Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:09:35

Player: Johge

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (1117)     1117
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3132

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     84/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
  Heavy Mace
        Mining Claw
>       --- INVENTORY (5) ----
        Heat Sink
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
           Cooling System
           Shield Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
     Light EM Pulse Cannon
     Light Assault Rifle
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 7   1   24  2   21  
  Power                    9    | 2   .   3   .   4   
    Engine                 6    | 2   .   2   .   2   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   9   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   9   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   1   5   .   4   
    Device                 5    | .   .   4   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   .   7   2   12  
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          7    | .   .   3   1   3   
    Ballistic Gun          5    | 1   .   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        5    | .   .   1   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   2   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 33   | .   .   15  .   18  
  Power                    6    | .   .   2   .   4   
  Propulsion               11   | .   .   6   .   5   
  Utility                  7    | .   .   2   .   5   
  Weapon                   9    | .   .   5   .   4   
  Highest Loss Streak      15   | .   .   12  .   15  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  92  100 71  
  Engine                   6    | .   14  8   .   2   
  Core                     4    | .   .   2   11  8   
  Leg                      32   | .   28  38  44  22  
  Device                   7    | .   .   3   22  15  
  Storage                  10   | .   25  15  .   .   
  Protection               2    | .   .   2   .   4   
  Energy Gun               3    | .   14  1   .   2   
  Energy Cannon            2    | .   .   2   10  3   
  Ballistic Gun            11   | .   14  16  11  3   
  Slashing Weapon          1    | .   .   1   .   1   
  Special Melee Weapon     1    | .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 13  15  16  16  24  
  Greatest Support         43   | 20  20  43  43  43  
  Greatest Overweight (x)  6    | 3   .   4   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   7   5   5   
  Most Carried             7    | 3   5   7   5   5   
  Average Carried          3    | .   2   4   5   2   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            5    | 1   5   5   5   2   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           784  | 204 93  268 .   219 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1268 | .   272 581 .   415 
  Parts                    86   | .   21  41  .   24  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  33   | .   10  13  .   10  
  Melee                    2    | .   .   .   .   2   
  Guns                     23   | .   10  9   .   4   
  Cannons                  5    | .   .   4   .   1   
Classes Destroyed          7    | .   2   3   .   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  8    | .   6   .   .   2   
  Grunt                    20   | .   4   11  .   5   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   1   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   4   .   3   
  Combat Bots Only         4    | .   4   4   .   3   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        366  | .    35   156  .    175  
  Missed                   88   | .    4    38   .    46   
Damage Taken               3808 | .    261  1558 .    1989 
  Core                     993  | .    70   369  .    554  
  Absorbed by Shields      115  | .    .    .    .    115  
  Redirected to Shielding  31   | .    .    31   .    .    
Core Remaining (%)         59   | 100  72   .    7    .    
Volleys Fired              99   | .    17   52   .    30   
  Largest                  2    | .    2    2    .    2    
  Hottest                  119  | .    60   79   .    119  
Shots Fired                163  | .    34   89   .    40   
  Gun                      139  | .    34   77   .    28   
  Cannon                   24   | .    .    12   .    12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  105  | .    17   73   .    15   
  Thermal                  13   | .    .    .    .    13   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          45   | .    17   16   .    12   
  Robot Hit Streak         12   | .    5    9    .    12   
  Robot Miss Streak        4    | .    2    3    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           127  | .    20   61   5    41   
  Core Hits                51   | .    13   25   .    13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    
  Critical Strikes         5    | .    1    .    .    4    
    Corrupt                1    | .    1    .    .    .    
    Smash                  4    | .    .    .    .    4    
Melee Attacks              21   | .    .    .    5    16   
  Impact                   10   | .    .    .    .    10   
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1858 | .    234  694  .    930  
  Guns                     1055 | .    234  477  .    344  
  Cannons                  368  | .    .    217  .    151  
  Explosions               .    | .    .    .    .    .    
  Melee                    435  | .    .    .    .    435  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  642  | .    59   423  .    160  
  Thermal                  184  | .    .    .    .    184  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          597  | .    175  271  .    151  
  Impact                   298  | .    .    .    .    298  
  Slashing                 137  | .    .    .    .    137  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            187  | .    .    .    .    187  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    187  | .    .    .    .    187  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        197  | .    58   197  .    48   
  Average Temperature      63   | .    28   102  .    17   
  Received Heat Transfer   1795 | .    36   780  .    979  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       5    | .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             240  | .   240 202 67  186 
  Initial                  101  | .   .   101 67  26  
  Average                  107  | .   112 118 67  109 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         87   | 100 69  81  100 100 
  Level 1                  12   | .   30  18  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   2   .   4   
  Investigation            3    | .   1   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   10  20  .   23  
  Peak Tracking Total      7    | .   4   7   .   6   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   3   3   .   .   
  Terminals                3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   9   11  .   .   
  Successful               11   | .   6   5   .   .   
  Failed                   9    | .   3   6   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   4   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   5   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   3   .   .   
  Record                   3    | .   1   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   2   .   .   
  Process                  1    | .   .   1   .   .   
  Report Inventory         3    | .   2   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   
  Full Trace Events        5    | .   2   3   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          4    | .   .   4   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   1   2   
  Non-combat               2    | .   .   .   1   1   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   3   2   
  parse_system             3    | .   .   .   2   1   
  no_distress              1    | .   .   .   1   .   
  check_alert              1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1587 | 59  215 734 107 472 
Spaces Moved               771  | 37  129 284 81  240 
  Core                     89   | 12  .   5   .   72  
  Treads                   .    | .   .   .   .   .   
  Legs                     682  | 25  129 279 81  168 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            122  | 122 120 122 120 124 
  Slowest Speed            350  | 200 120 250 120 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 4   24  25  26  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1233 | 50  158 592 87  346 
  Wait                     240  | .   7   208 .   25  
  Move                     767  | 36  128 283 80  240 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 7   5   21  .   11  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   36   | 6   1   18  .   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     19   | 1   .   6   2   10  
  Drop                     7    | .   .   4   .   3   
  Fire                     99   | .   17  52  .   30  
  Melee                    21   | .   .   .   5   16  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 3)
  275 | -10/Materials | Entered another Materials area
  275 | -9/Materials  | Evolved 2 slots: Propulsion x2
  315 | -9/Materials  | Build established: Mutant
  426 | -9/Materials  | Lost 3 parts (1p1n1w)
  715 | -9/Materials  | Build established: Scavenger-Mutant
  800 | -9/Materials  | Core integrity fell below 50%
  816 | -9/Materials  | Core integrity fell below 20%
  845 | -9/Materials  | Lost 12 parts (1p5n2u4w)
 1000 | -9/Materials  | Discovered new exit (range 9)
 1009 | -9/Materials  | Entered Mines
 1106 | -9/Mines      | Discovered new exit (range 7)
 1116 | -9/Mines      | Entered Materials
 1116 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1453 | -8/Materials  | Core integrity fell below 50%
 1484 | -8/Materials  | Lost 15 parts (3p5n3u4w)
 1578 | -8/Materials  | Core integrity fell below 20%
 1588 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 43 matter.
R-06 Scavenger collects Corrupted Aluminum Leg.
G-47 Trooper suffers critical hit (Smash).
Destroyed Particle Gun.
G-47 Trooper system corrupted by crushing
  effect.
G-47 Trooper knocked back.
K-01 Serf collects debris. <x2>
Acquired Nuclear Core.
K-01 Serf collects debris.
Hacking Suite destroyed.
System corrupted by crushing effect (+1).
Nuclear Core destroyed.
B-36 Bruiser suffers critical hit (Smash).
Knocked back.
Hrd. Medium Armor Plating destroyed.
Knocked back.
Acquired Heat Sink.
Acquired Mining Claw.
Knocked back.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|             ?????????????????????????????????????? |
|             ??????????###########????????????????? |
|             ??????????#      !  #????????????????? |
|             ??????????# b@ !    #????????????????? |
|             ??????????#  /!!    #????????????????? |
|             ??????????#  /!  g  #????????????????? |
|             ??????????#     """ # ???????????????? |
|             ??????????#   g """ +  ??????????????? |
|             ??????????#     """ #????????????????? |
|             ??????????#%%       #????????????????? |
|             ??????????#+###+#####????????????????? |
|             ??????????#%#??   ???????????????????? |
|             ??????????# #???    ?????????????????? |
|             ??????????# #???? ###????????????????? |
|             ??????????# #?????#??????????????????? |
|             ??????????# #??????????????"?????????? |
|             ??????????# #?????????????"""????????? |
|             ??????????# #?????##??????  ?????????? |
|             ?????????## ###    #######+####??????? |
|             ##########              T      ??????? |
|             #        +       T            ???????? |
|             #    """ #  ###    ###        ???????? |
|             #    """ #  ####+#####  """  #???????? |
|             #    """ #  #!       #  """  #???????? |
|             #        +  #  """"  +  """  ####????? |
|             #    """ #  #  """"  #  """     +????? |
|             #    """ #  #  """"  #  """  ##??????? |
|             #    """ #  #        #       #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommSigixSword
  Manual?         0
Play Time         00:38:44
  Cumulative      3.0 hours
  Start           2024.04.01 @ 21:32:02
  End             2024.04.01 @ 22:09:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c9cd802-74a1-4c60-a6ef-ec782d5c9284