 11 60 Fastest Speed 31 | 50 120 120 31 34 34 Average Speed 117 | 114 120 124 57 34 137 Slowest Speed 200 | 120 120 125 125 34 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 20 | 5 24 41 16 6 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . . 32 50 Melee . | . . . . . . Projectile . | . . . . . . AOE 82 | . . . . 32 50 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1223 | 54 152 324 197 15 481 Wait 192 | . . 101 24 . 67 Move 815 | 39 136 200 114 10 316 Hop . | . . . . . . Pick Up 49 | 7 3 4 12 . 23 Fast Attach 2 | . . . . . 2 Attach 32 | 7 . 1 10 1 13 Detach 2 | 1 . . . . 1 Swap 8 | . . 3 . . 5 Drop 10 | . . 1 5 . 4 Fire 76 | . 13 . 32 4 27 Melee 23 | . . 2 . . 21 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 12 | . . 12 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 6) 264 | -10/Materials | Entered Mines 271 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 305 | -10/Mines | Build established: Mutant 432 | -10/Mines | Learned location of Zion (-7) 627 | -10/Mines | Discovered new exit (range 11) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Propulsion x2 731 | -9/Materials | Lost 4 parts (1n3w) 833 | -9/Materials | Discovered new exit (range 12) 837 | -9/Materials | Entered Mines 839 | -9/Mines | Discovered new exit (range 10) 853 | -9/Mines | Entered Materials 853 | -8/Materials | Evolved 2 slots: Utility x2 1076 | -8/Materials | Crushed by falling debris 1331 | -8/Materials | Core integrity fell below 50% 1400 | -8/Materials | Core integrity fell below 20% 1433 | -8/Materials | Lost 7 parts (1p4n1u1w) 1515 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Lgt. Nuclear Core. Acquired Lgt. Treads. Slug penetrates Wall. Spear destroyed. Slug penetrates Wall. Med. Treads destroyed. Slug penetrates Wall. Acquired 35 matter. Slug penetrates Wall. Y-45 Defender destroyed. Acquired 10 matter. Acquired Lgt. Treads. Acquired Lgt. Armor Plating. Slug penetrates Door. Acquired 30 matter. Acquired Prototype Energy Gun. Slug penetrates Wall. Lgt. Nuclear Core destroyed. H-55 Commando destroyed. G-47 Trooper destroyed. 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