Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 08:48:21

Player: laeb2

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (68)      340
Value Destroyed (1857)     1857
Prototype IDs (40)         800
Alien Tech Used (1)        200
Bonus (4100)               4100
              TOTAL SCORE: 14197

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1108/1600
Matter                     287/300
Energy                     2/100
System Corruption          18%
Temperature                Cool (1)
Movement                   Flying (105) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
        Cooled Nuclear Pulse Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
>              --- UTILITY (11) -----
      Advanced Cryofiber Web
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
               Jamming Amplifier
      Advanced ECM Suite
      Advanced Hacking Suite
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON (2) -------
               Molecular Scythe
>              --- INVENTORY (5) ----
      Advanced Recalibrator
               Transdimensional Reconstructor
      Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
               Impulse Thruster
               Electron Diverter
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Quantum Capacitor
      Advanced Transmission Jammer
               Jamming Amplifier
      Advanced Hacking Suite
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Ionic Axe
               Molecular Scythe
>              --- INVENTORY --------
      Advanced ECM Suite
      Advanced System Shield
      Advanced Recalibrator
               Transdimensional Reconstructor
      Advanced Datajack
[Rating: 176]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Battle Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Companion Sword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   10  2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   4   .   .   .   .   .   2   .   2   
  Utility                  9    | .   .   .   .   6   1   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 6   12  3   5   29  10  1   .   7   1   14  6   26  
  Power                    19   | 1   3   .   2   4   1   .   .   2   .   .   1   5   
    Engine                 10   | 1   2   .   2   3   1   .   .   .   .   .   .   1   
    Core                   3    | .   1   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   .   .   1   4   
  Propulsion               35   | 2   4   .   1   11  1   .   .   3   .   3   1   9   
    Treads                 6    | 2   .   .   .   4   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   4   .   1   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   6   1   .   .   3   .   3   1   9   
  Utility                  51   | 1   3   .   1   12  8   .   .   2   1   8   3   12  
    Device                 27   | .   1   .   .   6   7   .   .   .   .   5   2   6   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   4   1   .   .   .   1   2   1   1   
    Hackware               8    | .   .   .   .   1   .   .   .   1   .   1   .   5   
    Protection             4    | .   1   .   1   1   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   3   1   2   .   1   .   .   .   3   1   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   .   .   1   .   .   .   2   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   1   2   2   .   .   3   .   5   3   2   
Parts Lost                 50   | .   7   4   .   11  2   1   1   .   .   3   .   21  
  Power                    12   | .   3   1   .   2   .   .   .   .   .   .   .   6   
  Propulsion               17   | .   2   1   .   3   .   1   .   .   .   .   .   10  
  Utility                  15   | .   .   .   .   6   2   .   1   .   .   1   .   5   
  Weapon                   6    | .   2   2   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      7    | .   2   2   .   4   1   1   1   .   .   3   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | 5   16  20  22  15  4   4   4   4   5   4   5   4   
  Power                    2    | .   5   5   3   2   .   .   1   .   .   .   .   .   
  Propulsion               2    | 3   4   5   4   3   .   .   .   .   1   .   1   .   
  Utility                  5    | .   4   6   9   7   2   1   1   1   1   1   1   2   
  Weapon                   1    | .   1   3   3   2   1   1   1   1   1   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             25   | .   3   .   4   11  1   1   .   .   .   1   .   4   
  Power                    5    | .   2   .   .   3   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   .   .   .   .   .   .   .   1   
  Utility                  10   | .   1   .   1   5   .   1   .   .   .   1   .   1   
  Weapon                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Tool/Special             3    | .   .   .   .   1   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     82   | .   97  83  93  53  83  85  78  83  89  90  93  86  
  Engine                   7    | .   12  .   14  2   8   10  10  10  10  9   5   2   
  Treads                   5    | .   .   8   10  11  .   .   .   .   .   .   .   .   
  Wheel                    7    | .   26  16  14  .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   2   26  24  21  24  26  32  30  32  
  Device                   12   | .   7   .   .   13  21  26  26  26  26  23  29  19  
  Storage                  6    | .   14  14  14  3   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   8   16  15  10  10  10  8   11  12  
  Hackware                 2    | .   .   .   .   .   5   5   5   6   10  8   4   8   
  Protection               4    | .   5   14  14  2   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   27  2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   2   21  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   3   3   3   3   5   5   5   4   7   6   
Peak Build Rating          176  | 6   12  13  26  76  93  99  90  99  103 135 153 176 
  Average Rating           65   | 4   8   9   19  49  84  93  82  90  99  122 147 154 
  On Entrance              67   | .   6   12  10  26  76  93  90  82  99  99  133 150 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 13  93  92  99  106 30  34  32  32  32  45  51  52  
  Greatest Support         180  | 40  40  32  28  180 39  42  35  38  37  51  51  74  
  Greatest Overweight (x)  6    | .   5   5   6   3   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   2   4   5   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  5   5   5   5   5   5   5   5   
  Average Capacity         15   | 7   24  25  25  17  5   5   5   5   5   5   5   5   
  Most Carried             25   | 8   25  22  25  25  5   5   4   5   5   5   5   5   
  Average Carried          13   | 5   16  20  22  16  4   4   4   4   5   4   5   4   
  Final Capacity           25   | 8   25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            21   | 7   20  20  21  4   5   4   4   5   5   5   5   3   

 Class Distribution 
--------------------
 55% | Mutant
 20% | Hacker-Ninja
 11% | Infiltrator-Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -7/Scraptown
            Mutant | -5/Factory
   Scavenger-Ninja | -4/Factory
 Infiltrator-Ninja | -4/Upper Caves
 Infiltrator-Ninja | -4/Upper Caves
 Infiltrator-Ninja | -4/Zhirov
      Hacker-Ninja | -3/Proximity Caves
      Hacker-Ninja | -3/Research
 Infiltrator-Ninja | -2/Research
      Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Matter Collected           2547 | 234 597 42  119 463 212 121 .   .   120 148 39  452 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2439 | 87  644 59  .   426 310 .   .   .   158 164 89  502 
  Parts                    134  | 5   42  2   .   20  16  .   .   .   2   12  6   29  
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  33   | .   16  4   .   12  .   .   .   .   .   .   .   1   
  Melee                    11   | .   .   .   .   10  .   .   .   .   .   .   .   1   
  Guns                     16   | .   16  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   6   2   .   2   .   .   .   .   .   .   .   1   
  Worker                   8    | .   1   .   .   .   1   .   .   .   .   2   .   4   
  Builder                  7    | .   1   .   .   .   3   .   .   .   .   2   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  13   | .   2   .   .   .   .   .   .   .   .   2   2   7   
  Swarmer                  16   | .   9   1   .   6   .   .   .   .   .   .   .   .   
  Grunt                    7    | .   7   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   4   .   .   .   .   .   .   .   1   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   4   2   .   4   2   .   .   .   .   2   1   4   
  Combat Bots Only         4    | .   4   2   .   4   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        500  | .    76   10   33   193  14   13   8    .    .    2    3    148  
  Missed                   181  | .    22   .    17   54   7    7    2    .    .    2    2    68   
  Hits                     319  | .    54   10   16   139  7    6    6    .    .    .    1    80   
    Projectile             319  | .    54   10   16   139  7    6    6    .    .    .    1    80   
    AOE                    2    | .    .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         14   | .    1    .    .    10   .    .    .    .    .    .    1    2    
    Actively Blocked       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               6716 | .    628  354  93   2722 114  120  104  .    .    385  25   2171 
  Core                     1345 | .    120  89   19   506  25   18   .    .    .    76   .    492  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  34   | .    19   15   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    8    49   .    .    .    .    96   94   100  69   
Volleys Fired              90   | 5    67   9    .    9    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    2    .    .    .    .    .    .    .    .    
  Hottest                  85   | 40   85   50   .    77   .    .    .    .    .    .    .    .    
Shots Fired                171  | 10   132  11   .    18   .    .    .    .    .    .    .    .    
  Gun                      144  | 10   132  2    .    .    .    .    .    .    .    .    .    .    
  Cannon                   18   | .    .    .    .    18   .    .    .    .    .    .    .    .    
  Launcher                 9    | .    .    9    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  158  | 10   128  2    .    18   .    .    .    .    .    .    .    .    
  Thermal                  4    | .    4    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    9    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 4    6    7    .    9    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 1    4    1    .    1    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           223  | 7    81   9    3    56   16   .    .    .    4    12   3    32   
  Core Hits                86   | 3    34   9    .    17   4    .    .    .    2    4    2    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    .    2    3    2    .    .    .    .    1    .    5    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    .    .    .    1    .    5    
Melee Attacks              280  | .    .    .    28   70   24   3    4    .    6    42   12   91   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 275  | .    .    .    28   70   24   3    4    .    6    37   12   91   
  Piercing                 5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Sneak Attacks            24   | .    .    .    .    .    6    .    .    .    .    4    3    11   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    1    .    .    .    .    .    .    .    2    
Damage Inflicted           8506 | 69   898  537  131  1969 959  .    .    .    252  745  321  2625 
  Guns                     957  | 69   888  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  460  | .    .    .    .    460  .    .    .    .    .    .    .    .    
  Explosions               537  | .    .    537  .    .    .    .    .    .    .    .    .    .    
  Melee                    6542 | .    .    .    131  1509 959  .    .    .    252  745  321  2625 
  Ramming                  10   | .    10   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1369 | 69   840  .    .    460  .    .    .    .    .    .    .    .    
  Thermal                  48   | .    48   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                537  | .    .    537  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6542 | .    .    .    131  1509 959  .    .    .    252  745  321  2625 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    12   .    .    .    .    .    6    .    18   
  Average Corruption       8    | .    .    .    .    9    .    .    .    .    .    6    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    .    47   .    .    .    .    .    8    .    33   
    Message Errors         24   | .    .    .    .    11   .    .    .    .    .    3    .    10   
    Matter Fused           15   | .    .    .    .    9    .    .    .    .    .    2    .    4    
    Heat Flow Errors       10   | .    .    .    .    7    .    .    .    .    .    .    .    3    
    Energy Discharges      12   | .    .    .    .    6    .    .    .    .    .    1    .    5    
    Parts Rejected         2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Data Loss (minor)      16   | .    .    .    .    8    .    .    .    .    .    1    .    7    
    Data Loss (major)      3    | .    .    .    .    2    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Misdirections          4    | .    .    .    .    1    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1116 | .    .    13   .    98   155  .    .    .    74   186  20   570  
  Projectiles              13   | .    .    .    .    13   .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    13   .    .    .    .    .    .    .    .    .    .    
  Melee                    1090 | .    .    .    .    85   155  .    .    .    74   186  20   570  
Knockbacks                 4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    5    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    192  .    4    240  6    4    .    .    .    .    .    209  
  Average Temperature      67   | .    50   .    4    100  6    4    .    .    .    .    .    51   
  Received Heat Transfer   597  | .    213  39   78   219  .    .    .    .    .    .    .    48   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         111  | .    111  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Maximum Alert Level        1    | .   1   .   .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         90   | 100 75  .   .   96  95  .   .   .   .   100 100 89  
  Level 1                  9    | .   24  .   .   3   4   .   .   .   .   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             344  | 5   231 .   .   344 206 .   .   .   .   37  36  317 
  Initial                  166  | .   .   .   .   .   166 .   .   .   .   .   15  20  
  Average                  77   | .   121 .   .   51  166 .   .   .   .   5   12  93  
Influence Increases        2990 | 10  646 40  .   795 220 45  30  .   5   176 107 916 
  Destroy 0b10 Robot/C     620  | .   320 40  .   240 .   .   .   .   .   .   .   20  
  Destroy 0b10 Robot/NC    180  | 10  30  .   .   .   30  .   .   .   5   30  10  65  
  Destroy Leader           130  | .   66  .   .   40  2   .   .   .   .   4   4   14  
  Successful Hack          170  | .   35  .   .   41  .   .   .   .   .   .   24  70  
  Select Force Hacks       30   | .   30  .   .   .   .   .   .   .   .   .   .   .   
  Disable Machine          135  | .   .   .   .   15  15  .   .   .   .   60  15  30  
  Destroy Structure        150  | .   .   .   .   24  8   .   .   .   .   22  9   87  
  Partial Spotted          435  | .   15  .   .   .   60  .   .   .   .   45  45  270 
  Lose Combat Pursuer      1140 | .   150 .   .   435 105 45  30  .   .   15  .   360 
Influence Decreases        2755 | 10  460 226 .   455 400 205 30  .   5   147 101 716 
  Entered New Map          353  | .   .   90  .   .   174 60  .   .   .   .   14  15  
  Time Decay               2022 | 10  400 116 .   403 206 135 30  .   5   147 79  491 
  Lost Part                372  | .   60  20  .   52  20  10  .   .   .   .   .   210 
  Lost Ally                8    | .   .   .   .   .   .   .   .   .   .   .   8   .   
Squads Dispatched          38   | .   4   .   .   8   3   .   .   .   .   4   4   15  
  Investigation            7    | .   3   .   .   2   1   .   .   .   .   .   .   1   
  Extermination            21   | .   .   .   .   5   1   .   .   .   .   3   2   10  
  Reinforcement            10   | .   1   .   .   1   1   .   .   .   .   1   2   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           4    | .   1   .   .   1   .   .   .   .   .   .   1   1   
Communications Jammed      14   | .   .   .   .   .   3   .   .   .   .   .   3   8   
  Distress Signals         14   | .   .   .   .   .   3   .   .   .   .   .   3   8   
Times Spotted              205  | .   38  3   3   45  13  3   2   .   2   5   16  75  
  Peak Tracking Total      13   | .   8   2   4   10  5   2   2   .   2   2   11  13  
  Tactical Retreats        47   | .   5   .   1   7   4   3   1   .   .   2   4   20  

 Traps                          | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            18   | .   4   4   .   1   2   .   .   .   .   .   .   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          10   | .   .   .   1   1   1   .   .   .   .   4   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          56   | .   8   .   4   8   3   1   .   6   .   5   4   17  
  Terminals                31   | .   7   .   .   4   1   1   .   .   .   2   4   12  
  Fabricators              4    | .   .   .   .   3   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   2   .   4   
Total Hacks                144  | .   27  .   7   21  9   4   .   19  .   14  11  32  
  Successful               81   | .   16  .   7   10  3   4   .   19  .   5   4   13  
  Failed                   63   | .   11  .   .   11  6   .   .   .   .   9   7   19  
    Catastrophic           14   | .   .   .   .   2   2   .   .   .   .   2   1   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   22  .   .   7   1   .   .   .   .   5   7   14  
  Terminals                79   | .   26  .   .   9   1   4   .   .   .   4   11  24  
  Fabricators              12   | .   .   .   .   10  .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   5   .   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   3   .   .   .   .   7   .   6   
Terminal Hacks             40   | .   4   .   7   .   .   4   .   19  .   .   1   5   
  Record                   20   | .   1   .   5   .   .   4   .   7   .   .   1   2   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   4   .   .   .   .   .   .   .   2   
  Load Schematic           4    | .   .   .   .   3   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         25   | .   12  .   .   4   .   .   .   .   .   1   3   5   
  Terminals                24   | .   11  .   .   4   .   .   .   .   .   1   3   5   
    Assimilate             3    | .   .   .   .   1   .   .   .   .   .   .   2   .   
    Botnet                 17   | .   7   .   .   3   .   .   .   .   .   1   1   5   
    Skim                   4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         37   | .   5   .   .   7   3   1   .   .   .   3   3   15  
  Full Trace Events        4    | .   .   .   .   2   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   262  | .   .   .   .   169 .   .   .   .   .   .   .   93  
  Total Part Build Rating  13   | .   .   .   .   6   .   .   .   .   .   .   .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   10  .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -7   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Active Infowar (turns)     6586 | .    795  .    .    1872 425  321  144  114  168  602  271  1874 
  Optics                   2593 | .    .    .    .    .    .    .    .    .    .    494  271  1828 
  Sensors                  4047 | .    .    .    .    255  425  321  144  114  168  600  271  1749 
  Terrain                  1759 | .    .    .    .    596  308  321  144  114  168  108  .    .    
  Structural               4340 | .    795  .    .    710  227  321  144  114  165  542  271  1051 
  Seismic                  1870 | .    .    .    .    1787 35   .    .    .    .    .    .    48   
  Jamming                  2951 | .    .    .    .    .    344  321  144  114  168  549  181  1130 
  ECM                      1457 | .    .    .    .    .    .    .    .    .    .    56   271  1130 
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
Derelict Logs Recovered    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -7   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               10517 | 115  1409 480  2243 2282 425  321  144  114  168  602  271  1943 
Spaces Moved               13057 | 48   739  233  1103 1671 965  672  351  156  384  1422 941  4372 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   670   | 40   12   .    .    618  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2129  | .    727  233  1103 66   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10250 | .    .    .    .    987  965  672  351  156  384  1422 941  4372 
  Fastest Speed            5     | 50   130  130  145  27   28   25   27   24   24   17   17   5    
  Average Speed            51    | 141  134  168  180  84   28   29   30   28   24   18   17   18   
  Slowest Speed            190   | 160  175  175  190  160  31   31   31   31   24   25   90   120  
  Overloaded Moves         90    | .    .    .    .    53   .    12   19   .    .    .    .    6    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            48    | .    .    .    .    6    4    .    .    .    .    2    1    35   
  Potential Cave-ins       33    | .    .    .    16   .    .    .    2    .    .    6    .    9    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
Exploration Rate (%)       50    | 4    97   21   62   25   25   82   56   61   72   41   32   77   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     7     | .    1    .    .    .    .    3    .    3    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    3    .    .    2    3    .    3    .    .    .    
Spaces Dug                 103   | .    .    .    22   11   4    3    4    .    2    20   3    34   
Terrain Destroyed          135   | .    .    31   22   12   4    3    4    .    2    20   3    34   
  Melee                    103   | .    .    .    22   11   4    3    4    .    2    20   3    34   
  Projectile               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  AOE                      31    | .    .    31   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      16167 | 86   1032 305  1320 2423 1077 788  380  223  450  1700 1035 5348 
  Wait                     2409  | 15   176  57   162  584  52   109  26   49   57   201  74   847  
  Move                     12954 | 47   738  232  1102 1658 957  671  350  155  383  1417 938  4306 
  Hop                      41    | .    .    .    .    6    3    .    .    .    .    2    1    29   
  Pick Up                  94    | 13   28   3    10   18   4    1    .    4    .    5    .    8    
  Fast Attach              79    | .    .    .    .    8    14   .    .    5    2    13   8    29   
  Attach                   71    | 6    10   3    4    32   1    2    .    2    .    3    .    8    
  Detach                   22    | .    .    .    2    13   1    1    .    .    .    4    .    1    
  Swap                     29    | .    7    1    2    4    2    .    .    3    .    3    .    7    
  Drop                     81    | .    5    .    10   14   11   1    .    5    2    10   6    17   
  Fire                     90    | 5    67   9    .    9    .    .    .    .    .    .    .    .    
  Melee                    268   | .    .    .    28   69   24   3    4    .    6    42   8    84   
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    8    8    .    .    .    .    .    .    12   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-7/Scraptown
-5/Factory
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     8 | -11/Scrapyard      | Discovered new exit (range 15)
   116 | -11/Scrapyard      | Entered Materials
   247 | -10/Materials      | Identified exit to Mines
   311 | -10/Materials      | Build established: Mutant
   740 | -10/Materials      | Discovered new exit (range 15)
   938 | -10/Materials      | Discovered new exit (range 16)
  1397 | -10/Materials      | Discovered new exit (range 16)
  1407 | -10/Materials      | Discovered new exit (range 8)
  1477 | -10/Materials      | Build established: Scavenger-Mutant
  1525 | -10/Materials      | Entered Subcaves
  1525 | -10/Subcaves       | Discovered new exit (range 7)
  1526 | -10/Subcaves       | Approached by a straggling Scientist
  1548 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1556 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1733 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1853 | -10/Subcaves       | Core integrity fell below 50%
  1890 | -10/Subcaves       | Build established: Mutant
  1978 | -10/Subcaves       | Core integrity fell below 20%
  1999 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  2005 | -10/Subcaves       | Entered Scraptown
  2291 | -7/Scraptown       | Visited UFD Registry
  2291 | -7/Scraptown       | Registered with UFD as "Macestep"
  2318 | -7/Scraptown       | Visited SPCMW
  2343 | -7/Scraptown       | Visited Junk Repository
  2377 | -7/Scraptown       | Visited Cyclists
  2392 | -7/Scraptown       | Entered Cyclist Reading Room
  2453 | -7/Scraptown       | Visited CR-KLE's Repair Center
  2491 | -7/Scraptown       | Visited Comm Corps
  2559 | -7/Scraptown       | Visited CPS Storage
  2588 | -7/Scraptown       | Visited Assassins FH
  2662 | -7/Scraptown       | Visited Science Guys
  2723 | -7/Scraptown       | Visited Infowarlord's Domain
  2732 | -7/Scraptown       | Found Exp. Terrain Scan Processor
  2788 | -7/Scraptown       | Visited Abandonware Association
  2811 | -7/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  2990 | -7/Scraptown       | Visited Science Testing Area
  3033 | -7/Scraptown       | Visited Junk Repository
  3064 | -7/Scraptown       | Visited Scrapoid Pod Storage
  3098 | -7/Scraptown       | Visited Curators Association
  3155 | -7/Scraptown       | Visited Sword Containment
  3490 | -7/Scraptown       | Discovered new exit (range 3)
  3759 | -7/Scraptown       | Met Optimus
  3759 | -7/Scraptown       | Accepted into 0bPrime
  4107 | -7/Scraptown       | Civil war broke out across Scraptown
  4117 | -7/Scraptown       | Found Surveybot 24 Chip
  4205 | -7/Scraptown       | Optimus destroyed in the chaos of civil war
  4219 | -7/Scraptown       | Lost 4 allies
  4248 | -7/Scraptown       | Entered Factory
  4248 | -5/Factory         | Evolved 10 slots: Propulsion x4, Utility x6
  4267 | -5/Factory         | Lost 3 allies
  5074 | -5/Factory         | Lost 3 parts (1p2u)
  5410 | -5/Factory         | Lost 4 parts (1p1n2u)
  5622 | -5/Factory         | System corruption reached 10%
  5916 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
  6436 | -5/Factory         | Core integrity fell below 50%
  6518 | -5/Factory         | Discovered new exit (range 14)
  6521 | -5/Factory         | Identified exit to Factory
  6530 | -5/Factory         | Entered another Factory area
  6530 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  6562 | -4/Factory         | Spotted B-86 Titan
  6837 | -4/Factory         | Discovered new exit (range 14)
  6841 | -4/Factory         | Identified exit to Upper Caves
  6883 | -4/Factory         | Discovered new exit (range 9)
  6955 | -4/Factory         | Entered Upper Caves
  6958 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6968 | -4/Upper Caves     | Learned location of Quarantine (-2)
  7035 | -4/Upper Caves     | Learned location of Testing (-3)
  7078 | -4/Upper Caves     | Learned Factory garrison access intel
  7148 | -4/Upper Caves     | Attracted the attention of an 0b10 base
  7159 | -4/Upper Caves     | Discovered new exit (range 15)
  7163 | -4/Upper Caves     | Identified exit to Upper Caves
  7276 | -4/Upper Caves     | Entered another Upper Caves area
  7277 | -4/Upper Caves     | Discovered new exit (range 7)
  7278 | -4/Upper Caves     | Identified exit to Research
  7419 | -4/Upper Caves     | Discovered new exit (range 5)
  7420 | -4/Upper Caves     | Identified exit to Zhirov
  7420 | -4/Upper Caves     | Entered Zhirov
  7420 | -4/Zhirov          | Discovered new exit (range 3)
  7421 | -4/Zhirov          | Identified exit to Proximity Caves
  7426 | -4/Zhirov          | Met Zhirov
  7433 | -4/Zhirov          | Learned location of Command (-1)
  7438 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7443 | -4/Zhirov          | Found Alien Artifact
  7445 | -4/Zhirov          | Identified Integrated Dissipator
  7445 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7515 | -4/Zhirov          | Found Alien Artifact
  7534 | -4/Zhirov          | Entered Proximity Caves
  7694 | -3/Proximity Caves | Discovered exit to Research (range 13)
  7702 | -3/Proximity Caves | Entered Research
  7702 | -3/Research        | Evolved 2 slots: Propulsion x2
  7804 | -3/Research        | Build established: Hacker-Ninja
  7841 | -3/Research        | Found Prototype Hackware
  7841 | -3/Research        | Identified Exp. System Shield
  7980 | -3/Research        | Crushed by falling debris
  8011 | -3/Research        | Lost 3 parts (1u2w)
  8229 | -3/Research        | Spotted B-86 Titan
  8289 | -3/Research        | Discovered new exit (range 5)
  8289 | -3/Research        | Identified exit to Research
  8304 | -3/Research        | Entered another Research area
  8304 | -2/Research        | Evolved 2 slots: Utility x2
  8404 | -2/Research        | Spotted B-90 Cyclops
  8527 | -2/Research        | Build established: Infiltrator-Ninja
  8573 | -2/Research        | Spotted B-90 Cyclops
  8574 | -2/Research        | Discovered new exit (range 8)
  8575 | -2/Research        | Identified exit to Access
  8575 | -2/Research        | Entered Access
  8575 | -1/Access          | Evolved 2 slots: Propulsion x2
  8686 | -1/Access          | Found Prototype Device
  8686 | -1/Access          | Identified Exp. Focal Shield
  8780 | -1/Access          | Spotted B-99 Colossus
  9229 | -1/Access          | Fabricated Exp. Optical Array (x1)
  9345 | -1/Access          | Spotted B-99 Colossus
  9347 | -1/Access          | Spotted B-99 Colossus
  9347 | -1/Access          | Spotted B-99 Colossus
  9355 | -1/Access          | Found Unknown Device
  9355 | -1/Access          | Identified Quantum Capacitor
  9380 | -1/Access          | Build established: Hacker-Ninja
  9448 | -1/Access          | Identified exit to Surface
  9527 | -1/Access          | Spotted B-99 Colossus
  9527 | -1/Access          | Spotted B-99 Colossus
  9577 | -1/Access          | Spotted B-99 Colossus
  9807 | -1/Access          | System corruption reached 10%
  9825 | -1/Access          | Lost 4 parts (1p1n2u)
 10270 | -1/Access          | Lost 3 parts (1p1n1u)
 10492 | -1/Access          | Crushed by falling debris
 10502 | -1/Access          | Energy Cycler disabled
 10518 | ***                | Escaped!

 Last Messages 
---------------
10492_ System corrupted by crushing effect (+5).
10494_ Slug penetrates Wall.
10494_ Penetrated by Slug.
10494_ Slug penetrates Wall.
10498_ System corrupted: Matter fused (-5).
10499_ Electron Diverter destroyed.
10499_ Cld. Nuclear Pulse Thruster destroyed.
10499_ Field Propulsion Array destroyed.
10502_ Slug penetrates Energy Cycler. <x2>
10502_ ALERT: Power surge detected, dispatching
  additional patrols.
10502_ Energy Cycler explodes.
10502_ Penetrated by Slug.
10502_ Q-thruster destroyed.
10503_ K-01 Serf collects debris. <x2>
10508_ U-05 Engineer lays Concrete.
10509_ Mic. Antimatter Reactor destroyed.
10509_ Knocked back.
10509_ Acquired 1 matter.
10515_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|    ##??## ##  ##           #  """"""    ## ###  "" |
| #####???# ##  ##!!         #  """"""    ## ###   " |
|    ##???# ##??##!          #  """"""    ##   +     |
|    ##??## ##??##           #! """"""    ######     |
|    ##??## ##??##           #            ######     |
|    ##??## ##??##           +            ##?###     |
|    ##??## ##??##           #    /       ##?####### |
| #  ###### ##??#"           #    /=      ##?##      |
| #  ###### #####"           #            #####      |
| #         #####""######    ############+#####  ### |
| #         #      ###          #####         +  #   |
| ########  "      "##          ##?##         #  #   |
|  !     +  "      "##          ##?##    "    #  #   |
|        #  "     B"##          ##?##   """   #  #   |
|        #  "      " # BB    BB ##?##    """  #  #   |
|        #  "      " # BB    BB ##?##     "   #  #   |
|        +  "      " #          ##?##  ]      #  #   |
|        #  " k    " #""""""""""##?##         #  #   |
|        #  "      "##"????????"##?############  ##+ |
|        #  "      "#??????????????############  ##  |
|        #  #      ###""""""""""#????????????##  ##? |
| ########  #     k###          #????????????    ##? |
| ########  #     k" #          #????????????    ##? |
| #?????##  #    % ###          #????????????+#####? |
| ??????##  ####"#####    ""    #??????t?????      ? |
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| ########  ##???????#          #??????????????????? |
|        #  ##???????#          #??????????????????? |
|        #  ##???????#          #??????????????????? |
|        #  ##??????##          ##?????????????????? |
|        +  ##??????#            #?????????????????? |
|        #  ##??????##""        ##?????????????????? |
|        #  ##???????#""        #??????????????????? |
|        #  ##???????#""        #??????????????????? |
|        #  ##???????#T         #??????????????????? |
|      ? #  ##???????#""        #????????????####### |
| #####?##  ##???????#""        #????????????####### |
| #######    #########""s       ####?????????##      |
|            H       s ss                #???##      |
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| ??????##/###???????????????????????????????## """  |
| ??????   ??????????????????????????????????##  "   |
| ????     ??????????????????????????????????##      |
| ??  "    ??????????????????????????????????##      |
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| #   """  ??????????????????????????????????####### |
| #    "   ????????????????????????????????????????? |
| #        ????????????????????????????????????????? |
| #        ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          62
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       3010
ECM Strength               2
Jamming Range              16
Power Amplification        70
Base Temperature (-)       200
Armor Coverage             325
Core Shielding             20
Evasion (%)                67
Launcher Accuracy          40
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          14
Defensive Hacking          30

 Item Schematics 
-----------------
 Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed
           Assault Drone Bay | -4/Zhirov  | Free
              Exp. Heat Sink | -4/Zhirov  | Free
          Exp. Optical Array | -4/Zhirov  | Free
            Imp. Arc Thrower | -4/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory 
          Exp. Optical Array | x1 | -1/Access  

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Supersonic

 Challenges 
------------
None

 Game 
------
Seed              MetaChainChronowheel
  Manual?         0
Play Time         02:10:19
  Cumulative      94.7 hours
  Start           2025.05.14 @ 06:34:18
  End             2025.05.14 @ 08:48:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          55
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 676cbcb4-b80e-4021-a3d5-5dbfcb8d5e4a