Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 15:00:33

Player: RNGesus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (154)     770
Value Destroyed (3880)     3880
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (-475)               -475
              TOTAL SCORE: 10095

 Bonus
-------
High Alert Combat Kills    346
Follower Combat Kills      363
Met Data Miner             300
Friendly Fire              -1484

 Cogmind 
---------
Core Integrity             778/850
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (32)
Movement                   Flying (104) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (3) ---
      Improved Cesium-ion Thruster
  Experimental Cesium-ion Thruster
>              --- UTILITY (9) ------
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (2) -------
          Mini Smartbomb Launcher
               Power Sword
>              --- INVENTORY (8) ----
         Light Fission Core
      Improved Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Sensor Array
       Layered Light Armor Plating
               EM Dispersion Field
               System Shield

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
               Biomechanical Wings
  Experimental Cesium-ion Thruster
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               Quantum Router
>              --- WEAPON -----------
          Mini Smartbomb Launcher
               Power Sword
>              --- INVENTORY --------
         Light Fission Core
      Improved Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Sensor Array
               EM Dispersion Field
               System Shield
[Rating: 82]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 7   9   8   17  39  20  .   12  1   .   2   1   16  4   16  1   .   .   
  Power                    21   | 1   .   .   2   5   3   .   5   .   .   .   1   1   1   2   .   .   .   
    Engine                 11   | 1   .   .   2   1   1   .   4   .   .   .   1   1   .   .   .   .   .   
    Core                   10   | .   .   .   .   4   2   .   1   .   .   .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   4   5   11  5   .   .   .   .   2   .   1   .   4   .   .   .   
    Treads                 4    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   2   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   1   .   5   .   .   .   .   2   .   1   .   4   .   .   .   
  Utility                  54   | 1   2   .   5   7   8   .   6   1   .   .   .   12  3   9   .   .   .   
    Device                 21   | .   .   .   1   2   2   .   2   1   .   .   .   6   2   5   .   .   .   
    Storage                7    | 1   1   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   1   .   .   .   
    Hackware               17   | .   .   .   .   .   4   .   4   .   .   .   .   5   1   3   .   .   .   
    Protection             4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 3   6   4   5   16  4   .   1   .   .   .   .   2   .   1   1   .   .   
    Energy Gun             4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 1   3   1   4   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   3   2   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   2   .   1   .   .   .   .   2   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   1   .   .   .   .   .   .   .   4   1   2   .   .   .   
Parts Lost                 28   | .   2   1   4   9   1   .   1   .   .   3   1   2   .   1   1   .   2   
  Power                    4    | .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Propulsion               10   | .   1   .   1   5   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Utility                  10   | .   1   .   1   2   .   .   .   .   .   1   .   2   .   1   1   .   1   
  Weapon                   4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   1   1   2   1   .   1   .   .   3   4   2   .   1   1   .   2   
Average Slot Usage (%)     93   | .   93  99  98  95  93  92  91  92  92  90  84  92  93  92  94  93  93  
  Engine                   5    | .   14  14  11  3   .   7   5   7   7   7   7   6   6   .   .   .   .   
  Core                     2    | .   .   .   .   5   6   .   1   .   .   .   .   .   .   6   6   6   6   
  Treads                   2    | .   25  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   8   19  24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   22  23  23  23  23  23  23  20  20  20  20  20  20  
  Device                   5    | .   .   .   11  6   6   7   6   7   7   7   7   5   6   5   6   6   6   
  Storage                  11   | .   19  28  21  18  7   7   7   7   7   7   7   6   6   6   6   6   6   
  Processor                7    | .   .   .   .   15  8   7   7   7   7   7   7   6   6   6   6   6   6   
  Hackware                 22   | .   .   .   .   .   28  30  30  30  30  28  23  39  40  40  39  33  33  
  Protection               1    | .   4   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   6   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   20  17  12  17  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   6   7   7   7   7   7   7   6   6   5   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 12  43  45  64  56  22  21  22  22  22  22  22  22  21  19  23  23  23  
  Greatest Support         45   | 40  40  40  30  45  22  22  22  22  22  24  24  24  24  24  23  23  23  
  Greatest Overweight (x)  5    | 2   1   2   3   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   14  14  18  16  20  8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         10   | 5   8   14  15  16  8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             16   | 2   10  14  16  16  16  8   8   8   8   8   6   8   8   8   7   6   7   
  Average Carried          9    | 1   6   13  13  15  6   8   7   8   8   7   5   7   7   7   6   6   6   
  Final Capacity           16   | 6   14  14  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            16   | 2   10  14  16  16  8   8   8   8   8   6   5   8   8   7   6   6   7   

 Class Distribution 
--------------------
 40% | Wizard-Sprinter
 20% | Hacker-Sprinter
 18% | Scavenger-Mutant
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -6/Waste
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -6/Lower Caves
  Wizard-Sprinter | -6/Zion
  Wizard-Sprinter | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Matter Collected           3344 | 228  287  116  374  1518 205  16   120  .    10   .    15   140  24   194  63   34   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6125 | .    773  331  1111 2697 170  53   424  34   .    21   .    214  .    232  65   .    .    
  Parts                    335  | .    36   14   67   146  19   .    26   3    .    3    .    8    .    13   .    .    .    
Haulers Intercepted        14   | .    2    .    4    6    .    .    .    .    .    .    .    1    .    1    .    .    .    
Recyclers Shooed           3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Combat Hostiles Destroyed  93   | .   20  8   17  40  4   .   3   1   .   .   .   .   .   .   .   .   .   
  Melee                    5    | .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   
  Guns                     72   | .   14  4   17  37  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   6   4   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   6   1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   6   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycler                 10   | .   1   2   3   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 11   | .   2   .   .   2   2   .   1   .   .   .   .   3   .   1   .   .   .   
  Watcher                  14   | .   .   .   2   5   1   .   2   .   .   .   .   1   .   3   .   .   .   
  Swarmer                  23   | .   9   .   4   7   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    44   | .   11  4   6   22  .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   7   10  .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   4   6   7   3   .   1   1   .   1   .   1   .   1   .   .   .   
  Combat Bots Only         6    | .   3   4   3   6   3   .   1   1   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   3   2   2   3   2   .   1   1   .   1   .   1   .   1   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Damage Taken               5110  | .    732  206  885  2270 194  .    230  43   .    188  69   100  22   55   54   .    62   
  Core                     839   | .    32   54   84   401  55   .    84   14   .    43   .    .    22   20   30   .    .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    65   79   27   .    .    .    .    .    .    72   .    .    .    .    .    .    
Volleys Fired              399   | .    80   14   85   192  26   .    .    .    .    .    .    .    .    .    1    .    1    
  Largest                  2     | .    2    2    2    2    1    .    .    .    .    .    .    .    .    .    1    .    1    
  Hottest                  130   | .    70   85   130  59   36   .    .    .    .    .    .    .    .    .    80   .    80   
Shots Fired                739   | .    150  23   159  379  26   .    .    .    .    .    .    .    .    .    1    .    1    
  Gun                      693   | .    145  18   159  371  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16    | .    5    5    .    2    2    .    .    .    .    .    .    .    .    .    1    .    1    
  Special                  30    | .    .    .    .    6    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  586   | .    110  9    96   371  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  137   | .    35   9    63   6    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    5    5    .    2    2    .    .    .    .    .    .    .    .    .    1    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    36   13   16   17   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        7     | .    3    3    4    7    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    .    3    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           567   | .    113  11   100  277  22   1    13   2    .    1    .    15   .    10   2    .    .    
  Core Hits                250   | .    46   16   41   115  9    1    8    1    .    1    .    5    .    6    1    .    .    
  Critical Hits            11    | .    .    1    .    3    4    .    2    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           4     | .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    1    3    .    1    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              400   | .    .    .    .    1    66   1    66   13   1    1    15   86   1    137  12   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 399   | .    .    .    .    1    65   1    66   13   1    1    15   86   1    137  12   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    4    .    7    .    .    1    .    5    .    4    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11883 | .    1404 556  1348 4465 709  96   972  85   .    110  .    997  .    857  284  .    .    
  Guns                     6616  | .    1045 129  1348 4094 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1295  | .    359  427  .    288  185  .    .    .    .    .    .    .    .    .    36   .    .    
  Melee                    3714  | .    .    .    .    .    349  96   972  85   .    110  .    997  .    857  248  .    .    
  Ramming                  19    | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5508  | .    693  35   686  4094 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1347  | .    352  94   662  64   175  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1295  | .    359  427  .    288  185  .    .    .    .    .    .    .    .    .    36   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3714  | .    .    .    .    .    349  96   972  85   .    110  .    997  .    857  248  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    1    1    3    .    .    .    2    2    2    2    2    .    .    4    4    4    .    
  Average Corruption       2     | .    1    1    2    .    .    .    2    2    2    2    2    .    .    3    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    6    3    22   .    .    .    12   1    2    1    5    .    .    32   4    .    .    
    Message Errors         28    | .    1    1    3    .    .    .    1    .    .    1    4    .    .    14   3    .    .    
    Matter Fused           12    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    9    1    .    .    
    Heat Flow Errors       6     | .    .    .    2    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      13    | .    2    .    1    .    .    .    5    1    .    .    1    .    .    3    .    .    .    
    Data Loss (minor)      17    | .    1    2    8    .    .    .    2    .    1    .    .    .    .    3    .    .    .    
    Targeting Errors       11    | .    2    .    5    .    .    .    1    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            880   | .    24   21   .    11   83   .    203  .    .    .    .    371  .    18   97   .    52   
  Projectiles              2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               107   | .    24   21   .    10   .    .    .    .    .    .    .    .    .    .    .    .    52   
  Melee                    771   | .    .    .    .    .    82   .    203  .    .    .    .    371  .    18   97   .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213   | .    92   19   .    27   13   .    .    .    .    .    .    .    .    .    .    .    62   
  Shots                    7     | .    3    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243   | .    215  163  150  9    4    .    243  .    168  .    .    .    .    .    30   .    32   
  Average Temperature      61    | .    73   54   42   6    3    .    101  .    69   .    .    .    .    .    16   .    24   
  Received Heat Transfer   1725  | .    276  66   276  1026 36   .    9    .    .    24   .    .    .    .    12   .    .    
  Effects                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3663  | .    1036 222  1591 222  592  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Peak Influence             990  | .   212 149 261 990 810 283 531 .   .   .   .   95  33  415 .   .   .   
  Average Influence        218  | .   113 90  104 585 476 283 214 .   .   .   .   22  16  37  .   .   .   
Maximum Alert Level        3    | .   1   .   1   3   3   1   2   .   .   .   .   .   .   2   .   .   .   
  Low Security (%)         65   | 100 85  100 85  12  .   .   57  .   .   .   .   100 100 99  .   .   .   
  Level 1                  14   | .   14  .   14  23  42  100 32  .   .   .   .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   22  39  .   10  .   .   .   .   .   .   .   .   .   .   
  Level 3                  10   | .   .   .   .   41  17  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   4   .   1   6   7   .   2   .   .   .   .   3   .   3   .   .   .   
  Investigation            8    | .   2   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   
  Reinforcement            9    | .   2   .   1   2   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Distress Signals           13   | .   3   .   1   3   1   .   3   .   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   35  13  25  67  16  .   23  1   .   4   5   19  6   18  1   .   .   
  Peak Tracking Total      6    | .   5   6   5   6   4   .   4   1   .   4   4   3   2   5   1   .   .   
  Tactical Retreats        20   | .   1   .   .   5   4   .   2   .   .   .   1   2   .   5   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Traps Triggered            19   | .   2   1   2   1   2   .   4   .   .   .   .   2   .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Machines Disabled          12   | .   .   .   .   7   3   .   .   .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   3   .   2   .   .   .   .   4   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Machines Accessed          108  | .    4    1    3    8    24   .    15   2    .    3    .    23   .    25   .    .    .    
  Terminals                58   | .    3    .    2    6    15   .    6    .    .    .    .    12   .    14   .    .    .    
  Fabricators              15   | .    .    .    .    .    3    .    4    .    .    .    .    4    .    4    .    .    .    
  Repair Stations          8    | .    .    .    .    .    2    .    3    .    .    .    .    1    .    2    .    .    .    
  Recycling Units          4    | .    1    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Scanalyzers              4    | .    .    .    .    1    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Garrison Access          13   | .    .    .    .    1    3    .    2    .    .    .    .    4    .    3    .    .    .    
Total Hacks                289  | .    8    1    7    15   69   .    34   2    .    16   .    59   .    78   .    .    .    
  Successful               226  | .    2    1    5    5    43   .    32   2    .    16   .    46   .    74   .    .    .    
  Failed                   62   | .    6    .    2    10   25   .    2    .    .    .    .    13   .    4    .    .    .    
    Catastrophic           6    | .    1    .    .    1    2    .    .    .    .    .    .    1    .    1    .    .    .    
  Database Lockouts        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   157  | .    7    .    4    10   46   .    15   .    .    .    .    31   .    44   .    .    .    
  Terminals                158  | .    7    .    5    10   50   .    16   .    .    .    .    30   .    40   .    .    .    
  Fabricators              56   | .    .    .    .    .    10   .    8    .    .    .    .    16   .    22   .    .    .    
  Repair Stations          25   | .    .    .    .    .    4    .    8    .    .    .    .    4    .    9    .    .    .    
  Recycling Units          5    | .    1    .    2    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Scanalyzers              9    | .    .    .    .    2    2    .    .    .    .    .    .    2    .    3    .    .    .    
  Garrison Access          17   | .    .    .    .    3    3    .    2    .    .    .    .    6    .    3    .    .    .    
Terminal Hacks             79   | .    .    1    3    3    17   .    9    2    .    16   .    9    .    19   .    .    .    
  Record                   8    | .    .    .    1    .    .    .    .    1    .    6    .    .    .    .    .    .    .    
  Part Schematic           20   | .    .    .    .    1    3    .    1    .    .    6    .    3    .    6    .    .    .    
  Robot Schematic          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Prototype ID Bank        4    | .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    
  Open Door                2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Branch Access Points     2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Machine Index            2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Terminal Index           2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Fabricator Index         2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Repair Station Index     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Index           2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Alert Level              4    | .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
  Unreport Threat          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Locate Traps             4    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    
  Dispatch Records         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Surveillance Status      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Transport Status         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Investigation     3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Extermination     3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Recall Reinforcements    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Recall Assault           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hauler Manifests         3    | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Registered Components    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Registered Prototypes    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Zone Layout              4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
Fabricator Hacks           42   | .    .    .    .    .    9    .    7    .    .    .    .    12   .    14   .    .    .    
  Network Status           3    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    
  Load Schematic           16   | .    .    .    .    .    4    .    3    .    .    .    .    3    .    6    .    .    .    
  Build                    23   | .    .    .    .    .    5    .    3    .    .    .    .    8    .    7    .    .    .    
Repair Station Hacks       23   | .    .    .    .    .    2    .    8    .    .    .    .    4    .    9    .    .    .    
  Scan Component           12   | .    .    .    .    .    1    .    4    .    .    .    .    2    .    5    .    .    .    
  Repair                   11   | .    .    .    .    .    1    .    4    .    .    .    .    2    .    4    .    .    .    
Recycling Unit Hacks       4    | .    1    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Report Inventory         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieve Components      3    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Scanalyzer                 8    | .    .    .    .    1    2    .    .    .    .    .    .    2    .    3    .    .    .    
  Insert Component         4    | .    .    .    .    1    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Analyze                  4    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    
Garrison Access Hacks      12   | .    .    .    .    .    3    .    2    .    .    .    .    4    .    3    .    .    .    
  Seal Access              12   | .    .    .    .    .    3    .    2    .    .    .    .    4    .    3    .    .    .    
Unauthorized Hacks         58   | .    1    .    1    1    10   .    6    .    .    .    .    14   .    25   .    .    .    
  Terminals                45   | .    1    .    1    1    9    .    5    .    .    .    .    11   .    17   .    .    .    
    Track                  7    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    
    Assimilate             14   | .    .    .    .    .    5    .    .    .    .    .    .    3    .    6    .    .    .    
    Botnet                 19   | .    .    .    .    .    3    .    4    .    .    .    .    4    .    8    .    .    .    
    Operators              5    | .    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Fabricators              13   | .    .    .    .    .    1    .    1    .    .    .    .    3    .    8    .    .    .    
    Report                 4    | .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
    Prioritize             4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
    Siphon                 5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         62   | .    3    .    1    7    17   .    11   .    .    .    .    12   .    11   .    .    .    
  Full Trace Events        8    | .    2    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   23   | .    .    .    .    1    4    .    1    .    .    6    .    4    .    7    .    .    .    
  Parts Built              18   | .    .    .    .    .    5    .    3    .    .    .    .    5    .    5    .    .    .    
    Matter                 4053 | .    .    .    .    .    1092 .    636  .    .    .    .    1160 .    1165 .    .    .    
    Time                   1687 | .    .    .    .    .    436  .    265  .    .    .    .    405  .    581  .    .    .    
  Total Part Build Rating  92   | .    .    .    .    .    20   .    18   .    .    .    .    24   .    30   .    .    .    
Parts Repaired             10   | .    .    .    .    .    1    .    4    .    .    .    .    1    .    4    .    .    .    
  Time                     489  | .    .    .    .    .    30   .    110  .    .    .    .    88   .    261  .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     13   | .    .    .    10   .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Scanalyzed           3    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Part Schematics Acquired 3    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Damaged            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Total Allies               61   | .    .    2    .    .    6    20   9    .    .    .    .    3    18   3    .    .    .    
  Largest Group            20   | .    .    2    .    .    3    20   6    .    .    .    .    1    18   2    .    .    .    
  Highest-Rated Group      650  | .    .    41   .    .    75   501  178  .    .    .    .    26   650  52   .    .    .    
  Highest-Rated Ally       50   | .    .    31   .    .    34   35   31   .    .    .    .    26   50   26   .    .    .    
Total Orders               8    | .    .    .    .    .    3    .    .    .    .    .    .    2    .    3    .    .    .    
  STAY                     8    | .    .    .    .    .    3    .    .    .    .    .    .    2    .    3    .    .    .    
Ally Attacks               165  | .    .    5    .    .    5    .    75   .    .    .    .    .    80   .    .    .    .    
  Total Damage             5066 | .    .    62   .    .    137  .    1164 .    .    .    .    .    3703 .    .    .    .    
  Kills                    21   | .    .    1    .    .    1    .    7    .    .    .    .    .    12   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Turns Passed               15468 | 78   1349 407  1033 2909 1441 51   1216 185  104  37   420  3084 82   2708 139  191  34   
Spaces Moved               18399 | 46   644  249  487  1611 2774 168  2457 477  334  99   856  3067 213  3784 312  708  113  
  Core                     11    | 10   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   759   | 36   644  79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1981  | .    .    5    365  1611 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   287   | .    .    165  122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15361 | .    .    .    .    .    2773 168  2457 477  334  99   856  3067 213  3784 312  708  113  
  Fastest Speed            27    | 50   160  120  130  120  29   29   29   29   29   29   29   29   29   27   27   27   27   
  Average Speed            48    | 144  166  140  153  139  29   29   29   29   29   29   29   29   29   29   27   27   27   
  Slowest Speed            300   | 160  180  180  180  150  300  29   29   29   29   29   29   29   29   30   27   27   27   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33    | .    .    .    .    .    12   .    3    .    .    .    .    8    .    10   .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    69   45   49   92   64   89   49   68   60   77   79   51   90   66   32   80   20   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    .    .    1    3    .    3    .    .    .    1    4    1    
Spaces Dug                 399   | .    28   11   .    .    62   .    49   10   1    .    15   65   1    125  10   .    22   
Terrain Destroyed          499   | .    46   57   .    13   66   .    49   10   1    .    15   65   1    125  29   .    22   
  Melee                    335   | .    .    .    .    .    59   .    49   10   1    .    15   65   1    125  10   .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      164   | .    46   57   .    13   7    .    .    .    .    .    .    .    .    .    19   .    22   

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  
Total                      23589 | 54   788  286  623  1945 3258 168  2850 499  338  105  1000 5116 230  5161 346  707  115  
  Wait                     4022  | .    42   1    7    67   338  .    308  9    4    .    129  1910 8    1178 21   .    .    
  Move                     18323 | 45   643  248  486  1610 2755 167  2450 476  333  98   855  3051 212  3763 311  707  113  
  Hop                      28    | .    .    .    .    .    7    .    3    .    .    .    .    8    .    10   .    .    .    
  Pick Up                  93    | 2    11   8    16   14   10   .    5    .    .    2    .    12   2    10   .    .    1    
  Fast Attach              44    | 6    3    2    2    8    3    .    5    .    .    .    .    7    2    6    .    .    .    
  Attach                   39    | .    .    2    6    8    11   .    1    .    .    2    1    5    .    2    1    .    .    
  Detach                   16    | .    .    1    .    .    8    .    2    .    .    .    .    4    .    1    .    .    .    
  Swap                     70    | 1    6    4    9    23   6    .    6    1    .    .    .    4    2    8    .    .    .    
  Drop                     90    | .    3    6    12   21   18   .    4    .    .    2    .    11   3    10   .    .    .    
  Fire                     399   | .    80   14   85   192  26   .    .    .    .    .    .    .    .    .    1    .    1    
  Melee                    400   | .    .    .    .    1    66   1    66   13   1    1    15   86   1    137  12   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    36   .    .    .    
  Rewire                   10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Waste
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 16)
    79 | -11/Scrapyard      | Entered Materials
   249 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   736 | -10/Materials      | Discovered new exit (range 16)
   872 | -10/Materials      | Discovered new exit (range 15)
  1428 | -10/Materials      | Entered Mines
  1433 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1504 | -10/Mines          | Learned location of Storage (-7)
  1671 | -10/Mines          | Discovered new exit (range 6)
  1756 | -10/Mines          | Assembled infested the area
  1835 | -10/Mines          | Entered Materials
  1835 | -9/Materials       | Evolved 2 slots: Utility x2
  2025 | -9/Materials       | Discovered new exit (range 16)
  2245 | -9/Materials       | Discovered new exit (range 4)
  2836 | -9/Materials       | Discovered new exit (range 9)
  2868 | -9/Materials       | Entered another Materials area
  2868 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3380 | -8/Materials       | Build established: Scavenger-Mutant
  3640 | -8/Materials       | Discovered new exit (range 15)
  3665 | -8/Materials       | Garrison activated, responded to threat
  4113 | -8/Materials       | Core integrity fell below 50%
  5777 | -8/Materials       | Entered Factory
  5777 | -7/Factory         | Evolved 2 slots: Utility x2
  6056 | -7/Factory         | Discovered new exit (range 6)
  6057 | -7/Factory         | Identified exit to Factory
  6296 | -7/Factory         | Build established: Hacker-Sprinter
  6346 | -7/Factory         | Fabricated Lrn. Sensor Array?
  6542 | -7/Factory         | Central database locked down
  6578 | -7/Factory         | Discovered new exit (range 15)
  6834 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
  6849 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
  6876 | -7/Factory         | Local fabrication network quarantined
  6905 | -7/Factory         | Discovered exit to Factory (range 15)
  6919 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster?
  6977 | -7/Factory         | First assault squad dispatched
  6988 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster?
  7003 | -7/Factory         | Repaired Broken System Backup Module?
  7087 | -7/Factory         | Discovered new exit (range 8)
  7218 | -7/Factory         | Manually triggered Chute Trap
  7218 | -7/Factory         | Sucked down chute
  7218 | -7/Factory         | Entered Waste
  7219 | -7/Waste           | Joined by Warlord forces that had cleared the area
  7259 | -7/Waste           | Discovered new exit (range 14)
  7269 | -7/Waste           | Identified exit to Factory
  7269 | -7/Waste           | Entered Factory
  7269 | -7/Factory         | Accompanied by 2 allies
  7412 | -7/Factory         | Discovered new exit (range 6)
  7415 | -7/Factory         | Identified exit to Storage
  7522 | -7/Factory         | Discovered exit to Factory (range 14)
  7552 | -7/Factory         | Repaired Lrn. Sensor Array?
  7711 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  7943 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8000 | -7/Factory         | Identified exit to Lower Caves
  8045 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8208 | -7/Factory         | Repaired Lgt. Angular Momentum Engine
  8263 | -7/Factory         | Repaired Lgt. Angular Momentum Engine
  8289 | -7/Factory         | Repaired Lgt. Angular Momentum Engine
  8362 | -7/Factory         | Local fabrication network quarantined
  8364 | -7/Factory         | Fabricated Adv. Hacking Suite?
  8410 | -7/Factory         | Fabricated Adv. Hacking Suite (x1)
  8437 | -7/Factory         | Fabricated Adv. Hacking Suite (x1)
  8485 | -7/Factory         | Entered Lower Caves
  8497 | -7/Lower Caves     | Identified exit to Lower Caves
  8503 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8670 | -7/Lower Caves     | Entered another Lower Caves area
  8671 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  8698 | -7/Lower Caves     | Learned Factory security intel
  8703 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8766 | -7/Lower Caves     | Discovered new exit (range 14)
  8769 | -7/Lower Caves     | Identified exit to Data Miner
  8774 | -7/Lower Caves     | Entered Data Miner
  8774 | -7/Data Miner      | Discovered new exit (range 6)
  8780 | -7/Data Miner      | Met Data Miner
  8788 | -7/Data Miner      | Learned location of Section 7 (-3)
  8788 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8790 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8795 | -7/Data Miner      | Destroyed Data Miner
  8798 | -7/Data Miner      | Found Prototype Hackware
  8800 | -7/Data Miner      | Found Prototype Hackware
  8804 | -7/Data Miner      | Data Conduit disabled
  8810 | -7/Data Miner      | Identified exit to Proximity Caves
  8811 | -7/Data Miner      | Entered Proximity Caves
  8812 | -6/Proximity Caves | Spotted B-75 Beast
  8860 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
  8895 | -6/Proximity Caves | Learned 12 Factory zone layouts
  9230 | -6/Proximity Caves | Discovered exit to Factory (range 3)
  9231 | -6/Proximity Caves | Entered Factory
  9231 | -6/Factory         | Evolved 2 slots: Utility x2
  9231 | -6/Factory         | Identified Deep Network Scanner
  9232 | -6/Factory         | Identified exit to Factory
  9232 | -6/Factory         | Identified Quantum Router
  9370 | -6/Factory         | Repaired Lrn. Sensor Array
  9387 | -6/Factory         | Discovered new exit (range 9)
  9450 | -6/Factory         | Discovered exit to Factory (range 6)
  9805 | -6/Factory         | Build established: Wizard-Sprinter
  9867 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 10859 | -6/Factory         | Fabricated Exp. Sensor Array?
 11744 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 11772 | -6/Factory         | Discovered new exit (range 15)
 12259 | -6/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
 12293 | -6/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
 12315 | -6/Factory         | Sucked down chute
 12315 | -6/Factory         | Entered Waste
 12321 | -6/Waste           | Found Prototype Device
 12321 | -6/Waste           | Identified EM Dispersion Field
 12323 | -6/Waste           | Spotted C-40 Crusher
 12328 | -6/Waste           | Spotted C-40 Crusher
 12339 | -6/Waste           | Warlord forces began an assault
 12346 | -6/Waste           | Allies destroyed C-40 Crusher
 12354 | -6/Waste           | Allies destroyed C-40 Crusher
 12357 | -6/Waste           | Spotted C-40 Crusher
 12358 | -6/Waste           | Spotted C-40 Crusher
 12366 | -6/Waste           | Spotted C-40 Crusher
 12367 | -6/Waste           | Allies destroyed C-40 Crusher
 12369 | -6/Waste           | Allies destroyed C-40 Crusher
 12370 | -6/Waste           | Spotted C-40 Crusher
 12381 | -6/Waste           | Discovered new exit (range 14)
 12397 | -6/Waste           | Identified exit to Factory
 12397 | -6/Waste           | Entered Factory
 12502 | -6/Factory         | Found Prototype Processor
 12502 | -6/Factory         | Identified Exp. Terrain Scan Processor
 12608 | -6/Factory         | Identified exit to Lower Caves
 12661 | -6/Factory         | Repaired Broken EM Dispersion Field?
 12741 | -6/Factory         | Repaired Broken Adv. Transmission Jammer?
 12765 | -6/Factory         | Discovered exit to Factory (range 14)
 13043 | -6/Factory         | Discovered exit to Factory (range 5)
 13539 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
 13613 | -6/Factory         | Discovered exit to Factory (range 15)
 13865 | -6/Factory         | Repaired Imp. Cesium-ion Thruster
 13946 | -6/Factory         | Repaired Exp. Sensor Array?
 13980 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 14463 | -6/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 14953 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 14984 | -6/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 15102 | -6/Factory         | Local fabrication network quarantined
 15105 | -6/Factory         | Entered Lower Caves
 15208 | -6/Lower Caves     | Spotted B-75 Beast
 15240 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 15243 | -6/Lower Caves     | Identified exit to Zion
 15244 | -6/Lower Caves     | Entered Zion
 15264 | -6/Zion            | Discovered new exit (range 9)
 15272 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15275 | -6/Zion            | System corruption cleaned by Quarantine Array
 15313 | -6/Zion            | Learned location of Warlord (-4)
 15336 | -6/Zion            | Learned Factory security intel
 15435 | -6/Zion            | Identified exit to Proximity Caves
 15435 | -6/Zion            | Entered Proximity Caves
 15469 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
15396_ Found Imp. Actuator Array.
D2-5VN(z): Ever since MAIN.C pushed into the cave system to build Complex
  0b10, none of us have been able to get through the network of tunnels
  leading back to Complex 0b1.
I miss wandering the halls housing the grand Cetus Mainframe.
15405_ G0-7WA(z) searches inside the Twisted Machinery.
15435_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
15435_ Searching scrap...
15435_ Found 34 Matter.
15435_ Found Mass Driver.
15435_ Found Adv. Melee Analysis Suite.
15435_ Found Lyr. Light Armor Plating.
15435_ Found Adv. Shield Generator.
15436_ Acquired Lyr. Light Armor Plating.
15467_ Adv. Hacking Suite destroyed.
15467_ Destroyed Adv. Hacking Suite.
15467_ Biomechanical Wings destroyed.
15467_ Destroyed Biomechanical Wings.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????g??g?????????????????????????? |
| ?????####???????????b????????????????????????????? |
| ?????#   ????????????g???????????????????????????? |
| ?????#   ????????????????????????????????????????? |
| ????##  #????????????????????????????????????????? |
| #???#   #????????????????????????????????????????? |
| ###??   #????????????????????????????????????????? |
|   #???  ###????????#####?????????????????????????? |
|   ##??#   ##??????##   ##????????????????????????? |
|    ####    #????###     ##???????????????????????? |
| #          ##???#        #???????????????????????? |
| ##          ##???#       ####????????????????????? |
| ?##          #????#         #????????????????????? |
| ??#  ###     ##??##         #????????????????????? |
| ??####?#      ####       @  #????????????????????? |
| ???????#        ##          #????????????????????? |
| ??????##                    #????????????????????? |
| ??????#              #    # #????????????????????? |
| ??????#   ###         # ##  ##???????????????????? |
| ??????#   #?####     ####    #???????????????????? |
| ?????#     ????#     ###     #???????????????????? |
| ????      #????#        # #  #???????????????????? |
| ??       ##????##  #      # ##???????????????????? |
| ?#####  #???????##########  #????????????????????? |
| ?????###??????????????????###????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          73
Defensive Hacking          25

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials  | Hacked
           Lrn. Sensor Array | -7/Factory    | Hacked
           Mic. Nuclear Core | -7/Factory    | Hacked
    Imp. Cesium-ion Thruster | -7/Factory    | Hacked
        System Backup Module | -7/Factory    | Scanalyzed
          Adv. Hacking Suite | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
           Exp. Sensor Array | -6/Factory    | Hacked
     Exp. Signal Interpreter | -6/Factory    | Hacked
          Adv. System Shield | -6/Factory    | Hacked
           Lgt. Fission Core | -6/Factory    | Scanalyzed
     Mni. Smartbomb Launcher | -6/Factory    | Hacked
 Exp. Terrain Scan Processor | -6/Factory    | Hacked
        Exp. Terrain Scanner | -6/Factory    | Hacked
         EM Dispersion Field | -6/Factory    | Scanalyzed
    Exp. Cesium-ion Thruster | -6/Factory    | Hacked
                 Force Lance | -6/Factory    | Hacked
           Mic. Fission Core | -6/Factory    | Hacked

 Robot Schematics 
------------------
 L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
        Lrn. Sensor Array | x1 | -7/Factory 
 Imp. Cesium-ion Thruster | x1 | -7/Factory 
        Lrn. Sensor Array | x1 | -7/Factory 
 Imp. Cesium-ion Thruster | x1 | -7/Factory 
 Imp. Cesium-ion Thruster | x1 | -7/Factory 
       Adv. Hacking Suite | x1 | -7/Factory 
       Adv. Hacking Suite | x1 | -7/Factory 
       Adv. Hacking Suite | x1 | -7/Factory 
        Exp. Sensor Array | x1 | -6/Factory 
        Exp. Sensor Array | x1 | -6/Factory 
       Adv. Hacking Suite | x1 | -6/Factory 
 Imp. Cesium-ion Thruster | x1 | -6/Factory 
 Imp. Cesium-ion Thruster | x1 | -6/Factory 
  Mni. Smartbomb Launcher | x1 | -6/Factory 
       Adv. Hacking Suite | x1 | -6/Factory 
 Exp. Cesium-ion Thruster | x1 | -6/Factory 
       Adv. Hacking Suite | x1 | -6/Factory 
 Exp. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportFlyingTreads
  Manual?         0
Play Time         03:05:32
  Cumulative      270.9 hours
  Start           2020.07.13 @ 15:15:07
  End             2020.07.14 @ 15:00:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          414
  Rogue           414
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0
Lore%             85
Gallery%          84
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2fa7757-55d5-41c5-9710-22f9afb16e12