Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 20:36:15

Player: morimori

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (33)      165
Value Destroyed (511)      511
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 876

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (2) ------
           Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
           Wheel
           Wheel
           Hover Unit
     Small Storage Unit
     Large Matter Pod (131)
  Improved Terrain Scanner
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Wheel
           Wheel
    Medium Matter Pod
  Improved Terrain Scanner
    Medium Laser
           Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             24   | 8   16  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               7    | 2   5   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  7    | 2   5   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 2   2   
    Device                 2    | 1   1   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   10   | 3   7   
    Energy Gun             3    | 1   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 2   2   
    Ballistic Cannon       .    | .   .   
    Launcher               3    | .   3   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   1    | .   1   
  Highest Loss Streak      4    | .   4   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     93   | .   93  
  Engine                   14   | .   14  
  Wheel                    28   | .   28  
  Device                   7    | .   7   
  Storage                  14   | .   14  
  Energy Gun               9    | .   9   
  Ballistic Gun            17   | .   17  
Peak Build Rating          8    | 7   8   
  Average Rating           7    | 6   7   
  On Entrance              3    | .   7   
Naked Turns                .    | .   .   
Heaviest Build             29   | 12  29  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         8    | 7   8   
  Most Carried             8    | 7   8   
  Average Carried          7    | 4   7   
  Final Capacity           15   | 8   15  
  Final Carried            8    | 7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           802  | 412 390 
  Remotely                 .    | .   .   
Salvage Created            901  | 189 712 
  Parts                    59   | 12  47  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           2    | .   2   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  16   | .   16  
  Guns                     5    | .   5   
  AOE                      10   | .   10  
Classes Destroyed          8    | 3   5   
  Worker                   5    | 2   3   
  Builder                  3    | .   3   
  Tunneler                 4    | 4   .   
  Recycler                 3    | 1   2   
  Operator                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  6    | .   6   
  Grunt                    10   | .   10  
Best Kill Streak           9    | 5   9   
  Combat Bots Only         7    | .   7   
Max Kills in Single Turn   4    | 1   4   
  Gunslinging              .    | .   .   
  Exploded                 3    | .   3   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        72   | .    72   
  Missed                   12   | .    12   
Damage Taken               774  | .    774  
  Core                     258  | .    258  
  Absorbed by Shields      .    | .    .    
  Regen/Repaired (Parts)   113  | .    113  
Core Remaining (%)         100  | 100  .    
Volleys Fired              67   | 11   56   
  Largest                  2    | 2    2    
  Hottest                  70   | 40   70   
Shots Fired                121  | 22   99   
  Gun                      115  | 22   93   
  Cannon                   .    | .    .    
  Launcher                 6    | .    6    
  Special                  .    | .    .    
  Kinetic                  80   | 22   58   
  Thermal                  35   | .    35   
  Explosive                6    | .    6    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         18   | 3    18   
  Robot Miss Streak        2    | 2    2    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           86   | 13   73   
  Core Hits                55   | 9    46   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | 1    .    
  Critical Strikes         4    | 1    3    
    Burn                   3    | .    3    
    Destroy                1    | 1    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1380 | 142  1238 
  Guns                     878  | 142  736  
  Cannons                  .    | .    .    
  Explosions               502  | .    502  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  507  | 142  365  
  Thermal                  371  | .    371  
  Explosive                502  | .    502  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      22   | .    22   
  Shots                    2    | .    2    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        78   | .    78   
  Average Temperature      20   | .    20   
  Received Heat Transfer   345  | .    345  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              1    | .    1    
  Combat Hostiles          1    | .    1    
  Parts Melted             1    | .    1    
  Heat Transferred         1332 | .    1332 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             372  | 35  372 
  Initial                  22   | .   22  
  Average                  191  | 16  222 
Maximum Alert Level        1    | .   1   
  Low Security (%)         56   | 100 49  
  Level 1                  43   | .   50  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              21   | .   21  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          6    | .   6   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                17   | .   17  
  Successful               10   | .   10  
  Failed                   7    | .   7   
    Catastrophic           3    | .   3   
  Database Lockouts        .    | .   .   
  Manual                   8    | .   8   
  Terminals                10   | .   10  
  Fabricators              .    | .   .   
  Repair Stations          4    | .   4   
  Recycling Units          3    | .   3   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Unreport Threat          2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       4    | .   4   
  Scan Component           2    | .   2   
  Repair                   2    | .   2   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         4    | .   4   
  Terminals                2    | .   2   
    Botnet                 1    | .   1   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
    Tunnel                 2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         5    | .   5   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             2    | .   2   
  Time                     52   | .   52  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               927  | 140 787 
Spaces Moved               637  | 89  548 
  Core                     6    | 6   .   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   631  | 83  548 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            83   | 88  82  
  Slowest Speed            100  | 100 95  
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       30   | 4   56  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     2    | .   2   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          35   | .   35  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      35   | .   35  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      922  | 126 796 
  Wait                     170  | 12  158 
  Move                     636  | 88  548 
  Hop                      .    | .   .   
  Pick Up                  17   | 7   10  
  Fast Attach              8    | 7   1   
  Attach                   5    | .   5   
  Detach                   .    | .   .   
  Swap                     11   | 1   10  
  Drop                     8    | .   8   
  Fire                     67   | 11  56  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Discovered new exit (range 6)
  342 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Lost 4 parts (1p2n1w)
  413 | -10/Materials | Destroyed 7 combat bots
  652 | -10/Materials | Core integrity fell below 50%
  683 | -10/Materials | Core integrity fell below 20%
  810 | -10/Materials | Repaired Grenade Launcher
  837 | -10/Materials | Repaired Lgt. Assault Rifle
  928 | -10/Materials | Destroyed by Explosive Trap

 Last Messages 
---------------
00880_ Acquired 20 matter.
00883_ Acquired 26 matter.
00890_ U-05 Engineer lays Concrete. <x2>
00892_ Acquired 11 matter.
00893_ U-05 Engineer builds a Wall.
00896_ U-05 Engineer lays Concrete. <x4>
00900_ U-05 Engineer builds a Wall.
00901_ U-05 Engineer lays Concrete.
00902_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
00902_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
00902_ U-05 Engineer lays Concrete. <x3>
00908_ U-05 Engineer builds a Wall.
00926_ Triggered Explosive Trap.
00926_ An explosion rips through the floor.
00928_ Triggered Explosive Trap.
00928_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyRemoteWarhead
  Manual?         0
Play Time         00:10:01
  Cumulative      277.1 hours
  Start           2024.11.29 @ 20:22:06
  End             2024.11.29 @ 20:36:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          66
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89b03a7c-714b-4155-8afc-911279271940