Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 17:15:31 Player: buwwet Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (74) 370 Value Destroyed (2962) 2962 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1983) 1983 TOTAL SCORE: 12835 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 968 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -101 Cogmind --------- Core Integrity 0/1300 Matter 64/300 Energy 14/100 System Corruption 6% Temperature Cool (0) Movement Flying (40) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Nuclear Pulse Array > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Armored Wheel Heavy Tesla Rifle HERF Cannon Mining Laser Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Field Propulsion Array > --- UTILITY ---------- Coolant Network Improved Signal Interpreter Experimental ECM Suite Medium Reflective Plating Medium Reflective Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Makeshift Laser Quantum Rifle Precision Phase Gun Heavy Dispersion Rifle > --- INVENTORY -------- Light Angular Momentum Engine Armored Wheel Quantum Rifle HERF Cannon Mining Laser [Rating: 129] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . 1 . . . . . 1 2 . Utility 6 | . . . 1 . . . 1 1 . . . . . . . 2 1 . . Weapon 2 | . . . . . . . 1 . . . 1 . . . . . . . . Parts Attached 121 | 9 1 2 14 . . 2 4 6 2 1 8 2 . 1 1 4 27 28 9 Power 14 | 2 . 1 1 . . . . 3 . . . 1 . . . . 3 3 . Engine 7 | 2 . 1 1 . . . . 2 . . . . . . . . 1 . . Core 4 | . . . . . . . . 1 . . . 1 . . . . 2 . . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 . Propulsion 36 | 2 . . 4 . . . 1 1 1 . 2 . . . 1 . 11 11 2 Treads 13 | 2 . . 4 . . . 1 1 1 . 1 . . . 1 . 1 1 . Leg 2 | . . . . . . . . . . . . . . . . . 1 1 . Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . Hover 15 | . . . . . . . . . . . 1 . . . . . 6 8 . Flight 5 | . . . . . . . . . . . . . . . . . 3 . 2 Utility 40 | 3 1 . 4 . . . 2 2 . . 5 1 . 1 . 2 8 8 3 Device 23 | 2 . . 2 . . . . 2 . . 2 . . 1 . 1 5 6 2 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . 1 . . . 1 . . . Hackware 2 | . . . . . . . . . . . . . . . . . 1 . 1 Protection 11 | . . . 2 . . . 2 . . . 3 . . . . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 1 5 . . 2 1 . 1 1 1 . . . . 2 5 6 4 Energy Gun 9 | 1 . . 1 . . . . . . . . . . . . . 1 4 2 Energy Cannon 6 | . . . 2 . . 1 . . . . . . . . . 1 . . 2 Ballistic Gun 7 | 1 . 1 1 . . . 1 . . . 1 . . . . . 2 . . Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . . . 2 . . Launcher 2 | . . . 1 . . . . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 . . . . . . . 1 . . 1 . . . 3 2 Parts Lost 51 | . . . 2 . . 1 . 1 . . . . . . 1 4 20 22 . Power 8 | . . . 1 . . . . . . . . . . . . 1 2 4 . Propulsion 16 | . . . . . . . . 1 . . . . . . . . 7 8 . Utility 16 | . . . . . . . . . . . . . . . . 1 8 7 . Weapon 11 | . . . 1 . . 1 . . . . . . . . 1 2 3 3 . Highest Loss Streak 15 | . . . 1 . . 1 . 1 . . . . . . 1 4 7 15 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Backups 12 | 3 7 13 14 14 15 14 14 13 15 15 14 15 15 14 14 13 8 3 4 Power 1 | . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . . . Propulsion 2 | 1 2 1 1 3 3 3 3 2 1 1 2 2 2 2 2 3 1 1 1 Utility 4 | . 2 5 4 5 5 5 4 4 6 7 5 6 6 5 5 4 2 . . Weapon 3 | . 1 3 3 4 5 4 3 4 5 5 4 5 5 5 3 3 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . . 2 4 . . . 5 1 1 . 3 . . . . . 3 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . 1 1 . . . 1 1 . . . . . . . . . . . Utility 11 | . . 1 1 . . . 3 . 1 . 2 . . . . . 3 . . Weapon 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 100 100 99 99 100 100 99 100 100 100 100 98 87 51 60 Engine 7 | . 14 14 10 11 11 11 9 14 7 7 6 6 6 6 6 5 5 . . Core 3 | . . . . . . . . . 7 7 6 6 6 6 6 4 4 2 . Treads 21 | . 28 28 32 33 33 33 27 23 23 23 20 20 20 20 20 16 10 . . Hover 4 | . . . . . . . . . . . 5 6 6 6 6 5 12 15 18 Device 10 | . 14 14 16 11 11 11 9 14 15 15 9 6 6 6 6 10 10 9 4 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 6 5 2 . . Processor 3 | . . . . . . . . . . . . 6 6 6 6 10 10 6 3 Protection 10 | . . . 5 11 11 11 18 15 15 15 16 13 13 13 13 11 8 . 5 Energy Gun 2 | . 14 . . 11 11 2 . . . . . . . . . . 2 2 14 Energy Cannon 7 | . . . 6 11 11 18 24 15 15 15 13 6 6 6 2 . . . . Ballistic Gun 8 | . 14 27 15 . . . 2 7 . . 12 13 13 13 13 10 2 . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . 3 5 6 1 . Launcher 2 | . . . . . . . . . 6 5 . 5 6 6 6 . . . . Peak Build Rating 129 | 9 8 10 28 28 28 28 35 41 42 42 57 59 59 68 60 71 94 111 129 Average Rating 45 | 5 7 9 16 28 28 28 34 40 41 42 51 58 59 58 59 67 77 69 90 On Entrance 40 | . 7 8 10 28 28 28 28 35 40 42 42 57 59 59 59 60 55 61 108 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 1 1 1 1 1 1 2 15 4 Naked Turns 37 | . . . . . . . . . . . . . . . . . . . 37 Heaviest Build 88 | 15 30 31 45 44 44 45 57 65 67 67 68 64 64 64 67 68 88 46 47 Greatest Support 98 | 40 40 40 67 66 66 66 66 66 64 64 72 72 72 72 72 70 98 70 66 Greatest Overweight (x) 3 | 1 . . . . . . . . 1 1 1 . . . . 1 3 2 . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 Most Carried 15 | 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 Average Carried 12 | 3 7 13 14 14 15 14 14 13 14 15 14 15 15 14 14 13 8 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 11 15 14 15 15 14 15 15 15 15 15 15 15 14 14 15 5 5 5 Class Distribution -------------------- 46% | Scavenger-Tank 32% | Mutant 5% | Tank 4% | Scavenger-Assassin 3% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Hacker-Tank | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Matter Collected 2503 | 229 131 181 374 31 . 78 76 126 103 105 99 114 9 62 159 . 550 41 35 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2908 | 28 199 185 417 235 . 148 116 460 214 125 99 49 . . 276 . 265 57 35 Parts 145 | 4 12 12 15 15 . 9 8 20 15 2 4 7 . . 6 . 13 1 2 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . 1 . . . . Recyclers Shooed 6 | . 2 . . . . . . 1 . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 12 2 . 6 . . 12 . . . . Prevented 7 | . . . . . . . . . . . . . . . 7 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Combat Hostiles Destroyed 66 | . 3 8 7 5 . 5 2 8 11 4 2 3 . . 4 . 4 . . Guns 25 | . 3 8 3 2 . 2 1 . . . 2 . . . 1 . 3 . . Cannons 28 | . . . 4 3 . 2 1 7 4 3 . 1 . . 2 . 1 . . AOE 10 | . . . . . . . . . 7 1 . 2 . . . . . . . Classes Destroyed 14 | 1 4 2 2 1 . . . 2 . 1 . . . . . . . 1 . Worker 1 | . . . . . . . . . . . . . . . . . . 1 . Builder 2 | . 1 . . . . . . . . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . . . . 1 . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . 1 Watcher 4 | . 1 . 2 . . . . . . . . . . . . . . 1 . Swarmer 16 | . . 2 1 . . 3 . . 7 . . 3 . . . . . . . Grunt 29 | . 3 2 4 4 . 1 . 4 3 3 1 . . . 2 . 2 . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . . . . . Sentry 7 | . . . 2 . . . 2 2 . . . . . . 1 . . . . Hunter 4 | . . . . . . . . 1 . . . . . . 1 . 2 . . Programmer 3 | . . . . . . . . 1 1 . 1 . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 2 4 3 3 . 2 1 3 7 4 1 3 . . 1 . 3 1 1 Combat Bots Only 7 | . 2 4 3 3 . 2 1 3 7 4 1 3 . . 1 . 3 . . Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 1 2 2 1 2 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 1 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Hostile Shots Fired 909 | . 7 29 57 12 . 72 19 77 38 7 12 3 . . 64 57 219 169 67 Missed 298 | . 1 3 15 3 . 28 4 25 11 3 3 1 . . 22 18 77 64 20 Hits 611 | . 6 26 42 9 . 44 15 52 27 4 9 2 . . 42 39 142 105 47 Melee 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . Projectile 608 | . 6 25 42 9 . 43 15 52 27 3 9 2 . . 42 39 142 105 47 AOE 4 | . . . . . . . . . . . . . . . . 4 . . . Critical Strikes 30 | . . . 2 1 . 1 1 . . . . . . . 2 2 13 5 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . Damage Taken 10741 | . 76 305 620 112 . 530 220 522 407 77 140 75 . . 462 974 3093 2469 659 Core 2061 | . . 50 48 . . 39 15 25 44 17 14 22 . . 90 101 291 809 496 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 32 | . . . . . . . . . . . . . . . . . . 14 18 Regen/Repaired (Parts) 21 | . . . 21 . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 80 . . . 78 97 . . 87 . . . . 85 89 74 . . Volleys Fired 219 | 1 19 23 40 11 . 19 12 22 14 6 5 2 . . 18 2 16 . 9 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 4 4 . . 3 4 4 . 4 Hottest 395 | 70 70 43 136 113 . 136 204 159 175 176 184 155 . . 116 127 199 . 395 Shots Fired 532 | 2 38 46 78 22 . 37 24 66 42 18 19 8 . . 54 7 49 . 22 Gun 291 | 2 38 46 53 11 . 9 9 22 8 . 8 4 . . 36 4 21 . 20 Cannon 228 | . . . 23 11 . 28 15 44 28 15 11 3 . . 18 2 28 . 2 Launcher 13 | . . . 2 . . . . . 6 3 . 1 . . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 250 | 1 19 46 53 . . . 9 22 8 3 8 4 . . 39 6 32 . . Thermal 241 | 1 19 . 23 11 . 28 15 44 28 12 11 3 . . 15 . 10 . 21 Explosive 13 | . . . 2 . . . . . 6 3 . 1 . . . 1 . . . Electromagnetic 28 | . . . . 11 . 9 . . . . . . . . . . 7 . 1 Robot Hit Streak 19 | 1 16 4 19 11 . 9 10 16 4 9 3 1 . . 10 3 5 . 4 Robot Miss Streak 7 | . 4 6 2 2 . 6 1 2 4 2 2 3 . . 7 3 5 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 317 | 1 25 24 55 15 . 22 21 38 15 9 10 2 . . 31 3 30 5 11 Core Hits 153 | 1 13 12 15 12 . 7 3 16 14 11 5 4 . . 14 1 15 5 5 Critical Kills 5 | . 1 . . . . 1 . 1 . . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 3 . . . . 1 . 1 . 1 . . . . 1 . 1 2 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . 1 . . Blast 1 | . . . . . . . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 25 | . . . . . . 4 . . . . . . . . . 8 3 10 . Impact 11 | . . . . . . . . . . . . . . . . 8 3 . . Slashing 14 | . . . . . . 4 . . . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7981 | 12 332 336 911 317 . 572 406 797 1000 591 193 109 . . 673 67 1147 254 264 Guns 3086 | 12 332 336 544 214 . 111 132 167 15 . 80 9 . . 423 17 430 . 264 Cannons 2983 | . . . 367 103 . 325 267 614 246 190 113 20 . . 250 35 453 . . Explosions 1464 | . . . . . . 102 . . 739 401 . 80 . . . 15 127 . . Melee 318 | . . . . . . 34 . . . . . . . . . . 68 216 . Ramming 130 | . . . . . . . 7 16 . . . . . . . . 69 38 . Kinetic 2592 | . 155 336 544 . . . 132 167 15 28 80 9 . . 507 52 567 . . Thermal 3242 | 12 177 . 367 103 . 427 267 614 246 162 113 20 . . 166 . 304 . 264 Explosive 1235 | . . . . . . . . . 739 401 . 80 . . . 15 . . . Electromagnetic 464 | . . . . 214 . 111 . . . . . . . . . . 139 . . Impact 68 | . . . . . . . . . . . . . . . . . 68 . . Slashing 250 | . . . . . . 34 . . . . . . . . . . . 216 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 5 5 5 5 . . . . 6 6 6 6 . 4 3 4 6 Average Corruption 4 | . . . 5 5 5 5 . . . . 4 6 6 6 . 3 2 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . 2 18 8 9 . . . . 7 9 13 6 . . 10 10 9 Message Errors 25 | . . . 1 5 2 . . . . . 2 2 5 1 . . 1 4 2 Matter Fused 30 | . . . . 3 3 4 . . . . 1 3 5 2 . . 6 2 1 Heat Flow Errors 8 | . . . 1 3 . . . . . . . 1 1 1 . . . . 1 Energy Discharges 5 | . . . . 1 1 . . . . . . . . 1 . . . 1 1 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . . 1 1 1 Parts Fused 3 | . . . . 1 . 2 . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . 3 . 2 . . . . 2 1 2 . . . . 1 3 Data Loss (major) 5 | . . . . 1 2 . . . . . . 1 . . . . 1 . . Misfires 3 | . . . . . . . . . . . 1 1 . . . . 1 . . Alerts 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . 4 . 12 34 . . . . . . . 38 24 . Projectiles 16 | . . . . . . 4 . 12 . . . . . . . . . . . Explosions 34 | . . . . . . . . . 34 . . . . . . . . . . Melee 62 | . . . . . . . . . . . . . . . . . 38 24 . Knockbacks 10 | . . . . . . . . . . . . . . . 1 1 8 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . 1 1 7 . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 216 | . . . 49 . . . . . . . . 45 . . . . 105 17 . Shots 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . Rammed 12 | . . . . . . . 1 1 . . . . . . . . 4 6 . Targets Rammed 12 | . . . . . . . 1 1 . . . . . . . . 4 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 624 | 9 78 22 139 212 . 305 241 183 211 210 207 206 217 75 81 25 341 324 624 Average Temperature 95 | 6 23 4 33 71 . 88 100 68 88 127 78 65 117 41 18 17 124 76 314 Received Heat Transfer 2370 | . 42 94 264 81 . 189 72 108 27 27 9 . . . 108 114 312 805 118 Effects 11 | . . . . . . . . . . . 2 . . . . . . . 9 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . 2 . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Melted 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . Combat Hostiles 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . Parts Melted 20 | . . . 2 . . 4 . 8 . 1 1 1 . . 3 . . . . Heat Transferred 5800 | 37 666 . 666 185 . 742 481 1073 444 296 185 37 . . 296 . 285 . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 2 2 1 . Low Security (%) 85 | 100 100 100 100 100 . 100 100 100 . . 100 . . . . 11 62 68 100 Level 1 6 | . . . . . . . . . . . . . . . . 44 8 31 . Level 2 7 | . . . . . . . . . . . . . . . . 44 28 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 5 40 95 66 70 . 88 30 71 . . 52 . . . . 600 590 282 132 Initial 600 | . . . . 15 . . 10 . . . 52 . . . . 600 49 282 90 Average 82 | . 7 18 16 15 . 56 4 17 . . 5 . . . . 383 194 188 73 Influence Increases 3918 | 5 102 115 264 135 . 158 60 236 260 90 66 70 . . 252 642 845 446 172 Destroy 0b10 Robot/C 1640 | . 60 80 140 100 . 100 40 160 220 80 40 60 . . 180 . 240 140 . Destroy 0b10 Robot/NC 65 | 5 15 . 15 . . . . . . . . . . . 10 . 5 10 5 Destroy Leader 340 | . 22 20 36 20 . 20 20 60 40 10 10 10 . . 10 . 40 22 . Allied During Kill 123 | . . . . . . . . . . . . . . . 37 . 41 45 . Successful Hack 7 | . 4 . 3 . . . . . . . . . . . . . . . . Disable Machine 165 | . . . 15 15 . . . . . . 15 . . . . . 90 . 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 228 | . 1 . 25 . . 8 . 1 . . 1 . . . . 42 144 4 2 Advance Influence 600 | . . . . . . . . . . . . . . . . 600 . . . Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 585 | . . 15 30 . . 30 . . . . . . . . 15 . 135 225 135 Influence Decreases 3786 | 5 102 115 225 165 9 130 88 177 239 86 150 70 . . 252 542 406 823 202 Entered New Map 502 | . . . . 24 9 . 18 . 23 16 32 . . . . . 51 257 72 Time Decay 2470 | 5 102 115 215 141 . 120 70 167 216 70 118 70 . . 192 302 231 206 130 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . 200 . . . Lost Part 394 | . . . 10 . . 10 . 10 . . . . . . . 40 104 220 . Lost Ally 220 | . . . . . . . . . . . . . . . 60 . 20 140 . Squads Dispatched 24 | . 1 . 2 . . . . 6 . . 1 . . . . 1 8 3 2 Investigation 5 | . . . 1 . . . . 1 . . . . . . . . 1 1 1 Extermination 6 | . . . . . . . . 1 . . 1 . . . . 1 2 1 . Reinforcement 9 | . 1 . 1 . . . . 3 . . . . . . . . 2 1 1 Assault 3 | . . . . . . . . . . . . . . . . . 3 . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . Construction Impeded 4 | . . . . . . . . 2 . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Distress Signals 5 | . 1 . 2 . . . . 1 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 12 12 14 5 . 12 2 10 11 4 2 3 . . 14 7 32 38 20 Peak Tracking Total 11 | . 3 5 4 3 . 4 1 3 4 4 1 3 . . 5 6 10 11 7 Tactical Retreats 24 | . . 4 2 . . 2 . . . . . . . . 1 . 3 8 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Traps Triggered 12 | . . . 1 . . . . 1 . . 1 . . . . 1 3 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Machines Disabled 14 | . 2 . 1 1 . . . . . . 1 . . . . . 7 . 2 Max in Single Turn 1 | . 1 . 1 1 . . . . . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Machines Accessed 16 | . 3 . 2 . 3 . 3 2 . . 1 . . . . 2 . . . Terminals 6 | . 2 . 1 . . . 1 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . Total Hacks 31 | . 7 . 4 . 3 . 7 3 . . 1 . . . . 6 . . . Successful 17 | . 3 . 3 . 3 . 7 . . . . . . . . 1 . . . Failed 14 | . 4 . 1 . . . . 3 . . 1 . . . . 5 . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 44 | . 3 . 2 . . . 1 2 . . . . . . . 2 6 19 9 Terminals 13 | . 5 . 2 . . . 3 2 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 1 . . . . . . . . 4 . . . Scanalyzers 4 | . . . . . . . 3 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 7 | . 1 . 1 . 3 . 2 . . . . . . . . . . . . Record 3 | . . . . . 3 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . Report Inventory 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 1 . . . 3 2 . . 1 . . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Total Allies 17 | . . 3 . . . . . . . . . . . 4 . . 2 8 . Largest Group 4 | . . 3 . . . . . . . . . . . 4 4 . 2 3 . Highest-Rated Group 288 | . . 40 . . . . . . . . . . . 156 156 . 206 288 . Highest-Rated Ally 103 | . . 16 . . . . . . . . . . . 40 40 . 103 96 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 1 4 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . 2 1 . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 102 | . . 21 . . . . . . . . . . . . 25 . 24 32 . Total Damage 3517 | . . 149 . . . . . . . . . . . . 615 . 1628 1125 . Kills 25 | . . 3 . . . . . . . . . . . . 6 . 9 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Active Infowar (turns) 6050 | 33 484 672 380 . . . . . . . . 354 360 766 1207 677 872 245 . Optics 4481 | . . . . . . . . . . . . 354 360 766 1207 677 872 245 . Sensors 1169 | . . . . . . . . . . . . . . . . 677 492 . . Terrain 222 | 8 . . . . . . . . . . . . . . . . . 214 . Structural 380 | . . . 380 . . . . . . . . . . . . . . . . Seismic 1519 | 25 484 672 338 . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . . . 2 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . 1 2 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Turns Passed 11323 | 160 484 672 662 670 380 244 525 767 803 154 850 354 360 766 1207 677 877 433 278 Spaces Moved 6651 | 71 199 374 242 415 263 118 307 450 375 64 397 229 241 489 709 334 575 518 281 Core 176 | 9 . . . . . . . . . . . . . . . . . 105 62 Treads 5462 | 62 199 374 242 415 263 118 307 450 375 64 397 229 241 489 709 334 194 . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1 | . . . . . . . . . . . . . . . . . . 1 . Hover 979 | . . . . . . . . . . . . . . . . . 381 412 186 Flight 33 | . . . . . . . . . . . . . . . . . . . 33 Fastest Speed 33 | 50 160 160 145 145 145 145 145 145 150 203 150 150 150 150 150 158 33 50 40 Average Speed 144 | 148 160 160 157 145 145 145 145 145 200 203 200 150 150 150 157 159 118 63 51 Slowest Speed 245 | 160 160 160 160 145 145 145 145 150 203 203 203 150 150 150 158 245 240 181 58 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 23 67 21 77 68 32 23 14 56 9 12 53 51 86 87 16 24 26 44 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . 1 . . . . . 2 Known Exits Taken 4 | . . . . . . . 1 . . . . . . . . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 14 | . . 2 . 1 . . . . 2 . . 1 2 3 3 . . . . Spaces Dug 13 | . . . . . . . . . . . . . . . . 10 2 1 . Terrain Destroyed 195 | . . . 26 . . 9 . . 60 49 . 11 . . 2 20 16 1 1 Melee 11 | . . . . . . . . . . . . . . . . 8 2 1 . Projectile 18 | . . . . . . . . . 1 3 . . . . 2 2 9 . 1 AOE 166 | . . . 26 . . 9 . . 59 46 . 11 . . . 10 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Total 7906 | 121 326 407 456 461 262 146 373 515 397 74 443 234 240 524 757 455 727 593 395 Wait 691 | 33 103 . 124 35 . 3 30 28 1 3 9 . . 30 25 99 85 21 62 Move 6633 | 70 198 373 241 414 262 117 306 449 374 63 396 228 240 488 708 333 575 517 281 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 82 | 8 5 6 12 1 . . 11 5 3 . 11 . . 1 2 5 6 4 2 Fast Attach 57 | 4 . . 6 . . . . 1 . . 2 . . 1 . . 12 24 7 Attach 46 | 3 . . 5 . . 1 2 3 . . 2 . . 1 1 4 14 7 3 Detach 6 | . . . 1 . . . . . . . . . . . . . . 3 2 Swap 41 | 2 1 2 7 . . 2 3 2 2 2 6 3 . . 1 4 4 . . Drop 65 | . . 3 17 . . . 8 4 3 . 12 1 . 3 2 . 9 1 2 Fire 219 | 1 19 23 40 11 . 19 12 22 14 6 5 2 . . 18 2 16 . 9 Melee 25 | . . . . . . 4 . . . . . . . . . 8 3 10 . Ram 9 | . . . . . . . . . . . . . . . . . 3 6 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 1 1 . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . . . 27 Rewire 3 | . . . 3 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 6) 645 | -10/Materials | Entered Mines 646 | -10/Mines | Assembled infested the area 650 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 651 | -10/Mines | Assisted by a Guerilla fighting off Assembled 741 | -10/Mines | Lost 4 allies 842 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1215 | -10/Mines | Discovered new exit (range 8) 1317 | -10/Mines | Entered Materials 1317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -9/Materials | Repaired Lgt. Nuclear Core 1828 | -9/Materials | Discovered new exit (range 6) 1979 | -9/Materials | Entered Mines 2260 | -9/Mines | Discovered new exit (range 16) 2639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2640 | -9/Mines | Discovered new exit (range 5) 2649 | -9/Mines | Entered Exiles 2649 | -9/Exiles | Found Exiles lab abandoned 3013 | -9/Exiles | Discovered new exit (range 12) 3029 | -9/Exiles | Entered Mines 3260 | -8/Mines | Discovered new exit (range 10) 3273 | -8/Mines | Entered Materials 3273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3274 | -8/Materials | Identified exit to Factory 3575 | -8/Materials | Build established: Tank 3798 | -8/Materials | Entered Factory 3798 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3879 | -7/Factory | Garrison activated, responded to threat 4103 | -7/Factory | Build established: Scavenger-Tank 4530 | -7/Factory | Discovered new exit (range 10) 4531 | -7/Factory | Discovered new exit (range 15) 4565 | -7/Factory | Entered Lower Caves 4904 | -7/Lower Caves | Entered a destroyed Warlord outpost 5207 | -7/Lower Caves | Destroyed 7 combat bots 5337 | -7/Lower Caves | Discovered new exit (range 7) 5368 | -7/Lower Caves | Entered another Lower Caves area 5495 | -7/Lower Caves | Discovered new exit (range 14) 5522 | -7/Lower Caves | Entered Factory 5522 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6351 | -6/Factory | Discovered new exit (range 4) 6372 | -6/Factory | Entered Lower Caves 6535 | -6/Lower Caves | Learned 8 Factory zone layouts 6684 | -6/Lower Caves | Learned 8 Factory zone layouts 6703 | -6/Lower Caves | Discovered new exit (range 13) 6726 | -6/Lower Caves | Entered another Lower Caves area 7070 | -6/Lower Caves | Discovered new exit (range 12) 7086 | -6/Lower Caves | Entered Zion 7156 | -6/Zion | Found Prototype Device 7156 | -6/Zion | Identified Phasing AFG 7179 | -6/Zion | Discovered new exit (range 16) 7260 | -6/Zion | System corruption cleaned by Quarantine Array 7510 | -6/Zion | Met Imprinter 7539 | -6/Zion | Imprinted 7542 | -6/Zion | Declared Zion's savior 7852 | -6/Zion | Entered Proximity Caves 7852 | -5/Proximity Caves | Accompanied by 4 allies 7948 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7973 | -5/Proximity Caves | Spotter reported a threat 8270 | -5/Proximity Caves | Learned Factory security intel 8281 | -5/Proximity Caves | Spotter reported a threat 8368 | -5/Proximity Caves | Spotter reported a threat 8557 | -5/Proximity Caves | Spotter reported a threat 8811 | -5/Proximity Caves | Spotted B-75 Beast 9040 | -5/Proximity Caves | Discovered new exit (range 9) 9059 | -5/Proximity Caves | Entered Factory 9059 | -5/Factory | Evolved 2 slots: Utility x2 9060 | -5/Factory | Identified exit to Factory 9359 | -5/Factory | Search patrols dispatched 9469 | -5/Factory | Build established: Scavenger-Assassin 9659 | -5/Factory | Search patrols dispatched 9736 | -5/Factory | Entered another Factory area 9736 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9757 | -4/Factory | Lost 4 parts (1p1u2w) 10028 | -4/Factory | Build established: Assassin 10195 | -4/Factory | Lost 7 parts (1p2n2u2w) 10229 | -4/Factory | Retrieved Zion intel report: Component Schematics 10230 | -4/Factory | Zion Heavy squad teleported in 10259 | -4/Factory | Lost 7 parts (1p4n2u) 10486 | -4/Factory | First assault squad dispatched 10521 | -4/Factory | Build established: Scavenger-Mutant 10565 | -4/Factory | Discovered new exit (range 39) 10607 | -4/Factory | Identified exit to Research 10613 | -4/Factory | Entered Research 10613 | -3/Research | Evolved 2 slots: Propulsion x2 10639 | -3/Research | Lost 5 parts (1n3u1w) 10774 | -3/Research | Zion Fire squad teleported in 10799 | -3/Research | Lost 15 parts (2p6n4u3w) 10840 | -3/Research | Spotted B-86 Titan 10850 | -3/Research | Lost 3 allies 10878 | -3/Research | Core integrity fell below 50% 10895 | -3/Research | Zion Light squad teleported in 10908 | -3/Research | Lost 5 parts (2p1n2u) 10910 | -3/Research | Build established: Mutant 10965 | -3/Research | Retrieved Zion intel report: Active Terminals 10978 | -3/Research | Retrieved Zion intel report: Branch Access 10978 | -3/Research | Identified exit to Testing 10979 | -3/Research | Zion Hacking Resupply teleported in 10987 | -3/Research | Zion Thermal Resupply teleported in 10989 | -3/Research | Lost 3 allies 11046 | -3/Research | Entered Testing 11117 | -3/Testing | Found Prototype Device 11117 | -3/Testing | Identified Exp. ECM Suite 11140 | -3/Testing | Retrieved Zion intel report: Active Garrisons 11147 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 11187 | -3/Testing | Scanned by Researcher 11268 | -3/Testing | Released all parts (15) 11274 | -3/Testing | Core integrity fell below 20% 11324 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11276_ Held in stasis. 11276_ C-55 Analyst is analyzing... 11278_ Penetrated by Slug. 11278_ Slug penetrates Wall. 11279_ Critical hit (Burn: +50). 11281_ G-67 Veteran heat short circuits Adv. Heat Sink. 11281_ K-01 Serf cleans the Antiparticle Reservoir. 11284_ Slug penetrates Gravity Sphere. 11286_ K-01 Serf cleans the Antiparticle Reservoir. 11291_ P6GZDW BSI1NVO8XCFDPMDJ2GMUBJYR95L34 11300_ Acquired Prototype Energy Gun. 11300_ Identified Hvy. Tesla Rifle. 11304_ Slug penetrates Wall. 11306_ Acquired Nuclear Pulse Array. 11320_ System corrupted: Matter fused (-5). 11324_ Slug penetrates Wall. 11324_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# # ##]""""" #????????? | | ??????????##### ###"####=""""" #????????? | | ??????????? +=""""" #????????? | | ??????????? #==[[[=! #????????? | | ????????? """" """" /=""""" """#?????? | | ????????" """" """" #*""""" T"??????? | | ????????? """" """" ###+#### """"" """??????? | | ????????" """" """" # ?# #????????? | | ??????? # ## """"" #????????? | | ??????? # ## """"" ?????????? | | ??????? # """ ## """""???????????? | | ??????? # """ ## ? ????????????? | | ??????? # """ ## ???????????????? | | ???????? " """ """ # #?##???????????????? | | ?????????G" """ """ # """ #??????????????????? | | ?????? " " """ """ # ??? #??????????????????? | | ?????? #?????#??????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ??????###+########## #????????????????????????? | | ??????# #??????# ##########???????????????? | | ??????# ######## # #???????????????? | | ???#### # # """#???????????????? | | ???# "" # # """#???????????????? | | ???#""" # #@ """#???????????????? | | ???#"R ! # + """#???????????????? | | ???#""" # ### # """#???????????????? | | ???#""" # #?# # #???????????????? | | ???#### # #?# # #???????????????? | | ??????# = # #?###### #???????????????? | | ??????# + #??????##########???????????????? | | ??????# # #???????????????????????????????? | | ??????####### #???????????????????????????????? | | ???????#######+#######???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# """ """ #???????????????????????????? | | ???????# ??" """" #???????????????????????????? | | ???????# ??" """ #???????????????????????????? | | ???????# ???? #???????????????????????????? | | ???????# ???? ?#???????????????????????????? | | ???????# ????? ?????????????????????????????? | | ???????###?????#####?????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 15 Phase Shifting 5 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Adv. Trap Scanner | -4/Factory | Z-intel Imp. Gyrokinetic Inverter | -4/Factory | Z-intel Proton Cannon | -4/Factory | Z-intel Com. Wheel | -4/Factory | Z-intel Imp. Thermal Shield | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Adv. System Shield | -4/Factory | Z-intel Thunder Leg | -4/Factory | Z-intel Hvy. Machine Gun | -4/Factory | Z-intel Imp. Phase Shifter | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 58% | -9/Materials Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Ghost 'Em You Again Challenges ------------ None Game ------ Seed SlugTrackerFilter Manual? 0 Play Time 01:50:08 Cumulative 53.8 hours Start 2026.10.28 @ 21:23:59 End 2026.10.29 @ 17:15:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 805358a5-b6e4-4add-993a-d1a91ccac5a4