Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:08:38 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1861) 1861 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1279) 1279 TOTAL SCORE: 6690 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 947 Entered Garrisons 200 Cogmind --------- Core Integrity 505/700 Matter 300/300 Energy 98/290 System Corruption 2% Temperature Cool (75) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Targeting Computer Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (5) ---- Antimatter Reactor Heavy Reactive Plating Recalibrator Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Force Field > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Antimatter Reactor Heavy Reactive Plating Recalibrator [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 94 | 6 10 2 33 5 14 4 6 14 Power 9 | 1 1 . 4 . . 2 . 1 Engine 7 | 1 1 . 4 . . . . 1 Core . | . . . . . . . . . Reactor 2 | . . . . . . 2 . . Propulsion 23 | 2 . . 12 1 3 . 1 4 Treads . | . . . . . . . . . Leg 19 | 2 . . 12 1 . . . 4 Wheel 4 | . . . . . 3 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 5 1 9 3 5 2 . 3 Device 10 | 1 1 1 4 1 1 1 . . Storage . | . . . . . . . . . Processor 5 | . . . 3 . 1 . . 1 Hackware . | . . . . . . . . . Protection 14 | . 4 . 2 2 3 1 . 2 Artifact . | . . . . . . . . . Weapon 33 | 2 4 1 8 1 6 . 5 6 Energy Gun 8 | . . . 2 . 3 . 3 . Energy Cannon 7 | . 2 . 1 1 . . . 3 Ballistic Gun 9 | 2 1 . 2 . . . 1 3 Ballistic Cannon 4 | . . . . . 3 . 1 . Launcher 3 | . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 17 | . 1 . 8 7 . . . 1 Power 2 | . . . 1 1 . . . . Propulsion 7 | . . . 5 2 . . . . Utility 6 | . 1 . 2 2 . . . 1 Weapon 2 | . . . . 2 . . . . Highest Loss Streak 3 | . 1 . 3 3 . . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 97 83 31 70 90 87 Engine 9 | . 14 14 10 8 . . . 5 Leg 23 | . 28 28 31 19 . . . 19 Wheel 2 | . . . . . 6 23 23 2 Device 11 | . 12 3 12 7 1 12 15 14 Processor 8 | . . . 16 18 11 . . 4 Protection 11 | . 13 24 3 8 3 21 23 19 Energy Gun 1 | . . . 3 . 2 7 11 . Energy Cannon 8 | . 10 23 5 7 . . . 12 Ballistic Gun 6 | . 16 . 1 13 . . 2 5 Launcher 1 | . . 4 2 . . . . . Impact Weapon 1 | . . . 5 . . . . . Slashing Weapon 1 | . . . 3 . . . . . Naked Turns 6 | . . . . . 6 . . . Heaviest Build 76 | 8 27 27 21 29 7 64 75 76 Greatest Support 48 | 20 20 20 39 39 48 48 48 48 Greatest Overweight (x) 2 | . 1 1 2 2 2 1 1 2 Average Overweight (x) . | . . . . . 1 . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 3 5 4 5 5 4 5 Average Carried 3 | . 2 1 4 2 1 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 3 3 1 3 5 3 5 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 5% | Tank 4% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1552 | 262 167 25 300 235 72 156 . 335 Remotely . | . . . . . . . . . Salvage Created 2162 | 24 188 36 1219 380 66 . . 249 Parts 133 | 4 9 . 80 21 2 . . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 53 | . 6 2 24 13 2 . . 6 Melee 15 | . . . 15 . . . . . Guns 19 | . 3 . 2 8 . . . 6 Cannons 16 | . 1 2 6 5 2 . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 9 | 1 1 1 6 . . . . . Worker 1 | . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 4 | . . . 4 . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . . 3 . . . . 1 Swarmer 20 | . . . 9 8 . . . 3 Grunt 22 | . 6 . 8 4 2 . . 2 Sentry 9 | . . . 7 1 . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 8 | 1 2 2 8 4 2 . . 4 Combat Bots Only 8 | . 2 2 8 4 2 . . 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Hostile Shots Fired 462 | . 40 23 151 159 34 . . 55 Missed 131 | . 13 5 36 49 15 . . 13 Damage Taken 4160 | . 381 269 1230 1545 274 . . 461 Core 797 | . 11 67 158 366 133 . . 62 Absorbed by Shields 287 | . . . . 72 . . . 215 Redirected to Shielding 39 | . . . . . 13 . . 26 Regen/Repaired (Parts) 159 | . 54 . 105 . . . . . Core Remaining (%) 65 | 100 . 68 60 33 . . . . Volleys Fired 145 | 1 29 10 40 41 9 . . 15 Largest 3 | 2 2 2 2 3 3 . . 3 Hottest 196 | 40 136 136 98 106 182 . . 196 Shots Fired 261 | 2 58 18 41 90 11 . 1 40 Gun 158 | 2 47 . 10 65 3 . 1 30 Cannon 99 | . 8 18 30 25 8 . . 10 Launcher 4 | . 3 . 1 . . . . . Special . | . . . . . . . . . Kinetic 152 | 2 47 . . 65 8 . . 30 Thermal 105 | . 8 18 40 25 3 . 1 10 Explosive 4 | . 3 . 1 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | . 7 2 8 9 5 . 1 6 Robot Miss Streak 9 | . 2 4 2 3 4 . . 9 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 . . . 3 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 194 | . 34 5 65 62 5 . 1 22 Core Hits 75 | 1 11 2 33 18 2 . . 8 Critical Kills 2 | 1 1 . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . . 1 Critical Strikes 10 | 1 1 . 5 1 1 . . 1 Burn 1 | . . . 1 . . . . . Meltdown 1 | . 1 . . . . . . . Destroy 3 | 1 . . . 1 . . . 1 Blast 1 | . . . . . 1 . . . Smash 1 | . . . 1 . . . . . Sever 3 | . . . 3 . . . . . Melee Attacks 69 | . . . 69 . . . . . Impact 9 | . . . 9 . . . . . Slashing 60 | . . . 60 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4477 | 19 498 104 2013 1091 135 . . 617 Guns 1433 | 19 233 . 106 721 . . . 354 Cannons 1407 | . 83 104 452 370 135 . . 263 Explosions 203 | . 182 . 21 . . . . . Melee 1431 | . . . 1431 . . . . . Ramming 3 | . . . 3 . . . . . Kinetic 1462 | 19 233 . . 721 135 . . 354 Thermal 1378 | . 83 104 558 370 . . . 263 Explosive 203 | . 182 . 21 . . . . . Electromagnetic . | . . . . . . . . . Impact 139 | . . . 139 . . . . . Slashing 1292 | . . . 1292 . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 Average Corruption 1 | . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . 2 4 8 Message Errors 5 | . . . . . . 1 1 3 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . 12 158 5 . . . 25 Projectiles 45 | . . 12 3 5 . . . 25 Explosions . | . . . . . . . . . Melee 155 | . . . 155 . . . . . Knockbacks 2 | . . . 1 . 1 . . . Impact 1 | . . . 1 . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . 15 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 566 | . 360 566 222 415 36 . 6 251 Average Temperature 131 | . 75 289 48 169 16 . 4 74 Received Heat Transfer 1624 | . 162 40 375 761 72 . . 214 Effects 21 | . . 14 . 7 . . . . Shutdowns 7 | . . 4 . 3 . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 5 | . . 2 . 3 . . . . Short Circuit 2 | . . 1 . 1 . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (major) 4 | . . 4 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 2434 | . 148 185 1160 592 . . . 349 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Peak Influence 1130 | 5 115 16 514 447 257 89 430 1130 Initial 301 | . 3 16 5 102 186 89 62 301 Average 316 | 1 42 16 331 275 206 89 292 888 Maximum Alert Level 4 | . . . 2 2 1 . 2 4 Low Security (%) 43 | 100 100 100 11 33 54 100 26 . Level 1 31 | . . . 68 38 45 . 38 8 Level 2 11 | . . . 19 27 . . 34 15 Level 3 8 | . . . . . . . . 52 Level 4 4 | . . . . . . . . 23 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . 3 4 1 . . . Investigation 3 | . 2 . 1 . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . 2 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Distress Signals 7 | . . . 4 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 8 2 41 25 6 . 2 29 Peak Tracking Total 11 | . 3 2 7 11 4 . 1 8 Tactical Retreats 11 | . . . 8 2 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 11 | . 2 . . . 4 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 21 | . 10 . 8 . . . 1 2 Terminals 15 | . 8 . 5 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 53 | . 26 . 24 . . . 1 2 Successful 33 | . 14 . 16 . . . 1 2 Failed 20 | . 12 . 8 . . . . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 18 . 13 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations 7 | . 4 . 3 . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 16 | . 7 . 7 . . . . 2 Record 7 | . 5 . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . Garrison Registry 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . Scan Component 3 | . 2 . 1 . . . . . Repair 3 | . 2 . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 7 . 5 . . . . 2 Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 116 | . 52 . 64 . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 36 | . 36 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 Machine Destruction 4 | . . . . . . . . 4 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total Allies 23 | . . 2 . . . 21 . . Largest Group 21 | . . 2 2 . . 21 20 19 Highest-Rated Group 553 | . . 49 49 . . 553 533 495 Highest-Rated Ally 35 | . . 31 31 . . 35 35 35 Total Orders . | . . . . . . . . . Ally Attacks 242 | . . . 26 . . . 54 162 Total Damage 4179 | . . . 402 . . . 752 3025 Kills 33 | . . . 4 . . . 8 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Turns Passed 5310 | 79 1176 359 1743 352 370 145 176 910 Spaces Moved 3031 | 58 684 187 1004 159 260 108 122 449 Core 231 | 8 . . . 21 202 . . . Treads . | . . . . . . . . . Legs 2445 | 50 684 187 1004 138 . . . 382 Wheels 355 | . . . . . 58 108 122 67 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 100 115 100 Average Speed 136 | 110 142 163 123 134 115 110 115 171 Slowest Speed 260 | 120 190 190 260 260 150 115 115 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 98 53 75 16 6 76 6 51 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 39 | . 23 . 10 5 1 . . . Melee . | . . . . . . . . . Projectile 6 | . . . . 5 1 . . . AOE 33 | . 23 . 10 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total 3921 | 71 835 222 1394 220 323 132 158 566 Wait 442 | . 95 21 207 8 23 14 26 48 Move 3024 | 57 683 186 1003 158 260 107 122 448 Hop . | . . . . . . . . . Pick Up 72 | 7 12 2 16 4 13 5 2 11 Fast Attach 14 | . . . 11 . . . . 3 Attach 51 | 6 5 1 4 4 14 3 6 8 Detach 9 | . . 1 1 . 3 . 2 2 Swap 29 | . 5 1 18 1 . 1 . 3 Drop 48 | . 6 . 24 4 1 . . 13 Fire 145 | 1 29 10 40 41 9 . . 15 Melee 69 | . . . 69 . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 4 exits: [*Fac x4]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 11) 689 | -10/Materials | Repaired Seismic Detector 716 | -10/Materials | Repaired Lgt. Armor Plating 886 | -10/Materials | Discovered new exit (range 13) 1036 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Discovered new exit (range 13) 1256 | -10/Materials | Entered Mines 1349 | -10/Mines | Assembled infested the area 1551 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1600 | -10/Mines | Discovered new exit (range 6) 1615 | -10/Mines | Entered Materials 1615 | -9/Materials | Accompanied by 2 allies 1615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1620 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1835 | -9/Materials | Destroyed 8 combat bots 2103 | -9/Materials | Build established: Scavenger-Mutant 2125 | -9/Materials | Discovered new exit (range 12) 2330 | -9/Materials | Discovered new exit (range 3) 2566 | -9/Materials | Repaired Broken Adv. Beam Cannon 2684 | -9/Materials | Discovered new exit (range 15) 2974 | -9/Materials | Build established: Mutant 3251 | -9/Materials | Lost 3 parts (3n) 3356 | -9/Materials | Identified exit to Materials 3358 | -9/Materials | Entered another Materials area 3358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3455 | -8/Materials | Garrison activated, responded to threat 3704 | -8/Materials | Discovered new exit (range 13) 3706 | -8/Materials | Core integrity fell below 50% 3709 | -8/Materials | Identified exit to Factory 3710 | -8/Materials | Entered Factory 3710 | -7/Factory | Evolved 2 slots: Utility x2 3730 | -7/Factory | Lost 3 parts (1p1n1u) 4080 | -7/Factory | Sucked down chute 4080 | -7/Factory | Entered Waste 4081 | -7/Waste | Met a frightened Derelict 4081 | -7/Waste | Joined by Warlord forces that had cleared the area 4102 | -7/Waste | Found Hvy. Reactive Plating 4199 | -7/Waste | Discovered new exit (range 13) 4225 | -7/Waste | Entered Factory 4225 | -7/Factory | Accompanied by 20 allies 4384 | -7/Factory | Identified exit to Garrison 4401 | -7/Factory | Entered Garrison 4401 | -7/Garrison | Accompanied by 19 allies 4470 | -7/Garrison | Triggered checkpoint 4480 | -7/Garrison | Garrison Relay disabled 4658 | -7/Garrison | Lost 6 allies 4766 | -7/Garrison | Triggered checkpoint 4822 | -7/Garrison | Triggered checkpoint 4840 | -7/Garrison | Triggered checkpoint 4840 | -7/Garrison | P-60 Hacker assimilated allied X3-6PJ(g) 4891 | -7/Garrison | Discovered new exit (range 12) 4984 | -7/Garrison | Triggered checkpoint 5062 | -7/Garrison | Build established: Scavenger-Mutant 5105 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5261 | -7/Garrison | Discovered new exit (range 9) 5270 | -7/Garrison | Discovered new exit (range 8) 5270 | -7/Garrison | Discovered new exit (range 59) 5270 | -7/Garrison | Discovered new exit (range 70) 5270 | -7/Garrison | Discovered new exit (range 82) 5311 | -7/Garrison | Self-destructed Last Messages --------------- Connecting with Garrison Terminal... EXIT=FOUND >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. ON-V1H(g) destroyed. EH-WWH(g) destroyed. K/SQXWY2J7/ QVAAEKTH7NCEO0 NLWBYOMYPMK5 MF-MKE(g) Carbon-fiber Leg severed. MF-MKE(g) destroyed. Critical hit (Burn: +17). System corrupted: Heat flow error (+232). Imp. Light Armor Plating severed. L-41 Fighter heat short circuits Imp. Deuterium Engine. Force Field destroyed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????#!!# #!!#?????????????????? | | ???????????????????????#### ####?????????????????? | | ?????????????????########?# #????????????????????? | | ?????????????????#""""""### ##???????????????????? | | ?????????????????#" " #???????????????????? | | ?????????????????#" #???????????????????? | | ?????????????????#" #???????????????????? | | ???????????????###" " ######??????????????? | | ???????????????#"""" """ #??????????????? | | ???????????????#### " #### #??????????????? | | ??????????????????# #??# #??????????????? | | ????????????????### #??# #??????????????? | | ????????????????# ####+##?????????????? | | ????????????????# # ## #?????????????? | | ????????????????# #############""""###???????????? | | ???????????????##+###???### #???????????? | | ???????????????# #???#"# #####+## #???????????? | | ???????????????# < #???#" #???# ## #???????????? | | ???????????????# #???#" #???# ## #???????????? | | ???????????????### #???#" #???# ## #???????????? | | ?????????????????# #???#"# #???# ##^#??####?????? | | ?????????????????#!%#???###+##### ## #??#""#?????? | | ????????????######[=#?????# ## #??#T #?????? | | ????????????#"T"##%%#?????# ######## #??#" #?????? | | ????????????#" =!=#######+######## ##### #?????? | | ????????????######=!* @ #?????? | | ?????????????????#![! g g #?????? | | ?????????????????##########+### ######## #?????? | | ??????????????????????????# #?# #??????# #?????? | | ??????????????????????????# #?# #??????# #?????? | | ??????????????????????????# #?# #??????# #?????? | | ??????????????????????????# ### ######## #?????? | | ??????????????????????????# + + + ####### | | ??????????????????????????##### ######## ## # | | ??????????????????????????????# #?????## ## # | | ??????????????????????????????# ####### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????###+###### ## # | | ????????????????????????????????# #??### ##^ ^# | | ????????????????????????????????# #### | | ????????????????????????????????# + | | ????????????????????????????????###### | | ??????????????????????????????????# + | | ??????????????????????????????##### ####! ##!% # | | ??????????????????????????????# %[ ####%[ ## ! # | | ??????????????#####???????????#==%%= ! !% | | ??????????????#[!!#??#######??#*%== == *= | | ??????????????#[ !#??# !"""#??# # ##### *%[!%[ | | ?#######??????#[ !#####!!%#####= ## # + ##%![ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Made in Tau Ceti IV The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed GuidanceBiocellReplicator Manual? 0 Play Time 00:54:58 Cumulative 2.3 hours Start 2024.03.31 @ 13:14:33 End 2024.03.31 @ 14:08:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63acfdce-0bb3-4bdc-ba8c-32eadad98a9a