Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.08 @ 10:48:57 Player: Jamuson Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (348) 1740 Value Destroyed (12977) 12977 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (4227) 4227 TOTAL SCORE: 24824 Bonus ------- High Alert Combat Kills 1427 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 0/1000 Matter 140/300 Energy 40/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Molecular Scythe > --- INVENTORY (5) ---- Improved Matter Compressor (300) Improved Signal Interpreter Melee Analysis Suite Wave Gun Ion Burst Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Target Analyzer Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Cooled Phase Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Nuclear Core Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Matter Compressor Advanced Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Graphene Brace Precision Beam Rifle Precision Beam Rifle Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun Ion Burst Cannon Heavy Rocket Launcher Remote Datajack Molecular Scythe [Rating: 79] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Slots Evolved 10 | . . 2 2 . . . 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 6 | . . 1 1 . . . 1 . . . . 1 . 2 Weapon 2 | . . 1 . . . . . . . . . 1 . . Parts Attached 248 | . 9 28 37 4 21 3 55 . 45 7 1 12 4 22 Power 19 | . 1 5 4 . 1 . 3 . 3 . . . . 2 Engine 12 | . 1 4 2 . 1 . 2 . 2 . . . . . Core 7 | . . 1 2 . . . 1 . 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | . 2 8 4 . 4 . 9 . 13 . . . . 6 Treads 26 | . . 4 1 . 3 . 4 . 10 . . . . 4 Leg 2 | . . . . . . . . . 2 . . . . . Wheel 18 | . 2 4 3 . 1 . 5 . 1 . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | . 2 4 11 1 4 1 14 . 11 2 1 5 . 6 Device 21 | . . . 6 1 1 1 5 . 2 1 1 . . 3 Storage 6 | . 1 1 . . . . 2 . 1 . . 1 . . Processor 4 | . . 1 1 . . . . . 1 . . 1 . . Hackware 7 | . . . . . 2 . 3 . 1 . . . . 1 Protection 24 | . 1 2 4 . 1 . 4 . 6 1 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 121 | . 4 11 18 3 12 2 29 . 18 5 . 7 4 8 Energy Gun 35 | . 1 1 12 1 2 . 2 . 9 2 . 3 . 2 Energy Cannon 6 | . . . . . . . 5 . 1 . . . . . Ballistic Gun 53 | . 3 6 4 1 7 1 18 . 5 2 . 1 1 4 Ballistic Cannon 7 | . . . . . 1 . 1 . 1 . . 3 1 . Launcher 9 | . . 1 1 1 . 1 1 . . 1 . . 2 1 Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon 4 | . . . 1 . 2 . 1 . . . . . . . Slashing Weapon 5 | . . 3 . . . . . . 1 . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 3 . 3 . 6 . 8 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . Parts Lost 79 | . 6 12 11 2 1 . 9 . 9 3 . 2 . 24 Power 8 | . 2 2 2 . . . . . . . . . . 2 Propulsion 26 | . 1 5 1 . 1 . 4 . 5 . . . . 9 Utility 18 | . . 2 4 . . . 1 . 2 1 . 1 . 7 Weapon 27 | . 3 3 4 2 . . 4 . 2 2 . 1 . 6 Highest Loss Streak 21 | . 4 4 4 1 1 . 3 . 3 2 . 2 . 21 To Critical Strikes 2 | . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 87 | . 76 87 86 88 89 89 90 92 92 88 90 81 86 77 Engine 6 | . 7 6 6 9 9 9 4 7 5 7 7 6 6 3 Core 1 | . . 2 2 . . . 2 . 1 . . . . 1 Treads 7 | . . 5 3 9 8 9 4 . 6 23 23 20 20 17 Leg 1 | . 12 . . . . . . . 1 . . . . . Wheel 11 | . 10 13 13 9 8 9 16 23 15 . . . . . Device 5 | . . . 11 9 1 8 3 7 7 6 13 6 6 7 Storage 8 | . 14 11 9 9 9 9 7 7 7 7 7 6 6 4 Processor 5 | . . 4 5 9 9 9 7 7 6 6 . 1 6 5 Hackware 6 | . . . . . 14 . 12 7 7 7 7 6 6 6 Protection 6 | . 4 13 8 9 1 9 4 7 6 4 7 5 6 3 Energy Gun 6 | . 16 1 15 20 2 . . . 8 4 7 17 . . Energy Cannon 3 | . . . . . . . 3 23 12 . . . . . Ballistic Gun 12 | . 10 12 7 4 24 26 18 . 1 18 15 5 1 20 Slashing Weapon 1 | . . 16 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 143 | 11 87 102 108 108 108 109 125 125 125 121 106 142 143 143 Greatest Support 123 | 20 32 40 53 28 28 28 52 52 123 123 123 123 123 123 Greatest Overweight (x) 28 | . 5 28 6 3 3 5 3 2 5 . . 1 1 1 Average Overweight (x) 2 | . 2 5 2 3 3 3 2 2 2 . . . 1 . Largest Inventory Capacity 30 | . 25 25 25 25 25 25 30 25 25 25 25 25 25 25 Average Capacity 24 | . 17 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | . 11 25 25 25 25 25 25 25 25 22 21 21 22 24 Average Carried 21 | . 5 16 22 24 24 24 24 25 24 21 20 18 21 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 11 22 25 24 25 25 25 25 21 21 20 21 21 5 Class Distribution -------------------- 37% | Gunner 19% | Scavenger-Gunner 16% | Mutant 12% | Hacker-Gunner 6% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Hacker-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Matter Collected 7921 | 178 178 629 624 65 839 492 1991 . 1076 285 . 169 284 1111 Remotely . | . . . . . . . . . . . . . . . Salvage Created 14718 | . 667 1440 2042 390 1283 827 2794 94 2787 235 . 719 304 1136 Parts 795 | . 38 101 81 26 80 46 165 7 152 11 . 23 14 51 Haulers Intercepted 23 | . 1 5 5 . 3 . 4 . 4 . . . . 1 Recyclers Shooed 9 | . 1 1 . . 1 . . . 3 . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 275 | . 14 31 34 11 19 19 49 2 47 8 . 12 11 18 Melee 15 | . . 14 1 . . . . . . . . . . . Guns 188 | . 13 13 29 5 19 16 40 . 25 4 . 11 . 13 Cannons 35 | . . . . . . . 9 2 18 . . 1 5 . AOE 33 | . 1 4 2 6 . 3 . . 2 4 . . 6 5 Classes Destroyed 18 | . 5 3 3 . . . 4 . 2 . . . . 1 Worker 9 | . . 1 . . 2 . 2 . 2 . . . . 2 Builder 8 | . 1 . . . . . 3 . 1 . . . . 3 Tunneler 1 | . . . . . . . . . 1 . . . . . Hauler 23 | . 1 5 5 . 3 . 4 . 4 . . . . 1 Recycler 7 | . . . 3 . 1 . . . . . . . . 3 Operator 2 | . . . . . . . . . 2 . . . . . Watcher 25 | . 3 3 4 . 4 . 4 . 3 . . 1 . 3 Swarmer 54 | . 3 8 4 4 4 4 7 . 6 4 . . 6 4 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 128 | . 11 14 16 5 5 9 19 2 25 2 . 8 3 9 Brawler 6 | . . . 2 1 1 . . . . 1 . . . 1 Duelist 6 | . . 1 2 . . . . . 1 . . 2 . . Protector 1 | . . . . . . . 1 . . . . . . . Sentry 44 | . . 8 9 1 8 5 4 . 4 1 . 1 2 1 Specialist 10 | . . . . . . . 6 . 4 . . . . . Hunter 10 | . . . 1 . 1 1 4 . 2 . . . . 1 Programmer 13 | . . . . . . . 7 . 4 . . 1 . 1 Heavy 2 | . . . . . . . 1 . 1 . . . . . Best Kill Streak 10 | . 4 8 6 8 5 3 10 2 7 4 . 4 5 8 Combat Bots Only 10 | . 3 6 5 8 3 3 10 2 5 4 . 4 5 7 Max Kills in Single Turn 4 | . 1 3 2 3 2 3 2 1 2 2 . 2 3 4 Gunslinging 1 | . . 1 . . . . . . 1 1 . 1 . . Exploded 4 | . 1 3 1 3 . 3 . . 2 2 . . 3 4 Melee 1 | . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Damage Taken 17593 | . 895 1408 2070 433 851 395 2943 14 2762 549 . 494 628 4151 Core 2630 | . 183 235 359 52 100 . 252 . 252 89 . 19 80 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 167 | . . . . . . . . . 78 13 . 19 41 16 Redirected to Shielding 89 | . 24 62 3 . . . . . . . . . . . Regen/Repaired (Parts) 402 | . . . 163 . 46 . 193 . . . . . . . Core Remaining (%) 46 | 100 26 41 . . . 7 . . . . 15 . 88 . Volleys Fired 729 | . 86 49 100 15 69 38 146 2 121 14 . 29 14 46 Largest 4 | . 2 3 3 3 3 3 3 3 3 3 . 4 3 4 Hottest 270 | . 85 105 189 165 107 75 90 90 270 122 . 185 159 123 Shots Fired 2020 | . 149 141 258 34 205 100 418 6 357 39 . 108 32 173 Gun 1752 | . 149 139 258 32 205 99 367 . 193 36 . 105 . 169 Cannon 251 | . . . . . . . 49 6 164 . . 3 29 . Launcher 15 | . . 2 . 2 . 1 . . . 3 . . 3 4 Special 2 | . . . . . . . 2 . . . . . . . Kinetic 1202 | . 68 138 25 5 180 99 367 . 77 30 . 21 29 163 Thermal 703 | . 65 1 200 . 3 . 49 6 280 6 . 87 . 6 Explosive 15 | . . 2 . 2 . 1 . . . 3 . . 3 4 Electromagnetic 98 | . 16 . 33 27 22 . . . . . . . . . Robot Hit Streak 32 | . 13 10 29 17 12 22 20 5 26 14 . 32 13 19 Robot Miss Streak 21 | . 8 4 3 1 4 2 5 1 4 2 . 2 1 21 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . Secondary Targets 28 | . . 4 3 1 2 2 6 . 5 1 . 3 . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . 1 1 . 1 . 1 Shots Hit Robots 1393 | . 85 118 203 29 124 69 283 2 214 26 . 81 24 135 Core Hits 735 | . 35 54 80 20 50 31 117 2 89 14 . 35 17 191 Critical Kills 5 | . . . . . . . 3 . 2 . . . . . Critical Parts Destroyed 9 | . . . 2 . . 1 5 . 1 . . . . . Critical Strikes 43 | . 2 2 9 . . 1 8 . 8 . . 8 5 . Burn 20 | . 1 . 6 . . . . . 5 . . 8 . . Meltdown 2 | . . . . . . . . . 2 . . . . . Destroy 10 | . . . . . . 1 8 . 1 . . . . . Blast 5 | . . . . . . . . . . . . . 5 . Corrupt 1 | . 1 . . . . . . . . . . . . . Smash 3 | . . . 3 . . . . . . . . . . . Sever 2 | . . 2 . . . . . . . . . . . . Melee Attacks 63 | . . 47 10 . 3 . 1 . . . . . . 2 Impact 14 | . . . 10 . 3 . 1 . . . . . . . Slashing 49 | . . 47 . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . 5 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . 5 . . . . . . . . . . . . Damage Inflicted 32441 | . 1007 2866 3906 836 2174 1398 5708 60 6503 1054 . 1613 1130 4186 Guns 21893 | . 932 1139 3385 357 2111 1254 4898 . 3397 479 . 1575 . 2366 Cannons 4388 | . . . . . . . 803 60 2812 . . 38 675 . Explosions 4226 | . 75 271 149 479 63 144 . . 294 575 . . 455 1721 Melee 1927 | . . 1456 372 . . . . . . . . . . 99 Ramming 7 | . . . . . . . 7 . . . . . . . Kinetic 14314 | . 405 1122 230 81 1811 1254 4898 . 1022 375 . 175 675 2266 Thermal 12021 | . 471 17 2764 93 107 . 803 60 5481 104 . 1438 . 683 Explosive 2969 | . . 271 . 386 . 144 . . . 575 . . 455 1138 Electromagnetic 1203 | . 131 . 540 276 256 . . . . . . . . . Impact 372 | . . . 372 . . . . . . . . . . . Slashing 1555 | . . 1456 . . . . . . . . . . . 99 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 3 3 14 16 16 . . 5 Average Corruption 3 | . . . 1 1 1 1 1 3 6 14 16 . . 1 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 160 | . . . 12 2 7 5 30 3 50 48 3 . . . Message Errors 38 | . . . 3 1 2 . 6 2 16 8 . . . . Matter Fused 34 | . . . 2 . 4 3 8 . 6 11 . . . . Heat Flow Errors 26 | . . . 2 1 1 . 2 1 11 7 1 . . . Energy Discharges 14 | . . . 1 . . 1 4 . 4 3 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . 2 . . 1 3 . 1 8 1 . . . Data Loss (major) 8 | . . . . . . . 3 . 2 3 . . . . Misfires 15 | . . . 2 . . . 1 . 8 4 . . . . Alerts 3 | . . . . . . . . . . 3 . . . . Weapon Failures 5 | . . . . . . . 3 . 1 1 . . . . Overload Shots 36 | . . . . . . . 4 . 32 . . . . . Effects 6 | . . . . . . . 1 . 5 . . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . . . Heat Surge 3 | . . . . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Overflow Damage 366 | . . 41 103 14 . . 13 . 118 12 . . 41 24 Projectiles 60 | . . . . . . . 13 . 47 . . . . . Explosions 168 | . . 22 3 14 . . . . 71 12 . . 41 5 Melee 138 | . . 19 100 . . . . . . . . . . 19 Knockbacks 5 | . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 280 | . . 23 44 . 29 . 3 . 149 . . . . 32 Shots 6 | . . 1 1 . 1 . . . 2 . . . . 1 Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 524 | . 177 21 524 321 174 397 210 194 392 306 243 375 450 202 Average Temperature 100 | . 50 8 137 105 45 127 67 99 162 103 139 121 235 43 Received Heat Transfer 5349 | . 516 549 1044 189 270 252 438 9 699 132 . 204 150 897 Effects 23 | . . . 9 . . 1 1 . 3 1 . 2 6 . Shutdowns 2 | . . . 1 . . 1 . . . . . . . . Energy Bleed 7 | . . . 2 . . . 1 . . 1 . 1 2 . Interference 10 | . . . 6 . . . . . 1 . . . 3 . Short Circuit 2 | . . . . . . . . . 1 . . 1 . . Damage (minor) 2 | . . . . . . . . . 1 . . . 1 . Siege Activations 11 | . . . . . . . . . 3 1 . 3 2 2 Total Turns 270 | . . . . . . . . . 97 26 . 55 39 53 Longest Duration 43 | . . . . . . . . . 43 26 . 30 34 42 Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . 7 . . . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 2 . . . . . Combat Hostiles 3 | . . . 1 . . . . . 2 . . . . . Parts Melted 42 | . 3 . 12 . . . 2 . 16 . . 9 . . Heat Transferred 19896 | . 1107 37 6144 100 124 . 1036 74 7174 222 . 3256 . 622 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Peak Influence 1038 | . 141 461 702 452 350 552 1038 507 827 . . 446 448 746 Initial 467 | . . 20 194 226 220 18 289 467 266 . . 121 172 235 Average 326 | . 52 196 341 326 152 316 432 487 436 . . 254 361 387 Maximum Alert Level 3 | . . 2 3 2 1 2 3 2 3 . . 2 2 3 Low Security (%) 30 | . 100 58 8 . 69 26 27 . . . . 37 8 13 Level 1 40 | . . 38 69 78 30 29 27 . 51 . . 45 40 41 Level 2 24 | . . 2 21 21 . 44 24 100 43 . . 17 51 41 Level 3 5 | . . . . . . . 19 . 4 . . . . 3 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 53 | . 7 3 6 . . . 16 . 15 . . 3 . 3 Investigation 11 | . 6 1 2 . . . 1 . 1 . . . . . Extermination 10 | . . . . . . . 5 . 5 . . . . . Reinforcement 23 | . 1 2 1 . . . 10 . 7 . . 1 . 1 Assault 4 | . . . . . . . . . 2 . . 1 . 1 Garrison 5 | . . . 3 . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 Haulers Reinforced 5 | . . . . . . . 2 . 2 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . 1 . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Distress Signals 10 | . . . 4 . 2 . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 366 | . 22 42 54 11 28 17 64 2 61 8 . 14 8 35 Peak Tracking Total 11 | . 3 7 10 7 4 3 9 2 8 4 . 4 5 11 Tactical Retreats 15 | . . . 4 . 1 . 1 . 4 . . 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Traps Triggered 28 | . 4 . 1 . 1 7 6 2 6 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . 2 . . . . . 2 . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Machines Disabled 16 | . . . 1 . 2 2 3 . 4 . . 1 . 3 Max in Single Turn 3 | . . . 1 . 1 1 1 . 2 . . 1 . 3 Garrison Access 3 | . . . . . . . . . 2 . . . . 1 Garrison Relay 2 | . . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Machines Accessed 73 | . 7 8 11 . 13 . 13 . 17 . . 1 . 3 Terminals 62 | . 6 8 9 . 11 . 11 . 14 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . 1 . 2 . . 1 . . Total Hacks 252 | . 25 22 38 . 51 . 45 . 64 . . 2 . 5 Successful 132 | . 9 13 26 . 28 . 23 . 27 . . 2 . 4 Failed 117 | . 16 9 11 . 22 . 21 . 37 . . . . 1 Catastrophic 17 | . . . 1 . 4 . 5 . 7 . . . . . Database Lockouts 3 | . . . 1 . 1 . 1 . . . . . . . Manual 169 | . 24 19 24 . 30 . 23 . 45 . . . . 4 Terminals 231 | . 24 22 34 . 48 . 42 . 56 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 11 | . . . 2 . 2 . 2 . 5 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . 2 . 1 . 1 . 3 . . 2 . . Terminal Hacks 71 | . 3 6 18 . 18 . 14 . 11 . . . . 1 Robot Analysis 11 | . 1 4 1 . 1 . 2 . 2 . . . . . Prototype ID Bank 5 | . . . 1 . 3 . 1 . . . . . . . Open DSF 3 | . . . . . . . . . 2 . . . . 1 Level Access Points 3 | . . . . . 2 . 1 . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . . . . . Terminal Index 6 | . 1 1 1 . 1 . 1 . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . Unreport Threat 12 | . . . 3 . 3 . 3 . 3 . . . . . Locate Traps 11 | . . 1 3 . 3 . 4 . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . 1 . . . . . . . Registered Components 2 | . . . . . 1 . 1 . . . . . . . Zone Layout 4 | . . . 2 . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . 2 . 2 . 3 . . . . . Scan Component 6 | . . . 1 . 1 . 1 . 3 . . . . . Repair 3 | . . . 1 . 1 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . 1 . 1 . 3 . . 2 . . Unlock Access 4 | . . . 1 . 1 . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . 2 . . . . . Coupler Status 2 | . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 44 | . 6 7 5 . 7 . 6 . 10 . . . . 3 Terminals 43 | . 5 7 5 . 7 . 6 . 10 . . . . 3 Track 3 | . . . . . 1 . . . 1 . . . . 1 Assimilate 5 | . . 1 . . 1 . 1 . 2 . . . . . Botnet 28 | . 4 5 4 . 4 . 4 . 5 . . . . 2 Operators 7 | . 1 1 1 . 1 . 1 . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . . Used 2 | . . . . . . . . . 2 . . . . . Hacking Detections 56 | . 6 8 9 . 8 . 11 . 13 . . . . 1 Full Trace Events 4 | . 1 1 1 . . . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . 1 . . . . . . . Time 126 | . . . 44 . 38 . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Used RIF Installer 4 | . . . . 1 . 1 . 1 . . . . 1 . Hotswap 1 | . . . . . . 1 . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . 1 . Autooverride 1 | . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 8 . . . . . . . 2 Machine Destruction 10 | . . . . . . 8 . . . . . . . 2 Attached 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Total Allies 3 | . . 1 . . 1 . . . 1 . . . . . Largest Group 1 | . . 1 1 . 1 . . . 1 . . . . . Highest-Rated Group 10 | . . 10 10 . 10 . . . 10 . . . . . Highest-Rated Ally 10 | . . 10 10 . 10 . . . 10 . . . . . Total Orders 3 | . . . 3 . . . . . . . . . . . STAY 2 | . . . 2 . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Robot Analysis Total 11 | . 1 4 1 . 1 . 2 . 2 . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Turns Passed 17791 | . 1229 1697 2480 192 1610 733 3512 137 3288 1039 70 415 429 960 Spaces Moved 9540 | 1 667 727 1350 97 906 400 2228 89 1869 598 43 111 152 302 Core 7 | . . 2 . . . . . . . . . . . 5 Treads 1524 | . . 7 . . . 1 4 . 316 598 43 111 152 292 Legs 342 | 1 341 . . . . . . . . . . . . . Wheels 7667 | . 326 718 1350 97 906 399 2224 89 1553 . . . . 5 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 80 | 120 120 140 115 145 145 145 120 123 123 163 163 163 243 80 Average Speed 146 | 120 141 175 134 145 145 146 127 123 137 163 163 227 243 235 Slowest Speed 1450 | 120 175 1450 190 145 145 570 312 123 246 163 163 243 243 243 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 2 89 81 90 43 90 61 60 30 46 77 6 4 39 10 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . . . . Scrap Searched 4 | . . . . . . . . . . 4 . . . . Spaces Dug 9 | . . . . . 3 . 5 . 1 . . . . . Terrain Destroyed 261 | . 6 23 10 6 10 4 7 . 72 36 . 1 44 42 Melee 4 | . . . . . 3 . 1 . . . . . . . Projectile 24 | . . . . . . . 6 . 16 . . 1 1 . AOE 231 | . 6 23 10 6 7 4 . . 54 36 . . 43 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Total 11861 | . 811 971 1793 119 1085 511 2626 112 2330 635 43 204 186 435 Wait 945 | . 40 101 255 3 51 13 134 6 225 13 . 40 16 48 Move 9528 | . 666 726 1349 96 905 399 2228 88 1868 597 42 111 151 302 Hop . | . . . . . . . . . . . . . . . Pick Up 93 | . 7 16 13 . 13 1 17 . 18 1 . 2 . 5 Fast Attach 126 | . 6 16 17 1 11 . 32 . 21 1 . 7 . 14 Attach 76 | . 1 8 13 1 6 1 9 . 18 5 1 5 1 7 Detach 46 | . . 6 9 . 4 . 2 . 13 3 . 6 1 2 Swap 47 | . 2 4 7 2 4 2 15 . 6 1 . . 3 1 Drop 136 | . 3 8 20 1 19 1 41 . 31 . . 4 . 8 Fire 729 | . 86 49 100 15 69 38 146 2 121 14 . 29 14 46 Melee 53 | . . 37 10 . 3 . 1 . . . . . . 2 Ram 1 | . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . 56 . 16 8 . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Low / Gar) -7/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 5) 750 | -10/Materials | Lost 4 parts (1p1n2w) 1141 | -10/Materials | Discovered new exit (range 10) 1181 | -10/Materials | Core integrity fell below 50% 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1529 | -9/Materials | Build established: Tank 1644 | -9/Materials | Lost 3 parts (1p1n1u) 1715 | -9/Materials | Discovered new exit (range 13) 1792 | -9/Materials | Lost 4 parts (2n2w) 2200 | -9/Materials | Build established: Mutant 2392 | -9/Materials | Lost 4 parts (1p1n1u1w) 2439 | -9/Materials | Discovered new exit (range 5) 2664 | -9/Materials | Core integrity fell below 50% 2893 | -9/Materials | Discovered new exit (range 16) 2927 | -9/Materials | Entered another Materials area 2927 | -8/Materials | Accompanied by 1 ally 2927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -8/Materials | Discovered new exit (range 13) 3729 | -8/Materials | Identified exit to Storage 3821 | -8/Materials | Repaired Arm. Huge Wheel 3932 | -8/Materials | Build established: Tank 4191 | -8/Materials | Garrison activated, responded to threat 4275 | -8/Materials | Lost 4 parts (1u3w) 4292 | -8/Materials | Core integrity fell below 50% 4348 | -8/Materials | Lost 3 parts (1p1n1w) 4394 | -8/Materials | Central database locked down 4422 | -8/Materials | Discovered new exit (range 18) 4546 | -8/Materials | Identified exit to Garrison 4862 | -8/Materials | Build established: Gunner 5407 | -8/Materials | Entered Garrison 5415 | -8/Garrison | Installed Relay Interface Framework 5473 | -8/Garrison | Triggered checkpoint 5499 | -8/Garrison | Triggered checkpoint 5523 | -8/Garrison | Destroyed 8 combat bots 5582 | -8/Garrison | Discovered new exit (range 9) 5599 | -8/Garrison | Entered Materials 5755 | -8/Materials | Central database locked down 5764 | -8/Materials | Identified exit to Factory 6070 | -8/Materials | Core integrity fell below 20% 6088 | -8/Materials | Repaired Adv. Treads 6316 | -8/Materials | Build established: Hacker-Gunner 7207 | -8/Materials | Identified exit to Garrison 7209 | -8/Materials | Entered Garrison 7218 | -8/Garrison | Triggered checkpoint 7288 | -8/Garrison | Build established: Gunner 7354 | -8/Garrison | Triggered checkpoint 7385 | -8/Garrison | Garrison Relay disabled 7523 | -8/Garrison | Triggered checkpoint 7574 | -8/Garrison | Discovered exit to Factory (range 8) 7616 | -8/Garrison | Triggered checkpoint 7683 | -8/Garrison | Discovered exit to Factory (range 15) 7730 | -8/Garrison | Triggered checkpoint 7785 | -8/Garrison | Garrison Relay disabled 7860 | -8/Garrison | Triggered checkpoint 7914 | -8/Garrison | Discovered exit to Factory (range 11) 7936 | -8/Garrison | Expanded RIF knowledge: Hotswap 7942 | -8/Garrison | Entered Factory 7942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8965 | -7/Factory | Build established: Hacker-Mutant 8981 | -7/Factory | Discovered new exit (range 7) 9201 | -7/Factory | Found Prototype Launcher 9201 | -7/Factory | Identified Rocket Array 9328 | -7/Factory | Build established: Hacker-Gunner 9459 | -7/Factory | Central database locked down 9681 | -7/Factory | Repaired Arm. Huge Wheel 9716 | -7/Factory | Cargo convoy interrupted 9790 | -7/Factory | Lost 3 parts (1u2w) 10043 | -7/Factory | Build established: Gunner 10444 | -7/Factory | Identified exit to Factory 10611 | -7/Factory | Destroyed 10 combat bots 11454 | -7/Factory | Identified exit to Garrison 11454 | -7/Factory | Entered Garrison 11461 | -7/Garrison | Expanded RIF knowledge: Autooverride 11502 | -7/Garrison | Triggered checkpoint 11583 | -7/Garrison | Discovered new exit (range 8) 11591 | -7/Garrison | Entered Factory 11920 | -7/Factory | Build established: Scavenger-Gunner 12587 | -7/Factory | Build established: Gunner 12767 | -7/Factory | Discovered exit to Factory (range 16) 13023 | -7/Factory | Discovered new exit (range 14) 13210 | -7/Factory | Identified exit to Lower Caves 13279 | -7/Factory | Cargo convoy interrupted 13491 | -7/Factory | Found Prototype Slashing Weapon 13491 | -7/Factory | Identified Molecular Scythe 14023 | -7/Factory | First assault squad dispatched 14372 | -7/Factory | Build established: Scavenger-Gunner 14568 | -7/Factory | System corruption reached 10% 14719 | -7/Factory | Core integrity fell below 50% 14863 | -7/Factory | Lost 3 parts (2n1u) 14879 | -7/Factory | Entered Lower Caves 14880 | -7/Lower Caves | Encountered a Warlord checkpoint 15057 | -7/Lower Caves | Learned location of 1 exit from Factory 15065 | -7/Lower Caves | Spotted B-75 Beast 15252 | -7/Lower Caves | Learned Factory emergency access door positions 15728 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15858 | -7/Lower Caves | Discovered new exit (range 16) 15885 | -7/Lower Caves | Core integrity fell below 20% 15918 | -7/Lower Caves | Entered another Lower Caves area 15983 | -7/Lower Caves | Discovered exit to Factory (range 4) 15988 | -7/Lower Caves | Entered Factory 15988 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15989 | -6/Factory | Identified exit to Factory 16270 | -6/Factory | Garrison activated, responded to threat 16338 | -6/Factory | First assault squad dispatched 16402 | -6/Factory | Identified exit to Garrison 16403 | -6/Factory | Entered Garrison 16632 | -6/Garrison | Triggered checkpoint 16790 | -6/Garrison | Discovered exit to Factory (range 8) 16820 | -6/Garrison | Expanded RIF knowledge: Robot Detection 16832 | -6/Garrison | Entered Factory 16832 | -5/Factory | Evolved 2 slots: Utility x2 16994 | -5/Factory | Discovered new exit (range 16) 17216 | -5/Factory | Garrison activated, responded to threat 17404 | -5/Factory | Destroyed 7 combat bots 17731 | -5/Factory | Cargo convoy interrupted 17774 | -5/Factory | Core integrity fell below 50% 17787 | -5/Factory | Core integrity fell below 20% 17791 | -5/Factory | Crushed by falling debris 17792 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 17785_ R-10 Processor collects Med. Storage Unit. 17786_ U-05 Engineer lays Concrete. 17786_ Penetrated by Slug. 17786_ Destroyed Mic. Fission Core. 17787_ U-05 Engineer lays Concrete. 17787_ Penetrated by Slug. 17787_ H-66 Slayer misfires. 17788_ U-05 Engineer lays Concrete. 17788_ R-10 Processor collects Transport Network Coupler. 17789_ U-05 Engineer lays Concrete. 17789_ Penetrated by Slug. 17789_ Broken Adv. Treads destroyed. 17789_ U-05 Engineer destroyed. 17790_ Penetrated by Slug. 17791_ The unstable cave ceiling collapses. 17791_ Crushed by falling debris. 17791_ Target Analyzer destroyed. 17791_ System corrupted by crushing effect (+3). 17792_ K-01 Serf collects debris. 17792_ R-10 Processor collects Imp. Hover Unit. Map ----- +----------------------------------------------------+ | ???# # #???????????????????????? | | ?????"""" """" # #########???????????????? | | ????????" """" !# # ???????????????? | | ????????" """" # # """" """??????????????? | | ????????? """" # A # """" """"?????????????? | | ????????? """" #^^^^ # """" """" ????????????? | | ????????? """" # # """" """" "???????????? | | ????????? """" "T" # # """" """" ""??????????? | | ???????? """ " +%"""" """" """" ??????? | | ?????? # * # #????? | | ??????############## % !%###############?????????? | | ??????????????? ???# !!=#?! ???????????????????? | | ???????????????" "?# #? ????????????????????? | | ???????????????" "?# = # """ "???????????????? | | ???????????????? " # =% # """ ! ""??????????????? | | ?????????????????" # [=%"?""" T???????????????? | | ?????????????????? + # ????????????????? | | ???????????????????# = # !??????????????????? | | ???????????????????# %!!" ]?????????????????????? | | ???????????????????# [!*%#?###???????????????????? | | ???????????????????#[ *!## #???????????????????? | | ???????????????????#*% !%# #????????????????????? | | ???????????????????#=%!!!#!#?????????????????????? | | ???????????????????#*=%%%![#?#???????????????????? | | ?????????????####### uh**# # ####????????????????? | | ?????????? =hhx@ """"""????????????????? | | ?????????? ||!%! ""S"""????????????????? | | ???????????""" ]/ [=%! """????????????????? | | ????????????"" ]/ !%[!#k #??????????????? | | ????????????"" / !%! [ #??????????????? | | ??????????? x! """ #??????????????? | | ??????????? # """ #??????????????? | | ????????????######## """ ???????????????? | | ??????????????????? *%= # ????????????????? | | ?????????????????? #A % ########????????????????? | | ????????????????? # #???????????????????????? | | ???????????????? ?+ ????????????????????????? | | ??????????????? ??# % ????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 25 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed AlphaLinearInverter Manual? 0 Play Time 03:39:37 Cumulative 249.0 hours Start 2022.06.15 @ 13:04:45 End 2022.11.08 @ 10:48:57 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 106 Adventurer 0 Explorer 7 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8455a78c-799c-4939-b2d8-7e8ed75874a1