Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 19:58:51 Player: Player Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (2974) 2974 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8792 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1300 Matter 205/300 Energy 100/100 System Corruption 16% Temperature Cool (37) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Terrain Scan Processor Terrain Scan Processor Melee Analysis Suite > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Light Ion Engine Improved Weapon Cycler Advanced Thermal Shield Advanced Recalibrator Compact HERF Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Cooled Aerolev Unit Linear Gravjet Nuclear Pulse Array > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Melee Analysis Suite Core Analyzer Improved Kinecellerator Hacking Suite System Guard > --- WEAPON ----------- Improved Arc Projector Long-range Proton Cannon Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scan Processor Recoil Stabilizer Transmission Jammer Improved Power Shielding Improved Power Shielding Hacking Suite Improved Component Analysis Suite Magnetic Acceleration Cannon Mass Driver [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Weapon Shielding Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 6 | . . 1 1 . 1 1 . 2 Utility 7 | . . 1 1 1 1 1 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 163 | 7 5 21 21 35 8 31 19 16 Power 17 | 1 2 4 1 5 . 2 1 1 Engine 13 | 1 2 4 1 2 . 2 . 1 Core 4 | . . . . 3 . . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 . 4 7 8 3 6 3 5 Treads 16 | 2 . 4 7 2 1 . . . Leg 1 | . . . . . . . 1 . Wheel 8 | . . . . 3 . 2 . 3 Hover 9 | . . . . 2 1 3 1 2 Flight 4 | . . . . 1 1 1 1 . Utility 46 | 2 1 2 4 7 1 12 7 10 Device 28 | 1 . . 3 3 1 7 6 7 Storage 5 | 1 1 . . 1 . 1 . 1 Processor 9 | . . 2 1 1 . 2 1 2 Hackware 3 | . . . . 1 . 2 . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 62 | 2 2 11 9 15 4 11 8 . Energy Gun 9 | 1 . 2 1 . 1 3 1 . Energy Cannon 4 | . . . 2 . . 2 . . Ballistic Gun 16 | 1 2 6 3 1 1 1 1 . Ballistic Cannon 13 | . . . . 1 2 5 5 . Launcher 6 | . . . 2 4 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 11 | . . 3 1 7 . . . . Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 Parts Lost 50 | . . 1 2 6 15 14 4 8 Power 3 | . . . . . 1 1 1 . Propulsion 23 | . . . 1 4 6 4 1 7 Utility 12 | . . . 1 1 3 5 1 1 Weapon 12 | . . 1 . 1 5 4 1 . Highest Loss Streak 11 | . . 1 2 3 11 9 4 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 98 98 87 68 74 38 54 Engine 6 | . 14 11 9 2 . 4 . 1 Core 1 | . . . . 4 3 . 3 . Treads 16 | . 28 32 35 10 6 . . . Wheel 2 | . . . . 5 3 4 . 3 Hover 2 | . . . . . 6 8 3 3 Flight 1 | . . . . 1 . 3 3 3 Device 9 | . 14 11 8 5 3 6 15 14 Storage 7 | . 14 11 9 7 5 2 . 1 Processor 13 | . . 10 18 15 13 21 7 17 Hackware 2 | . . . . 6 5 5 . . Energy Gun 4 | . 14 10 1 . 1 2 1 . Energy Cannon 1 | . . . 7 1 . 3 . . Ballistic Gun 4 | . 14 10 3 1 1 1 . . Impact Weapon 3 | . . . 3 13 7 . . . Slashing Weapon 1 | . . . . 5 3 . . . Peak Build Rating 87 | 8 8 12 25 43 50 87 68 80 Average Rating 32 | 6 7 11 19 36 35 66 41 66 On Entrance 17 | . 8 8 11 25 42 13 5 44 Naked Turns . | . . . . . . . . . Heaviest Build 122 | 13 30 33 36 55 60 122 20 21 Greatest Support 82 | 40 40 60 82 82 10 28 16 32 Greatest Overweight (x) 18 | 1 . . . 12 18 4 1 4 Average Overweight (x) . | . . . . 1 4 1 . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 5 10 Average Capacity 13 | 7 8 15 15 15 18 16 5 6 Most Carried 19 | 8 9 15 15 17 18 19 5 10 Average Carried 11 | 4 8 13 14 14 15 10 4 6 Final Capacity 20 | 8 15 15 15 20 5 5 5 5 Final Carried 16 | 8 9 15 15 16 4 5 5 5 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Mutant 18% | Gladiator 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2783 | 288 155 511 455 420 35 600 117 202 Remotely . | . . . . . . . . . Salvage Created 3269 | 202 216 1027 617 476 227 208 117 179 Parts 217 | 20 16 72 50 25 3 17 4 10 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 66 | . 3 19 16 17 4 5 2 . Melee 9 | . . 1 . 5 1 . 2 . Guns 24 | . 3 17 4 . . . . . Cannons 7 | . . . 1 . 1 5 . . AOE 18 | . . 1 10 7 . . . . Classes Destroyed 13 | 2 3 5 1 1 1 . . . Worker 5 | . . 1 3 1 . . . . Builder 7 | . . 1 3 . . 1 . 2 Tunneler 7 | 6 . . . . . 1 . . Hauler 1 | . . . . . 1 . . . Recycler 5 | 1 . 2 1 . . . . 1 Mechanic 1 | . . 1 . . . . . . Operator 3 | . 1 . . 1 . 1 . . Watcher 14 | . 3 4 2 3 . 2 . . Swarmer 27 | . . 6 4 11 3 3 . . Grunt 24 | . 3 10 8 2 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 3 3 2 . . . . Programmer 6 | . . . . 2 . 2 2 . Best Kill Streak 10 | 2 2 3 10 5 2 3 1 2 Combat Bots Only 7 | . 2 3 7 5 2 3 1 . Max Kills in Single Turn 3 | 1 1 2 3 2 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 2 2 . . . . Melee 1 | . . 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 956 | . 12 79 60 163 232 157 75 178 Missed 338 | . 3 25 16 53 64 67 29 81 Damage Taken 10201 | . 112 648 750 1307 2291 1981 905 2207 Core 3691 | . 10 92 94 356 807 728 293 1311 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 54 | . . . . 30 24 . . . Regen/Repaired (Parts) 100 | . . 100 . . . . . . Core Remaining (%) 63 | 100 96 77 82 49 5 27 74 . Volleys Fired 183 | 13 28 53 33 6 8 31 11 . Largest 3 | 2 2 2 2 1 2 3 1 . Hottest 203 | 60 60 63 81 36 88 203 65 . Shots Fired 326 | 26 56 100 51 6 14 62 11 . Gun 227 | 26 56 100 25 . 10 8 2 . Cannon 79 | . . . 12 . 4 54 9 . Launcher 20 | . . . 14 6 . . . . Special . | . . . . . . . . . Kinetic 181 | 13 28 55 18 . 11 46 10 . Thermal . | . . . . . . . . . Explosive 20 | . . . 14 6 . . . . Electromagnetic 125 | 13 28 45 19 . 3 16 1 . Robot Hit Streak 14 | 5 8 11 14 . 4 8 . . Robot Miss Streak 5 | 3 4 5 3 . 1 4 1 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 255 | 13 25 67 38 38 28 28 12 6 Core Hits 134 | 7 12 37 38 20 3 12 4 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 17 | . 1 1 . 9 6 . . . Critical Strikes 24 | . 1 2 . 10 6 3 1 1 Destroy 2 | . 1 . . . 1 . . . Blast 3 | . . . . . . 3 . . Corrupt 1 | . . 1 . . . . . . Smash 16 | . . 1 . 10 5 . . . Impale 2 | . . . . . . . 1 1 Melee Attacks 150 | . . 14 5 79 22 . 16 14 Impact 104 | . . 14 5 66 19 . . . Slashing 16 | . . . . 13 3 . . . Piercing 30 | . . . . . . . 16 14 Sneak Attacks 7 | . . . . 2 2 . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 18 | . . . . 10 8 . . . Damage Inflicted 8808 | 214 413 1043 2117 2258 1057 1041 359 306 Guns 1930 | 168 381 934 286 . 67 94 . . Cannons 1321 | . . . 280 . 94 947 . . Explosions 2205 | 46 32 35 1380 712 . . . . Melee 3333 | . . 74 155 1546 893 . 359 306 Ramming 19 | . . . 16 . 3 . . . Kinetic 1968 | 78 151 597 196 . 126 820 . . Thermal 167 | 46 32 35 . 54 . . . . Explosive 2038 | . . . 1380 658 . . . . Electromagnetic 1283 | 90 230 337 370 . 35 221 . . Impact 2316 | . . 74 155 1322 765 . . . Slashing 352 | . . . . 224 128 . . . Piercing 665 | . . . . . . . 359 306 Highest Corruption 16 | . . . . 1 . 11 3 16 Average Corruption 3 | . . . . 1 . 5 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 2 . 8 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1116 | . . 46 77 539 311 19 21 103 Projectiles 22 | . . . 3 . . 19 . . Explosions 63 | . . . 49 14 . . . . Melee 1031 | . . 46 25 525 311 . 21 103 Knockbacks 22 | . . . 2 5 4 11 . . Impact 8 | . . . 2 5 1 . . . Kinetic 12 | . . . . . 2 10 . . Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 119 | . . 40 42 36 1 . . . Shots 4 | . . 1 2 1 . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 589 | . 39 21 97 3 292 589 101 224 Average Temperature 93 | . 18 8 35 3 157 230 42 98 Received Heat Transfer 1722 | . 63 210 288 156 487 276 33 209 Effects 12 | . . . . . . 12 . . Shutdowns 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 7 | . . . . . . 7 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . 1 7 3 . . . Combat Hostiles 8 | . . . 1 5 2 . . . Parts Fried 16 | . 3 . . 9 2 2 . . Impact Corruptions 35 | . . 1 2 23 9 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . 50 50 . 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 2 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 499 | 35 146 310 499 383 178 191 266 342 Initial 161 | . 22 34 115 161 151 7 93 134 Average 164 | 14 49 164 284 258 122 65 171 200 Maximum Alert Level 2 | . . 1 2 1 . . 1 1 Low Security (%) 61 | 100 100 69 22 19 100 100 46 58 Level 1 36 | . . 30 61 80 . . 53 41 Level 2 1 | . . . 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . 2 6 2 3 2 3 Investigation . | . . . . . . . . . Extermination 6 | . . . . 2 . 2 1 1 Reinforcement 10 | . . . 1 3 2 1 1 2 Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 12 | . . 4 1 . 1 1 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 13 32 26 26 10 28 22 27 Peak Tracking Total 16 | . 2 4 6 5 5 12 12 16 Tactical Retreats 24 | . . 5 1 4 . 4 5 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . . . . . 6 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 10 | . 2 . . 4 . 2 2 . Max in Single Turn 2 | . 1 . . 1 . 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 25 | . 7 5 2 3 . 5 3 . Terminals 17 | . 5 4 1 2 . 2 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 1 . 1 . . Recycling Units 5 | . 2 . 1 . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 17 19 2 7 . 10 5 . Successful 29 | . 9 9 1 2 . 7 1 . Failed 31 | . 8 10 1 5 . 3 4 . Catastrophic 9 | . 2 4 . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 25 | . 13 4 1 3 . 2 2 . Terminals 41 | . 14 12 1 5 . 4 5 . Fabricators . | . . . . . . . . . Repair Stations 11 | . . 7 . 2 . 2 . . Recycling Units 8 | . 3 . 1 . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 5 3 . . . 1 1 . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 3 | . 2 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 5 . 1 . 1 . . Scan Component 5 | . . 3 . 1 . 1 . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 7 | . 3 . 1 . . 3 . . Report Inventory 6 | . 3 . 1 . . 2 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 1 . 1 . 2 . . Terminals 4 | . 1 1 . 1 . 1 . . Botnet 4 | . 1 1 . 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Monitor 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 19 | . 6 4 1 2 . 3 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8511 | 237 991 1479 1038 1810 490 1417 713 336 Spaces Moved 5137 | 113 510 632 533 889 204 1055 747 454 Core 403 | 9 . . . 6 41 146 140 61 Treads 1928 | 104 510 632 533 149 . . . . Legs 58 | . . . . . . . 58 . Wheels 1536 | . . . . 694 137 701 . 4 Hover 228 | . . . . . 26 110 92 . Flight 984 | . . . . 40 . 98 457 389 Fastest Speed 40 | 50 160 160 156 95 50 40 40 40 Average Speed 126 | 152 160 160 156 149 194 116 59 53 Slowest Speed 950 | 160 160 160 160 755 950 285 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 6 83 44 42 23 4 21 28 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 50 | . . 11 . 20 . 7 8 4 Terrain Destroyed 207 | 5 3 13 87 65 . 22 8 4 Melee 32 | . . 11 . 17 . . . 4 Projectile 30 | . . . . . . 22 8 . AOE 145 | 5 3 2 87 48 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6644 | 149 633 976 679 1256 256 1190 982 523 Wait 830 | 7 76 235 58 210 14 37 172 21 Move 5129 | 112 509 631 532 888 203 1054 746 454 Hop . | . . . . . . . . . Pick Up 111 | 9 6 13 14 29 5 24 5 6 Fast Attach 67 | 7 . 6 5 6 2 18 12 11 Attach 46 | . . 5 5 11 6 8 7 4 Detach 15 | . . . . . 1 2 7 5 Swap 50 | . 5 10 11 18 . 5 . 1 Drop 89 | 1 9 9 15 29 2 11 6 7 Fire 183 | 13 28 53 33 6 8 31 11 . Melee 122 | . . 14 5 59 14 . 16 14 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 4) 468 | -10/Materials | Discovered new exit (range 10) 481 | -10/Materials | Identified exit to Mines 1144 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -9/Materials | Repaired Lgt. Treads 1834 | -9/Materials | Repaired Hvy. Assault Rifle 2207 | -9/Materials | Discovered new exit (range 13) 2376 | -9/Materials | Discovered new exit (range 8) 2636 | -9/Materials | Build established: Scavenger-Mutant 2708 | -9/Materials | Identified exit to Materials 2708 | -9/Materials | Entered another Materials area 2708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2710 | -8/Materials | Discovered new exit (range 14) 2742 | -8/Materials | Identified exit to Storage 3160 | -8/Materials | Discovered new exit (range 13) 3180 | -8/Materials | Identified exit to Factory 3286 | -8/Materials | Destroyed 7 combat bots 3609 | -8/Materials | Garrison activated, responded to threat 3746 | -8/Materials | Entered Factory 3746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4446 | -7/Factory | Discovered new exit (range 10) 4456 | -7/Factory | Identified exit to Lower Caves 4540 | -7/Factory | Build established: Gladiator 4956 | -7/Factory | Garrison activated, responded to threat 5069 | -7/Factory | Lost 3 parts (2n1w) 5456 | -7/Factory | Discovered new exit (range 12) 5516 | -7/Factory | Core integrity fell below 50% 5541 | -7/Factory | Identified exit to Factory 5556 | -7/Factory | Entered another Factory area 5556 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5727 | -6/Factory | Spotted B-75 Beast 5824 | -6/Factory | Core integrity fell below 50% 5870 | -6/Factory | Lost 11 parts (1p5n2u3w) 5969 | -6/Factory | Core integrity fell below 20% 6020 | -6/Factory | Lost 3 parts (1u2w) 6044 | -6/Factory | Discovered new exit (range 4) 6046 | -6/Factory | Identified exit to Factory 6046 | -6/Factory | Entered another Factory area 6046 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6415 | -5/Factory | Build established: Gunner 6674 | -5/Factory | Discovered new exit (range 16) 6698 | -5/Factory | Identified exit to Factory 7072 | -5/Factory | Lost 3 parts (1p1n1w) 7400 | -5/Factory | Core integrity fell below 50% 7425 | -5/Factory | System corruption reached 10% 7455 | -5/Factory | Lost 9 parts (3n4u2w) 7463 | -5/Factory | Entered another Factory area 7463 | -4/Factory | Evolved 2 slots: Utility x2 7696 | -4/Factory | Build established: Mutant 7955 | -4/Factory | Identified exit to Upper Caves 7955 | -4/Factory | Identified exit to Armory 7993 | -4/Factory | Discovered new exit (range 13) 8021 | -4/Factory | Identified exit to Research 8176 | -4/Factory | Entered Research 8176 | -3/Research | Evolved 2 slots: Propulsion x2 8203 | -3/Research | Lost 4 parts (1p1n1u1w) 8332 | -3/Research | Spotted B-86 Titan 8485 | -3/Research | System corruption reached 10% 8487 | -3/Research | Core integrity fell below 50% 8487 | -3/Research | Spotted B-86 Titan 8510 | -3/Research | Core integrity fell below 20% 8512 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08486_ Slug penetrates Garrison Access. 08489_ K-01 Serf cleans the Reaction Chamber. 08490_ System corrupted: Heat flow error (+270). 08493_ Penetrated by Slug. 08493_ U-05 Engineer builds a Wall. 08496_ Slug penetrates Wall. 08499_ Penetrated by Slug. 08503_ U-05 Engineer destroyed. 08503_ K-01 Serf collects debris. 08506_ K-01 Serf suffers critical hit (Blast). 08506_ K-01 Serf destroyed. 08507_ Penetrated by Slug. 08507_ K-01 Serf collects debris. 08508_ Penetrated by Slug. 08510_ K-01 Serf destroyed. 08510_ Slug penetrates Wall. 08510_ Penetrated by Slug. 08510_ Slug penetrates Wall. 08511_ Penetrated by Slug. 08512_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??????????????????????????????????# | | ??????????????????????????????????" | | ??????????????????????????????????# "" ####### | | ??????????????????????????????????# "" #? ???? | | ???????????????????????????####+### ! #####? ??? | | ???????????????????????????# ! #?????? ??? | | ???????????????????????????# #????"?? ? | | ?????????????????????????? # #??##? ? | | ???????????????????????????#* [[ #??#?T????? | | ???????????????????????????# [ #####??? ? | | ???????????????????????????# #####" ?? | | ????????????????????####+### | #####"? ?? | | ????????????????????# ^ *%=%* + ??? | | ????????????????????# % ! =]] #####? ? ? | | ????????????????????#^ *=]]% #??######## | | ????????????????????# =]] #### | | ????????????????????# ! ! ###### | | ????????????????????# # # | | ?????????????####+### + # | | ?????????????# h ! # # | | ????????????? R h # # | | ?????????????# # # | | ??????????????? "" #### # / | | ??????????????? """ % #??# #! # | | ?????????????? "F ##?# # # | | ??????????????? """ @ #?## # ! # | | ???????????????? """ #### ###### | | ???????????????? """ !! #### ######"###### | | ??????????????? !! gg####/#####"####### | | ?????????????? # ##???##? | | ????????????? R g # #####?## | | ????????????# """ # ##??#### | | ????????????# """ # #?#?#### | | ????????????? w """ / #?#?#### | | ????????????? ??? # ####?#?# | | ????????????????? # ###??#?# | | ????????????? ?? # ###???#? | | ????????????????#?#BB########+#############?##??#? | | ??????????????????#BB??? ???? ??#?######## | | ???????????????##????#???? ? ?##?##?#?##?? | | ????????????????? ???? ???" == ######?##??? | | ????????????????? ???? ?""" == #??###?##?## | | ?????????????????? ? ???""" #?#????###?# | | ?????????????????? ? ??? ##?####??##? | | ??????????????????????? * #????######? | | ?????????????????????#? """"T"""" ???#?##?##? | | ?????????????????? ??# """"""""""" ###????#???? | | ??????????????????????##??#############??#??##?#?# | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 160 Jamming Range 12 Corruption Containment 8 Resistance: TH 30 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Force Lance | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombAssaultMount Manual? 0 Play Time 02:31:05 Cumulative 138.1 hours Start 2025.05.02 @ 04:48:07 End 2025.05.02 @ 19:58:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4b265ee-3a01-4f55-a69d-ddb089f21b54