Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 23:36:21

Player: rCartos

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (528)      528
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2563

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (3) ------
               Power Shielding
>              --- WEAPON (4) -------
               Great Axe
>              --- INVENTORY (5) ----
  Experimental Sensor Array
         Heavy Particle Gun
               EMP Trap

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
               Visual Processing Unit
               Power Shielding
               Shield Generator
>              --- WEAPON -----------
         Heavy EM Shotgun
         Heavy EM Shotgun
         Heavy EM Shotgun
               Great Axe
>              --- INVENTORY --------
  Experimental Sensor Array
         Heavy Particle Gun
               EMP Trap
               EMP Trap
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             37   | 5   10  13  2   7   
  Power                    8    | 1   2   4   .   1   
    Engine                 8    | 1   2   4   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   4   .   1   
    Treads                 1    | .   .   .   .   1   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  6    | .   3   .   1   2   
    Device                 3    | .   2   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   5   5   1   3   
    Energy Gun             4    | .   .   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   3   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   3   1   .   11  
  Power                    3    | .   .   1   .   2   
  Propulsion               4    | .   2   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   1   .   .   5   
  Highest Loss Streak      10   | .   2   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   63  77  100 78  
  Engine                   17   | .   13  21  22  13  
  Leg                      13   | .   13  5   22  14  
  Device                   6    | .   8   11  .   2   
  Processor                7    | .   2   11  11  8   
  Protection               4    | .   .   .   10  9   
  Energy Gun               10   | .   .   2   27  18  
  Ballistic Gun            12   | .   18  26  .   2   
  Special Weapon           2    | .   6   .   .   .   
  Slashing Weapon          3    | .   .   .   5   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 7   8   19  19  25  
  Greatest Support         24   | 20  20  24  24  24  
  Greatest Overweight (x)  5    | 1   2   4   .   5   
  Average Overweight (x)   .    | .   1   1   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   3   4   5   5   
  Average Carried          2    | 1   1   1   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   2   .   5   3   

 Class Distribution 
--------------------
 46% | Mutant
 24% | Tank
 12% | Scavenger-Mutant
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Mutant | -9/Mines
                 Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           655  | 197 162 168 80  48  
  Remotely                 112  | .   112 .   .   .   
Salvage Created            607  | .   100 168 .   339 
  Parts                    54   | .   19  16  .   19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  23   | .   6   10  .   7   
  Melee                    5    | .   .   .   .   5   
  Guns                     15   | .   3   10  .   2   
  Cannons                  3    | .   3   .   .   .   
Classes Destroyed          7    | .   4   1   .   2   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  16   | .   6   8   .   2   
  Grunt                    3    | .   .   2   .   1   
  Sentry                   3    | .   .   .   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   4   .   4   
  Combat Bots Only         4    | .   3   4   .   4   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        339  | .    74   73   .    192  
  Missed                   101  | .    20   22   .    59   
Damage Taken               2327 | .    425  442  .    1460 
  Core                     744  | .    89   95   .    560  
  Absorbed by Shields      117  | .    .    .    .    117  
  Redirected to Shielding  28   | .    .    .    .    28   
  Regen/Repaired (Parts)   41   | .    41   .    .    .    
Core Remaining (%)         80   | 100  64   .    76   .    
Volleys Fired              94   | .    40   39   .    15   
  Largest                  3    | .    2    3    .    3    
  Hottest                  200  | .    200  60   .    150  
Shots Fired                172  | .    49   99   .    24   
  Gun                      161  | .    38   99   .    24   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  11   | .    11   .    .    .    
  Kinetic                  149  | .    38   99   .    12   
  Thermal                  11   | .    11   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    12   
  Robot Hit Streak         6    | .    4    6    .    6    
  Robot Miss Streak        8    | .    5    5    .    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           93   | .    22   50   .    21   
  Core Hits                38   | .    12   15   .    11   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    1    
    Destroy                1    | .    1    .    .    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Slashing                 10   | .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1188 | .    266  281  .    641  
  Guns                     705  | .    143  275  .    287  
  Cannons                  .    | .    .    .    .    .    
  Explosions               40   | .    .    .    .    40   
  Melee                    314  | .    .    .    .    314  
  Ramming                  9    | .    3    6    .    .    
  Kinetic                  541  | .    143  275  .    123  
  Thermal                  160  | .    120  .    .    40   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          164  | .    .    .    .    164  
  Impact                   .    | .    .    .    .    .    
  Slashing                 314  | .    .    .    .    314  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    4    .    .    29   
  Projectiles              4    | .    4    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    29   | .    .    .    .    29   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    1    .    11   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             3    | .    1    2    .    .    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        150  | .    136  138  .    150  
  Average Temperature      46   | .    60   34   .    59   
  Received Heat Transfer   195  | .    .    66   .    129  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         300  | .    250  .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             224  | .   157 157 18  224 
  Initial                  18   | .   .   2   18  .   
  Average                  55   | .   42  80  16  103 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         99   | 100 100 99  100 96  
  Level 1                  .    | .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   13  16  .   18  
  Peak Tracking Total      10   | .   4   6   .   10  
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   
  Installed                3    | .   .   .   1   2   
  Triggered                2    | .   .   .   .   2   
Most Traps Carried         3    | .   .   .   3   3   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          11   | .   4   2   1   4   
  Terminals                8    | .   3   1   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   8   7   1   11  
  Successful               14   | .   5   2   1   6   
  Failed                   13   | .   3   5   .   5   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                22   | .   6   5   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   3   2   1   6   
  Record                   3    | .   1   1   .   1   
  Prototype ID Bank        3    | .   1   1   .   1   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   4   2   .   3   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1923 | 52  608 456 440 367 
Spaces Moved               1342 | 39  335 208 475 285 
  Core                     337  | 10  182 110 .   35  
  Treads                   6    | .   .   .   .   6   
  Legs                     999  | 29  153 98  475 244 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  90  90  90  
  Average Speed            113  | 105 134 153 90  99  
  Slowest Speed            300  | 120 150 250 90  300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 3   37  12  51  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   1   .   .   4   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   
  AOE                      4    | .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1584 | 49  433 282 488 332 
  Wait                     27   | .   25  .   .   2   
  Move                     1338 | 38  334 207 474 285 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 6   14  12  8   7   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   31   | 5   9   10  1   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   1   3   1   1   
  Drop                     25   | .   9   9   3   4   
  Fire                     94   | .   40  39  .   15  
  Melee                    10   | .   .   .   .   10  
  Ram                      1    | .   .   1   .   .   
  Kick                     2    | .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     3    | .   .   .   1   2   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Repaired Ion Engine
  639 | -10/Materials | Discovered new exit (range 14)
  661 | -10/Materials | Entered another Materials area
  661 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  940 | -9/Materials  | Discovered new exit (range 11)
 1117 | -9/Materials  | Entered Mines
 1152 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1154 | -9/Mines      | Found Prototype Device
 1188 | -9/Mines      | Met a Derelict bent on vengeance
 1257 | -9/Mines      | Found a hidden stash of uninstalled traps
 1302 | -9/Mines      | Learned location of 2 exits from Materials
 1314 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1548 | -9/Mines      | Discovered new exit (range 6)
 1557 | -9/Mines      | Entered Materials
 1557 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1558 | -8/Materials  | Identified exit to Factory
 1873 | -8/Materials  | Core integrity fell below 50%
 1909 | -8/Materials  | Core integrity fell below 20%
 1916 | -8/Materials  | Lost 10 parts (2p2n2u4w)
 1924 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Ion Engine.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Flight Unit.
U-05 Engineer lays Concrete. <x4>
Penetrated by Slug.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Penetrated by Slug.
U-05 Engineer lays Concrete.
Visual Processing Unit destroyed.
Hvy. Assault Rifle destroyed.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
Penetrated by Slug.
Critical hit (Burn: +37).
Y-45 Defender destroyed.
Acquired Lgt. Treads.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ?????????????????????????  ???????                 |
| ?????????????????????????  ???????                 |
| ?????????????????????????  ???????                 |
| ?????????????????????????  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????+  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  +??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#  #??????                 |
| ????????????????????????#@ #??????                 |
| ????????????????????????#  #??????                 |
| ???????????????????????##  ##?????                 |
| ???????????????????????#    #?????                 |
| ???????????????????##??#    #?????                 |
| ???????????????????  ??#    #?????                 |
| ????????????????? ?  <?#  %[#?????                 |
| ?????????????????    ??## !##?????                 |
| ??????????????????   ???#  #??????                 |
| ??????????????????   ???# a#??????                 |
| ??????????????????   ???#  #??????                 |
| ??????????????????   #?##  ##?????                 |
| ???????????????????  #?#    #?????                 |
| ???????????????????  #?#    #?????                 |
| ???????????????????  #?#    #?????                 |
| ???????????######### #?#    #?????                 |
| ???????????#       # #?##  ##?????                 |
| ????######?#   !   # #??#  #####??                 |
| ?####  # ###   %   # ####    !!#??                 |
| ?#"""""""""#       +         !!#??                 |
| ###        #=   """#         !!#??                 |
| ###      =%*%%= """###+##### !!#??                 |
|  |#      =[!%   """#?   ???? !!#??                 |
| *%#=  %* %*"    """#?   ???? !!#??                 |
| %=+[       "    """#     ????###??                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                57
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CannonStormSubcomponent
  Manual?         0
Play Time         00:32:41
  Cumulative      2.3 hours
  Start           2024.03.05 @ 23:03:03
  End             2024.03.05 @ 23:36:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          25x20
Zoom Use          97%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e521154-c048-49ea-a378-d96d5b2726a5