Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.28 @ 10:49:05 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (2339) 2339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 5341 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 230 Entered Garrisons 200 Friendly Fire -2 Cogmind --------- Core Integrity 313/550 Matter 300/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Signal Interpreter Layered Light Armor Plating > --- WEAPON (2) ------- Lightning Gun Heavy Missile Launcher > --- INVENTORY (12) --- Light Treads Advanced Weight Redist. System Structural Scanner Improved ECM Suite Improved ECM Suite Hacking Suite Lightning Gun Beam Rifle Heavy Plasma Cannon Minigun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Missile Launcher > --- INVENTORY -------- Light Treads Advanced Weight Redist. System Structural Scanner Improved ECM Suite Improved ECM Suite Hacking Suite Lightning Gun Beam Rifle Heavy Plasma Cannon Minigun Remote Datajack Remote Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 72 | 6 19 27 8 12 Power 11 | 1 2 2 3 3 Engine 9 | 1 2 2 2 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 24 | 2 7 10 2 3 Treads 22 | 2 5 10 2 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 15 | 1 3 7 2 2 Device 6 | . 2 3 1 . Storage 3 | 1 1 . 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 22 | 2 7 8 1 4 Energy Gun 6 | 1 3 . 1 1 Energy Cannon 3 | . . 3 . . Ballistic Gun 8 | 1 3 3 . 1 Ballistic Cannon 1 | . . 1 . . Launcher 4 | . 1 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 2 7 . 9 Power 4 | . . 2 . 2 Propulsion 5 | . 2 . . 3 Utility 4 | . . 3 . 1 Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . 1 2 . 6 Average Slot Usage (%) 89 | . 93 98 97 69 Engine 10 | . 13 10 13 4 Treads 18 | . 10 32 27 12 Flight 4 | . 12 . . . Device 12 | . 12 10 18 11 Storage 11 | . 14 11 9 9 Processor 5 | . . 8 9 9 Protection 1 | . . 2 . 5 Energy Gun 7 | . 11 2 6 6 Energy Cannon 2 | . . 4 9 2 Ballistic Gun 8 | . 12 11 . . Ballistic Cannon 1 | . . 3 2 . Launcher 3 | . 3 1 . 6 Naked Turns . | . . . . . Heaviest Build 68 | 11 42 52 53 68 Greatest Support 63 | 40 40 63 63 63 Greatest Overweight (x) 15 | 2 13 1 . 15 Average Overweight (x) 1 | . 2 . . 3 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 Most Carried 12 | 2 12 12 12 12 Average Carried 9 | 1 9 10 11 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 2 12 9 12 12 Class Distribution -------------------- 58% | Mutant 30% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2145 | 314 442 909 166 314 Remotely . | . . . . . Salvage Created 3153 | 215 469 1771 183 515 Parts 184 | 8 37 111 8 20 Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 69 | . 12 42 . 15 Guns 27 | . 8 15 . 4 Cannons 22 | . . 20 . 2 AOE 20 | . 4 7 . 9 Classes Destroyed 10 | 3 5 2 . . Worker 9 | 2 4 3 . . Builder 2 | . 1 1 . . Tunneler 4 | 4 . . . . Hauler 7 | . 2 4 1 . Recycler 6 | 1 1 2 2 . Operator 1 | . . 1 . . Watcher 7 | . 3 4 . . Swarmer 25 | . 9 16 . . Grunt 34 | . 3 18 . 13 Sentry 10 | . . 8 . 2 Best Kill Streak 9 | 4 9 8 3 3 Combat Bots Only 6 | . 6 5 . 3 Max Kills in Single Turn 3 | 1 2 3 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3433 | 26 555 1720 14 1118 Core 577 | . 140 200 . 237 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 44 50 . . Volleys Fired 238 | 18 40 133 6 41 Largest 2 | 2 2 2 2 2 Hottest 123 | 60 79 99 123 123 Shots Fired 450 | 36 77 253 12 72 Gun 299 | 36 64 166 3 30 Cannon 117 | . . 79 9 29 Launcher 34 | . 13 8 . 13 Special . | . . . . . Kinetic 248 | 18 39 175 3 13 Thermal 140 | . 19 70 9 42 Explosive 34 | . 13 8 . 13 Electromagnetic 28 | 18 6 . . 4 Robot Hit Streak 19 | 5 6 19 17 16 Robot Miss Streak 4 | 3 3 4 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 284 | 20 42 172 8 42 Core Hits 155 | 7 41 73 4 30 Critical Hits 4 | . . 4 . . Critical Kills 4 | . . 4 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7264 | 411 1407 3510 134 1802 Guns 2821 | 296 539 1679 16 291 Cannons 1627 | . . 1174 118 335 Explosions 2791 | 115 868 632 . 1176 Melee . | . . . . . Ramming 25 | . . 25 . . Kinetic 2417 | 121 295 1817 45 139 Thermal 1914 | 115 187 1036 89 487 Explosive 2628 | . 820 632 . 1176 Electromagnetic 280 | 175 105 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 9 | . 2 7 . . Message Errors 3 | . 1 2 . . Energy Discharges 2 | . 1 1 . . Data Loss (minor) 2 | . . 2 . . Targeting Errors 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 283 | 32 75 60 . 116 Projectiles 37 | . . 34 . 3 Explosions 242 | 32 75 22 . 113 Melee 4 | . . 4 . . Knockbacks 6 | . . 6 . . Impact 2 | . . 2 . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 429 | 26 204 . . 199 Shots 16 | 1 7 . . 8 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 429 | 20 132 429 27 162 Average Temperature 77 | 16 37 96 17 54 Received Heat Transfer 1023 | . 60 459 9 495 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 2 . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 . 2 Heat Transferred 4035 | 150 481 2183 185 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 2 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 959 | 35 378 602 272 959 Average Influence 279 | 15 96 335 210 561 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 44 | 100 74 25 28 18 Level 1 29 | . 25 36 71 13 Level 2 15 | . . 37 . 21 Level 3 10 | . . . . 47 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 7 2 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 5 | . . 5 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 10 | . 2 8 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 19 60 3 17 Peak Tracking Total 7 | . 7 6 3 3 Tactical Retreats 9 | . . 6 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 4 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 6 | . 3 3 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 5 3 1 . Terminals 7 | . 4 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 10 8 3 . Successful 17 | . 9 7 1 . Failed 4 | . 1 1 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 9 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 15 | . 8 7 . . Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 1 . . Scanalyzer Index 1 | . 1 . . . Unreport Threat 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 1 . Full Trace Events 5 | . 2 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired 6 | . . . . 6 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies 6 | . . . . 6 Largest Group 6 | . . . . 6 Highest-Rated Group 90 | . . . . 90 Highest-Rated Ally 15 | . . . . 15 Total Orders . | . . . . . Ally Attacks 34 | . . . . 34 Total Damage 693 | . . . . 693 Kills 10 | . . . . 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 6177 | 197 2242 1739 558 1441 Spaces Moved 2417 | 84 821 766 321 425 Core 103 | 9 16 . . 78 Treads 2141 | 75 632 766 321 347 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 173 | . 173 . . . Fastest Speed 50 | 50 100 160 160 160 Average Speed 212 | 154 250 161 160 284 Slowest Speed 800 | 160 700 180 160 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 97 71 25 53 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 3 . . Terrain Destroyed 322 | 12 54 84 . 172 Melee . | . . . . . Projectile 2 | . . 2 . . AOE 320 | 12 54 82 . 172 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3017 | 115 932 1034 356 580 Wait 132 | . 17 73 . 42 Move 2414 | 83 820 765 321 425 Hop . | . . . . . Pick Up 68 | 8 27 18 10 5 Fast Attach 12 | . 2 2 3 5 Attach 29 | 6 11 7 1 4 Detach 1 | . 1 . . . Swap 31 | . 6 18 4 3 Drop 37 | . 8 16 11 2 Fire 238 | 18 40 133 6 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire 53 | . . . . 53 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Core integrity fell below 50% 1256 | -10/Materials | Discovered new exit (range 14) 2045 | -10/Materials | Discovered new exit (range 16) 2440 | -10/Materials | Entered another Materials area 2440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3036 | -9/Materials | Discovered new exit (range 10) 3297 | -9/Materials | Identified exit to Materials 3687 | -9/Materials | Discovered new exit (range 12) 3766 | -9/Materials | Identified exit to Mines 4062 | -9/Materials | Build established: Scavenger-Mutant 4155 | -9/Materials | Discovered exit to Materials (range 15) 4179 | -9/Materials | Entered another Materials area 4179 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4543 | -8/Materials | Garrison activated, responded to threat 4651 | -8/Materials | Discovered new exit (range 6) 4737 | -8/Materials | Identified exit to Garrison 4737 | -8/Materials | Entered Garrison 4816 | -8/Garrison | Triggered checkpoint 4960 | -8/Garrison | Triggered checkpoint 5131 | -8/Garrison | Lost 6 parts (2p2n1u1w) 5310 | -8/Garrison | Triggered checkpoint 5336 | -8/Garrison | Triggered checkpoint 5568 | -8/Garrison | Triggered checkpoint 5569 | -8/Garrison | Build established: Commander-Mutant 6005 | -8/Garrison | Discovered new exit (range 12) 6120 | -8/Garrison | Triggered checkpoint 6178 | -8/Garrison | Self-destructed Last Messages --------------- 05976_ Acquired Lgt. Treads. 05980_ Acquired Rnf. Ion Engine. 05985_ Acquired Lgt. Treads. 05986_ Acquired 53 matter. 05989_ Acquired Rnf. Ion Engine. 06000_ ALERT: Garrison interior compromised. 06000_ Defender 3c triggered Alarm Trap. 06000_ An alarm sounds. 06001_ Y-45 Defender destroyed. 06005_ EXIT=FOUND 06005_ Defender 3a triggered Alarm Trap. 06005_ An alarm sounds. 06017_ Defender 3e triggered Alarm Trap. 06017_ An alarm sounds. 06032_ Acquired 28 matter. 06063_ Defender 3c triggered Alarm Trap. 06063_ An alarm sounds. 06120_ Beams of light sweep through the air. An alarm sounds. 06120_ Y-45 Defender destroyed. 06131_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ##????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | =%###### #????????????????????????????????? | | !%[! #????????????????????????????????? | | !=#######?????????????????????????????????? | | #????????????????????????????????????? | | ## #### #????????????????????????????????????? | | ## #??# #????????????????????????????????????? | | #### #################????????????????????? | | # #????????????????????? | | ###### ############# #????????????????????? | | ## #????# #???????????#@#????????????????????? | | ## #????# #??????????#! ]???????????????????? | | ## #????# #??????????#! ]#??????????????????? | | ?# #????# #??????????#! ]#??????????????????? | | ?# #????# #??????????#! ]#??????????????????? | | ?# ########??????????## ##??????????????????? | | ?# ###?????????# #???????????????????? | | ?# ##### # ####??????# #???????????????????? | | ?# ### # ## # #??????# #???????#####???????? | | ?# # # ##??????? ???????# #???????? | | ?# # ###%### #################### < #???????? | | ?# = #???????? | | ?# % *!% !! * #???????? | | ?# % % #???????? | | ?# # # ######################### ##???????? | | ?###### # # # #??????????????????###????????? | | ??????## #?????????????????????????????? | | ???????# # ######?????????????????????????????? | | ???????#### #?##???????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #???????#########??????????????????? | | ??????????# #???????# # #??#######?????????? | | ??????????# #???????##### #??# #?###?????? | | ??????????# ########## ## ##### ## #!!!#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticCombatSource Manual? 0 Play Time 00:52:58 Cumulative 86.1 hours Start 2020.05.14 @ 19:26:20 End 2020.07.28 @ 10:49:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: a18ca5cd-2d05-4318-a478-90462be5f702