Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.01 @ 10:28:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3472) 3472 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 7649 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 170 Cogmind --------- Core Integrity 771/850 Matter 75/450 Energy 520/520 System Corruption 0% Temperature Critical (512) Movement Walking (186) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Compact Matter Pod Terrain Scanner Kinecellerator Power Shielding > --- WEAPON (4) ------- Backup Laser I Flak Gun Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Matter Filter Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Terrain Scanner Kinecellerator Power Shielding Weapon Shielding > --- WEAPON ----------- Backup Laser I Flak Gun Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Matter Filter Heavy Assault Rifle [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Backup Laser I Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 . 2 Weapon 2 | . . . 2 . . . Parts Attached 65 | 7 6 8 10 2 28 4 Power 15 | 1 5 1 2 . 6 . Engine 8 | 1 3 . . . 4 . Core 7 | . 2 1 2 . 2 . Reactor . | . . . . . . . Propulsion 21 | 2 . 6 1 . 11 1 Treads . | . . . . . . . Leg 21 | 2 . 6 1 . 11 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 . . 2 4 2 Device 4 | . . . . 1 2 1 Storage 4 | 1 1 . . 1 1 . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 18 | 2 . 1 7 . 7 1 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 . 1 7 . 4 1 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 20 | . . . . . 18 2 Power 4 | . . . . . 4 . Propulsion 9 | . . . . . 8 1 Utility 3 | . . . . . 2 1 Weapon 4 | . . . . . 4 . Highest Loss Streak 10 | . . . . . 10 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 100 90 99 Engine 7 | . 17 6 . . 8 12 Core 8 | . 6 13 16 14 3 . Leg 30 | . 25 40 33 28 26 24 Device 4 | . . . . 7 8 12 Storage 10 | . 12 10 8 14 11 12 Processor 6 | . 12 10 8 7 2 . Protection 2 | . . . . . 4 11 Energy Gun 1 | . . . . . 3 6 Ballistic Gun 20 | . 25 20 32 28 12 12 Ballistic Cannon 2 | . . . . . 6 6 Naked Turns . | . . . . . . . Heaviest Build 63 | 19 34 35 42 44 57 63 Greatest Support 68 | 20 20 68 68 66 66 50 Greatest Overweight (x) 3 | 2 1 3 . . 3 1 Average Overweight (x) . | . 1 . . . . 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 3 10 15 15 14 14 6 Average Carried 10 | 1 8 14 14 13 7 5 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 15 | 3 10 15 15 13 6 6 Class Distribution -------------------- 45% | Hacker-Mutant 42% | Hacker-Gunner 10% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Matter Collected 2999 | 234 184 752 573 128 1014 114 Remotely . | . . . . . . . Salvage Created 4381 | . 240 1117 988 200 1627 209 Parts 243 | . 13 82 60 6 76 6 Haulers Intercepted 8 | . 1 3 1 1 2 . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 73 | . 3 23 11 . 30 6 Guns 62 | . 3 23 11 . 20 5 Cannons 11 | . . . . . 10 1 Classes Destroyed 15 | . 4 4 3 . 3 1 Worker 3 | . 1 2 . . . . Builder 1 | . . . . . 1 . Tunneler 1 | . . 1 . . . . Hauler 8 | . 1 3 1 1 2 . Recycler 5 | . . . 3 1 1 . Mechanic 3 | . . . 1 1 . 1 Operator 1 | . . . 1 . . . Watcher 13 | . 2 5 3 1 2 . Swarmer 10 | . . 8 . . 1 1 Grunt 38 | . 3 11 5 . 18 1 Brawler 3 | . . 1 2 . . . Duelist 1 | . . . . . . 1 Sentry 17 | . . 3 4 . 8 2 Hunter 3 | . . . . . 2 1 Programmer 1 | . . . . . 1 . Best Kill Streak 17 | . 3 17 6 2 6 5 Combat Bots Only 8 | . 2 8 4 . 5 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Damage Taken 3116 | . 68 429 242 . 1800 577 Core 367 | . . 94 38 . 156 79 Absorbed by Shields . | . . . . . . . Redirected to Shielding 64 | . . . . . 24 40 Regen/Repaired (Parts) 99 | . . . . . 99 . Core Remaining (%) 89 | 100 100 76 93 . 77 . Volleys Fired 232 | . 18 59 36 9 88 22 Largest 4 | . 2 2 4 4 4 4 Hottest 134 | . 40 43 92 92 131 134 Shots Fired 686 | . 36 118 144 36 267 85 Gun 592 | . 36 118 144 36 194 64 Cannon 94 | . . . . . 73 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 639 | . 36 118 144 36 242 63 Thermal 47 | . . . . . 25 22 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 53 | . 17 20 33 53 38 30 Robot Miss Streak 5 | . 2 2 3 1 1 5 Penetration Max . | . . . . . . . Secondary Targets 14 | . . 8 5 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 529 | . 27 91 111 29 206 65 Core Hits 239 | . 13 48 41 9 89 39 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 7 | . . 1 2 . 4 . Destroy 4 | . . 1 2 . 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8603 | . 333 1339 1606 450 3564 1311 Guns 6947 | . 333 1333 1606 450 2249 976 Cannons 1650 | . . . . . 1315 335 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . . 6 . . . . Kinetic 8250 | . 333 1333 1606 450 3364 1164 Thermal 347 | . . . . . 200 147 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . 1 . Average Corruption 1 | . 1 . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 1 . . . 6 . Message Errors 2 | . . . . . 2 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . 1 . . . . . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . 9 . Projectiles 9 | . . . . . 9 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 18 | . . . . . 15 3 Impact . | . . . . . . . Kinetic 16 | . . . . . 13 3 Secondary 2 | . . . . . 2 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 40 82 384 . 501 507 Average Temperature 108 | . 31 28 118 . 84 210 Received Heat Transfer 2160 | . 78 276 234 . 1290 282 Effects 26 | . . . 5 . 8 13 Shutdowns 5 | . . . 1 . 2 2 Energy Bleed 1 | . . . . . . 1 Interference 12 | . . . 3 . 4 5 Matter Decay 3 | . . . 1 . . 2 Short Circuit 3 | . . . . . 2 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1406 | . . . . . 814 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Peak Influence 519 | . 96 519 285 84 411 311 Initial 91 | . . 28 3 45 27 91 Average 166 | . 43 268 86 62 209 136 Maximum Alert Level 2 | . . 2 1 . 2 1 Low Security (%) 55 | 100 100 19 84 100 35 77 Level 1 38 | . . 58 15 . 62 22 Level 2 5 | . . 22 . . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 2 . 9 4 Investigation 6 | . . . 1 . 4 1 Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . 1 1 . 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Distress Signals 5 | . 1 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 6 33 16 2 40 7 Peak Tracking Total 7 | . 3 6 5 1 7 4 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Disabled 5 | . . . . . 4 1 Max in Single Turn 2 | . . . . . 2 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Accessed 17 | . 2 1 6 . 7 1 Terminals 15 | . 1 1 6 . 6 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 8 3 25 . 19 3 Successful 37 | . 5 2 17 . 11 2 Failed 21 | . 3 1 8 . 8 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 49 | . 5 3 25 . 13 3 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 6 . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 30 | . 2 2 17 . 7 2 Record 3 | . . . 3 . . . Prototype ID Bank 4 | . . . 3 . 1 . Open Door 3 | . . . . . 3 . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 3 | . . . 2 . . 1 Machine Index 1 | . . . 1 . . . Repair Station Index 2 | . . . . . 1 1 Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 1 . . . Dispatch Records 3 | . . . 3 . . . Investigation Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 3 | . . . . . 3 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 1 4 . 5 1 Full Trace Events 8 | . 1 . 2 . 4 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled 2 | . 2 . . . . . Recycled Matter 129 | . 129 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 36 | . . . . . 36 . Total Damage 433 | . . . . . 433 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Turns Passed 3774 | 60 393 895 746 123 1175 382 Spaces Moved 1908 | 42 169 537 444 71 484 161 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 1894 | 28 169 537 444 71 484 161 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 120 127 127 122 186 Average Speed 146 | 112 190 129 129 127 160 186 Slowest Speed 330 | 150 190 330 130 127 330 187 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 24 37 34 3 57 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . . 30 7 Melee . | . . . . . . . Projectile 23 | . . . . . 16 7 AOE 14 | . . . . . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Total 2350 | 51 205 617 528 81 681 187 Wait 108 | . . 8 25 . 75 . Move 1902 | 41 168 536 443 70 483 161 Hop . | . . . . . . . Pick Up 22 | 3 10 3 4 . 2 . Fast Attach 18 | 7 1 1 1 . 8 . Attach 25 | . 1 2 2 2 16 2 Detach 3 | . . . . . 3 . Swap 22 | . 4 5 7 . 4 2 Drop 17 | . 3 2 10 . 2 . Fire 232 | . 18 59 36 9 88 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 35 | -11/Junkyard | Identified exit to Materials 35 | -11/Junkyard | Discovered exit to Materials (range 15) 61 | -11/Junkyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Power x1 265 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Discovered exit to Materials (range 14) 311 | -10/Materials | Build established: Hacker-Mutant 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x2 551 | -9/Materials | Identified exit to Mines 551 | -9/Materials | Discovered exit to Mines (range 11) 843 | -9/Materials | Destroyed 8 combat bots 895 | -9/Materials | Identified exit to Materials 895 | -9/Materials | Discovered exit to Materials (range 15) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Weapon x2 1655 | -8/Materials | Build established: Hacker-Gunner 1925 | -8/Materials | Identified exit to Factory 1925 | -8/Materials | Discovered exit to Factory (range 7) 2095 | -8/Materials | Entered Factory 2095 | -7/Factory | Evolved 2 slots: Utility x2 2199 | -7/Factory | Identified exit to Storage 2199 | -7/Factory | Discovered exit to Storage (range 15) 2218 | -7/Factory | Entered Storage 2657 | -7/Storage | Lost 10 parts (2p3n1u4w) 2707 | -7/Storage | Garrison activated, responded to threat 2763 | -7/Storage | Lost 4 parts (1p3n) 2887 | -7/Storage | Build established: Hacker-Mutant 2908 | -7/Storage | Repaired Hvy. Assault Rifle 3078 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3082 | -7/Storage | Identified exit to Factory 3082 | -7/Storage | Discovered exit to Factory (range 17) 3393 | -7/Storage | Entered Factory 3393 | -6/Factory | Evolved 2 slots: Utility x2 3664 | -6/Factory | Garrison activated, responded to threat 3693 | -6/Factory | Build established: Hacker-Gunner 3775 | -6/Factory | Self-destructed Last Messages --------------- 03758_ Construction Platform disabled. 03762_ Overheating: Energy bleed (-124). 03762_ G-50 Soldier destroyed. 03764_ G-50 Soldier emerges from the garrison. 03765_ Weapon Shielding destroyed. 03765_ G-50 Soldier knocked back. 03767_ Power failure, Hvy. Deuterium Engine shutdown. 03768_ Overheating: System interference. 03768_ Kinecellerator temporarily disabled. 03768_ Flak Gun temporarily disabled. 03769_ Overheating: Matter decay (-27). 03769_ Aluminum Leg destroyed. 03771_ Mni. Assault Cannon broken. 03771_ Overheating: Short circuit. 03772_ Overheating: Kinecellerator damaged (-12). 03773_ Overheating: Terrain Scanner damaged (-5). 03775_ Overheating: System interference. 03775_ Prc. Assault Rifle temporarily disabled. 03775_ Backup Laser I temporarily disabled. 03775_ Prc. Assault Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????????????????????????????????????????#?????? | | ????????????????????????????????#??#?????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########?##????????? | | ??????????????????????????????# #???#???????? | | ?????????????????? ??????????##" #???????????? | | ??????????????????????#???????#T """ #??#????#???? | | ????????????????"?????????????#" """ #?##??#?????? | | ???????????????????????#??#?### """ #???????????? | | ???????????????????????######"# % ##??????????? | | ???????????????? ??????# """" != ############# | | ???????????????????? ??# """" "! !! ## | | ????????????????????? ## """" " !! ## | | ???????????????? ??? ??# """" # ## | | ??????????????? ???????# # ] !## | | ??????????????? ??????# ! # % " """" """" | | ????????????#?+??##########+#####+##### """" """" | | ????????????#; [%@= %% + """" """" | | ?????????????# % % ######## """" """" | | ?????????????# " % #?#???## """" """" | | ?????????????# "G" """ #??????# """" """" | | ??????????????? " " """" ##?#?### """" """" | | ??????????????? """" #?#???## | | ?????????????? %g% """" #?#????#######+#### | | ?????????????? %= """" | | ?????????????# ??""" = | | ?????????????; ? ?""" | | ?????????????? ???? ] | | ?????????????? ????? | | ???????????????? ???????###### ############+##### | | ??????????????????????????????? ????????????????? | | ??????????????????????????????# ????????????? ?? | | ???????????????????????????????#??????????T??????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"?"??? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackWeaponReconstructor Manual? 0 Play Time 00:34:36 Cumulative 1333.3 hours Start 2023.04.01 @ 09:55:21 End 2023.04.01 @ 10:28:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 838 Rogue 62 Adventurer 0 Explorer 776 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b1dc59-575b-4a95-b2e6-ae340f66e328