Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 01:57:04 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2296) 2296 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 6896 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 1389 Friendly Fire -420 Cogmind --------- Core Integrity 470/700 Matter 77/300 Energy 19/100 System Corruption 5% Temperature Danger (409) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Huge Storage Unit Core Analyzer Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating > --- WEAPON (3) ------- Heavy Particle Cannon Enhanced Autogun > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Cooling System Large Storage Unit Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Reactive Plating Shock Rifle Particle Gun Particle Gun Pulse Rifle Heavy Ion Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Core Analyzer Kinecellerator Improved Medium Armor Plating Reactive Plating Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg Heat Sink Improved Cooling System Large Storage Unit Particle Charger Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Reactive Plating Shock Rifle Particle Gun Particle Gun Pulse Rifle Heavy Particle Cannon Heavy Ion Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Shield Generator Device Shield Generator Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 83 | 6 6 21 1 30 7 1 11 Power 9 | 1 1 2 1 3 . 1 . Engine 6 | 1 1 2 1 1 . . . Core 2 | . . . . 2 . . . Reactor 1 | . . . . . . 1 . Propulsion 19 | 2 . 7 . 7 3 . . Treads . | . . . . . . . . Leg 16 | . . 6 . 7 3 . . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 2 6 . 12 4 . 7 Device 8 | . . . . 2 2 . 4 Storage 5 | 1 . 3 . 1 . . . Processor 3 | . . . . 2 . . 1 Hackware 1 | . . . . 1 . . . Protection 15 | . 2 3 . 6 2 . 2 Artifact . | . . . . . . . . Weapon 23 | 2 3 6 . 8 . . 4 Energy Gun 1 | . . . . 1 . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 20 | 2 3 6 . 7 . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . . . Parts Lost 26 | . . 4 . 17 . . 5 Power 4 | . . 1 . 2 . . 1 Propulsion 5 | . . 2 . 3 . . . Utility 11 | . . 1 . 7 . . 3 Weapon 6 | . . . . 5 . . 1 Highest Loss Streak 8 | . . 1 . 8 . . 4 To Critical Strikes 2 | . . . . 2 . . . Average Backups 15 | . 4 9 9 13 23 23 24 Power 1 | . 1 2 1 1 1 1 2 Propulsion 3 | . . 1 2 1 5 6 5 Utility 7 | . . 2 4 6 10 10 11 Weapon 4 | . 1 2 2 3 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 32 | . 3 8 . 2 6 . 13 Power 3 | . 1 1 . . . . 1 Propulsion 7 | . . 5 . . . . 2 Utility 12 | . . . . 1 6 . 5 Weapon 10 | . 2 2 . 1 . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 98 98 100 98 99 100 99 Engine 4 | . 14 11 11 1 . . . Core 3 | . . . . 7 7 6 . Reactor 1 | . . . . . . . 6 Leg 20 | . . 14 22 26 23 23 23 Wheel 3 | . 28 6 . . . . . Device 7 | . . . . 4 14 15 14 Storage 8 | . 1 11 11 9 7 7 7 Processor 2 | . . . . 2 . . 6 Hackware 2 | . . . . 4 7 7 . Protection 17 | . 25 21 22 14 15 15 14 Energy Gun 4 | . . . . 4 7 7 6 Ballistic Gun 21 | . 27 32 33 22 15 15 13 Peak Build Rating 56 | 6 13 23 22 37 49 53 56 Average Rating 34 | 4 12 19 22 29 45 48 55 On Entrance 24 | . 6 13 21 22 36 48 53 Naked Turns . | . . . . . . . . Heaviest Build 129 | 13 21 106 34 103 114 125 129 Greatest Support 60 | 20 20 30 30 47 60 60 60 Greatest Overweight (x) 4 | . 1 4 1 2 2 2 2 Average Overweight (x) 1 | . . 1 1 . 1 1 2 Largest Inventory Capacity 25 | 8 8 25 10 25 25 25 25 Average Capacity 17 | 6 5 11 10 16 25 25 25 Most Carried 25 | 1 5 12 9 23 25 25 25 Average Carried 15 | . 4 9 9 13 23 23 24 Final Capacity 25 | 8 5 10 10 25 25 25 25 Final Carried 25 | 1 5 10 9 23 23 25 21 Class Distribution -------------------- 82% | Tank 8% | Mutant 4% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 2405 | 241 170 498 . 1150 101 127 118 Remotely . | . . . . . . . . Salvage Created 2716 | . 170 811 . 1425 45 . 265 Parts 176 | . 22 55 . 82 1 . 16 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 5 17 . 35 1 . 5 Guns 60 | . 5 17 . 35 1 . 2 Cannons 3 | . . . . . . . 3 Classes Destroyed 11 | . 3 4 . 2 1 . 1 Worker 2 | . . . . 2 . . . Builder 1 | . 1 . . . . . . Hauler 1 | . . 1 . . . . . Watcher 4 | . . 3 . 1 . . . Swarmer 19 | . 3 3 . 13 . . . Grunt 23 | . 2 9 . 12 . . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . 1 . . . . . Sentry 13 | . . 4 . 9 . . . Hunter 3 | . . . . . . . 3 Programmer 3 | . . . . . 1 . 2 Thug 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 5 . 9 1 . 3 Combat Bots Only 9 | . 2 5 . 9 1 . 3 Max Kills in Single Turn 2 | . 2 2 . 2 1 . 1 Gunslinging 1 | . 1 1 . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 493 | . 29 101 . 207 19 . 137 Missed 127 | . 10 23 . 50 5 . 39 Hits 366 | . 19 78 . 157 14 . 98 Melee 7 | . . 2 . 5 . . . Projectile 359 | . 19 76 . 152 14 . 98 Critical Strikes 14 | . . . . 8 1 . 5 Part Disruptions 1 | . . . . . 1 . . Damage Taken 4450 | . 176 952 . 1925 151 . 1246 Core 579 | . 19 56 . 274 . . 230 Absorbed by Shields 267 | . . . . 91 56 . 120 Ignored by Resistances 151 | . . . . 58 . . 93 Regen/Repaired (Parts) 28 | . . . . . . 28 . Core Remaining (%) 82 | 100 92 . 86 50 . . . Volleys Fired 182 | . 16 40 . 82 11 . 33 Largest 3 | . 2 3 . 3 3 . 3 Hottest 161 | . 46 69 . 109 109 . 161 Shots Fired 511 | . 33 120 . 238 29 . 91 Gun 490 | . 33 120 . 238 29 . 70 Cannon 17 | . . . . . . . 17 Launcher . | . . . . . . . . Special 4 | . . . . . . . 4 Kinetic 432 | . 33 120 . 220 18 . 41 Thermal 75 | . . . . 18 11 . 46 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 6 14 . 22 3 . 5 Robot Miss Streak 6 | . 4 4 . 6 6 . 5 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 2 2 . 10 . . . Max Gunslinging Chain 2 | . 1 1 . 2 . . . Shots Hit Robots 307 | . 20 77 . 151 12 . 47 Core Hits 120 | . 6 29 . 63 3 . 19 Critical Kills 4 | . . 2 . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 8 | . . 2 . 3 1 . 2 Burn 3 | . . . . 1 . . 2 Destroy 5 | . . 2 . 2 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5616 | . 318 1198 . 2498 239 . 1363 Guns 5274 | . 318 1198 . 2468 239 . 1051 Cannons 303 | . . . . . . . 303 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 39 | . . . . 30 . . 9 Kinetic 4506 | . 318 1198 . 2248 169 . 573 Thermal 1071 | . . . . 220 70 . 781 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 5 . . 13 4 4 5 Average Corruption 7 | . 5 . . 12 3 4 3 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 102 | . 11 . . 58 4 10 19 Message Errors 27 | . 3 . . 13 2 3 6 Matter Fused 27 | . 3 . . 12 2 3 7 Heat Flow Errors 9 | . 1 . . 6 . 1 1 Energy Discharges 13 | . . . . 8 . 2 3 Parts Rejected 2 | . . . . 2 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 7 | . . . . 5 . 1 1 Data Loss (major) 6 | . 1 . . 4 . . 1 Misfires 5 | . 2 . . 3 . . . Alerts 1 | . . . . 1 . . . Misdirections 1 | . . . . 1 . . . Weapon Failures 3 | . 1 . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . . . 4 . . 1 Kicked 5 | . . . . 4 . . 1 Crushed . | . . . . . . . . Highest Temperature 583 | . 171 183 . 389 319 177 583 Average Temperature 111 | . 63 57 . 104 124 92 219 Received Heat Transfer 1218 | . 42 243 . 817 . . 116 Effects 13 | . . . . 2 . . 11 Shutdowns 6 | . . . . . . . 6 Energy Bleed 4 | . . . . 2 . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1595 | . . . . 481 111 . 1003 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 5 | . . . . 1 . . 5 Low Security (%) 63 | 100 100 100 100 30 100 100 22 Level 1 20 | . . . . 69 . . 4 Level 2 . | . . . . . . . 2 Level 3 6 | . . . . . . . 29 Level 4 2 | . . . . . . . 10 Level 5 6 | . . . . . . . 30 High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1749 | . 105 181 41 384 63 2 1749 Initial 63 | . . . 41 . 63 2 . Average 305 | . 15 85 9 264 11 . 964 Influence Increases 4037 | . 145 505 . 971 30 . 2386 Destroy 0b10 Robot/C 2120 | . 100 340 . 700 20 . 960 Destroy 0b10 Robot/NC 110 | . 5 20 . 15 . . 70 Destroy Leader 496 | . 30 98 . 162 10 . 196 Allied During Kill 856 | . . . . . . . 856 Successful Hack 22 | . 10 . . 12 . . . Disable Machine 90 | . . 15 . 30 . . 45 Destroy Structure 238 | . . 2 . 7 . . 229 Lose Combat Pursuer 105 | . . 30 . 45 . . 30 Influence Decreases 2329 | . 145 398 107 830 165 6 678 Entered New Map 148 | . . . 66 . 78 4 . Time Decay 1416 | . 60 358 41 510 87 2 358 Lost Part 260 | . . 40 . 170 . . 50 Lost Ally 120 | . . . . . . . 120 Purge Threat 385 | . 85 . . 150 . . 150 Squads Dispatched 35 | . 2 2 . 9 1 . 21 Investigation 5 | . 1 . . 3 . . 1 Extermination 4 | . . . . . 1 . 3 Reinforcement 11 | . 1 2 . 3 . . 5 Assault 3 | . . . . . . . 3 Garrison 12 | . . . . 3 . . 9 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 11 | . . 3 . 3 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 7 32 . 46 4 . 53 Peak Tracking Total 13 | . 3 5 . 13 2 . 12 Tactical Retreats 7 | . . 2 . 3 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 6 | . . 1 . 2 . . 3 Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 8 | . 3 1 . 3 . . 1 Terminals 8 | . 3 1 . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 5 2 . 11 . . 5 Successful 9 | . 3 . . 4 . . 2 Failed 14 | . 2 2 . 7 . . 3 Catastrophic 8 | . 1 1 . 5 . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 2 2 . 5 . . . Terminals 23 | . 5 2 . 11 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 . . 4 . . 2 Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . . 1 . . 1 Unreport Threat 3 | . 1 . . 1 . . 1 Investigation Status 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 1 . 3 . . 1 Full Trace Events 4 | . 1 . . 2 . . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 14 Highest-Rated Group 546 | . . . . . . 546 364 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 215 | . . . . . . . 215 Total Damage 6883 | . . . . . . . 6883 Kills 64 | . . . . . . . 64 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 5599 | 53 392 1049 209 1587 491 588 1230 Spaces Moved 2369 | 51 209 480 110 690 202 281 346 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1902 | . . 273 110 690 202 281 346 Wheels 464 | 48 209 207 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 190 103 200 200 270 Average Speed 183 | 78 93 162 190 168 217 205 270 Slowest Speed 400 | 80 95 400 190 269 269 270 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 29 42 33 60 6 96 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3281 | 60 374 674 110 934 244 294 591 Wait 500 | 3 132 91 . 75 3 7 189 Move 2363 | 50 208 479 109 689 202 280 346 Hop . | . . . . . . . . Pick Up 67 | 1 5 18 . 30 8 2 3 Fast Attach 27 | 6 5 4 . 8 1 1 2 Attach 29 | . . 4 1 16 3 . 5 Detach 2 | . 1 . . 1 . . . Swap 43 | . 1 15 . 17 5 . 5 Drop 60 | . 6 23 . 12 11 1 7 Fire 182 | . 16 40 . 82 11 . 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . 4 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 14) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -9/Materials | Build established: Tank 1462 | -9/Materials | Discovered new exit (range 13) 1495 | -9/Materials | Entered Mines 1696 | -9/Mines | Discovered new exit (range 5) 1704 | -9/Mines | Entered Materials 1704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -8/Materials | Garrison activated, responded to threat 1919 | -8/Materials | Lost 3 parts (1n1u1w) 1923 | -8/Materials | Destroyed 9 combat bots 1979 | -8/Materials | System corruption reached 10% 2044 | -8/Materials | Lost 8 parts (1p1n3u3w) 2045 | -8/Materials | Destroyed 7 combat bots 2739 | -8/Materials | Lost 3 parts (1p1n1u) 3262 | -8/Materials | Discovered new exit (range 9) 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Utility x2 3782 | -7/Factory | Sucked down chute 3782 | -7/Factory | Entered Waste 3783 | -7/Waste | Joined by Warlord forces that had cleared the area 4286 | -7/Waste | Discovered new exit (range 13) 4370 | -7/Waste | Entered Factory 4370 | -7/Factory | Accompanied by 14 allies 4738 | -7/Factory | Garrison activated, responded to threat 5025 | -7/Factory | Garrison activated, responded to threat 5072 | -7/Factory | Garrison activated, responded to threat 5170 | -7/Factory | First assault squad dispatched 5253 | -7/Factory | Lost 5 allies 5420 | -7/Factory | Lost 3 allies 5504 | -7/Factory | Cargo convoy interrupted 5600 | -7/Factory | Self-destructed Last Messages --------------- Kinecellerator destroyed. K-01 Serf collects debris. Heat Sink destroyed. K-01 Serf collects debris. Power failure, Antimatter Reactor shutdown. Imp. Heat Sink melted. Gravmag System melted. P-60 Hacker destroyed. Overheating: Core damaged (-119). R-06 Scavenger collects Wheel. K-01 Serf collects debris. Overheating: Adv. Beam Rifle damaged (-15). Power failure, Antimatter Reactor shutdown. R-06 Scavenger collects Machine Analyzer. K-01 Serf collects debris. Overheating: Energy bleed (-6). Adv. Beam Rifle destroyed. Antimatter Reactor destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ???### ###???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# ! #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???+ #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# % #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ????# ##############???????????????????????? | | ##### # #???????????????????????? | | # "" "" #???????????????????????? | | # "" "" #???????????????????????? | | + """ """ #???????????????????????? | | % # """ """ #???????????????????????? | | % # %""" """ #???????????????????????? | | # xxY%*u =|#???????????????????????? | | # h m%!%##############??????????? | | +##### ## u *=@ !x*mpu t ???? | | #??# ## r |[##############??????????? | | |#??# ## k==###?????????????????????? | | |!#??# ## #???????????????????????? | | |!#??# ###############???????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??? +?????????????????????????????????????? | | +??? ???????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Particle Charging 15 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed RefineryBehemothTurbovents Manual? 0 Play Time 01:14:03 Cumulative 5.5 hours Start 2025.08.11 @ 00:42:10 End 2025.08.11 @ 01:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 48bb998c-f833-47a7-9243-0e98dc438975