Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 21:56:42 Player: Artefact Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1341) 1341 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3886 Bonus ------- None Cogmind --------- Core Integrity 367/700 Matter 290/300 Energy 46/100 System Corruption 17% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- Gatling Laser Great Maul > --- INVENTORY (5) ---- Improved Ion Engine Gatling Laser Assault Rifle Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Gatling Laser Gatling Laser Rocket Launcher Great Maul Great Maul Great Maul [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 58 | 8 4 11 20 15 Power 8 | 1 . 3 3 1 Engine 4 | 1 . 3 . . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 13 | 2 . 3 6 2 Treads 2 | 2 . . . . Leg 10 | . . 3 6 1 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 16 | 3 1 1 7 4 Device 8 | 2 . . 4 2 Storage 3 | 1 1 . 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 21 | 2 3 4 4 8 Energy Gun 10 | 1 1 1 3 4 Energy Cannon 2 | . . . 1 1 Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 23 | . . . 9 14 Power 2 | . . . . 2 Propulsion 11 | . . . 4 7 Utility 7 | . . . 4 3 Weapon 3 | . . . 1 2 Highest Loss Streak 7 | . . . 7 5 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 7 8 7 Power 1 | . . 1 1 1 Propulsion 1 | 1 1 1 . . Utility 1 | . 1 1 1 . Weapon 3 | 1 2 2 4 4 Tool/Special . | . . . . . Unused Backups 6 | . 1 1 . 4 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 3 | . . . . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 99 93 82 81 Engine 5 | . 14 11 . . Core 3 | . . . 8 4 Treads 7 | . 28 3 . . Leg 17 | . . 27 26 14 Device 15 | . 14 11 13 22 Storage 9 | . 13 11 9 4 Processor 5 | . . . 7 14 Protection 2 | . . 7 2 1 Energy Gun 9 | . 15 6 5 10 Energy Cannon 1 | . . . 5 . Ballistic Gun 3 | . . 10 2 . Launcher 1 | . 5 1 1 . Special Weapon 3 | . 7 3 . 1 Peak Build Rating 33 | 9 8 13 23 33 Average Rating 15 | 6 7 10 18 28 On Entrance 9 | . 7 7 13 21 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 30 | 14 15 23 28 30 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 8 20 10 Average Capacity 8 | 7 8 8 9 8 Most Carried 10 | 6 8 8 10 10 Average Carried 7 | 4 7 7 8 7 Final Capacity 10 | 8 8 8 10 5 Final Carried 10 | 6 8 8 10 5 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1060 | 270 71 174 371 174 Remotely . | . . . . . Salvage Created 1658 | 73 126 209 635 615 Parts 90 | 13 14 19 27 17 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 5 7 13 8 Melee 1 | . . . . 1 Guns 12 | . 1 3 3 5 Cannons 8 | . . . 7 1 AOE 10 | . 3 4 3 . Classes Destroyed 9 | 1 3 3 . 2 Builder 4 | . 1 . 2 1 Tunneler 4 | 4 . . . . Recycler 6 | . . 1 1 4 Watcher 2 | . . 1 1 . Swarmer 10 | . 3 4 3 . Grunt 15 | . 2 2 9 2 Sentry 5 | . . 1 1 3 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | 3 4 4 4 5 Combat Bots Only 4 | . 3 4 3 2 Max Kills in Single Turn 4 | 1 3 4 3 4 Gunslinging . | . . . . . Exploded 4 | . 3 4 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 400 | . 26 22 116 236 Missed 126 | . 7 4 38 77 Hits 274 | . 19 18 78 159 Projectile 274 | . 19 18 78 159 Critical Strikes 4 | . . . 1 3 Damage Taken 3461 | . 244 197 1198 1822 Core 583 | . 49 27 174 333 Absorbed by Shields 24 | . . . . 24 Regen/Repaired (Parts) 58 | . 41 17 . . Core Remaining (%) 85 | 100 80 93 68 . Volleys Fired 143 | 7 22 23 68 23 Largest 2 | 2 2 2 2 2 Hottest 160 | 70 150 150 131 160 Shots Fired 216 | 14 32 39 90 41 Gun 128 | 14 26 27 25 36 Cannon 54 | . . . 49 5 Launcher 16 | . 3 1 12 . Special 18 | . 3 11 4 . Kinetic 17 | 7 . 4 6 . Thermal 183 | 7 29 34 72 41 Explosive 16 | . 3 1 12 . Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 4 6 11 15 Robot Miss Streak 5 | 1 3 3 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 149 | 9 16 15 62 47 Core Hits 84 | 5 8 13 30 28 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 2 1 1 1 Burn 4 | . 2 1 1 . Smash 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 11 | . . . . 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3930 | 96 361 391 1454 1628 Guns 1510 | 96 191 166 358 699 Cannons 802 | . . . 698 104 Explosions 1108 | . 170 225 375 338 Melee 486 | . . . . 486 Ramming 24 | . . . 23 1 Kinetic 115 | 33 . 12 70 . Thermal 2535 | 63 191 154 986 1141 Explosive 770 | . 170 225 375 . Electromagnetic . | . . . . . Impact 486 | . . . . 486 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 261 | . . . 27 234 Projectiles 10 | . . . 10 . Explosions 116 | . . . 17 99 Melee 135 | . . . . 135 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 121 | . . . 23 98 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 9 | . . . 8 1 Kicked 9 | . . . 8 1 Crushed . | . . . . . Highest Temperature 538 | 50 270 70 538 248 Average Temperature 94 | 22 112 25 159 35 Received Heat Transfer 1121 | . 132 69 585 335 Effects 11 | . 3 . 7 1 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 7 | . 3 . 3 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 14 | . 1 4 4 5 Heat Transferred 5243 | 185 668 471 1961 1958 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 133 | 10 81 102 133 122 Initial 50 | . . 3 35 50 Average 35 | 1 26 21 66 32 Influence Increases 1207 | 20 182 244 453 308 Destroy 0b10 Robot/C 660 | . 100 140 260 160 Destroy 0b10 Robot/NC 80 | 20 5 10 20 25 Destroy Leader 164 | . 30 22 42 70 Successful Hack 34 | . 13 19 2 . Disable Machine 30 | . . . . 30 Destroy Structure 119 | . 19 23 54 23 Lose Combat Pursuer 120 | . 15 30 75 . Influence Decreases 1177 | 20 173 169 425 390 Entered New Map 117 | . . 6 49 62 Time Decay 870 | 20 173 163 286 228 Lost Part 190 | . . . 90 100 Squads Dispatched 5 | . 2 . 1 2 Investigation 2 | . . . 1 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 9 11 19 8 Peak Tracking Total 5 | . 4 4 5 2 Tactical Retreats 6 | . 1 2 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 5 4 2 2 Terminals 7 | . 3 2 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 38 | . 12 16 7 3 Successful 15 | . 3 8 4 . Failed 21 | . 9 7 2 3 Catastrophic 5 | . 3 1 . 1 Database Lockouts 2 | . . 1 1 . Manual 18 | . 8 10 . . Terminals 21 | . 8 10 2 1 Fabricators . | . . . . . Repair Stations 7 | . 2 5 . . Recycling Units 5 | . 2 1 . 2 Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 4 1 . Record 1 | . . . 1 . Robot Analysis 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 3 . . Scan Component 3 | . 1 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 3 2 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 2 | . 1 1 . . Time 62 | . 26 36 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2173 | 105 499 515 532 522 Optics 521 | . . . . 521 Terrain 732 | 63 . . 365 304 Seismic 1223 | 42 499 515 167 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2392 | 196 512 515 625 544 Spaces Moved 1178 | 105 266 278 251 278 Core 8 | 8 . . . . Treads 391 | 97 266 28 . . Legs 764 | . . 250 251 263 Wheels 15 | . . . . 15 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 105 105 Average Speed 142 | 151 160 124 142 140 Slowest Speed 260 | 160 160 160 260 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 20 | 5 45 21 21 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . 3 11 4 1 Terrain Destroyed 127 | . 19 22 56 30 Melee 1 | . . . . 1 Projectile 18 | . 3 11 4 . AOE 108 | . 16 11 52 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1599 | 126 317 384 412 360 Wait 100 | . 3 50 40 7 Move 1174 | 104 265 277 250 278 Hop . | . . . . . Pick Up 42 | 6 12 5 11 8 Fast Attach 25 | 7 2 3 6 7 Attach 19 | 1 . 3 7 8 Detach 8 | 1 . 1 2 4 Swap 34 | . 5 14 12 3 Drop 32 | . 8 8 8 8 Fire 143 | 7 22 23 68 23 Melee 13 | . . . . 13 Ram . | . . . . . Kick 9 | . . . 8 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 197 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Repaired Med. Laser 684 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Derelicts attacked the area 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Repaired Broken Mining Laser 1170 | -9/Materials | Central database locked down 1195 | -9/Materials | Discovered new exit (range 11) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1473 | -8/Materials | Lost 7 parts (4n3u) 1501 | -8/Materials | Central database locked down 1640 | -8/Materials | Discovered new exit (range 15) 1776 | -8/Materials | Discovered new exit (range 16) 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Utility x2 1871 | -7/Factory | Build established: Scavenger-Mutant 2153 | -7/Factory | Crushed by falling debris 2153 | -7/Factory | System corruption reached 10% 2184 | -7/Factory | Lost 4 parts (1p1n2u) 2261 | -7/Factory | Lost 5 parts (1p1n1u2w) 2393 | -7/Factory | Self-destructed Last Messages --------------- 02287_ K-01 Serf collects debris. 02302_ System corrupted: IFF burst signal emitted. 02306_ R-06 Scavenger collects Welding Torch. 02312_ Connecting with Terminal... 02346_ System corrupted: Matter fused (-5). 02365_ K-01 Serf cleans the Power Conduit. 02370_ System corrupted: Heat flow error (+273). 02371_ Overheating: System interference. 02371_ Adv. Visual Processing Unit temporarily disabled. 02371_ Y-54 Guardian heat damages Lgt. Treads. 02372_ K-01 Serf cleans the Power Conduit. 02384_ Destroyed Lgt. Treads. 02384_ Y-54 Guardian system corrupted by crushing effect. 02388_ Carbon-fiber Leg destroyed. 02390_ Y-54 Guardian suffers critical hit (Smash). 02390_ Destroyed Imp. Heat Sink. 02390_ Y-54 Guardian system corrupted by crushing effect. 02391_ Y-54 Guardian system terminally corrupted. 02391_ Imp. Heat Sink fried. 02391_ Imp. Deuterium Engine fried. Map ----- +----------------------------------------------------+ | ????????????????????# # #?? ? ??? | | ????????????????????# #/ %#?? """ """?#?? | | ????????????????????# [# #? """ """ ??# | | ????????????????????####### # #? 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" " " " " #??????????????? | | ????????????????????? #??????????????? | | ????????????????????????###########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 41% | -10/Materials Mining Laser | 43% | -9/Materials | Broken Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingCloakingExtrapolator Manual? 0 Play Time 00:44:13 Cumulative 7.2 hours Start 2026.02.21 @ 21:13:11 End 2026.02.21 @ 21:56:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0503327b-bff1-4098-a128-cacbd289a81c