Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 20:25:27 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (238) 1190 Value Destroyed (9561) 9561 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (1762) 1762 TOTAL SCORE: 20473 Bonus ------- High Alert Combat Kills 854 Follower Combat Kills 649 Met Zhirov 300 Friendly Fire -41 Cogmind --------- Core Integrity 847/1300 Matter 300/300 Energy 310/310 System Corruption 57% Temperature Cool (0) Movement Walking (186) Ox1 Location -3/Armory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- Plasma Rifle Heavy Flak Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Biometal Medium Treads Advanced Heat Sink Huge Storage Unit Energy Well (350) High-capacity Matter Pod (200) Advanced Sensor Array Particle Accelerator Advanced Weapon Cycler Advanced Transmission Jammer Experimental Thermal Defense Suite Advanced Trap Extractor (6/8 Dirty Bomb) Heavy Rocket Launcher Precision Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Huge Storage Unit Experimental Optical Array Improved Signal Interpreter Advanced Target Analyzer Core Analyzer Experimental Thermal Defense Suite > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Phase Cannon Matter Neutralizer > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Biometal Medium Treads Compact Wheel Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well High-capacity Matter Pod Advanced Sensor Array Long-range Sensor Array Improved Particle Charger Particle Accelerator Advanced Weapon Cycler Advanced Transmission Jammer Improved Remote Force Field Advanced Trap Extractor Gamma Rifle Heavy Rocket Launcher Precision Rocket Launcher Plasma Cutter [Rating: 148] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Makeshift Heavy Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 . . . 2 2 2 . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . . . . . 2 . Utility 7 | . . 1 . . . 1 1 2 . . 1 1 . . . . . . Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . Parts Attached 193 | 7 7 14 . . 6 18 16 9 6 5 16 9 2 . 5 19 33 21 Power 19 | 1 1 1 . . . 2 2 . . . 1 2 . . 1 2 2 4 Engine 10 | 1 1 1 . . . 1 2 . . . 1 1 . . . . . 2 Core 2 | . . . . . . 1 . . . . . 1 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 2 2 2 Propulsion 34 | 2 1 6 . . . 3 5 . . 2 1 2 . . . . 7 5 Treads 29 | 2 1 6 . . . 3 5 . . 2 1 2 . . . . 7 . Leg 4 | . . . . . . . . . . . . . . . . . . 4 Wheel 1 | . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 73 | 2 3 2 . . 3 2 3 4 6 3 6 3 2 . 4 10 15 5 Device 54 | 1 2 2 . . 3 2 2 2 6 3 4 3 . . 3 5 12 4 Storage 3 | 1 1 . . . . . . . . . 1 . . . . . . . Processor 11 | . . . . . . . 1 2 . . 1 . 2 . . 2 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . . . . . . 1 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 5 . . 3 11 6 5 . . 8 2 . . . 7 9 7 Energy Gun 18 | 1 1 4 . . . 2 1 . . . 1 . . . . 1 2 5 Energy Cannon 5 | . . 1 . . . 1 . . . . . . . . . 1 2 . Ballistic Gun 4 | 1 . . . . . . . . . . . 2 . . . 1 . . Ballistic Cannon 29 | . 1 . . . 2 7 5 2 . . 5 . . . . 2 4 1 Launcher 11 | . . . . . 1 1 . 3 . . 2 . . . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . . . 3 1 1 . . 1 1 . . 4 . 1 . Corrupted Parts 6 | . . . . . 1 . . . . . . . . . . . . 5 System Corruption 44 | . . . . . 9 . . . . . . . . . . . . 35 Parts Lost 45 | . 1 1 1 . 1 2 1 . 2 3 2 . . . . 4 7 20 Power 4 | . . . . . . . . . . . . . . . . . . 4 Propulsion 9 | . 1 . . . . . . . . 2 1 . . . . . . 5 Utility 18 | . . 1 1 . . 1 1 . 2 1 1 . . . . 3 3 4 Weapon 14 | . . . . . 1 1 . . . . . . . . . 1 4 7 Highest Loss Streak 15 | . 1 1 1 . 1 1 1 . 1 3 1 . . . . 3 5 15 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 96 88 100 97 98 100 99 99 98 92 89 89 88 86 80 82 Engine 6 | . 13 11 11 11 11 8 2 6 6 6 11 7 5 5 5 2 . . Reactor 2 | . . . . . . . . . . . . . . . 1 7 9 8 Treads 21 | . 28 33 33 33 33 26 30 26 26 25 22 13 10 10 10 10 14 11 Device 20 | . 14 20 18 11 22 24 26 20 19 20 21 27 27 21 20 18 13 18 Storage 7 | . 14 11 11 11 11 9 7 6 6 6 5 5 5 5 5 5 4 4 Processor 9 | . . . . . . . 2 20 20 20 17 13 13 21 21 17 15 19 Energy Gun 4 | . 14 19 22 22 13 . . . . . . . . . . . . 12 Energy Cannon 1 | . . . . . . 4 . . . . . . . . . 2 1 3 Ballistic Gun 2 | . 11 . . . . . . . . . . 4 5 5 5 4 3 . Ballistic Cannon 12 | . 2 2 . . 6 22 22 19 20 20 16 15 15 15 15 12 11 . Peak Build Rating 148 | 7 11 26 24 23 28 35 47 55 58 59 72 111 111 108 111 117 148 148 Average Rating 64 | 5 8 22 23 23 24 29 42 52 55 55 66 97 109 108 107 110 139 136 On Entrance 59 | . 7 9 24 23 23 28 35 47 53 58 55 71 111 108 108 109 117 148 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 181 | 14 52 57 56 55 57 68 83 84 82 82 139 151 151 146 146 169 181 155 Greatest Support 225 | 40 40 60 60 60 60 62 98 98 98 99 99 150 150 150 150 150 225 215 Greatest Overweight (x) 1 | . 1 . . . . 1 . . . . 1 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 17 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 Most Carried 25 | 3 13 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Carried 20 | 1 8 18 20 20 19 19 19 19 19 19 24 24 24 25 25 24 24 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 3 13 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 15 Class Distribution -------------------- 39% | Scavenger-Gunner 24% | Mutant 12% | Scavenger-Skirmisher 7% | Skirmisher 7% | Gunner 4% | Commander-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Commander-Skirmisher | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 8331 | 288 323 228 9 . 123 996 558 521 394 535 693 213 69 122 . 1429 1590 240 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9817 | 133 621 1080 177 . 546 1180 366 423 120 40 833 159 . 123 . 1556 1211 1249 Parts 443 | 10 32 64 10 . 24 74 20 8 6 . 31 5 . 8 . 55 54 42 Haulers Intercepted 14 | . 2 4 . . . 4 1 1 . . . . . . . . 2 . Recyclers Shooed 6 | . . . 1 . . 1 . . . . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 6 . . . 4 8 . 49 . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 173 | . 13 18 5 . 7 26 11 2 7 3 12 3 . 2 . 25 21 18 Guns 60 | . 11 15 4 . 2 . . . . . . . . 2 . 6 5 15 Cannons 91 | . 2 . . . . 26 11 2 7 3 9 3 . . . 15 12 1 AOE 18 | . . 3 . . 4 . . . . . 3 . . . . 4 4 . Classes Destroyed 24 | 2 5 6 . . 1 2 1 . 1 . . . . . . 3 2 1 Worker 7 | . . 3 . . 1 2 . . . . . . . . . . 1 . Builder 6 | . . 1 . . . 1 . . . . 1 . . . . 2 1 . Tunneler 9 | 4 . 2 1 . 1 . . . . . 1 . . . . . . . Hauler 14 | . 2 4 . . . 4 1 1 . . . . . . . . 2 . Recycler 13 | 1 . . . . 2 2 . 2 . . 3 . . . . 2 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . Operator 4 | . 1 1 . . . 1 . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . 2 . . Watcher 10 | . 2 2 . . . 1 1 . . . 1 . . . . 2 . 1 Swarmer 21 | . . 4 3 . . 4 . . . . 1 . . . . 5 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . 3 Grunt 83 | . 12 11 2 . 5 12 7 1 3 2 7 . . . . 8 8 5 Brawler 6 | . . 1 . . 1 . . . . 1 . . . . . 3 . . Duelist 5 | . . . . . . 1 . . 1 . . . . . . 1 . 2 Protector 3 | . . . . . . . . . . . . . . . . 1 1 1 Sentry 20 | . . 2 . . . 7 2 1 . . 1 1 . . . 5 1 . Specialist 7 | . . . . . . 2 . . . . . . . . . . . 5 Hunter 5 | . . . . . 1 . . . 1 . . . . 2 . . 1 . Programmer 14 | . . . . . . . 2 . 1 . 3 2 . . . . 4 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 3 5 3 . 5 4 4 2 2 3 5 2 . 2 . 5 6 5 Combat Bots Only 5 | . 2 3 3 . 4 4 4 1 2 3 5 2 . 2 . 5 5 5 Max Kills in Single Turn 5 | 1 1 5 1 . 2 2 1 1 1 1 3 1 . 1 . 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . . . . 3 . . . . 2 2 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 1346 | . 69 82 30 . 41 113 62 30 67 28 29 4 . 15 . 78 311 387 Missed 396 | . 30 23 10 . 9 44 20 12 20 7 8 . . 3 . 17 61 132 Damage Taken 14196 | . 609 639 205 . 547 952 368 74 723 314 409 89 . 191 . 1466 4137 3473 Core 1203 | . 108 93 43 . 34 94 8 26 73 57 20 . . 16 . 178 249 204 Absorbed by Shields 432 | . . . . . . . 88 72 111 110 51 . . . . . . . Reduced by Siege Mode 599 | . . . . . . . . . . . . . . 4 . 64 302 229 Ignored by Resistances 1300 | . . . . . . . . . . . . . . . . . 1300 . Regen/Repaired (Parts) 335 | . 58 . . . . 233 . . . . . 44 . . . . . . Core Remaining (%) 81 | 100 56 . . . 57 82 98 . . 81 98 . . . . 83 . . Volleys Fired 582 | 18 72 66 13 . 32 73 24 12 27 10 26 4 2 5 . 74 66 58 Largest 4 | 2 2 2 2 . 2 3 3 3 3 3 3 4 4 4 . 4 4 4 Hottest 340 | 70 100 100 95 . 95 146 144 144 144 144 153 186 186 186 . 225 340 340 Shots Fired 1599 | 36 138 125 26 1 59 219 74 36 81 31 77 16 8 20 . 236 231 185 Gun 612 | 36 126 106 26 1 37 . . . . . . 4 2 5 . 59 61 149 Cannon 969 | . 12 19 . . 17 219 74 36 81 31 75 12 6 15 . 168 168 36 Launcher 18 | . . . . . 5 . . . . . 2 . . . . 9 2 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1002 | 18 72 19 . . 17 176 74 36 81 31 75 16 8 20 . 187 169 3 Thermal 374 | 18 66 14 . . . 43 . . . . . . . . . 40 60 133 Explosive 13 | . . . . . . . . . . . 2 . . . . 9 2 . Electromagnetic 210 | . . 92 26 1 42 . . . . . . . . . . . . 49 Robot Hit Streak 44 | 10 14 8 6 . 6 18 10 9 12 8 14 10 1 3 . 44 23 15 Robot Miss Streak 6 | 5 4 5 4 . 5 4 3 3 3 1 1 3 2 6 . 3 4 6 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 1 . Secondary Targets 5 | . . 2 1 . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 964 | 20 93 64 17 . 33 118 45 21 50 20 49 10 3 6 . 155 153 107 Core Hits 428 | 9 35 32 7 . 18 52 19 9 15 5 27 6 1 4 . 77 67 45 Critical Kills 4 | . . . . . . . . . . . . . . 1 . 1 2 . Critical Parts Destroyed 5 | 1 . . . . . . . . . . . . . . . 2 2 . Critical Strikes 89 | 1 3 1 . . . 6 6 6 8 2 11 2 . 2 . 16 15 10 Burn 12 | . 3 . . . . . . . . . . . . . . . . 9 Destroy 9 | 1 . . . . . . . . . . . . . 1 . 3 4 . Blast 66 | . . . . . . 6 6 6 8 2 11 2 . 1 . 13 11 . Corrupt 2 | . . 1 . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26984 | 192 1059 1660 297 . 782 2712 1266 612 1302 661 1831 374 110 139 . 4902 5878 3207 Guns 7854 | 192 967 1162 294 . 383 . . . . . . 95 . 61 . 847 1344 2509 Cannons 17227 | . 92 70 . . 107 2683 1266 612 1302 661 1550 279 110 78 . 3584 4135 698 Explosions 1821 | . . 426 . . 292 . . . . . 264 . . . . 471 368 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 82 | . . 2 3 . . 29 . . . . 17 . . . . . 31 . Kinetic 16815 | 91 443 70 . . 107 2171 1266 612 1302 661 1550 374 110 139 . 3539 4312 68 Thermal 6022 | 101 616 508 . . 33 512 . . . . . . . . . 892 1167 2193 Explosive 1103 | . . . . . . . . . . . 264 . . . . 471 368 . Electromagnetic 2962 | . . 1080 294 . 642 . . . . . . . . . . . . 946 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 57 | . . 1 1 1 10 6 3 . 2 2 1 . . . . . 10 57 Average Corruption 3 | . . 1 1 1 1 5 2 . 1 2 1 . . . . . 2 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 123 | . . 5 4 2 6 21 14 . 4 17 1 . . . . . 9 40 Message Errors 19 | . . 2 . . 1 6 1 . . 4 . . . . . . 1 4 Matter Fused 29 | . . 2 1 . 2 5 2 . 1 4 . . . . . . 2 10 Heat Flow Errors 16 | . . . 2 1 . . 3 . . 4 . . . . . . 2 4 Energy Discharges 15 | . . . . . 1 3 3 . 2 1 . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . 1 . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 15 | . . . . . 1 3 . . 1 2 1 . . . . . . 7 Data Loss (major) 8 | . . . 1 . 1 3 1 . . . . . . . . . 1 1 Misfires 8 | . . . . 1 . . 3 . . 1 . . . . . . 1 2 Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . 1 . . . . . . . . . 1 4 Overload Shots 2 | . . . . . . . . . . . . . . . . 2 . . Overflow Damage 446 | . 9 172 . . 13 41 10 . . 1 37 3 . . . 97 63 . Projectiles 214 | . 9 . . . . 41 10 . . 1 6 3 . . . 87 57 . Explosions 232 | . . 172 . . 13 . . . . . 31 . . . . 10 6 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 87 | . . 2 . . . 14 11 1 4 8 12 1 1 2 . 7 22 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 81 | . . 1 . . . 13 11 1 4 8 11 1 1 2 . 7 19 2 Secondary 6 | . . 1 . . . 1 . . . . 1 . . . . . 3 . Self-Inflicted Damage 139 | . . . . . 40 . . . . . 48 . . . . 51 . . Shots 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Rammed 10 | . . . 1 . . 3 . . . . 3 . . . . . 3 . Targets Rammed 11 | . . 1 1 . . 3 . . . . 3 . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 383 | 100 218 177 229 248 36 168 152 70 265 201 161 33 66 81 . 383 199 260 Average Temperature 71 | 41 53 57 66 126 13 35 35 29 77 83 44 21 35 39 . 90 103 107 Received Heat Transfer 3930 | . 306 156 75 . 189 495 120 27 196 149 99 9 . . . 237 1202 670 Effects 2 | . 2 . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . Siege Activations 32 | . . . . . . . . . . . . 2 . 1 . 11 13 5 Total Turns 496 | . . . . . . . . . . . . 15 . 16 . 183 190 92 Longest Duration 35 | . . . . . . . . . . . . 9 . 16 . 35 32 28 Robots Corrupted 3 | . . . 1 . 1 . . . . . . . . . . . . 1 Combat Hostiles 3 | . . . 1 . 1 . . . . . . . . . . . . 1 Parts Fried 20 | . . 9 3 . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 33 | 1 2 2 . . . . . . . . . . . . . . 8 20 Heat Transferred 10158 | 296 1887 485 . . 50 925 . . . . . . . . . 1074 1371 4070 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Peak Influence 821 | 25 197 334 128 . 112 407 272 134 . . 226 127 . . . . 821 716 Initial 429 | . 16 17 10 . . 43 139 84 . . . 110 . . . . 243 429 Average 168 | 11 56 106 65 . 38 160 129 102 . . 77 62 . . . . 523 545 Maximum Alert Level 3 | . . 1 . . . 2 1 . . . 1 . . . . . 3 3 Low Security (%) 72 | 100 100 81 100 . 100 61 88 100 . . 87 100 . . . . . . Level 1 13 | . . 18 . . . 34 11 . . . 12 . . . . . 33 . Level 2 11 | . . . . . . 3 . . . . . . . . . . 45 98 Level 3 2 | . . . . . . . . . . . . . . . . . 20 1 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 2 . . . 7 6 2 . . 7 1 . . . . 10 4 Investigation 13 | . 2 . . . . 5 4 . . . 1 . . . . . . 1 Extermination 9 | . . . . . . . 2 1 . . 1 1 . . . . 2 2 Reinforcement 14 | . 2 2 . . . 2 . 1 . . 3 . . . . . 4 . Assault 5 | . . . . . . . . . . . . . . . . . 4 1 Garrison 2 | . . . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . . 1 . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 8 | . 2 3 . . . 1 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 20 19 5 . 7 38 12 2 7 3 14 4 . 2 . 26 43 31 Peak Tracking Total 9 | . 3 4 4 . 4 5 2 1 4 3 4 1 . 2 . 5 9 8 Tactical Retreats 13 | . 2 . . . . 2 . . . . 1 . . . . 1 3 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 8 | . . 1 . . . 2 3 . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . 6 6 6 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 21 | . . 5 . . . 4 1 . . . 2 1 . . . 4 2 2 Max in Single Turn 5 | . . 5 . . . 2 1 . . . 1 1 . . . 1 2 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 50 | . 7 6 . . . 12 8 . . . 3 3 . 1 5 3 1 1 Terminals 26 | . 4 6 . . . 8 2 . . . 2 1 . . . 1 1 1 Fabricators 4 | . . . . . . . 2 . . . 1 . . . . 1 . . Repair Stations 4 | . 1 . . . . 1 1 . . . . 1 . . . . . . Recycling Units 8 | . 2 . . . . 1 3 . . . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Total Hacks 138 | . 24 22 . . . 35 16 . . . 10 4 . 1 18 5 1 2 Successful 77 | . 16 9 . . . 17 8 . . . 5 2 . 1 18 1 . . Failed 60 | . 8 13 . . . 18 8 . . . 4 2 . . . 4 1 2 Catastrophic 11 | . 1 2 . . . 3 . . . . 1 1 . . . 1 1 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . Manual 41 | . 14 11 . . . 3 7 . . . 6 . . . . . . . Terminals 85 | . 15 22 . . . 27 7 . . . 8 1 . . . 2 1 2 Fabricators 5 | . . . . . . . 2 . . . 2 . . . . 1 . . Repair Stations 10 | . 3 . . . . 4 1 . . . . 2 . . . . . . Recycling Units 17 | . 6 . . . . 2 6 . . . . 1 . . . 2 . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 49 | . 8 6 . . . 10 2 . . . 4 . . 1 18 . . . Record 6 | . . . . . . . . . . . . . . . 6 . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . 4 . . . Prototype ID Bank 9 | . 2 . . . . 1 . . . . 2 . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 7 | . 2 2 . . . 1 . . . . 2 . . . . . . . Unreport Threat 5 | . 1 1 . . . 3 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 5 | . 2 1 . . . 2 . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . 3 . . . . . 2 . . . . . . Scan Component 4 | . 1 . . . . 2 . . . . . 1 . . . . . . Repair 3 | . 1 . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 14 | . 4 3 . . . 2 4 . . . 1 . . . . . . . Terminals 8 | . 2 3 . . . 1 1 . . . 1 . . . . . . . Botnet 8 | . 2 3 . . . 1 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 1 3 . . . . . . . . . . . Tunnel 6 | . 2 . . . . 1 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 6 . . . 11 6 . . . 2 2 . . . 3 1 1 Full Trace Events 5 | . . . . . . 3 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 49 | . . . . . . . 49 . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 . . . . . 1 . . . . . . Time 114 | . 26 . . . . 38 . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . . 7 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . 11 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 13 | . . . . . . . 2 . . . . . . . . 11 . . Largest Group 6 | . . . . . . . 2 2 . . . . . . . 6 6 . Highest-Rated Group 366 | . . . . . . . 30 30 . . . . . . . 366 366 . Highest-Rated Ally 89 | . . . . . . . 15 15 . . . . . . . 89 89 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . 2 . . . . . . . 6 63 . Total Damage 1817 | . . . . . . . . 28 . . . . . . . . 1789 . Kills 16 | . . . . . . . . . . . . . . . . . 16 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 18887 | 189 2037 1446 454 70 735 2262 1354 325 857 950 1092 1002 574 464 259 2648 1365 804 Spaces Moved 8047 | 81 754 619 240 42 366 793 738 148 435 537 402 329 268 275 154 1058 522 286 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads 8017 | 78 754 619 240 42 366 793 738 148 435 537 402 329 268 275 154 1058 522 259 Legs 27 | . . . . . . . . . . . . . . . . . . 27 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 161 155 158 158 158 160 160 160 160 160 160 160 162 Average Speed 184 | 155 220 168 170 170 170 232 156 158 158 159 231 210 208 160 160 179 169 169 Slowest Speed 270 | 160 240 170 170 170 170 250 158 158 158 160 240 240 240 160 160 240 270 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 96 44 34 10 68 64 20 5 55 46 16 6 50 42 63 82 15 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 10 | . 2 . . . . 1 3 . . . . . 1 . 3 . . . Known Exits Taken 11 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 1 1 . . 2 1 . 3 . . Spaces Dug 11 | . . . . . . 3 . . . . . . . . . 2 6 . Terrain Destroyed 342 | . . 13 3 . 5 17 14 12 29 8 55 4 6 16 . 109 41 10 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 194 | . . . . . 2 17 14 12 29 8 11 4 6 16 . 35 30 10 AOE 148 | . . 13 3 . 3 . . . . . 44 . . . . 74 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Arm Total 10906 | 108 1000 910 260 41 419 1057 888 214 544 606 499 640 280 287 167 1653 860 473 Wait 1658 | . 156 169 7 . 12 138 81 36 72 48 34 272 6 8 . 332 188 99 Move 8029 | 80 753 618 239 41 365 792 737 147 434 536 401 328 267 274 153 1057 521 286 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 127 | 3 11 21 . . 3 12 11 4 3 5 11 9 1 . 1 4 23 5 Fast Attach 66 | 7 1 3 . . . 10 8 3 . . 5 4 1 . 6 6 9 3 Attach 59 | . 2 5 . . 3 4 2 2 3 3 3 2 1 . . 3 11 15 Detach 13 | . 1 1 . . . 1 . 1 1 . . 3 . . 1 2 1 1 Swap 69 | . 4 6 . . 3 4 6 4 3 2 8 3 . . . 10 13 3 Drop 137 | . . 20 . . 1 20 19 5 1 2 8 15 2 . 6 10 25 3 Fire 582 | 18 72 66 13 . 32 73 24 12 27 10 26 4 2 5 . 74 66 58 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 11 | . . 1 1 . . 3 . . . . 3 . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 155 | . . . . . . . . . . . . . . . . 155 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 190 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 12) 684 | -10/Materials | Discovered new exit (range 9) 1090 | -10/Materials | Derelicts attacked the area 1489 | -10/Materials | Discovered new exit (range 14) 1561 | -10/Materials | Repaired Ion Engine 1714 | -10/Materials | Discovered new exit (range 12) 1879 | -10/Materials | Discovered new exit (range 12) 2227 | -10/Materials | Entered another Materials area 2227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -9/Materials | Discovered new exit (range 11) 3083 | -9/Materials | Discovered new exit (range 16) 3673 | -9/Materials | Entered Mines 3691 | -9/Mines | Discovered new exit (range 11) 3805 | -9/Mines | Learned 4 Materials zone layouts 3876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3876 | -9/Mines | Discovered new exit (range 5) 4127 | -9/Mines | Entered Exiles 4168 | -9/Exiles | Met 8R-AWN 4178 | -9/Exiles | Discovered new exit (range 14) 4197 | -9/Exiles | Entered Mines 4614 | -8/Mines | Discovered new exit (range 5) 4629 | -8/Mines | Discovered new exit (range 14) 4931 | -8/Mines | System corruption reached 10% 4932 | -8/Mines | Entered Materials 4932 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4933 | -8/Materials | Identified exit to Factory 5222 | -8/Materials | Build established: Gunner 5578 | -8/Materials | Repaired Arm. Treads 5773 | -8/Materials | Build established: Skirmisher 6712 | -8/Materials | Build established: Scavenger-Skirmisher 7194 | -8/Materials | Entered Factory 7194 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7574 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 7763 | -7/Factory | Build established: Scavenger-Tank 8026 | -7/Factory | Discovered new exit (range 16) 8274 | -7/Factory | Discovered new exit (range 4) 8356 | -7/Factory | Build established: Gunner 8514 | -7/Factory | Fabricated Y-45 Defender? 8548 | -7/Factory | Entered another Factory area 8548 | -6/Factory | Accompanied by 2 allies 8548 | -6/Factory | Evolved 2 slots: Utility x2 8837 | -6/Factory | Discovered new exit (range 15) 8841 | -6/Factory | Build established: Scavenger-Gunner 8859 | -6/Factory | Identified exit to Lower Caves 8873 | -6/Factory | Entered Lower Caves 8921 | -6/Lower Caves | Learned Factory terminal intel 9288 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9525 | -6/Lower Caves | Discovered new exit (range 15) 9713 | -6/Lower Caves | Identified exit to Lower Caves 9730 | -6/Lower Caves | Entered another Lower Caves area 9732 | -6/Lower Caves | Discovered new exit (range 10) 9878 | -6/Lower Caves | Lost 3 parts (2n1u) 9974 | -6/Lower Caves | Identified exit to Factory 10104 | -6/Lower Caves | Encountered a Warlord checkpoint 10680 | -6/Lower Caves | Entered Factory 10680 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10681 | -5/Factory | Loaded intel: 28 terminal locations 11479 | -5/Factory | Discovered new exit (range 7) 11489 | -5/Factory | Identified exit to Factory 11565 | -5/Factory | Central database locked down 11624 | -5/Factory | Garrison activated, responded to threat 11717 | -5/Factory | Cargo convoy interrupted 11772 | -5/Factory | Entered another Factory area 11772 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12286 | -4/Factory | Repaired Lgt. Angular Momentum Engine 12625 | -4/Factory | Discovered new exit (range 8) 12642 | -4/Factory | Identified exit to Upper Caves 12774 | -4/Factory | Entered Upper Caves 13337 | -4/Upper Caves | Discovered new exit (range 8) 13346 | -4/Upper Caves | Identified exit to Upper Caves 13348 | -4/Upper Caves | Entered another Upper Caves area 13390 | -4/Upper Caves | Discovered new exit (range 11) 13393 | -4/Upper Caves | Learned location of 1 exit from Research 13408 | -4/Upper Caves | Identified exit to Research 13528 | -4/Upper Caves | Learned 8 Research zone layouts 13784 | -4/Upper Caves | Discovered new exit (range 7) 13793 | -4/Upper Caves | Identified exit to Zhirov 13812 | -4/Upper Caves | Entered Zhirov 13812 | -4/Zhirov | Discovered new exit (range 3) 13841 | -4/Zhirov | Met Zhirov 13891 | -4/Zhirov | Learned location of Quarantine (-3) 13905 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13938 | -4/Zhirov | Found Alien Artifact 13938 | -4/Zhirov | Identified Integrated Reactor 13938 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14069 | -4/Zhirov | Identified exit to Proximity Caves 14071 | -4/Zhirov | Entered Proximity Caves 14074 | -3/Proximity Caves | Spotter reported a threat 15010 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15098 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15276 | -3/Proximity Caves | Lost 3 parts (2u1w) 15533 | -3/Proximity Caves | Lost 5 allies 15784 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 15962 | -3/Proximity Caves | Discovered exit to Research (range 22) 16719 | -3/Proximity Caves | Entered Research 16719 | -3/Research | Accompanied by 6 allies 16719 | -3/Research | Evolved 2 slots: Propulsion x2 16720 | -3/Research | Identified exit to Research 16721 | -3/Research | Identified exit to Armory 16740 | -3/Research | Build established: Commander-Skirmisher 17280 | -3/Research | Spotted B-86 Titan 17289 | -3/Research | Found Prototype Device 17289 | -3/Research | Identified Exp. Thermal Defense Suite 17321 | -3/Research | Destroyed B-86 Titan 17549 | -3/Research | Build established: Skirmisher 17719 | -3/Research | First assault squad dispatched 17923 | -3/Research | Lost 5 parts (1u4w) 18010 | -3/Research | System corruption reached 10% 18084 | -3/Research | Entered Armory 18575 | -3/Armory | Build established: Scavenger-Gunner 18804 | -3/Armory | System corruption reached 30% 18861 | -3/Armory | First assault squad dispatched 18888 | -3/Armory | Self-destructed Last Messages --------------- 18857_ Acquired 10 matter. 18859_ System corrupted: Matter fused (-5). 18859_ Acquired 5 matter. 18860_ Acquired 7 matter. 18861_ ALERT: Significant disruption in Zone 2X, assault force dispatched. 18862_ G-67 Veteran knocked back. 18863_ Acquired 7 matter. 18865_ G-67 Veteran knocked back. 18865_ Com. Wheel destroyed. 18866_ Acquired 2 matter. 18868_ System corrupted: Hvy. Flak Cannon jammed. 18869_ Knocked back. 18872_ Triggered Alarm Trap. 18872_ An alarm sounds. 18872_ ALERT: Alarm triggered, dispatching investigation squad. 18874_ System corrupted: Component data lost. 18877_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????#=# ##+#### | | ????????????????????????????#%# """ !| #?????? | | ????????????????????????????#!# """ !! ??????? | | ????????????????????????????# # """ |! #?????? | | ????????????????????????????# # +?????? | | ????????????????????????????# # """ """ #?????? | | ????????????????????????????# # """ """ #?????? | | ????????????????????????????# # """ """ #?????? | | ?????????????????????????####%# #?????? | | ?????????????????????????# =!!#| #?????? | | ?????????????????????????# !%%=* #?????? | | ?????????????????????????#! ==##############?????? | | ?????????????????????????####%#?##???????????????? | | ????????????????????????????#%#? ????????????????? | | ?????????????????# ?????????#=# """" #???????????? | | ?????????????????# ######]# #???????????? | | ?????????????????+ / #???????????? | | ?????????????????# ### # """" #???????????? | | ?????????????????????????# # ???????????????? | | ?????????????????????????# #?###??????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????#######+#####+## #??????????????????? | | ?????????????# ! @ # ?????????????????? | | ?????????????# ]] #####????????????????? | | ?????????????# ]] #????????????????????? | | ?????????????# "F "" #????????????????????? | | ????????????#Y """"" #????????????????????? | | ????????????## """"" #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 200 Energy Generation 49 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 800 Resistance: TH 30 Resistance: EX 50 Core Shielding 40 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Trap Extractor Capacity 8 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingFissionDeflector Manual? 0 Play Time 01:58:22 Cumulative 219.0 hours Start 2025.05.04 @ 18:12:06 End 2025.05.04 @ 20:25:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb198c31-b5d6-4899-ad4e-2409a589771e