Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 01:44:13

Player: Tmvn

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (125)      125
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 610

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (76)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
    Combat Airjet
    Combat Airjet
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (16) ---
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
           Wheel
           Wheel
  Improved Heat Sink
           Targeting Computer
     Light Armor Plating
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
  Improved Heat Sink
           Targeting Computer
     Light Armor Plating
     Light Assault Rifle
           Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | .   8   15  
  Power                    4    | .   1   3   
    Engine                 4    | .   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | .   3   6   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  5    | .   3   2   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   2   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
Average Slot Usage (%)     93   | .   91  94  
  Engine                   13   | .   14  13  
  Leg                      10   | .   8   11  
  Wheel                    11   | .   19  6   
  Hover                    5    | .   .   8   
  Storage                  25   | .   20  28  
  Energy Gun               5    | .   .   9   
  Ballistic Gun            19   | .   27  14  
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  40  43  
  Greatest Support         44   | 20  20  44  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         14   | 6   12  16  
  Most Carried             13   | 6   10  13  
  Average Carried          7    | 6   5   8   
  Final Capacity           16   | 6   16  16  
  Final Carried            12   | 6   6   12  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           569  | 200 32  337 
  Remotely                 .    | .   .   .   
Salvage Created            227  | .   32  195 
  Parts                    6    | .   .   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   1   16  
  Guns                     10   | .   1   9   
  AOE                      7    | .   .   7   
Classes Destroyed          2    | .   1   1   
  Grunt                    3    | .   1   2   
  Assembled                14   | .   .   14  
Best Kill Streak           7    | .   1   7   
  Combat Bots Only         7    | .   1   7   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              1    | .   .   1   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1308 | .    10   1298 
  Core                     256  | .    .    256  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              40   | .    2    38   
  Largest                  2    | .    2    2    
  Hottest                  85   | .    40   85   
Shots Fired                78   | .    4    74   
  Gun                      73   | .    4    69   
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  53   | .    4    49   
  Thermal                  20   | .    .    20   
  Explosive                5    | .    .    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         5    | .    2    5    
  Robot Miss Streak        4    | .    1    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           43   | .    2    41   
  Core Hits                33   | .    1    32   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           931  | .    25   906  
  Guns                     578  | .    25   553  
  Cannons                  .    | .    .    .    
  Explosions               353  | .    .    353  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  401  | .    25   376  
  Thermal                  177  | .    .    177  
  Explosive                353  | .    .    353  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Effects                  13   | .    .    13   
    Message Errors         1    | .    .    1    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
    Targeting Errors       5    | .    .    5    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      58   | .    .    58   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        208  | .    6    208  
  Average Temperature      61   | .    6    62   
  Received Heat Transfer   198  | .    6    192  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         444  | .    .    444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             73   | .   60  73  
  Initial                  23   | .   .   23  
  Average                  22   | .   20  24  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   3   25  
  Peak Tracking Total      9    | .   2   9   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               716  | 4   264 448 
Spaces Moved               507  | 4   239 264 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     157  | 4   50  103 
  Wheels                   247  | .   189 58  
  Hover                    103  | .   .   103 
  Flight                   .    | .   .   .   
  Fastest Speed            76   | 120 80  76  
  Average Speed            109  | 120 101 117 
  Slowest Speed            180  | 120 150 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 2   37  62  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          45   | .   .   45  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      45   | .   .   45  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      591  | 3   258 330 
  Wait                     1    | .   1   .   
  Move                     505  | 3   238 264 
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   2   6   
  Fast Attach              11   | .   5   6   
  Attach                   10   | .   3   7   
  Detach                   10   | .   4   6   
  Swap                     2    | .   .   2   
  Drop                     4    | .   3   1   
  Fire                     40   | .   2   38  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    5 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 10)
  256 | -10/Materials | Discovered new exit (range 9)
  269 | -10/Materials | Entered Mines
  300 | -10/Mines     | Build established: Mutant
  309 | -10/Mines     | Learned location of Recycling (-7)
  321 | -10/Mines     | Assembled infested the area
  360 | -10/Mines     | Core integrity fell below 50%
  370 | -10/Mines     | Destroyed 7 combat bots
  380 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  399 | -10/Mines     | Lost 6 parts (1p2n3w)
  460 | -10/Mines     | Found a hidden stash of uninstalled traps
  595 | -10/Mines     | Core integrity fell below 20%
  717 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00653_ as-38969 destroyed.
00656_ Knocked back.
00656_ as-04581 destroyed.
00656_ Switching to secondary target: as-18597.
00656_ as-18597 destroyed.
00662_ Seismic Survey Station disabled.
00665_ System corrupted: Beam Rifle targeting data glitched.
00668_ as-30909 destroyed.
00672_ Acquired 20 matter.
00673_ Acquired 6 matter.
00681_ Searching scrap...
00681_ Found Sml. Battery.
00681_ Found Ion Engine.
00681_ Found Beam Cannon.
00681_ Found 15 Matter.
00700_ System corrupted: Beam Rifle targeting data glitched.
00700_ System corrupted: Hvy. Assault Rifle targeting data glitched.
00701_ Beam Rifle destroyed.
00703_ Destroyed Flight Unit.
00715_ Lgt. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                49

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionNetworkExoskeleton
  Manual?         0
Play Time         00:10:33
  Cumulative      34.7 hours
  Start           2020.09.29 @ 01:34:53
  End             2020.09.29 @ 01:44:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(14)
Steam             1


RUN: 9436490d-a787-4e92-88d4-a507022f1e5d