Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 13:40:05 Player: puncake Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1057) 1057 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 4084 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 231 Cogmind --------- Core Integrity 667/700 Matter 250/300 Energy 6/280 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Cooling System Improved Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON (3) ------- Hammer Mace Maul > --- INVENTORY (4) ---- Reinforced Ion Engine Improved Medium Armor Plating Improved EM Shotgun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Hammer Mace Maul > --- INVENTORY -------- Reinforced Ion Engine Improved EM Shotgun Improved Assault Rifle [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Mining Claw Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 59 | 6 14 13 20 1 5 Power 9 | 1 1 2 5 . . Engine 9 | 1 1 2 5 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 3 7 8 . 1 Treads 6 | . . 4 2 . . Leg 7 | 2 3 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . 1 6 . 1 Utility 11 | 1 3 1 3 . 3 Device 5 | . 2 . 2 . 1 Storage 2 | 1 1 . . . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 7 3 4 1 1 Energy Gun 4 | 2 . . 2 . . Energy Cannon 3 | . 2 1 . . . Ballistic Gun 4 | . 4 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . 1 1 1 1 Slashing Weapon 3 | . 1 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 18 | . 6 6 6 . . Power 2 | . . 1 1 . . Propulsion 7 | . 2 2 3 . . Utility 3 | . 1 1 1 . . Weapon 6 | . 3 2 1 . . Highest Loss Streak 4 | . 3 4 4 . . Average Slot Usage (%) 97 | . 98 98 94 100 90 Engine 11 | . 14 11 10 11 7 Treads 8 | . . 17 14 . . Leg 14 | . 27 25 4 . . Flight 15 | . . . 22 44 30 Device 6 | . 12 9 1 . 5 Storage 7 | . 14 11 4 . . Processor 9 | . . . 14 22 21 Energy Gun 1 | . 7 . . . . Energy Cannon 3 | . 4 8 . . . Ballistic Gun 2 | . 10 . . . . Impact Weapon 9 | . . 4 11 20 23 Slashing Weapon 6 | . 4 8 10 1 . Naked Turns . | . . . . . . Heaviest Build 22 | 12 19 22 20 13 17 Greatest Support 80 | 20 20 60 80 20 23 Greatest Overweight (x) 4 | . . 1 4 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 4 4 Average Capacity 6 | 5 6 8 5 4 4 Most Carried 8 | 6 8 8 8 4 4 Average Carried 5 | 3 6 7 5 4 3 Final Capacity 8 | 6 8 8 4 4 4 Final Carried 8 | 6 8 8 4 4 4 Class Distribution -------------------- 40% | Mutant 26% | Scavenger-Mutant 20% | Sprinter 8% | Commander-Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Sprinter | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 871 | 260 162 161 201 87 . Remotely . | . . . . . . Salvage Created 1873 | 81 483 506 682 121 . Parts 73 | 2 31 20 20 . . Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 28 | . 11 10 6 1 . Melee 13 | . 2 7 4 . . Guns 5 | . 5 . . . . Cannons 6 | . 4 2 . . . Classes Destroyed 9 | 1 3 2 2 1 . Worker 1 | . . . 1 . . Hauler 7 | . 2 . 5 . . Recycler 4 | 1 . 2 1 . . Operator 1 | . . . 1 . . Swarmer 6 | . 3 3 . . . Grunt 16 | . 8 4 4 . . Brawler 1 | . . 1 . . . Sentry 4 | . . 2 2 . . Demolisher 1 | . . . . 1 . Best Kill Streak 4 | 1 3 4 4 1 . Combat Bots Only 3 | . 3 2 3 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 2332 | . 770 910 552 67 33 Core 415 | . 175 79 106 22 33 Absorbed by Shields 9 | . . . . 9 . Core Remaining (%) 59 | 100 30 . . 48 . Volleys Fired 56 | 1 49 6 . . . Largest 2 | 2 2 1 . . . Hottest 100 | 90 100 60 . . . Shots Fired 95 | 2 87 6 . . . Gun 57 | 2 55 . . . . Cannon 38 | . 32 6 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . 35 . . . . Thermal 60 | 2 52 6 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 5 . . . Robot Miss Streak 4 | . 4 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 146 | . 63 36 43 4 . Core Hits 48 | 2 21 13 11 1 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 130 | . 10 53 58 9 . Impact 89 | . . 28 53 8 . Slashing 41 | . 10 25 5 1 . Piercing . | . . . . . . Sneak Attacks 13 | . . 2 10 1 . Combat Hostiles 2 | . . 1 1 . . Follow-up Attacks 5 | . . 1 2 2 . Damage Inflicted 3131 | 24 811 798 1246 252 . Guns 363 | 24 339 . . . . Cannons 382 | . 312 70 . . . Explosions . | . . . . . . Melee 2386 | . 160 728 1246 252 . Ramming . | . . . . . . Kinetic 197 | . 197 . . . . Thermal 548 | 24 454 70 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1744 | . . 268 1224 252 . Slashing 642 | . 160 460 22 . . Piercing . | . . . . . . Highest Corruption 26 | . . 8 26 26 . Average Corruption 16 | . . 7 14 26 . Corruption Purged . | . . . . . . Effects 111 | . . 16 48 47 . Message Errors 20 | . . 1 12 7 . Matter Fused 17 | . . 6 7 4 . Heat Flow Errors 7 | . . 2 4 1 . Energy Discharges 11 | . . 1 3 7 . Data Loss (minor) 7 | . . . 3 4 . Data Loss (major) 3 | . . 2 . 1 . Alerts 3 | . . . 1 2 . Misdirections 27 | . . . 8 19 . Targeting Errors 16 | . . 4 10 2 . Overload Shots . | . . . . . . Overflow Damage 282 | . . 31 179 72 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 282 | . . 31 179 72 . Knockbacks 3 | . . . 2 1 . Impact 3 | . . . 2 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | 30 300 221 245 170 . Average Temperature 109 | 18 118 121 90 95 . Received Heat Transfer 687 | . 288 228 171 . . Effects 2 | . 1 . 1 . . Energy Bleed 2 | . 1 . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | . . 1 7 3 . Impact Corruptions 16 | . . 3 9 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 2 . 1 . . Heat Transferred 1248 | 62 1038 148 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1068 | 5 233 209 500 382 1068 Initial 942 | . 3 49 50 142 942 Average 139 | 1 94 112 201 68 966 Maximum Alert Level 3 | . 1 1 2 1 3 Low Security (%) 77 | 100 86 86 56 90 . Level 1 17 | . 13 13 37 9 . Level 2 1 | . . . 6 . . Level 3 2 | . . . . . 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 3 . 1 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 8 | . 2 . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 21 13 32 28 9 Peak Tracking Total 8 | . 5 4 7 5 8 Tactical Retreats 6 | . 2 . 3 . 1 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 6 | . . . 6 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 9 | . . . 3 1 5 Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 13 | . 2 . 5 5 1 Terminals 13 | . 2 . 5 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 2 . 6 12 3 Successful 5 | . . . 2 3 . Failed 18 | . 2 . 4 9 3 Catastrophic 5 | . . . . 4 1 Database Lockouts . | . . . . . . Manual 10 | . 2 . 1 7 . Terminals 23 | . 2 . 6 12 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 2 3 . Branch Access Points 1 | . . . 1 . . Unreport Threat 4 | . . . 1 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 4 4 1 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 13 | . . . . 13 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 23 | . . . 10 13 . Largest Group 13 | . . . 10 13 1 Highest-Rated Group 182 | . . . 88 182 34 Highest-Rated Ally 34 | . . . 16 34 34 Total Orders . | . . . . . . Ally Attacks 83 | . . . 46 36 1 Total Damage 1695 | . . . 451 1083 161 Kills 35 | . . . 11 22 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 2613 | 76 644 629 660 540 64 Spaces Moved 1947 | 56 287 219 759 456 170 Core 73 | 16 . . 1 56 . Treads 169 | . . 48 121 . . Legs 498 | 40 287 171 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1207 | . . . 637 400 170 Fastest Speed 28 | 50 120 120 28 28 28 Average Speed 71 | 100 120 135 51 55 29 Slowest Speed 250 | 120 120 160 250 250 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 19 | . . . 5 12 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 46 14 68 84 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 2854 | 74 486 456 937 718 183 Wait 390 | . 107 152 76 49 6 Move 1908 | 55 286 218 748 435 166 Hop 15 | . . . 5 8 2 Pick Up 47 | 12 12 10 11 . 2 Fast Attach 12 | . 1 2 7 1 1 Attach 33 | 6 7 9 8 . 3 Detach 3 | . . . 2 . 1 Swap 14 | . 6 2 5 . 1 Drop 34 | . 8 5 19 1 1 Fire 56 | 1 49 6 . . . Melee 121 | . 10 52 53 6 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 221 | . . . 3 218 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 13) 505 | -10/Materials | Core integrity fell below 50% 566 | -10/Materials | Lost 3 parts (2n1u) 582 | -10/Materials | Discovered new exit (range 11) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x2 923 | -9/Materials | Lost 4 parts (1p2n1w) 1261 | -9/Materials | Discovered new exit (range 11) 1347 | -9/Materials | Identified exit to Storage 1350 | -9/Materials | Entered Storage 1567 | -9/Storage | System corruption reached 10% 1616 | -9/Storage | Build established: Scavenger-Mutant 1690 | -9/Storage | Learned location of Armory (-4) 1699 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1810 | -9/Storage | Lost 4 parts (1p1n1u1w) 1940 | -9/Storage | Identified exit to Recycling 2009 | -9/Storage | Used back door to open Recycling access 2010 | -9/Storage | Entered Recycling 2028 | -9/Recycling | Spotter reported a threat 2040 | -9/Recycling | Spotter reported a threat 2052 | -9/Recycling | Build established: Sprinter 2058 | -9/Recycling | Spotter reported a threat 2066 | -9/Recycling | Spotter reported a threat 2087 | -9/Recycling | Spotter reported a threat 2095 | -9/Recycling | Spotter reported a threat 2097 | -9/Recycling | Spotter reported a threat 2109 | -9/Recycling | Spotter reported a threat 2126 | -9/Recycling | Spotter reported a threat 2135 | -9/Recycling | Spotter reported a threat 2136 | -9/Recycling | Spotter reported a threat 2138 | -9/Recycling | Discovered new exit (range 16) 2152 | -9/Recycling | Spotter reported a threat 2169 | -9/Recycling | Spotter reported a threat 2212 | -9/Recycling | Spotter reported a threat 2225 | -9/Recycling | Spotter reported a threat 2233 | -9/Recycling | Spotter reported a threat 2244 | -9/Recycling | Spotter reported a threat 2265 | -9/Recycling | Spotter reported a threat 2297 | -9/Recycling | Spotter reported a threat 2356 | -9/Recycling | Spotter reported a threat 2361 | -9/Recycling | Spotter reported a threat 2376 | -9/Recycling | Spotter reported a threat 2403 | -9/Recycling | Spotter reported a threat 2405 | -9/Recycling | Spotter reported a threat 2406 | -9/Recycling | Spotter reported a threat 2418 | -9/Recycling | Spotter reported a threat 2433 | -9/Recycling | Spotter reported a threat 2434 | -9/Recycling | Spotter reported a threat 2458 | -9/Recycling | Spotter reported a threat 2459 | -9/Recycling | Spotter reported a threat 2471 | -9/Recycling | Spotter reported a threat 2500 | -9/Recycling | Spotter reported a threat 2500 | -9/Recycling | Spotter reported a threat 2500 | -9/Recycling | Spotter reported a threat 2516 | -9/Recycling | Identified exit to Factory 2524 | -9/Recycling | Spotter reported a threat 2550 | -9/Recycling | Entered Factory 2550 | -7/Factory | Accompanied by 1 ally 2550 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2614 | -7/Factory | Self-destructed Last Messages --------------- 02550_ N-01 Spotter is scanning... 02550_ N-01 Spotter destroyed. 02550_ Destroyed Hover Unit. 02550_ N-01 Spotter destroyed. 02550_ Serf 2a destroyed. 02550_ Excavator 2a destroyed. PARAMETERS=UTILITY_3,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 02555_ Acquired Imp. Cooling System. 02562_ Acquired Core Analyzer. 02575_ Connecting with Terminal... 02575_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 02586_ Acquired Imp. Medium Armor Plating. 02588_ Dropped Flight Unit. 02593_ K-01 Serf collects debris. 02593_ K-01 Serf cleans the Fusion Modulator. 02605_ W-25 Informer sends out distress signal. 02614_ Slug penetrates Wall. 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""" # """ # # """ # "" """ """ | | ???????? ?# # # """ # | | ??????? ?#= """ # # ####/####### | | ?????? #### ??# """ # # #??? #?????? | | ????? ????# ??# """ # ^ # #??? #?????? | | ???????????#???# # #] #??? #?????? | | ???????????????# # # !! #??? #?????? | | ???????????????# # + !! #????#?????? | | ???????????????######### # !! #??????????? | | ???????????????????????# + #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumFlakRipper Manual? 0 Play Time 00:36:59 Cumulative 25.1 hours Start 2021.06.27 @ 13:04:46 End 2021.06.27 @ 13:40:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 42 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 062f35db-351d-4e3b-8598-5f8099061cd0