Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 00:41:26

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1301)     1301
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 3409

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             367/550
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (532)
Movement                   Walking (150) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
  Advanced Beam Cannon
>          --- INVENTORY (6) ----
     Heavy Ion Engine
           Cooling System
  Improved Medium Laser
  Improved Medium Laser
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
  Improved EM Shotgun
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Cooling System
  Improved Medium Laser
  Improved Medium Laser
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             54   | 6   2   19  8   19  
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   1   4   2   10  
    Device                 16   | .   1   4   1   10  
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   1   14  2   9   
    Energy Gun             10   | 2   1   3   .   4   
    Energy Cannon          14   | .   .   9   .   5   
    Ballistic Gun          4    | .   .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   
Parts Lost                 13   | .   .   2   4   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   3   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   7    | .   .   2   1   4   
  Highest Loss Streak      6    | .   .   1   2   6   
Average Slot Usage (%)     95   | .   95  96  90  97  
  Engine                   13   | .   14  11  18  18  
  Treads                   16   | .   28  22  11  .   
  Leg                      4    | .   .   .   3   18  
  Device                   16   | .   9   21  17  7   
  Storage                  10   | .   14  11  9   9   
  Processor                1    | .   .   .   .   9   
  Energy Gun               5    | .   28  2   .   4   
  Energy Cannon            16   | .   .   24  13  7   
  Ballistic Gun            8    | .   .   2   15  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 12  14  25  36  38  
  Greatest Support         40   | 40  40  40  40  20  
  Greatest Overweight (x)  11   | .   .   .   11  3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 4   6   6   6   6   
  Most Carried             6    | .   .   2   3   6   
  Average Carried          .    | .   .   .   .   3   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | .   .   1   3   6   

 Class Distribution 
--------------------
 47% | Gunner
 28% | Mutant
 16% | Scavenger-Skirmisher
  4% | Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -8/Materials
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  
Matter Collected           987  | 53   68   372  179  315  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2012 | .    83   1018 401  510  
  Parts                    112  | .    12   63   20   17   
Haulers Intercepted        3    | .    .    3    .    .    
Recyclers Shooed           3    | .    1    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  30   | .   3   13  7   7   
  Guns                     12   | .   3   .   3   6   
  Cannons                  17   | .   .   12  4   1   
Classes Destroyed          12   | .   3   7   2   .   
  Worker                   5    | .   .   4   1   .   
  Builder                  4    | .   1   1   2   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 3    | .   .   1   .   2   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    13   | .   .   8   2   3   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   4   2   3   
  Hunter                   2    | .   .   .   2   .   
Best Kill Streak           6    | .   4   6   4   6   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               1910 | .    67   512  520  811  
  Core                     326  | .    26   117  68   115  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  89   70   .    .    
Volleys Fired              104  | .    10   50   26   18   
  Largest                  4    | .    2    3    4    4    
  Hottest                  237  | .    100  188  143  237  
Shots Fired                296  | .    20   132  80   64   
  Gun                      136  | .    20   19   42   55   
  Cannon                   160  | .    .    113  38   9    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  95   | .    .    11   42   42   
  Thermal                  198  | .    20   121  38   19   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         12   | .    4    12   9    7    
  Robot Miss Streak        4    | .    4    4    3    4    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           168  | .    9    75   51   33   
  Core Hits                70   | .    6    28   18   18   
  Critical Hits            3    | .    .    .    1    2    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2951 | .    112  1268 847  724  
  Guns                     1199 | .    112  132  393  562  
  Cannons                  1712 | .    .    1096 454  162  
  Explosions               39   | .    .    39   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    
  Kinetic                  828  | .    .    59   393  376  
  Thermal                  2082 | .    112  1208 454  308  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          40   | .    .    .    .    40   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    .    33   .    .    
  Projectiles              14   | .    .    14   .    .    
  Explosions               19   | .    .    19   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    48   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        532  | .    195  42   .    532  
  Average Temperature      125  | .    65   14   .    180  
  Received Heat Transfer   693  | .    .    225  90   378  
  Effects                  5    | .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             13   | .    .    9    4    .    
  Heat Transferred         4367 | .    333  2529 962  543  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             313  | .   102 313 266 126 
  Average Influence        118  | .   43  139 169 83  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         82   | 100 100 79  58  100 
  Level 1                  17   | .   .   20  41  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   .   2   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           5    | .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   4   19  8   15  
  Peak Tracking Total      9    | .   3   5   4   9   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          7    | .   2   2   2   1   
  Terminals                6    | .   2   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   2   9   3   1   
  Successful               15   | .   2   9   3   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   1   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   8   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   1   3   1   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              4    | .   2   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   8   .   .   
  Scan Component           4    | .   .   4   .   .   
  Repair                   4    | .   .   4   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   2   1   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   4   .   .   
  Time                     110  | .   .   110 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               2    | .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   2   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             86   | .   .   .   .   86  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1836 | 69  220 910 309 328 
Spaces Moved               738  | 41  107 351 129 110 
  Core                     5    | 4   .   .   1   .   
  Treads                   581  | 37  107 351 86  .   
  Legs                     152  | .   .   .   42  110 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 150 
  Average Speed            158  | 149 160 160 163 150 
  Slowest Speed            600  | 160 160 160 600 210 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   23  45  14  49  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          32   | .   .   32  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      32   | .   .   32  .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1163 | 46  135 589 165 228 
  Wait                     233  | .   16  155 .   62  
  Move                     734  | 40  106 350 128 110 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  8    | .   .   2   2   4   
  Fast Attach              46   | 6   2   18  6   14  
  Attach                   4    | .   .   1   1   2   
  Detach                   3    | .   .   1   1   1   
  Swap                     4    | .   .   .   1   3   
  Drop                     26   | .   1   11  .   14  
  Fire                     104  | .   10  50  26  18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 16)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  303 | -9/Materials  | Build established: Mutant
  691 | -9/Materials  | Build established: Gunner
  692 | -9/Materials  | Discovered new exit (range 15)
  784 | -9/Materials  | Repaired Beam Cannon
  810 | -9/Materials  | Repaired Beam Cannon
  842 | -9/Materials  | Repaired Beam Cannon
  875 | -9/Materials  | Repaired Cooling System
 1109 | -9/Materials  | Discovered new exit (range 16)
 1200 | -9/Materials  | Entered another Materials area
 1200 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1465 | -8/Materials  | Discovered new exit (range 16)
 1482 | -8/Materials  | Identified exit to Storage
 1509 | -8/Materials  | Entered Storage
 1776 | -8/Storage    | Met a pair of Derelict thieves
 1837 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01815_ FC-ANX(g) critical meltdown.
01817_ Identified Imp. Medium Laser.
01818_ G-47 Trooper suffers critical hit.
01818_ Destroyed Aluminum Leg.
01818_ G-47 Trooper destroyed.
01822_ G-47 Trooper suffers critical hit.
01822_ Destroyed Lgt. Nuclear Core.
01822_ B-36 Bruiser destroyed.
01825_ G-47 Trooper destroyed.
01826_ Cooling System destroyed.
01829_ Acquired 50 matter.
01830_ Overheating: System interference.
01830_ Adv. Beam Cannon temporarily disabled.
01830_ Aluminum Leg destroyed.
01832_ Hvy. Ion Engine destroyed.
01833_ Overheating: Sml. Storage Unit damaged (-41).
01833_ Imp. EM Shotgun destroyed.
01834_ Adv. Beam Cannon destroyed.
01836_ Imp. Medium Laser destroyed.
01837_ Overheating: Core damaged (-60).

 Map 
-----
+----------------------------------------------------+
| " #  !T#?####  """   ""#?????????????????????????? |
| " #==%"#?#"""      ! T"#?????????????????????????? |
|   #  !"#?#"G   """   ""#?????????????????????????? |
| ###  !"#?#"""  """   #???????????????????????????? |
| ??#   ##????#  """   #???????????????????????????? |
| ??#   #?????#       !#???????????????????????????? |
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| ??#                    #?????????????????????????? |
| ??#                    #?????????????????????????? |
| ####+######     ########?????????????????????????? |
|          ##     ##T#?????????????????????????????? |
|          ##     +  "?????????????????????????????? |
|    %     ##     #  "?????????????????????????????? |
|          ##     #  "?????????????????????????????? |
|      %   ##     #?##?????????????????????????????? |
|  """""   ##     #????????????????????????????????? |
|  """""   ##     ###??????????????????????????????? |
|  """"" %  #     ""#??????????????????????????????? |
| #######+###   %%""#??????????????????????????????? |
| ??????# #?#     T"#??????????????????????????????? |
| ?######%###     ""#??????????????????????????????? |
| ?#T##    ##     ""#??????????????????????????????? |
| !"  +    ##     ###??######??????????????????????? |
|     #  T ##    %#??###    #??????????????????????? |
| !"  #    ##     ####T#   @#??????????????????????? |
| ?#####  ###       #% "g[[ #??????????????????????? |
| ?????#           "/i%%ggg #??????????????????????? |
| ?????#       ###  #[!"mg* #??????????????????????? |
| ?????#       #?#% #  #!%  #??????????????????????? |
| "#####       #?#  #########??????????????????????? |
| "            #?#  """#???????????????????????????? |
| "            #?#  """#?########??????????????????? |
| "#T##+########?#   R"#?#      #??????????????????? |
| ?#?#        #??#  """#?#]     #??????????????????? |
| ???#"""     ####  ######      #??????????????????? |
| ???#"""     +          #      #??????????????????? |
| ???#"""     ####       +     *#??????????????????? |
| ???#        ####+#######      #??????????????????? |
| ???#"""     #         ## %    #??????????????????? |
| ???#"""     # """""   ##      #??????????????????? |
| ???#"""     # """""   ##    | #??????????????????? |
| ???#        # """""   #?      #??????????????????? |
| ???##########         #?#######??????????????????? |
| ????????????###########??????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeForceStreamer
  Manual?         0
Play Time         00:14:30
  Cumulative      38.0 hours
  Start           2020.06.15 @ 00:13:38
  End             2020.06.15 @ 00:41:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c84b498f-2d68-4302-9e04-4dd86816781d