Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.03.22 @ 23:53:47 // Winter2019/RPGLIKE

Player: jfk

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (3)       15
Value Destroyed (21)       21
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (260)                260
              TOTAL SCORE: 1816

 Bonus
-------
Pacifist                   200
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             326/600
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (1) ---
             (None)
>        --- UTILITY (1) ------
  Medium Armor Plating
>        --- WEAPON (1) -------
         Plasma Flamer
>        --- INVENTORY (0) ----
             (None)

 Peak State 
------------
>        --- POWER ------------
             (None)
>        --- PROPULSION -------
             (None)
>        --- UTILITY ----------
  Medium Armor Plating
>        --- WEAPON -----------
         Plasma Flamer
>        --- INVENTORY --------
             (None)
[Rating: 7]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Medium Armor Plating
  Protection               Medium Armor Plating
Weapon                     Plasma Flamer
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Plasma Flamer
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Min Zio 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   2   1   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
Average Slot Usage (%)     31   | .   .   .   1   36  50  
  Protection               13   | .   .   .   .   14  25  
  Special Weapon           18   | .   .   .   .   22  25  
Naked Turns                365  | .   55  88  135 87  .   
Heaviest Build             10   | .   .   .   2   10  10  
  Greatest Support         13   | 3   3   3   3   13  13  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Scr Mat Min Mat Min Zio 
Matter Collected           240  | 200 .   .   .   40  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            62   | .   .   .   .   62  .   
  Parts                    5    | .   .   .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Min Zio 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   1   .   
  Tunneler                 3    | .   .   .   .   3   .   
Best Kill Streak           1    | .   .   .   .   1   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Min Zio 
Damage Taken               549  | .   .   10  484 55  .   
  Core                     538  | .   .   10  479 49  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       37   | .   .   .   18  19  .   
Core Remaining (%)         99   | 100 .   98  .   .   .   
Volleys Fired              10   | .   .   .   .   10  .   
  Largest                  1    | .   .   .   .   1   .   
  Hottest                  100  | .   .   .   .   100 .   
Shots Fired                10   | .   .   .   .   10  .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  10   | .   .   .   .   10  .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  10   | .   .   .   .   10  .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | .   .   .   .   8   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           9    | .   .   .   1   8   .   
  Core Hits                3    | .   .   .   .   3   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   1   .   .   
  Impact                   1    | .   .   .   1   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           122  | .   .   3   14  105 .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    14   | .   .   .   14  .   .   
  Ramming                  3    | .   .   3   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  105  | .   .   .   .   105 .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   14   | .   .   .   14  .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   1   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        168  | .   .   .   .   168 .   
  Average Temperature      55   | .   .   .   .   55  .   
  Received Heat Transfer   273  | .   .   .   237 36  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   
  Heat Transferred         640  | .   .   .   .   640 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Min Zio 
Peak Influence             198  | .   .   .   198 123 .   
  Initial                  58   | .   .   .   .   58  .   
  Average                  54   | .   .   .   124 52  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Min Zio 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   .   5   23  4   .   
  Peak Tracking Total      12   | .   .   9   12  2   .   
  Tactical Retreats        4    | .   .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Min Zio 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Min Zio 
Machines Accessed          3    | .   1   .   1   .   1   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   1   .   2   .   4   
  Successful               6    | .   1   .   1   .   4   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   2   .   .   
  Terminals                3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   1   .   4   
  Part Schematic           4    | .   .   .   .   .   4   
  Branch Access Points     2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Scr Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Min Zio 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             106  | .   .   .   .   106 .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  
Turns Passed               1410 | 10   55   88   140  848  269  
Spaces Moved               2336 | 20   109  159  252  1280 516  
  Core                     2336 | 20   109  159  252  1280 516  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   
  Average Speed            50   | 50   50   50   50   50   50   
  Slowest Speed            50   | 50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    35   41   35   102  68   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        4    | 1    1    1    1    .    .    
  Unknown Exits Taken      1    | .    .    .    .    1    .    
Scrap Searched             5    | .    .    .    .    1    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  
Total                      2553 | 19   108  166  263  1471 526  
  Wait                     193  | .    .    7    8    168  10   
  Move                     2331 | 19   108  158  251  1279 516  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  .    | .    .    .    .    .    .    
  Fast Attach              4    | .    .    .    2    2    .    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     1    | .    .    .    1    .    .    
  Fire                     10   | .    .    .    .    10   .    
  Melee                    1    | .    .    .    1    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            12   | .    .    .    .    12   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   11 | -11/Scrapyard | Entered Materials
   49 | -10/Materials | Identified exit to Mines
   66 | -10/Materials | Entered Mines
   98 | -10/Mines     | Learned location of Storage (-8)
  112 | -10/Mines     | Assembled infested the area
  147 | -10/Mines     | Identified exit to Materials
  147 | -10/Mines     | Discovered exit to Materials (range 7)
  154 | -10/Mines     | Entered Materials
  156 | -9/Materials  | Reached level 2
  156 | -9/Materials  | Reached level 3
  185 | -9/Materials  | Identified exit to Materials
  185 | -9/Materials  | Discovered exit to Materials (range 16)
  186 | -9/Materials  | Identified exit to Mines
  221 | -9/Materials  | Reached level 4
  223 | -9/Materials  | Discovered exit to Materials (range 10)
  255 | -9/Materials  | Core integrity fell below 50%
  292 | -9/Materials  | Core integrity fell below 20%
  294 | -9/Materials  | Entered Mines
  314 | -9/Mines      | Build established: Hacker-Mutant
  328 | -9/Mines      | Discovered exit to Materials (range 6)
  334 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  380 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  426 | -9/Mines      | Discovered exit to Materials (range 7)
  429 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  599 | -9/Mines      | Learned Materials stockpile data
  641 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1142 | -9/Mines      | Entered Zion
 1144 | -7/Zion       | Reached level 5
 1144 | -7/Zion       | Reached level 6
 1230 | -7/Zion       | Given A8's code to call for help
 1233 | -7/Zion       | Identified exit to Proximity Caves
 1233 | -7/Zion       | Discovered exit to Proximity Caves (range 11)
 1411 | -7/Zion       | Self-destructed

 Last Messages 
---------------
01346_ Found Dynamic Insulation System.
01346_ Found Imp. Melee Analysis Suite.
01346_ Found 23 Matter.
3G-43M(z): Light. Must have light.
They come in the dark, silently, and take the bots away for... something.
No one seems to notice. But I notice.
01377_ 3G-43M(z) toys with the Twisted Machinery.
CR-A16: Yer a young one. Young and full of spirit, I can tell.
Ah to be young again and in the height of my Behemoth-slaying days...
I like to jab them with a pointy stick until they fall over.
I take your silence as disbelief. That's what they all say, but we'll
  prove them wrong!
Take my pointy stick, and go forth to remind everyone that CR-A16 the
  Behemoth Slayer is no myth!
01397_ CR-A16: "I admit it's gotten a bit crusty over time, but if
  anything it's a damn good walking stick..."
01397_ Searching scrap...
01397_ Found Mak. Laser.
01397_ Found 25 Matter.
01404_ 1K-GL1(z) pokes at the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
| ?#"""   """   """   ""???????????????????????##"   |
| ??""   """"   #""   ""??????????????????????###"   |
|       """""   #""   ""??????????????????????#"""   |
|     """#"""   #"    ""????????########??????#"""   |
|     """"##"   #"   ""#??????#"""""""""??????##"    |
|     ????##"   """  ""#?#####"""""""""#?????##""    |
|   ??????#""     "   "###"""#"""    ""#######"""    |
| ???????"#""     "   ""##" "##""     "#"""#"""""    |
| ??????"""""        ""#"" / # """"   """""""        |
| ???????"#""       """"""     [""""                 |
| ???????#"""                   %                    |
| ???????"#""                                        |
| ???????""#"                                        |
| ???????"""""        """"""""    ""    ""###""   =% |
| ???????""          """""""""  """"""   """"""      |
| ???????""         """"" """"    """"   """""       |
| ???????#"       """"""   """    """                |
| ???????""       """"""    """   ""                 |
| ???????""       """"       ""          """"        |
| ???????                       ""        """""      |
| ??????             ""         ""   ""   ""#""""""  |
| ??????           ? """    z   ""   ""   """"""#""" |
| ???????""         """"              """"""""#""""" |
| ?????????         """"              """""  "????   |
| ???????????        ""             """""      ???   |
| ??????????????     ""    @       """""       ????? |
| ??????????????"   """"    """    """"     """ ???? |
| ??????????????????""#""   """   """"     """"????? |
| ???????????????????""""  """   """""    ""???????? |
| ???????????????????"""" """" z"""""""""""????????? |
| ???????????????????"""""""""  ""####"##"?????????? |
| ???????????????????###"""#"""""##????????????????? |
| ?????????????????????##"#"#""""#?????????????????? |
| ????????????????????????########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
               Hvy. Riot Gun | -7/Zion | Free
                 Barrage Gun | -7/Zion | Free
                      Ripper | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  
Levels Raised              5     | .    .    .    3    .    2    
  XP Earned                13997 | 6000 .    600  4215 779  2403 
  XP Spent                 700   | .    .    .    .    700  .    
Upgrades                   2     | .    .    .    .    2    .    
  Mass Support             2     | .    .    .    .    2    .    
Protomatter Created        .     | .    .    .    .    .    .    
  Integrity Restored       264   | .    .    .    .    264  .    
    Core                   264   | .    .    .    .    264  .    
Protomatter Decayed        .     | .    .    .    .    .    .    

 Game 
------
Seed              EtherialCatalystRouter
  Manual?         0
Play Time         00:15:19
  Cumulative      227.3 hours
  Start           2021.03.22 @ 23:40:16
  End             2021.03.22 @ 23:53:47
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          59
  Rogue           0
  Adventurer      0
  Explorer        59
Win Type          -
  Total           23
  Types           12/3/1/1/1/2/1/2/0
Lore%             70
Gallery%          83
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d128674-76cb-4da3-b5a1-53151b759a59