Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 22:13:02 Player: unq Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (328) 1640 Value Destroyed (12348) 12348 Prototype IDs (67) 1340 Alien Tech Used (0) 0 Bonus (5267) 5267 TOTAL SCORE: 29695 Bonus ------- High Alert Combat Kills 1409 Follower Combat Kills 89 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 842 Friendly Fire -173 Cogmind --------- Core Integrity 0/1600 Matter 189/300 Energy 80/100 System Corruption 10% Temperature Cool (1) Movement Flying (200) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- Improved Fusion Compressor > --- PROPULSION (8) --- Impulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Small Battery (100) Energy Well (350) Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Electron Diverter > --- UTILITY ---------- Advanced Cooling System Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Thermal Shield Advanced Component Analysis Suite > --- WEAPON ----------- High-powered Disruptor Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Medium Matter Pod Linear Accelerator Tactical Quantum Warhead [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Large Storage Unit Device IFF Parser Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Junk Cannon Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . 2 Utility 8 | . . . . . 1 . . . 2 . . . . 1 . . . . 1 1 . 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 250 | 8 9 1 1 6 37 11 3 4 23 1 . 7 2 22 5 1 6 1 23 34 14 9 22 Power 36 | 1 1 . . 2 2 4 . . 4 . . . 1 3 . . 1 . 3 7 3 . 4 Engine 12 | 1 . . . 2 1 4 . . 4 . . . . . . . . . . . . . . Core 10 | . 1 . . . 1 . . . . . . . 1 3 . . . . 2 1 . . 1 Reactor 14 | . . . . . . . . . . . . . . . . . 1 . 1 6 3 . 3 Propulsion 49 | 2 . . . 2 9 1 . 1 3 . . . . 6 . . . . 4 12 2 1 6 Treads 4 | 2 . . . . . . . . . . . . . . . . . . . 2 . . . Leg 28 | . . . . 2 9 1 . . 3 . . . . 6 . . . . 4 2 1 . . Wheel 5 | . . . . . . . . 1 . . . . . . . . . . . 4 . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Flight 11 | . . . . . . . . . . . . . . . . . . . . 3 1 1 6 Utility 93 | 2 5 . . . 12 1 1 1 11 . . 4 1 10 4 . 1 . 7 11 7 6 9 Device 51 | 1 3 . . . 5 1 . 1 6 . . 2 1 5 3 . 1 . 3 6 4 6 3 Storage 8 | 1 2 . . . 1 . . . . . . 1 . . . . . . 1 1 1 . . Processor 14 | . . . . . 1 . . . 2 . . . . 1 . . . . 1 1 2 . 6 Hackware 5 | . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . Protection 15 | . . . . . 4 . 1 . 1 . . 1 . 2 1 . . . 2 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 3 3 1 1 2 14 5 2 2 5 1 . 3 . 3 1 1 4 1 9 4 2 2 3 Energy Gun 17 | 2 . . . . 4 4 . . 1 . . . . 1 . . 2 . 2 . . . 1 Energy Cannon 16 | . . . . . . . . . 2 1 . . . 2 1 1 1 . 5 . 1 . 2 Ballistic Gun 18 | 1 1 1 . 2 8 . . . 1 . . 1 . . . . . . . 2 . 1 . Ballistic Cannon 6 | . 1 . . . . . . . . . . . . . . . 1 . 1 2 . 1 . Launcher 6 | . . . . . 1 1 1 . 1 . . 1 . . . . . . . . 1 . . Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 5 5 . 1 . . . 1 . . . . 2 . 1 . 5 3 1 Parts Lost 82 | . 2 . . 1 1 1 . . 4 . . . 1 3 . . 1 1 13 26 8 1 19 Power 13 | . . . . . 1 1 . . 1 . . . . . . . . 1 . 4 1 . 4 Propulsion 23 | . . . . 1 . . . . . . . . . 2 . . . . 3 9 1 . 7 Utility 33 | . 1 . . . . . . . 3 . . . 1 1 . . . . 6 7 6 1 7 Weapon 13 | . 1 . . . . . . . . . . . . . . . 1 . 4 6 . . 1 Highest Loss Streak 11 | . 1 . . 1 1 1 . . 2 . . . 1 1 . . 1 1 3 11 5 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 13 | 1 8 15 15 14 14 14 14 14 14 13 13 13 14 14 13 15 15 14 13 7 4 4 4 Power 1 | . . 1 1 2 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . Propulsion 2 | . . 3 3 1 3 2 3 3 2 2 2 2 2 1 2 2 2 2 1 . . . . Utility 5 | . 3 6 5 6 5 5 6 5 4 5 5 4 5 6 5 7 7 7 5 3 1 1 1 Weapon 3 | . 3 4 4 3 3 4 4 4 4 4 4 4 4 4 2 3 3 4 3 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 1 1 3 1 9 1 . 3 3 1 . . . 3 . 1 2 . 4 2 1 2 1 Power 4 | . . . . . 2 1 . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . . 3 . . . . 1 . . . 2 . . . . 1 . . . . Utility 19 | . 1 1 2 . 4 . . 3 2 . . . . 1 . . . . 2 1 . 1 1 Weapon 6 | . . . 1 1 . . . . 1 . . . . . . 1 . . 1 . . 1 . Tool/Special 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Average Slot Usage (%) 92 | . 98 100 100 99 99 99 100 98 90 98 100 92 99 93 94 94 95 99 91 56 46 40 41 Engine 6 | . . . . 13 6 9 9 9 12 13 13 13 13 3 . . . . . . . . . Core 3 | . 13 14 14 . 2 . . . . . . . . 7 11 11 10 4 7 5 . . . Treads 3 | . 28 28 28 7 . . . . . . . . . . . . . . . 2 . . . Leg 22 | . . . . 19 26 27 27 26 26 26 26 26 26 28 29 29 29 29 30 6 . . . Device 16 | . 12 14 14 14 8 10 17 18 16 19 20 19 19 22 22 23 23 23 22 17 12 8 10 Storage 7 | . 14 14 14 14 9 9 9 9 6 6 6 6 6 5 5 5 5 5 4 2 . . . Processor 1 | . . . . . 2 . . . 1 . . . . . . . . . . . 7 13 18 Protection 3 | . . . . . 5 7 . . 4 6 6 2 6 5 5 5 5 5 3 2 3 . . Energy Gun 2 | . 1 . . . 8 6 16 . 2 . . . . . . . 3 11 3 . . . . Energy Cannon 3 | . . . . . . . . . 2 9 13 5 5 6 6 10 8 4 13 . . . . Ballistic Gun 9 | . 14 13 14 13 18 25 11 15 3 12 13 11 13 2 . . . . . 2 . . . Ballistic Cannon 2 | . 10 14 . 14 4 . . . . . . . . . . . 1 2 1 2 . . . Special Weapon 1 | . 1 . . . . . . 1 5 . . . . 4 4 5 3 . . . . . . Impact Weapon 2 | . . . . . 4 4 6 9 3 2 . . 4 2 4 . . . . . . . . Special Melee Weapon 1 | . . . 14 . . . . 9 . . . . . . . . . . . . . . . Peak Build Rating 127 | 7 12 11 11 11 41 42 39 45 70 71 68 71 69 96 97 97 101 102 118 109 127 91 114 Average Rating 57 | 5 9 11 10 9 31 37 35 37 64 67 68 63 67 83 93 96 97 99 106 77 77 68 73 On Entrance 53 | . 7 11 11 11 9 35 35 35 45 70 68 68 69 67 95 93 97 94 93 68 71 53 85 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . . . 8 . 4 9 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Heaviest Build 99 | 12 30 31 28 31 50 56 45 49 78 77 74 75 75 85 79 83 81 89 99 94 28 22 21 Greatest Support 100 | 40 40 40 40 40 54 52 52 52 81 81 81 81 81 86 80 80 80 80 100 100 90 32 33 Greatest Overweight (x) 21 | . . . . 1 1 1 . 1 1 . . 1 1 1 . 1 1 1 1 21 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 8 5 5 5 Most Carried 15 | 3 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 10 5 5 5 Average Carried 13 | 1 8 15 14 14 14 14 14 14 14 14 14 14 14 14 13 15 14 14 13 7 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 5 5 Final Carried 15 | 3 15 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 9 5 5 4 4 Class Distribution -------------------- 35% | Skirmisher 25% | Tank 25% | Mutant 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Gunner | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Tank | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Tank | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 12683 | 290 638 210 68 206 1914 2452 155 88 1034 460 37 153 574 848 380 10 359 383 711 791 359 155 408 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14732 | 123 598 34 . 133 1781 2473 473 . 1502 133 . . 252 1461 545 . 305 348 1564 1294 375 331 1007 Parts 659 | 8 44 4 . 16 89 120 5 . 40 3 . . 13 48 10 . 10 7 73 62 25 18 64 Haulers Intercepted 16 | . 2 . . . 6 4 . . 1 . . . . 2 . . . . . . . 1 . Recyclers Shooed 13 | . 3 . . . . 1 . . 2 . . . . 2 . . . . 3 2 . . . Parts Field Recycled 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Retrieved Matter 61 | . . . . . 61 . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 2 6 . 8 . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Broken 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 224 | . 11 2 . 10 32 39 1 . 18 2 . . 10 17 7 . 8 9 30 12 3 2 11 Melee 11 | . . . . . . . . . 1 . . . . . . . . . 1 1 3 1 4 Guns 90 | . 7 2 . 6 22 37 1 . 4 1 . . 2 . . . 1 2 1 4 . . . Cannons 68 | . 4 . . 4 10 . . . 5 1 . . . 13 2 . 1 6 16 6 . . . AOE 34 | . . . . . . . . . 2 . . . 8 . 3 . 6 1 9 . . . 5 Classes Destroyed 20 | 2 7 . . . 2 3 . . 1 1 . . . . 1 . . 1 1 1 . . . Worker 25 | . 1 . . 1 2 11 . . 1 . . . . 1 . . . . 2 3 2 . 1 Builder 15 | . 1 . . . 2 3 1 . 1 . . . . 2 . . . . 3 1 . . 1 Tunneler 9 | 2 1 . . . 1 . . . 3 . . . . . . . . . 1 1 . . . Hauler 16 | . 2 . . . 6 4 . . 1 . . . . 2 . . . . . . . 1 . Recycler 24 | 1 2 . . . 1 2 5 . 3 . . . . 2 . . . . 1 3 1 . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 11 | . 2 . . . 1 2 . . 1 . . . . 1 . . . . 1 . 1 . 2 Swarmer 45 | . 3 2 . 10 4 3 . . . . . . 4 . 4 . . 1 9 . . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 81 | . 8 . . . 20 20 . . 8 . . . 3 1 1 . 4 4 7 5 . . . Brawler 7 | . . . . . . 2 . . 2 . . . . . . . 1 . 1 1 . . . Duelist 4 | . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . Protector 4 | . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . Sentry 29 | . . . . . 7 11 1 . 3 1 . . . 2 1 . . 1 2 . . . . Hunter 12 | . . . . . 1 . . . . . . . . 6 . . . . 3 2 . . . Programmer 32 | . . . . . . . . . 5 . . . 2 8 . . . 1 6 2 3 1 4 Behemoth 6 | . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 2 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 3 7 2 . 4 4 10 1 . 4 1 . . 4 5 3 . 3 3 9 6 3 1 7 Combat Bots Only 10 | . 5 2 . 4 3 10 1 . 4 1 . . 4 2 3 . 3 3 9 5 3 1 5 Max Kills in Single Turn 7 | 1 1 1 . 1 1 2 1 . 2 1 . . 3 2 2 . 2 1 3 2 1 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 2 . . . 3 . 2 . 2 1 3 . . . 5 Melee 1 | . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Hostile Shots Fired 1665 | . 40 5 . 62 110 99 . . 113 45 . . 28 95 43 9 37 47 275 291 129 36 201 Missed 565 | . 5 3 . 20 31 27 . . 33 17 . . 7 35 16 5 15 14 97 68 63 21 88 Hits 1100 | . 35 2 . 42 79 72 . . 80 28 . . 21 60 27 4 22 33 178 223 66 15 113 Melee 19 | . . . . . . 8 . . 4 . . . . . . . . . 7 . . . . Projectile 1081 | . 35 2 . 42 79 64 . . 76 28 . . 21 60 27 4 22 33 171 223 66 15 113 AOE 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Critical Strikes 58 | . 2 . . . 4 5 . . 5 . . . 2 1 . . 5 2 9 12 4 . 7 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 3 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Damage Taken 19704 | . 397 24 . 323 1241 1178 . . 1257 240 . . 401 1088 542 36 614 701 3005 4203 1343 289 2822 Core 3815 | . 89 . . 65 110 153 . . 69 5 . . 41 91 70 17 102 . 119 716 446 110 1612 Absorbed by Shields 196 | . . . . . 43 . . . 36 . . . . 117 . . . . . . . . . Ignored by Resistances 568 | . . . . . . . . . 16 . . . . . 82 . 93 . 295 . 82 . . Regen/Repaired (Parts) 799 | . . . . . 152 230 . 315 . . . . . 77 . . 25 . . . . . . Core Remaining (%) 67 | 100 . . . 38 . . . 52 . . . . 86 . . . . 72 89 . 10 92 . Volleys Fired 766 | 6 86 2 . 22 86 90 1 . 82 16 3 . 46 80 18 2 19 47 82 61 1 . 16 Largest 4 | 2 2 2 . 2 4 4 4 . 3 4 4 . 4 3 3 1 4 4 4 3 1 . 1 Hottest 364 | 60 120 70 . 70 171 150 150 . 115 225 225 . 233 196 196 98 291 291 364 180 54 . 120 Shots Fired 1816 | 12 154 4 . 44 333 352 6 . 147 36 9 . 60 168 31 2 30 112 193 108 1 . 14 Gun 1024 | 12 96 2 . 22 280 352 6 . 63 13 3 . 12 28 . . 6 46 33 50 . . . Cannon 641 | . 47 2 . 22 53 . . . 36 19 6 . 40 93 19 2 13 64 155 58 1 . 11 Launcher 35 | . . . . . . . . . 2 . . . 8 . 4 . 11 2 5 . . . 3 Special 116 | . 11 . . . . . . . 46 4 . . . 47 8 . . . . . . . . Kinetic 935 | 6 122 2 . 37 229 308 2 . 32 13 3 . 12 28 . . 9 19 16 96 1 . . Thermal 699 | 6 32 . . . 104 27 . . 59 19 6 . 40 93 19 2 10 91 168 12 . . 11 Explosive 35 | . . . . . . . . . 2 . . . 8 . 4 . 11 2 5 . . . 3 Electromagnetic 42 | . . 2 . 7 . 17 4 . 8 . . . . . . . . . 4 . . . . Impact 105 | . . . . . . . . . 46 4 . . . 47 8 . . . . . . . . Robot Hit Streak 24 | 4 10 3 . 6 22 19 6 . 24 9 . . 4 12 13 . 10 8 12 12 . . 2 Robot Miss Streak 7 | 1 6 . . 4 4 5 1 . 4 2 1 . 5 4 1 . 2 5 3 7 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1093 | 9 82 2 4 20 214 226 8 5 91 18 . . 15 95 26 . 21 48 96 78 8 7 20 Core Hits 507 | 4 35 2 . 12 93 88 2 . 32 3 . . 19 32 6 . 38 16 55 37 6 3 24 Critical Kills 13 | . . . . . 2 4 . . 2 1 . . . 2 . . . . 2 . . . . Critical Parts Destroyed 23 | . . . . . 3 9 1 . 2 . . . . 4 3 . . . . 1 . . . Critical Strikes 73 | . . . . . 13 17 1 . 9 1 . . . 7 3 . 3 2 4 5 2 2 4 Burn 12 | . . . . . 4 3 . . 4 . . . . . . . . . 1 . . . . Meltdown 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . Destroy 11 | . . . . . 4 3 . . 1 1 . . . 1 . . . . . 1 . . . Blast 11 | . . . . . 4 . . . . . . . . . . . 3 2 1 1 . . . Smash 25 | . . . . . 1 11 1 . 4 . . . . 5 3 . . . . . . . . Impale 11 | . . . . . . . . . . . . . . . . . . . . 3 2 2 4 Melee Attacks 298 | . . . 4 . 14 64 6 5 34 3 . 1 . 9 13 . . . 3 24 40 33 45 Impact 142 | . . . . . 14 64 6 . 34 3 . 1 . 9 9 . . . 2 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 147 | . . . . . . . . . . . . . . . 4 . . . 1 24 40 33 45 Sneak Attacks 59 | . . . 4 . 3 18 6 5 7 1 . . . 1 . . . . . 6 3 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38190 | 109 1110 45 . 285 3693 5464 570 . 4423 560 . . 1003 4433 1761 . 2553 1551 5157 2627 494 295 2057 Guns 10991 | 109 550 21 . 143 2926 3571 38 . 856 170 . . 103 439 . . 84 636 508 837 . . . Cannons 8848 | . 551 . . 138 569 . . . 158 182 . . 93 1717 315 . 335 792 2851 1147 . . . Explosions 6625 | . . . . . . . . . 311 . . . 807 . 382 . 2134 123 1711 . . . 1157 Melee 6500 | . . . . . 198 1893 532 . 757 85 . . . 94 609 . . . . 643 494 295 900 Ramming 124 | . 9 24 . 4 . . . . . . . . . . . . . . 87 . . . . Kinetic 10436 | 66 927 . . 247 2183 3060 . . 325 170 . . 103 439 . . 264 405 341 1906 . . . Thermal 9185 | 43 174 . . . 1312 220 . . 560 182 . . 93 1717 315 . 155 1023 3241 78 . . 72 Explosive 6129 | . . . . . . . . . 311 . . . 807 . 382 . 2134 123 1394 . . . 978 Electromagnetic 714 | . . 21 . 34 . 291 38 . 129 . . . . . . . . . 94 . . . 107 Impact 9201 | . . . . . 198 1893 532 . 3098 208 . . . 2277 995 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2401 | . . . . . . . . . . . . . . . 69 . . . . 643 494 295 900 Highest Corruption 21 | . . . . . 7 7 7 . 11 12 12 12 2 5 . . 1 3 6 10 21 5 10 Average Corruption 6 | . . . . . 5 7 7 . 8 11 12 12 1 2 . . 1 1 2 7 12 4 8 Corruption Purged 9 | . . . . . . . . . . . . . . 5 . . . . 4 . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . 1 . . . . . . . . 10 Effects 389 | . . . . . 51 74 22 . 83 25 13 2 12 16 . . 1 18 1 16 21 9 25 Message Errors 78 | . . . . . 9 17 6 . 15 5 4 2 2 7 . . . 3 . 2 2 1 3 Matter Fused 100 | . . . . . 13 15 6 . 23 6 4 . 4 4 . . 1 6 . 2 7 4 5 Heat Flow Errors 36 | . . . . . 2 11 . . 8 5 1 . 1 2 . . . 2 . 1 1 1 1 Energy Discharges 37 | . . . . . 2 3 2 . 11 2 2 . 3 . . . . 3 . 2 1 2 4 Parts Rejected 6 | . . . . . 2 2 . . . . . . . . . . . . . 1 . . 1 Parts Fused 4 | . . . . . . 2 . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 50 | . . . . . 12 9 1 . 12 2 1 . 2 . . . . . . 4 1 1 5 Data Loss (major) 27 | . . . . . 5 3 3 . 6 3 . . . 2 . . . 1 . 2 1 . 1 Misfires 13 | . . . . . . 3 2 . 3 2 1 . . . . . . 1 1 . . . . Alerts 13 | . . . . . 3 4 2 . 1 . . . . . . . . 1 . 1 1 . . Misdirections 12 | . . . . . . . . . 3 . . . . . . . . . . . 6 . 3 Weapon Failures 13 | . . . . . 3 5 . . 1 . . . . 1 . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5299 | . 7 . . 10 40 1050 377 . 1025 73 . . 23 1005 654 . 56 65 142 195 103 125 349 Projectiles 1984 | . 7 . . 10 . . . . 699 . . . . 941 194 . . 65 45 23 . . . Explosions 327 | . . . . . . . . . . . . . 23 . 3 . 56 . 97 . . . 148 Melee 2988 | . . . . . 40 1050 377 . 326 73 . . . 64 457 . . . . 172 103 125 201 Knockbacks 67 | . 6 . . 2 3 9 3 . 14 . . . . 11 5 . . 6 1 7 . . . Impact 40 | . . . . . . 9 3 . 13 . . . . 9 5 . . . 1 . . . . Kinetic 22 | . 6 . . 2 2 . . . . . . . . . . . . 6 . 6 . . . Secondary 5 | . . . . . 1 . . . 1 . . . . 2 . . . . . 1 . . . Self-Inflicted Damage 329 | . . . . . . . . . 50 . . . . . 22 . 35 . 87 . . . 135 Shots 10 | . . . . . . . . . 2 . . . . . 1 . 1 . 3 . . . 3 Rammed 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 2 5 . 1 . . . . . . . . . . . . . . 6 . . . . Kicked 7 | . . . . 1 . . . . . . . . . . . . . . 6 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 120 30 . 105 519 365 66 . 263 333 335 . 252 235 60 16 306 258 284 216 122 212 173 Average Temperature 80 | . 32 17 . 39 126 85 41 . 57 98 149 . 79 25 13 10 161 74 73 81 65 113 49 Received Heat Transfer 3304 | . 237 9 . . 597 468 . . 330 42 . . 63 51 66 . 108 180 358 684 66 . 45 Effects 5 | . . . . . 4 . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . 1 12 5 . 9 . . . . 3 4 . . . 1 . . . . Combat Hostiles 14 | . . . . . . 2 . . 6 . . . . 2 4 . . . . . . . . Parts Fried 59 | . . . . 1 3 19 8 . 12 . . . . 10 . . . . 4 . . . 2 Impact Corruptions 131 | . . . . . 2 31 11 . 37 5 . . . 27 17 . . . 1 . . . . Robots Melted 5 | . . . . . . . . . . . . . . 2 1 . . . 2 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . 2 1 . . . 2 . . . . Parts Melted 26 | . . . . . 4 1 . . 2 . . . . 5 . . . . 8 3 . . 3 Heat Transferred 12602 | 100 400 . . . 3108 654 . . 1406 222 . . 111 2188 450 . 130 999 2784 . . . 50 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Maximum Alert Level 5 | . . . . . 2 3 1 . . . . . . 1 . . . . 5 3 2 1 3 Low Security (%) 64 | 100 100 100 . 100 51 11 72 . 100 . . . . 87 . . . . . . . 78 72 Level 1 13 | . . . . . 35 27 27 . . . . . . 12 . . . . . . 99 21 . Level 2 13 | . . . . . 13 19 . . . . . . . . . . . . 64 74 . . 18 Level 3 7 | . . . . . . 41 . . . . . . . . . . . . 18 25 . . 9 Level 4 1 | . . . . . . . . . . . . . . . . . . . 16 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1668 | 5 107 78 . 115 506 864 348 . 180 . . . . 284 . . . . 1668 875 414 221 886 Initial 875 | . . 36 . . . 211 318 . . . . . . 25 . . . . 450 875 363 221 83 Average 225 | 1 20 12 . 28 190 543 110 . 88 . . . . 74 . . . . 707 671 349 158 222 Influence Increases 10560 | 15 449 108 . 255 1137 1244 288 . 837 20 . . 230 688 210 . 145 170 2444 556 317 142 1305 Destroy 0b10 Robot/C 4440 | . 220 60 . 200 720 760 20 . 360 20 . . 200 340 140 . 120 140 600 220 60 40 220 Destroy 0b10 Robot/NC 580 | 15 50 . . 5 75 115 30 . 55 . . . . 40 20 . 10 10 40 50 20 5 40 Destroy Leader 1016 | . 58 10 . 20 186 192 . . 114 . . . 30 106 20 . . 20 122 50 12 22 54 Allied During Kill 24 | . . 8 . . 15 . . . . . . . . . . . . . 1 . . . . Successful Hack 278 | . 22 . . . 19 41 28 . 50 . . . . 26 . . . . 12 . 16 12 52 Select Force Hacks 330 | . 60 . . . 30 30 210 . . . . . . . . . . . . . . . . Disable Machine 600 | . 15 . . 15 15 75 . . 75 . . . . 45 . . . . 210 45 30 . 75 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 1147 | . 9 . . . 17 31 . . 63 . . . . 116 . . . . 394 56 44 48 369 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . 450 . . . . Partial Spotted 165 | . . . . . 15 . . . 15 . . . . . . . . . 15 . 60 15 45 Lose Combat Pursuer 1380 | . 15 30 . 15 45 . . . 105 . . . . 15 30 . 15 . 450 135 75 . 450 Influence Decreases 9682 | 15 354 185 18 255 634 930 1057 48 679 178 . . 188 464 474 2 53 262 776 1577 570 397 566 Entered New Map 2491 | . . 59 18 . . 292 499 48 . 59 . . . 17 99 2 . 92 . 793 284 173 56 Time Decay 5660 | 15 319 126 . 245 426 628 270 . 639 119 . . 178 437 375 . 53 160 546 374 206 214 330 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 . . . . Lost Part 780 | . 20 . . 10 10 10 . . 40 . . . 10 10 . . . 10 130 260 80 10 180 Lost Ally 48 | . . . . . 48 . . . . . . . . . . . . . . . . . . Purge Threat 603 | . 15 . . . 150 . 288 . . . . . . . . . . . . 150 . . . Squads Dispatched 61 | . 5 . . . 7 9 . . 7 . . . . 8 . . . . 9 4 4 2 6 Investigation 10 | . 4 . . . 2 1 . . . . . . . 2 . . . . 1 . . . . Extermination 22 | . . . . . . . . . 6 . . . . 4 . . . . 3 2 2 1 4 Reinforcement 16 | . 1 . . . 4 1 . . 1 . . . . 2 . . . . 1 1 2 1 2 Assault 9 | . . . . . . 4 . . . . . . . . . . . . 4 1 . . . Garrison 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 14 | . 2 . . . 4 1 . . 2 . . . . . . . 1 . 1 . . . 3 Communications Jammed 119 | . . . . . . . . . . . . . . 24 . . 39 1 34 21 . . . Distress Signals 94 | . . . . . . . . . . . . . . 14 . . 39 . 20 21 . . . Times Spotted 458 | . 31 6 . 12 53 51 . . 30 2 . . 7 26 8 1 35 10 67 28 26 8 57 Peak Tracking Total 15 | . 6 3 . 4 4 9 . . 5 1 . . 3 2 3 1 13 3 12 10 14 3 15 Tactical Retreats 46 | . 1 1 . 1 2 . . . 5 . . . . 1 1 . 1 . 15 3 2 1 12 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 8 | . 2 . . . 1 1 . . 1 . . . . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 42 | . 2 . . 1 1 5 . . 5 . . . . 3 . . . . 15 3 2 . 5 Max in Single Turn 4 | . 1 . . 1 1 1 . . 1 . . . . 1 . . . . 4 1 1 . 2 Garrison Access 5 | . . . . . . 1 . . 2 . . . . . . . . . 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 112 | . 9 . 1 . 13 10 13 2 12 . . . . 9 1 1 4 . 4 7 6 7 13 Terminals 59 | . 7 . . . 8 6 6 . 5 . . . . 4 . . . . 1 6 5 4 7 Fabricators 8 | . . . . . . . . . 1 . . . . 3 . . . . . 1 . 1 2 Repair Stations 8 | . . . . . 2 2 . . 1 . . . . 1 . . . . 1 . . 1 . Recycling Units 18 | . 2 . . . 1 1 7 . 3 . . . . . . . . . 2 . . 1 1 Scanalyzers 4 | . . . . . 2 . . . . . . . . 1 . . . . . . 1 . . Garrison Access 6 | . . . . . . 1 . . 2 . . . . . . . . . . . . . 3 Total Hacks 273 | . 30 . 4 . 49 30 26 11 23 . . . . 24 1 1 8 . 12 9 11 12 22 Successful 128 | . 13 . 4 . 23 20 16 11 8 . . . . 12 1 1 8 . 1 1 1 1 7 Failed 145 | . 17 . . . 26 10 10 . 15 . . . . 12 . . . . 11 8 10 11 15 Catastrophic 38 | . 1 . . . 4 2 3 . . . . . . 3 . . . . 3 5 5 6 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 26 . . . 20 14 18 . 3 . . . . 6 . . . . . 6 4 . 9 Terminals 149 | . 24 . . . 32 18 17 . 11 . . . . 7 . . . . 2 8 10 6 14 Fabricators 15 | . . . . . . . . . 2 . . . . 6 . . . . . 1 . 2 4 Repair Stations 27 | . . . . . 6 9 . . 1 . . . . 5 . . . . 4 . . 2 . Recycling Units 35 | . 6 . . . 3 2 9 . 6 . . . . . . . . . 6 . . 2 1 Scanalyzers 15 | . . . . . 8 . . . . . . . . 6 . . . . . . 1 . . Garrison Access 7 | . . . . . . 1 . . 3 . . . . . . . . . . . . . 3 Terminal Hacks 62 | . 5 . 4 . 8 10 8 11 2 . . . . . 1 1 8 . . 1 . . 3 Record 12 | . . . 4 . . . . 5 . . . . . . . . 3 . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . 1 3 . 6 . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . 2 3 . . . . . . . . . 5 . . . . . . Open Door 5 | . . . . . . 2 . . . . . . . . 1 1 . . . . . . 1 Branch Access Points 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 1 . 2 . . . . . . . . . . . . 1 . . . Locate Traps 7 | . 1 . . . 3 1 . . 1 . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . . . . 4 . . . . . . . . 1 Network Status 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 14 | . . . . . 5 5 . . . . . . . 2 . . . . 1 . . 1 . Scan Component 9 | . . . . . 3 3 . . . . . . . 1 . . . . 1 . . 1 . Repair 5 | . . . . . 2 2 . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . 1 Retrieve Components 5 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . 1 Scanalyzer 12 | . . . . . 7 . . . . . . . . 5 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . . . . 4 . . . . . . . . 5 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 2 . . . . . . . . . . . . . 1 Seal Access 4 | . . . . . . 1 . . 2 . . . . . . . . . . . . . 1 Unauthorized Hacks 25 | . 7 . . . 2 3 8 . 2 . . . . 1 . . . . . . 1 . 1 Terminals 12 | . 5 . . . 1 2 1 . 1 . . . . . . . . . . . 1 . 1 Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . . . 1 1 1 . 1 . . . . . . . . . . . 1 . 1 Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . . 1 1 7 . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 11 | . 2 . . . 1 1 7 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 8 . . . 12 6 7 . 9 . . . . 8 . . . . 4 7 6 7 11 Full Trace Events 5 | . 1 . . . 1 1 . . . . . . . 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . 2 . . . . 16 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Time 31 | . . . . . . . . . . . . . . 31 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Part Studies Acquired 9 | . . . . . 4 . . . . . . . . 5 . . . . . . . . . Parts Repaired 5 | . . . . . 2 2 . . . . . . . 1 . . . . . . . . . Time 209 | . . . . . 86 98 . . . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . 10 . . . 10 . . . 9 . . . . . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . 4 . . . . 5 . . . . . . . . . . . . . . . Non-combat 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . Combat 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . 4 . . . . 5 . . . . . . . . . . . . . . . parse_system 9 | . . . 4 . . . . 5 . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . 2 . . 4 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . 2 . 3 3 . . . . . . . . . . . . . . . . . . Highest-Rated Group 45 | . . 45 . 40 40 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . . . . . . . . . . . . . . . Initial UFD Resources 43 | . . . . . . . . . 24 24 24 24 28 28 28 28 28 32 32 36 36 39 43 Total Orders 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 37 | . . 4 . . 33 . . . . . . . . . . . . . . . . . . Total Damage 314 | . . 62 . . 252 . . . . . . . . . . . . . . . . . . Kills 7 | . . 1 . . 6 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Active Infowar (turns) 30600 | 49 1793 848 448 1068 2596 1689 677 3186 2674 626 345 1602 2118 2614 1666 856 654 1193 1485 765 431 456 761 Optics 1491 | . . . . . . . . . . . . . . . . . . . . . 274 456 761 Sensors 1859 | . . . . . . . . . 691 . . . . . . . . . . 163 332 418 255 IFF 14178 | . . . . . . . . . 2238 601 345 1599 2064 1839 1575 856 419 1069 1074 499 . . . Terrain 13208 | . . . . . . . . 1125 1613 612 345 1593 2044 924 1573 856 470 1193 272 588 . . . Seismic 11047 | 49 1793 848 448 1068 2393 1689 677 2061 21 . . . . . . . . . . . . . . T.N.C. 922 | . . . . . 922 . . . . . . . . . . . . . . . . . . Cloaking 214 | . . . . . . . . . . . . . . . . . . . . 142 72 . . Jamming 10172 | . . . . . . . . . . . . 3 1569 2614 1666 856 654 773 1453 584 . . . ECM 395 | . . . . . . . . . . . . . . . 36 . . . . . . 98 261 Robot Analysis Total 10 | . . . . . 1 3 . 6 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . 1 2 2 2 . 1 . . 1 . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . . 17 . . . . Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . . 17 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 32590 | 123 2053 848 448 1068 3017 2160 683 3186 3165 666 345 1602 2118 2614 1666 856 681 1196 1579 868 431 456 761 Spaces Moved 21450 | 61 867 518 274 514 1560 978 557 2249 1703 497 289 1306 977 1636 1223 504 539 522 946 773 714 645 1598 Core 166 | 5 . . . . . . . . . . . . . . . . . . . 76 . . 85 Treads 1927 | 56 867 518 274 126 . . . . . . . . . . . . . . . 86 . . . Legs 16047 | . . . . 388 1560 978 557 2249 1703 497 289 1306 977 1636 1223 504 539 522 946 172 1 . . Wheels 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 3303 | . . . . . . . . . . . . . . . . . . . . 432 713 645 1513 Fastest Speed 20 | 50 160 160 160 160 116 116 116 116 116 116 116 116 116 105 105 105 105 105 97 34 32 32 20 Average Speed 113 | 150 160 160 160 183 127 119 116 116 128 116 116 119 163 122 105 168 105 125 105 71 36 35 34 Slowest Speed 1100 | 160 160 160 160 240 190 186 116 187 186 116 116 186 186 187 105 175 175 175 178 1100 120 40 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 99 89 65 68 86 66 98 92 26 55 52 87 77 24 82 74 66 54 27 15 81 27 44 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 15 | . 2 . 1 1 1 2 7 . . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . . . 1 . 1 . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 . 1 . 1 . 1 1 1 1 . . . . . . Scrap Searched 18 | . . 1 . 2 . . . 4 . . . 3 4 . 2 2 . . . . . . . Spaces Dug 299 | . 6 . . . 10 28 . . 36 5 . . 16 27 19 1 . 10 23 12 22 16 68 Terrain Destroyed 1010 | . 11 . . . 10 29 . . 67 16 2 . 128 60 64 2 89 88 217 30 22 16 159 Melee 135 | . . . . . 10 28 . . 24 2 . . . 8 2 . . . 1 7 21 16 16 Projectile 304 | . 11 . . . . 1 . . 36 14 2 . 37 52 12 2 1 45 58 22 1 . 10 AOE 570 | . . . . . . . . . 7 . . . 91 . 50 . 88 43 158 . . . 133 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 27817 | 77 1365 531 284 595 2396 1721 579 2826 2475 556 292 1345 1432 2082 1551 509 619 962 1333 931 817 820 1719 Wait 4252 | . 369 . . 43 580 480 . 539 556 18 . . 379 243 247 . 38 375 204 12 37 121 11 Move 21415 | 60 866 517 273 513 1559 977 556 2248 1702 496 288 1305 976 1635 1222 503 538 521 945 770 709 644 1592 Hop 6 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Pick Up 146 | 2 14 1 3 2 25 11 3 3 12 4 . 3 3 22 6 1 3 1 15 5 1 2 4 Fast Attach 203 | 8 3 . . 2 21 17 2 9 15 . . 13 2 9 3 1 7 . 17 31 13 9 21 Attach 98 | . 5 . . 2 6 4 2 1 14 5 . 2 1 11 12 . . 1 7 10 3 2 10 Detach 71 | 1 5 . . . 3 . . 3 15 3 . 2 1 5 7 . . . 2 7 4 3 10 Swap 311 | . 10 4 1 5 52 57 4 5 30 7 1 4 20 39 15 . 6 17 33 1 . . . Drop 238 | . 5 2 3 5 50 21 5 13 15 4 . 15 4 29 9 2 8 . 19 9 7 6 7 Fire 766 | 6 86 2 . 22 86 90 1 . 82 16 3 . 46 80 18 2 19 47 82 61 1 . 16 Melee 297 | . . . 4 . 14 64 6 5 34 3 . 1 . 9 12 . . . 3 24 40 33 45 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . 1 . . . . . . . . . . . . . . 6 . . . . Crush 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Discovered new exit (range 9) 1199 | -10/Materials | Discovered new exit (range 8) 1511 | -10/Materials | Discovered new exit (range 16) 1740 | -10/Materials | Discovered new exit (range 10) 2177 | -10/Materials | Entered Mines 2350 | -10/Mines | Discovered new exit (range 7) 2496 | -10/Mines | Learned Materials emergency access door positions 2762 | -10/Mines | Discovered new exit (range 14) 2804 | -10/Mines | Discovered new exit (range 7) 2860 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3019 | -10/Mines | Discovered new exit (range 5) 3025 | -10/Mines | Entered Exiles 3068 | -10/Exiles | Met 8R-AWN 3097 | -10/Exiles | Met EX-HEX 3142 | -10/Exiles | Met EX-BIN 3199 | -10/Exiles | Met EX-DEC 3242 | -10/Exiles | Learned location of Zion (-6) 3457 | -10/Exiles | Discovered new exit (range 11) 3473 | -10/Exiles | Entered Mines 3564 | -9/Mines | Core integrity fell below 50% 3719 | -9/Mines | Discovered new exit (range 8) 4078 | -9/Mines | Build established: Scavenger-Mutant 4501 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4541 | -9/Mines | Entered Materials 4541 | -8/Materials | Accompanied by 3 allies 4541 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4542 | -8/Materials | Identified exit to Storage 4656 | -8/Materials | Repaired Lgt. Cannon 5125 | -8/Materials | Build established: Skirmisher 5447 | -8/Materials | Garrison activated, responded to threat 5603 | -8/Materials | Build established: Tank 6043 | -8/Materials | Discovered new exit (range 9) 6607 | -8/Materials | Repaired Enh. Autogun 6949 | -8/Materials | Discovered new exit (range 11) 7558 | -8/Materials | Entered Storage 7616 | -8/Storage | Repaired Hrd. Medium Armor Plating 7782 | -8/Storage | Garrison activated, responded to threat 8123 | -8/Storage | Learned location of Armory (-3) 8345 | -8/Storage | Used back door to open Recycling access 8345 | -8/Storage | Discovered new exit (range 5) 8700 | -8/Storage | Discovered new exit (range 15) 8758 | -8/Storage | First assault squad dispatched 8873 | -8/Storage | Destroyed 10 combat bots 9606 | -8/Storage | Build established: Gunner 9658 | -8/Storage | Repaired Enh. Autogun 9718 | -8/Storage | Entered Recycling 9891 | -8/Recycling | Discovered new exit (range 11) 10361 | -8/Recycling | Scanned before Scraplab entrance 10389 | -8/Recycling | Entered Scraplab 10398 | -8/Recycling | Discovered new exit (range 2) 10401 | -8/Recycling | Entered Scraptown 10401 | -8/Scraptown | System corruption cleaned by C-Scrubber 10557 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10655 | -8/Scraptown | Build established: Mutant 10666 | -8/Scraptown | Discovered new exit (range 7) 10789 | -8/Scraptown | Visited IN-MT5's Study 10823 | -8/Scraptown | Visited Red Mages 11070 | -8/Scraptown | Visited Assassins FH 11097 | -8/Scraptown | Visited CR-KLE's Repair Center 11302 | -8/Scraptown | Visited Fellowship of the Rings 11331 | -8/Scraptown | Visited Awakened 11556 | -8/Scraptown | Visited UFD Registry 11556 | -8/Scraptown | Registered with UFD as "Kinetiparser" 11582 | -8/Scraptown | Visited Scrap Suit Storage 11634 | -8/Scraptown | Visited Junk Cannon Lab 11642 | -8/Scraptown | Found Prototype Special Weapon 11642 | -8/Scraptown | Identified Junk Cannon 11670 | -8/Scraptown | Visited Research Penetration Think Tank 12346 | -8/Scraptown | Visited Derelict Rescue Squad 12374 | -8/Scraptown | Visited Infowarlord's Domain 12382 | -8/Scraptown | Found Exp. Terrain Scan Processor 12402 | -8/Scraptown | Visited Junk Repository 12472 | -8/Scraptown | Visited Curators Association 12509 | -8/Scraptown | Visited Scrapoid Pod Storage 12537 | -8/Scraptown | Visited LU-1G1's Boring Crew 12636 | -8/Scraptown | Visited Analyses Database 13369 | -8/Scraptown | CR-KLE repaired 5 parts 13516 | -8/Scraptown | Met Optimus 13516 | -8/Scraptown | Accepted into 0bPrime 13577 | -8/Scraptown | Discovered new exit (range 5) 13587 | -8/Scraptown | Entered Factory 13587 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13903 | -6/Factory | Build established: Skirmisher 14472 | -6/Factory | Build established: Tank 15103 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 15646 | -6/Factory | Discovered new exit (range 6) 15654 | -6/Factory | Identified exit to Factory 15789 | -6/Factory | System corruption reached 10% 16167 | -6/Factory | Build established: Skirmisher 16174 | -6/Factory | Identified exit to Lower Caves 16752 | -6/Factory | Entered Lower Caves 16765 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16860 | -6/Lower Caves | Learned 12 Factory zone layouts 17087 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 17378 | -6/Lower Caves | Discovered new exit (range 9) 17380 | -6/Lower Caves | Encountered a Warlord checkpoint 17418 | -6/Lower Caves | Entered another Lower Caves area 17459 | -6/Lower Caves | Discovered exit to Factory (range 15) 17529 | -6/Lower Caves | Identified exit to Zion 17763 | -6/Lower Caves | Entered Zion 17846 | -6/Zion | System corruption cleaned by Quarantine Array 17992 | -6/Zion | Discovered new exit (range 14) 17998 | -6/Zion | Learned location of 1 exit from Factory 18040 | -6/Zion | Received a visual enhancement algorithm 18218 | -6/Zion | Found CR-A16's Pointy Stick 18252 | -6/Zion | Found Prototype Device 18252 | -6/Zion | Identified Phasing AFG 18400 | -6/Zion | Learned Factory emergency access door positions 18650 | -6/Zion | Learned location of 1 exit from Factory 18815 | -6/Zion | Turned away by Imprinter 19365 | -6/Zion | Entered Proximity Caves 21241 | -5/Proximity Caves | Learned Factory emergency access door positions 21312 | -5/Proximity Caves | Discovered exit to Factory (range 3) 21431 | -5/Proximity Caves | Learned Factory trap positions 21483 | -5/Proximity Caves | Entered Factory 21483 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21484 | -5/Factory | Identified exit to Factory 21486 | -5/Factory | Loaded intel: 72 trap records 21603 | -5/Factory | Discovered new exit (range 16) 22273 | -5/Factory | Build established: Tank 22907 | -5/Factory | Build established: Skirmisher 23294 | -5/Factory | Repaired Lrn. Missile Launcher 23299 | -5/Factory | Build established: Tank 23316 | -5/Factory | Discovered exit to Factory (range 5) 23909 | -5/Factory | Fabricated Plasma Cutter (x2) 24097 | -5/Factory | Entered Upper Caves 24099 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24222 | -5/Upper Caves | Learned 4 Factory zone layouts 24642 | -5/Upper Caves | Build established: Skirmisher 25131 | -5/Upper Caves | Spotted B-75 Beast 25190 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 25193 | -5/Upper Caves | Destroyed B-75 Beast 25282 | -5/Upper Caves | Encountered a Warlord checkpoint 25625 | -5/Upper Caves | Discovered new exit (range 5) 25763 | -5/Upper Caves | Entered another Upper Caves area 25779 | -5/Upper Caves | Discovered exit to Factory (range 5) 26590 | -5/Upper Caves | Encountered a Warlord checkpoint 26607 | -5/Upper Caves | Discovered new exit (range 8) 26619 | -5/Upper Caves | Entered Warlord 26665 | -5/Warlord | Discovered new exit (range 9) 26773 | -5/Warlord | Rebuked by Warlord 26791 | -5/Warlord | Found Prototype Device 26791 | -5/Warlord | Identified Minesniffer Drone Bay 26798 | -5/Warlord | Warlord's base attacked by MAIN.C 27148 | -5/Warlord | Warlord forces counterattacked 27165 | -5/Warlord | Spotted Striker 27174 | -5/Warlord | Spotted Striker 27218 | -5/Warlord | Lost 3 allies 27220 | -5/Warlord | Spotted Striker 27269 | -5/Warlord | Lost 3 allies 27300 | -5/Warlord | Entered Proximity Caves 27401 | -4/Proximity Caves | Spotter reported a threat 27401 | -4/Proximity Caves | Spotter reported a threat 27666 | -4/Proximity Caves | Spotter reported a threat 28296 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28496 | -4/Proximity Caves | Entered Factory 28496 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28497 | -4/Factory | Identified exit to Research 28721 | -4/Factory | Found Prototype Device 28721 | -4/Factory | Identified Exp. ECM Suite 28896 | -4/Factory | Spotted B-86 Titan 28906 | -4/Factory | Build established: Tank 28966 | -4/Factory | Destroyed B-86 Titan 28996 | -4/Factory | Search patrols dispatched 29085 | -4/Factory | Found Hvy. Reflective Plating 29746 | -4/Factory | First assault squad dispatched 29836 | -4/Factory | Destroyed 9 combat bots 29839 | -4/Factory | Lost 3 parts (3u) 30064 | -4/Factory | Discovered exit to Research (range 8) 30075 | -4/Factory | Entered Research 30075 | -3/Research | Evolved 2 slots: Power x1, Utility x1 30083 | -3/Research | Lost 3 parts (3n) 30156 | -3/Research | Spotted B-86 Titan 30232 | -3/Research | Destroyed B-86 Titan 30263 | -3/Research | Lost 4 parts (2n2w) 30325 | -3/Research | First assault squad dispatched 30338 | -3/Research | Found Unknown Protection 30338 | -3/Research | Identified Adv. Powered Armor 30341 | -3/Research | Found Adv. Powered Armor 30614 | -3/Research | Lost 11 parts (2p5n3u1w) 30710 | -3/Research | Released all parts (4) 30720 | -3/Research | Core integrity fell below 50% 30740 | -3/Research | Lost 10 parts (1p2n4u3w) 30916 | -3/Research | System corruption reached 10% 30932 | -3/Research | Discovered new exit (range 11) 30936 | -3/Research | Identified exit to Testing 30943 | -3/Research | Entered Testing 31010 | -3/Testing | Build established: Mutant 31039 | -3/Testing | Found Prototype Leg 31039 | -3/Testing | Identified Myomer Exoskeleton 31146 | -3/Testing | Found Prototype Device 31146 | -3/Testing | Identified Exp. Thermal Shield 31201 | -3/Testing | Found Prototype Launcher 31201 | -3/Testing | Identified Tactical Quantum Warhead 31306 | -3/Testing | Lost 3 parts (3u) 31315 | -3/Testing | Found Prototype Energy Cannon 31315 | -3/Testing | Identified Hpw. Disruptor Cannon 31365 | -3/Testing | Discovered new exit (range 8) 31371 | -3/Testing | Core integrity fell below 20% 31371 | -3/Testing | Identified exit to Research 31374 | -3/Testing | Entered Research 31374 | -2/Research | Evolved 2 slots: Utility x2 31403 | -2/Research | Lost 5 parts (1p1n3u) 31706 | -2/Research | Spotted B-90 Cyclops 31708 | -2/Research | Destroyed B-90 Cyclops 31823 | -2/Research | Discovered new exit (range 22) 31830 | -2/Research | Identified exit to Access 31830 | -2/Research | Entered Access 31830 | -1/Access | Evolved 2 slots: Propulsion x2 32035 | -1/Access | Build established: Ninja 32151 | -1/Access | Lost 7 parts (2p2n3u) 32263 | -1/Access | Spotted B-99 Colossus 32266 | -1/Access | Destroyed B-99 Colossus 32272 | -1/Access | Spotted B-99 Colossus 32277 | -1/Access | Destroyed B-99 Colossus 32328 | -1/Access | Lost 3 parts (2n1u) 32330 | -1/Access | Identified exit to Command 32413 | -1/Access | Lost 3 parts (2u1w) 32445 | -1/Access | Core integrity fell below 50% 32473 | -1/Access | Core integrity fell below 20% 32516 | -1/Access | System corruption reached 10% 32524 | -1/Access | Lost 3 parts (2n1u) 32552 | -1/Access | Energy Cycler disabled 32569 | -1/Access | Spotted B-99 Colossus 32591 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 32511_ Acquired Impulse Thruster. 32518_ System corrupted: Component data lost. 32531_ Acquired 141 matter. 32533_ System corrupted: Slammed into wall. 32541_ Acquired 60 matter. 32552_ ALERT: Power surge detected, dispatching additional patrols. 32552_ Energy Cycler explodes. 32553_ System corrupted: Matter fused (-7). 32558_ U-05 Engineer lays Concrete. 32563_ K-01 Serf cleans the Signal Shield. 32569_ System corrupted: Heat flow error (+221). 32569_ K-01 Serf cleans the Signal Shield. 32570_ Acquired Imp. Fusion Compressor. 32573_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6C. 32574_ Acquired Impulse Thruster Array. 32577_ K-01 Serf cleans the Signal Shield. 32588_ Slug penetrates Wall. 32588_ Slug penetrates Spectral Interrupter. 32591_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ????????????????????????????????############## | | ????????????????????????????????# """G""" # | | ????????????????????????????????# """ """ # | | ????????????????????????????????# + | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# """"" # | | ????????????????????????????????# """"" # | | ????????????????????????????????# """"" # | | ????????????????????????????????# """"" # | | ###?????????????????????????????# """"" # | | #????????????????????????????############## | | #?????????????????????????????????????????# | | """#?????????????????????????????????????????# | | """#?????????????????????????????????????????# | | R"####+###??????????????????????????????????# | | """# #??????????????????????????????????# | | "" # #??????????????????????###########?# | | # !=#??????????????????????# #?# | | # !=#??????????????????????# ######+ | | +### ????????????????######## # | | # ?????############## # | | ##+######## @#= ## # """" | | + # ## # """" | | #### # ## # "" F | | #??# # ## """"" # | | #??# # ## """"" # | | #??# # !## """"" # | | #??# "h # ## """"" # | | #??# """" # ## """"" # | | ##### #??# """"" # ## """"" # | | +#???# #??# """"" # ## = | | ?????# #??# """" # =## [ ####### | | ?????# #??# " h ###+#### #?????? | | ?????# #??##########/### ##########+####???? | | ?????+ ?????????? #???? | | ?????# ????????? ##### | | ?????## #####?????????##### ############ # | | ??????# #??????????????????# ## ??# # [ | | ??????# #??????????????????# ## ??# # | | ??????# #??????????????????# ## ?# + | | ??????# #??????????????????+ ## ??# # | | ??????# ???????????????????# ## ??# # | | ??????# ???????????????????# ## ?# # | | ??????? ???????????????????# ## """""## # | | ???????????????????????????# ## """""## # | | ##+##??????????????????????# ## """""## ####/ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 43 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Corruption Block 40 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 66 Target Analysis 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Recycling | Hacked Plasma Cutter | -8/Recycling | Hacked EM Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Plasma Cutter | x2 | -5/Factory | Authchip Repaired ---------- Lgt. Cannon | 24% | -8/Materials Enh. Autogun | 61% | -8/Materials Hrd. Medium Armor Plating | 64% | -8/Storage Enh. Autogun | 9% | -8/Storage Lrn. Missile Launcher | 14% | -5/Factory Studied --------- Imp. Grenade Launcher | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Maul | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Arm. Leg | -5/Factory | Hacked Power Maul | -5/Factory | Hacked Com. Wheel | -5/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Giant Slayer Challenges ------------ None Game ------ Seed NovaArcAccelerator Manual? 0 Play Time 07:38:44 Cumulative 336.6 hours Start 2026.04.03 @ 16:51:59 End 2026.04.04 @ 22:13:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb24f913-4398-4ea6-a5fc-22381b81295d