Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 13:46:14

Player: CreepyD

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (659)      659
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1929

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Flight Unit
>          --- UTILITY (3) ------
           Propulsion Shielding
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
  Improved Ion Engine
           Hacking Suite

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
>            --- UTILITY ----------
             Heat Sink
    Improved Terrain Scanner
    Improved ECM Suite
>            --- WEAPON -----------
             Electrolaser
       Heavy Assault Rifle
>            --- INVENTORY --------
             Ion Engine
             Propulsion Shielding
             Hacking Suite
             System Shield
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Electrolaser
  Energy Gun               Electrolaser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 8   1   18  9   
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   5   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  3    | .   .   3   .   
    Flight                 4    | .   .   .   4   
  Utility                  9    | 3   .   5   1   
    Device                 4    | 1   .   3   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | 1   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   6   2   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   .   6   10  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   3   3   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      5    | .   .   4   5   
Average Slot Usage (%)     87   | .   100 89  64  
  Engine                   11   | .   14  11  8   
  Wheel                    14   | .   28  14  .   
  Hover                    7    | .   .   12  .   
  Flight                   3    | .   .   .   22  
  Device                   16   | .   14  20  3   
  Processor                5    | .   14  4   .   
  Hackware                 1    | .   .   .   5   
  Protection               5    | .   .   4   11  
  Energy Gun               10   | .   14  11  .   
  Ballistic Gun            8    | .   8   7   8   
  Launcher                 2    | .   5   1   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 14  11  20  12  
  Greatest Support         36   | 26  26  36  12  
  Greatest Overweight (x)  3    | .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   
  Average Capacity         4    | 5   4   4   4   
  Most Carried             4    | 4   4   4   4   
  Average Carried          3    | .   2   3   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 1   4   4   3   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           712  | 191 .   441 80  
  Remotely                 .    | .   .   .   .   
Salvage Created            1032 | 101 48  714 169 
  Parts                    64   | 10  4   44  6   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  25   | .   1   20  4   
  Melee                    4    | .   .   .   4   
  Guns                     17   | .   1   16  .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          9    | 2   1   6   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   .   1   .   
  Swarmer                  12   | .   .   8   4   
  Grunt                    7    | .   1   6   .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           7    | 2   1   7   4   
  Combat Bots Only         7    | .   1   7   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1420 | .    11   756  653  
  Core                     425  | .    .    132  293  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              74   | 7    2    58   7    
  Largest                  2    | 2    2    2    2    
  Hottest                  126  | 70   70   126  86   
Shots Fired                127  | 14   4    101  8    
  Gun                      120  | 14   4    97   5    
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    4    3    
  Special                  .    | .    .    .    .    
  Kinetic                  60   | 7    2    47   4    
  Thermal                  60   | 7    2    50   1    
  Explosive                7    | .    .    4    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         24   | 3    5    24   6    
  Robot Miss Streak        2    | 1    .    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           93   | 8    4    75   6    
  Core Hits                52   | 4    2    34   12   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1645 | 86   23   1318 218  
  Guns                     1229 | 86   23   1068 52   
  Cannons                  .    | .    .    .    .    
  Explosions               381  | .    .    250  131  
  Melee                    .    | .    .    .    .    
  Ramming                  35   | .    .    .    35   
  Kinetic                  562  | 12   11   487  52   
  Thermal                  667  | 74   12   581  .    
  Explosive                381  | .    .    250  131  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    .    .    1    
  Projectiles              .    | .    .    .    .    
  Explosions               1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    15   
  Shots                    .    | .    .    .    .    
  Rammed                   14   | .    .    .    14   
Targets Rammed             14   | .    .    .    14   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        365  | 36   15   365  10   
  Average Temperature      68   | 15   7    88   5    
  Received Heat Transfer   207  | .    6    186  15   
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             3    | 1    .    2    .    
  Heat Transferred         1554 | 222  37   1295 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             295  | 15  46  295 174 
  Initial                  114  | .   9   18  114 
  Average                  124  | 6   26  163 147 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         80   | 100 100 67  100 
  Level 1                  19   | .   .   32  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   1   33  8   
  Peak Tracking Total      7    | .   1   7   4   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   6   6   .   
  Successful               7    | .   3   4   .   
  Failed                   5    | .   3   2   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   4   3   .   
  Terminals                10   | .   4   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Part Schematic           2    | .   2   .   .   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               914  | 77  153 536 148 
Spaces Moved               689  | 49  152 314 174 
  Core                     27   | 16  .   .   11  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   353  | 33  152 168 .   
  Hover                    146  | .   .   146 .   
  Flight                   163  | .   .   .   163 
  Fastest Speed            34   | 50  90  52  34  
  Average Speed            73   | 76  90  84  39  
  Slowest Speed            200  | 90  90  180 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   28  31  27  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          30   | .   .   23  7   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      30   | .   .   23  7   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      959  | 73  164 482 240 
  Wait                     114  | 1   5   73  35  
  Move                     682  | 48  151 313 170 
  Hop                      2    | .   .   .   2   
  Pick Up                  21   | 8   4   8   1   
  Fast Attach              16   | 1   .   10  5   
  Attach                   11   | 6   .   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     9    | 1   1   5   2   
  Drop                     16   | 1   1   12  2   
  Fire                     74   | 7   2   58  7   
  Melee                    .    | .   .   .   .   
  Ram                      14   | .   .   .   14  
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 16)
  231 | -10/Materials | Entered another Materials area
  231 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  358 | -9/Materials  | Lost 4 parts (1n1u2w)
  738 | -9/Materials  | Discovered new exit (range 15)
  745 | -9/Materials  | Destroyed 7 combat bots
  767 | -9/Materials  | Entered Mines
  781 | -9/Mines      | Core integrity fell below 50%
  794 | -9/Mines      | Core integrity fell below 20%
  809 | -9/Mines      | Lost 5 parts (1p1n1u2w)
  827 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  915 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00894_ YI-UF0: "Whaaaaaaaa!"
00895_ G-47 Trooper destroyed.
00897_ Searching scrap...
00897_ Found 31 Matter.
00897_ Found Hcp. Storage Unit.
00897_ Found 14 Matter.
00897_ Acquired 31 matter.
00898_ U-05 Engineer lays Concrete.
00899_ Flight Unit destroyed.
00900_ U-05 Engineer lays Concrete. <x3>
00903_ Lgt. Assault Rifle destroyed.
00903_ YI-UF0: "BLAM!"
00903_ U-05 Engineer destroyed.
00904_ The unstable cave ceiling collapses. <x2>
00905_ Grenade Launcher destroyed.
00905_ U-05 Engineer destroyed.
00906_ YI-UF0 mumbles something.
00912_ The unstable cave ceiling collapses. <x2>
00913_ Imp. Ion Engine destroyed.
00913_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????????????##########???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               2
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Defensive Hacking          10

 Item Schematics 
-----------------
 Transport Network Coupler | -10/Materials | Hacked
          Weapon Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorTargetShotgun
  Manual?         0
Play Time         00:20:36
  Cumulative      82.1 hours
  Start           2021.06.29 @ 13:26:16
  End             2021.06.29 @ 13:46:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           77
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          59
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 14c197dd-b4c0-4a48-9e96-0a88df819a30