Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.10 @ 13:56:43 Player: Tuja Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (301) 1505 Value Destroyed (17095) 17095 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (7641) 7641 TOTAL SCORE: 35421 Bonus ------- High Alert Combat Kills 1367 Follower Combat Kills 374 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Win 3000 Cogmind --------- Core Integrity 1008/1600 Matter 300/300 Energy 1439/1440 System Corruption 21% Temperature Cool (0) Movement Rolling (205) Ox7 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Compact Wheel > --- UTILITY (16) ----- Advanced Heat Sink Advanced Heat Sink Assembled Nanovents Assembled Nanovents Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Layered Heavy Armor Plating Heavy Insulated Plating Graphene Brace (fused) Thermal Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Armored Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Improved Reaction Control System Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Graphene Brace GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Improved Reaction Control System Improved Core Shielding Heavy Armor Plating Hacking Drone Bay [Rating: 215] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Heavy Treads Leg Assembled Alloy Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Core Analyzer Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Lightning Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . 2 2 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . . . Utility 14 | . . . . 2 1 . . . . . 1 2 2 . . 2 . . 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 148 | 4 2 3 14 4 26 7 5 4 15 2 1 2 . 1 . . 1 2 8 . 47 Power 17 | . . . 1 1 4 2 . . . . . . . . . . . . 2 . 7 Engine 7 | . . . 1 1 3 1 . . . . . . . . . . . . . . 1 Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 2 . 6 Propulsion 39 | 2 . 2 7 . 10 2 2 1 3 . . . . 1 . . 1 1 1 . 6 Treads 12 | 2 . 2 3 . 2 . . . . . . . . . . . . . 1 . 2 Leg 19 | . . . . . 7 2 1 1 3 . . . . 1 . . 1 1 . . 2 Wheel 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . Utility 56 | . 2 . 2 2 8 2 . 1 6 2 1 2 . . . . . 1 5 . 22 Device 19 | . . . . 1 2 . . . 5 1 1 . . . . . . 1 2 . 6 Storage 6 | . . . 1 . . . . 1 1 . . . . . . . . . 1 . 2 Processor 10 | . 1 . . 1 2 . . . . . . 1 . . . . . . . . 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 21 | . 1 . 1 . 4 2 . . . 1 . 1 . . . . . . 2 . 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 1 4 1 4 1 3 2 6 . . . . . . . . . . . 12 Energy Gun 15 | . . 1 2 . 3 . . . 5 . . . . . . . . . . . 4 Energy Cannon 5 | . . . . . . 1 . 1 1 . . . . . . . . . . . 2 Ballistic Gun 7 | 2 . . 1 . 1 . 2 . . . . . . . . . . . . . 1 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 4 Launcher 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 . . . . . 10 1 . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . 6 Parts Lost 92 | . . 3 4 1 8 5 2 . 8 . 1 . . . 3 . 2 8 12 . 35 Power 7 | . . . . 1 2 . . . . . . . . . . . . . 1 . 3 Propulsion 19 | . . . 3 . 3 2 2 . 2 . . . . . . . . 1 3 . 3 Utility 43 | . . 2 . . 2 1 . . 1 . 1 . . . 3 . . 5 7 . 21 Weapon 23 | . . 1 1 . 1 2 . . 5 . . . . . . . 2 2 1 . 8 Highest Loss Streak 7 | . . 1 3 1 2 5 2 . 6 . 1 . . . 3 . 1 6 4 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 2 5 5 6 7 7 7 7 7 7 5 5 4 5 5 4 5 5 4 3 4 4 Power . | . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion . | . . . . 1 . . . . . . . . . . . . . . . . . Utility 2 | . 1 2 2 1 1 . 1 1 1 2 2 2 4 4 3 4 4 3 2 4 1 Weapon 2 | . 1 1 2 3 5 5 4 5 4 2 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 2 . 1 . 5 . . . 2 . . . . . . 2 . . 1 . 8 Power 4 | . 1 . . . . . . . . . . . . . . 2 . . . . 1 Propulsion 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 Utility 5 | . . . 1 . 1 . . . 1 . . . . . . . . . 1 . 1 Weapon 9 | . . . . . 3 . . . 1 . . . . . . . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 67 63 96 96 98 95 88 100 94 91 84 87 85 89 88 88 90 88 89 91 88 Engine 2 | . . . 10 6 6 4 7 7 7 7 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 5 5 5 5 4 4 4 4 8 6 Treads 4 | . 28 33 38 . 7 . . . . . . . . . . . . . 1 4 5 Leg 16 | . . . . . 17 29 17 23 27 30 26 23 21 21 21 19 19 18 13 8 3 Flight 1 | . . . 4 36 4 . . . . . . . . . . . . . . . . Device 19 | . . . . 9 6 7 7 7 8 16 20 22 28 26 29 28 28 30 34 34 28 Storage 8 | . . . 10 9 7 7 7 8 13 7 6 5 5 5 5 7 9 9 8 13 10 Processor 4 | . 1 2 . 8 13 3 . . . . . . 5 5 2 . . . . . 12 Protection 11 | . 9 5 10 9 7 18 23 21 13 5 4 10 5 10 8 13 13 11 11 8 9 Energy Gun 4 | . . . 10 9 10 16 7 6 8 . . . . . . . . . . . 2 Energy Cannon 8 | . . . . . . 2 7 7 6 20 20 17 15 15 15 14 14 13 12 13 3 Ballistic Gun 3 | . 28 19 9 8 10 . 6 7 3 1 . . . . . . . . . . 1 Peak Build Rating 215 | 4 6 6 22 26 37 38 42 45 83 97 121 138 155 151 160 178 184 182 200 193 215 Average Rating 115 | 2 4 5 10 23 32 36 36 42 60 92 116 134 153 151 156 175 179 178 193 191 181 On Entrance 92 | . 4 6 6 22 26 37 37 42 43 83 94 121 137 151 151 160 178 180 182 191 191 Avg Prop Armor Cover (%) 9 | 33 29 32 36 . 5 . 4 3 2 . . . . . . . . . 10 10 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 2 3 3 17 20 35 44 51 48 53 66 93 96 96 96 104 110 110 110 112 97 133 Greatest Support 133 | 20 3 3 80 20 52 57 57 50 110 110 112 112 132 132 122 122 126 126 123 80 133 Greatest Overweight (x) 7 | . . . 1 . 1 . 4 4 . . 1 . . . . . . 1 4 1 7 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 5 5 7 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 5 5 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 4 4 6 7 7 7 7 7 7 5 5 4 5 4 4 4 5 4 3 5 4 Final Capacity 8 | 5 5 5 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 5 5 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 29% | Golem 25% | Scavenger-Tank 12% | Scavenger-Golem 10% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -4/Factory Golem | -4/DSF Golem | -4/Garrison Golem | -3/Research Golem | -3/Testing Golem | -3/Garrison Scavenger-Golem | -2/Research Scavenger-Golem | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Matter Collected 4906 | 188 50 104 187 174 611 82 57 70 515 65 30 10 . 50 20 . 134 90 203 . 2266 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17272 | . 50 277 499 195 1846 270 120 . 840 146 458 86 . 333 479 277 1386 1410 3242 . 5358 Parts 815 | . 3 14 24 7 80 12 8 . 24 11 23 4 . 25 24 9 69 57 179 . 242 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . 1 . . 1 2 . . . . . . . . . . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 9 4 . . 11 . . . . . . . . . . . Prevented 11 | . . . . . . 9 2 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Combat Hostiles Destroyed 303 | . . 5 12 3 36 4 4 . 50 6 9 1 . 4 9 3 17 23 47 . 70 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 74 | . . 5 7 3 33 3 1 . 3 . . . . . . . . . . . 19 Cannons 177 | . . . . . . . 2 . 8 6 9 1 . 4 9 3 17 23 47 . 48 AOE 44 | . . . 5 . 3 . 1 . 35 . . . . . . . . . . . . Classes Destroyed 22 | . 1 2 2 1 4 1 . . 4 1 . . . 2 . . 1 . 1 . 2 Worker 8 | . . . . . . . . . . . . . . . . . . . 1 . 7 Builder 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Recycler 10 | . . . . . 5 . . . . . . . . . . . 1 . . . 4 Operator 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . Watcher 14 | . . . 1 1 2 . . . . . 1 . . . . . 1 . 2 . 6 Swarmer 51 | . . . . . 7 . 3 . . 3 4 . . . 4 . . 9 13 . 8 Grunt 84 | . . 1 8 1 23 2 . . . . 3 . . . 1 . 10 7 6 . 22 Brawler 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Duelist 7 | . . . . . 1 1 . . . . . . . . . . 1 . 1 . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 27 | . . 4 3 1 3 . . . . . . 1 . . 1 3 . 4 5 . 2 Specialist 5 | . . . . . . . . . . . . . . 3 . . . . 2 . . Hunter 15 | . . . . 1 . . 1 . . . . . . . . . . . 3 . 10 Programmer 51 | . . . . . 2 . . . . 1 1 . . . 2 . 6 3 16 . 20 Heavy 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Behemoth 5 | . . . . . . 1 . . . . . . . . 1 . . . . . 3 Z-Technician 1 | . . . . . . . . . 1 . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . 6 . . . . . . . . . . . . Assembled 40 | . . . . . . . . . 40 . . . . . . . . . . . . Golem 3 | . . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 31 | . 1 4 6 2 8 2 3 . 31 3 7 1 . 3 5 2 7 9 7 . 8 Combat Bots Only 31 | . . 4 6 1 7 2 3 . 31 3 7 1 . 3 5 2 7 9 6 . 8 Max Kills in Single Turn 17 | . 1 1 3 1 3 1 2 . 17 1 2 1 . 1 2 1 2 1 2 . 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . Exploded 17 | . . . 3 . 2 . 1 . 17 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Hostile Shots Fired 2177 | . . 58 64 24 212 70 21 . 105 36 32 2 . 26 78 8 116 127 184 . 1014 Missed 870 | . . 12 17 12 81 26 8 . 31 18 7 2 . 10 26 1 37 36 74 . 472 Hits 1307 | . . 46 47 12 131 44 13 . 74 18 25 . . 16 52 7 79 91 110 . 542 Melee 18 | . . . 3 . 1 . . . 7 . . . . . . . . . . . 7 Projectile 1289 | . . 46 44 12 130 44 13 . 67 18 25 . . 16 52 7 79 91 110 . 535 Critical Strikes 63 | . . 2 2 1 4 . 1 . . . 2 . . . 4 . 8 5 5 . 29 Actively Blocked 37 | . . 1 . . . . . . . . . . . . . . . 2 5 . 29 Part Disruptions 9 | . . . . . . . . . . . . . . . . . 3 . 2 . 4 Damage Taken 20072 | . . 508 572 146 1514 732 156 . 1664 176 311 . . 176 789 115 1058 1239 1879 . 9037 Core 1641 | . . 66 89 19 205 25 26 . 287 21 68 . . 13 26 . 41 91 72 . 592 Absorbed by Shields 45 | . . . . . . . . . . 26 19 . . . . . . . . . . Redirected to Shielding 141 | . . 51 . . . . . . 11 3 11 . . 5 13 . . . . . 47 Ignored by Resistances 8443 | . . 144 163 42 463 200 44 . 448 59 92 . . 111 462 69 632 725 1082 . 3707 Regen/Repaired (Parts) 844 | . . . . . . . . 774 . . . . . . . . 70 . . . . Core Remaining (%) 82 | 100 100 . 61 96 . . . . . 19 92 100 . . 96 . . 89 . 95 63 Volleys Fired 710 | . 7 31 33 23 66 23 7 . 46 10 18 2 . 5 29 7 37 41 89 2 234 Largest 3 | . 2 2 2 2 3 3 3 . 3 2 3 3 . 3 3 3 3 3 3 1 3 Hottest 251 | . 40 40 70 79 204 204 163 . 191 50 75 75 . 75 75 75 75 75 75 25 251 Shots Fired 1642 | . 14 50 60 46 182 59 17 . 102 11 38 4 . 15 49 21 94 95 225 3 557 Gun 709 | . 14 50 54 46 182 57 9 . 53 . . . . . . . . . . . 244 Cannon 910 | . . . . . . 2 7 . 41 11 38 4 . 15 49 21 94 95 225 3 305 Launcher 15 | . . . 6 . . . 1 . 8 . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . . . . . 8 Kinetic 473 | . 14 50 27 23 99 . 2 . 28 . . . . . . . . . . . 230 Thermal 1044 | . . . 27 23 79 34 . . 36 11 38 4 . 15 49 21 94 95 225 3 290 Explosive 15 | . . . 6 . . . 1 . 8 . . . . . . . . . . . . Electromagnetic 110 | . . . . . 4 25 14 . 30 . . . . . . . . . . . 37 Robot Hit Streak 54 | . 8 14 45 20 33 27 10 . 13 4 15 5 . 16 19 28 38 54 34 5 40 Robot Miss Streak 6 | . 1 2 1 2 4 1 2 . 6 1 1 . . 1 1 2 1 3 3 . 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 Secondary Targets 14 | . . 1 2 . 10 . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 2 | . . 1 1 . 2 . . . . . . . . . . . . . . . 1 Shots Hit Robots 1256 | . 10 43 55 37 157 52 11 . 58 9 28 2 . 13 41 16 71 69 157 1 426 Core Hits 702 | . 4 18 31 10 128 15 6 . 99 4 11 2 . 6 14 9 37 35 72 . 201 Critical Kills 4 | . . . . . . . . . 1 . . . . . . . . . . . 3 Critical Parts Destroyed 8 | . . . . . 2 . . . . . . . . . . . . . . . 6 Critical Strikes 45 | . . . 1 3 3 2 . . 1 . . . . . . . . . . . 35 Burn 14 | . . . 1 3 1 1 . . . . . . . . . . . . . . 8 Meltdown 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Destroy 10 | . . . . . 2 . . . . . . . . . . . . . . . 8 Blast 15 | . . . . . . . . . . . . . . . . . . . . . 15 Corrupt 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 Melee Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47667 | . 79 331 886 584 3712 1086 299 . 4976 484 1491 94 . 601 2015 670 3421 3284 7921 . 15733 Guns 11887 | . 79 331 540 584 3202 1051 116 . 673 . . . . . . . . . . . 5311 Cannons 30641 | . . . . . . 35 107 . 903 484 1491 94 . 601 2015 670 3421 3284 7893 . 9643 Explosions 4627 | . . . 346 . 487 . 76 . 3400 . . . . . . . . . . . 318 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 487 | . . . . . 23 . . . . . . . . . . . . . 28 . 436 Kinetic 8684 | . 79 331 197 267 1514 . 12 . 201 . . . . . . . . . . . 6083 Thermal 32832 | . . . 343 317 2088 768 . . 983 484 1491 94 . 601 2015 670 3421 3284 7893 . 8380 Explosive 4048 | . . . 346 . . . 76 . 3308 . . . . . . . . . . . 318 Electromagnetic 1616 | . . . . . 87 318 211 . 484 . . . . . . . . . . . 516 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 1 1 1 5 5 . . . . 2 . 5 9 5 5 21 Average Corruption 6 | . . . . . 1 1 1 1 4 5 . . . . 1 . 4 7 3 5 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 223 | . . . . . 5 7 4 . 5 12 . . . . 3 . 14 30 27 3 113 Message Errors 54 | . . . . . 2 2 3 . . 5 . . . . . . 3 4 7 1 27 Matter Fused 55 | . . . . . 1 1 . . 1 2 . . . . . . 4 10 10 . 26 Heat Flow Errors 21 | . . . . . 1 2 1 . . 1 . . . . 1 . 2 1 4 . 8 Energy Discharges 25 | . . . . . . . . . 1 1 . . . . . . 3 3 3 . 14 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 2 1 . 2 Parts Fused 4 | . . . . . . . . . . . . . . . . . . 1 1 . 2 Data Loss (minor) 22 | . . . . . 1 2 . . 1 2 . . . . 1 . . 2 . 1 12 Data Loss (major) 10 | . . . . . . . . . . 1 . . . . . . . 1 . . 8 Misfires 7 | . . . . . . . . . 1 . . . . . . . . 1 1 1 3 Alerts 5 | . . . . . . . . . 1 . . . . . 1 . . 1 . . 2 Weapon Failures 15 | . . . . . . . . . . . . . . . . . 2 4 . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1934 | . . . . . 166 . . . 193 41 196 . . 6 164 . 102 158 490 . 418 Projectiles 1589 | . . . . . . . . . 32 41 196 . . 6 164 . 102 158 490 . 400 Explosions 327 | . . . . . 166 . . . 161 . . . . . . . . . . . . Melee 18 | . . . . . . . . . . . . . . . . . . . . . 18 Knockbacks 47 | . . . . . . . . . . . . . . . . . . . . . 47 Impact 7 | . . . . . . . . . . . . . . . . . . . . . 7 Kinetic 35 | . . . . . . . . . . . . . . . . . . . . . 35 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . 5 Self-Inflicted Damage 490 | . . . 64 . 233 . . . 122 . . . . . . . . . . . 71 Shots 10 | . . . 3 . 4 . . . 2 . . . . . . . . . . . 1 Rammed 7 | . . . . . 3 . . . . . . . . . . . . . . . 4 Targets Rammed 35 | . . . . . 7 . . . . . . . . . . . . . 6 . 22 Kicked 28 | . . . . . 4 . . . . . . . . . . . . . 6 . 18 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | . . 19 154 147 539 200 196 . 288 206 . . . . 176 . 103 42 196 . 389 Average Temperature 104 | . . 3 55 48 146 114 84 . 90 106 . . . . 86 . 67 42 92 . 88 Received Heat Transfer 3891 | . . 249 261 18 729 108 . . 276 . 171 . . 87 319 27 260 207 90 . 1089 Effects 21 | . . . . . 17 . . . 1 . . . . . . . . . . . 3 Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . . . 7 . . . . . . . . . . . . . . . . Interference 8 | . . . . . 4 . . . 1 . . . . . . . . . . . 3 Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . 8 Longest Duration 7 | . . . . . . . . . . . . . . . . . . . . . 7 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Corrupted 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . Parts Fried 5 | . . . . . . 2 . . 1 . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Parts Melted 42 | . . . 1 3 5 2 . . . . . . . . 1 . 3 9 7 . 11 Heat Transferred 25707 | . . . 1073 888 3510 1589 . . 507 225 825 50 . 325 1062 400 1825 1750 4050 . 7628 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Maximum Alert Level 2 | . . . 1 . 1 . . . . . . . . . 1 . . 2 2 1 2 Low Security (%) 46 | 100 100 100 79 100 52 . . . . . 100 100 100 100 76 100 100 35 . . 14 Level 1 27 | . . . 20 . 47 . . . . . . . . . 23 . . 7 52 100 30 Level 2 26 | . . . . . . . . . . . . . . . . . . 57 47 . 55 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 658 | . 30 110 248 84 374 . . . . . 142 64 13 104 276 181 163 560 658 300 578 Initial 300 | . . 2 34 67 16 . . . . . 5 32 13 3 68 135 56 61 274 300 126 Average 242 | . 10 66 109 66 165 . . . . . 28 35 8 57 135 138 85 339 398 273 374 Influence Increases 7844 | . 41 191 451 106 1046 115 100 . . 100 226 71 4 101 238 100 535 579 1379 12 2449 Destroy 0b10 Robot/C 5120 | . . 100 240 60 720 80 80 . . 80 180 20 . 80 180 60 340 460 940 . 1500 Destroy 0b10 Robot/NC 220 | . 5 . 10 5 35 . . . . 10 10 . . . . . 15 . 20 . 110 Destroy Leader 1052 | . 2 50 74 22 144 20 20 . . 10 32 10 . 10 30 30 52 40 224 . 282 Allied During Kill 20 | . . . . . . . . . . . . . . . . . . . . . 20 Successful Hack 53 | . 4 11 9 2 23 . . . . . . . 4 . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . Disable Machine 207 | . . . 45 . 45 . . . . . . 9 . 9 9 . 27 . . 9 54 Destroy Structure 632 | . . . 58 2 49 . . . . . 4 2 . 2 4 10 26 34 150 3 288 Partial Spotted 45 | . . . 15 15 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 465 | . . 30 . . 15 15 . . . . . 30 . . 15 . 75 45 45 . 195 Influence Decreases 7309 | . 34 103 358 251 815 389 100 . . 90 158 116 30 4 66 261 556 113 1326 383 2156 Entered New Map 1396 | . . 5 61 121 27 123 . . . . 5 46 20 4 36 141 59 33 286 313 116 Time Decay 4903 | . 34 68 257 120 698 216 90 . . 90 143 70 10 . . 120 477 . 920 70 1520 Lost Part 830 | . . 30 40 10 80 50 10 . . . 10 . . . 30 . 20 80 120 . 350 Lost Ally 30 | . . . . . 10 . . . . . . . . . . . . . . . 20 Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 40 | . 1 . 2 . 9 . . . . . 1 . . 1 . . 4 . 6 . 16 Investigation 10 | . 1 . 1 . 7 . . . . . . . . . . . 1 . . . . Extermination 14 | . . . . . 2 . . . . . 1 . . . . . 2 . 3 . 6 Reinforcement 14 | . . . 1 . . . . . . . . . . 1 . . 1 . 2 . 9 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Distress Signals 13 | . . . 2 . 1 . . . . . . . . . . . . . 5 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 395 | . 1 7 17 8 45 4 4 . 55 7 11 1 . 7 9 4 29 29 55 . 102 Peak Tracking Total 37 | . 1 5 7 3 4 2 3 . 37 4 8 3 . 3 5 1 4 12 6 . 10 Tactical Retreats 31 | . . 1 . . 1 1 . . 8 . . 1 . . 1 . 4 2 3 . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Traps Triggered 9 | . . . . . . . . . . . . . . . . . . 1 5 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Machines Disabled 28 | . . . 5 . 5 . . 3 2 . . 1 . 1 1 . 3 . . 1 6 Max in Single Turn 3 | . . . 1 . 3 . . 1 1 . . 1 . 1 1 . 2 . . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 Garrison Relay 1 | . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Machines Accessed 36 | . 3 1 5 2 11 . . . . . 1 . 2 . 1 . 4 . 2 . 4 Terminals 22 | . 2 1 5 2 7 . . . . . 1 . 2 . 1 . 1 . . . . Fabricators 5 | . . . . . 3 . . . . . . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . 1 . 2 . 3 Total Hacks 70 | . 6 4 11 7 25 . . . . . 1 . 2 . 2 . 5 . 2 . 5 Successful 31 | . 2 3 5 6 7 . . . . . . . 1 . . . 2 . 2 . 3 Failed 38 | . 4 1 6 1 17 . . . . . 1 . 1 . 2 . 3 . . . 2 Catastrophic 10 | . 1 1 1 . 4 . . . . . 1 . 1 . . . 1 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 51 | . 6 4 10 8 18 . . 1 . . 1 . 1 . . . 2 . . . . Terminals 49 | . 5 4 11 7 16 . . . . . 1 . 2 . 2 . 1 . . . . Fabricators 11 | . . . . . 8 . . . . . . . . . . . 1 . . . 2 Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . 1 . 2 . 3 Terminal Hacks 12 | . . 2 3 3 3 . . . . . . . 1 . . . . . . . . Part Schematic 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 1 2 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . 1 . 2 . 3 Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 Unauthorized Hacks 12 | . 2 1 2 3 3 . . . . . . . . . . . 1 . . . . Terminals 8 | . 1 1 2 3 1 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 1 1 2 2 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 25 | . 2 1 4 2 10 . . . . . 1 . 1 . 1 . 2 . . . 1 Full Trace Events 9 | . . 1 1 . 7 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . . 2 . . 15 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . 4 . 4 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 2 . . . . . . . . . Autooverrided 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Total Allies 6 | . . . . 1 . . . 2 . 1 . . . . . . . . . . 2 Largest Group 2 | . . . . 1 1 . . 2 2 1 . . . . . . . . . . 1 Highest-Rated Group 219 | . . . . 10 10 . . 192 192 12 . . . . . . . . . . 219 Highest-Rated Ally 219 | . . . . 10 10 . . 96 96 12 . . . . . . . . . . 219 Total Orders 14 | . . . . . . . . . . . . . . . . . 5 . 3 3 3 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . RETURN 13 | . . . . . . . . . . . . . . . . . 5 . 3 2 3 Ally Attacks 58 | . . . . . . . . . 38 6 . . . . . . . . . . 14 Total Damage 2008 | . . . . . . . . . 1116 66 . . . . . . . . . . 826 Kills 15 | . . . . . . . . . 7 . . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Active Infowar (turns) 4603 | . . . . 240 1502 . . . . . 171 142 36 . 1 . . . 1002 . 1509 Sensors 3251 | . . . . 240 1502 . . . . . . . . . . . . . . . 1509 IFF 1352 | . . . . . . . . . . . 171 142 36 . 1 . . . 1002 . . Robot Analysis Total 5 | . . 1 1 2 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 2 . 2 . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . 5 . 3 2 3 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . 5 . 3 2 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Turns Passed 15557 | 37 112 148 533 243 1723 588 389 1313 1301 615 800 144 38 152 403 250 978 747 1855 143 3045 Spaces Moved 8721 | 48 175 105 383 273 1149 391 181 903 776 422 358 97 28 98 225 142 568 321 831 65 1182 Core 363 | 47 175 105 31 . . . . . . . . . . . . . . . 5 . . Treads 1435 | 1 . . 218 . 358 . . . . . . . . . . . . . . . 858 Legs 6020 | . . . . . 601 391 153 676 776 422 358 97 28 98 225 142 568 321 826 65 273 Wheels 306 | . . . . . . . 28 227 . . . . . . . . . . . . 51 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 597 | . . . 134 273 190 . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 50 50 31 31 29 122 127 130 116 125 125 132 132 125 125 125 125 127 120 180 112 Average Speed 128 | 52 50 50 106 31 118 124 176 132 125 125 132 132 132 126 125 125 126 128 150 180 163 Slowest Speed 270 | 160 50 50 160 31 240 130 270 140 130 125 192 132 132 132 125 125 127 180 250 180 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 36 14 58 21 29 50 30 83 77 60 9 1 1 82 29 4 57 44 18 16 23 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 5 | . 1 . . . . . . 3 . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 . . . 1 . 1 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . . . 1 1 1 . 1 . . . . 1 . . 1 1 . Scrap Searched 12 | . . . . . . 3 1 5 . 3 . . . . . . . . . . . Spaces Dug 16 | . . . . 1 . . . . . . . . . . . . . . 5 1 9 Terrain Destroyed 351 | . . . 57 1 58 . 20 . 38 2 4 1 . 1 2 5 15 17 48 1 81 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . Projectile 157 | . . . . . . . . . 2 2 4 1 . 1 2 5 15 17 48 1 59 AOE 193 | . . . 57 . 58 . 20 . 36 . . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Dee Pro Fac Fac Fac DSF Gar Res Tes Gar Res Qua Acc Total 11602 | 58 187 158 450 378 1360 442 235 965 1008 500 651 109 28 115 302 200 747 571 1244 86 1808 Wait 1728 | . . 19 . 78 80 15 41 22 134 53 269 4 . 9 45 48 130 200 299 14 268 Move 8694 | 47 174 104 382 266 1148 390 180 902 775 421 357 96 27 97 224 141 568 320 830 64 1181 Hop 3 | . . . . 3 . . . . . . . . . . . . . . . . . Pick Up 63 | 7 2 1 9 2 11 2 . 3 3 2 1 2 . 1 1 2 . 1 3 . 10 Fast Attach 101 | 2 2 2 8 1 16 2 3 2 13 1 . . . . . . . 3 4 . 42 Attach 32 | 2 . 1 4 2 3 2 1 1 5 . . 1 . . . . . 1 2 . 7 Detach 7 | . . . . . . . 1 . 5 . . . . . . . . . . . 1 Swap 89 | . . . 7 2 7 4 1 3 14 4 3 3 1 1 3 . 11 . 9 6 10 Drop 100 | . 2 . 7 . 22 4 1 5 13 9 3 1 . 2 . 2 1 1 2 . 25 Fire 710 | . 7 31 33 23 66 23 7 . 46 10 18 2 . 5 29 7 37 41 89 2 234 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 28 | . . . . . 4 . . . . . . . . . . . . . 6 . 18 Crush 7 | . . . . . 3 . . . . . . . . . . . . . . . 4 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 4 . . . Rewire 8 | . . . . . . . . . . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -5/Factory -4/Factory -4/DSF -4/Garrison -3/Research -3/Testing -3/Garrison -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Propulsion x2 243 | -9/Materials | Discovered new exit (range 10) 298 | -9/Materials | Entered Storage 307 | -9/Storage | Build established: Mutant 576 | -9/Storage | Lost 3 parts (3n) 827 | -9/Storage | Discovered new exit (range 8) 831 | -9/Storage | Entered Materials 831 | -8/Materials | Evolved 2 slots: Utility x2 1061 | -8/Materials | Discovered new exit (range 5) 1063 | -8/Materials | Identified exit to Factory 1074 | -8/Materials | Entered Factory 1074 | -7/Factory | Accompanied by 1 ally 1074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1158 | -7/Factory | Build established: Sprinter 1452 | -7/Factory | Discovered new exit (range 3) 1455 | -7/Factory | Identified exit to Lower Caves 1472 | -7/Factory | Build established: Scavenger-Skirmisher 1843 | -7/Factory | Destroyed 7 combat bots 2116 | -7/Factory | Discovered exit to Lower Caves (range 15) 2177 | -7/Factory | Central database locked down 2358 | -7/Factory | Discovered new exit (range 9) 2368 | -7/Factory | Identified exit to Factory 2797 | -7/Factory | Entered Lower Caves 2798 | -7/Lower Caves | Encountered a Warlord checkpoint 2830 | -7/Lower Caves | Learned 8 Factory zone layouts 2931 | -7/Lower Caves | Build established: Scavenger-Tank 3039 | -7/Lower Caves | Identified exit to Lower Caves 3090 | -7/Lower Caves | Spotted B-75 Beast 3165 | -7/Lower Caves | Destroyed B-75 Beast 3181 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3385 | -7/Lower Caves | Entered another Lower Caves area 3385 | -7/Lower Caves | Discovered exit to Factory (range 10) 3758 | -7/Lower Caves | Discovered new exit (range 13) 3774 | -7/Lower Caves | Entered Zion 3902 | -7/Zion | Discovered new exit (range 16) 4011 | -7/Zion | System corruption cleaned by Quarantine Array 4058 | -7/Zion | Learned location of Armory (-3) 4102 | -7/Zion | Visited the Megawrench Repair Shop 4102 | -7/Zion | Megawrench repaired 12 parts 4162 | -7/Zion | Learned location of Data Miner (-6) 4321 | -7/Zion | Given the Hacking Drone Bay 4498 | -7/Zion | Discovered new exit (range 5) 4501 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4576 | -7/Zion | Found Prototype Device 4837 | -7/Zion | Learned 4 Factory zone layouts 4905 | -7/Zion | Given A8's code to call for help 5048 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5055 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5087 | -7/Zion | Entered Deep Caves 5087 | -7/Deep Caves | Accompanied by 2 allies 5227 | -7/Deep Caves | Z-Facility disabled 5248 | -7/Deep Caves | Attacked by Z-Imprinter 5269 | -7/Deep Caves | Destroyed Z-Imprinter 5291 | -7/Deep Caves | Found Prototype Device 5291 | -7/Deep Caves | Identified Exp. Thermal Shield 5330 | -7/Deep Caves | Found Prototype Device 5330 | -7/Deep Caves | Identified Zio. Metafield Generator 5342 | -7/Deep Caves | Identified Hacking Drone Bay 5595 | -7/Deep Caves | Discovered new exit (range 6) 5707 | -7/Deep Caves | Spotted Golem 5736 | -7/Deep Caves | Destroyed Golem 5813 | -7/Deep Caves | Spotted Golem 5935 | -7/Deep Caves | Core integrity fell below 50% 5991 | -7/Deep Caves | Triggered Deep Caves wall 5992 | -7/Deep Caves | Spotted Assembler 6017 | -7/Deep Caves | Destroyed 31 combat bots 6108 | -7/Deep Caves | Destroyed Golem 6112 | -7/Deep Caves | Found GOLEM Unit 6129 | -7/Deep Caves | Destroyed 7 combat bots 6136 | -7/Deep Caves | Lost 6 parts (2n1u3w) 6388 | -7/Deep Caves | Entered Proximity Caves 6512 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6584 | -6/Proximity Caves | Core integrity fell below 20% 6796 | -6/Proximity Caves | Build established: Scavenger-Golem 6986 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7003 | -6/Proximity Caves | Entered Factory 7003 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7004 | -6/Factory | Identified exit to Lower Caves 7425 | -6/Factory | Build established: Golem 7676 | -6/Factory | Destroyed 7 combat bots 7786 | -6/Factory | Discovered new exit (range 8) 7803 | -6/Factory | Entered another Factory area 7803 | -5/Factory | Evolved 2 slots: Utility x2 7822 | -5/Factory | Discovered new exit (range 14) 7947 | -5/Factory | Identified exit to Factory 7947 | -5/Factory | Entered another Factory area 7947 | -4/Factory | Evolved 2 slots: Utility x2 7985 | -4/Factory | Identified exit to DSF 7985 | -4/Factory | Entered DSF 8011 | -4/DSF | Additional patrols routed to DSF 8116 | -4/DSF | Discovered new exit (range 15) 8136 | -4/DSF | Identified exit to Garrison 8137 | -4/DSF | Entered Garrison 8206 | -4/Garrison | Spotted B-86 Titan 8209 | -4/Garrison | Triggered checkpoint 8277 | -4/Garrison | Triggered checkpoint 8308 | -4/Garrison | Garrison Relay disabled 8327 | -4/Garrison | Lost 3 parts (3u) 8368 | -4/Garrison | Destroyed B-86 Titan 8449 | -4/Garrison | Triggered checkpoint 8509 | -4/Garrison | Installed Relay Interface Framework 8517 | -4/Garrison | Discovered new exit (range 12) 8540 | -4/Garrison | Entered Research 8540 | -3/Research | Evolved 2 slots: Utility x2 8625 | -3/Research | Discovered new exit (range 12) 8790 | -3/Research | Entered Testing 9243 | -3/Testing | Destroyed 7 combat bots 9768 | -3/Testing | Identified exit to Garrison 9768 | -3/Testing | Entered Garrison 9790 | -3/Garrison | Triggered checkpoint 10072 | -3/Garrison | Destroyed 9 combat bots 10265 | -3/Garrison | Lost 6 parts (1n3u2w) 10356 | -3/Garrison | Triggered checkpoint 10463 | -3/Garrison | Discovered new exit (range 10) 10494 | -3/Garrison | Spotted B-86 Titan 10515 | -3/Garrison | Entered Research 10515 | -2/Research | Evolved 2 slots: Utility x2 10647 | -2/Research | Garrison activated, responded to threat 11217 | -2/Research | Lost 4 parts (1n2u1w) 11504 | -2/Research | Build established: Scavenger-Golem 11596 | -2/Research | Lost 4 parts (2n2u) 11882 | -2/Research | Build established: Golem 12265 | -2/Research | Discovered new exit (range 15) 12292 | -2/Research | Build established: Scavenger-Golem 12370 | -2/Research | Entered Quarantine 12480 | -2/Quarantine | Discovered new exit (range 15) 12513 | -2/Quarantine | Entered Access 12513 | -1/Access | Evolved 2 slots: Utility x2 12874 | -1/Access | Spotted B-99 Colossus 12966 | -1/Access | Lost 3 parts (1u2w) 13078 | -1/Access | Rewired B-99 Colossus 13106 | -1/Access | Lost 7 parts (5u2w) 13129 | -1/Access | Found Adv. Powered Armor 13131 | -1/Access | Found Adv. Powered Armor 13134 | -1/Access | Found Adv. Powered Armor 13349 | -1/Access | System corruption reached 10% 13373 | -1/Access | Lost 5 parts (1p1n1u2w) 13396 | -1/Access | Destroyed Colossus 10a 13419 | -1/Access | Found Hvy. Reflective Plating 13693 | -1/Access | Build established: Scavenger-Tank 13862 | -1/Access | Lost 5 parts (3u2w) 14151 | -1/Access | Build established: Scavenger-Gunner 14454 | -1/Access | Found Imp. Powered Armor 14729 | -1/Access | Found Imp. Powered Armor 14763 | -1/Access | First assault squad dispatched 14851 | -1/Access | Spotted B-99 Colossus 15053 | -1/Access | Destroyed 8 combat bots 15426 | -1/Access | Destroyed B-99 Colossus 15458 | -1/Access | Lost 3 parts (1n2u) 15493 | -1/Access | Spotted B-99 Colossus 15506 | -1/Access | Destroyed B-99 Colossus 15523 | -1/Access | Found Hvy. Insulated Plating 15534 | -1/Access | Lost 3 parts (1n2u) 15549 | -1/Access | Discovered new exit (range 6) 15556 | -1/Access | Identified exit to Surface 15558 | *** | Escaped! Last Messages --------------- 15503_ Sealed Heavy Doors breached. 15504_ U-05 Engineer builds a Wall. 15506_ B-99 Colossus suffers critical hit (Meltdown). 15506_ Imp. Core Shielding melted. 15510_ Activated siege mode. 15510_ U-05 Engineer builds a Wall. 15517_ Ended siege mode. 15520_ Acquired Unknown Protection. 15520_ Identified Lyr. Heavy Armor Plating. 15523_ System corrupted: Matter fused (-10). 15523_ Acquired Hvy. Insulated Plating. 15525_ Acquired 62 matter. 15540_ R-10 Processor collects Rnf. Quantum Reactor. 15542_ System corrupted: Component data lost. 15549_ Main Access Shell breached. 15549_ EXIT=FOUND 15556_ EXIT=IDENTIFIED: SURFACE [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????? +????????? | | ??# ????????????????????????????????? #????????? | | ??# ????????????????????????????????? #????????? | | ??# #???????????????????????????????? #????????? | | ??# #???????????????????????????????? #????????? | | ??# #???????????????????????????????# #????????? | | ??# %"???????????????????????????????# #????????? | | ??#%%#???#########???##???????"####### #????????? | | ??#% #???# "??" ???????" #????????? | | ??# #???# "??" ???????" #????????? | | ### ##### "??" """"""??" #????????? | | "??" " "??" #????????? | | % ^ "??" " "@ "??" #????????? | | % ^ "??" " "" "??" #????????? | | % ^ [ "??" " "??" #????????? | | ###% ### % %! "??" """"" " #????????? | | " # # """" """" """ #????????? | | # ### % """"T""" #????????? | | # #?#####################"####### #????????? | | !# #??????????????###????????????# #####????? | | !=# #??????????????#"##############==# # ###### | | # ##########?????#[ # *#| # | | # # #????## #=|# != # | | # # #?# ### % ] # + [ # | | # # "" #??# #% ! # # # | | # # """" #??####[%* * # # * # | | # # """" #?????#[=[ # # # | | # # """" #?????#+#######/###### # =** # | | # # """ #?????# #????#% % # # | | ### # """ #?????# #????# # # | | # !# "" #?????# #???#" # ######## | | # =#% "" #?????# #???## ## ????? | | # % + #????## #?#### #? ???? | | + % # % #????## ### ##! #? ???? | | # %# #######+####%# # ???? | | + # " [% % "# # ??? | | ############### %## ######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 65 Energy Generation 45 Energy Capacity 2740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 45 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 16 Target Analysis 8 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Med. Storage Unit | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Hacked System Restoration Module | -7/Zion | Archive Fission Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Power Sword | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Torch Challenges ------------ None Game ------ Seed BiocellBackdoorRay Manual? 0 Play Time 02:51:38 Cumulative 388.7 hours Start 2026.09.07 @ 09:01:41 End 2026.09.10 @ 13:56:43 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 119 Rogue 78 Adventurer 41 Explorer 0 Win Type 0 Total 26 Types 14/2/4/1/1/1/1/1/0/1 Lore% 82 Gallery% 71 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15c36d02-7b62-4efc-a54c-e88194bdf5e0