Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 01:19:33 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (194) 970 Value Destroyed (6534) 6534 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 12513 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 14 Friendly Fire -84 Cogmind --------- Core Integrity 203/1000 Matter 2/300 Energy 465/465 System Corruption 11% Temperature Warm (122) Movement Walking (118) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (5) --- Light Armored Exoskeleton Light Armored Exoskeleton Thunder Leg > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Armored Huge Wheel High-capacity Matter Pod (0) Advanced Targeting Computer Improved Target Analyzer Mini Assault Cannon Mini Assault Cannon Hypervelocity Gauss Cannon Rocket Array Axe Spear Heavy Pick Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Heavy Pick > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Armored Huge Wheel High-capacity Matter Pod Advanced Targeting Computer Improved Target Analyzer Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Enhanced Gauss Cannon Rocket Array Rocket Array Axe Spear [Rating: 77] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . . . 1 Utility 5 | . . . 1 . 1 . . . . 3 Weapon 1 | . . . . . 1 . . . . . Parts Attached 145 | 7 6 2 23 . 34 17 15 3 2 36 Power 22 | 1 . 1 5 . 2 3 4 . 1 5 Engine 16 | 1 . 1 4 . 2 1 3 . 1 3 Core 6 | . . . 1 . . 2 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 47 | 2 2 . 9 . 10 6 3 3 1 11 Treads 3 | . . . . . 1 . . 1 . 1 Leg 39 | 2 2 . 8 . 9 5 3 1 1 8 Wheel 4 | . . . 1 . . 1 . 1 . 1 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 33 | 2 2 1 2 . 9 3 . . . 14 Device 9 | 1 . 1 . . 3 1 . . . 3 Storage 5 | 1 1 . . . 1 . . . . 2 Processor 8 | . . . . . 3 . . . . 5 Hackware 1 | . . . . . . 1 . . . . Protection 10 | . 1 . 2 . 2 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 . 7 . 13 5 8 . . 6 Energy Gun 11 | 2 . . 4 . 5 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . 2 . 1 . . . 1 . . 1 Ballistic Cannon 15 | . . . 1 . 4 3 4 . . 3 Launcher 9 | . . . 1 . 3 1 3 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 3 . 5 . . 1 Corrupted Parts 2 | . . . . . . . 2 . . . System Corruption 14 | . . . . . . . 14 . . . Parts Lost 59 | . . . 6 . 11 15 3 2 . 22 Power 11 | . . . 2 . 1 3 1 1 . 3 Propulsion 23 | . . . 2 . 4 6 2 1 . 8 Utility 12 | . . . 1 . 2 1 . . . 8 Weapon 13 | . . . 1 . 4 5 . . . 3 Highest Loss Streak 8 | . . . 3 . 5 6 1 2 . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 1 7 11 14 15 16 17 17 20 20 17 Power 1 | . 1 1 2 1 2 . 1 2 1 3 Propulsion 3 | 1 3 3 3 4 4 3 . 2 2 2 Utility 5 | . 1 3 3 4 5 8 7 7 7 3 Weapon 5 | . 1 2 5 6 4 5 8 9 9 8 Tool/Special . | . . . . . . . . . . . Unused Backups 62 | . 2 . 14 . 17 4 5 1 . 19 Power 7 | . . . 2 . 1 . . . . 4 Propulsion 22 | . 1 . 3 . 9 . 1 1 . 7 Utility 12 | . 1 . . . 2 4 1 . . 4 Weapon 21 | . . . 9 . 5 . 3 . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 98 100 97 92 88 98 82 85 Engine 8 | . 14 14 9 11 9 4 6 7 11 7 Core 1 | . . . . . . 4 4 5 . 1 Leg 24 | . 28 28 31 33 26 29 17 25 15 14 Wheel 1 | . . . . . . . 5 2 7 1 Device 5 | . 3 10 11 11 11 1 . . . 3 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 10 | . . . . . 7 17 15 15 15 19 Hackware 2 | . . . . . . 2 7 7 7 5 Protection 4 | . 10 3 10 11 6 . . . . 2 Energy Gun 5 | . 1 . 13 22 14 . . . . . Ballistic Gun 4 | . 26 28 5 . . . . . . 1 Ballistic Cannon 7 | . . . 2 . 7 14 13 15 2 11 Slashing Weapon 2 | . . . . . 2 5 5 7 7 . Peak Build Rating 77 | 7 10 10 26 26 39 48 56 50 52 77 Average Rating 38 | 5 9 10 20 26 33 43 48 47 40 67 On Entrance 26 | . 7 10 10 26 26 39 34 47 45 52 Avg Prop Armor Cover (%) 20 | . . . 11 . . . 12 21 26 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 13 32 32 37 34 73 70 73 67 73 82 Greatest Support 83 | 20 20 20 45 45 51 71 52 62 12 83 Greatest Overweight (x) 8 | . 1 1 3 . 1 2 2 5 6 8 Average Overweight (x) 1 | . . 1 . . . . 1 2 4 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 17 20 20 20 20 20 Most Carried 20 | 5 9 14 15 15 20 20 20 20 20 20 Average Carried 16 | 2 7 11 14 15 17 19 18 20 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 5 9 14 15 15 20 17 20 20 20 19 Class Distribution -------------------- 70% | Mutant 14% | Gunner 11% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Matter Collected 5254 | 235 310 121 750 . 945 939 402 200 57 1295 Remotely . | . . . . . . . . . . . Salvage Created 6613 | 23 354 18 1151 . 2007 784 419 314 . 1543 Parts 362 | 4 22 1 70 . 114 45 26 10 . 70 Haulers Intercepted 13 | . . . 3 . 6 2 1 . . 1 Recyclers Shooed 4 | 1 . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 143 | . 11 1 29 . 43 14 6 1 . 38 Melee 15 | . . . . . 6 3 2 . . 4 Guns 51 | . 11 1 18 . 18 . . . . 3 Cannons 50 | . . . 9 . 12 7 3 1 . 18 AOE 25 | . . . 2 . 5 4 1 . . 13 Classes Destroyed 17 | 1 2 . 4 . 6 3 . . . 1 Worker 9 | . . . . . 2 3 3 . . 1 Builder 6 | . . . . . . 2 1 1 . 2 Tunneler 1 | 1 . . . . . . . . . . Hauler 13 | . . . 3 . 6 2 1 . . 1 Recycler 10 | . . . . . 1 2 1 4 . 2 Mechanic 2 | . . . . . . 1 . . . 1 Operator 2 | . . . 1 . . . . . . 1 Watcher 8 | . . . 2 . 1 3 1 . . 1 Swarmer 34 | . 3 1 4 . 9 3 . . . 14 Grunt 68 | . 8 . 17 . 20 4 3 . . 16 Brawler 2 | . . . . . 2 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 22 | . . . 8 . 9 2 1 1 . 1 Hunter 3 | . . . . . 1 2 . . . . Programmer 11 | . . . . . . 3 2 . . 6 Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 8 | 1 5 1 8 . 6 7 4 3 . 7 Combat Bots Only 8 | . 5 1 8 . 5 3 2 1 . 6 Max Kills in Single Turn 6 | 1 1 1 2 . 2 6 2 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 . 2 2 1 . . 4 Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 1083 | . 40 8 115 . 157 283 90 45 . 345 Missed 308 | . 14 5 25 . 35 98 36 6 . 89 Hits 775 | . 26 3 90 . 122 185 54 39 . 256 Melee 1 | . . . . . 1 . . . . . Projectile 774 | . 26 3 90 . 121 185 54 39 . 256 AOE 7 | . . . . 1 . . . . . 6 Critical Strikes 24 | . . . 3 . 6 3 . . . 12 Actively Blocked 2 | . . . 1 . 1 . . . . . Damage Taken 12264 | . 289 24 1141 4 2096 2316 942 295 . 5157 Core 1653 | . 56 6 149 . 246 230 133 36 . 797 Absorbed by Shields 296 | . . . . . 38 61 . . . 197 Redirected to Shielding 75 | . 18 . 38 . 19 . . . . . Ignored by Resistances 133 | . . . . . . 6 . . . 127 Core Remaining (%) 67 | 100 . 75 . 62 55 . . . 43 . Volleys Fired 345 | 4 26 2 73 . 95 48 19 4 . 74 Largest 3 | 2 2 2 2 . 3 2 2 2 . 3 Hottest 183 | 80 46 46 122 . 183 80 85 80 . 129 Shots Fired 774 | 8 52 4 146 . 254 94 37 10 . 169 Gun 384 | 8 52 4 110 . 171 . . . . 39 Cannon 367 | . . . 32 . 77 91 34 10 . 123 Launcher 23 | . . . 4 . 6 3 3 . . 7 Special . | . . . . . . . . . . . Kinetic 512 | . 52 4 82 . 77 91 34 10 . 162 Thermal 239 | 8 . . 60 . 171 . . . . . Explosive 20 | . . . 4 . 6 . 3 . . 7 Electromagnetic 3 | . . . . . . 3 . . . . Robot Hit Streak 22 | 6 10 2 13 . 22 9 5 5 . 16 Robot Miss Streak 5 | 1 4 4 4 . 5 4 4 1 . 4 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 543 | 6 40 1 95 . 171 70 26 15 . 119 Core Hits 323 | 1 22 1 51 . 75 31 29 5 . 108 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 45 | . . . 8 . 17 9 2 . . 9 Burn 18 | . . . 7 . 11 . . . . . Blast 19 | . . . 1 . 4 6 2 . . 6 Sever 5 | . . . . . 2 3 . . . . Impale 3 | . . . . . . . . . . 3 Melee Attacks 105 | . . . . . 14 29 14 8 . 40 Impact . | . . . . . . . . . . . Slashing 76 | . . . . . 14 29 14 8 . 11 Piercing 29 | . . . . . . . . . . 29 Sneak Attacks 16 | . . . . . . 4 3 5 . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17863 | 66 609 21 2243 3 4578 3040 1248 697 . 5358 Guns 4914 | 66 603 21 1295 . 2370 . . . . 559 Cannons 6218 | . . . 507 . 1333 1364 432 249 . 2333 Explosions 4082 | . . . 429 . 399 945 434 . . 1875 Melee 2517 | . . . . . 422 731 382 448 . 534 Ramming 132 | . 6 . 12 3 54 . . . . 57 Kinetic 7985 | . 603 21 1091 . 1333 1364 432 249 . 2892 Thermal 3865 | 66 . . 711 . 2370 617 . . . 101 Explosive 3154 | . . . 429 . 399 118 434 . . 1774 Electromagnetic 210 | . . . . . . 210 . . . . Impact . | . . . . . . . . . . . Slashing 2161 | . . . . . 422 731 382 448 . 178 Piercing 356 | . . . . . . . . . . 356 Highest Corruption 18 | . . . . . . 1 18 18 18 11 Average Corruption 9 | . . . . . . 1 5 18 18 4 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 123 | . . . . . . 3 10 35 40 35 Message Errors 29 | . . . . . . . 3 5 13 8 Matter Fused 32 | . . . . . . . 2 9 11 10 Heat Flow Errors 9 | . . . . . . 2 . 1 2 4 Energy Discharges 14 | . . . . . . . 1 9 3 1 Parts Rejected 2 | . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . 2 . . Data Loss (minor) 20 | . . . . . . 1 2 3 8 6 Data Loss (major) 7 | . . . . . . . . 3 3 1 Misfires 6 | . . . . . . . 1 2 . 3 Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 731 | . . . 1 . 19 254 51 149 . 257 Projectiles 109 | . . . . . . 18 . 26 . 65 Explosions 306 | . . . 1 . . 200 4 . . 101 Melee 316 | . . . . . 19 36 47 123 . 91 Knockbacks 43 | . . . 3 . 4 6 2 2 . 26 Impact 2 | . . . . . 1 . . . . 1 Kinetic 41 | . . . 3 . 3 6 2 2 . 25 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 435 | . . . 19 . . 49 61 . . 306 Shots 14 | . . . 1 . . 1 3 . . 9 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 22 | . 3 . 4 1 8 . . . . 6 Kicked 21 | . 3 . 4 1 8 . . . . 5 Crushed . | . . . . . . . . . . . Highest Temperature 508 | 72 4 . 261 . 508 257 438 261 232 226 Average Temperature 94 | 38 2 . 56 . 151 45 83 88 116 65 Received Heat Transfer 2937 | . 114 . 546 . 708 315 339 84 . 831 Effects 11 | . . . 3 . 8 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 8 | . . . 3 . 5 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Melted 17 | . . . 8 . 9 . . . . . Heat Transferred 7717 | 150 . . 1850 . 5217 450 . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Maximum Alert Level 3 | . . . 1 . 2 1 1 . . 3 Low Security (%) 57 | 100 100 100 29 100 49 44 70 100 . 39 Level 1 29 | . . . 70 . 42 55 29 . . 1 Level 2 12 | . . . . . 8 . . . . 58 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 782 | 5 120 47 318 88 623 365 308 147 . 782 Initial 189 | . . 13 . 88 . 189 130 117 . . Average 192 | . 56 4 203 31 216 234 153 40 . 346 Influence Increases 5621 | 5 296 75 911 . 1417 798 438 190 . 1491 Destroy 0b10 Robot/C 2900 | . 220 60 580 . 860 280 120 20 . 760 Destroy 0b10 Robot/NC 255 | 5 . . 30 . 50 65 35 25 . 45 Destroy Leader 712 | . 30 10 160 . 234 100 64 . . 114 Allied During Kill 5 | . . 5 . . . . . . . . Successful Hack 217 | . 31 . 39 . 31 50 6 24 . 36 Select Force Hacks 120 | . . . . . . . . 120 . . Disable Machine 390 | . . . 45 . 60 105 45 . . 135 Destroy Structure 527 | . . . 12 . 77 48 93 1 . 296 Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 480 | . 15 . 45 . 105 135 75 . . 105 Influence Decreases 4852 | 5 261 110 684 227 1000 928 425 488 2 722 Entered New Map 731 | . . 22 . 139 . 228 157 183 2 . Time Decay 3090 | 5 261 68 474 88 590 550 238 300 . 516 Lost Part 561 | . . . 60 . 110 150 30 5 . 206 Lost Ally 20 | . . 20 . . . . . . . . Purge Threat 450 | . . . 150 . 300 . . . . . Squads Dispatched 31 | . . . 3 . 7 7 7 . . 7 Investigation 3 | . . . . . 2 . 1 . . . Extermination 8 | . . . . . . 4 1 . . 3 Reinforcement 12 | . . . 3 . 3 3 2 . . 1 Assault 2 | . . . . . . . . . . 2 Garrison 6 | . . . . . 2 . 3 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Distress Signals 16 | . 1 . 4 . 6 3 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 256 | . 21 3 45 . 64 28 33 1 . 61 Peak Tracking Total 7 | . 6 3 6 . 7 4 5 1 . 7 Tactical Retreats 19 | . 1 . 2 . 4 3 4 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Traps Triggered 5 | . . . 1 . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Disabled 26 | . . . 3 . 4 7 3 . . 9 Max in Single Turn 5 | . . . 2 . 1 3 1 . . 5 Garrison Access 3 | . . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Accessed 61 | . 7 . 9 . 12 10 6 8 . 9 Terminals 43 | . 7 . 8 . 10 5 6 2 . 5 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 6 | . . . . . . . . 6 . . Scanalyzers 7 | . . . 1 . 1 3 . . . 2 Garrison Access 3 | . . . . . 1 1 . . . 1 Total Hacks 166 | . 24 . 25 . 40 19 13 22 . 23 Successful 81 | . 11 . 14 . 18 10 4 10 . 14 Failed 83 | . 13 . 10 . 22 9 9 12 . 8 Catastrophic 14 | . . . 3 . 3 2 2 2 . 2 Database Lockouts 2 | . . . 1 . . . . . . 1 Manual 105 | . 20 . 15 . 30 13 7 11 . 9 Terminals 118 | . 24 . 23 . 31 11 13 5 . 11 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 17 | . . . . . . . . 17 . . Scanalyzers 23 | . . . 2 . 7 5 . . . 9 Garrison Access 5 | . . . . . 2 1 . . . 2 Terminal Hacks 19 | . 3 . 5 . 4 2 3 . . 2 Robot Analysis 2 | . 2 . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 8 | . . . 2 . 1 2 1 . . 2 Unreport Threat 3 | . . . 1 . 2 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 . . Report Inventory 4 | . . . . . . . . 4 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 18 | . . . 1 . 6 4 . . . 7 Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Retrieve Study 16 | . . . 1 . 4 4 . . . 7 Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 37 | . 8 . 8 . 7 3 1 5 . 5 Terminals 32 | . 8 . 8 . 7 2 1 1 . 5 Botnet 9 | . 1 . 3 . 1 1 . 1 . 2 Disrupt 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Skim 21 | . 5 . 5 . 6 1 1 . . 3 Fabricators 1 | . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . Tunnel 4 | . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 51 | . 6 . 7 . 12 9 4 5 . 8 Full Trace Events 5 | . . . . . . . 1 4 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 13 | . . . . . 2 4 . . . 7 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total Allies 3 | . . 2 . 1 . . . . . . Largest Group 2 | . . 2 1 1 . . . . . . Highest-Rated Group 41 | . . 41 10 31 . . . . . . Highest-Rated Ally 31 | . . 31 10 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . 7 . 1 . . . . . . Total Damage 105 | . . 85 . 20 . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Active Infowar (turns) 10229 | 10 163 576 1400 274 2157 1580 512 782 956 1819 Optics 6334 | . . . . . 1058 1580 512 782 956 1446 Sensors 959 | . . . . . . . . . . 959 Seismic 4023 | 10 163 576 1400 274 1600 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Turns Passed 10992 | 75 637 746 1409 274 2157 1580 512 782 956 1864 Spaces Moved 6025 | 41 369 385 774 226 1078 933 267 417 595 940 Core 2 | 2 . . . . . . . . . . Treads 12 | . . . . . . . . . . 12 Legs 4672 | 39 369 385 730 226 1078 929 45 232 . 639 Wheels 1339 | . . . 44 . . 4 222 185 595 289 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 105 115 130 165 150 118 Average Speed 148 | 116 138 190 133 120 147 136 139 178 159 149 Slowest Speed 360 | 120 190 190 190 120 200 200 188 257 180 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 4 63 85 80 50 91 33 72 78 54 32 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 7 | . . . 2 . 1 . . 4 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 7 | . . 2 . . . . . . 5 . Spaces Dug 27 | . . . 1 . 1 5 3 . . 17 Terrain Destroyed 396 | . . . 10 . 73 54 98 1 . 160 Melee 26 | . . . . . 1 5 3 . . 17 Projectile 91 | . . . 2 . 39 20 12 1 . 17 AOE 279 | . . . 8 . 33 29 83 . . 126 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total 7223 | 56 445 395 1014 228 1433 1101 347 435 602 1167 Wait 308 | . 29 3 85 2 129 36 . 1 1 22 Move 6015 | 40 368 384 773 225 1077 932 266 416 594 940 Hop . | . . . . . . . . . . . Pick Up 137 | 5 7 4 24 . 33 20 18 1 1 24 Fast Attach 37 | 7 . . 5 . 6 1 3 2 2 11 Attach 52 | . . . 6 . 12 11 5 . 1 17 Detach . | . . . . . . . . . . . Swap 88 | . 6 2 18 . 25 7 10 2 1 17 Drop 108 | . 6 . 26 . 34 12 11 1 2 16 Fire 345 | 4 26 2 73 . 95 48 19 4 . 74 Melee 105 | . . . . . 14 29 14 8 . 40 Ram 1 | . . . . . . . . . . 1 Kick 21 | . 3 . 4 1 8 . . . . 5 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Sto) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 573 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Identified exit to Subcaves 713 | -10/Materials | Entered Mines 1004 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1184 | -10/Mines | Discovered exit to Materials (range 11) 1191 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1459 | -10/Mines | Entered Materials 1459 | -9/Materials | Accompanied by 1 ally 1459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -9/Materials | Lost 3 parts (1p1u1w) 1743 | -9/Materials | Destroyed 8 combat bots 1929 | -9/Materials | Discovered new exit (range 5) 2202 | -9/Materials | Discovered new exit (range 9) 2343 | -9/Materials | Discovered new exit (range 7) 2473 | -9/Materials | Central database locked down 2575 | -9/Materials | Learned Storage trap positions 2628 | -9/Materials | Learned 4 Recycling zone layouts 2670 | -9/Materials | Identified exit to Materials 2670 | -9/Materials | Learned location of 2 exits from Materials 2701 | -9/Materials | Learned 2 Storage zone layouts 2723 | -9/Materials | Learned Storage emergency access door positions 2760 | -9/Materials | Loaded intel: 17 trap records 2795 | -9/Materials | Identified exit to Mines 2868 | -9/Materials | Entered Mines 2869 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2949 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2949 | -9/Mines | Discovered new exit (range 5) 3018 | -9/Mines | Discovered exit to Materials (range 6) 3019 | -9/Mines | Received a Mining Laser from a helpful Derelict 3079 | -9/Mines | Assembled infested the area 3084 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3142 | -9/Mines | Entered Materials 3142 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3143 | -8/Materials | Identified exit to Factory 3452 | -8/Materials | Build established: Tank 4585 | -8/Materials | Discovered exit to Factory (range 11) 4740 | -8/Materials | Build established: Mutant 4763 | -8/Materials | Garrison activated, responded to threat 4809 | -8/Materials | Lost 5 parts (1p2n1u1w) 4912 | -8/Materials | Learned location of 1 exit from Storage 4945 | -8/Materials | Learned Factory stockpile data 4985 | -8/Materials | Learned 4 Recycling zone layouts 4989 | -8/Materials | Learned location of Zion (-7) 4990 | -8/Materials | Learned 2 Storage zone layouts 4993 | -8/Materials | Learned location of 1 exit from Lower Caves 5027 | -8/Materials | Learned Factory stockpile data 5299 | -8/Materials | Entered Factory 5299 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5300 | -7/Factory | Identified exit to Factory 5300 | -7/Factory | Identified exit to Storage 5971 | -7/Factory | Lost 3 parts (1p1u1w) 6095 | -7/Factory | Lost 3 parts (3n) 6358 | -7/Factory | Build established: Gunner 6676 | -7/Factory | Build established: Mutant 6879 | -7/Factory | Entered Storage 6881 | -7/Storage | Identified exit to Recycling 6882 | -7/Storage | Loaded intel: 19 trap records 6906 | -7/Storage | Lost 6 parts (1p3n2w) 6927 | -7/Storage | Met 01-MTF 6941 | -7/Storage | Found Prototype Launcher 6941 | -7/Storage | Identified Rocket Array 6946 | -7/Storage | Found Rocket Array 6948 | -7/Storage | Found Rocket Array 7132 | -7/Storage | Garrison activated, responded to threat 7294 | -7/Storage | System corruption reached 10% 7350 | -7/Storage | Core integrity fell below 50% 7388 | -7/Storage | Used back door to open Recycling access 7391 | -7/Storage | Entered Recycling 7392 | -7/Recycling | Identified exit to Scraptown 7392 | -7/Recycling | Identified exit to Factory 8135 | -7/Recycling | Scanned before Scraplab entrance 8158 | -7/Recycling | Entered Scraplab 8173 | -7/Recycling | Entered Scraptown 8409 | -7/Scraptown | Visited Red Mages 8439 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8446 | -7/Scraptown | Visited IN-MT5's Study 8508 | -7/Scraptown | Visited Artisan Demo Area 8526 | -7/Scraptown | Visited Observation Area 8559 | -7/Scraptown | Visited Comm Corps 8615 | -7/Scraptown | Visited Bundlers 8749 | -7/Scraptown | Discovered exit to Factory (range 3) 9129 | -7/Scraptown | Entered Factory 9129 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9341 | -5/Factory | Spotted B-75 Beast 9358 | -5/Factory | Destroyed B-75 Beast 9381 | -5/Factory | Lost 8 parts (1p5n1u1w) 9518 | -5/Factory | Lost 6 parts (1p2n2u1w) 9555 | -5/Factory | Discovered new exit (range 10) 9753 | -5/Factory | Build established: Gunner 10198 | -5/Factory | Core integrity fell below 50% 10233 | -5/Factory | System corruption reached 10% 10257 | -5/Factory | Lost 4 parts (1p3u) 10308 | -5/Factory | Discovered new exit (range 6) 10313 | -5/Factory | Identified exit to Factory 10778 | -5/Factory | Central database locked down 10884 | -5/Factory | Garrison activated, responded to threat 10941 | -5/Factory | Build established: Assassin 10993 | -5/Factory | Self-destructed Last Messages --------------- 10972_ Critical hit (Burn: +37). 10975_ G-50 Soldier destroyed. 10978_ The unstable cave ceiling collapses. 10981_ Critical hit (Burn: +50). 10982_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 10982_ Garrison Access disabled. 10982_ Relay Coupler [Grunt] tumbles out of Garrison Access. 10982_ Critical hit (Burn: +37). 10982_ G-67 Veteran destroyed. 10982_ G-50 Soldier destroyed. 10987_ P-70 Sage knocked back. 10987_ M-28 Smith destroyed. 10987_ U-05 Engineer destroyed. 10988_ Rocket Array destroyed. 10990_ The unstable cave ceiling collapses. 10990_ Critical hit (Burn: +37). 10991_ The unstable cave ceiling collapses. 10993_ R-10 Processor collects Wheel. 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F" #???????????????????????? | | ??????????## "" #???????????????????????? | | ???!???????#! ???????????????????????? | | ???????????####+## ???????????????????????? | | ??????????????? ? # ! ??????????????????????? | | ??????????????"" ## %[%% ??????????????????????? | | ??????????????? ?? g ?????????????????????? | | ?????????????? ??## ?????????????????????? | | ?????????????* ???? #????????????????????? | | ?????????????###???? #????????????????????? | | ???????????????????? #????????????????????? | | ??????????????????? """ #????????????????????? | | ??????????????????? """ = #????????????????????? | | ??????????????????? ??? #????????????????????? | | ??????????????????????? "Y"??????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Resistance: EM 15 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Lgt. Armored Exoskeleton | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Axe | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseZeronetBuckler Manual? 0 Play Time 01:17:09 Cumulative 159.8 hours Start 2026.07.30 @ 21:50:23 End 2026.07.31 @ 01:19:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 398 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4d405a6-d25c-43c8-a1ca-1dbc2a209e3a