Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 19:29:20 Player: Abkaal Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (165) 825 Value Destroyed (5238) 5238 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1326) 1326 TOTAL SCORE: 9849 Bonus ------- High Alert Combat Kills 1326 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 60/100 System Corruption 1% Temperature Warm (110) Movement Rolling (255) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (4) ------ Coolant Injector Cargo Storage Unit > --- WEAPON (3) ------- Spear > --- INVENTORY (30) --- Deuterium Engine Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Shielding Weapon Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Insulated Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Plasma Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Improved Titanium Leg Armored Wheel Improved Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Shielding Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Insulated Plating Lightning Gun Field Laser EM Pulse Cannon Heavy Particle Cannon Advanced Assault Cannon Spear [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 125 | 8 16 20 49 32 Power 10 | 2 1 2 2 3 Engine 9 | 2 1 2 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 48 | 2 5 13 20 8 Treads 24 | 2 . 3 14 5 Leg 9 | . 2 6 . 1 Wheel 15 | . 3 4 6 2 Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 4 2 7 5 Device 4 | 1 . . 1 2 Storage 6 | 1 3 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 10 | . 1 . 6 3 Artifact . | . . . . . Weapon 47 | 2 6 3 20 16 Energy Gun 16 | . 3 1 6 6 Energy Cannon 10 | . . . 5 5 Ballistic Gun 6 | 2 1 2 1 . Ballistic Cannon 4 | . . . 2 2 Launcher 8 | . . . 6 2 Special Weapon . | . . . . . Impact Weapon 2 | . 2 . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 60 | . 5 5 22 28 Power 5 | . . . 1 4 Propulsion 21 | . 3 4 7 7 Utility 11 | . 1 . 5 5 Weapon 23 | . 1 1 9 12 Highest Loss Streak 20 | . 4 2 5 20 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 91 86 88 89 Engine 11 | . 13 10 8 13 Treads 18 | . 12 15 21 29 Leg 4 | . 7 9 . . Wheel 11 | . 7 18 13 . Device 3 | . 6 . 2 7 Storage 10 | . 14 11 9 7 Protection 2 | . . . 6 6 Energy Gun 8 | . 11 10 7 3 Energy Cannon 3 | . . . 8 6 Ballistic Gun 5 | . 7 7 2 . Ballistic Cannon 1 | . . . 2 6 Launcher 1 | . . . 5 3 Impact Weapon 3 | . 8 3 . . Naked Turns . | . . . . . Heaviest Build 181 | 14 150 154 171 181 Greatest Support 84 | 40 40 58 82 84 Greatest Overweight (x) 14 | . 14 9 10 11 Average Overweight (x) 5 | . 6 5 5 2 Largest Inventory Capacity 30 | 8 30 30 30 30 Average Capacity 27 | 7 23 29 30 30 Most Carried 30 | 8 30 30 30 30 Average Carried 27 | 5 22 29 29 29 Final Capacity 30 | 8 30 30 30 30 Final Carried 30 | 8 30 30 30 16 Class Distribution -------------------- 45% | Hauler-Mutant 31% | Hauler-Tank 15% | Mutant 7% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2860 | 324 329 288 1063 856 Remotely . | . . . . . Salvage Created 5988 | 146 667 945 2656 1574 Parts 319 | 5 35 45 151 83 Haulers Intercepted 9 | . 2 3 4 . Recyclers Shooed 11 | 1 1 1 7 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 120 | . 11 20 52 37 Melee 6 | . 1 5 . . Guns 34 | . 9 8 14 3 Cannons 43 | . . . 22 21 AOE 27 | . . . 15 12 Classes Destroyed 18 | 2 4 3 5 4 Worker 3 | . . . 2 1 Builder 10 | . 2 . 7 1 Tunneler 4 | 3 . . . 1 Hauler 9 | . 2 3 4 . Recycler 8 | 1 1 . 2 4 Mechanic 1 | . . . . 1 Operator 3 | . . 2 1 . Watcher 10 | . 2 3 4 1 Swarmer 23 | . . 4 12 7 Grunt 64 | . 11 12 26 15 Brawler 5 | . . . 2 3 Duelist 5 | . . . 3 2 Protector 1 | . . . 1 . Sentry 13 | . . 4 7 2 Specialist 4 | . . . . 4 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 13 | 3 3 4 13 6 Combat Bots Only 6 | . 3 4 5 6 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 2 Melee 1 | . 1 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 917 | . 104 109 253 451 Missed 218 | . 23 21 58 116 Damage Taken 10023 | . 988 981 3373 4681 Core 1481 | . 192 278 308 703 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . 54 . Ignored by Resistances 1 | . . . 1 . Regen/Repaired (Parts) 275 | . 176 99 . . Core Remaining (%) 49 | 100 23 30 44 . Volleys Fired 370 | 11 67 43 135 114 Largest 3 | 2 2 2 3 3 Hottest 210 | 40 85 68 180 210 Shots Fired 752 | 22 117 79 291 243 Gun 349 | 22 117 79 94 37 Cannon 342 | . . . 155 187 Launcher 61 | . . . 42 19 Special . | . . . . . Kinetic 272 | 22 75 37 57 81 Thermal 294 | . 42 6 136 110 Explosive 34 | . . . 15 19 Electromagnetic 152 | . . 36 83 33 Robot Hit Streak 18 | 6 10 16 18 13 Robot Miss Streak 12 | 1 3 5 10 12 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 548 | 16 96 94 192 150 Core Hits 293 | 6 29 29 136 93 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 9 | . 1 8 . . Critical Strikes 16 | . 3 10 1 2 Burn 3 | . 2 1 . . Meltdown 2 | . . . 1 1 Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Smash 9 | . 1 8 . . Melee Attacks 76 | . 24 51 . 1 Impact 75 | . 24 51 . . Slashing . | . . . . . Piercing 1 | . . . . 1 Sneak Attacks 5 | . 3 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15188 | 182 1542 1817 6378 5269 Guns 3833 | 182 1002 847 1300 502 Cannons 5266 | . . . 2352 2914 Explosions 4579 | . . . 2726 1853 Melee 1510 | . 540 970 . . Ramming . | . . . . . Kinetic 2820 | 182 554 333 575 1176 Thermal 5348 | . 448 72 2920 1908 Explosive 2854 | . . . 1104 1750 Electromagnetic 2656 | . . 442 1779 435 Impact 1510 | . 540 970 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 3 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . 18 . 16 7 Message Errors 11 | . 5 . 4 2 Matter Fused 8 | . 2 . 4 2 Heat Flow Errors 5 | . 2 . 2 1 Energy Discharges 8 | . 7 . 1 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . 1 . 3 1 Data Loss (major) 1 | . 1 . . . Misfires 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 638 | . 95 282 134 127 Projectiles 71 | . . . 10 61 Explosions 190 | . . . 124 66 Melee 377 | . 95 282 . . Knockbacks 32 | . . 2 19 11 Impact 2 | . . 2 . . Kinetic 27 | . . . 16 11 Secondary 3 | . . . 3 . Self-Inflicted Damage 570 | . . . 450 120 Shots 17 | . . . 15 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 706 | . 285 78 487 706 Average Temperature 141 | . 73 21 165 165 Received Heat Transfer 3282 | . 573 381 1116 1212 Effects 53 | . . . 14 39 Shutdowns 9 | . . . 2 7 Energy Bleed 9 | . . . 3 6 Interference 14 | . . . 5 9 Matter Decay 4 | . . . 3 1 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . 1 2 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 27 | . 3 16 6 2 Impact Corruptions 24 | . 6 18 . . Robots Melted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . 1 . 9 2 Heat Transferred 9741 | . 1258 259 4851 3373 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 17 | . . . 16 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1233 | 20 237 428 1233 1156 Initial 532 | . 13 18 94 532 Average 345 | 7 36 237 613 664 Maximum Alert Level 4 | . 1 2 4 4 Low Security (%) 39 | 100 97 20 23 . Level 1 26 | . 2 76 9 . Level 2 21 | . . 2 35 69 Level 3 6 | . . . 11 18 Level 4 6 | . . . 20 11 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 41 | . 5 8 12 16 Investigation 13 | . 4 6 2 1 Extermination 2 | . . . . 2 Reinforcement 14 | . 1 2 5 6 Assault 3 | . . . 2 1 Garrison 9 | . . . 3 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . . 3 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . . 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 189 | . 22 37 72 58 Peak Tracking Total 8 | . 4 6 8 7 Tactical Retreats 12 | . 3 2 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 1 3 . Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . . 11 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 9 8 5 2 Terminals 15 | . 6 4 4 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 2 1 . . Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 113 | . 40 40 29 4 Successful 77 | . 30 28 18 1 Failed 35 | . 9 12 11 3 Catastrophic 6 | . 2 1 3 . Database Lockouts 1 | . 1 . . . Manual 36 | . 10 13 13 . Terminals 61 | . 23 19 16 3 Fabricators 1 | . . . . 1 Repair Stations 18 | . 13 5 . . Recycling Units 5 | . 4 1 . . Scanalyzers 28 | . . 15 13 . Garrison Access . | . . . . . Terminal Hacks 24 | . 14 6 4 . Robot Analysis 4 | . 1 3 . . Prototype ID Bank 5 | . 4 1 . . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 5 | . 3 1 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Reinforcement Status 1 | . . . 1 . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 16 | . 12 4 . . Scan Component 8 | . 6 2 . . Repair 8 | . 6 2 . . Recycling Unit Hacks 4 | . 3 1 . . Report Inventory 3 | . 2 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 26 | . . 14 12 . Insert Component 13 | . . 7 6 . Analyze 13 | . . 7 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 3 2 . Terminals 6 | . 1 3 2 . Assimilate 1 | . . 1 . . Botnet 5 | . 1 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 6 7 4 1 Full Trace Events 16 | . 4 7 4 1 Feedback Events 3 | . 1 1 1 . Corruption 3 | . 1 1 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 12 | . . 6 6 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 6 2 . . Time 239 | . 162 77 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 13 | . . 7 6 . Part Schematics Acquired 12 | . . 6 6 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 4 | . 1 3 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9043 | 147 2376 2778 2146 1596 Spaces Moved 2869 | 63 771 900 771 364 Core 2 | 2 . . . . Treads 946 | 61 389 . 136 360 Legs . | . . . . . Wheels 1921 | . 382 900 635 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 140 95 146 255 Average Speed 220 | 156 237 186 200 320 Slowest Speed 323 | 160 320 235 250 323 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 5 91 41 67 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 502 | . . . 228 274 Melee . | . . . . . Projectile 36 | . . . 29 7 AOE 466 | . . . 199 267 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4826 | 88 1172 1850 1137 579 Wait 1111 | . 220 756 92 43 Move 2865 | 62 770 899 770 364 Hop . | . . . . . Pick Up 176 | 7 54 52 47 16 Fast Attach 35 | 7 10 9 6 3 Attach 63 | . 4 6 27 26 Detach 10 | . 2 1 5 2 Swap 27 | 1 2 5 16 3 Drop 93 | . 19 28 39 7 Fire 370 | 11 67 43 135 114 Melee 76 | . 24 51 . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 12) 921 | -10/Materials | Discovered new exit (range 6) 1166 | -10/Materials | Discovered new exit (range 14) 1193 | -10/Materials | Core integrity fell below 50% 1263 | -10/Materials | Lost 4 parts (3n1u) 1470 | -10/Materials | Discovered new exit (range 9) 1643 | -10/Materials | Build established: Hauler-Mutant 1882 | -10/Materials | Discovered new exit (range 12) 1975 | -10/Materials | Repaired Wheel 2003 | -10/Materials | Repaired Ion Engine 2036 | -10/Materials | Repaired Beam Rifle 2064 | -10/Materials | Repaired Hammer 2091 | -10/Materials | Repaired Aluminum Leg 2119 | -10/Materials | Repaired Aluminum Leg 2524 | -10/Materials | Entered another Materials area 2524 | -9/Materials | Evolved 2 slots: Propulsion x2 3465 | -9/Materials | Discovered new exit (range 8) 3487 | -9/Materials | Core integrity fell below 50% 5036 | -9/Materials | Discovered new exit (range 15) 5115 | -9/Materials | Repaired Hvy. Ion Engine 5142 | -9/Materials | Repaired Com. Wheel 5302 | -9/Materials | Entered another Materials area 5302 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5618 | -8/Materials | Build established: Hauler-Tank 5974 | -8/Materials | Lost 4 parts (1n3w) 6076 | -8/Materials | Discovered new exit (range 15) 6250 | -8/Materials | Lost 3 parts (1u2w) 6502 | -8/Materials | First assault squad dispatched 6630 | -8/Materials | Lost 3 parts (1n1u1w) 6747 | -8/Materials | Garrison activated, responded to threat 6834 | -8/Materials | Lost 5 parts (2n1u2w) 7080 | -8/Materials | Build established: Hauler-Gunner 7102 | -8/Materials | Core integrity fell below 50% 7132 | -8/Materials | Sterilization system engaged 7132 | -8/Materials | Non-combat units ordered to evacuate 7137 | -8/Materials | Lost 3 parts (2n1w) 7232 | -8/Materials | Combat units ordered to evacuate 7376 | -8/Materials | Discovered new exit (range 3) 7432 | -8/Materials | Ambient heat levels rising (+10) 7448 | -8/Materials | Entered Factory 7448 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7546 | -7/Factory | Garrison activated, responded to threat 7772 | -7/Factory | Build established: Hauler-Tank 8648 | -7/Factory | First assault squad dispatched 8714 | -7/Factory | Lost 3 parts (1p2n) 8715 | -7/Factory | Garrison activated, responded to threat 8961 | -7/Factory | Discovered new exit (range 10) 9010 | -7/Factory | Core integrity fell below 50% 9019 | -7/Factory | Core integrity fell below 20% 9044 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- (-205). 09023_ Overheating: Rnf. Deuterium Engine damaged (-2). 09023_ Overheating: Broken Coolant Injector damaged (-40). 09023_ Overheating: Adv. Heat Sink damaged (-9). 09024_ G-47 Trooper destroyed. 09025_ Power failure, Rnf. Deuterium Engine shutdown. 09025_ Overheating: Energy bleed (-22). 09025_ Rnf. Deuterium Engine destroyed. 09027_ Overheating: Energy bleed (-18). 09029_ M-28 Smith repairs U-05 Engineer. 09030_ Structural Scanner melted. 09030_ U-05 Engineer destroyed. 09031_ M-28 Smith destroyed. 09031_ Field Laser destroyed. 09034_ Adv. Heat Sink destroyed. 09039_ Acquired 6 matter. 09039_ U-05 Engineer destroyed. 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""" # = H< ???????????? | | ????????????? # ???????????? | | ???????????? / ## ###### ????????????? | | ??????????? ## # ????? ##????????????? | | ???????????? ] ?# #??????#######?????????????? | | ??????????? ] ?## ???????????????????????????? | | ??????????########??# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 41 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Insulated Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed ArchitectPhysicsCalibrator Manual? 0 Play Time 01:17:15 Cumulative 43.1 hours Start 2024.04.21 @ 18:13:41 End 2024.04.21 @ 19:29:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d4dd468-e411-4872-a96a-858a97a37976