Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 02:32:07 // Winter2019/RPGLIKE

Player: H3-RMN

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (56)      280
Value Destroyed (3490)     3490
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (921)                921
              TOTAL SCORE: 10471

 Bonus
-------
High Alert Combat Kills    211
Follower Combat Kills      210
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/750
Matter                     300/300
Energy                     282/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
          Heavy Treads
>               --- UTILITY (8) ------
       Improved Cooling System
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
       Improved Component Analysis Suite
>               --- WEAPON (2) -------
                Great Axe
                Lance
>               --- INVENTORY (6) ----
                Antigrav Array
       Improved Trap Extractor (5/6 Shock)
                AWS/Gauss
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Component Analysis Suite
>               --- WEAPON -----------
                Great Axe
                Lance
>               --- INVENTORY --------
                Antigrav Array
       Improved Trap Extractor
                AWS/Gauss
  Hypervelocity Mass Driver
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Great Axe
  Energy Gun               Small Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Slots Evolved              9    | 3   .   .   .   1   3   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | 1   .   .   .   1   3   .   .   .   .   .   .   2   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 6   4   6   2   7   7   6   .   .   .   1   10  4   
  Power                    4    | 1   .   1   .   .   1   .   .   .   .   .   1   .   
    Engine                 4    | 1   .   1   .   .   1   .   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   2   .   .   .   .   .   .   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    4    | 2   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   1   1   .   5   4   2   .   .   .   .   3   4   
    Device                 14   | 1   1   .   .   2   1   2   .   .   .   .   3   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   3   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   4   2   .   2   4   .   .   .   1   5   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          9    | 1   2   2   1   .   1   2   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   2   .   .   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   3   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  99  92  86  82  86  90  90  90  90  77  76  
  Engine                   10   | .   14  13  14  12  9   9   9   9   9   9   7   7   
  Leg                      19   | .   28  28  28  25  18  18  18  18  18  18  1   .   
  Device                   17   | .   25  20  14  12  17  17  18  18  18  18  17  27  
  Processor                12   | .   .   .   .   .   17  18  18  18  18  18  18  15  
  Protection               10   | .   .   7   14  22  10  9   9   9   9   9   9   2   
  Ballistic Gun            10   | .   19  27  14  12  9   8   9   9   9   2   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   6   9   9   9   9   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 8   13  17  21  28  43  43  43  43  43  49  51  41  
  Greatest Support         85   | 20  20  20  20  30  30  45  45  45  45  45  85  85  
  Greatest Overweight (x)  2    | .   .   .   1   2   1   1   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   2   2   2   2   3   4   4   4   4   6   6   6   
  Average Capacity         3    | 1   2   2   2   2   2   3   4   4   4   5   6   6   
  Most Carried             6    | .   2   2   2   2   3   4   4   4   4   6   6   6   
  Average Carried          3    | .   1   2   2   2   2   3   4   3   4   5   5   6   
  Final Capacity           6    | 2   2   2   2   2   3   4   4   4   4   6   6   6   
  Final Carried            6    | .   2   2   2   2   3   4   4   4   4   6   6   6   

 Class Distribution 
--------------------
 37% | Scavenger-Assassin
 27% | Scavenger-Skirmisher
 22% | Mutant
  5% | Scavenger-Gladiator
  3% | Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -8/Garrison
   Scavenger-Assassin | -8/Materials
   Scavenger-Assassin | -7/Factory
   Scavenger-Assassin | -6/Factory
   Scavenger-Assassin | -5/Factory
  Scavenger-Gladiator | -5/Waste
            Gladiator | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Matter Collected           1175 | 272 15  206 30  70  70  183 53  28  52  14  124 58  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2655 | 108 15  177 .   .   843 526 72  92  140 .   382 300 
  Parts                    141  | 3   5   12  .   .   57  28  4   10  5   3   3   11  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  43   | .   2   6   .   .   17  10  1   1   .   1   1   4   
  Melee                    13   | .   .   .   .   .   .   6   .   1   .   1   1   4   
  Guns                     27   | .   2   3   .   .   17  4   1   .   .   .   .   .   
  AOE                      3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   2   3   .   .   5   3   .   .   1   .   1   .   
  Worker                   5    | .   .   .   .   .   1   .   .   2   2   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  4    | .   .   3   .   .   .   .   .   .   .   1   .   .   
  Grunt                    17   | .   2   .   .   .   9   1   .   1   .   .   .   4   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   2   .   .   6   2   1   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 2   2   3   .   .   7   4   1   3   1   1   1   4   
  Combat Bots Only         5    | .   1   3   .   .   5   4   1   1   .   1   1   3   
Max Kills in Single Turn   3    | 1   1   3   .   .   2   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        304  | .    13   12   .    .    37   96   10   2    26   3    26   79   
  Missed                   89   | .    5    3    .    .    20   18   5    2    13   1    1    21   
Damage Taken               4033 | .    108  103  .    .    392  1103 52   .    174  19   1087 995  
  Core                     2551 | .    90   80   .    .    272  624  24   .    88   11   547  815  
  Absorbed by Shields      299  | .    .    .    .    .    .    190  20   .    64   7    18   .    
  Redirected to Core       2133 | .    54   80   .    .    201  534  24   .    66   11   547  616  
  Regen/Repaired (Parts)   29   | .    .    .    .    .    29   .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    .    .    90   .    .    100  100  95   .    .    .    
Volleys Fired              77   | 12   19   7    .    .    .    14   5    .    13   1    6    .    
  Largest                  2    | 2    2    2    .    .    .    1    1    .    1    1    1    .    
  Hottest                  113  | 60   80   46   .    .    .    28   28   .    28   28   113  .    
Shots Fired                186  | 24   34   13   .    .    71   20   4    .    13   1    6    .    
  Gun                      174  | 24   29   12   .    .    71   20   4    .    13   1    .    .    
  Cannon                   11   | .    5    .    .    .    .    .    .    .    .    .    6    .    
  Launcher                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | 12   29   12   .    .    71   20   4    .    13   1    .    .    
  Thermal                  23   | 12   5    .    .    .    .    .    .    .    .    .    6    .    
  Explosive                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37   | 5    10   6    .    .    37   16   11   .    3    2    4    .    
  Robot Miss Streak        3    | 3    2    1    .    .    1    1    .    .    2    .    1    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               78   | .    .    .    .    .    71   7    .    .    .    .    .    .    
Shots Hit Robots           225  | 16   18   11   4    .    67   40   4    4    9    2    26   24   
  Core Hits                88   | 3    5    8    .    .    30   14   1    3    7    2    4    11   
  Critical Kills           2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    1    .    .    1    3    .    .    .    .    3    5    
    Destroy                3    | .    1    1    .    .    1    .    .    .    .    .    .    .    
    Sever                  8    | .    .    .    .    .    .    3    .    .    .    .    .    5    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              121  | .    .    .    4    .    2    57   .    4    2    1    22   29   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 100  | .    .    .    .    .    2    57   .    4    2    1    11   23   
  Piercing                 17   | .    .    .    .    .    .    .    .    .    .    .    11   6    
  Sneak Attacks            12   | .    .    .    4    .    .    .    .    3    2    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
Damage Inflicted           7081 | 171  273  294  .    .    2216 1700 77   301  378  63   586  1022 
  Guns                     3460 | 171  273  151  .    .    2216 347  77   .    208  17   .    .    
  Cannons                  200  | .    .    .    .    .    .    .    .    .    .    .    200  .    
  Explosions               143  | .    .    143  .    .    .    .    .    .    .    .    .    .    
  Melee                    3278 | .    .    .    .    .    .    1353 .    301  170  46   386  1022 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3352 | 63   273  151  .    .    2216 347  77   .    208  17   .    .    
  Thermal                  308  | 108  .    .    .    .    .    .    .    .    .    .    200  .    
  Explosive                143  | .    .    143  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2918 | .    .    .    .    .    .    1353 .    301  170  46   196  852  
  Piercing                 360  | .    .    .    .    .    .    .    .    .    .    .    190  170  
Highest Corruption         19   | .    .    .    .    .    .    19   19   .    .    .    .    .    
  Average Corruption       15   | .    .    .    .    .    .    14   19   .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    38   24   .    .    .    .    .    
    Message Errors         15   | .    .    .    .    .    .    10   5    .    .    .    .    .    
    Matter Fused           18   | .    .    .    .    .    .    10   8    .    .    .    .    .    
    Heat Flow Errors       9    | .    .    .    .    .    .    8    1    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    5    2    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    4    .    .    .    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    3    2    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            333  | .    .    .    .    .    .    246  .    61   .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    333  | .    .    .    .    .    .    246  .    61   .    .    .    26   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420  | 20   28   .    .    .    .    256  128  .    18   .    420  .    
  Average Temperature      107  | 11   9    .    .    .    .    117  43   .    11   .    223  .    
  Received Heat Transfer   813  | .    48   27   .    .    180  63   24   .    24   .    .    447  
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         435  | 250  .    .    .    .    .    .    .    .    .    .    185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Peak Influence             1224 | 10   136  212  .    .    571  1224 596  127  78   20   15   177  
  Initial                  596  | .    6    52   .    .    .    79   596  77   61   .    .    10   
  Average                  204  | 3    62   53   .    .    277  617  335  110  63   8    1    99   
Maximum Alert Level        4    | .    .    1    .    .    2    4    2    .    .    .    .    .    
  Low Security (%)         68   | 100  100  95   .    100  48   11   21   100  100  100  100  100  
  Level 1                  13   | .    .    4    .    .    14   32   68   .    .    .    .    .    
  Level 2                  9    | .    .    .    .    .    36   11   9    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    27   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    16   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    .    .    3    .    2    .    6    2    .    1    
  Investigation            6    | .    .    .    .    .    2    .    2    .    1    1    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            5    | .    1    .    .    .    1    .    .    .    1    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Distress Signals           4    | .   .   .   .   .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   7   5   .   .   29  13  5   6   13  6   6   10  
  Peak Tracking Total      6    | .   3   3   .   .   6   5   2   3   4   2   5   6   
  Tactical Retreats        4    | .   .   .   .   .   2   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Traps Triggered            7    | .   1   .   .   .   1   3   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   2   .   1   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Most Traps Carried         7    | .   .   .   .   5   5   7   6   6   5   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Machines Disabled          14   | .   3   .   .   .   .   11  .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   7   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Machines Accessed          26   | .   .   .   2   1   10  2   6   1   2   2   .   .   
  Terminals                17   | .   .   .   .   .   7   2   6   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Total Hacks                89   | .   .   .   5   1   33  7   33  1   4   5   .   .   
  Successful               47   | .   .   .   5   1   20  2   17  1   .   1   .   .   
  Failed                   41   | .   .   .   .   .   12  5   16  .   4   4   .   .   
    Catastrophic           13   | .   .   .   .   .   2   1   7   .   1   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   39   | .   .   .   1   .   13  3   17  .   .   5   .   .   
  Terminals                70   | .   .   .   .   .   26  7   33  1   .   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
Terminal Hacks             31   | .   .   .   5   1   11  2   10  1   .   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   3   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   2   .   7   .   .   .   .   .   
  Terminals                9    | .   .   .   .   .   2   .   7   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   .   .   .   8   2   6   .   2   2   .   .   
  Full Trace Events        7    | .   .   .   .   .   1   1   3   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     61   | .   .   .   .   .   61  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   11  .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   11  .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Total Allies               6    | .    .    .    .    5    .    .    .    .    1    .    .    .    
  Largest Group            5    | .    .    .    .    5    4    1    .    .    1    1    1    .    
  Highest-Rated Group      81   | .    .    .    .    81   71   31   .    .    40   40   40   .    
  Highest-Rated Ally       40   | .    .    .    .    31   31   31   .    .    40   40   40   .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
Ally Attacks               89   | .    .    .    .    .    89   .    .    .    .    .    .    .    
  Total Damage             1116 | .    .    .    .    .    1116 .    .    .    .    .    .    .    
  Kills                    12   | .    .    .    .    .    12   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               7669 | 92   261  899  499  744  1256 1287 511  282  413  644  524  257  
Spaces Moved               4637 | 44   155  696  337  562  646  724  368  161  232  351  249  112  
  Core                     7    | 5    .    .    .    .    .    .    .    .    .    .    2    .    
  Treads                   340  | .    .    .    .    .    .    .    .    .    .    .    228  112  
  Legs                     4290 | 39   155  696  337  562  646  724  368  161  232  351  19   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  120  120  100  160  
  Average Speed            138  | 112  120  120  145  127  171  134  120  120  120  165  161  160  
  Slowest Speed            260  | 120  120  120  190  260  190  190  120  120  120  190  190  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    32   98   71   96   53   93   35   7    6    12   81   3    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    .    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    2    11   .    .    .    .    .    .    
Terrain Destroyed          119  | .    .    5    .    .    27   86   .    .    .    .    1    .    
  Melee                    13   | .    .    .    .    .    2    11   .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    25   .    .    .    .    .    1    .    
  AOE                      80   | .    .    5    .    .    .    75   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Total                      5568 | 62  195 746 344 588 797 924 432 243 350 415 323 149 
  Wait                     474  | 1   7   31  .   13  88  82  41  57  94  48  12  .   
  Move                     4626 | 43  154 695 336 561 645 723 367 160 231 351 248 112 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  29   | .   2   1   .   2   8   8   .   1   .   4   3   .   
  Fast Attach              37   | 6   4   2   1   4   5   3   .   .   .   1   7   4   
  Attach                   5    | .   .   .   .   .   1   3   .   .   .   .   1   .   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swap                     11   | .   .   4   1   3   1   .   .   .   .   .   2   .   
  Drop                     43   | .   3   3   2   5   10  10  .   1   .   3   4   2   
  Fire                     77   | 12  19  7   .   .   .   14  5   .   13  1   6   .   
  Melee                    115  | .   .   .   4   .   2   57  .   4   2   1   22  23  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Trap                     3    | .   .   .   .   .   .   2   .   1   .   .   .   .   
  Miscellaneous            143  | .   6   3   .   .   37  21  19  19  6   6   18  8   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
    5 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Upgraded with Utility slot (x1)
    5 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   93 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 11)
  236 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Entered Mines
  364 | -10/Mines     | Met a Derelict bent on vengeance
  399 | -10/Mines     | Learned 4 Materials zone layouts
  481 | -10/Mines     | Discovered new exit (range 9)
  645 | -10/Mines     | Assembled infested the area
  652 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  688 | -10/Mines     | Discovered new exit (range 17)
  711 | -10/Mines     | Reached level 2
  770 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  913 | -10/Mines     | Discovered new exit (range 6)
 1248 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1248 | -10/Mines     | Discovered new exit (range 5)
 1253 | -10/Mines     | Entered Exiles
 1269 | -10/Exiles    | Discovered new exit (range 16)
 1282 | -10/Exiles    | Met 8R-AWN
 1307 | -10/Exiles    | Met EX-HEX
 1350 | -10/Exiles    | Met EX-DEC
 1385 | -10/Exiles    | Learned location of Zion (-6)
 1407 | -10/Exiles    | Met EX-BIN
 1454 | -10/Exiles    | Aligned with FarCom system
 1455 | -10/Exiles    | Given EX-Vault access code
 1487 | -10/Exiles    | Opened EX-Vault
 1519 | -10/Exiles    | Found AWS/Gauss
 1562 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1731 | -10/Exiles    | Discovered new exit (range 14)
 1752 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1752 | -10/Exiles    | Entered Mines
 1833 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1853 | -9/Mines      | Upgraded with Utility slot (x1)
 1982 | -9/Mines      | Learned Materials stockpile data
 2011 | -9/Mines      | Discovered new exit (range 7)
 2080 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2149 | -9/Mines      | Build established: Scavenger-Skirmisher
 2196 | -9/Mines      | Learned 4 Materials zone layouts
 2248 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2370 | -9/Mines      | Found a hidden stash of uninstalled traps
 2496 | -9/Mines      | Entered Materials
 2496 | -8/Materials  | Accompanied by 4 allies
 2497 | -8/Materials  | Identified exit to Factory
 2498 | -8/Materials  | Reached level 3
 2501 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2525 | -8/Materials  | Upgraded with Utility slot (x1)
 2631 | -8/Materials  | Reached level 4
 2660 | -8/Materials  | Upgraded with Utility slot (x1)
 2713 | -8/Materials  | Reached level 5
 2759 | -8/Materials  | Upgraded with Utility slot (x1)
 2949 | -8/Materials  | Central database locked down
 3252 | -8/Materials  | Discovered exit to Factory (range 14)
 3355 | -8/Materials  | Repaired Broken Imp. Trap Extractor
 3426 | -8/Materials  | Reached level 6
 3746 | -8/Materials  | Identified exit to Garrison
 3752 | -8/Materials  | Entered Garrison
 3752 | -8/Garrison   | Accompanied by 1 ally
 3817 | -8/Garrison   | Assembled breached garrison interior
 4180 | -8/Garrison   | Reached level 7
 4191 | -8/Garrison   | System corruption reached 10%
 4311 | -8/Garrison   | Discovered new exit (range 9)
 4371 | -8/Garrison   | Learned Materials security intel
 4400 | -8/Garrison   | Garrison Relay disabled
 4441 | -8/Garrison   | Core integrity fell below 50%
 4464 | -8/Garrison   | Garrison Relay disabled
 4470 | -8/Garrison   | Build established: Scavenger-Assassin
 4470 | -8/Garrison   | Garrison Relay disabled
 4470 | -8/Garrison   | Reached level 8
 4482 | -8/Garrison   | Garrison Relay disabled
 4503 | -8/Garrison   | Garrison Relay disabled
 4562 | -8/Garrison   | Phase Generator disabled
 4690 | -8/Garrison   | Garrison Relay disabled
 4751 | -8/Garrison   | Discovered new exit (range 11)
 4933 | -8/Garrison   | Discovered new exit (range 16)
 5039 | -8/Garrison   | Entered Materials
 5128 | -8/Materials  | Met 7R-MNS
 5173 | -8/Materials  | Discovered exit to Factory (range 15)
 5538 | -8/Materials  | Discovered exit to Factory (range 10)
 5550 | -8/Materials  | Entered Factory
 5551 | -7/Factory    | Caught up to 7R-MNS
 5552 | -7/Factory    | Reached level 9
 5609 | -7/Factory    | Identified exit to DSF
 5628 | -7/Factory    | Reached level 10
 5790 | -7/Factory    | Discovered new exit (range 12)
 5832 | -7/Factory    | Entered another Factory area
 5833 | -6/Factory    | Caught up to 7R-MNS
 5834 | -6/Factory    | Reached level 11
 5869 | -6/Factory    | Discovered new exit (range 12)
 5986 | -6/Factory    | Garrison activated, responded to threat
 6053 | -6/Factory    | Spotted B-75 Beast
 6245 | -6/Factory    | Entered another Factory area
 6245 | -5/Factory    | Accompanied by 1 ally
 6246 | -5/Factory    | Caught up to 7R-MNS
 6247 | -5/Factory    | Reached level 12
 6353 | -5/Factory    | Discovered new exit (range 8)
 6889 | -5/Factory    | Sucked down chute
 6889 | -5/Factory    | Entered Waste
 6904 | -5/Waste      | Spotted C-40 Crusher
 6905 | -5/Waste      | Spotted C-40 Crusher
 6908 | -5/Waste      | Spotted C-40 Crusher
 6915 | -5/Waste      | 1 allies followed down the chute
 6938 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6941 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6971 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6992 | -5/Waste      | Core integrity fell below 50%
 7003 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 7004 | -5/Waste      | Destroyed C-40 Crusher
 7245 | -5/Waste      | Spotted C-40 Crusher
 7298 | -5/Waste      | Build established: Scavenger-Gladiator
 7352 | -5/Waste      | Spotted C-40 Crusher
 7355 | -5/Waste      | Spotted C-40 Crusher
 7399 | -5/Waste      | Discovered new exit (range 10)
 7413 | -5/Waste      | Entered Factory
 7462 | -5/Factory    | Upgraded with Utility slot (x2)
 7637 | -5/Factory    | Core integrity fell below 20%
 7670 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07540_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
07541_ R-10 Processor collects Hvy. Laser.
07543_ M-28 Smith repairs R-10 Processor.
07560_ M-13 Machinist repairs Med. Treads.
07611_ G-50 Soldier Hvy. Laser severed.
07624_ R-10 Processor collects Hvy. Laser.
07633_ M-13 Machinist fits Backup Laser I on
  G-50 Soldier.
07651_ Lance follow-up attack on G-50 Soldier.
07651_ G-50 Soldier destroyed.
07653_ Slug penetrates Wall. <x4>
07657_ R-10 Processor collects Carbon-fiber Leg.
07660_ Slug penetrates Wall. <x2>
07661_ R-10 Processor collects Carbon-fiber Leg.
07662_ M-13 Machinist repairs Com. Wheel.
07663_ Slug penetrates Wall. <x3>
07666_ Penetrated by Slug.
07667_ Lance follow-up attack on H-66 Slayer.
07670_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????""?#????        #?##??? |
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| ????????????????      # ########                   |
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| ?????????????#?#      # ########                   |
| ????????????####   ?  # ########+##                |
| ??????????? ####      # #     mm  #                |
| ??????????  ########### #         #            ### |
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| ????????????## ?       ###              +????????? |
| ????????????#?  ? ?    ?##              #????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
EM Shielding               2
Armor Coverage             600
Resistance: EM             20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          5
Defensive Hacking          5
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Hacking Suite | -8/Materials | Hacked
 Imp. Trap Extractor | -8/Materials | Scanalyzed
       Powered Armor | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Levels Raised              11    | .    .    1    .    .    4    2    .    2    1    1    .    .    
  XP Earned                20411 | 3000 475  1200 350  500  5264 4022 180  1600 1535 1600 200  485  
  XP Spent                 18915 | 2940 .    .    .    800  4950 2800 .    .    .    2750 375  4300 
Upgrades                   30    | 11   .    .    .    1    4    4    .    .    .    2    6    2    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             7     | 1    .    .    .    1    3    .    .    .    .    .    .    2    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Heat Dissipation         4     | 1    .    .    .    .    .    .    .    .    .    .    3    .    
  Mass Support             3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Inventory Capacity       6     | 2    .    .    .    .    1    1    .    .    .    2    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        575   | .    75   10   .    .    313  71   .    32   .    11   .    63   
  Integrity Restored       2815  | .    112  27   .    .    648  395  428  412  108  85   411  189  
    Core                   1789  | .    90   25   .    .    305  308  362  .    59   40   411  189  
    Parts                  1026  | .    22   2    .    .    343  87   66   412  49   45   .    .    
Protomatter Decayed        617   | .    10   .    .    .    223  99   69   9    126  81   .    .    

 Game 
------
Seed              ColdRiotField
  Manual?         0
Play Time         01:28:45
  Cumulative      631.4 hours
  Start           2024.03.21 @ 21:16:18
  End             2024.03.22 @ 02:32:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          245
  Rogue           221
  Adventurer      3
  Explorer        21
Win Type          -
  Total           14
  Types           9/2/1/1/0/1/0/0/0
Lore%             89
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2cca8efd-fcd0-458b-bdb9-bc0b9e10c58f