Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 17:07:26 Player: Relth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (505) 505 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1685 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 260/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (16) --- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Signal Interpreter Hardened Light Armor Plating Beam Rifle Assault Rifle Assault Rifle Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Heat Sink Signal Interpreter Hardened Light Armor Plating Beam Rifle Assault Rifle Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 19 | 6 4 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 1 | . . 1 Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 6 | . . 6 Average Slot Usage (%) 96 | . 98 96 Engine 11 | . 14 10 Treads 1 | . . 1 Leg 29 | . 28 30 Device 1 | . . 2 Storage 23 | . 26 22 Protection 5 | . . 7 Energy Gun 20 | . 17 21 Ballistic Gun 2 | . 10 . Naked Turns . | . . . Heaviest Build 46 | 9 41 46 Greatest Support 33 | 20 20 33 Greatest Overweight (x) 3 | 2 2 3 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 14 | 5 12 16 Most Carried 16 | 6 12 16 Average Carried 12 | 2 9 14 Final Capacity 16 | 6 16 16 Final Carried 13 | 6 12 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 390 | 214 . 176 Remotely . | . . . Salvage Created 640 | . . 640 Parts 48 | . . 48 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | . . 14 Guns 12 | . . 12 AOE 2 | . . 2 Classes Destroyed 6 | . . 6 Worker 1 | . . 1 Builder 1 | . . 1 Swarmer 1 | . . 1 Grunt 10 | . . 10 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 3 | . . 3 Combat Bots Only 3 | . . 3 Max Kills in Single Turn 1 | . . 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 882 | . . 882 Core 140 | . . 140 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 33 | . 1 32 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 66 | . 2 64 Gun 66 | . 2 64 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic 66 | . 2 64 Robot Hit Streak 19 | . 1 19 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 52 | . 1 51 Core Hits 32 | . . 32 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 776 | . 16 760 Guns 645 | . 16 629 Cannons . | . . . Explosions 131 | . . 131 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 131 | . . 131 Explosive . | . . . Electromagnetic 645 | . 16 629 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 24 | . . 24 Projectiles . | . . . Explosions 24 | . . 24 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 104 | . . 104 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 252 | . 30 252 Average Temperature 70 | . 18 72 Received Heat Transfer 306 | . . 306 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 4 | . . 4 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . . 3 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 192 | . 30 192 Average Influence 70 | . 12 96 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 2 35 Peak Tracking Total 7 | . 1 7 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful . | . . . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1299 | 76 314 909 Spaces Moved 675 | 51 190 434 Core 7 | 7 . . Treads . | . . . Legs 668 | 44 190 434 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 150 | 119 150 153 Slowest Speed 210 | 150 180 210 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 33 33 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile . | . . . AOE 8 | . . 8 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 897 | 63 219 615 Wait 125 | 1 4 120 Move 673 | 50 189 434 Hop . | . . . Pick Up 31 | 6 12 13 Fast Attach 12 | 6 4 2 Attach 7 | . . 7 Detach 3 | . 2 1 Swap . | . . . Drop 13 | . 7 6 Fire 33 | . 1 32 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -9/Materials | Discovered new exit (range 9) 1144 | -9/Materials | Lost 6 parts (1p2n1u2w) 1275 | -9/Materials | Discovered new exit (range 6) 1300 | -9/Materials | Self-destructed Last Messages --------------- 01131_ G-47 Trooper misfires. 01136_ G-47 Trooper destroyed. 01144_ G-34 Mercenary destroyed. 01144_ Door malfunctions. 01146_ U-05 Engineer repairs door. 01150_ Acquired 42 matter. 01153_ Acquired Lgt. Nuclear Core. 01154_ U-05 Engineer repairs door. 01157_ Acquired Aluminum Leg. 01160_ Acquired Ion Engine. 01162_ R-06 Scavenger collects Aluminum Leg. 01165_ Acquired 18 matter. 01216_ Chain reaction triggered in Ion Engine. 01216_ G-34 Mercenary destroyed. 01221_ R-06 Scavenger collects Heat Sink. 01275_ EXIT=FOUND 01285_ K-01 Serf collects debris. 01288_ S-10 Pest destroyed. 01293_ W-16 Scout sends out distress signal. 01297_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | """ """ #???????????????????????????????????????? | | """ """ #???????????????????????????????????????? | | """ """ #????????????????????????????#####??????? | | #???????????????????????????##"""##?????? | | "T" #??????????????????????????##"|||"##????? | | " #??????????????????????????#"" ""#????? | | =% #??????????????????????????# #????? | | ### ###########################???# < #????? | | ?## % #???# #????? | | ### @ #???? #????? | | % g s ow #????? #?????? | | ########## ################ s #?????# #??????? | | ?????????# #??????????????# s####### #??????? | | ?????????# #??????????????# = #??????? | | ?????????# #??????????????# % #??????? | | ????????? ??????????????# [ #??????? | | ???????? #?????????????########### #??????? | | ??????? T +???????????????????????# #??????? | | ?????? #???????????????????????+ / ?????? | | ?????#### #???????????????????????# # ???? | | ????????## ##???????????????????????# #? ??? | | ?????????# #????????????????????????# #??###?? | | ?????????# ? #????????????????????????# #??????? | | ?????????? ? ?????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeZioniteJammer Manual? 0 Play Time 00:24:39 Cumulative 12.8 hours Start 2020.05.01 @ 16:42:25 End 2020.05.01 @ 17:07:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26b09c1f-80ad-45d8-b79a-cc606c7d57ac