Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.17 @ 15:58:52 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1382) 1382 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 6917 Bonus ------- Follower Combat Kills 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 522/850 Matter 223/300 Energy 66/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Advanced Melee Analysis Suite Makeshift ECM Suite Hacking Drone Bay (1/1) Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Bomb Factory No. 2 > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Zionite Composite Leg I Cesium-ion Thruster Power Amplifier 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Makeshift ECM Suite Propulsion Shielding Hacking Drone Bay Hypervelocity Gauss Rifle Mini Grenade Launcher Remote Datajack CR-A16's Pointy Stick Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . 2 . . . 6 . . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . 4 . . . Utility 4 | . . . 2 . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 8 7 1 5 9 2 . 26 1 6 . Power 5 | 1 2 . . 1 . . . . 1 . Engine 4 | 1 2 . . 1 . . . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 18 | 2 2 . 2 2 . . 7 1 2 . Treads 6 | 2 . . 2 2 . . . . . . Leg 4 | . . . . . . . 2 . 2 . Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . . . 5 1 . . Utility 25 | 2 1 1 2 3 2 . 14 . . . Device 7 | 1 . . . . . . 6 . . . Storage 2 | 1 1 . . . . . . . . . Processor 7 | . . . . 1 1 . 5 . . . Hackware 2 | . . . 1 . . . 1 . . . Protection 7 | . . 1 1 2 1 . 2 . . . Artifact . | . . . . . . . . . . . Weapon 17 | 3 2 . 1 3 . . 5 . 3 . Energy Gun 5 | . . . 1 2 . . 2 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 7 | 3 2 . . . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 6 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 26 | . 5 . 2 3 . . 9 . . 7 Power 3 | . 2 . . 1 . . . . . . Propulsion 7 | . 1 . . . . . 2 . . 4 Utility 11 | . . . 1 2 . . 7 . . 1 Weapon 5 | . 2 . 1 . . . . . . 2 Highest Loss Streak 7 | . 3 . 1 2 . . 5 . . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 6 7 11 11 11 13 14 13 14 13 12 Power . | . 1 1 1 1 . . . . . . Propulsion 1 | 2 2 2 2 2 2 . . . 2 1 Utility 7 | 1 3 8 7 6 8 12 10 7 5 6 Weapon 2 | . . . 1 1 1 2 3 5 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 1 . . 1 6 3 2 2 2 6 Power 2 | . . . . 1 1 . . . . . Propulsion 5 | . 1 . . . 3 . . . . 1 Utility 15 | . . . . . 2 3 2 2 2 4 Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 96 100 85 99 95 100 73 85 91 88 Engine 7 | . 12 14 11 11 11 11 4 . . . Treads 13 | . 18 . 15 22 22 22 7 . . . Leg 4 | . . . . . . . 1 12 21 22 Wheel 1 | . 8 28 6 . . . . . . . Flight 7 | . . . . . . . 13 26 17 12 Device 5 | . 14 4 6 . . . 4 13 13 12 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 Processor 9 | . . . . 10 11 11 10 13 13 11 Hackware 1 | . . . 10 . . . 3 . . . Protection 12 | . . 9 10 21 22 22 6 6 6 1 Energy Gun 10 | . . . . 12 17 22 9 6 2 . Ballistic Gun 4 | . 27 28 14 1 . . 1 . 6 . Launcher 1 | . . . . 8 . . . . . . Peak Build Rating 78 | 7 8 8 14 14 23 23 68 60 73 78 Average Rating 29 | 5 7 8 10 12 15 22 43 58 64 70 On Entrance 26 | . 7 8 8 14 13 23 23 60 58 73 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 13 28 30 33 39 39 39 40 27 49 77 Greatest Support 66 | 40 40 20 40 40 40 40 40 31 66 66 Greatest Overweight (x) 6 | . 1 1 1 . . . 6 1 . 2 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 11 11 15 14 15 15 15 15 15 14 Average Carried 13 | 6 7 11 11 11 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 11 11 14 12 15 15 15 15 14 5 Class Distribution -------------------- 90% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Data Miner Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Matter Collected 1841 | 382 138 11 183 378 123 . 250 144 174 58 Remotely . | . . . . . . . . . . . Salvage Created 1738 | 236 359 40 191 522 . . 390 . . . Parts 106 | 23 28 3 13 28 . . 11 . . . Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 2 . . 9 . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 44 | . 12 3 6 16 . . 7 . . . Guns 28 | . 12 3 6 6 . . 1 . . . AOE 15 | . . . . 10 . . 5 . . . Classes Destroyed 11 | 3 3 . 2 1 . . 2 . . . Worker 1 | 1 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . Recycler 3 | 1 . . . 1 . . 1 . . . Operator 1 | . . . 1 . . . . . . . Swarmer 20 | . 5 3 3 5 . . 4 . . . Grunt 16 | . 7 . 2 7 . . . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 4 | . . . 1 2 . . 1 . . . Programmer 2 | . . . . . . . 2 . . . Best Kill Streak 5 | 4 3 3 3 4 . . 5 . . . Combat Bots Only 5 | . 3 3 3 4 . . 5 . . . Max Kills in Single Turn 4 | 1 1 1 1 4 . . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Hostile Shots Fired 405 | . 117 25 56 46 . 6 115 2 10 28 Missed 118 | . 34 7 14 7 . 1 43 1 2 9 Hits 287 | . 83 18 42 39 . 5 72 1 8 19 Melee 7 | . . . . 7 . . . . . . Projectile 280 | . 83 18 42 32 . 5 72 1 8 19 AOE 3 | . . . . 3 . . . . . . Critical Strikes 4 | . 1 . 1 . . 1 1 . . . Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 4068 | . 840 143 373 736 . 94 781 17 145 939 Core 777 | . 194 23 74 139 . 19 120 . . 208 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 25 | . . . . . . . 5 5 15 . Regen/Repaired (Parts) 63 | . . . . . 63 . . . . . Core Remaining (%) 51 | 100 . 13 . . . 42 . . . . Volleys Fired 209 | 17 63 8 42 39 . 5 32 1 2 . Largest 2 | 2 2 2 2 2 . 2 2 1 2 . Hottest 150 | 40 40 40 40 112 . 112 150 75 66 . Shots Fired 374 | 34 115 16 61 78 . 10 54 2 4 . Gun 348 | 34 115 16 61 65 . 10 41 2 4 . Cannon . | . . . . . . . . . . . Launcher 26 | . . . . 13 . . 13 . . . Special . | . . . . . . . . . . . Kinetic 256 | 34 115 16 61 25 . . 1 . 4 . Thermal 92 | . . . . 40 . 10 40 2 . . Explosive 26 | . . . . 13 . . 13 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 4 6 3 6 18 . 1 7 . 2 . Robot Miss Streak 9 | 3 4 3 4 8 . 9 2 3 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 219 | 17 65 8 36 56 . 3 32 . 2 . Core Hits 108 | 10 27 5 16 30 . 2 18 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 3 | . 1 . . 1 . . 1 . . . Burn 2 | . . . . 1 . . 1 . . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks 7 | . . . . . . . 3 . 3 1 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . 3 1 Piercing 3 | . . . . . . . 3 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3570 | 228 778 68 306 1243 . 45 895 . 7 . Guns 2412 | 228 778 68 298 585 . 45 403 . 7 . Cannons . | . . . . . . . . . . . Explosions 1150 | . . . . 658 . . 492 . . . Melee . | . . . . . . . . . . . Ramming 8 | . . . 8 . . . . . . . Kinetic 1518 | 228 778 68 298 139 . . . . 7 . Thermal 894 | . . . . 446 . 45 403 . . . Explosive 1150 | . . . . 658 . . 492 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 8 8 . 1 1 4 4 Average Corruption 3 | . . . . 7 8 . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . 36 1 . 2 9 10 3 Message Errors 16 | . . . . 6 . . 1 3 6 . Matter Fused 15 | . . . . 12 . . . 2 . 1 Heat Flow Errors 5 | . . . . 2 . . . 1 1 1 Energy Discharges 9 | . . . . 6 . . . . 2 1 Parts Fused 3 | . . . . 2 . . . 1 . . Data Loss (minor) 8 | . . . . 4 1 . 1 1 1 . Misfires 2 | . . . . 1 . . . 1 . . Alerts 2 | . . . . 2 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . . . . . . . 29 . . . Projectiles . | . . . . . . . . . . . Explosions 29 | . . . . . . . 29 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . 88 . . . . . . Shots 5 | . . . . 5 . . . . . . Rammed 4 | . . . 4 . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 387 | . 5 12 12 264 . 165 346 222 186 387 Average Temperature 125 | . 3 6 7 94 . 66 124 123 93 234 Received Heat Transfer 678 | . 279 . 57 165 . 63 114 . . . Effects 14 | . . . . . . . 3 . . 11 Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 5 | . . . . . . . 1 . . 4 Interference 4 | . . . . . . . 1 . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 7 | . . . . 2 . . 5 . . . Heat Transferred 2385 | . . . . 1221 . 111 1053 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 177 | 10 110 63 89 177 . . 114 . . . Initial 20 | . . 3 20 . . . . . . . Average 41 | 1 44 42 38 73 . . 25 . . . Influence Increases 1811 | 50 295 70 179 496 . 84 382 . 255 . Destroy 0b10 Robot/C 1140 | . 240 60 120 320 . 60 180 . 160 . Destroy 0b10 Robot/NC 100 | 50 5 . 5 5 . . 35 . . . Destroy Leader 204 | . 30 10 30 40 . . 64 . 30 . Allied During Kill 116 | . . . . 5 . 24 22 . 65 . Successful Hack 14 | . 5 . 9 . . . . . . . Disable Machine 105 | . 15 . . 60 . . 30 . . . Destroy Structure 102 | . . . . 66 . . 36 . . . Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 15 | . . . . . . . 15 . . . Influence Decreases 1811 | 50 287 25 232 463 33 84 346 36 255 . Entered New Map 85 | . . 5 33 . 33 . . 14 . . Time Decay 1495 | 50 237 20 179 413 . 84 255 22 235 . Lost Part 132 | . 50 . 20 30 . . 32 . . . Lost Ally 99 | . . . . 20 . . 59 . 20 . Squads Dispatched 8 | . 2 . 1 1 . . 4 . . . Investigation 1 | . 1 . . . . . . . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Distress Signals 4 | . 2 . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 20 3 14 21 . 3 11 1 6 4 Peak Tracking Total 6 | . 6 3 4 3 . 2 5 1 3 4 Tactical Retreats 1 | . . . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . 2 Most Traps Carried 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Machines Disabled 10 | . 1 . . 4 . . 2 2 1 . Max in Single Turn 3 | . 1 . . 3 . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Machines Accessed 14 | . 4 . 6 . . . 4 . . . Terminals 10 | . 4 . 6 . . . . . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 13 . 14 . . . 5 . . . Successful 19 | . 6 . 10 . . . 3 . . . Failed 13 | . 7 . 4 . . . 2 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 10 . 13 . . . 19 . . . Terminals 27 | . 13 . 14 . . . . . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . 9 . . . . . . . Terminals 13 | . 4 . 9 . . . . . . . Botnet 5 | . 1 . 4 . . . . . . . Skim 8 | . 3 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . 6 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked 2 | . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Total Allies 11 | . . . . 1 4 . 3 3 . . Largest Group 5 | . . . . 1 4 4 5 5 5 2 Highest-Rated Group 257 | . . . . 31 157 157 184 257 257 114 Highest-Rated Ally 85 | . . . . 31 42 42 85 85 85 85 Zionite Dispatches 3 | . . . . . . . 3 . . . Heavy 1 | . . . . . . . 1 . . . Recon 1 | . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . 1 . . . Total Orders 15 | . . . . . . . 14 . . 1 STAY 3 | . . . . . . . 2 . . 1 ROAM 3 | . . . . . . . 3 . . . DROP 1 | . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . 4 . . . RETURN 4 | . . . . . . . 4 . . . Ally Attacks 74 | . . . . 8 . 8 16 1 34 7 Total Damage 2211 | . . . . 126 . 274 650 66 911 184 Kills 22 | . . . . 1 . 3 7 1 10 . Allies Corrupted 3 | . . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Active Infowar (turns) 4701 | 20 575 8 291 11 197 729 1112 770 848 140 Sensors 2246 | . . . . . . . 488 770 848 140 Seismic 905 | 20 575 8 291 11 . . . . . . Decoding 1662 | . . . . . 197 729 736 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 2 1 . 2 2 . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . 2 . . . Decoded 0b10 Intel 23 | . . . . . . . 23 . . . Traps 2 | . . . . . . . 2 . . . Items 18 | . . . . . . . 18 . . . Machines 3 | . . . . . . . 3 . . . Zionite Intel Received 3 | . . . . . . . 3 . . . Emergency Access 1 | . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Turns Passed 8426 | 306 575 54 503 1158 1754 729 1434 887 848 178 Spaces Moved 4311 | 152 295 34 279 618 1050 436 750 292 360 45 Core 12 | 8 . . . . . . . . . 4 Treads 2996 | 144 140 . 189 618 1050 436 419 . . . Legs 728 | . . . . . . . 37 292 360 39 Wheels 279 | . 155 34 90 . . . . . . . Hover . | . . . . . . . . . . . Flight 296 | . . . . . . . 294 . . 2 Fastest Speed 35 | 50 95 95 95 160 160 160 94 105 105 35 Average Speed 145 | 154 125 95 139 160 160 160 141 105 116 160 Slowest Speed 465 | 160 160 95 160 160 160 160 465 190 120 265 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 8 60 19 25 98 89 66 21 55 50 52 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . 2 2 1 . . . 1 . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 11 | . . . . 1 3 2 . 2 3 . Spaces Dug 11 | . . . . . . . 9 . 2 . Terrain Destroyed 126 | . . . . 91 . . 33 . 2 . Melee 4 | . . . . . . . 2 . 2 . Projectile . | . . . . . . . . . . . AOE 122 | . . . . 91 . . 31 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Total 6134 | 189 389 42 343 715 1131 459 1060 871 780 155 Wait 1370 | . 11 . 2 37 50 13 220 547 397 93 Move 4301 | 151 294 33 278 617 1049 435 749 291 359 45 Hop . | . . . . . . . . . . . Pick Up 73 | 13 10 . 9 7 14 3 9 1 6 1 Fast Attach 20 | 1 1 . . . . . 14 3 1 . Attach 35 | 6 4 . 4 5 3 . 8 . 3 2 Detach 7 | . . . . . 2 . 2 1 . 2 Swap 27 | 1 3 1 2 4 1 . 12 . 3 . Drop 57 | . 3 . 2 6 12 3 11 4 6 10 Fire 209 | 17 63 8 42 39 . 5 32 1 2 . Melee 7 | . . . . . . . 3 . 3 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 23 | . . . . . . . . 23 . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Core integrity fell below 50% 717 | -10/Materials | Lost 3 parts (1p1n1w) 765 | -10/Materials | Discovered new exit (range 10) 859 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Entered Mines 885 | -10/Mines | Core integrity fell below 20% 896 | -10/Mines | Met a Derelict bent on vengeance 924 | -10/Mines | Discovered new exit (range 13) 935 | -10/Mines | Assembled infested the area 936 | -10/Mines | Entered Materials 936 | -9/Materials | Evolved 2 slots: Utility x2 1117 | -9/Materials | Identified exit to Materials 1186 | -9/Materials | Learned location of Zion (-7) 1246 | -9/Materials | Learned Storage security intel 1297 | -9/Materials | Identified exit to Mines 1388 | -9/Materials | Learned 4 Recycling zone layouts 1439 | -9/Materials | Entered Mines 1519 | -9/Mines | Discovered exit to Materials (range 6) 1695 | -9/Mines | Met a Derelict testing a Signal Generator 1778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1795 | -9/Mines | Destroyed YI-UF0 1928 | -9/Mines | Core integrity fell below 50% 2021 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2351 | -9/Mines | Learned location of Recycling (-8) 2467 | -9/Mines | Learned location of Storage (-8) 2519 | -9/Mines | Discovered exit to Materials (range 8) 2597 | -9/Mines | Entered Zion 2667 | -7/Zion | System corruption cleaned by Quarantine Array 2700 | -7/Zion | Discovered new exit (range 12) 2705 | -7/Zion | Learned Factory emergency access door positions 2895 | -7/Zion | Identified exit to Deep Caves 3117 | -7/Zion | Found Prototype Device 3272 | -7/Zion | Found CR-A16's Pointy Stick 3375 | -7/Zion | Given the Hacking Drone Bay 3376 | -7/Zion | Found Prototype Device 3850 | -7/Zion | Met Imprinter 3876 | -7/Zion | Imprinted 3879 | -7/Zion | Declared Zion's savior 4145 | -7/Zion | Found Prototype Hackware 4148 | -7/Zion | Found Prototype Processor 4151 | -7/Zion | Found Prototype Processor 4351 | -7/Zion | Entered Proximity Caves 4351 | -6/Proximity Caves | Accompanied by 4 allies 4920 | -6/Proximity Caves | Discovered new exit (range 11) 5080 | -6/Proximity Caves | Entered Factory 5080 | -6/Factory | Accompanied by 4 allies 5080 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 5122 | -6/Factory | Identified Exp. System Shield 5181 | -6/Factory | Zion Offense Resupply teleported in 5189 | -6/Factory | Identified Exp. Core Analyzer 5190 | -6/Factory | Identified Exp. Targeting Computer 5264 | -6/Factory | Identified Hacking Drone Bay 5388 | -6/Factory | Lost 3 allies 5430 | -6/Factory | Zion Recon squad teleported in 5489 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5857 | -6/Factory | Lost 3 parts (1n2u) 5953 | -6/Factory | Discovered new exit (range 4) 5960 | -6/Factory | Identified exit to Lower Caves 6069 | -6/Factory | Lost 5 parts (1n4u) 6107 | -6/Factory | Retrieved Zion intel report: Guard Positions 6124 | -6/Factory | Identified Bomb Factory No. 2 6203 | -6/Factory | Discovered new exit (range 7) 6208 | -6/Factory | Identified exit to Factory 6243 | -6/Factory | Retrieved Zion intel report: Emergency Access 6244 | -6/Factory | Zion Heavy squad teleported in 6458 | -6/Factory | Fabricated Imp. Dynamic Insulation System? 6514 | -6/Factory | Entered Lower Caves 6514 | -6/Lower Caves | Accompanied by 2 allies 6567 | -6/Lower Caves | Encountered a Warlord checkpoint 6793 | -6/Lower Caves | Learned Factory garrison access intel 6906 | -6/Lower Caves | Learned 12 Factory zone layouts 7171 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7295 | -6/Lower Caves | Discovered new exit (range 16) 7334 | -6/Lower Caves | Identified exit to Lower Caves 7401 | -6/Lower Caves | Entered another Lower Caves area 7401 | -6/Lower Caves | Accompanied by 5 allies 7436 | -6/Lower Caves | Learned Factory stockpile data 7862 | -6/Lower Caves | Encountered a Warlord checkpoint 8076 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8188 | -6/Lower Caves | Discovered new exit (range 11) 8198 | -6/Lower Caves | Identified exit to Data Miner 8236 | -6/Lower Caves | Learned location of Extension (-5) 8249 | -6/Lower Caves | Entered Data Miner 8249 | -6/Data Miner | Accompanied by 2 allies 8249 | -6/Data Miner | Discovered new exit (range 6) 8414 | -6/Data Miner | Data Conduit disabled 8427 | -6/Data Miner | Self-destructed Last Messages --------------- 08404_ Dropped Dirty Bomb Trap. 08405_ Installed Dirty Bomb Trap. 08411_ K7-T18(Z) destroyed. 08414_ Enhanced Grunt triggered Dirty Bomb Trap. 08414_ An explosion rips through the floor. 08414_ Imp. Cesium-ion Thruster destroyed. 08414_ Data Conduit disabled. 08416_ Acquired Corrupted Prototype Leg. 08416_ Soldier 5c destroyed. 08417_ Dropped Bomb Factory No. 2. 08418_ Acquired 58 matter. 08422_ Carbon-fiber Leg destroyed. 08422_ Dropped Zio. Heavy DM Reactor. 08423_ Dropped Imp. VSS Leg. 08423_ Adv. Sensor Array destroyed. 08423_ Power Sword destroyed. 08424_ Cesium-ion Thruster destroyed. 08424_ Dropped Lrg. Storage Unit. 08425_ Imp. Cesium-ion Thruster destroyed. 08425_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????###??????????####???? | | ???????????#########???? ;######???### #???? | | ???????????"""""""""#####;g# ; # ### #???? | | ??????????""" """" !!;g; ; ## < ##???? | | ????????"""" [=!g &= g ##### | | ????????"" /!*!= = | | ???????""" =[![ %* | | ???????"" =] | | ????????"" @ # | | ????????"" """"""""""##### | | ????????""" """ ###############???? | | ?????????"" """""###?????????????????? | | ?????????"""" "#####???????????????????? | | ??????????##"## "????????????????????????? | | ???????????#??## "????????????????????????? | | ???????????????# "????????????????????????? | | ??????????????? ?????????????????????????? | | ??????????????# ??????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????### ???????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 41 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingCoolantSubcomponent Manual? 0 Play Time 00:45:14 Cumulative 297.7 hours Start 2025.09.17 @ 14:59:57 End 2025.09.17 @ 15:58:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 419 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/0/1/2/1/0/0/0/0/0 Lore% 86 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f27fd70e-6c3a-4728-9469-ae3ab519c98b