Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 12:58:55 Player: beans Result: Destroyed by 0E-CAY(p) with EM Pulse Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1758) 1758 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4718 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 281/290 System Corruption 0% Temperature Warm (162) Movement Hovering (360) Ox5 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (15) --- Scrap Suit Active Sensor Suite 0b10 Decoder Chip [Looter] Improved Target Analyzer ID Mask Improved System Shield A0-MCA's Component Scanner Tech Extrapolator Helical Railgun Helical Railgun CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Core Shielding > --- WEAPON ----------- Helical Railgun Helical Railgun > --- INVENTORY -------- Scrap Suit Active Sensor Suite 0b10 Decoder Chip [Looter] Improved Target Analyzer Precision Matter Filter ID Mask Improved System Shield A0-MCA's Component Scanner Tech Extrapolator Phase Cannon CPS Tube CPS Tube [Rating: 41] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Core Shielding Device Sensor Array Storage Large Storage Unit Protection Core Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Helical Railgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 41 | 3 7 2 5 9 15 Power 5 | . 1 . 1 1 2 Engine 3 | . . . 1 1 1 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 1 1 7 6 Treads 9 | . . . . 7 2 Leg 6 | 2 2 1 1 . . Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 4 | . 1 . 1 1 1 Device 1 | . . . 1 . . Storage 1 | . . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 13 | 1 3 1 2 . 6 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | . . . . . 4 Ballistic Cannon 5 | . 2 1 1 . 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 23 | . 1 5 3 . 14 Power 3 | . . 1 1 . 1 Propulsion 13 | . 1 3 1 . 8 Utility 1 | . . . . . 1 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 4 | . 1 3 2 . 4 To Critical Strikes . | . . . . . . Average Backups 8 | . 3 3 3 5 11 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 5 Weapon 3 | . 2 2 2 3 4 Tool/Special . | . . . . . . Unused Backups 19 | 2 1 . 1 . 15 Power . | . . . . . . Propulsion 3 | 2 1 . . . . Utility 9 | . . . . . 9 Weapon 5 | . . . 1 . 4 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 85 | . 75 65 58 72 96 Engine 2 | . . . 4 3 2 Core 6 | . 10 3 . . 8 Treads 26 | . . . . 18 39 Leg 6 | . 27 28 12 5 . Hover 1 | . . . . . 1 Storage 7 | . . . . 8 11 Protection 11 | . 12 11 11 11 10 Ballistic Cannon 20 | . 21 19 18 22 20 Peak Build Rating 41 | 3 8 11 11 16 41 Average Rating 16 | 1 6 7 7 9 22 On Entrance 6 | . 3 8 5 7 16 Naked Turns . | . . . . . . Heaviest Build 43 | 2 12 13 17 36 43 Greatest Support 92 | 20 20 40 20 89 92 Greatest Overweight (x) 9 | . 2 . 1 9 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 Average Capacity 12 | 5 5 5 5 12 15 Most Carried 15 | 3 5 4 5 9 15 Average Carried 8 | . 3 3 3 5 12 Final Capacity 15 | 5 5 5 5 15 15 Final Carried 15 | . 5 3 5 7 15 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2204 | 137 406 399 350 263 649 Remotely . | . . . . . . Salvage Created 2314 | . 294 351 509 409 751 Parts 120 | . 23 10 30 22 35 Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 4 | . . 2 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 42 | . 7 9 10 2 14 Guns 7 | . 1 . . . 6 Cannons 25 | . 5 6 6 2 6 AOE 10 | . 1 3 4 . 2 Classes Destroyed 14 | . 6 3 . . 5 Worker 5 | . 1 . 4 . . Builder 4 | . 1 . 2 1 . Hauler 4 | . 1 . 3 . . Recycler 9 | . . 3 1 5 . Mechanic 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 8 | . . 5 3 . . Grunt 15 | . 7 2 6 . . Sentry 5 | . . 2 1 2 . Explorer 3 | . . . . . 3 Ranger 2 | . . . . . 2 Guru 1 | . . . . . 1 Scrapper 7 | . . . . . 7 Mutant 1 | . . . . . 1 Best Kill Streak 9 | . 3 5 9 5 4 Combat Bots Only 5 | . 2 5 3 1 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 336 | . 37 74 25 . 200 Missed 98 | . 7 21 10 . 60 Hits 238 | . 30 53 15 . 140 Projectile 238 | . 30 53 15 . 140 Critical Strikes 6 | . 2 . . . 4 Damage Taken 2929 | . 466 545 321 . 1597 Core 529 | . 120 81 23 . 305 Absorbed by Shields . | . . . . . . Redirected to Shielding 98 | . 26 17 5 . 50 Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 198 | . 47 45 35 22 49 Largest 2 | . 2 2 2 2 2 Hottest 125 | . 80 63 63 66 125 Shots Fired 364 | . 85 82 69 44 84 Gun 42 | . 11 . . . 31 Cannon 303 | . 72 79 59 44 49 Launcher 19 | . 2 3 10 . 4 Special . | . . . . . . Kinetic 328 | . 72 79 59 44 74 Thermal 17 | . 11 . . . 6 Explosive 19 | . 2 3 10 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 6 13 4 4 7 Robot Miss Streak 7 | . 6 7 5 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 163 | . 45 42 22 15 39 Core Hits 79 | . 16 13 22 8 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 4 2 2 . . Blast 8 | . 4 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4419 | . 838 1038 966 324 1253 Guns 440 | . 37 . . . 403 Cannons 2926 | . 741 808 471 324 582 Explosions 1053 | . 60 230 495 . 268 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3235 | . 741 808 471 324 891 Thermal 131 | . 37 . . . 94 Explosive 1053 | . 60 230 495 . 268 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . 4 37 54 . 7 Projectiles 16 | . 4 4 8 . . Explosions 86 | . . 33 46 . 7 Melee . | . . . . . . Knockbacks 30 | . 12 10 3 2 3 Impact . | . . . . . . Kinetic 29 | . 12 9 3 2 3 Secondary 1 | . . 1 . . . Self-Inflicted Damage 172 | . 31 . 141 . . Shots 6 | . 1 . 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 240 10 19 . 162 Average Temperature 55 | . 66 5 10 . 53 Received Heat Transfer 1077 | . 285 111 72 . 609 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 222 | . 111 . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 63 100 . Level 1 6 | . . . 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 334 | . 62 176 334 145 . Initial 125 | . . 5 69 125 . Average 70 | . 21 126 191 39 . Influence Increases 1138 | . 245 346 474 73 . Destroy 0b10 Robot/C 560 | . 140 180 200 40 . Destroy 0b10 Robot/NC 130 | . 25 25 50 30 . Destroy Leader 154 | . 44 54 56 . . Successful Hack 16 | . 12 . 4 . . Disable Machine 150 | . 15 45 90 . . Destroy Structure 113 | . 9 27 74 3 . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1138 | . 231 194 317 396 . Entered New Map 304 | . . 9 97 198 . Time Decay 744 | . 221 135 190 198 . Lost Part 90 | . 10 50 30 . . Squads Dispatched 6 | . 1 1 4 . . Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 14 15 11 . 44 Peak Tracking Total 12 | . 3 5 3 . 12 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 13 | . 1 3 6 . 3 Max in Single Turn 2 | . 1 2 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 11 | . 1 . 4 4 2 Terminals 6 | . 1 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 43 | . 2 . 7 29 5 Successful 33 | . 1 . 2 25 5 Failed 10 | . 1 . 5 4 . Catastrophic 4 | . . . 2 2 . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 11 | . 2 . 4 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 33 | . 1 . 2 25 5 Record 29 | . 1 . . 24 4 Part Schematic 1 | . . . . 1 . Open Door 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 4 2 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 10 | . . . . . 10 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 508 | . . . 304 204 . Sensors 508 | . . . 304 204 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 5773 | 46 693 316 390 865 3463 Spaces Moved 3084 | 44 439 139 206 459 1797 Core 38 | 21 3 . . 4 10 Treads 1910 | . . . . 228 1682 Legs 1031 | 23 436 139 206 227 . Wheels . | . . . . . . Hover 105 | . . . . . 105 Flight . | . . . . . . Fastest Speed 48 | 50 100 120 120 120 48 Average Speed 150 | 86 121 120 131 169 158 Slowest Speed 500 | 120 190 120 190 500 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 2 65 17 43 74 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . . 7 Spaces Dug 3 | . . . . 3 . Terrain Destroyed 166 | . 8 25 85 3 45 Melee . | . . . . . . Projectile 39 | . . 1 1 3 34 AOE 127 | . 8 24 84 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3865 | 53 511 205 256 505 2335 Wait 442 | . . 16 . . 426 Move 3079 | 43 438 138 205 458 1797 Hop . | . . . . . . Pick Up 59 | 5 10 1 7 11 25 Fast Attach 8 | . 7 . 1 . . Attach 38 | 3 4 3 4 8 16 Detach 4 | . . . . . 4 Swap 14 | . 3 2 1 1 7 Drop 23 | 2 2 . 3 5 11 Fire 198 | . 47 45 35 22 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x2 942 | -9/Materials | Discovered new exit (range 3) 982 | -9/Materials | Lost 3 parts (2n1w) 1056 | -9/Materials | Entered Storage 1292 | -9/Storage | Garrison activated, responded to threat 1444 | -9/Storage | Used back door to open Recycling access 1444 | -9/Storage | Discovered new exit (range 3) 1446 | -9/Storage | Entered Recycling 2226 | -9/Recycling | Scanned before Scraplab entrance 2250 | -9/Recycling | Entered Scraplab 2263 | -9/Recycling | Discovered new exit (range 3) 2311 | -9/Recycling | Entered Scraptown 2550 | -9/Scraptown | Visited UFD Registry 2561 | -9/Scraptown | Visited Assassins FH 2600 | -9/Scraptown | Visited SPCMW 2643 | -9/Scraptown | Visited Symbiants 3077 | -9/Scraptown | Registered with UFD as "Coggunner" 3162 | -9/Scraptown | Visited Science Testing Area 3186 | -9/Scraptown | Visited Infowarlord's Domain 3230 | -9/Scraptown | Visited Curators Association 3283 | -9/Scraptown | Visited A0-MCA Data Center 3292 | -9/Scraptown | Given an A- rating by A0-MCA 3298 | -9/Scraptown | Found A0-MCA's Component Scanner 3332 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3347 | -9/Scraptown | Found DCF Scrap (30 items) 3379 | -9/Scraptown | Visited Chapter 10 3443 | -9/Scraptown | Visited LU-1G1's Boring Crew 3567 | -9/Scraptown | Visited Science Guys 4026 | -9/Scraptown | Visited Bundlers 4097 | -9/Scraptown | Visited Scrapoid Research Area 4138 | -9/Scraptown | Visited Awakened 4164 | -9/Scraptown | Visited Comm Corps 4403 | -9/Scraptown | Found Scrap Suit 4468 | -9/Scraptown | Discovered new exit (range 3) 4816 | -9/Scraptown | Met Optimus 4816 | -9/Scraptown | Accepted into 0bPrime 5216 | -9/Scraptown | Civil war broke out across Scraptown 5291 | -9/Scraptown | Identified exit to Factory 5304 | -9/Scraptown | Lost 8 allies 5336 | -9/Scraptown | Found ID Mask 5442 | -9/Scraptown | Lost 4 parts (1p2n1w) 5521 | -9/Scraptown | Core integrity fell below 50% 5526 | -9/Scraptown | Optimus destroyed in the chaos of civil war 5533 | -9/Scraptown | Lost 3 parts (1n2w) 5557 | -9/Scraptown | Lost 13 allies 5562 | -9/Scraptown | Core integrity fell below 20% 5664 | -9/Scraptown | Found Active Sensor Suite 5687 | -9/Scraptown | Lost 4 allies 5774 | -9/Scraptown | Destroyed by 0E-CAY(p) with EM Pulse Gun Last Messages --------------- Imp. Hover Unit destroyed. Penetrated by Bolt. Imp. Hover Unit destroyed. Slug penetrates 9Z-RIO(h). Slug penetrates Earth. Slug penetrates YZ-2C9(j). Mak. Salvage Targeting Computer melted. YZ-2C9(j) destroyed. Slug penetrates Earth. Penetrated by Bolt. Slug penetrates 9Z-RIO(h). Destroyed Heat Sink. Bolt penetrates Wall. Penetrated by Bolt. Slug penetrates Earth. Penetrated by Bolt. Core Shielding destroyed. Dropped Corrupted Prototype Device. Penetrated by Bolt. 9Z-RIO(h) destroyed. 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"## #???????? | | "= %![!!%!* [ * !!%!=! #???????? | | ""!==![=*[* [ !!!=[!= ## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hrd. Heavy Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionEncryptedRedirector Manual? 0 Play Time 00:46:44 Cumulative 155.8 hours Start 2025.09.22 @ 11:26:58 End 2025.09.22 @ 12:58:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 505 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c6cc068-282b-49d4-a88f-2a877820af0d